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Streamline Studios hiring 3D Rigger (Freelance), 2026

Streamline Studios hiring 3D Rigger (Freelance), 2026 thumb

Streamline Studios is building a talent pool for mid-level 3D Riggers interested in remote, project-based freelance contracts. In this role, you will build high-performance rigs for characters, creatures, and props, ensuring seamless integration into production pipelines. Ideal candidates bring proficiency in Maya or Blender, Python/MEL scripting, Unreal Engine cloth simulation setups, and strong collaboration skills with animation teams. Job Summary : 3D Rigger Attribute Details Job Title 3D Rigger Company Streamline Studios (Streamline Media Group) Department Rigger Location Kuala Lumpur, Kuala Lumpur (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-Level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software & Competencies Maya, Blender, Auto-rigging systems, Unreal Engine Cloth Simulation setups, Python scripting, MEL scripting Key Responsibilities Build high-quality character, creature, and prop rigs; ensure seamless pipeline integration; collaborate with animators and tech artists Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our talent pool means aligning with a high-performance studio environment dedicated to technical and artistic innovation. Role Overview & Talent Pool Notice Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities, we are actively looking for talented, mid-level 3D Riggers on a freelance or contract basis. When a suitable project opens up, we will review profiles and contact matching riggers. As a Mid-Level 3D Rigger, you will breathe life into characters, creatures, and hard-surface assets for immersive gaming experiences. You will be responsible for creating robust, high-performance rigs that integrate seamlessly into production pipelines. Working closely with animators and technical artists, you will ensure your rigs meet exacting project specifications and studio quality standards. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are defined per individual work order. It is not a full-time employment position. Key Responsibilities & Daily Expectations 1. Rigging & Asset Integration 2. Cross-Functional Collaboration Job Skills & Core Competencies To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following mandatory competencies: Additional Skills & Specializations Every 3D Rigger must also demonstrate at least one (1) additional competency at High-proficiency OR two (2) additional competencies at Production-ready proficiency from the list below: Deliverables & Performance Expectations As a contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against strict professional standards: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Streamline Studios hiring 3D Rigger (Freelance), 2026 Apply now See open roles Explore More Jobs

Senior Rigging Technical Director job at Framestore Australia, 2026

Senior Rigging Technical Director job at Framestore Australia, 2026 thumb

Framestore, an Academy Award-winning global visual effects and episodic studio, is seeking an exceptional, highly technical, and artistically intuitive Senior Rigging Technical Director (Senior Rigging TD) to join our premier production team in Melbourne. In this senior-level position, you will occupy a critical node within our high-end film pipeline. Your core mandate is to design, architect, implement, and maintain highly accurate, stable, and anatomically performant creature and character rigs. Acting as a strategic bridge between our Modeling and Animation departments, you will translate frozen 3D geometries into highly expressive, production-ready assets capable of executing nuanced physical performances for some of the world’s most prominent directors and storytellers. The ideal candidate pairs advanced mathematical and scripting capabilities with a deep appreciation for organic movement, anatomy, and real-time physical behaviors. Whether you are automating modular rigging systems or fine-tuning complex facial blendshapes, your work will directly define the limits of visual effects performance at a studio that continuously redefines what is possible in cinema. Rigging Technical Director Job Overview The foundational administrative, geographic, financial, and structural parameters of this visual effects career opportunity are organized below for clear reference. Parameter Specifications & Details Company Name Framestore Position Title Senior Rigging Technical Director (Senior Rigging TD) Department Film & Episodic / Rigging Department Job Type / Tenure Full-Time, Permanent Position Work Model Studio-Based with Flexible Hybrid Options Primary Location Melbourne, Victoria, Australia Estimated Base Salary Range $110,000 AUD – $145,000 AUD per annum (Gross, plus statutory superannuation) Experience Level Senior / Lead Tier (5+ Years of verified VFX Film Production experience) Application Gateway Submit online form or email recruiters@framestore.com Email Subject Line Tag [Senior Rigging TD – Melbourne] Screening Methodology 100% Manual Human Review (No AI screening filters utilized) Accessibility & Inclusion Step-free entry, accessible facilities, quiet spaces, full physical accommodation About Framestore Framestore is a globally recognized, multi-Oscar-winning creative studio that combines extraordinary talent with cutting-edge technology to bring life to everything we create. For decades, we have partnered with the world’s most visionary filmmakers, directors, and producers across the complete filmmaking lifecycle. From early pre-visualization and asset design through to final rendering and post-production, our teams craft beautiful, unforgettable imagery that sets global benchmarks for cinematic storytelling. Driven by a relentless curiosity and inspired by technological innovation, our daily mission is to reframe what is possible. Our Melbourne studio mirrors this dedication to excellence while cultivating a collaborative, supportive, and highly creative atmosphere. We operate on the foundational belief that great work stems from diverse perspectives, a passion for detail, and a healthy, inclusive workplace where every individual can unlock their full creative potential. Core Responsibilities: What You’ll Do Operating as a Senior Rigging TD at Framestore requires an elegant combination of autonomous tool-building, cross-departmental collaboration, and strict adherence to professional code architecture. Your daily responsibilities are split into the following functional areas: 1. Advanced Rig Construction & Asset Engineering 2. Pipeline Integration & Standardization Candidate Profile: Who You Are Required Technical Qualifications & Expertise Desirable Attributes & Secondary Skills (Pluses) Inclusivity, Accessibility, & Studio Commitments Full Studio Accessibility Framestore believes that creative spaces must be physically welcoming to everyone. Our Melbourne facility is fully engineered for physical accessibility, offering step-free main entries, dedicated accessible toilets, and specialized quiet rooms designed to provide low-sensory environments for focus or reflection. We are deeply committed to welcoming disabled colleagues and providing all necessary workplace accommodations to foster long-term professional success. Equitable Human Recruitment Process We reject the automated, algorithmic gatekeeping of modern recruitment. Every single application submitted to Framestore is reviewed manually by a real person within our talent acquisition team. We do not use automated keyword filters or artificial intelligence systems to screen, rank, or eliminate candidates. Furthermore, if you require any specific technical adjustments, communication accommodations, or scheduling support at any phase of the recruitment or interview process, please let us know. We will work with you directly to fulfill your needs. Flexible Qualifications Guidance A Transferable Skills Perspective: The qualification list provided above functions as a practical baseline guideline, not an unyielding rulebook. You do not need to fulfill every technical criteria or master every single software extension listed to apply. If you possess strong transferable skills, a dedicated passion for creature mechanics, and a belief that your background aligns with our studio goals, we strongly encourage you to submit your portfolio. Application opens the door to being considered not only for this specific senior role but also for upcoming projects and alternative positions. Technical Director job at Framestore, 2026 Apply now See open roles Expplore More Senior Rigging Technical Director Jobs

3dsmax Rigger required at Digital Sun Games, remote

3dsmax Rigger required at Digital Sun Games, remote

Senior 3dsMax Rigger : The indie gaming landscape is evolving rapidly, driven by studios that dare to push creative boundaries and redefine player expectations. At the forefront of this movement is Digital Sun Games, a standout studio globally recognized for delivering critically acclaimed, high-quality titles. With three successful games already under our belt, we are constantly exploring new frontiers in game development, blending striking art styles with deep, engaging mechanics. To help us forge our next ambitious path, we are seeking a highly skilled and analytical Senior 3ds Max Rigger. This pivotal technical role is offered in a flexible freelance/remote collaboration format, allowing you to work with our world-class team from anywhere across the globe. If you are a rigging expert who understands the delicate balance between complex anatomical deformation and lightweight, animator-friendly control rigs, we want to hear from you. Job Overview: Senior 3ds Max Rigger Job Overview Details Position Senior 3ds Max Rigger Company Digital Sun Games Location Remote (Global Freelance Collaboration) Employment Type Freelance / Contract Work Hours Flexible (Studio operates on a 35-hour work week ecosystem) Experience Required 4+ years in the video game industry Core Software Autodesk 3ds Max (Maya is a plus) Game Engine Unreal Engine The Role: Engineering the Movement Architecture In character-driven video games, rigging is the vital bridge between a static 3D model and a dynamic, living character. As a Senior 3ds Max Rigger at Digital Sun, you will serve as the technical architect behind our characters and animation systems. Your primary responsibility will be ensuring that every creature, hero, and mechanical asset feels incredibly responsive, expressive, and alive when in the hands of the player. This position bridges the gap between pure artistic expression and rigorous technical logic. You will not just be placing bones; you will be defining the entire deformation pipeline and establishing intuitive control schemes that empower our animation team to work efficiently. We are looking for a problem solver who has a deep sensitivity to animator needs and gameplay constraints, ensuring that visual appeal never compromises technical performance in the game engine. Key Responsibilities Qualifications, Skills, and Experience Digital Sun Games is looking for a seasoned technical professional who combines software mastery with a keen artistic eye for natural motion and skeletal mechanics. The ideal candidate has a proven track record of shipping real-time games and thrives in an asynchronous, remote pipeline. Minimum Requirements Desired Skills & Preferred Experience Important Employment Details & Studio Perks At Digital Sun, we believe that great games are made by happy, healthy, and inspired creators. Even within our remote and freelance collaborations, we extend a culture that actively promotes a sustainable lifestyle, healthy work habits, and continuous support. Work Model, Timeline, and Location This role is specifically tailored for modern, flexible working dynamics. The opening was officially launched on 26/03/2026 and operates under a fully remote freelance contract structure, allowing you to work from your preferred workspace anywhere in the world. Unmatched Studio Culture & Benefits Digital Sun operates internally on a highly respectful framework designed to combat industry burnout. While this is a remote contract, our internal culture values: Career Growth Opportunities Joining Digital Sun as a Senior 3ds Max Rigger means embedding yourself in an agile environment that values technical innovation and creative ownership. You will not simply be executing a backlog of tasks; you will play an active role in defining the core technical animation pipeline for our future title roadmap. As the studio continues to expand its technological horizons, you will have the opportunity to spearhead automation tools, establish rigging standards across multiple projects, and collaborate closely with Lead Technical Artists. We actively support our contractors and employees in scaling up their technical skill sets, testing new engine features, and taking on major creative challenges that push the boundaries of indie development. 3dsmax Rigger required at Digital Sun Games Apply now See open roles Explore More Jobs

3D Rigging Artist jobs at Digital Domain, India

3D Rigging Artist jobs at Digital Domain, India thumb

Rigging Artist job overview Digital Domain, a global leader in Academy Award-winning visual effects, animation, and immersive experiences, is officially expanding its core creative team at our state-of-the-art studio facility in Hyderabad, India. We are currently seeking highly accomplished, technically proficient, and creatively driven Senior Rigging Artists to spearhead the development of advanced character, creature, and vehicular assets. This role is designed for industry veterans who excel at bridging the gap between complex technical architecture and artistic expression, ensuring our animation pipelines remain at the absolute forefront of global cinematic production. Rigger 3D job. Job Overview: Rigging Artist Category Specification & Details Company Name Digital Domain (Hyderabad Studio) Job Title Senior Rigging Artist Job Type Full-Time, Permanent Location Hyderabad, Telangana, India (In-Studio / Hybrid options available based on project needs) Department Character Rigging & Technical Animation Pipeline Experience Level Senior / Lead (Minimum 6+ years of VFX, Feature Animation, or AAA Gaming experience) Relocation Support Comprehensive relocation assistance packages available for eligible domestic and international candidates Role & Responsibilities as Rigging Artist Job As a Senior Rigging Artist at Digital Domain, your daily workflow will extend far beyond basic joint placement. You will be an architect of movement, designing robust systems capable of executing complex deformations under intense production scrutiny. 1. Asset Architecture & Deformations 2. Pipeline Integration & Tool Development 3. Collaboration & Cross-Project Leadership Required Qualifications & Technical Skillset Digital Domain look for candidates who exhibit a harmonious balance between refined artistic intuition and rigorous mathematical/technical discipline. Minimum Professional Requirements Deep Technical Proficiency Preferred & Advanced Specializations While not mandatory, candidates possessing the following secondary skillsets will be given high priority during the selection pipeline: Corporate Benefits & Work Environment Digital Domain believes that peak creative output stems from a well-supported, healthy, and progressive workplace ecosystem. Joining our Hyderabad studio grants you access to an industry-leading employee wellness framework. 3D Rigging Artist jobs at Digital Domain, India Apply now See open roles Explore More 3D Rigger Jobs

Rising Sun Pictures hiring Rigging Artist (All Levels), Australia

Rising Sun Pictures hiring Rigging Artist (All Levels), Australia thumb

Job Summary Category Details Company Rising Sun Pictures (RSP) Position Rigging Artist (Junior, Mid, Senior, & Lead Levels) Locations Adelaide, South Australia Employment Type Hybrid / Remote Options Primary Toolset Autodesk Maya & Python Salary Range Competitive Industry Rates (Detailed breakdown below) The RSP Legacy: Three Decades of Visual Excellence For over thirty years, Rising Sun Pictures (RSP) has been a global leader in the visual effects industry, delighting and inspiring audiences worldwide. Based in Australia, RSP has evolved from a boutique studio into a trusted creative powerhouse for major Hollywood motion picture studios. Our reputation is built on a foundation of innovation and a relentless pursuit of cinematic perfection. At RSP, you aren’t just a technician; you are a key architect of Hollywood’s most memorable screen moments. Our recent portfolio reflects our status as a premier VFX partner, featuring high-profile projects such as: Joining RSP means joining a legacy of award-winning artistry where your work on characters, creatures, and complex assets will be seen by millions across the globe. The Role: Rigging Artist (Junior to Senior) We are looking for talented Rigging Artists across all levels of experience to join our world-class VFX team. The Rigging Artist serves as the vital link between a static model and a living, breathing performance. Your primary objective will be to create robust, animator-friendly rigs for a wide array of characters, creatures, and props. In this role, you must balance technical precision with artistic requirements, ensuring that every rig you build is not only stable and performant but also intuitive for the animation team. Whether you are a Junior artist looking to build a foundation on high-end features or a Senior Lead capable of architecting complex deformation systems, RSP offers a collaborative environment designed for technical growth and creative fulfillment. Estimated Salary Table (2026 AUD Industry Benchmarks) While specific offers depend on an artist’s portfolio, technical test results, and unique experience, the following table represents the estimated compensation for Rigging Artists in the Australian VFX market: Seniority Level Estimated Annual Salary (AUD) Estimated Hourly Rate Junior Rigging Artist $82,000 – $98,000 $41 – $49 Mid-Level Rigging Artist $100,000 – $120,000 $51 – $61 Senior Rigging Artist $125,000 – $155,000+ $64 – $79+ Rigging Lead / Supervisor $160,000 – $190,000+ $82 – $97+ Note: These figures are benchmarks based on 2026 industry trends and include standard Australian superannuation. Final salary is subject to negotiation based on demonstrated skill set. Key Responsibilities & Performance Goals 1. Rig Development & Asset Creation 2. Technical Integration & Optimization 3. Tool Development & Standards Required Skills & Experience We are seeking artists who are as comfortable with anatomy as they are with code. The ideal candidate will possess: Working at Rising Sun Pictures RSP is committed to fostering a culture where talent can thrive. We understand that the best work comes from artists who are supported and challenged. Rising Sun Pictures hiring Rigging Artist (All Levels), Australia Apply now See open roles Explore More Jobs

Senior Rigging Artist (Short-Term Contract) | Outpost VFX

Senior Rigging Artist (Short-Term Contract) Outpost VFX thumb

Category Details Company Name Outpost VFX Position Title Senior Rigging Artist Job Type Full-time, Short-term Contract Salary Range £55,000 – £75,000 per annum (Pro-rata, DOE) Location London / Bournemouth, United Kingdom (Hybrid Mode) Department Assets Job Status Live Job Company Overview & Philosophy At Outpost VFX, we specialize in creating breathtaking visual effects for major film and episodic projects. We operate under the core philosophy that the way we work fundamentally shapes the quality of the work we produce. Our mission is to move beyond the traditional VFX house model and cultivate a creative environment where every individual feels valued, respected, and empowered to make a positive impact daily. While we are an ambitious and rapidly growing studio, our primary focus remains on nurturing genuine personal connections. We support one another through technical challenges and make a concerted effort to celebrate our collective successes as a team. We are constantly seeking ways to enhance the experience for our crew, our clients, and the wider world. The Role: Senior Rigging Artist We are seeking a seasoned Senior Rigging Artist for a short-term contract to join our Assets Department. This role is vital for translating static digital models into dynamic, expressive characters and creatures ready for high-end production. The ideal candidate will hit the ground running, designing and building efficient, production-ready rigs that can withstand the rigors of a large-scale VFX pipeline. You will work at the intersection of technical engineering and artistic movement, ensuring that every asset performs predictably and realistically. Key Responsibilities 1. Rig Design and Development 2. Pipeline Integration & Optimization 3. Tooling and Support Required Skills & Experience 1. Technical Mastery 2. Specialized Rigging Knowledge Equal Opportunity Statement At Outpost, we believe that our strength lies in our differences. These varying perspectives allow us to challenge norms and create a unique environment built on mutual respect. Outpost is an equal opportunities employer. Employment is based on talent and potential; no candidate will receive less favorable treatment based on age, gender, race, ethnicity, disability, sexual preference, or any other factor unrelated to job performance. Senior Rigging Artist (Short-Term Contract) | Outpost VFX Apply now See open roles Explore More Jobs

Alt.vfx hiring Rigging TD / CG Generalist, Brisbane

Alt.vfx hiring Rigging TD_CG Generalist, Brisbane

Alt.vfx, a global leader in visual effects and an award-winning Australian creative powerhouse, is currently seeking a highly skilled and adaptable Rigging TD / CG Generalist to join our Brisbane team. This is a unique opportunity to contribute to a diverse slate of high-profile projects across feature films, premium television series, and world-class commercial campaigns. At Alt.vfx, we pride ourselves on a culture of innovation and technical excellence. As a Rigging TD/Generalist, you will occupy a critical role in our pipeline, ensuring that our animators have the sophisticated tools they need to bring extraordinary characters and creatures to life. You will work alongside a world-class crew in an environment that encourages creative problem-solving and the implementation of cutting-edge technology. Position Quick-Reference Guide Feature Details Company Name Alt.vfx Position Title Rigging TD / CG Generalist Primary Location Brisbane, QLD (On-site) Job Type Fixed Term Contract / Freelance Salary Range $110,000 – $145,000 AUD (Commensurate with experience) Primary Software Autodesk Maya, MEL/Python Department Character Setup & Asset Management Application Contact recruitment@altvfx.com The Role: Engineering Movement and Performance The position of Rigging TD at Alt.vfx is a blend of technical engineering and artistic intuition. You are responsible for building the digital “skeletons” and control systems that dictate how a character deforms, moves, and expresses emotion. Whether it is a photo-real animal for a high-end TVC or a complex hero character for a feature film, your work defines the physical possibilities of our digital assets. In this dual-focus role, you will also act as a CG Generalist, assisting with the broader management of assets as they transition through the studio’s pipeline. You will be a key collaborator, working under the guidance of the Senior Rigger and maintaining a tight loop with the Animation Team to ensure all rigs are intuitive, performant, and robust. Key Responsibilities and Production Goals 1. Advanced Character Setup Your primary focus will be the creation and maintenance of high-performance rigs: 2. Motion Capture & Retargeting As motion capture becomes increasingly central to modern VFX, you will: 3. Asset Management & Pipeline Integration Beyond character setup, you will ensure the studio’s “engine” runs smoothly: 4. Innovation and AI Workflows Alt.vfx is at the forefront of the technological shift in visual effects. You will: Candidate Requirements: Technical and Artistic Excellence We are looking for an artist who understands that a great rig is one that “disappears” for the animator. You should be as comfortable discussing anatomy as you are discussing code. Educational & Professional Foundation Technical Proficiencies Soft Skills & Collaboration Life at Alt.vfx Brisbane Our Studio Environment Located in our flagship Brisbane office, you will work in a high-tech, collaborative space designed to foster creativity. Our Brisbane studio is the heart of our technical operations, providing a supportive environment where you can learn from some of the best Senior TDs and Leads in the industry. The Crew You will be joining a world-class crew that has a reputation for “doing the impossible.” At Alt.vfx, we value the unique perspectives of our artists and encourage a culture where everyone is empowered to suggest improvements to our workflows and tools. The Work From ground-breaking commercials that win Lions at Cannes to blockbuster film sequences for major Hollywood studios, the variety of work at Alt.vfx ensures that no two days are ever the same. You will be challenged, but you will also be supported by a production team that understands the complexities of the rigging process. Detailed Compensation & Benefits Category Description Salary Range $110,000 – $145,000 AUD (Based on experience level and technical portfolio). Flexible Engagement Options for both Fixed Term Contracts and Freelance daily/weekly rates. Mentorship Direct collaboration with the Senior Rigger and Animation Leads. Career Path Opportunities to move into Lead Rigging or Pipeline TD roles as the studio expands. Tools & Tech Access to high-performance workstations and proprietary AI-assisted rigging tools. Alt.vfx hiring Rigging TD / CG Generalist, Brisbane Apply now See open roles Explore More Jobs

Jobs near me (Montreal) : Rigging Artist | Reel FX Animation

Jobs near me (Montreal) Rigging Artist Reel FX Animation

Jobs near me : Reel FX Animation is thrilled to invite a talented Rigging Artist to join our creative powerhouse in Montreal. Under the expert guidance of the Rigging Supervisor, the successful candidate will be responsible for the sophisticated creation and design of character, vehicle, and prop skeletons. Our goal is to achieve perfect interaction and seamless deformation during the animation process, ensuring our characters move with lifelike precision and expressive range. Job Overview: Rigging Artist (Artiste en rigging) Feature Details Company Name Reel FX Animation Position Title Rigging Artist (Artiste en rigging) Location Montreal, Quebec (Hybrid: Tuesday to Thursday in-studio) Job Type Full-Time Professional Salary Range $80,000 – $115,000 CAD (Estimated based on seniority) Mandatory Skills Maya, Python, Biomechanics, Character Skeleton Design Priority Canadian Citizens and Permanent Residents Role Overview and Mission The Rigging Artist at Reel FX serves as the vital link between static 3D models and the dynamic world of animation. You are both an architect of movement and a technical problem-solver. Your mission is to build logical, harmonious control structures that empower animators to bring characters to life without technical friction. Jobs near me. Detailed Responsibilities 1. Technical Design and Skeleton Creation 2. Collaboration and Scripting 3. Departmental Integration Required Qualifications and Skills Education and Experience Technical Proficiencies Artistic and Scientific Knowledge The Rigging Pipeline at Reel FX Working at Reel FX Animation in Montreal means being at the forefront of the animation industry. Our rigging pipeline is designed to handle the complexities of modern feature film production. As a Rigging Artist, you will be expected to push the boundaries of what is possible within Maya, utilizing your knowledge of Python to automate repetitive tasks and create more efficient workflows. The creation of character skeletons is a meticulous process. It begins with a deep dive into the character’s design and intended movement. You will work with the modeling team to ensure that the mesh topology is optimized for the deformations you plan to implement. From there, you will build out the joint hierarchy, define skin weights, and develop the control rig that the animators will eventually use. Collaboration and Innovation Innovation is at the heart of everything we do. We encourage our Rigging Artists to stay curious and explore new techniques and technologies. Whether it’s experimenting with new deformation methods or finding better ways to handle complex mechanical rigs for vehicles, your contributions will have a direct impact on the quality of our productions. Communication is equally vital. You won’t be working in a vacuum; you’ll be part of a larger machine that includes modelers, animators, and technical directors. Being able to clearly explain technical concepts to non-technical team members and taking constructive feedback from animators who use your rigs daily is essential for success in this role. Life in Montreal Montreal is a world-class city known for its vibrant arts scene, historic architecture, and diverse culinary landscape. Our studio is located in a hub of digital creativity, surrounded by other major players in the animation and VFX industries. Jobs near me (Montreal) : Rigging Artist | Reel FX Animation Apply now See open roles Explore More Jobs

Rigging Intern at Guerrilla Games, 2026

Rigging Intern at Guerrilla Games, 2026 thumbnail

Guerrilla Games, a cornerstone of Sony Interactive Entertainment’s Worldwide Studios, is currently seeking a highly motivated and technically proficient Rigging Intern to join our elite Animation Tech team in Amsterdam. This is not just a learning opportunity; it is an invitation to integrate yourself into the production pipeline of one of the world’s most technologically advanced game developers. As a Rigging Intern at Guerrilla Games, you will be at the intersection of art and engineering, helping to build the invisible systems that allow our characters to express emotion, move with realistic weight, and interact seamlessly with our lush, open-world environments. If you are a student looking to bridge the gap between academic theory and AAA production reality, this is the definitive place to start your career. Position Overview & Compensation: Rigging Intern Category Details Company Name Guerrilla Games (Sony Interactive Entertainment) Job Title Rigging Intern Location Amsterdam, Netherlands (Heart of the City) Monthly Stipend €400 – €700 (Competitive Dutch Stagevergoeding) Job Type Full-time Internship (On-site) Primary Keyword Rigging Intern and Guerrilla Games Start Date September 1st, 2026 Application Deadline April 24th, 2026 The Animation Tech Team at Guerrilla Games is a multidisciplinary group responsible for the character skeletons, muscle systems, facial rigs, and deformation tools that define our studio’s signature look. As a Rigging Intern at Guerrilla Games, you will be mentored by industry veterans who have pioneered new techniques in real-time character fidelity. Our team operates as a bridge. We take the high-fidelity sculpts from the character artists and transform them into functional, intuitive puppets for our animators. This requires a deep understanding of anatomy, a mastery of 3D math, and an advanced proficiency in coding—specifically Python. What You Will Do: Impact and Innovation We believe that the best way to learn is by doing. As a Rigging Intern at Guerrilla Games, your responsibilities will evolve as you grow, but your core focus will include: 1. Developing with Python-Based Systems The modern rigging pipeline at Guerrilla is heavily automated. You will work within our custom, in-house developed Python rigging framework. You will learn how to write modular code that can generate complex rigs for a variety of creatures, humans, and mechanical entities, ensuring consistency and efficiency across the entire production. 2. Production Asset Creation You won’t just be working on “toy” projects. Under the guidance of our senior staff, you will have the opportunity to produce rig assets for our upcoming, unannounced releases. Whether it is a mechanical prop, a secondary character, or a complex piece of environment art, your work will be part of the actual game development cycle. 3. Tooling and Pipeline Optimization Efficiency is key in AAA development. You will be tasked with identifying bottlenecks in the rigging or animation workflow and creating Python-based tools to solve them. This might include custom Maya UIs, automated skinning utilities, or data validation scripts that ensure our assets are engine-ready. 4. Proprietary Engine Integration Guerrilla is home to the Decima Engine. You will learn how rigging data is processed and optimized for real-time performance. This includes understanding the constraints of a game engine, such as joint counts, draw calls, and how to maintain visual quality while ensuring the game runs at a smooth frame rate. Who You Are: Qualifications and Mindset To be successful as a Rigging Intern at Guerrilla Games, you must possess a unique blend of technical logic and artistic intuition. We are looking for candidates who are “obsessed with the how”—those who want to know exactly how a shoulder deforms or how a script can save five hours of manual labor. The Essentials: The “Guerrilla” Mindset: Choosing to be a Rigging Intern at Guerrilla Games means choosing a path of excellence. We offer an inclusive, high-energy environment where your voice is heard. Legal and Diversity Information Guerrilla Games is an equal opportunity employer. We embrace diversity and are committed to creating an inclusive environment for all employees. Please note that Sony Interactive Entertainment conducts background checks at the offer stage. You must be 18 years or older and have a valid permit to work/intern in the Netherlands. Rigging Intern at Guerrilla Games, 2026 Apply now See open roles Explore More Layout Jobs