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Jobs near me (China) : Riot Games is seeking Senior Game Designer

Jobs near me: Riot Games is seeking a world-class Senior Game Designer specializing in Combat to join our elite R&D team in Shanghai. This role is situated within our Unpublished R&D Product division, a high-stakes environment where the next generation of player-focused experiences is forged from the ground up. We are looking for a designer who possesses a “healthy disregard for constraints” and a razor-sharp analytical mind to craft systems that will eventually delight millions of players globally.

Job Overview: Senior Game Designer

CategoryDetails
Company NameRiot Games
Position TitleSenior Game Designer, Combat (Unpublished R&D Product)
LocationShanghai, China
Job TypeFull-Time
Reporting LineGame Director
Salary Range (Est.)¥650,000 – ¥950,000 CNY (Based on seniority and local market)
Primary LanguageMandarin Chinese (Fluency Required)
Secondary LanguageEnglish (Professional Fluency Desired)

The R&D Mission: Unpublished Product

As a Senior Game Designer on the Unpublished R&D Product team, you are at the absolute “tip of the spear” regarding innovation. You will operate in a small, evolving team where goals are fluid and constraints are constantly shifting. This environment requires extreme adaptability and a hands-on approach to creating and tuning combat systems that don’t just follow genre conventions but seek to redefine them.

Core Responsibilities

1. Combat Systems Design & Implementation

  • Mechanic Creation: Design, implement, and refine combat mechanics that increase confidence in the core game concept.
  • Prototyping: Utilize rapid prototyping and frequent playtesting to validate design solutions early in the development cycle.
  • Tuning & Optimization: Take a hands-on role in tuning combat feel, ensuring every interaction is satisfying and responsive.

2. Strategic Design Thinking

  • Innovative Solutions: Actively seek opportunities for innovative combat design within specific genres.
  • Trade-off Analysis: Create multiple potential design solutions and clearly articulate the risks and trade-offs of each to leadership.
  • Standard Setting: Establish high-level principles and best practices that will guide future combat design work as the project scales.

3. Cross-Disciplinary Collaboration

  • Holistic Experience: Partner with artists, engineers, and other designers to ensure combat systems integrate seamlessly into the overall holistic player experience.
  • Documentation: Author clear, concise design documentation that can be easily evaluated and implemented by non-designers.
  • Feedback Loops: Engage in constant iteration based on feedback to achieve the highest possible product quality.

Candidate Qualifications

Required Professional Experience

  • Design Tenure: 6+ years of professional experience specifically in Game Design.
  • Combat Expertise: Deep mastery in at least one key area: Combat Mechanics, Combat Feel, Combat AI, or the “3C’s” (Character/Camera/Controls).
  • Unreal Engine Proficiency: 3+ years of experience working within Unreal Engine, including expertise in Blueprint or equivalent visual scripting systems.

Technical & Cognitive Skills

  • Systemic Awareness: Demonstrated ability to design complex systems while maintaining a strong awareness of downstream effects on player impact.
  • Interaction Design: Deep understanding of gameplay systems and the psychology of player interaction.
  • Communication: Strong collaboration skills across multiple disciplines, particularly in a multicultural environment.
  • Linguistic Skills: Fluency in Mandarin Chinese is mandatory.

Desired (Bonus) Qualifications

  • Leadership: Experience leading or owning specific combat design areas for a major title.
  • Live Service: Experience working on live products or ongoing game updates.
  • R&D Background: Prior experience in early-stage development or prototyping environments.
  • Scripting Capabilities: Experience with engine-level scripting on a successfully shipped title.
  • Progression Design: Familiarity with large-scale game systems and long-term player progression.
  • Secondary Language: Fluency in spoken and written English.

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Compensation and Cultural Benefits

Riot Games Shanghai offers a premier compensation package designed to support “Rioters” both in and out of the office.

BenefitDescription
Comprehensive HealthPremium medical, dental, and vision insurance for employees and their families.
Play FundA dedicated annual allowance to help Rioters stay current with new games and gaming hardware.
Wellness SupportAccess to mental health resources and fitness stipends to promote a healthy work-life balance.
Global MobilityOpportunities for collaboration and potential rotation with Riot’s global offices in Los Angeles, Seoul, and Dublin.

The Riot Application Process

We receive a significant volume of applications. To stand out, candidates are encouraged to submit a fun, well-written intro that demonstrates a serious passion for play.


1.Resume Submission: Highlight your specific contributions to combat systems in previous roles.
2. Cover Letter: Show us your “player-first” mentality and explain why you want to build the future of combat at Riot.
3. Technical Review: Candidates may be asked to complete a design test focused on combat mechanics or Unreal Engine implementation.
4. Panel Interviews: Meet with the Game Director and interdisciplinary leads to discuss your design philosophy and adaptability.

Why Shanghai?

Shanghai is the heartbeat of the global gaming industry in Asia. Working at Riot Shanghai puts you at the crossroads of cutting-edge technology and a massive, passionate player base. You will have the opportunity to influence an unpublished product that carries the weight of the Riot Games legacy while enjoying the vibrant, fast-paced lifestyle of one of the world’s most modern cities.

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Jobs near me (China) :Riot Games is seeking Senior Game Designer

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