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Gameplay Combat Animator | Superseed Studios

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  Superseed Studios is seeking an exceptionally talented and rhythmically precise Contract Gameplay Combat Animator to breathe life into our core combat systems. In this focused, project-based role, you will take ownership of creating and refining real-time combat animations that form the literal pulse of our game. We aren’t just looking for smooth motion; we are searching for an animator who understands the precise architecture of a spectacular fight sequence. The ideal collaborator is someone who can capture the raw, kinetic energy of combat, translating punchy, high-impact choreography into responsive gameplay mechanics. You must possess an elite command over keyframe animation, an intuitive grasp of weight distribution, and a deep understanding of how timing and spacing dictate the physical gratification of an attack landing. Working alongside our combat designers and technical artists, you will ensure our gameplay loops feel devastatingly punchy and look immaculately polished. Role & Contract Overview Specification Details Job Title Contract Gameplay Combat Animator Studio / Employer Superseed Studios Location / Setup 100% Remote / Global Freelance Contract Duration 4 Months (Fixed-Term Sprint) Core Animation Style Stylized, High-Contrast, Punchy Combat Technical Focus Keyframe Posing, Smears, Combat Timing Application Address contact@superseedstudios.com   About Superseed Studios Superseed Studios is an agile, independent development team dedicated to crafting high-octane, visually arresting action experiences. We believe that exceptional gameplay is rooted in tactile satisfaction—where every input from the player results in an immediate, visceral, and exhilarating response on screen. Our studio operates a streamlined, remote-first pipeline that allows top-tier global talent to collaborate dynamically without the weight of corporate bureaucracy. We are currently scaling up production on a fast-paced, action-heavy title. To help us achieve the uncompromising visual fidelity and mechanical crunch our project demands, we are looking for a specialized combat artisan to join our animation team for an intensive, high-impact 4-month contract.   Key Responsibilities as Gameplay Combat Animator During this 4-month sprint, your creative output will directly define the moment-to-moment combat feel of the project: 1. High-Impact Combat Production Kinetic Motion Design: Craft high-quality, keyframe animations for a variety of combat actions, including basic attacks, heavy strikes, weapon combos, defensive parries, and impactful hit-reactions. Stylized Visual Flair: Maximize the visual weight of every movement by skillfully integrating exaggerated smear frames, strategic hit-stops, and high-contrast posing. Gameplay Responsibility: Tailor animations specifically to support design requirements, maintaining snappy input responsiveness while preserving visual appeal and structural physics. 2. Pipeline Integration & Collaboration Frame Optimization: Manage the entire lifecycle of your animations, from rapid thumbnail blocking to polished, game-ready assets optimized for engine runtime performance. Cross-Discipline Alignment: Partner closely with Gameplay Designers to tune state transitions, frame data, and wind-up/recovery times to achieve an impeccable gameplay loop. Rapid Iteration: Absorb critical, fast-paced feedback from the Art Director and Combat Lead, executing precise revisions to maintain the project’s signature aesthetic style.   Requirements & Qualifications We want an animator who lives for action-centric gameplay and possesses a portfolio packed with explosive movement: Core Craft Profile The Combat Reel: A dedicated animation reel highlighting clear mastery over real-time combat, character physics, weapon weight, and explosive energy. An Eye for Contrast: Demonstrable understanding of how to use extreme posing, rhythmic timing variations, and exaggerated smear techniques to make combat feel violent, responsive, and sharp. Technical Foundation: Deep proficiency in modern digital animation software (e.g., Autodesk Maya) coupled with an understanding of how animations function inside real-time game engines. Production Agility: The ability to work efficiently under a fixed 4-month timeline, delivering clean, organized files that seamlessly integrate into an ongoing production pipeline.   How to Apply If you specialize in making digital characters hit hard and move beautifully, we want to see your reel immediately. Please assemble your application materials and send them directly to our talent acquisition team: Recruitment Email: contact@superseedstudios.com Required Subject Line: Gameplay Combat Animator Application – [Your Name] Submission Materials Check-list Direct Reel Link: A hyperlink to your current animation demo reel or portfolio website. ⚠️ Note: Please ensure your reel prominently features combat, melee weapon work, or stylized hand-to-hand action. Breakdowns detailing your specific contribution to each shot are highly appreciated. Professional CV / Resume: A brief breakdown of your industry experience, shipped titles, or contract history (PDF format preferred).

Storyboard Artist job at Tonko House, 2026

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  Tonko House is entering an exciting development phase for a brand-new, animated comedy series. The project is a classic, character-driven “fish-out-of-water” tale, and we are seeking a exceptionally talented Storyboard Artist who can bring sharp comedic timing, expressive character acting, and inventive visual humor to our foundational story reels. As a Storyboard Artist during this vital development window, your primary mission is to breathe life, physical comedy, and mechanical charm into the project’s central relationships. Working closely with our Writer, Editor, and Showrunner, you will translate scripts into dynamic sequences that establish the pacing, tone, and comedic architecture of our universe. This is a temporary, remote contract for a seasoned artist who excels at physical gags, cinematic staging, and translating raw story outlines into unforgettable animatic sequences.   Job Overview : Storyboard Artist Job Details Specification Job Title Storyboard Artist (Development Phase) Studio / Producer Tonko House Location 100% Remote (Global Freelance Contract) Project Type Brand-New Animated Comedy Series (“Fish-out-of-Water” Concept) Contract Status Temporary / Milestone-Based Development Contract Core Software Stack Toon Boom Storyboard Pro, Adobe Photoshop Key Frameworks 2D Storytelling referenced against 3D Environment Layouts Application Method Digital Portfolio & Resume Submission   About Tonko House Tonko House is an independent, award-winning animation studio founded by Pixar alumni Robert Kondo and Dice Tsutsumi following the Academy Award nomination of their beloved short film, The Dam Keeper. We are a critically acclaimed collective dedicated to constant artistic exploration, storytelling curiosity, and creative excellence across a wide variety of visual mediums. Tonko House milestones speak to our passion for the craft: Tonko House was nominated for an Eisner Award for The Dam Keeper graphic novel, received the Grand Prize at the Annecy International Animated Film Festival for the episodic series PIG: The Dam Keeper Poems, and most recently took home both Annie and Emmy Awards for our groundbreaking Netflix Limited Series, ONI: Thunder God’s Tale. Tonko House operate on a fully remote studio model, connecting and collaborating with top-tier global talent to build meaningful, visually arresting worlds. At Tonko House, we believe stories start as seeds deep within us—join us, and let’s grow those seeds into inspiring tales together.   Key Responsibilities as Storyboard Artist In this role (storyboard artist), you will bridge physical comedic performance with technical cinematic staging: 1. Comedic Storyboarding & Sequential Acting Visual Comedy Execution: Translate scripts and showrunner notes into clear, highly expressive storyboard panels that emphasize physical comedy, situational irony, and rapid-fire comedic timing. Character-Driven Performance: Craft distinct visual personalities, bold posing, and subtle micro-expressions that amplify the humor of an eccentric character navigating a completely unfamiliar world. Structural Pacing: Establish tight screen direction, clear spatial relationships, and seamless continuity across narrative sequences, ensuring flawless transitions for the editing team during animatic construction. 2. 3D Space Integration & Cinematic Layouts Staging in 3D Environments: Utilize pre-built 3D environmental sets and gray-boxes as background references to frame dynamic camera angles, exaggerate scale disparities, and design spatial gags that heighten comedic tension. Cinematic Language Mastery: Deploy clever camera choices, focal lengths, and composition tricks to manipulate audience attention and squeeze maximum humor out of every frame. 3. Remote Synergy & Collaborative Prototyping Pitching & Iteration: Pitch rough and cleaned sequence panels to the creative leadership team over live video reviews, absorbing creative critiques and executing rapid revisions with a low-ego mindset. Pipeline Communication: Actively organize, track, and upload your sequence files within our remote studio management software, independently meeting production milestones across global time zones.   Requirements & Qualifications for Storyboard Artist Tonko House is looking for an independent Storyboard Artist with an elite comedic sensibility and strong technical foundations: Core Creative & Technical Profile Exemplary Comedy Portfolio: A sequential storyboard portfolio or animatic reel that demonstrates a profound mastery of physical comedy, acting choices, clear silhouettes, and caricature. Cinematic Pacing Mastery: A deep understanding of editing timing, staging principles, camera movement syntax, and how to control comedic tension through sequential images. 3D Layout Comfort: Comfort working alongside 3D environment layout assets, using simple 3D primitives or geometry blocks as accurate perspective guidelines. Software Proficiency: Expert command of industry-standard storyboarding software suites, specifically Toon Boom Storyboard Pro or Adobe Photoshop. Professional Mindset Remote Production Efficiency: Self-motivated, disciplined, and highly organized with file infrastructure, with a proven track record of hitting rigid deadlines independently in a work-from-home setting. Adaptable Collaboration: A highly receptive attitude toward creative alignment, director feedback, and fast-paced iterative environments where scripts evolve quickly.   Work Structure & Communication Location: 100% Remote (Open to global applicants with verified remote pipelines). Framework: Temporary, independent contractor agreement tied to the project’s development cycle. Coordination: Asynchronous and real-time collaboration managed via video reviews, Slack, and digital pipeline trackers.   How to Apply If you are ready to lend your comedic voice to a pristine, creator-driven development cycle at an independent studio, please submit your application to our recruiting portal. Application Email Address: career@moleworks.studio (Please replace with the official Tonko House job application submission channel or link if applying directly) Required Email Subject Format: Storyboard Artist Application (Development Phase) – [Your Name] Required Application Components Professional Resume / CV: A clean, organized breakdown detailing your industry tenure, shipped animation/story credits, and core software proficiencies (PDF format preferred). Sequential Portfolio Link: A direct hyperlink to your online portfolio or password-protected story reels.   ⚠️ Note: Your portfolio must explicitly prioritize sequential comedy panels, character performance sheets, or finished animatics. Please ensure any passwords or access links are clearly written in the body of your email.

Blizzard Entertainment hiring 3D Senior Animator, Irvine

Blizzard Entertainment hiring 3D Senior Animator

Blizzard Entertainment is seeking a talented and dedicated 3D Senior Animator to join our world-class Cinematics team. In this role, you will help craft the next generation of epic animated films and cinematic experiences. The ideal candidate possesses a deep passion for filmmaking and character animation, with a proven track record of animating a diverse array of characters and creatures across multiple styles—ranging from highly stylized to realistic. This position requires a mastery of body mechanics, character acting, and the 12 principles of animation, alongside a highly collaborative mindset. Job Overview : Animator Position Details Specifications Job Title Senior Animator – Temp (SFD / Cinematics) Team Name Cinematics Location Irvine, CA (Blizzard Way) Work Arrangement Hybrid (On-site / Work-from-Home) Contract Duration 6 to 12 months (dependent on project assignment) Hourly Pay Range $39.54 – $73.16 per hour Key Responsibilities as Animator High-Fidelity Animation: Deliver character and creature animation that meets or exceeds Blizzard’s industry-leading standard of quality. Cross-Functional Collaboration: Partner closely with Directors, Animation Supervisors, and Leads to develop, define, and maintain high-end cinematic sequences. Team Mentorship: Support the growth and evolution of the Cinematics team by providing constructive technical and artistic feedback. Adaptability: Thrive in a fast-paced environment, remaining agile and responsive to evolving project priorities. Position Details & Location Role Requirements for Animator Experience Knowledge & Skills Preferred Qualifications (Plus Factors) Compensation & Benefits Financial & Compensation Benefits Overview Eligible temporary full-time employees have access to a comprehensive benefits suite via Benefits for Every World, including: Blizzard Entertainment hiring 3D Senior Animator, Irvine Apply now See open roles Explore More Jobs

3D Animation Editor job at Blizzard Entertainment, Irvine

3D Animation Editor job at Blizzard Entertainment, thumb

Blizzard Entertainment is seeking a highly skilled Animation Editor to join the Creative Development division’s Animation Editorial team on a 4-to-5-month temporary basis. Operating as the central post-production hub within the Story & Franchise Development (SFD) branch, this team authors the world-class reveal trailers, marketing assets, short films, and in-game cinematic sequences that define and support Blizzard’s globally recognized intellectual properties. This position requires a seasoned editorial professional with a sophisticated background in narrative pacing, visual storytelling, and animation post-production pipelines. Operating out of the Irvine, CA studio under a flexible hybrid framework—with fully remote arrangements considered for unique circumstances—the successful candidate will manage multiple high-profile projects simultaneously under tight live-operations deadlines. Job Overview : Animation Editor Attribute Details Company Blizzard Entertainment (An Activision Blizzard / Microsoft Company) Location Irvine, CA (Hybrid / Remote options available) Employment Type Full-time, Temporary Contract (Anticipated 4–5 month duration) Department Creative Development — Animation Editorial (Story & Franchise Development) Compensation $30.47 – $56.35 Hourly (Based on experience and location) Core Software Adobe Premiere Pro (Expert-level required) Preferred Software Adobe After Effects (Compositing & 2D effects) Required Experience 5+ years of professional editorial history, with a focus on animation Core Workflow Storyboards, animatics, temp music/SFX, and final cinematic delivery Franchise Scope Warcraft, Overwatch, Diablo, StarCraft Key Responsibilities as Animation Editor Key Responsibilities Required Skills and Experience Desirable Pluses About the Organization Blizzard Entertainment, Inc., a division of Activision Blizzard and a member of the Microsoft family, is a premier developer and publisher of entertainment experiences. Over the past 30 years, Blizzard has created some of the gaming industry’s most critically acclaimed and genre-defining titles, engaging tens of millions of monthly active users across PC, Xbox, PlayStation, Nintendo Switch, iOS, and Android. We operate an inclusive workplace built on creative ambition, diversity, and the pursuit of epic entertainment. We strongly encourage qualified candidates from all backgrounds and under-represented demographics to apply. 3D Animation Editor at Blizzard, Irvine Apply now See open roles Explore More Jobs

Senior Producer | Third Kind Games, remote 2026

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  Third Kind Games is seeking a highly structured, collaborative, and forward-thinking Senior Producer to join our production leadership team on a Fixed-Term Contract (FTC). Operating fully remotely within the UK, you will assume operational ownership over specific gameplay, technical, or creative verticals. In this role, you will champion the project’s roadmap, partnering intimately with cross-disciplinary leads to translate abstract game design documentation into concrete, high-quality interactive features that align perfectly with our client and partner visions. This position is tailored for a seasoned production veteran who marries an analytical approach to agile project management with a people-first leadership style. You will manage everyday scope realities, drive development strategies, and unblock a high-performing production squad—ensuring that complex milestones are reached smoothly, transparently, and on schedule. Job Overview : Senior Producer (FTC) Attribute Details Job Title Senior Producer (FTC) Company Third Kind Games (A Virtuos Studio) Location Remote (UK-based) Employment Type Full-Time Fixed-Term Contract Core Technical Stack Unreal Engine, Unity, Jira Minimum Experience 5+ Years in Video Game Production Key Benchmarks Minimum 1 Shipped Title on Modern Consoles Target Turnaround Application review within 2 working days     About Third Kind Games Founded in 2016 by a veteran core of nine Activision alumni, Third Kind Games has grown into an elite, world-class co-development house boasting a collective of over 120 developers across the United Kingdom. Now operating proudly as a Virtuos Studio, we act as an essential strategic partner to global gaming powerhouses, including Blizzard Entertainment, Amazon Games, and Xbox Game Studios / Microsoft. Our studio, Third Kind Games simultaneously drives a diverse slate of co-development portfolios—ranging from ground-up full-cycle game development and advanced feature creation to complex platform ports and next-gen remasters across PC, console, and mobile. We are driven by relentless technical curiosity and an unyielding commitment to cultivating a transparent, highly collaborative remote infrastructure where talent can truly excel. Key Responsibilities as Senior Producer 1. Development Strategy & Roadmap Ownership Strategic Roadmap Planning: Author, implement, and present macroscopic development strategies, clearly defining project scopes, sprint boundaries, and milestone delivery parameters. Schedule Architecture: Build, track, and optimize comprehensive production schedules across fluid, multi-disciplinary development teams to ensure predictable delivery cycles. Process Optimization: Apply professional-grade project management methodologies (Agile, Scrum, Kanban) to eliminate workflow redundancies and continuously enhance velocity. 2. Risk Mitigation & Cross-Disciplinary Facilitation Proactive Risk Management: Monitor, evaluate, and mitigate project risks, resource bottlenecks, quality performance regressions, and unexpected scope adjustments across live branches. Inter-Departmental Alignment: Serve as the central communication conduit connecting internal creative, engineering, and QA branches with external client contacts and publishing stakeholders. Rapid Problem Solving: Deconstruct complex technical blockages and cross-functional friction points calmly and confidently, preserving structural alignment under tight deadlines. 3. Team Leadership, Mentorship & Cultivation Squad Coordination: Manage the day-to-day priorities, task distributions, and agile ceremonies of a specialized, close-knit production unit. Talent Mentorship: Provide ongoing personal and professional mentorship to production colleagues, actively elevating their capabilities and advancing their career trajectories. Motivation & Health: Sustain high team morale, psychological safety, and focus, keeping developers aligned with quality benchmarks and long-term project milestones.     Required Skills and Experience for Senior Producer To be successful in this Senior Producer role, candidates must demonstrate a proven history of managing high-profile console production pipelines under rigorous commercial standards. Core Qualifications Industry Tenure: 5+ years of dedicated professional experience in a video game production capacity. Proven Leadership: A verifiable track record of building, scaling, and managing high-performing development or production teams. Engine Literacy: Practical familiarity with modern real-time engine environments, such as Unreal Engine, Unity, or comparable proprietary studio frameworks. Shipped Portfolio: At least one commercially shipped game title on a modern console platform (Xbox Series X|S, PlayStation 5, or Nintendo Switch). Data-Driven Production: Deep, native proficiency utilizing industry-standard task management, bug tracking, and milestone organization applications. Desirable Pluses Advanced Jira Fluency: Expert-level configuration knowledge of Jira for defect tracking, sprint pacing, and epic organization. First-Party Submission Knowledge: Practical understanding of submission, certification, and compliance processes for major platforms (PC, Microsoft, Sony, Nintendo). Technical Trend Alignment: An inquisitive mindset regarding emerging cloud pipelines, remote dev tools, and real-time animation tech.   Why Join Us At Third Kind Games, we fundamentally believe that premier interactive experiences are authored by developers who feel valued, trusted, and balance-driven. True Remote Flexibility: Work from the comfort of your home anywhere in the UK, utilizing our streamlined digital infrastructure. High-Profile Slate: Gain direct exposure to AAA intellectual properties and collaborate with some of the largest publishers in global entertainment. Work-Life Integrity: Join a culture that actively rejects crunch, focusing heavily on work-life harmony, mutual kindness, and continuous professional learning. Application and Interview Protocol If your credentials match our operational requirements, please forward your current CV along with a brief introductory email to our talent acquisition team: 📧 recruitment@thirdkindgames.com Our Evaluation Process: Initial Screening: Our internal recruitment team aims to review and respond to applications within two working days. Preliminary Conversation: Qualified candidates will be invited to an introductory telephone consultation to discuss foundational alignment and background context. Technical/Leadership Interview: Successful candidates will progress to a detailed virtual panel interview with our Production and Studio Leadership teams.

Contract 3D Gameplay Animator | Superseed Studios

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  Superseed Studios is seeking talented, highly motivated Contract Gameplay Animators to join our team for an intensive three-month production sprint. This hands-on contract role focuses heavily on cutting-edge, engine-native animation workflows. We are looking for technical animators and gameplay animators who possess a deep understanding of modern real-time performance pipelines and can work directly within the game engine environment. The ideal candidate will have extensive professional experience leveraging Unreal Engine’s Control Rig to author, iterate, and polish keyframe animations inline. You will be responsible for creating highly responsive, visually seamless character behaviors that bridge the gap between creative performance and technical gameplay execution. If you are an agile animator who loves pushing the boundaries of engine-native workflows and is ready to hit the ground running on a fast-paced project, we want to hear from you. Job Overview : Gameplay Animator Attribute Details Job Title Contract Gameplay Animator Company Superseed Studios Location Remote / Hybrid Options Available Contract Duration 3 Months Employment Type Contract / Freelance Core Technical Stack Unreal Engine (UE5), Control Rig, Sequencer Key Specializations In-Engine Animation, Mocap Cleanup & Retargeting, Gameplay Implementation Application Contact contact@superseedstudios.com Key Responsibilities as Gameplay Animator In-Engine Animation Authoring: Design, animate, and refine complex character and creature movements directly within Unreal Engine using Control Rig and Sequencer. Pipeline Integration: Work closely with the technical and design teams to implement, test, and troubleshoot gameplay animations directly inside active Unreal Engine project builds. Motion Capture Processing: Clean up, re-target, and enhance motion capture (mocap) data, blending realistic data smoothly with stylized hand-keyed performance. Workflow Optimization: Maintain strict organization of animation graphs, blend trees, and asset libraries to ensure efficient runtime performance. Cross-Departmental Collaboration: Coordinate with gameplay programmers and technical designers to ensure animation states seamlessly respond to player input and mechanical constraints.   Position Scope & Daily Workflow As an engine-focused Gameplay Animator, you will step away from legacy offline DCC asset pipelines and focus your efforts directly within live project branches. This contract is engineered for a multi-disciplinary visual artist who feels right at home adjusting logic graphs and keyframes simultaneously. On a day-to-day basis, you will work closely with lead technical artists and programmers to translate core mechanical intentions into smooth, responsive player locomotion. Your role demands a balance between raw artistic timing and technical system compliance—ensuring that complex traversal mechanics, combat transitions, and environmental interactions maintain a flawless silhouette without causing latency in player input.   About You (Selection Criteria) We are looking for self-motivated animators who thrive under tight production timelines and possess a highly technical approach to real-time asset creation. Core Requirements Control Rig Expertise: Extensive, professional hands-on experience utilizing Unreal Engine’s Control Rig for character setup and full-body animation authoring. Engine Native Fluency: A proven track record of creating, editing, and implementing high-fidelity animations natively inside Unreal Engine. Preferred Technical Skills Mocap Data Management: Prior experience working with complex motion capture data pipelines, including cleaning, editing, and mapping performances onto diverse character skeletons. Gameplay Implementation: A solid understanding of Unreal’s animation blueprints, state machines, and implementation pipelines, ensuring assets look great while functioning optimally in a live build environment. Strong Communication: The ability to work autonomously under brief specifications and communicate progress efficiently within a fast-moving, collaborative setting.   How to Apply for Gameplay Animator This is an immediate, three-month contract position with the potential for extension based on project requirements and performance. If you meet the criteria and are ready to contribute to an exciting production slate, please submit your current CV, a link to your digital portfolio/demo reel (highlighting your specific in-engine and Control Rig work), and your availability directly to our team: 📧 contact@superseedstudios.com

Storyboard Artist at Cheers Dog Ears, 2026

Storyboard Artist at Cheers Dog Ears, 2026

    At Cheers Dog Ears, we craft foundational stories that inspire, entertain, and spark curiosity in young minds. Our collaborative studio environment thrives on passion, artistic integrity, and a shared commitment to excellence. We are excited to announce an opening for a talented, driven Storyboard Artist to join our creative crew for a 10-month, studio-based contract. This role offers a remarkable opportunity to contribute to a beloved, high-profile animated series. If you possess a keen eye for character acting, a strong grasp of visual comedy, and a desire to create top-tier pre-school content alongside industry veterans, we want to see your portfolio. As a key member of our creative team, you will collaborate with lead artistic minds to turn written scripts into engaging visual adventures for a global audience. Job Overview : Storyboard Artist Position Storyboard Artist Company Cheers Dog Ears Location Studio-Based (On-Site) Contract Duration 10-Month Fixed-Term Core Software Required Toon Boom Storyboard Pro Minimum Experience 2+ Years of related industry experience Application Deadline Friday, July 17th @ 5:00 PM Contact Email jobs@cheersdogears.com Email Subject Line Storyboard_your name     Introduction & Studio Overview At Cheers Dog Ears, we believe that the stories we tell today shape the imaginations of tomorrow. Our studio has built a global reputation for crafting heartfelt, visually stunning, and deeply engaging content. We are thrilled to announce an opening for an experienced Storyboard Artist to join our creative crew for a 10-month, studio-based contract. This position offers an unparalleled opportunity to work on a beloved, high-profile animated series. If you have a passion for pre-school media, a deep understanding of visual mechanics, and thrive in a fast-paced environment, we want to hear from you. Working from our vibrant, collaborative studio space, you will be a key member of the creative team and will work alongside other artistic leads to help create quality content for young audiences worldwide. Core Responsibilities as Storyboard Artist Your daily duties will bridge creative brainstorming, technical execution, and close collaboration with the production team. Responsibilities include: Script Visualization: Work closely with the Storyboard Supervisor to visualize the script and translate it into an exciting, clear story for our target audience. Creative Alignment: Collaborate with the Director and creative department heads to discuss storytelling direction, design requirements, and the expected level of polish for each storyboard pass. Pitching: Develop and pitch thumbnails or rough storyboards to the Storyboard Supervisor. Clean-up Passes: Provide cleaned-up storyboards with an absolute focus on visual clarity, continuity, and entertainment value. Meeting Participation: Attend and contribute constructively to relevant meetings, brainstorm sessions, and pitches as needed. Goal Alignment: Ensure storyboards align perfectly with the creative goals of the leadership team, internal deadlines, and storytelling objectives. Pipeline Discipline: Follow technical procedures set by Dog Ears (including strict file-naming and storage conventions) according to production guidelines, collaborating to maintain an efficient workflow. Candidate Requirements & Qualifications We are looking for an artist who pairs an expressive drawing style with professional discipline. The ideal candidate meets the following criteria: Experience: Minimum of two (2) years of related professional work experience within an animation pipeline. Artistic Fundamentals: Strong drawing skills with a demonstrated mastery of composition, staging, perspective, cinematic framing, and character acting. Software Mastery: Proficient in Toon Boom Storyboard Pro. You should be comfortable navigating its timeline, camera tools, and asset management functions. Soft Skills: Strong attention to detail, excellent organizational skills, a passion for sketching/conceptualizing characters, and the ability to work collaboratively and efficiently in a fast-paced, quality-driven team. Application and Selection Process If you meet the requirements for this role and are excited to join our crew, please submit your application according to the guidelines below. Submission Requirements :: Your application email must include: Curriculum Vitae (CV): A comprehensive resume detailing your production history, software proficiencies, and studio experience. Portfolio / Demo Reel: Direct links to your online portfolio and/or demo reel highlighting relevant sequence work. If your site is password-protected, please state the password clearly in your email body. Email Format Instructions Our sorting systems require precise subject lines to route your application to the correct hiring panel. Please send your email to jobs@cheersdogears.com and format your subject line exactly as follows: Subject Line: Storyboard_your name (e.g., Storyboard_JohnSmith) Crucial Dates Application Deadline: Friday, July 17th, at exactly 5:00 PM. Late submissions or incorrectly formatted subject lines will delay or prevent review.   Equal Opportunity Employer Note Cheers Dog Ears is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive, supportive environment for all employees. All employment decisions are based on business needs, job requirements, and individual qualifications.

Madrid Jobs : Compositing Artist at Illusorium Studios, 2026

Madrid Jobs Compositing Artist at Illusorium Studios, 2026 thumb

Illusorium Studios is expanding its finishing and post-production team in Spain. We are actively seeking talented, resourceful professionals tracking top-tier Madrid jobs to step into Compositing Artist roles at both Mid and Senior levels, specializing in 3D animation. Your core mission in this role is the ultimate realization of the project: assembling, balancing, and polishing the final shots into their absolute complete versions, directly defining the final visual and narrative impact of our stories. As a Mid/Senior Compositing Artist based in our Madrid studio, you are the final gateway for quality control. You will be trusted to safeguard the fragile equilibrium between high-end artistic quality, technical render efficiency, and grounded common sense. (That phrase sounds pleasant on paper, but when a complicated production deadline rolls around and multi-layered CG renders aren’t blending correctly, you quickly realize just how vital common sense truly is). Madrid Jobs. This is a highly collaborative, production-hardened role suited for an artist who is technically self-sufficient, naturally curious, and determined to lift the capabilities of the entire post-production group. If you are one of those people who simply cannot help but fix an element when you notice it can be done better, you will thrive within our ecosystem. Madrid jobs. Job Overview : Compositing Artist Job Detail Information Company Illusorium Studios Department Compositing & Finishing Department Role Compositing Artist (Mid to Senior Levels) Location Madrid, Spain (On-site / Studio-based) Employment Type Full-time, Temporary Contract Primary Software Foundry Nuke Language Requirement English (B2 level or higher) Industry Categories Madrid Jobs / Post-Production & VFX Reference Code CMP Company Overview At Illusorium Studios, we don’t just build pixels; we craft visual narratives driven by two uncompromising pillars: creative ambition and technical excellence. Operating as a high-performance visual effects and animation hub in the heart of Spain’s bustling capital, we provide a collaborative playground where artists gather to push the envelope of digital media. We don’t believe in cutting corners or coasting on “good enough.” Our studio is built for professionals who take profound pride in their craftsmanship and genuinely enjoy the process of doing things exceptionally well. We recognize that the ultimate success of an animation pipeline depends on the sanity, stability, and intelligence of the team operating it. That is why we purposefully design an environment that balances intense, high-end production with operational maturity. For professionals exploring premium Madrid jobs, Illusorium Studios offers a workplace culture that prioritizes professional judgment, an innate attention to detail, and a structured ability to solve complex production problems without escalating every creative bottleneck into a high-risk crisis. At Illusorium, your ideas are actively sought out. We value innovators who look at a broken pipeline, an unstable script, or a repetitive manual task and propose a systematic way to improve it for everyone. We want you to build a body of work here that you will proudly showcase the moment the project premieres globally. Madrid jobs. Key Responsibilities as Compositing Artist Your day-to-day contributions at Illusorium Studios will balance high-fidelity multi-pass compositing with optimization scripting and cross-departmental alignment, Madrid jobs: 1. Final Shot Composition & Element Integration 2. Script Optimization & Tool Maintenance 3. Upstream Department Collaboration Role Requirements We are searching for a technical and artistic professional who understands the unique cadences of a real-world, fast-moving production environment. Required Qualifications & Experience Essential Soft Skills What We Offer & Studio Culture Madrid Jobs : Compositing Artist at Illusorium Studios, 2026 Apply now See open roles Explore More Jobs

Spain Jobs : 3D Animator job at Illusorium Studios

Spain Jobs 3D Animator job at Illusorium Studios thumb

Spain jobs: Illusorium Studios is expanding its core character performance team in Madrid. We are actively seeking talented, resourceful 3D Animators at Mid and Senior levels to join our studio. Your core mission in this role will transcend basic keyframing; you are here to recreate complex human and creature emotions, translating them seamlessly into digital character movement that connects with an audience on a visceral level. As a Mid/Senior 3D Animator, you will be trusted to safeguard the fragile equilibrium between high-end artistic quality, computational efficiency, and grounded common sense. (That phrase sounds pleasant on paper, but when a complex delivery window approaches and character rigs behave unpredictably, you quickly realize just how vital common sense truly is). This is a highly collaborative, production-hardened role suited for an artist who is technically self-sufficient, naturally curious, and determined to lift the capabilities of the entire animation group. For professionals searching for premier Spain jobs in the entertainment sector, this position offers the chance to work closely with Animation Leads, Technical Directors, and supervisors to refine internal procedures and ensure data flows smoothly across the entire studio ecosystem. spain jobs. Job Overview : 3D Animator Job Detail Information Company Illusorium Studios Department 3D Animation Department Role 3D Animator (Mid to Senior Levels) Location Madrid, Madrid, Spain (On-site / Studio-based) Employment Type Full-time, Temporary Contract (with potential for extension) Primary Software Autodesk Maya Industry Categories Spain Jobs / VFX & Animation Production Reference Code ANIM3D Company Overview At Illusorium Studios, we don’t just build pixels; we craft visual narratives driven by two uncompromising pillars: creative ambition and technical excellence. Operating as a high-performance visual effects and animation hub in the heart of Spain’s booming creative industry, we provide a collaborative playground where artists gather to push the envelope of digital media. We don’t believe in cutting corners or coasting on “good enough.” Our studio is built for professionals who take profound pride in their craftsmanship and genuinely enjoy the process of doing things exceptionally well. spain jobs. We recognize that the ultimate success of an animation pipeline depends on the sanity, stability, and intelligence of the team operating it. That is why we purposefully design an environment that balances intense, high-end production with operational maturity. Within the landscape of Spain jobs, Illusorium Studios stands out as a workplace that prioritizes professional judgment, an innate attention to detail, and a structured ability to solve complex production problems without escalating every creative bottleneck into a high-risk crisis. At Illusorium, your ideas are actively sought out. We value innovators who look at a broken pipeline or a repetitive manual asset task and propose a systematic way to improve it for everyone. We want you to build a body of work here that you will proudly showcase the moment the project premieres globally. spain jobs. Key Responsibilities as 3D Animator Your day-to-day contributions at Illusorium Studios will balance high-fidelity character performance with pipeline troubleshooting and cross-departmental communication: 1. High-Fidelity Character & Object Animation 2. Pipeline Optimization & Tool Development 3. Cross-Departmental Troubleshooting Role Requirements We are searching for a technical and artistic professional who understands the unique cadences of a real-world, fast-moving production environment.spain jobs. Required Qualifications & Experience Essential Soft Skills What We Offer & Studio Culture Spain Jobs : 3D Animator job at Illusorium Studios Apply now See open roles Explore More Jobs

Singing Frog Studio hiring Production Coordinator, 2026

Singing Frog Studio hiring Production Coordinator, 2026

Singing Frog Studio, an established and innovative animation studio with over 15 years of experience producing 2D, 3D, and VR projects, is seeking an organized and proactive Production Coordinator for a hybrid position based out of Outremont, Quebec (with full remote options within the province). Reporting directly to the Production Management team and collaborating closely with departments like the compositing team, you will act as the crucial link between artists, supervisors, and management. Responsibilities include tracking project documentation, maintaining shot lists, setting artist targets, organizing meetings, and taking detailed notes. The ideal candidate has a minimum of 2 years of coordination experience in 3D animation or VFX, is highly proficient in ShotGrid and Excel, and possesses strong communication and risk-mitigation skills to ensure deadlines are met seamlessly. Job Overview : Production Coordinator Job Attribute Details Position Production Coordinator / Coordinateur(trice) de Production Studio Singing Frog Studio (15+ years in 2D, 3D, and VR) Location Outremont, Quebec, Canada Work Model Hybrid / Full Remote (Must reside within the province of Quebec) Department Production (Collaborating heavily with Compositing/Artists) Experience Level Mid-level (Minimum 2 years in 3D Animation or VFX production) Core Software ShotGrid & MS Excel (Required), FTrack (Asset) Core Function Shot tracking, meeting organization, schedule management, artist advocacy About Singing Frog Studio For over 15 years, Singing Frog Studio has been masterfully guiding projects through every stage of production. From captivating feature films to compelling animated series, our portfolio spans 2D, 3D, and immersive Virtual Reality (VR) platforms. We are a dynamic, innovative, and deeply passionate animation studio dedicated to bringing stories to life through breathtaking visuals and narratives that resonate globally. At Singing Frog, we don’t just follow industry standards—we actively push the boundaries of what animation can achieve. Our team thrives on a culture of open collaboration, boundless creativity, and an unyielding commitment to high-quality craftsmanship. The Role: Production Coordinator We are seeking an organized, proactive, and detail-oriented Production Coordinator to join our Production department. Reporting directly to the Production Management team and collaborating closely with our departments (such as the compositing team), you will act as the vital connective tissue between management, supervisors, and artists. Your primary focus will be keeping schedules on track, ensuring clear communication, and removing roadblocks so our creative teams can thrive. This position offers a flexible Hybrid work model. You can collaborate with us directly from our studio space in Outremont, Quebec, or work entirely remotely from anywhere within the province of Quebec, Canada. Key Responsibilities 1. Project Tracking & Documentation 2. Schedule Coordination & Goal Setting 3. Communication & Problem Solving Skills & Qualifications Experience & Tool Proficiency Soft Skills & Adaptability How to Apply 1. Prepare Your Application Materials 2. Submit Your Application Singing Frog Studio typically manages its recruitment through direct email or professional networks. You can submit your application via the following channels: Singing Frog Studio hiring Production Coordinator, 2026 Apply now See open roles Explore More Jobs