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Blue Zoo Animation hiring Regional 3D Animation Editor

Blue Zoo Animation hiring Regional 3D Animation Editor

Blue Zoo Animation Studio is seeking a visionary and technically masterful Regional 3D Animation Editor to join our award-winning team for an upcoming long-form production. This is a rare opportunity to join the UK’s first major B Corp certified animation studio—a place where ethical practices, employee wellbeing, and creative excellence are not just goals, but independently verified standards. As a 3D Editor at Blue Zoo, you are more than a technician; you are a cornerstone of the storytelling process. You will work at the very heart of the animation pipeline, collaborating directly with Directors to define the pace, humor, and emotional resonance of a world-class CG show. This role is specifically designated as “Regional Only,” supporting our commitment to nurturing talent across the United Kingdom and outside the London metropolitan area. Job Overview: Regional Editor (3D Animation) Entity Details Company Name Blue Zoo Animation Studio Position Regional Editor (3D Animation) Location UK Regional (Strictly Outside M25) Job Type Fixed-Term Contract (June 2026 – Mid 2028) Work Mode Flexible / Hybrid / Remote (UK Based Only) Estimated Salary £45,000 – £60,000 Per Annum (Pro-rata; DOE) Software Mastery Adobe Premiere Pro & Avid Media Composer Certifications B Corp Certified Studio The Mission: Narrative Architecture At Blue Zoo Animation Studio, we believe that the edit is the final draft of the script. As a 3D Animation Editor, you are responsible for the “Animatic to Final” journey. You will guide the production through its most critical stages, from the initial timing of storyboards to the high-pressure fine-cutting of fully rendered CG episodes. This role requires a unique blend of creative intuition and technical rigour. You must understand the nuances of 3D pipelines—knowing how to manage playblasts, layout renders, and lighting passes—while maintaining a “natural storyteller” mindset that keeps the audience engaged from the first frame to the last. Key Responsibilities & Impact 1. Creative Editing & Pacing 2. Pipeline & Workflow Leadership 3. Communication & Coordination About You: Qualifications & Experience Blue Zoo Animation Studio is looking for an editor who lives and breathes animation. You should be someone who understands that a 3-frame trim can be the difference between a joke landing or falling flat. Core Requirements (Must Have) Bonus Points Why Blue Zoo? (Culture & Benefits) Blue Zoo Animation Studio isn’t just an animation studio; it’s a community. As a B Corp, we are legally committed to putting our people and the planet on the same level as our profits. Award-Winning Workplace Wellbeing & Financial Security Social & Engagement Contractual & Residency Details About Blue Zoo Animation Founded in 2000, Blue Zoo Animation Studio has grown into the UK’s largest dedicated CG animation studio. Our shelves are lined with BAFTAs, Annies, and Emmys, but our proudest achievement is our B Corp Certification. We are committed to “bringing our whole selves to work” and nurturing an inclusive environment where diversity is celebrated as our greatest creative strength. We don’t just make cartoons; we make a contribution to a happier world. Blue Zoo Animation hiring Regional 3D Animation Editor Apply now See open roles Explore More Jobs

Wargaming is seeking Level Artist, Full Remote (Ukraine only)

Wargaming is seeking Level Artist, Full Remote (Ukraine only)

Wargaming is seeking a talented and visionary Level Artist to join our development hub in Kyiv, Ukraine. This role is a unique opportunity to contribute to the legendary World of Tanks universe, crafting the immersive, war-torn landscapes that millions of players navigate daily. As a Level Artist at Wargaming, you are a digital architect and a visual storyteller. You don’t just place objects in a scene; you create atmosphere, history, and tactical depth. You will be responsible for transforming technical layouts into breathtaking environments that balance high-fidelity aesthetics with the rigorous performance requirements of a global MMO. Whether you are working from our Kyiv office or remotely within Ukraine, you will be a vital part of a world-class team dedicated to the art of armored warfare. Job Overview: Level Artist Entity Details Company Name Wargaming Group Limited Project World of Tanks Position Level Artist Location Kyiv, Ukraine (Hybrid or Remote within Ukraine) Salary Range $2,500 – $4,500 Net Monthly (Equivalent in UAH; based on seniority) Work Mode Hybrid (2-3 days office) or Full Remote (Ukraine only) Relocation Not Available (Local hiring or remote within Ukraine only) Language English (Professional proficiency for documentation/syncs) The Mission: Crafting the Battlefield The core of the World of Tanks experience lies in its environments. From the muddy trenches of Eastern Europe to the sun-scorched deserts of North Africa, our maps must feel authentic, strategically balanced, and visually stunning. As a Level Artist, you work at the intersection of aesthetic beauty and gameplay functionality. You will collaborate closely with Level Designers to ensure that the “flow” of the map remains intact while you dress the world in high-quality assets. Your goal is to lead the player’s eye, tell a story through environmental cues (environmental storytelling), and ensure that every bush, rock, and ruined building serves a purpose. Key Responsibilities & Impact 1. World Building & Composition 2. Asset Enhancement & Texturing 3. Technical Optimization & Performance Candidate Profile: What We Are Looking For We are searching for an artist who possesses the “soul” of a creator and the “mind” of a technician. You should have a deep appreciation for military history or industrial aesthetics and a drive to push the boundaries of what is possible in a real-time engine. Core Requirements The “Wargaming” Advantage (Stand-out Skills) Comprehensive Benefits & Culture in Kyiv Wargaming is committed to supporting our Ukrainian team members with a robust benefits package that prioritizes health, growth, and stability. Work-Life Balance Health & Well-being Growth & Learning Office Perks & Community About Wargaming Headquartered in Nicosia, Cyprus, Wargaming has been a pioneer in the gaming industry since 1998. With 15 offices worldwide and a diverse, multicultural team, we are the creators of some of the world’s most iconic free-to-play titles, including World of Tanks, World of Warships, and World of Tanks Blitz. Our Kyiv studio is a cornerstone of our development efforts. It is a place where passion for history meets cutting-edge technology. By joining us, you aren’t just getting a job; you are becoming a guardian of a gaming legacy that spans over two decades. Wargaming is seeking Level Artist, Full Remote (Ukraine only) Apply now See open roles Explore More Jobs

Poland Jobs: Project Manager job at Wargaming

Poland Jobs Project Manager job at Wargaming

Poland Jobs: Wargaming is seeking a highly organized, resilient, and “people-first” Project Manager to join our development hub in Warsaw, Poland. This role is dedicated to World of Tanks: HEAT, a high-stakes, cross-platform (PC and Console) tank MMO shooter that represents the next evolution of our legendary franchise. As a Project Manager, you are the heartbeat of the production cycle. You aren’t just tracking tickets; you are building the operational infrastructure that allows a multidisciplinary team of designers, engineers, and artists to translate a creative vision into a polished, playable reality. If you believe that project management is about empowering talent through servant leadership and process excellence, your next mission begins here. Job Overview: Project Manager Entity Details Company Name Wargaming Group Limited Project World of Tanks: HEAT (Cross-Platform MMO) Position Project Manager (m/f/i) Location Warsaw, Poland (Onsite) Salary Range 12,000 – 18,000 PLN Gross Monthly (Umowa o pracę) Reporting To Delivery Manager Work Mode Full-time Employment Legal Requirement Must be authorized to work in Poland at the time of application The Mission: Driving Delivery in a AAA Environment World of Tanks: HEAT is a complex ecosystem. Our teams own the core gameplay systems—hero abilities, agent creation, combat mechanics, and diverse game modes. We are building the systems that make moment-to-moment gameplay feel responsive, weighty, and strategically deep. In this role, you will act as a Force Multiplier. You work alongside Feature Owners and multidisciplinary squads to ensure that development remains predictable, efficient, and transparent. You navigate the inherent complexity of gameplay development, where rapid design iterations must coexist with strict technical constraints and the high expectations of a global player base. Key Responsibilities & Impact 1. Strategic Planning & Delivery Management 2. Process Optimization & Facilitation 3. Coordination & Communication The Candidate Profile We are looking for a project management professional who understands that in game development, “how” we build is just as important as “what” we build. Core Requirements Bonus Skills (Standing Out) What This Role Is NOT To ensure clarity, it is important to note the boundaries of this position. This role focuses on delivery and execution excellence. Why Join Wargaming in Warsaw? Warsaw is one of Europe’s most vibrant game development hubs, and Wargaming provides an environment where your professional growth is a priority. Comprehensive Benefits & Perks Poland Jobs: Project Manager job at Wargaming Apply now See open roles Explore More Jobs

Wargaming is seeking UI/UX Lead Designer

Wargaming is seeking UI_UX Lead Designer

Wargaming is seeking a strategic, highly skilled UI/UX Lead Designer to join our flagship headquarters in Nicosia, Cyprus. This is a high-impact leadership role within the World of Tanks: HEAT division, designed for a professional who balances a deep passion for player-centric design with the organizational acumen required to lead a high-performing creative team. In this role, you won’t just be designing interfaces; you will be architecting the emotional and functional journey of millions of players. You will serve as the guardian of usability and the champion of visual excellence, ensuring that the complex systems of a world-class AAA title are accessible, engaging, and rewarding. As a UI/UX designer at the lead level, your influence will extend from the smallest micro-interaction to the overarching visual language of the entire franchise. Job Overview: UI/UX Lead Designer Entity Details Company Name Wargaming Group Limited Project World of Tanks: HEAT Position UI/UX Lead Designer Seniority Level Lead / Management Work Mode Onsite (Nicosia HQ) Reporting To Design Manager Estimated Salary Range €75,000 – €105,000 (Based on experience + 13th salary) Relocation Full Immigration & Relocation Support Provided The Mission: Leading the Player Experience As the UI/UX Lead Designer for World of Tanks: HEAT, you occupy a critical junction between Game Design, Engineering, and the Player. Your mission is to transform complex mechanical data—tank progression, ballistic physics, and strategic economy—into a seamless, intuitive, and aesthetically stunning user experience. The role of a UI/UX designer in the modern gaming landscape has evolved. It is no longer sufficient to merely provide a functional overlay; you must create a “diegetic” experience where the interface feels like a natural extension of the armored warfare world. You will lead a dedicated team of designers, fostering a culture of mentorship, iterative excellence, and data-informed decision-making. You are expected to be a “Player-First” advocate. This means moving beyond “making things look good” and diving deep into the psychology of motivation, the friction of decision-making, and the emotional arc of a gaming session. Whether it is refining the garage interface or optimizing the in-battle HUD, your goal is to reduce cognitive load while maximizing player immersion. Core Responsibilities 1. Strategic Leadership & Team Growth 2. Design Ownership & Quality Assurance 3. Hands-on Execution & Research Candidate Profile: What We Are Looking For We are looking for a rare blend of “The Visionary” and “The Facilitator.” As a UI/UX designer, you must possess the technical craft to inspire your team and the leadership maturity to navigate a large, international organization. Professional Experience Technical & Intellectual Skills The Wargaming Lifestyle: Benefits & Perks Nicosia is the sun-drenched heart of Wargaming, and we ensure our employees enjoy a world-class standard of living and a supportive work environment. Comprehensive Time Off Health & Wellness Professional & Personal Growth Nicosia Office Perks Relocation & Immigration Support Wargaming is a truly global employer. If you are applying from abroad, we provide a comprehensive relocation and immigration package designed to make your move to Cyprus as seamless as possible. We understand that moving countries is a monumental life event, and we aim to remove the friction from that process so you can focus on your new role as a UI/UX designer and leader. Our support includes: The Cultural Landscape of Nicosia Working at Wargaming HQ means living in Nicosia, a city that perfectly blends ancient history with a modern, tech-forward lifestyle. As the capital of Cyprus, Nicosia offers a vibrant social scene, incredible Mediterranean cuisine, and a strategic location that allows for weekend trips to some of the world’s best beaches or the scenic Troodos Mountains. The studio itself is a multicultural hub. You will be working alongside experts from dozens of different countries, all united by a passion for gaming. For a UI/UX designer, this diverse environment is a goldmine of different cultural perspectives on design and usability, allowing you to create products that truly resonate on a global scale. Wargaming is seeking UI/UX Lead Designer Apply now See open roles Explore More Jobs

Wargaming is hiring Senior Concept Artist

Wargaming is hiring Senior Concept Artist

Wargaming is seeking a visionary Senior Concept Artist to join our flagship team in Nicosia, Cyprus. This is more than a job; it is an invitation to define the visual soul of World of Tanks, a global phenomenon with millions of dedicated players. As a Senior Concept Artist, you won’t just be drawing tanks—you will be architecting the atmosphere, grit, and immersive realism that defines the modern armored warfare experience. Job Overview: Concept Artist Entity Details Company Name Wargaming Group Limited Project World of Tanks (PC/Console) Seniority Level Senior / Lead Track Work Mode Onsite // Hybrid (2-3 days office-based) Location Nicosia, Cyprus (Relocation Support Available) Estimated Salary Range €65,000 – €95,000 (Plus performance bonuses & 13th salary) Primary Language English (Intermediate+ proficiency required) The Mission: Shaping the World of Tanks Wargaming thrives on a culture of technical excellence and creative audacity. In Nicosia, our studio is a melting pot of industry legends and rising stars. As a Senior Concept Artist, you are the bridge between abstract ideas and the final, high-fidelity assets that players interact with. You will be responsible for pushing the aesthetic boundaries of an established AAA title while maintaining the historical and mechanical authenticity that our players demand. Key Responsibilities Who We Are Looking For We are searching for an artist who blends technical mastery with a storyteller’s heart. Core Requirements Bonus Skills (The “Stand-Out” Factor) Comprehensive Benefits & Lifestyle Cyprus offers a unique blend of Mediterranean lifestyle and a booming tech hub. Wargaming ensures our team members are supported both professionally and personally. Time Off & Work-Life Balance Health & Well-being Professional Growth Onsite Perks (Nicosia HQ) Relocation & Immigration Support We understand that moving to a new country is a significant step. Wargaming provides a comprehensive Relocation Package for the right candidate, which typically includes: Wargaming hiring Senior Concept Artist Apply now See open roles Explore More Jobs

Lighthouse Games is seeking Senior Material Artist, UK

Lighthouse Games is seeking Senior Material Artist, UK

Lighthouse Games is currently seeking a visionary Senior Material Artist to join our founding team in Royal Leamington Spa. This is a rare opportunity to be part of a new, AAA studio defined by a pedigree of industry-leading talent and an unyielding ambition to set a new benchmark for visual fidelity in gaming. Working on a ground-breaking new IP within the Unreal Engine ecosystem, you will be the bridge between technical excellence and artistic beauty. You will not just be making textures; you will be defining the physical soul of a brand-new world. Job Overview: Senior Material Artist Category Details Company Name Lighthouse Games Job Title Senior Material Artist Location Royal Leamington Spa, England, United Kingdom Employment Type Full-time Work Model Hybrid Salary Range Competitive / Discretionary (Commensurate with AAA Senior Experience) Project Type Unannounced AAA New IP Engine Focus Unreal Engine 5+ Detailed Job Description & Studio Vision At Lighthouse Games, we believe that “best-in-class” isn’t a goal—it’s our starting point. Located in the heart of the UK’s “Silicon Spa,” our studio is built on the philosophy that great games are the result of empowered talent working in a collaborative, supportive environment. As a Senior Material Artist, you are more than a contributor; you are a specialist leader. You will work at the intersection of the Environment, Foliage, Scanning, and Vehicle teams to ensure that every surface—from the microscopic grain of a weathered rock to the high-gloss finish of a performance vehicle—tells a story. You will be supported by a dedicated team of Technical Artists and Scanning Artists, giving you access to high-end photogrammetry data and the latest rendering technologies to push the boundaries of what is possible in real-time. Core Responsibilities 1. Material Authoring & Visual Fidelity Your primary focus will be the development of high-quality, PBR-compliant materials. You will ensure that all assets meet the rigorous standards of a modern AAA title. This involves a deep understanding of light interaction, surface roughness, and albedo accuracy. You will leverage node-based workflows to create dynamic, layered materials that respond realistically to the game’s lighting environment. 2. Cross-Departmental Collaboration A Senior Material Artist at Lighthouse doesn’t work in a vacuum. You will act as a consultant and collaborator for: 3. Pipeline Definition & Documentation Efficiency is the backbone of AAA development. You will be responsible for defining and documenting the material creation pipeline. This includes: 4. Technical Innovation Working alongside Render Engineers and Technical Artists, you will help define the requirements for new material shaders. You will stay at the forefront of industry trends, investigating new tools and techniques (such as neural texture compression or advanced displacement methods) to increase both visual quality and team productivity. Candidate Requirements To excel in this role, you must possess a blend of high-level artistic taste and technical discipline. We are looking for candidates who can demonstrate: Desirable Skills & Interests While not mandatory, we highly value candidates who bring “extra” to the table. These skills will help you integrate more deeply with our specific project needs: Comprehensive Benefits Package Lighthouse Games is committed to the holistic well-being of our staff. We believe that a creative mind needs rest, security, and health to function at its peak. Time Off & Work-Life Balance Financial & Security Health & Wellness The Lighthouse Culture Joining Lighthouse Games means more than just a new job title. It means joining a community of creators in Royal Leamington Spa, a historic town famous for its beautiful parks, stunning architecture, and its status as a global hub for game development. Our Hybrid Working model offers the best of both worlds: the focused, collaborative energy of a world-class studio space and the flexibility to manage your personal life through remote work days. We are building a studio where your voice is heard, your craft is respected, and your career growth is a priority. Lighthouse Games is seeking Senior Material Artist, UK Apply now See open roles Explore More Jobs

Lighthouse Games hiring Senior Environment Artist, UK

Lighthouse Games hiring Senior Environment Artist, UK

Job Overview: Senior Environment Artist Category Details Company Name Lighthouse Games Job Title Senior Environment Artist Location Royal Leamington Spa, England (Hybrid) Job Type Full-Time Estimated Salary Range £65,000 – £85,000 GBP (Dependent on Experience + Bonus) Primary Tech Stack Unreal Engine 5, Houdini, Gaea, Substance Designer Specialization Terrain, Geology, and Procedural Workflows Work Model Collaborative Hybrid Environment The Opportunity: Shaping the Landscapes of Tomorrow Lighthouse Games is an ambitious AAA studio based in the historic game development hub of Royal Leamington Spa. We are defined by a prestigious pedigree of industry veterans and a relentless drive to build a new best-in-class title. When you join Lighthouse, you aren’t just joining a production line; you are entering a space where you will create the best work of your career. We offer a collaborative, hybrid working environment where you will work alongside some of the most talented minds in the industry to define the future of gaming. As a Senior Environment Artist, you are a master of the “big picture.” Working closely with the Lead Environment Artist and the broader art team, you will be responsible for ensuring that our game worlds are not just visually stunning, but functionally immersive. You will provide the backdrop for the most memorable moments in our players’ journeys, crafting believable, high-fidelity natural landscapes that feel grounded and ancient. The Core Mandate: Terrain and Procedural Excellence This is a highly specialized senior role that demands a blend of artistic vision and technical sophistication. You are expected to be the studio’s expert in large-scale world-building, with a specific focus on the geological and natural elements that define our game world. 1. Advanced Terrain & Landscape Ownership You will own the terrain and landscape workflows, moving beyond simple sculpting to sophisticated, data-driven world building. 2. Technical Tool & Engine Integration A world is only as good as its implementation. You will leverage the cutting edge of modern game tech to realize the vision. 3. Leadership, Mentorship & Culture As a Senior member of the team, your influence extends beyond the screen. Technical Requirements & Experience We are looking for a veteran artist who thrives at the intersection of nature and technology. Desired Qualifications The Lighthouse Lifestyle: Benefits & Perks We believe that peak creativity requires a balance of rest, health, and security. Our benefits package is designed to support you through every stage of your life and career. Time for Rest and Reflection Comprehensive Health & Wellness Financial Security & Growth Why Leamington Spa? Located in the heart of “Silicon Spa,” our studio is part of one of the most vibrant game development communities in the world. Lighthouse Games hiring Senior Environment Artist, UK Apply now See open roles Explore More Jobs