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Atlantis Animation hiring Lead Compositor, Spain

Atlantis Animation hiring Lead Compositor, Spain thumb

Based in the breathtaking paradise of Santa Cruz de Tenerife, Atlantis Animation is seeking an experienced, visionary Lead Compositor for a 10-month, full-time, on-site contract spanning from June 2026 to April 2027. In this high-profile leadership role, you will help spearhead the visual execution of the highly anticipated animated series ‘Messi and the Giants’, an epic saga co-produced by Sony and broadcasted globally by Disney. Acting as the vital bridge between high-level creative directors, production management, and the artist team, you will be responsible for assigning work, mentoring a talented group of compositors, maintaining absolute visual consistency across sequences, and ensuring every final image meets rigorous studio and client quality standards.Spain jobs. The ideal candidate brings a minimum of six years of professional experience on CG-heavy projects, expert-level mastery of Foundry Nuke, a strong artistic eye for composition and lighting, and excellent leadership skills. This unique opportunity allows you to leave your mark on a major global IP while enjoying an unmatched quality of life in the Canary Islands—all backed by a secure, fixed-term employee contract. Spain Job Overview : Lead Compositor Key Specification Details Position Lead Compositor Location Santa Cruz de Tenerife, Canary Islands, Spain (100% On-Site) Employment Type Full-Time, Fixed-Term Employee Contract (No Freelance / Remote) Duration Approximately 10 Months (June 2026 – April 2027) Industry Animation, Visual Effects, Entertainment Project Background ‘Messi and the Giants’ (Co-produced by Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management for Disney) About Atlantis Animation Based in the breathtaking, sun-drenched paradise of Santa Cruz de Tenerife, Atlantis Animation is not just a studio—it is a hub where cutting-edge technology meets world-class creative talent. Our mission is to redefine the boundaries of high-quality animated series and feature films. By pairing an exceptional global team with the unique strategic and cultural advantages of the Canary Islands, we have established ourselves as a premier destination for major international broadcasters and global streaming giants. Our portfolio speaks to our dedication to craft and storytelling. Atlantis Animation proudly produced the sensational series Tara Duncan and the globally acclaimed Miraculous Ladybug (Season 5), both of which have captivated millions of viewers on Disney Channel and Disney+. We are now embarking on our next monumental adventure: the highly anticipated animated series ‘Messi and the Giants’. Co-produced alongside industry titans Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this epic saga will be broadcast worldwide by Disney. The series follows a young boy named Leo who is suddenly transported from his home in Argentina into a fantastical, dangerous, and awe-inspiring alternate universe. If you are a seasoned visual storyteller who thrives on artistic challenges, possesses a deep mechanical and artistic understanding of the compositing pipeline, and carries that special inner magic spark, we invite you to help us bring this epic journey to life. Spain jobs Position Overview Atlantis Animation is seeking an experienced, visionary, and highly organized Lead Compositor to join our leadership team in Tenerife. In this role, you will act as the vital bridge between the project’s high-level creative directors and the talented artists executing the work on the ground. Working in close collaboration with the Compositing Supervisor, VFX Supervisor, and the Production team, you will help bid, schedule, and execute a complex, high-end compositing pipeline. You will be responsible for the day-to-day management of the compositing team—delegating shots, mentoring junior and mid-level artists, and maintaining the creative and technical integrity of every single frame before it reaches the client. This is a 100% on-site role in our Tenerife studio. It offers a rare opportunity to lead a premium, high-profile project for Disney while enjoying the unparalleled quality of life that the Canary Islands provide. Key Responsibilities as Lead Compositor As the Lead Compositor, your day-to-day responsibilities will span across three core pillars: Team Leadership & Mentorship, Creative & Technical Execution, and Pipeline & Production Management. 1. Team Leadership & Mentorship 2. Creative & Technical Excellence 3. Pipeline & Production Management Candidate Profile & Requirements The ideal candidate is a blend of an elite technical compositor and an empathetic, organized leader. You should possess a profound passion for the medium of animation and a proven track record of delivering premium, CG-heavy content on tight timelines. Educational & Professional Experience Technical Skills Artistic & Soft Skills Legal & Logistics What We Offer A Dream Project: The chance to put your stamp on a major global IP (Messi and the Giants) backed by Sony and Disney, ensuring massive global visibility for your portfolio. Unmatched Location: Live and work in Santa Cruz de Tenerife, a vibrant city offering a perfect blend of rich culture, stunning beaches, year-round subtropical climate, and breathtaking volcanic landscapes. Premium Studio Culture: Join a highly diverse, international team of passionate creatives who value collaboration, mutual respect, and innovation. Professional Stability: A fixed-term, full-time employee contract with standard Spanish social security benefits, paid vacation days, and legal protections (this is a secure staff position, not a freelance arrangement). Atlantis Animation hiring Lead Compositor, Spain Apply now See open roles Explore More Spain Jobs

Jobs in spain : 3D Lead Animator, ATLANTIS ANIMATION

Jobs in spain 3D Lead Animator, ATLANTIS ANIMATION (1)

As a 3D Lead Animator for the upcoming series Messi and the Giants, you will step into a pivotal leadership role that connects artistic vision, technical production, and team management within a fast-paced environment. Operating in close partnership with the Animation Supervisor, your primary mission is to guide, inspire, and support an on-site team of 3D animators at our studio in Santa Cruz de Tenerife. Jobs in spain. You will be responsible for ensuring that the director’s creative goals are flawlessly executed, transforming storyboards and animatics into believable, high-energy character performances and complex action sequences. Beyond your artistic contributions, you will serve as a vital mentor to junior and mid-level talent, manage daily task delegations, troubleshoot pipeline challenges, and maintain clear lines of communication with production management to ensure all deliverables consistently meet the show’s high visual standards and strict deadline quotas. Jobs in spain Job Summery : 3D Lead Animator Employment Parameter Requirement Details Company Name ATLANTIS ANIMATION Location Santa Cruz de Tenerife, Spain (Canary Islands) Contract Type Full-Time, Fixed-Term (Temporary Contract – 4 Months) Timeline Starting as soon as possible through October/November 2026 Work Arrangement Strict On-Site Presence Required (No remote/hybrid options available) Required Credentials EU Citizenship or valid Spanish Residency / Work Permit Company Overview: Who We Are Welcome to ATLANTIS ANIMATION, a premium, cutting-edge animation studio nestled in the beautiful, sun-drenched paradise of Santa Cruz de Tenerife, Canary Islands. At Atlantis, we believe that the ultimate creative recipe combines world-class artistic talent with state-of-the-art technological pipelines. This unique fusion allows us to stand out in the global market, establishing our reputation as a premier boutique studio capable of producing high-concept, top-tier animated series and feature films. Jobs in spain Over the years, our exceptional team has breathed life into widely acclaimed global phenomena. Our portfolio proudly includes the sensational, action-packed series Tara Duncan and the globally adored Miraculous Ladybug (Season 5)—both of which have captivated millions of viewers worldwide on the Disney Channel and Disney+. We pride ourselves on cultivating an inspiring, inclusive, and highly collaborative environment where imagination knows no bounds, and every artist is empowered to leave their unique mark on the screen. Jobs in spain The Project: ‘Messi and the Giants’ Atlantis Animation is embarking on a monumental new creative journey, and we want you to be a cornerstone of it. We are entering full production on an absolutely captivating, high-profile international 3D animated series: ‘Messi and the Giants’. Co-produced alongside industry titans Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, and slated for broadcast across Disney platforms, this epic saga represents a massive milestone in contemporary children’s entertainment. The Narrative Arc The series follows a young, determined boy named Leo who is suddenly and inexplicably transported from his familiar home in Argentina into a breathtaking, perilous, and fantastical alternate universe. Throughout this grand adventure, Leo must navigate uncharted territories, confront massive mythical entities, discover his own latent strength, and find a way back home. The project masterfully blends highly imaginative world-building, intense emotional storytelling, complex character development, and cinematic, high-energy action sequences. If you are an experienced animation professional who thrives on complex creative challenges, lives for unexpected storytelling adventures, and possesses that rare, magical spark of inner artistic vision, this is the definitive project you have been waiting for. Job Summary & Core Mission We are actively seeking a highly skilled, fiercely passionate, and structurally minded 3D Lead Animator to step into a pivotal leadership role within our rapidly expanding team. As the Lead Animator for Messi and the Giants, you will operate as a vital bridge connecting artistic direction, technical execution, and personnel management. Spain jobs. Working in tight, harmonious lockstep with our Animation Supervisor, your core mission will be to guide, inspire, and support our internal team of 3D animators. You will ensure that the director’s creative vision is accurately interpreted and flawlessly executed on screen, while steadfastly maintaining the high technical and artistic benchmarks set for this premium global IP. This is not a passive management role. It demands a seasoned artist who can lead by example, mentoring junior and mid-level talent, troubleshooting complex pipeline challenges, and systematically breaking down sequences to ensure emotional beats, physical weight, and high-octane action choreography feel utterly believable and stylistically cohesive. Comprehensive Roles & Responsibilities Your daily operations at Atlantis Animation will encompass a diverse blend of leadership, technical supervision, project management, and creative artistry. Your core responsibilities include: Team Leadership, Mentorship & Cultivating Talent Production Pipeline & Workflow Management Creative Execution & Inter-Departmental Communication Professional Requirements & Qualifications To be successful in this high-intensity, high-reward role, candidates must demonstrate an exceptional blend of leadership capability, artistic mastery, and technical fluency. Leadership & Soft Skills Technical & Artistic Expertise Logistics & Compliance When exploring premium animation spain jobs, ATLANTIS ANIMATION stands out as a leading studio hub located in the tax-incentivized creative haven of Santa Cruz de Tenerife. The studio’s current slate of spain jobs offers visual artists the highly coveted opportunity to work on major international intellectual properties—like the newly announced Disney series Messi and the Giants—while enjoying an exceptional Mediterranean lifestyle. From the core 3D Lead Animator contract to active team openings for Mid/Senior Compositors, Lighting Artists, and Pipeline Developers, these specialized spain jobs provide top-tier industry professionals with a definitive launchpad to elevate their portfolios with prestigious Sony and Disney credits. What We Offer: The Perks of Joining Atlantis By joining the Atlantis Animation family, you are stepping into an environment designed to help you do the best work of your career while enjoying an unmatched quality of life. Category What You Can Expect High-Profile Portfolio A rare opportunity to attach your name to a globally anticipated Disney series co-produced by Sony and Leo Messi Management. Unrivaled Location Work in Santa Cruz de Tenerife, experiencing the perfect balance of a booming tech/creative hub and a laid-back, beautiful island lifestyle. Inspiring Culture Immerse yourself in a diverse, collaborative, and warm international environment filled with passionate storytellers. … Read more

Work from Home jobs : Senior Character Animator | Zoic Studios

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  Zoic Studios is expanding its virtual pipeline and seeking experienced digital artists for our latest Work from Home jobs. We are hiring a highly skilled Senior Character Animator for a short-term contract position. In this remote role, you will work closely with our Animation Director and Animation Supervisor to craft compelling, hyper-realistic character performances for high-end live-action film and television productions. While this is a fully remote (work-from-home) position, preference will be given to qualified candidates currently located in or near the New York City metropolitan area. Work from Home jobs. Work from Home jobs Overview : Character Animator Position Parameter Details Company Name Zoic Studios Job Title Senior Character Animator Employment Category Remote / Work from Home Jobs Job Type Contract (Short-Term) Work Model 100% Remote (Virtual Studio) Location Preference New York City (NYC) area preferred Compensation Range $55.00 to $65.00 per hour (Base pay DOE) Primary Toolset Autodesk Maya & Motion Capture Pipelines     Compensation & Employment Terms The hourly pay range for this remote contract position is $55.00 to $65.00 per hour, dependent on experience (DOE). The final hourly rate offered will be determined based on a variety of individual factors, including but not limited to: The applicant’s specific professional qualifications and years of relevant VFX industry experience. Level of formal education, specialized animation certifications, or technical licenses held. The candidate’s geographic location (where applicable). Remote Working & Compliance Notes Virtual Environment: As part of our flexible Work from Home jobs initiative, you must have a reliable high-speed internet connection capable of handling secure studio streaming software and large asset files. Zoic Studios explicitly participates in the federal eVerify program to confirm employment eligibility. This job description outlines the fundamental requirements for the role; additional project-specific duties may be assigned as production needs evolve. Due to the high volume of applications received, only candidates selected for the virtual interview stage will be contacted.   Key Responsibilities As a remote Senior Character Animator, you will be expected to seamlessly navigate both the artistic and technical demands of a fast-paced VFX production pipeline from your home studio. Your day-to-day responsibilities will include: Performance & Realism: Creating high-quality, photorealistic character and creature animation that blends seamlessly into live-action plates for film and television. Shot Ownership: Taking shots completely from initial layout/blocking through to final asset polish, ensuring timing, weight, and composition meet director standards. Cross-Department Collaboration: Working actively alongside the FX, Rigging, Layout, and Lighting departments via remote communication channels to ensure clean asset integration. Motion Capture Polish: Processing, editing, and refining raw motion capture data within Autodesk Maya to elevate and enhance stylized or realistic character performances. Pipeline & Production Timelines: Delivering complex work strictly on time while operating efficiently within an established, cloud-based studio pipeline. Virtual Dailies & Feedback Iteration: Participating in online studio review sessions, processing constructive feedback from supervisors, and implementing shot revisions rapidly.   Required Qualifications We are looking for a self-motivated artist who excels at independent time management in a home work environment and combines a deep understanding of physical mechanics with a proactive attitude. Experience & Artistry Industry Track Record: Proven professional experience working as a 3D Animator within a dedicated film and/or television VFX pipeline is strictly required. Physical Mechanics: A profound, foundational understanding of anatomy, weight distribution, leverage, and physical movement—essential for generating believable, live-action integration. Remote Adaptability: The ability to stay organized, manage daily quotas independently, and thrive in a fast-paced environment with shifting creative priorities. Technical Skillset Maya Expertise: Advanced proficiency animating in Autodesk Maya using both traditional keyframe techniques (from reference) and motion capture data. Mocap Integration: Hands-on experience import-mapping, cleaning, and blending motion capture data onto production rigs. Communication: Meticulous attention to detail, exceptional digital communication skills (Slack, Zoom, etc.), and a highly collaborative, solution-oriented approach to team production. Application Requirement: To be considered for our remote Work from Home jobs, applicants must submit an up-to-date resume alongside a current animation reel and a detailed shot breakdown specifying your exact contributions to each sequence.   About Zoic Studios Zoic Studios is an artist-owned and operated Visual Effects company specializing in high-end VFX for television, film, and commercial advertising. Driven by our mantra, “Visual Evolution,” we pride ourselves on mastering every phase of the creative process—from the final pixel on screen to the underlying software pipeline that built it.Work from Home jobs At Zoic, we foster a culture of curiosity, constantly embracing new technologies and techniques while maintaining a deep respect for work-life balance through our flexible remote working setups. We are proud to build diverse teams comprised of talented artists from all walks of life. Come join our virtual studio and tackle your next great creative challenge from home. Work from Home jobs

Dublin jobs : 2D Background Artist, at Treehouse Republic

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  Treehouse Republic is seeking a talented, adaptable 2D Background Artist for an immediate start on an active television series production. This fast-paced, high-visibility role is tailored for an artist who excels at translating layout designs and narrative beats into lush, atmospheric environments that ground our characters and elevate the overarching story. For creative professionals exploring the vibrant local animation scene, this contract position stands out among premier Dublin jobs, offering a fantastic opportunity to collaborate with a passionate team in a globally recognized hub for visual storytelling. As a 2D Background Artist on this production, you will act as a key world-builder for our current episodic lineup. You will bridge the gap between initial black-and-white layout line work and the final compositing stage, ensuring absolute aesthetic consistency, strong spatial depth, and proper color logic across all backgrounds. This standout opening within Dublin jobs requires an excellent eye for composition, architectural perspective, lighting, and a practical understanding of how characters interact within a digital stage. Dublin Jobs Overview : 2D Background Artist Attribute Details Company Name Treehouse Republic Position Title 2D Background Artist Job Type Contract / Project-Based Commencement Immediate Start Contract Duration Active from hire date until November Application Email hr@treehouserepublic.com Subject Line Rule [Your Name] – Background Artist Department 2D Animation Production   About Treehouse Republic Treehouse Republic is an established, creative-led animation studio recognized for developing compelling visual narratives, vibrant character designs, and high-energy television series. Our team thrives on collaboration, artistic experimentation, and technical efficiency. We pride ourselves on cultivating an environment where artists can bring imaginative worlds to life while meeting the precise demands of international broadcasting pipelines. By joining our crew, you become a vital contributor to an agile team of creative professionals dedicated to delivering top-tier animated content. We ensure our artists have the structural support, clear pipeline documentation, and collaborative feedback loops necessary to produce their best work seamlessly. Core Duties & Responsibilities The selected artist will jump directly into our active production pipeline, executing tasks that combine artistic flair with rigid pipeline discipline. Your daily responsibilities will encompass: 1. Environment Painting & Visual Assets Establish Atmosphere: Render high-quality background paintings that establish the mood, time of day, lighting schemes, and emotional tone specified by the episodic script and Art Director. Maintain Style Continuity: Rigidly adhere to the established style guides, color scripts, and visual bibles of the television series, ensuring your output matches existing project assets seamlessly. Asset Management: Organize, layer, and deliver digital background files according to strict studio naming conventions and technical specifications, facilitating an efficient handover to the compositing and animation teams. 2. Pipeline Synergy & Technical Execution Layout Translation: Clean up, refine, and colorize raw layout line art, preserving the perspective, scaling, and camera angles established by the layout department. Layering Mastery: Correctly separate background elements into multi-plane digital layers (foreground, midground, background, and specialized prop overlays) to accommodate complex camera pans, parallax effects, and character tracking. Schedule Adherence: Work quickly and efficiently to hit tight, episodic television deadlines, maintaining a consistent output of completed backgrounds without sacrificing artistic quality. 3. Collaboration & Feedback Iterative Design: Incorporate notes and critiques from the Art Director and episodic supervisors quickly, demonstrating a highly collaborative and receptive approach to creative direction. Cross-Department Communication: Sync regularly with the layout and compositing teams to anticipate technical bottlenecks, clarify line-of-sight requirements, and ensure smooth asset integration. Requirements & Qualifications To qualify for an immediate start on this television pipeline, applicants must demonstrate a portfolio showing strong environmental rendering skills and an understanding of serialized animation workflows. Minimum Qualifications: TV Series Production Experience: Proven experience operating as a background paint artist within a professional 2D animation pipeline, specifically for episodic television series or feature-length projects. Perspective & Composition Mastery: An exceptional command over linear and atmospheric perspective, architectural staging, prop placement, and dynamic composition rules. Color Theory & Lighting Expertise: A deep understanding of digital color keys, value structures, global illumination, and how to use lighting to guide the viewer’s eye to core story zones. Software Proficiency: Absolute mastery of industry-standard digital painting software, specifically Adobe Photoshop or Toon Boom Harmony, along with an understanding of non-destructive layer management. Adaptability & Speed: The proven ability to rapidly match an established artistic style and maintain high productivity under fast-turnaround episodic television schedules. Working Conditions & Contract Lifecycle Timeline: This is an immediate-hire contract position. The production schedule runs directly through until November. Pace: Fast-paced episodic television environment requiring strong time management skills, self-reliance, and organizational discipline. Communication: Regular digital check-ins, asset reviews, and production stand-ups are central to daily operations to maintain continuity across remote or hybrid setups. Application & Submission Process If you have a passion for environment design and are ready to contribute to a high-energy television series, we want to see your work right away. Because this position requires an immediate start, applications are being reviewed on a rolling basis. Submission Guidelines: Prepare Your Package: Compile your current resume, a brief introductory note outlining your availability for an immediate start, and a direct link to your online portfolio or background painting showreel. Portfolio Focus: Ensure your portfolio clearly showcases examples of professional 2D animation backgrounds, demonstrating your ability to paint in a specific style, handle complex perspective, and manage organized layer breakdowns. Email Destination: Send your complete application directly to hr@treehouserepublic.com. Strict Subject Line Format: To ensure your application is processed instantly by our recruiting team, you must format your email subject line exactly as follows: [Your First & Last Name] – Background Artist Treehouse Republic is an equal opportunity employer. We celebrate visual storytelling diversity and are committed to creating an inclusive, creative workspace for all artists.

Technical Artist Job at Avalanche Studios, Sweden 2026

Technical Artist Job at Avalanche Studios, Sweden 2026 thumb

Avalanche Studios Group is seeking a highly creative, versatile, and technically proficient Technical Artist to join our specialized incubation team in Stockholm. This role is a fixed-term engagement dedicated to the development of an unannounced, high-profile game prototype. Operating within a tight-knit, agile R&D ecosystem, you will work hand-in-hand with core gameplay programmers, designers, and animators to design, test, and shape immersive player experiences from the very foundation. Technical Artist. This specific role sits squarely at the intersection of natural art and procedural simulation. The core mandate revolves around creating hyper-believable, highly tactile player interactions. You will focus intensely on building shaders, look-development setups, dynamic material behaviors found in nature, environmental feedback loops, and highly responsive gameplay systems. As a key translator between art, engine technology, and design intent, your work will turn backend systems into intuitive, impactful, and visually striking in-world feedback that elevates player immersion. Technical Artist Job Overview The foundational administrative, geographic, financial, and structural parameters of this temporary position are organized below for clear reference. Technical Artist. Parameter Specifications & Details Company Name Avalanche Studios Group Position Title Technical Artist Department Incubation / R&D Division Job Type / Tenure Fixed-Term Contract (Tidsbegränsad anställning) Work Model Hybrid (Mandatory In-Office days: Mondays, Tuesdays, Thursdays) Primary Location Stockholm, Sweden (Södermalm District) Estimated Base Salary Range 45,000 SEK – 58,000 SEK per month (Gross/Pre-tax) Estimated Contract Value Calculated pro-rata based on final contract duration Relocation Assistance Not Available (Candidates must manage local housing and possess an existing legal right to work in Sweden) Language Requirement Full professional proficiency in written and spoken English Confidentiality Level Strict Non-Disclosure Agreement (NDA) required upon advancing past initial screening About Avalanche Studios Group :: At Avalanche Studios Group, our defining operational philosophy is simple: we create worlds beyond limits. For over two decades, our studios have pushed the technological boundaries of sandbox open-world development. Our legacy is defined by systemic player freedom, immense horizons, and explosive, emergent gameplay as seen in the Just Cause series, the brutal post-apocalyptic plains of Mad Max, and the visually stunning, biologically accurate wilderness of theHunter: Call of the Wild. Technical Artist job. Our Stockholm headquarters is located in Södermalm, globally recognized as a primary hub for game development talent. The physical office environment is intentionally designed to reflect our creative portfolio—a striking architectural blend where the lush, vibrant vegetation of theHunter encounters the raw, industrial, and corroded metal aesthetics of Mad Max. To foster high-velocity collaboration, creative brainstorming, and regular team playtesting, our hybrid workflow requires all team members to be physically co-located in the office on Mondays, Tuesdays, and Thursdays. Avalanche Studios Group operate on a foundational commitment to building an inclusive, diverse, and psychologically safe workplace. We firmly believe that the strength of our studio stems from differing perspectives and unique cultural backgrounds. At Avalanche, your heritage, gender, or sexual orientation have no bearing on your value or standing. What truly matters is your unique artistic perspective, your drive, your technical skill, and your collaborative spirit. Core Responsibilities: What You’ll Do Operating within a nimble incubation team requires a combination of self-directed technical execution, systemic pipeline planning, and open creative collaboration. Your day-to-day responsibilities will cover three main areas: 1. Prototype Development & Tactical Gameplay Feedback 2. Pipeline Architecture & Cross-Disciplinary Bridging 3. Iterative Creative Problem Solving Candidate Profile: Who You Are Required Technical Expertise Mindset & Collaboration Requirements Compensation, Contract Status, & Market Context The estimated monthly salary for a Technical Artist on a fixed-term contract ranges from 45,000 SEK to 58,000 SEK gross (before income tax), determined individually by testing results and overall technical depth. Key Local Clarifications Commitment to Diversity & Alternative Backgrounds A Direct Note on Qualifications :: Academic research indicates that individuals from under-represented demographics within the technology and interactive entertainment industries frequently hesitate to apply for roles unless they fulfill every single qualification checklist perfectly. Avalanche Studios Group explicitly rejects this rigid paradigm. Our priority centers on your creative drive, your technical curiosity, your unique problem-solving style, and your enthusiasm for building innovative prototypes. We value your continuous capacity for growth and real-world execution over a perfectly itemized resume. If you possess a deep passion for Technical Art and gameplay feel, we strongly encourage you to submit your application regardless of whether you meet every line item. Technical Artist Job at Avalanche Studios, Sweden 2026 Apply now See open roles Explore More Technical Artist jobs

Sweden jobs : Animator 3D at Avalanche Studios

Sweden jobs Animator 3D at Avalanche Studios thumb

Sweden Jobs : This fixed-term Animator role at Avalanche Studios Group in Stockholm utilizes a hybrid work model, requiring on-site collaboration on Mondays, Tuesdays, and Thursdays in the Södermalm office. Joining a tight-knit, six-person incubation team, you will take full ownership of the animation content for a new game prototype centered on realistic human traversal mechanics and physical environmental interactions. The role (Animator 3D) demands a player-centric mindset, focusing on how character movement feels and responds to control during rapid, collaborative prototyping and iteration cycles. Sweden Jobs Overview : 3D Animator Role Animator Employment Type Fixed-Term Contract Location Stockholm, Sweden (Södermalm) Work Model Hybrid (In-office: Mondays, Tuesdays, Thursdays) Team Size Focused 6-person incubation team Project Focus Gameplay prototype centered on traversal and physical interaction Relocation Not provided (must have existing right to work in Sweden) To qualify, candidates need over five years of professional game industry experience and a deep mastery of realistic human animation fundamentals. Technical proficiency must include expertise in Maya and MotionBuilder, alongside hands-on experience implementing assets within Unreal Engine. You should demonstrate excellence in both keyframing and motion capture data handling, as well as a strong desire to collaborate closely with programmers, tech artists, and designers. Please note that relocation assistance is not provided, and all subsequent project details will require a non-disclosure agreement. About Avalanche Studios Group :: At Avalanche Studios Group, our core mission is defined by a singular, ambitious vision: we create worlds beyond limits. Best known for the high-octane chaos of the Just Cause franchise, the immersive wilderness of theHunter: Call of the Wild, and the brutal, post-apocalyptic landscapes of Mad Max, we pride ourselves on pushing the technological and creative boundaries of open-world gaming. Our Stockholm headquarters, located in the vibrant creative hub of Södermalm, mirrors the very nature of our games. The architectural design of the office blends lush, indoor vegetation with industrial, corroded metal elements, creating an inspiring and distinctly “Avalanche” environment for our development teams. Sweden Jobs. Avalanche Studios Group operate on a foundational pillar of mutual respect, inclusivity, and creative freedom. We firmly believe that the strength of our studio stems from the diversity of our workforce. At Avalanche, your heritage, gender, or sexual orientation have no bearing on your value or standing. What truly matters is your unique perspective, your drive, your technical skill, and your passion for interactive entertainment. Sweden Jobs The Incubation Team & The Project This role (Animator 3D) sits within Avalanche’s specialized Incubation Team—a dedicated, highly agile R&D group tasked with exploring new ideas, concepts, and technological frontiers for the studio’s future lineup. You will join a focused, tight-knit squad of exactly six people, comprising game designers, programmers, and technical artists. The team’s current objective is the development of an unannounced game prototype centered heavily around complex traversal mechanics and realistic physical interactions. Because this is an incubation environment, the project operates under a rapid prototyping paradigm. This means the team prioritizes quick implementation, frequent playtesting, immediate feedback loops, and a high volume of iteration. The goal is not to build a polished, final product from day one, but to rapidly discover what makes the gameplay loop fun, immersive, and technically viable. Position Summary & Core Philosophy Avalanche Studios Group is seeking an experienced, technically proficient, and highly collaborative Animator for a fixed-term engagement. The ideal candidate is someone who can marry art with technology, turning abstract design concepts into fluid, responsive, and tactile character movements. This role (Animator 3D) requires a strong focus on realistic human movement, specifically tailored to how a character navigates, climbs, leaps, and physically collides with an interactive environment. You will be expected to take substantial ownership of the animation pipeline for this prototype. Sweden Jobs We look for individuals with a player-centric mindset. While underlying animation graphs, state machines, and technical frameworks are vital, you must always evaluate your work through the lens of the player: In this role, player feel and mechanical responsiveness take precedence over rigid systemic perfection. What You’ll Do (Key Responsibilities) 1. Prototype Content Production & Ownership 2. Cross-Functional Collaboration 3. Iteration, Testing, and Quality Assurance Who You Are (Qualifications & Skills) Technical Requirements & Experience as Animator 3D Soft Skills & Mindset Our View on Qualifications for Animator 3D A Note on Inclusivity: Research across the tech and gaming industries indicates that individuals from under-represented groups often hesitate to apply for roles unless they meet 100% of the listed criteria. At Avalanche Studios Group, we explicitly reject this rigid approach. We care far more about your raw passion, your creative drive, your capacity to learn, and your enthusiasm for solving complex development challenges than we do about an itemized checklist on your CV. If you love gaming, excel at character animation, and are excited by this prompt, please submit your application even if you do not check every single box. Sweden jobs : Animator 3D at Avalanche Studios Apply now See open roles Explore More Sweden Jobs

3D Layout artist jobs at One of Us, London

3D Layout artist jobs at One of Us, London thumb

One of Us is seeking a highly skilled Layout Artist / Previs Technical Director (TD) to join our world-class VFX team in London. This specialized contract role sits at the critical intersection of creative cinematography, virtual production, and technical execution. Operating within a hybrid and on-site framework—with the exciting potential for direct on-set or LED volume engagement—you will be instrumental in developing high-fidelity previs, postvis, and final layout sequences. The ideal candidate effortlessly bridges the gap between artistic camera direction and complex CG pipelines. You will take charge of scene assembly, technical troubleshooting, and real-time client review sessions, working in close synchronization with directors, VFX supervisors, animators, and asset departments to establish the visual scale, pacing, and core storytelling of major feature film and episodic projects. Layout Artist Job Overview Parameter Specification Details Company Name One of Us Job Title Layout Artist / Previs Technical Director (TD) Employment Type 3D Contract / Project-Based Work Model Hybrid / On-site (Potential for on-set & volume deployment) Location London, England, United Kingdom Department Previs / Layout Core Software Autodesk Maya, Unreal Engine, ShotGrid, Perforce Data Formats USD, Alembic, FBX, standard production asset schemas Salary / Rate Competitive; based on industry benchmarks and portfolio depth Key Requirement A strong portfolio/reel demonstrating previs, layout, or virtual camera work About One of Us One of Us is a BAFTA-winning, independent visual effects studio headquartered in the vibrant creative heart of London. We pride ourselves on cultivating an environment where filmmaking passion meets cutting-edge technical innovation. Known for our boutique, highly collaborative approach, we work closely with visionaries to craft bespoke imagery for premium long-form cinema and high-end television. One of Us believe that the best work emerges from tight-knit, agile teams working in close collaboration. Our pipeline embraces emerging technologies—including real-time rendering and virtual production workflows—allowing our artists to operate at the absolute forefront of modern cinematic storytelling. Key Responsibilities: Creative & Technical Execution As a Layout Artist / Previs TD, your daily responsibilities will blend cinematic artistry with robust pipeline management. You will be expected to: Cinematic Blocking & Asset Integration Pipeline Optimization & Client Management Required Skills & Experience One of Us is looking for a proactive, solution-oriented technical artist who thrives under active production schedules and evolving creative briefs. Core Qualifications What We Are Looking For Layout artist jobs at One of Us, London Apply now See open roles Explore More Layout Artist Jobs

Technical Artist Jobs – Blackbird Interactive, Remote

Technical Artist Jobs - Blackbird Interactive, Remotet humb

Blackbird Interactive is seeking a passionate, analytical, and highly collaborative Technical Artist to join our development team for a 12-month full-time contract at canada jobs. In this role, you will act as a vital bridge between our art and engineering teams, lending your technical expertise to enhance, optimize, and expand upon an existing and beloved game within an established, world-class strategy franchise. If you are a creative problem solver who loves digging into the nuts and bolts of a game engine, writing shaders, squeezing out extra frames of performance, and empowering traditional artists to bring their best work to life within strict technical constraints, this is the perfect opportunity for you. Blackbird Interactive operates as a remote-first workplace, allowing you the flexibility to work from anywhere within Canada while contributing to ambitious, genre-defining content. Technical Artist Job Overview Category Specification Company Name Blackbird Interactive (BBI) Job Title Technical Artist Department Art – Technical Art Contract Duration 12 Months (Temporary Full-Time) Work Model Remote-First / Flexible Work Arrangements Location / Geographic Restriction Remote (Candidates must currently reside in Canada) Legal Requirement Must be legally authorized to work in Canada Annualized Salary Range $85,000 – $115,000 CAD per year (pro-rated to contract length) Core Technical Focus C++ Programming, Shader Development & Asset Optimization Project Type Established Isometric Real-Time Strategy (RTS) Franchise Engine Framework Proprietary Game Engine About Blackbird Interactive Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent game studio based out of Vancouver, BC. Founded by industry veterans, our studio is dedicated to building a culture where the best talent in the industry can find long-term career fulfillment, grow their abilities, and work on a diverse array of compelling projects. Our portfolio includes legendary, world-class IPs as well as our own original creations spanning multiple genres. As a remote-first studio, we prioritize clear communication, operational trust, and work-life balance. We believe that small, highly focused teams can achieve extraordinary things when given autonomy and the right collaborative tools. Even as a contract team member, you will be deeply integrated into our studio culture and directly influence the production pipeline of a major gaming title. Position Summary & Core Objectives As an embedded Technical Artist for this isometric strategy title, you will join a small, high-performing team focused on live-service support, optimization, and content updates for a highly regarded franchise. Your primary objective will be to identify and execute visual and technical improvements, specifically focusing on dazzling new shader developments and general 3D asset workflows. Because this project utilizes a proprietary game engine, you must be someone who thrives when working outside the standard workflows of commercial engines like Unreal or Unity. You will step into an established ecosystem, learning its unique architecture, and taking ownership of technical art hurdles. You will spend your days diagnosing bottlenecks, building tools, developing shaders, and ensuring that our modeling, texturing, animation, and FX teams can import their assets seamlessly and efficiently. Detailed Responsibilities as Technical Artist 1. Engine Integration & Pipeline Management 2. Optimization & Performance Engineering 3. Artist Empowerment & Tooling Required Skills & Experience To excel in this role, you must possess a hybrid mindset that balances a keen eye for art with a structured, programmatic approach to software engineering. Desired Pluses (Bonus Qualifications) While the following skills are not strict prerequisites, candidates who possess them will stand out during our evaluation process: Canada Jobs : Studio Culture & Remote Work Life At Blackbird Interactive, our remote-first model relies on a culture of transparency, mutual respect, and high accountability. Despite working remotely from coast to coast across Canada, our teams maintain tight-knit bonds through agile stand-ups, collaborative digital whiteboards, and virtual social events. Throughout your 12-month contract, you will be treated as an equal, vital member of our production unit, receiving the exact same support, clarity, and creative ownership that defines BBI. We look forward to seeing how your unique technical skill set can help us continue to polish and perfect a classic strategy experience! Technical Artist Jobs – Blackbird Interactive, Remote Apply now See open roles Explore More Technical Artist Jobs

Canada Jobs : 3D Animator at Blackbird Interactive

Canada Jobs 3D Animator at Blackbird Interactive

Blackbird Interactive is looking for a talented, passionate, and driven 3D Animator to join our team for a 3-month full-time contract. In this role, you will help shape the visual identity and gameplay feel of an unannounced, world-class AAA sci-fi action title. Blackbird Interactive operate as a remote-first workplace, offering flexible arrangements that empower our team to do their best work from anywhere in Canada. If you have a sharp eye for weight, timing, and mechanics, and you want to breathe life into characters, creatures, and hard-surface weaponry within a highly collaborative indie studio environment, we want to hear from you. Canada Jobs 3D Animator Job Overview Category Specification Company Name Blackbird Interactive (BBI) Job Title Animator Contract Duration 3 Months (Temporary Full-Time) Work Model Remote-First / Flexible Work Arrangements Geographic Restriction Must currently reside in Canada Legal Requirement Must be legally authorized to work in Canada Annualized Salary Range $70,000 – $85,000 CAD per year (pro-rated to contract length) Core Software Focus Autodesk Maya / 3ds Max & Engine State Machines Project Type AAA Sci-Fi Action Intellectual Property (IP) About Blackbird Interactive Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent game studio based out of Vancouver, BC. Founded by industry veterans, our mission is to build an environment where the best talent in the industry can find long-term fulfillment, expand their technical and artistic boundaries, and work on compelling projects. Our portfolio encompasses world-class, established IPs as well as our own original creations across multiple genres. We believe that great games are made by diverse, autonomous teams working with a shared passion. As a remote-first studio, we prioritize clear communication, psychological safety, and work-life balance, ensuring our developers have the support they need to innovate. Position Summary & Core Objectives As a contract 3D Animator at Blackbird Interactive, you will work under the direct supervision and guidance of our Art Director and Character Art Lead. Your primary focus will be creating compelling, immersive, and high-quality keyframe animations for a diverse range of assets, including humanoid characters, alien or robotic creatures, complex weaponry, and dynamic environmental props. Beyond generating raw animation data, you will be deeply involved in the technical implementation of your work. You will contribute to creating a clean, scalable animation and content pipeline that fits seamlessly within our project’s distinct sci-fi aesthetic. This is a highly cross-disciplinary role where you will collaborate closely with Technical Artists, Gameplay Programmers, and Designers to ensure your animations enhance the player experience, support gameplay mechanics perfectly, and remain highly optimized for performance. # Canada Jobs. Detailed Responsibilities 1. Animation Creation & Asset Development 2. Engine Integration & Technical Implementation 3. Cross-Disciplinary Collaboration & Problem Solving Required Skills & Experience To be successful in this role, you must demonstrate a proven track record of shipping or developing real-time 3D games and possess a deep understanding of animation theory applied to interactive media. Desired Pluses (Bonus Qualifications) While not strictly mandatory, candidates who possess one or more of the following qualifications will be highly prioritized during the review process: Canada Jobs : 3D Animator at Blackbird Interactive Apply now See open roles Explore More Canada Jobs

jobs in mumbai : PhantomFX hiring Junior Compositing Artist,

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jobs in mumbai PhantomFX hiring Junior Compositing Artist

PhantomFX Job Overview

Employment MetadataJob Specification
Company NamePhantomFX
Job TitleJunior Compositing Artist
LocationJobs in Mumbai, Maharashtra, India (Zip/Postal Code: 400069)
Job TypeShort-Term Contract
Department / Category2D Compositing
IndustryEntertainment / Visual Effects (VFX)
Date Opened05/09/2026
Estimated Salary Range₹3,50,000 – ₹5,50,000 INR per annum pro-rata (Finalized based on the candidate’s active production experience, technical speed, and reel quality).
Relocation PolicyRelocation Assistance Provided for outstation candidates moving to Mumbai.

About PhantomFX

PhantomFX – Unleashing the Magic of VFX

Operating out of major creative hubs including Chennai, Hyderabad, and Mumbai, PhantomFX stands as one of India’s fastest-growing, premium visual effects studios. We partner with leading global and domestic filmmakers, streaming platforms, and production houses to breathe life into highly complex visual narratives. jobs in mumbai

Open, inclusive, and equal are three foundational words that define the workplace culture at PhantomFX. Our ultimate strength lies within our people—a dedicated, fiercely talented team of creative professionals who collaborate seamlessly to deliver cinematic magic. Known for our agility, resilience, and technological infrastructure, our teams have successfully delivered on some of the tightest production deadlines in the industry without ever compromising our high benchmark for visual quality. At PhantomFX, we cultivate an atmosphere where raw passion meets technical excellence.

The Role: Junior Compositing Artist

PhantomFX is seeking a skilled, detail-oriented Junior Compositing Artist to join our Mumbai team on a short-term contract basis. In this role, you will become an essential part of our 2D department, executing tasks that range from fundamental to complex compositing operations. Jobs in Mumbai

As a Junior Artist, you are responsible for the final integration of photographic, live-action elements and computer-generated graphics (CG) to create seamless, photorealistic images. You will combine your technical understanding of node-based compositing software with an innate artistic eye for depth, lighting, and composition. This position is ideal for a proactive professional who thrives under production deadlines, welcomes constructive supervisor feedback, and wants to work on challenging film and episodic projects within a structured, world-class pipeline. jobs in mumbai

Core Responsibilities

1. Hands-On Compositing & Shot Execution
  • Elements Integration: Seamlessly blend 2D and 3D elements, live-action plates, matte paintings, and stock footage into a cohesive, photorealistic final image that maintains show continuity.
  • Keying & Extraction: Execute clean, precise blue and green screen extractions, addressing edge artifacts, fine hair detail, and color spill issues.
  • Tracking & Cleanup: Perform accurate 2D tracking, planar tracking, frame-by-frame cleanup, paint fixes, and wire/rig removals across complex cinematic plates.
  • Roto & Prep Support: Leverage strong foundational skills in rotoscoping and digital preparation (prep) to assist upstream workflows and ensure shots are perfectly prepped for final compositing.

2. Pipeline Adherence & Production Logistics

  • Workflow Execution: Adopt and follow established internal studio production methodologies, file naming conventions, and script organization standards.
  • Client & Internal Reviews: Actively participate in internal dailies, department briefs, and client review sessions, carefully noting structural feedback.
  • Feedback Implementation: Translate artistic notes and critique from 2D Leads and VFX Supervisors into swift, accurate technical revisions.
  • Time Management: Deliver high-quality shots consistently within established project timelines, flagging technical bottlenecks proactively to your line manager.

Position Requirements

Technical Credentials & Experience

  • Industry Experience: A minimum of 3+ years of active VFX compositing industry experience is required for this role.
  • Software Mastery: Hands-on, practical production experience utilizing industry-standard 2D compositing software (such as The Foundry Nuke).
  • Foundational Knowledge: Solid understanding of digital imaging, multi-pass rendering, color management principles, and matte extractions.
  • Aesthetic Eye: A developed eye for photography, camera lenses, perspective, and practical real-world lighting setups is highly advantageous. Jobs in Mumbai

Professional Competencies & Soft Skills

  • Problem-Solving Skills: The proven ability to identify compositing artifacts or integration issues and independently implement smart, efficient fixes.
  • Proactive Mindset: A self-driven approach to individual assignments, showing a willingness to take initiative and deliver excellent results with minimal supervision.
  • Team Collaboration: A positive, professional attitude. You must be a collaborative team player who is willing to assist peers, share technical knowledge, and foster a healthy group dynamic.
  • Communication Skills: Good verbal and written communication skills to articulate technical challenges or creative approaches clearly within the 2D department.

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