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3D Animation Editor job at Blizzard Entertainment, Irvine

3D Animation Editor job at Blizzard Entertainment, thumb

Blizzard Entertainment is seeking a highly skilled Animation Editor to join the Creative Development division’s Animation Editorial team on a 4-to-5-month temporary basis. Operating as the central post-production hub within the Story & Franchise Development (SFD) branch, this team authors the world-class reveal trailers, marketing assets, short films, and in-game cinematic sequences that define and support Blizzard’s globally recognized intellectual properties. This position requires a seasoned editorial professional with a sophisticated background in narrative pacing, visual storytelling, and animation post-production pipelines. Operating out of the Irvine, CA studio under a flexible hybrid framework—with fully remote arrangements considered for unique circumstances—the successful candidate will manage multiple high-profile projects simultaneously under tight live-operations deadlines. Job Overview : Animation Editor Attribute Details Company Blizzard Entertainment (An Activision Blizzard / Microsoft Company) Location Irvine, CA (Hybrid / Remote options available) Employment Type Full-time, Temporary Contract (Anticipated 4–5 month duration) Department Creative Development — Animation Editorial (Story & Franchise Development) Compensation $30.47 – $56.35 Hourly (Based on experience and location) Core Software Adobe Premiere Pro (Expert-level required) Preferred Software Adobe After Effects (Compositing & 2D effects) Required Experience 5+ years of professional editorial history, with a focus on animation Core Workflow Storyboards, animatics, temp music/SFX, and final cinematic delivery Franchise Scope Warcraft, Overwatch, Diablo, StarCraft Key Responsibilities as Animation Editor Key Responsibilities Required Skills and Experience Desirable Pluses About the Organization Blizzard Entertainment, Inc., a division of Activision Blizzard and a member of the Microsoft family, is a premier developer and publisher of entertainment experiences. Over the past 30 years, Blizzard has created some of the gaming industry’s most critically acclaimed and genre-defining titles, engaging tens of millions of monthly active users across PC, Xbox, PlayStation, Nintendo Switch, iOS, and Android. We operate an inclusive workplace built on creative ambition, diversity, and the pursuit of epic entertainment. We strongly encourage qualified candidates from all backgrounds and under-represented demographics to apply. 3D Animation Editor at Blizzard, Irvine Apply now See open roles Explore More Jobs

Senior Producer | Third Kind Games, remote 2026

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  Third Kind Games is seeking a highly structured, collaborative, and forward-thinking Senior Producer to join our production leadership team on a Fixed-Term Contract (FTC). Operating fully remotely within the UK, you will assume operational ownership over specific gameplay, technical, or creative verticals. In this role, you will champion the project’s roadmap, partnering intimately with cross-disciplinary leads to translate abstract game design documentation into concrete, high-quality interactive features that align perfectly with our client and partner visions. This position is tailored for a seasoned production veteran who marries an analytical approach to agile project management with a people-first leadership style. You will manage everyday scope realities, drive development strategies, and unblock a high-performing production squad—ensuring that complex milestones are reached smoothly, transparently, and on schedule. Job Overview : Senior Producer (FTC) Attribute Details Job Title Senior Producer (FTC) Company Third Kind Games (A Virtuos Studio) Location Remote (UK-based) Employment Type Full-Time Fixed-Term Contract Core Technical Stack Unreal Engine, Unity, Jira Minimum Experience 5+ Years in Video Game Production Key Benchmarks Minimum 1 Shipped Title on Modern Consoles Target Turnaround Application review within 2 working days     About Third Kind Games Founded in 2016 by a veteran core of nine Activision alumni, Third Kind Games has grown into an elite, world-class co-development house boasting a collective of over 120 developers across the United Kingdom. Now operating proudly as a Virtuos Studio, we act as an essential strategic partner to global gaming powerhouses, including Blizzard Entertainment, Amazon Games, and Xbox Game Studios / Microsoft. Our studio, Third Kind Games simultaneously drives a diverse slate of co-development portfolios—ranging from ground-up full-cycle game development and advanced feature creation to complex platform ports and next-gen remasters across PC, console, and mobile. We are driven by relentless technical curiosity and an unyielding commitment to cultivating a transparent, highly collaborative remote infrastructure where talent can truly excel. Key Responsibilities as Senior Producer 1. Development Strategy & Roadmap Ownership Strategic Roadmap Planning: Author, implement, and present macroscopic development strategies, clearly defining project scopes, sprint boundaries, and milestone delivery parameters. Schedule Architecture: Build, track, and optimize comprehensive production schedules across fluid, multi-disciplinary development teams to ensure predictable delivery cycles. Process Optimization: Apply professional-grade project management methodologies (Agile, Scrum, Kanban) to eliminate workflow redundancies and continuously enhance velocity. 2. Risk Mitigation & Cross-Disciplinary Facilitation Proactive Risk Management: Monitor, evaluate, and mitigate project risks, resource bottlenecks, quality performance regressions, and unexpected scope adjustments across live branches. Inter-Departmental Alignment: Serve as the central communication conduit connecting internal creative, engineering, and QA branches with external client contacts and publishing stakeholders. Rapid Problem Solving: Deconstruct complex technical blockages and cross-functional friction points calmly and confidently, preserving structural alignment under tight deadlines. 3. Team Leadership, Mentorship & Cultivation Squad Coordination: Manage the day-to-day priorities, task distributions, and agile ceremonies of a specialized, close-knit production unit. Talent Mentorship: Provide ongoing personal and professional mentorship to production colleagues, actively elevating their capabilities and advancing their career trajectories. Motivation & Health: Sustain high team morale, psychological safety, and focus, keeping developers aligned with quality benchmarks and long-term project milestones.     Required Skills and Experience for Senior Producer To be successful in this Senior Producer role, candidates must demonstrate a proven history of managing high-profile console production pipelines under rigorous commercial standards. Core Qualifications Industry Tenure: 5+ years of dedicated professional experience in a video game production capacity. Proven Leadership: A verifiable track record of building, scaling, and managing high-performing development or production teams. Engine Literacy: Practical familiarity with modern real-time engine environments, such as Unreal Engine, Unity, or comparable proprietary studio frameworks. Shipped Portfolio: At least one commercially shipped game title on a modern console platform (Xbox Series X|S, PlayStation 5, or Nintendo Switch). Data-Driven Production: Deep, native proficiency utilizing industry-standard task management, bug tracking, and milestone organization applications. Desirable Pluses Advanced Jira Fluency: Expert-level configuration knowledge of Jira for defect tracking, sprint pacing, and epic organization. First-Party Submission Knowledge: Practical understanding of submission, certification, and compliance processes for major platforms (PC, Microsoft, Sony, Nintendo). Technical Trend Alignment: An inquisitive mindset regarding emerging cloud pipelines, remote dev tools, and real-time animation tech.   Why Join Us At Third Kind Games, we fundamentally believe that premier interactive experiences are authored by developers who feel valued, trusted, and balance-driven. True Remote Flexibility: Work from the comfort of your home anywhere in the UK, utilizing our streamlined digital infrastructure. High-Profile Slate: Gain direct exposure to AAA intellectual properties and collaborate with some of the largest publishers in global entertainment. Work-Life Integrity: Join a culture that actively rejects crunch, focusing heavily on work-life harmony, mutual kindness, and continuous professional learning. Application and Interview Protocol If your credentials match our operational requirements, please forward your current CV along with a brief introductory email to our talent acquisition team: 📧 recruitment@thirdkindgames.com Our Evaluation Process: Initial Screening: Our internal recruitment team aims to review and respond to applications within two working days. Preliminary Conversation: Qualified candidates will be invited to an introductory telephone consultation to discuss foundational alignment and background context. Technical/Leadership Interview: Successful candidates will progress to a detailed virtual panel interview with our Production and Studio Leadership teams.

Contract 3D Gameplay Animator | Superseed Studios

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  Superseed Studios is seeking talented, highly motivated Contract Gameplay Animators to join our team for an intensive three-month production sprint. This hands-on contract role focuses heavily on cutting-edge, engine-native animation workflows. We are looking for technical animators and gameplay animators who possess a deep understanding of modern real-time performance pipelines and can work directly within the game engine environment. The ideal candidate will have extensive professional experience leveraging Unreal Engine’s Control Rig to author, iterate, and polish keyframe animations inline. You will be responsible for creating highly responsive, visually seamless character behaviors that bridge the gap between creative performance and technical gameplay execution. If you are an agile animator who loves pushing the boundaries of engine-native workflows and is ready to hit the ground running on a fast-paced project, we want to hear from you. Job Overview : Gameplay Animator Attribute Details Job Title Contract Gameplay Animator Company Superseed Studios Location Remote / Hybrid Options Available Contract Duration 3 Months Employment Type Contract / Freelance Core Technical Stack Unreal Engine (UE5), Control Rig, Sequencer Key Specializations In-Engine Animation, Mocap Cleanup & Retargeting, Gameplay Implementation Application Contact contact@superseedstudios.com Key Responsibilities as Gameplay Animator In-Engine Animation Authoring: Design, animate, and refine complex character and creature movements directly within Unreal Engine using Control Rig and Sequencer. Pipeline Integration: Work closely with the technical and design teams to implement, test, and troubleshoot gameplay animations directly inside active Unreal Engine project builds. Motion Capture Processing: Clean up, re-target, and enhance motion capture (mocap) data, blending realistic data smoothly with stylized hand-keyed performance. Workflow Optimization: Maintain strict organization of animation graphs, blend trees, and asset libraries to ensure efficient runtime performance. Cross-Departmental Collaboration: Coordinate with gameplay programmers and technical designers to ensure animation states seamlessly respond to player input and mechanical constraints.   Position Scope & Daily Workflow As an engine-focused Gameplay Animator, you will step away from legacy offline DCC asset pipelines and focus your efforts directly within live project branches. This contract is engineered for a multi-disciplinary visual artist who feels right at home adjusting logic graphs and keyframes simultaneously. On a day-to-day basis, you will work closely with lead technical artists and programmers to translate core mechanical intentions into smooth, responsive player locomotion. Your role demands a balance between raw artistic timing and technical system compliance—ensuring that complex traversal mechanics, combat transitions, and environmental interactions maintain a flawless silhouette without causing latency in player input.   About You (Selection Criteria) We are looking for self-motivated animators who thrive under tight production timelines and possess a highly technical approach to real-time asset creation. Core Requirements Control Rig Expertise: Extensive, professional hands-on experience utilizing Unreal Engine’s Control Rig for character setup and full-body animation authoring. Engine Native Fluency: A proven track record of creating, editing, and implementing high-fidelity animations natively inside Unreal Engine. Preferred Technical Skills Mocap Data Management: Prior experience working with complex motion capture data pipelines, including cleaning, editing, and mapping performances onto diverse character skeletons. Gameplay Implementation: A solid understanding of Unreal’s animation blueprints, state machines, and implementation pipelines, ensuring assets look great while functioning optimally in a live build environment. Strong Communication: The ability to work autonomously under brief specifications and communicate progress efficiently within a fast-moving, collaborative setting.   How to Apply for Gameplay Animator This is an immediate, three-month contract position with the potential for extension based on project requirements and performance. If you meet the criteria and are ready to contribute to an exciting production slate, please submit your current CV, a link to your digital portfolio/demo reel (highlighting your specific in-engine and Control Rig work), and your availability directly to our team: 📧 contact@superseedstudios.com

Storyboard Artist at Cheers Dog Ears, 2026

Storyboard Artist at Cheers Dog Ears, 2026

    At Cheers Dog Ears, we craft foundational stories that inspire, entertain, and spark curiosity in young minds. Our collaborative studio environment thrives on passion, artistic integrity, and a shared commitment to excellence. We are excited to announce an opening for a talented, driven Storyboard Artist to join our creative crew for a 10-month, studio-based contract. This role offers a remarkable opportunity to contribute to a beloved, high-profile animated series. If you possess a keen eye for character acting, a strong grasp of visual comedy, and a desire to create top-tier pre-school content alongside industry veterans, we want to see your portfolio. As a key member of our creative team, you will collaborate with lead artistic minds to turn written scripts into engaging visual adventures for a global audience. Job Overview : Storyboard Artist Position Storyboard Artist Company Cheers Dog Ears Location Studio-Based (On-Site) Contract Duration 10-Month Fixed-Term Core Software Required Toon Boom Storyboard Pro Minimum Experience 2+ Years of related industry experience Application Deadline Friday, July 17th @ 5:00 PM Contact Email jobs@cheersdogears.com Email Subject Line Storyboard_your name     Introduction & Studio Overview At Cheers Dog Ears, we believe that the stories we tell today shape the imaginations of tomorrow. Our studio has built a global reputation for crafting heartfelt, visually stunning, and deeply engaging content. We are thrilled to announce an opening for an experienced Storyboard Artist to join our creative crew for a 10-month, studio-based contract. This position offers an unparalleled opportunity to work on a beloved, high-profile animated series. If you have a passion for pre-school media, a deep understanding of visual mechanics, and thrive in a fast-paced environment, we want to hear from you. Working from our vibrant, collaborative studio space, you will be a key member of the creative team and will work alongside other artistic leads to help create quality content for young audiences worldwide. Core Responsibilities as Storyboard Artist Your daily duties will bridge creative brainstorming, technical execution, and close collaboration with the production team. Responsibilities include: Script Visualization: Work closely with the Storyboard Supervisor to visualize the script and translate it into an exciting, clear story for our target audience. Creative Alignment: Collaborate with the Director and creative department heads to discuss storytelling direction, design requirements, and the expected level of polish for each storyboard pass. Pitching: Develop and pitch thumbnails or rough storyboards to the Storyboard Supervisor. Clean-up Passes: Provide cleaned-up storyboards with an absolute focus on visual clarity, continuity, and entertainment value. Meeting Participation: Attend and contribute constructively to relevant meetings, brainstorm sessions, and pitches as needed. Goal Alignment: Ensure storyboards align perfectly with the creative goals of the leadership team, internal deadlines, and storytelling objectives. Pipeline Discipline: Follow technical procedures set by Dog Ears (including strict file-naming and storage conventions) according to production guidelines, collaborating to maintain an efficient workflow. Candidate Requirements & Qualifications We are looking for an artist who pairs an expressive drawing style with professional discipline. The ideal candidate meets the following criteria: Experience: Minimum of two (2) years of related professional work experience within an animation pipeline. Artistic Fundamentals: Strong drawing skills with a demonstrated mastery of composition, staging, perspective, cinematic framing, and character acting. Software Mastery: Proficient in Toon Boom Storyboard Pro. You should be comfortable navigating its timeline, camera tools, and asset management functions. Soft Skills: Strong attention to detail, excellent organizational skills, a passion for sketching/conceptualizing characters, and the ability to work collaboratively and efficiently in a fast-paced, quality-driven team. Application and Selection Process If you meet the requirements for this role and are excited to join our crew, please submit your application according to the guidelines below. Submission Requirements :: Your application email must include: Curriculum Vitae (CV): A comprehensive resume detailing your production history, software proficiencies, and studio experience. Portfolio / Demo Reel: Direct links to your online portfolio and/or demo reel highlighting relevant sequence work. If your site is password-protected, please state the password clearly in your email body. Email Format Instructions Our sorting systems require precise subject lines to route your application to the correct hiring panel. Please send your email to jobs@cheersdogears.com and format your subject line exactly as follows: Subject Line: Storyboard_your name (e.g., Storyboard_JohnSmith) Crucial Dates Application Deadline: Friday, July 17th, at exactly 5:00 PM. Late submissions or incorrectly formatted subject lines will delay or prevent review.   Equal Opportunity Employer Note Cheers Dog Ears is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive, supportive environment for all employees. All employment decisions are based on business needs, job requirements, and individual qualifications.

Madrid Jobs : Compositing Artist at Illusorium Studios, 2026

Madrid Jobs Compositing Artist at Illusorium Studios, 2026 thumb

Illusorium Studios is expanding its finishing and post-production team in Spain. We are actively seeking talented, resourceful professionals tracking top-tier Madrid jobs to step into Compositing Artist roles at both Mid and Senior levels, specializing in 3D animation. Your core mission in this role is the ultimate realization of the project: assembling, balancing, and polishing the final shots into their absolute complete versions, directly defining the final visual and narrative impact of our stories. As a Mid/Senior Compositing Artist based in our Madrid studio, you are the final gateway for quality control. You will be trusted to safeguard the fragile equilibrium between high-end artistic quality, technical render efficiency, and grounded common sense. (That phrase sounds pleasant on paper, but when a complicated production deadline rolls around and multi-layered CG renders aren’t blending correctly, you quickly realize just how vital common sense truly is). Madrid Jobs. This is a highly collaborative, production-hardened role suited for an artist who is technically self-sufficient, naturally curious, and determined to lift the capabilities of the entire post-production group. If you are one of those people who simply cannot help but fix an element when you notice it can be done better, you will thrive within our ecosystem. Madrid jobs. Job Overview : Compositing Artist Job Detail Information Company Illusorium Studios Department Compositing & Finishing Department Role Compositing Artist (Mid to Senior Levels) Location Madrid, Spain (On-site / Studio-based) Employment Type Full-time, Temporary Contract Primary Software Foundry Nuke Language Requirement English (B2 level or higher) Industry Categories Madrid Jobs / Post-Production & VFX Reference Code CMP Company Overview At Illusorium Studios, we don’t just build pixels; we craft visual narratives driven by two uncompromising pillars: creative ambition and technical excellence. Operating as a high-performance visual effects and animation hub in the heart of Spain’s bustling capital, we provide a collaborative playground where artists gather to push the envelope of digital media. We don’t believe in cutting corners or coasting on “good enough.” Our studio is built for professionals who take profound pride in their craftsmanship and genuinely enjoy the process of doing things exceptionally well. We recognize that the ultimate success of an animation pipeline depends on the sanity, stability, and intelligence of the team operating it. That is why we purposefully design an environment that balances intense, high-end production with operational maturity. For professionals exploring premium Madrid jobs, Illusorium Studios offers a workplace culture that prioritizes professional judgment, an innate attention to detail, and a structured ability to solve complex production problems without escalating every creative bottleneck into a high-risk crisis. At Illusorium, your ideas are actively sought out. We value innovators who look at a broken pipeline, an unstable script, or a repetitive manual task and propose a systematic way to improve it for everyone. We want you to build a body of work here that you will proudly showcase the moment the project premieres globally. Madrid jobs. Key Responsibilities as Compositing Artist Your day-to-day contributions at Illusorium Studios will balance high-fidelity multi-pass compositing with optimization scripting and cross-departmental alignment, Madrid jobs: 1. Final Shot Composition & Element Integration 2. Script Optimization & Tool Maintenance 3. Upstream Department Collaboration Role Requirements We are searching for a technical and artistic professional who understands the unique cadences of a real-world, fast-moving production environment. Required Qualifications & Experience Essential Soft Skills What We Offer & Studio Culture Madrid Jobs : Compositing Artist at Illusorium Studios, 2026 Apply now See open roles Explore More Jobs

Spain Jobs : 3D Animator job at Illusorium Studios

Spain Jobs 3D Animator job at Illusorium Studios thumb

Spain jobs: Illusorium Studios is expanding its core character performance team in Madrid. We are actively seeking talented, resourceful 3D Animators at Mid and Senior levels to join our studio. Your core mission in this role will transcend basic keyframing; you are here to recreate complex human and creature emotions, translating them seamlessly into digital character movement that connects with an audience on a visceral level. As a Mid/Senior 3D Animator, you will be trusted to safeguard the fragile equilibrium between high-end artistic quality, computational efficiency, and grounded common sense. (That phrase sounds pleasant on paper, but when a complex delivery window approaches and character rigs behave unpredictably, you quickly realize just how vital common sense truly is). This is a highly collaborative, production-hardened role suited for an artist who is technically self-sufficient, naturally curious, and determined to lift the capabilities of the entire animation group. For professionals searching for premier Spain jobs in the entertainment sector, this position offers the chance to work closely with Animation Leads, Technical Directors, and supervisors to refine internal procedures and ensure data flows smoothly across the entire studio ecosystem. spain jobs. Job Overview : 3D Animator Job Detail Information Company Illusorium Studios Department 3D Animation Department Role 3D Animator (Mid to Senior Levels) Location Madrid, Madrid, Spain (On-site / Studio-based) Employment Type Full-time, Temporary Contract (with potential for extension) Primary Software Autodesk Maya Industry Categories Spain Jobs / VFX & Animation Production Reference Code ANIM3D Company Overview At Illusorium Studios, we don’t just build pixels; we craft visual narratives driven by two uncompromising pillars: creative ambition and technical excellence. Operating as a high-performance visual effects and animation hub in the heart of Spain’s booming creative industry, we provide a collaborative playground where artists gather to push the envelope of digital media. We don’t believe in cutting corners or coasting on “good enough.” Our studio is built for professionals who take profound pride in their craftsmanship and genuinely enjoy the process of doing things exceptionally well. spain jobs. We recognize that the ultimate success of an animation pipeline depends on the sanity, stability, and intelligence of the team operating it. That is why we purposefully design an environment that balances intense, high-end production with operational maturity. Within the landscape of Spain jobs, Illusorium Studios stands out as a workplace that prioritizes professional judgment, an innate attention to detail, and a structured ability to solve complex production problems without escalating every creative bottleneck into a high-risk crisis. At Illusorium, your ideas are actively sought out. We value innovators who look at a broken pipeline or a repetitive manual asset task and propose a systematic way to improve it for everyone. We want you to build a body of work here that you will proudly showcase the moment the project premieres globally. spain jobs. Key Responsibilities as 3D Animator Your day-to-day contributions at Illusorium Studios will balance high-fidelity character performance with pipeline troubleshooting and cross-departmental communication: 1. High-Fidelity Character & Object Animation 2. Pipeline Optimization & Tool Development 3. Cross-Departmental Troubleshooting Role Requirements We are searching for a technical and artistic professional who understands the unique cadences of a real-world, fast-moving production environment.spain jobs. Required Qualifications & Experience Essential Soft Skills What We Offer & Studio Culture Spain Jobs : 3D Animator job at Illusorium Studios Apply now See open roles Explore More Jobs

Singing Frog Studio hiring Production Coordinator, 2026

Singing Frog Studio hiring Production Coordinator, 2026

Singing Frog Studio, an established and innovative animation studio with over 15 years of experience producing 2D, 3D, and VR projects, is seeking an organized and proactive Production Coordinator for a hybrid position based out of Outremont, Quebec (with full remote options within the province). Reporting directly to the Production Management team and collaborating closely with departments like the compositing team, you will act as the crucial link between artists, supervisors, and management. Responsibilities include tracking project documentation, maintaining shot lists, setting artist targets, organizing meetings, and taking detailed notes. The ideal candidate has a minimum of 2 years of coordination experience in 3D animation or VFX, is highly proficient in ShotGrid and Excel, and possesses strong communication and risk-mitigation skills to ensure deadlines are met seamlessly. Job Overview : Production Coordinator Job Attribute Details Position Production Coordinator / Coordinateur(trice) de Production Studio Singing Frog Studio (15+ years in 2D, 3D, and VR) Location Outremont, Quebec, Canada Work Model Hybrid / Full Remote (Must reside within the province of Quebec) Department Production (Collaborating heavily with Compositing/Artists) Experience Level Mid-level (Minimum 2 years in 3D Animation or VFX production) Core Software ShotGrid & MS Excel (Required), FTrack (Asset) Core Function Shot tracking, meeting organization, schedule management, artist advocacy About Singing Frog Studio For over 15 years, Singing Frog Studio has been masterfully guiding projects through every stage of production. From captivating feature films to compelling animated series, our portfolio spans 2D, 3D, and immersive Virtual Reality (VR) platforms. We are a dynamic, innovative, and deeply passionate animation studio dedicated to bringing stories to life through breathtaking visuals and narratives that resonate globally. At Singing Frog, we don’t just follow industry standards—we actively push the boundaries of what animation can achieve. Our team thrives on a culture of open collaboration, boundless creativity, and an unyielding commitment to high-quality craftsmanship. The Role: Production Coordinator We are seeking an organized, proactive, and detail-oriented Production Coordinator to join our Production department. Reporting directly to the Production Management team and collaborating closely with our departments (such as the compositing team), you will act as the vital connective tissue between management, supervisors, and artists. Your primary focus will be keeping schedules on track, ensuring clear communication, and removing roadblocks so our creative teams can thrive. This position offers a flexible Hybrid work model. You can collaborate with us directly from our studio space in Outremont, Quebec, or work entirely remotely from anywhere within the province of Quebec, Canada. Key Responsibilities 1. Project Tracking & Documentation 2. Schedule Coordination & Goal Setting 3. Communication & Problem Solving Skills & Qualifications Experience & Tool Proficiency Soft Skills & Adaptability How to Apply 1. Prepare Your Application Materials 2. Submit Your Application Singing Frog Studio typically manages its recruitment through direct email or professional networks. You can submit your application via the following channels: Singing Frog Studio hiring Production Coordinator, 2026 Apply now See open roles Explore More Jobs

Unity VFX Artist job at Singing Frog Studio, 2026

Unity VFX Artist job at Singing Frog Studio, 2026 thumb

Singing Frog Studio, an innovative animation studio with over 15 years of experience in 2D, 3D, and VR productions, is seeking a talented and versatile Unity VFX Artist for a hybrid contract position based out of Outremont, Quebec (with the option for full remote work within the province). In this role, you will bridge the gap between artistic vision and technical execution by designing, simulating, and optimizing high-quality realistic or stylized visual effects—such as fire, water, smoke, and impacts—for characters, environments, and objects. The ideal candidate possesses a proven track record in VFX for film, animation, or gaming, exhibits expert proficiency with creation tools like Houdini, and brings strong problem-solving and collaborative skills to a multidisciplinary team. Having hands-on experience with the Unity engine for real-time effects integration is considered a major asset for this role as you help maintain visual harmony and performance standards across the studio’s diverse portfolio. Job Overview : Unity VFX Artist Job Attribute Details Position Unity VFX Artist / Artiste FX Unity Studio Singing Frog Studio (15+ years in 2D, 3D, and VR) Location Outremont, Quebec, Canada Work Model Hybrid / Full Remote (Must reside within the province of Quebec) Employment Type Contractor Core Software Houdini (Required) & Unity (Major Asset) Key Output Realistic and stylized simulations (fire, water, smoke, dust, impacts) About Singing Frog Studio :: For over 15 years, Singing Frog Studio has been a cornerstone of the animation industry in Quebec, masterfully guiding projects through every single phase of production. Our portfolio spans captivating feature films and compelling animated series across 2D, 3D, and immersive Virtual Reality (VR) platforms. We are a dynamic, innovative, and deeply passionate animation studio dedicated to bringing stories to life through breathtaking visuals and narratives that resonate globally. At Singing Frog, we don’t just follow industry standards—we actively push the boundaries of what animation can achieve. Our team thrives on a culture of open collaboration, boundless creativity, and an unyielding commitment to high-quality craftsmanship. If you are looking for an environment where your artistic voice is valued and your technical skills are challenged, you will find your home here. The Role: Unity VFX Artist (Contractor) We are seeking a talented, versatile, and forward-thinking Unity VFX Artist to join our dedicated Visual Effects department. In this role, you will bridge the gap between artistic vision and technical execution. You will be responsible for designing, simulating, and implementing a wide array of visual effects that ground our stories, elevate our action sequences, and breathe life into our environments. This is a Contractor position offering a flexible Hybrid work model. You can collaborate with us directly from our beautiful studio space in Outremont, Quebec, or work entirely remotely from anywhere within the province of Quebec, Canada. Core Responsibilities 1. Conceptualization & Effect Creation 2. Optimization & Technical Pipeline Integration 3. Artistic Consistency & Quality Assurance Skills & Qualifications Required Technical Expertise Problem-Solving & Soft Skills Unity VFX Artist job at Singing Frog Studio, 2026 Apply now See open roles Explore More Jobs

Atlantis Animation hiring Senior Pipeline Developer, Spain

Atlantis Animation hiring Senior Pipeline Developer, Spain thumb

Based in the beautiful Canary Island of Tenerife, Atlantis Animation is seeking a highly skilled Senior Pipeline Developer for a full-time, fixed-term employee contract of up to 10 months. In this critical technical role, you will interact with the Head of Pipeline and CG Supervisor to support the development of advanced CG workflows and improve production tools for the upcoming animated series ‘Messi and the Giants’, an epic saga co-produced by Sony and broadcasted globally by Disney. Your day-to-day responsibilities will include providing essential tools and hands-on technical support to artists, documenting workflows, and developing pipeline features across a software stack that includes Maya, Nuke, and Houdini. The ideal candidate brings a minimum of five years of senior-level professional experience, advanced Python scripting skills, and strong production experience with Houdini, Nuke integration, and USD-based workflows. This role offers a unique flexible location framework, allowing you to work either 100% on-site in our Tenerife studio or remotely, provided you are officially registered as a resident in Tenerife for the duration of the contract. Job Overview : Senior Pipeline Developer Key Specification Details Position Senior Pipeline Developer Location On-Site or Remote (Tenerife / Canary Islands, Spain) Employment Type Full-Time, Fixed-Term Employee Contract Duration Up to 10 Months (To start as soon as possible) Industry Animation, Visual Effects, Systems Engineering, Technology Core Software Stack Autodesk Maya, Substance Painter, Arnold, Nuke, Houdini, and Toon Boom Harmony Key Technical Requirements Advanced Python scripting, Maya’s API, and USD-based workflows Project Background ‘Messi and the Giants’ (Co-produced by Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management for Disney) About Atlantis Animation Based in the breathtaking, sun-drenched capital of Santa Cruz de Tenerife, Atlantis Animation is an animation hub where cutting-edge software engineering meets world-class creative artistry. Our mission is to push the boundaries of high-quality animated series and feature films. By pairing an exceptional global team of technical developers and creative artists with the unique strategic advantages of the Canary Islands, we have established ourselves as a premier destination for major international broadcasters and global streaming giants. Our portfolio speaks to our dedication to technical stability, pipeline innovation, and storytelling. Atlantis Animation proudly produced the sensational series Tara Duncan and the globally acclaimed Miraculous Ladybug (Season 5), both of which have captivated millions of viewers on Disney Channel and Disney+. We are currently deeply involved in our next monumental production: the highly anticipated animated series ‘Messi and the Giants’. Co-produced alongside industry titans Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this epic saga is broadcasted by Disney. The series follows a young boy named Leo who is suddenly transported from his home in Argentina into a fantastical, dangerous, and awe-inspiring alternate universe. If you love technical animation challenges, thrive on optimizing complex data flows, and feel you have that special inner magic spark to support an international studio infrastructure, we want to hear from you! Position Overview as Senior Pipeline Developer Atlantis Animation is seeking a skilled, collaborative, and highly organized Senior Pipeline Developer to join our technology team. In this role, you will play a vital part in supporting the development of advanced CG workflows across all production departments and contribute directly to improving our pipeline tools. Day-to-day, you will act as a key technical resource, providing essential support to artists, resolving studio bottlenecks, and helping ensure technical consistency across the entire production. Strong communication skills are absolutely essential for this position, as the Senior Pipeline Developer will interact regularly with both technical engineers and non-technical creative team members. We are specifically looking for a professional with deep, hands-on production experience in Houdini, Nuke, Python scripting, and Universal Scene Description (USD) workflows. Flexible Location Framework While we prefer to welcome you on-site at our beautiful studio in Tenerife, remote work may be considered under specific conditions. Remote candidates must either: Key Responsibilities As our Senior Pipeline Developer, your day-to-day operations will span across three core areas: Artist Support & Department Interaction, Core & Project-Level Development, and Documentation & Pipeline Standardization. 1. Department Interaction & Technical Guidance 2. Core & Project-Level Development 3. Documentation & Standardization Candidate Profile & Requirements as Pipeline Developer The ideal candidate is a blend of a highly capable software tools developer and a empathetic problem solver. You understand the unique pressures of an active animation pipeline and can communicate technical solutions to artists without using confusing jargon. Educational & Professional Experience Technical Skills Soft Skills & Logistics What We Offer at Atlantis Animation Senior Pipeline Developer job at Atlantis Animation, Spain Apply now See open roles Explore More VFX Jobs

Lighting Artist Job at Atlantis Animation, Spain

Lighting Artist Job at Atlantis Animation, Spain thumb

Based in the beautiful Canary Island of Tenerife, Atlantis Animation is seeking passionate Mid and Senior-level Lighting Artists for an 8-month, full-time, on-site contract. In this key role, you will help define and deliver the visual quality for the upcoming animated series ‘Messi and the Giants’, an epic saga co-produced by Sony and broadcasted globally by Disney. Working closely with creative leads and supervisors, you will interpret creative briefs, light and render keyshots and sequences, and troubleshoot technical render issues in a fast-paced environment. The ideal candidate brings a proven professional track record on fully 3D animated series or feature films, strong mastery of industry-standard tools like Arnold and Nuke, and excellent collaboration skills to work alongside the compositing and production teams. This position offers a unique chance to work on a high-profile global IP while enjoying life in Tenerife, backed by a secure, fixed-term employee contract. Job Overview : Lighting Artist Key Specification Details Position Lighting Artist (Mid or Senior Level) Location Santa Cruz de Tenerife, Canary Islands, Spain (100% On-Site) Employment Type Full-Time, Fixed-Term Employee Contract (No Freelance / Remote) Duration 8 Months Industry Animation, Visual Effects, Entertainment Core Software Arnold and Nuke Project Background ‘Messi and the Giants’ (Co-produced by Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management for Disney) Main Responsibilities Candidate Profile & Requirements Experience & Seniority Technical & Artistic Skills Soft Skills & Logistics What We Offer Global Footprint: The chance to contribute to a major international animated IP backed by Sony and Disney. Incredible Environment: Live and work in the capital of the Canary Islands, known for its exceptional climate, culture, and scenery. Legal Protections: A secure, fixed-term employee contract offering standard Spanish social security benefits, legal protections, and paid time off. Lighting Artist Job at Atlantis Animation, Spain Apply now See open roles Explore More Lighting Artist Jobs