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Brighton Jobs : Gameplay Animator & Animation Engineer

Brighton Jobs Gameplay Animator & Animation Engineer

As a Senior Gameplay & Animation Engineer at Hangar 13, you will establish a premier standard for architecture and code quality while driving the development of our core character systems. Operating deep within Unreal Engine 5, you will own, extend, and optimize the crucial C++ frameworks, tools, and pipelines that govern character locomotion, combat mechanics, and physical expression. This senior-level technical role places you at the intersection of game logic and cinematic art, requiring close collaboration with animators, designers, and fellow programmers to translate complex animation data into tactile, responsive, and visually spectacular AAA gameplay features. Brighton Jobs Overview : Gameplay Animator & Animation Engineer Position Parameter Specification Detail Company Name Hangar 13 (An internal 2K development studio) Job Title Senior Gameplay & Animation Engineer Department Engineering Job Type Permanent, Full-Time Preferred Location Brighton, East Sussex, England, United Kingdom Alternative Locations Brno or Prague, Czech Republic Reports To Lead Engineer Target Infrastructure Cross-Platform AAA (PC, Xbox Series X/S, PlayStation 5) Estimated Salary Range £80,000 – £105,000 GBP / CZK Equivalent (Commensurate with experience) Core Architecture Unreal Engine 5, C++, Gameplay Ability System (GAS) Corporate Profile & Studio Vision Hangar 13 is the global development powerhouse behind the critically acclaimed, award-winning Mafia franchise. Our international teams are united by a shared obsession with rich narrative storytelling, cinematic presentation, and pristine AAA craft. We believe that deep immersion is achieved when story, style, and mechanics flow together seamlessly. As a studio collective spanning the UK and Czech Republic, we work as a single, fluid team to build the next generation of action-adventure titles. By joining our engineering department, you will collaborate with highly driven professionals who are redefining how characters move, react, and express themselves in interactive worlds. Position Summary We are seeking a highly articulate, technically rigorous Senior Gameplay & Animation Engineer to establish a high bar for architecture and code quality. In this role, you will assume structural ownership over our core gameplay subsystems and character animation pipelines. This position sits at the intersection of game logic and physical expression. You will extend, optimize, and maintain the underlying C++ code, toolsets, and data pipelines that bridge technical art and gameplay logic. Operating as a senior technical authority, you will collaborate closely with animators, character artists, combat designers, and core programmers to turn complex animation data into responsive, spectacular, and tactile gameplay features. Core Duties & Responsibilities 1. Technical Architecture & Coding 2. Production Planning & Risk Mitigation 3. Cross-Discipline Collaboration Professional Requirements & Qualifications Essential Skills & Experience Highly Desirable Attributes Studio Commitments & Anti-Fraud Notice Equal Opportunity & Workplace Inclusion Hangar 13 and 2K Games proudly celebrate the diversity of our global team members, development partners, and player communities. We are committed to providing equal employment opportunities across all facets of our organization. Furthermore, we ensure that qualified individuals with disabilities are provided reasonable accommodations to fully participate in the job application and interview process, execute their essential job functions, and access corporate benefits. If you require accommodations, please inform your talent acquisition partner. Brighton Jobs : Gameplay Animator & Animation Engineer Apply now See open roles Explore More Brighton Jobs

Rockstar Games hiring Lead Programmer, United Kingdom

Rockstar Games hiring Lead Programmer, United Kingdom

Rockstar Games North is seeking a seasoned and highly technical Lead Programmer to spearhead the evolution of our Creator Platforms, specifically focusing on the continued growth and integration of the FiveM and RedM ecosystems. Based in our state-of-the-art studio in the heart of Edinburgh, Scotland, this leadership role is at the vanguard of the “User Generated Content” (UGC) revolution in gaming. As a Lead Programmer at Rockstar, you will be responsible for the low-level architecture that empowers millions of players and creators to build, share, and experience custom game modes on dedicated servers. This position requires a rare blend of deep technical “under-the-hood” knowledge and sophisticated leadership capabilities. You will manage high-performing engineering teams while collaborating with global stakeholders to ensure our creator tools remain the most powerful and secure in the entertainment industry. Job Overview: Lead Programmer Category Details Primary Keyword Lead Programmer Company Name Rockstar Games (Rockstar North) Department Creator Platform Team Job Type Full-Time, Permanent Work Model In-Office Location Edinburgh, Scotland, United Kingdom Primary Platforms FiveM, RedM Core Technologies C++, Scripting (Python/Lua), Low-level Systems Compensation and Regional Benchmarks Rockstar Games provides competitive salary packages that reflect Edinburgh’s status as a premier global hub for game development. The following table provides an estimated benchmark for a Lead-level engineering role in the UK market for 2026. Estimated Annual Compensation Table (GBP) Seniority Level Estimated Annual Salary (£) Typical Benefits Package Lead Programmer £95,000 – £135,000+ Performance Bonus, Private Healthcare Senior Lead / Principal £140,000 – £175,000+ LTI/Equity, Enhanced Pension > Note: Final salary offers are highly individualized, taking into account the candidate’s specific track record in low-level systems, previous leadership of large teams (10+), and history of shipped AAA titles. Rockstar is committed to providing reasonable accommodations for qualified applicants with disabilities throughout the recruitment process. Detailed Job Description The Mission of the Creator Platform Team The Creator Platform team’s mandate is to democratize game development within the Rockstar ecosystem. We build the technology that allows creators to develop their own game modes and modifications using a variety of scripting languages. By joining this team as a Lead Programmer, you are not just building a feature; you are building an engine for community creativity. Core Responsibilities Workforce Statistics & Industry Diversity At Rockstar Games, we believe that an inclusive environment is a fundamental driver of creative excellence. We are committed to fostering a workplace that reflects the diverse global community that plays our games. According to the 2024-2025 UK Games Industry Census (conducted by Ukie) and broader tech sector data, the following statistics represent the current landscape of the UK gaming workforce: UK Games Industry Demographic Breakdown Group Segment Estimated Representation (%) White British/Irish/Other 66% Asian (including Indian, Pakistani, Chinese) 14% Black / African / Caribbean 5% Mixed / Multiple Ethnic Groups 11% Other Ethnic Groups 4% Diversity in Leadership Historically, “Lead” and “Senior” engineering roles in the UK have seen lower representation from minority groups compared to entry-level positions. Rockstar Games is actively working to bridge this gap through inclusive hiring practices and mentorship programs. We encourage applications from all suitable candidates regardless of race, religion, gender identity, or sexual orientation. What You Will Bring Technical Requirements Professional Qualities The “Pluses” Working at Rockstar Edinburgh Rockstar North is one of the most prestigious game development studios in the world. Located in Scotland’s capital, the studio offers a unique blend of historical inspiration and cutting-edge technology. Rockstar Games hiring Lead Programmer, United Kingdom Apply now See open roles Explore More Jobs

Gameloft Brisbane hiring Intern Engine Programmer, Australia

Gameloft Brisbane hiring Intern Engine Programmer, Australia

Gameloft Brisbane is expanding its engineering horizons. In partnership with Screen Queensland, we are proud to announce a high-impact internship designed for aspiring systems architects and gameplay engineers. This program is a deep dive into the “under the hood” mechanics of game development, offering a rare opportunity to contribute to the core systems that power global interactive experiences. If you have a passion for high-performance code and systems-level architecture, we invite you to build the future of gaming with us. Job Overview: Intern Engine Programmer Detail Specification Company Name Gameloft Brisbane Position Title Intern Engine Programmer Job Type Internship (Temporary/Fixed Term) Location Brisbane, QLD, Australia Work Model Hybrid (3 days in-studio / 2 days optional WFH) Experience Level Entry Level / Intern Salary Range Competitive Intern Stipend / Award Rates (Approx. $24 – $30/hr) Application Deadline 5:00 PM, Monday 11th May Primary Requirement Current Queensland Resident About the Opportunity: Engineering Excellence This Screen Queensland–supported internship is far more than a classroom extension. It is a mission-critical role within our engineering department. At Gameloft Brisbane, engine programmers are the foundation upon which our creative teams build. You will be integrated into a professional environment where “good enough” is replaced by “optimized and scalable.” Throughout the duration of this program, you will work alongside some of the industry’s most experienced engineers. You will not only be solving bugs but also contributing to the development of tools and pipelines that directly impact our production efficiency. We provide a structured learning path, including: Detailed Job Description As an Intern Engine Programmer, you are at the intersection of math, logic, and creative expression. Your goal is to develop and optimize the core systems, tools, and pipelines that serve as the backbone of our titles. Whether it’s refining a physics engine, optimizing memory management, or building custom tools for our artists, your work ensures that our games run smoothly across multiple platforms. This role requires a mindset that thrives on problem-solving. You will collaborate with technical artists to bridge the gap between visuals and code, and with designers to ensure the engine supports their gameplay visions. This is a hands-on opportunity to see exactly how game engine architecture functions at scale. Key Responsibilities Candidate Qualifications We are seeking candidates who find beauty in a well-optimized algorithm and who possess a relentless curiosity about how software interacts with hardware. Minimum Requirements: Bonus Points: Why Join Gameloft Brisbane? We provide a workspace that fosters technical growth while maintaining a relaxed, creative atmosphere. We understand that the best code is written by developers who are happy and well-rested. Professional Growth & Mentorship Health, Wellbeing & Culture Social & Amenities We value your time and aim for a straightforward process: About Gameloft Brisbane Gameloft is a global pioneer in the development and publishing of games. Our Brisbane studio is a hub of innovation, focusing on high-quality cross-platform titles. We are committed to diversity and welcome applicants from all backgrounds to help us create inclusive and exciting gaming experiences. Gameloft Brisbane hiring Intern Engine Programmer, Australia Apply now See open roles Explore More Jobs

Guerrilla Games | Online Tech Programmer Intern, 2026

Guerrilla Games Online Tech Programmer Intern thumbnail

Guerrilla Games, a premier first-party studio for Sony Interactive Entertainment, is looking for a driven, analytically-minded Online Tech Programmer Intern to join our Online Services team in the heart of Amsterdam. This role is a deep dive into the engine room of modern AAA gaming—where high-performance networking meets cloud-scale architecture. If you are passionate about distributed systems, low-latency delivery, and the invisible infrastructure that makes global multiplayer experiences possible, this is your chance to learn from the best in the industry. Job Overview: Online Tech Programmer Intern Category Details Company Name Guerrilla Games (A Sony Interactive Entertainment Studio) Job Title Online Tech Programmer Intern Location Amsterdam, Netherlands (In-studio presence required) Job Type Internship (Full-time) Estimated Stipend €400 – €700 per month (Standard Dutch Stagevergoeding) Application Deadline April 24th, 2026 Start Date September 1st, 2026 Tech Stack Java 21/25, Spring Boot, Kubernetes, AWS, Go, PostgreSQL The Studio: Engineering the Horizon At Guerrilla, we are famous for technical excellence. Whether it is the breathtaking visual fidelity of our proprietary Decima engine or the complex systems governing our machine ecosystems, we push hardware to its absolute limit. However, the modern gaming landscape requires more than just local performance; it requires a robust, “always-on” online infrastructure that can handle millions of concurrent players with zero downtime. Our Online Services team is the backbone of this effort. We build the systems that connect players to our worlds and to each other. As an intern, you won’t just be writing scripts; you will be helping build the future of PlayStation’s connected experiences. Our Online Service Team & Technology The Online Services team at Guerrilla is a multidisciplinary group of engineers focused on reliability, maintainability, and extreme performance. We don’t just “make things work”—we make them scale. The Mission We deliver the networking and replication layers for both game clients and servers. This includes: The Modern Tech Stack During your internship, you will be working with a cutting-edge, industry-standard stack: This internship is designed to move you from academic theory to production-level reality. You will receive dedicated mentorship from senior engineers and work on projects that have a direct impact on our live services. 1. Tooling and Automation You will assist in building internal dynamic configuration management tools. These tools allow our live services to adapt in real-time without requiring a full redeploy, which is critical for maintaining a “zero downtime” environment. 2. Full-Stack Exposure While the focus is on the backend, you will have the opportunity to broaden your horizons by working across frontend interfaces and cloud infrastructure. You’ll see how a change in the database propagates through the service layer and eventually impacts the player’s experience. 3. Resilience and Monitoring In a AAA environment, “it works” isn’t enough. You will learn to implement instrumentation for monitoring and logging. You’ll help track the health and availability of our services, ensuring that we catch potential issues before they ever affect a player. 4. Collaborative Development You will participate in the full Software Development Lifecycle (SDLC). This includes requirement gathering with internal stakeholders, technical design discussions, and—most importantly—rigorous code reviews. You will learn how to write code that isn’t just functional, but clean, documented, and maintainable by a large team. 5. Infrastructure Mastery By collaborating with the Online Infrastructure team, you will get a “look under the hood” at Kubernetes and scalability best practices. You’ll understand how to containerize applications and manage them at scale in the cloud. Who You Are: Qualifications and Mentality We aren’t looking for a finished expert; we are looking for a high-potential engineer with a rock-solid foundation. Required Background Technical Curiosity Mindset and Soft Skills Logistics and Requirements To ensure a successful internship, please confirm you meet the following: Guerrilla is more than just a place to work; it is a place to innovate. We believe that a diverse team leads to better games. We offer: Guerrilla Games | Online Tech Programmer Intern Apply now See open roles Explore More VFX Jobs