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Brighton Jobs : Gameplay Animator & Animation Engineer

Brighton Jobs Gameplay Animator & Animation Engineer

As a Senior Gameplay & Animation Engineer at Hangar 13, you will establish a premier standard for architecture and code quality while driving the development of our core character systems. Operating deep within Unreal Engine 5, you will own, extend, and optimize the crucial C++ frameworks, tools, and pipelines that govern character locomotion, combat mechanics, and physical expression. This senior-level technical role places you at the intersection of game logic and cinematic art, requiring close collaboration with animators, designers, and fellow programmers to translate complex animation data into tactile, responsive, and visually spectacular AAA gameplay features. Brighton Jobs Overview : Gameplay Animator & Animation Engineer Position Parameter Specification Detail Company Name Hangar 13 (An internal 2K development studio) Job Title Senior Gameplay & Animation Engineer Department Engineering Job Type Permanent, Full-Time Preferred Location Brighton, East Sussex, England, United Kingdom Alternative Locations Brno or Prague, Czech Republic Reports To Lead Engineer Target Infrastructure Cross-Platform AAA (PC, Xbox Series X/S, PlayStation 5) Estimated Salary Range £80,000 – £105,000 GBP / CZK Equivalent (Commensurate with experience) Core Architecture Unreal Engine 5, C++, Gameplay Ability System (GAS) Corporate Profile & Studio Vision Hangar 13 is the global development powerhouse behind the critically acclaimed, award-winning Mafia franchise. Our international teams are united by a shared obsession with rich narrative storytelling, cinematic presentation, and pristine AAA craft. We believe that deep immersion is achieved when story, style, and mechanics flow together seamlessly. As a studio collective spanning the UK and Czech Republic, we work as a single, fluid team to build the next generation of action-adventure titles. By joining our engineering department, you will collaborate with highly driven professionals who are redefining how characters move, react, and express themselves in interactive worlds. Position Summary We are seeking a highly articulate, technically rigorous Senior Gameplay & Animation Engineer to establish a high bar for architecture and code quality. In this role, you will assume structural ownership over our core gameplay subsystems and character animation pipelines. This position sits at the intersection of game logic and physical expression. You will extend, optimize, and maintain the underlying C++ code, toolsets, and data pipelines that bridge technical art and gameplay logic. Operating as a senior technical authority, you will collaborate closely with animators, character artists, combat designers, and core programmers to turn complex animation data into responsive, spectacular, and tactile gameplay features. Core Duties & Responsibilities 1. Technical Architecture & Coding 2. Production Planning & Risk Mitigation 3. Cross-Discipline Collaboration Professional Requirements & Qualifications Essential Skills & Experience Highly Desirable Attributes Studio Commitments & Anti-Fraud Notice Equal Opportunity & Workplace Inclusion Hangar 13 and 2K Games proudly celebrate the diversity of our global team members, development partners, and player communities. We are committed to providing equal employment opportunities across all facets of our organization. Furthermore, we ensure that qualified individuals with disabilities are provided reasonable accommodations to fully participate in the job application and interview process, execute their essential job functions, and access corporate benefits. If you require accommodations, please inform your talent acquisition partner. Brighton Jobs : Gameplay Animator & Animation Engineer Apply now See open roles Explore More Brighton Jobs

Lead VFX Artist job at Hangar 13, Brighton

Lead VFX Artist job at Hangar 13, Brighton

The Lead VFX Artist is a high-profile leadership role at Hangar 13’s Brighton studio, driving the artistic and technical direction of real-time visual effects for major AAA gaming titles. Operating under a hybrid studio model (minimum 3 days on-site), you will manage a talented internal team and collaborate with external co-development partners to deliver visually spectacular, performant effects using Unreal Engine 5. Balancing creativity with technical optimization, you will partner across disciplines—including Design, Cinematics, and Engineering—to ensure VFX enhance gameplay, narrative immersion, and run seamlessly across current and next-gen hardware platforms. Brighton Jobs Overview : Lead VFX Artist Position Parameter Specification Detail Company Name Hangar 13 (An internal 2K development studio) Job Title Lead VFX Artist Department Art Job Type Permanent, Full-Time Work Model Studio-Based Hybrid (Minimum 3 days per week on-site) Location Brighton, East Sussex, England, United Kingdom Reports To Art Director Target Infrastructure Cross-Platform AAA (PC, Current & Next-Gen Console Hardware) Estimated Salary Range £75,000 – £95,000 GBP / annum (Subject to experience, seniority, and portfolio depth) Pension & Benefits Competitive 2K/Take-Two corporate benefits package, comprehensive healthcare, and retirement matching Primary Toolsets Unreal Engine 5 (Niagara, Lumen, Nanite), Houdini, EmberGen Corporate Profile & Studio Vision Hangar 13 is the elite global development studio behind some of the industry’s most immersive, narrative-driven AAA gaming experiences. Operating as an internal pillar of 2K Games, Hangar 13 functions as a unified global collective with studios across Brighton (UK), Brno, and Prague (CZ). The studio’s philosophy is anchored on bringing complex, mature stories to life through rich world-building, state-of-the-art technological pipelines, and deep player immersion. By joining the Brighton studio, you will work alongside world-class developers in a diverse, welcoming, and creatively challenging environment that pushes the envelope of what interactive entertainment can achieve. Comprehensive Position Summary We are seeking a highly sophisticated and technically articulate Lead VFX Artist with profound expertise in Unreal Engine 5. In this pivotal leadership role, you will define both the artistic benchmarks and technical execution standards for real-time visual effects across our upcoming AAA slate. This position sits at the critical nexus of creativity and high-end software engineering. You will be responsible for translating the Art Director’s stylistic vision into high-fidelity, performant, real-time particle dynamics, environmental effects, and combat feedback. Execution requires not just a seasoned aesthetic eye, but a deep mathematical and programmatic mastery of UE5’s foundational systems, including Niagara, Lumen, Nanite, and advanced material/shader authoring. Furthermore, your responsibilities extend beyond internal studio walls. You will oversee, review, and align the output of external co-development partners and global outsourcing vendors, ensuring their work matches the studio’s technical constraints and creative standards. Core Duties & Operational Responsibilities The responsibilities of the Lead VFX Artist are distributed across three distinct focus areas: Artistic & Technical Execution, Team Leadership & Vendor Management, and Cross-Discipline Pipeline Collaboration. 1. Artistic & Technical Execution 2. Team Leadership & External Management 3. Cross-Discipline Pipeline Integration Detailed Professional Requirements Essential Skills & Background Highly Desirable Qualifications Studio Commitments & Anti-Fraud Security Notice Equal Opportunity & Accessibility Hangar 13 and 2K believe a diverse team produces richer worlds. We remain fiercely committed to providing equal employment opportunities across all areas of our studio. We welcome qualified individuals with disabilities and are dedicated to providing reasonable accommodations throughout the recruitment process, technical test phases, and long-term employment. If you require specific adjustments to participate, please state this to your talent acquisition representative. Lead VFX Artist job at Hangar 13, Brighton Apply now See open roles Explore More VFX Artist Jobs

Level Designer at Blue Zoo Animation Studio, 2026

Level Designer at Blue Zoo Animation Studio, 2026

Blue Zoo Animation Studio, a multi-BAFTA-winning industry leader, is embarking on an innovative journey with the launch of its newest division: Brighton Zoo. In a strategic marriage of creative forces between Blue Zoo and the interactive specialists at Plug-In Media, we have established a brand-new animation and digital content studio right by the sea. Brighton Zoo is designed specifically for the new era of children’s digital content—where storytelling, high-end animation, and interactive play converge to create unforgettable educational experiences. Blue Zoo Animation Studio is currently seeking a logically minded, creatively driven Level Designer to join our team in central Brighton for a specialized, high-impact project. This role is a unique opportunity to contribute to a studio that is actively growing and full of amazingly talented, happy artists and production crew, all working together to make a small contribution to a happier world. Executive Job Summary: Level Designer Category Specification Company Name Blue Zoo Animation Studio (Brighton Zoo Division) Position Title Level Designer Experience Level Mid-Level / Specialist Job Type Short-Term Contract (7 Days total over a 2-month period) Project Timeline Commencing Mid-May 2026 Location Central Brighton (Hybrid / Remote Flexible Options) Salary / Rate Competitive; Dependent on skills and experience Industry Animation / Interactive Ed-Tech / Digital Content Application Deadline Subject to early closure based on volume About Blue Zoo & The Brighton Zoo Vision Blue Zoo Animation Studio is one of the UK’s leading animation studios, known for producing world-class content that inspires and engages audiences of all ages. With the formation of Brighton Zoo, we are taking our legacy of character-driven storytelling and applying it to a “new era” of digital media. Our mission is to build a studio culture that is as vibrant and healthy as the content we produce. At Brighton Zoo, we believe that a healthy balance in our lives—whatever our situation—is the key to supporting the wellbeing of our staff. We pride ourselves on being an inclusive studio that promotes and values diversity, inviting everyone to “bring their whole selves” to work. We are committed to building a community that transcends roles and departments to produce work that is not only excellent but also meaningful. The Role: Educational Level Design & Coding Logic This specialized Level Designer position is not a traditional game design role. You will be at the forefront of “Ed-Tech” innovation, tasked with designing engaging, intuitive, and educational levels tailored specifically for a younger audience. The core objective of this project is to teach coding mechanics through play. We need a designer who can combine high-level creativity with rigorous systems thinking to craft player experiences that are fun, accessible, and perfectly aligned with educational goals. You will be the architect of the player’s learning journey, translating complex logical concepts into 2D game environments that guide a child from their first “command” to complex “loops” and “logic gates.” Key Responsibilities & Day-to-Day Operations 1. Pedagogical Level Construction 2. Systems Thinking & Logic Integration 3. Visual & Narrative Coordination Candidate Profile: Qualifications & Skills as Level Designer The “Must-Have” Toolkit The “Bonus Points” (Preferred Qualities) Work Environment & Studio Culture Brighton Blue Zoo Animation Studio is more than just a workplace; it’s a community. Located in central Brighton, we are surrounded by the city’s creative energy and the calming influence of the sea. The “Zoo” Benefits Package Even on a short-term contract, our team members enjoy the perks of the Brighton Zoo culture: This is a specialized short contract of 7 days, intended to be worked flexibly over a 2-month period starting in mid-May 2026. This structure is designed to allow for deep focus during key implementation phases while providing the flexibility to iterate between production milestones. How to Apply: Interested candidates should submit their CV and a link to their Portfolio. Please highlight any experience you have with 2D environments or educational content. Application Warning: Due to the specialized nature of this role and the reputation of Blue Zoo, this vacancy may close early if we receive a high number of applications. We encourage early submission. Level Designer at Blue Zoo Animation Studio Apply now See open roles Explore More VFX Jobs