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Amsterdam Jobs : 3D Character Combat Designer, Guerrilla Games

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Amsterdam jobs : Senior Character Combat Designer Company Guerrilla Games (A PlayStation Studios First-Party Studio) Job Title Senior Character Combat Designer Location Amsterdam, Netherlands (On-site / Hybrid eligible) Department Game Design / Combat Systems Employment Type Full-time Experience Level Senior (AAA Experience Required) Core Specialization Melee & Ranged Combat Systems, Playable Character Abilities Key Tools Visual Scripting (Blueprints / Node Graphs), Animation State Machines Relocation Support Full Visa, Immigration, and Relocation Assistance Available Executive Summary :: Guerrilla Games is seeking an exceptional, highly motivated Senior Character Combat Designer to join our world-class development team. Standing out among premium Amsterdam jobs, this position offers a rare opportunity to shape the future of interactive entertainment. In this role, you will be a visionary force behind our gameplay experience, taking ownership of the design, iteration, and execution of central playable characters from our studio in the vibrant heart of the Netherlands. Your primary mission will be to engineer combat experiences that are deeply engaging, responsive, and unforgettable. This position requires a rare blend of artistic sensibility and technical rigor—a designer who possesses a granular understanding of input timing, animation blending, frame data, and spatial mechanics, while keeping a macroscopic view of player psychology, accessibility, and cooperative dynamics.Amsterdam Jobs If you are a seasoned designer who thrives in a collaborative, multi-disciplinary environment and possesses a proven track record of shipping acclaimed combat systems, Guerrilla offers a premier choice among Amsterdam jobs where your craft can truly shine. Amsterdam jobs. Core Vision & Strategic Objectives At Guerrilla Games, we believe that exceptional combat is not merely a sequence of button presses; it is a fluid dialogue between the player and the virtual world. The Senior Character Combat Designer stands at the intersection of core mechanics and player expression. Among premier Amsterdam jobs in the gaming sector, this role offers an unparalleled opportunity to architect heroic archetypes and versatile systems. You will cater to a wide spectrum of players—from casual enthusiasts who appreciate cinematic spectacle, to hardcore tacticians who demand frame-perfect execution and deep mechanical synergy. Your work will directly define the “game feel” of our next major project, making this one of the most impactful Amsterdam jobs for creative gameplay innovators. You will breathe life into concept art and narrative briefs, translating abstract character personas into tactile, mechanical realities. This requires a profound appreciation for how visual effects (VFX), audio cues (SFX), controller haptics, and animation data converge to create the sensation of impact, weight, momentum, and power. Key Responsibilities As a senior Combat Designer leader within the design department, your day-to-day responsibilities will span across creative ideation, technical execution, cross-departmental collaboration, and data-driven optimization: 1. Mechanical Conceptualization & Ability Design 2. Cross-Disciplinary Development & Implementation 3. Telemetry, Analytics, and Iteration Candidate Profile: Who You Are Guerrilla Games is looking for a designer who pairs a deep, intuitive passion for action games with the technical literacy required to build them inside a complex modern engine. Professional Experience & Proven Expertise Technical & Systems Proficiency Communication & Cultural Alignment Location, Benefits & Studio Environment Living and Working in Amsterdam This position is based on-site at our state-of-the-art studio in the historic center of Amsterdam, Netherlands. Known for its exceptional quality of life, open culture, and progressive infrastructure, Amsterdam provides a vibrant backdrop for creative professionals seeking top-tier Amsterdam jobs. Relocation and Immigration Support We welcome global talent. For qualified international candidates, Guerrilla provides comprehensive relocation support, including: Hybrid Work Models While Guerrilla Games believe that the spontaneous collaboration of an on-site studio environment is vital for crafting AAA combat games, we champion a modern work-life balance. Depending on your role’s specific requirements, Guerrilla offers flexible hybrid work arrangements, permitting team members to work from home one or more days per week. About Guerrilla & Sony Interactive Entertainment At Guerrilla Games, diversity fuels innovation. We are convinced that a studio comprised of varied backgrounds, cultures, life experiences, and perspectives is our ultimate superpower. It allows us to create rich, universally resonant worlds that captivate audiences worldwide. As an equal opportunity employer, we actively foster an inclusive, empowering ecosystem where merit, passion, and unique perspectives are celebrated. Please Note: Sony Interactive Entertainment conducts comprehensive background checks (which may include criminal record verifications depending on local jurisdiction and role requirements) at the official offer stage. All personal data collected during this process is managed strictly in accordance with our Candidate Privacy Notice. Amsterdam Jobs : 3D Character Combat Designer, Guerrilla Games Apply now See open roles Explore More VFX jobs

Guerrilla Games – Sound Design Intern (Tech Audio), 2026

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Guerrilla Games, the world-renowned developer behind the breathtaking Horizon series and the iconic Killzone franchise, is opening its doors for a highly motivated and technically curious Sound Design Intern to join our specialized Tech Audio team. Located in the vibrant heart of Amsterdam, this internship is an invitation to step behind the curtain of AAA game audio and help us define the sonic landscapes of the future. At Guerrilla Games, we don’t just “add sound” to games; we build living, breathing acoustic ecosystems. Our Tech Audio team is the bridge between creative sound design and the cutting-edge engineering of our proprietary Decima Engine. This is a role for the “thinker-creators”—those who are as fascinated by the logic of a sound system as they are by the sound itself. Executive Summary of the Role: Sound Design Intern Category Details Company Name Guerrilla Games (A Sony Interactive Entertainment Studio) Job Title Sound Design Intern (Tech Audio focus) Location Amsterdam, Netherlands (In-studio presence required) Job Type Full-time Internship Monthly Stipend €400 – €700 (Standard Dutch Stagevergoeding) Start Date September 1st, 2026 Application Deadline April 24th, 2026 Key Technologies Decima Engine, Python, C++, Max/MSP, Pure Data The Mission: Sound Design Intern The Tech Audio team at Guerrilla is a vital, multidisciplinary unit that collaborates across the entire studio. We work hand-in-hand with Sound Designers, Composers, and Dialogue Editors, as well as Gameplay Programmers and Engine Architects. Our goal is simple but ambitious: to create the best-sounding game possible while maximizing technical efficiency. We focus on: As an intern, you will be embedded directly within this team, contributing to the development of our world-class audio technology using the Decima Engine. What You Will Do: Creative Engineering This Sound Design internship is designed to be a balance of creative exploration and technical implementation. You will be given the mentorship and the tools to make a tangible impact on our projects. 1. Implementing Sound Logic You will use the Decima Engine to implement complex sound logic. This goes beyond simple “triggering”—it involves creating procedural audio behaviors, managing spatialization, and ensuring that audio assets respond to real-time game data (such as materials, distance, and environmental physics). 2. System Design and Maintenance A significant part of your role will be designing and implementing systems that support specific game features. Whether it’s a dynamic footstep system, environmental reverb zones, or complex weapon acoustics, you will learn how to build robust systems that can scale across a massive open world. 3. Collaboration and Observation You will spend time observing and learning from experienced colleagues across our different audio sub-teams. This provides a holistic view of the audio pipeline, from the first foley recording to the final mix. You’ll see how creative intent is translated into technical requirements. 4. R&D and Exploration Guerrilla is a place of innovation. You will be encouraged to explore both the creative and technical aspects of game audio technology. You might spend time experimenting with DSP tools or scripting new utilities to help the sound design team work more efficiently. Who You Are: The Hybrid Audio Expert Guerrilla Games looking for a candidate who lives at the intersection of music/sound and technology. You should be someone who isn’t satisfied with a static sound file—you want to know how to make it live inside a digital world. Mandatory Requirements as Sound Design Intern: Your Technical & Creative Profile: Guerrilla Games is more than a studio; it is a community of world-class innovators. By joining our Tech Audio team, you are positioning yourself at the vanguard of the industry. A Note on Inclusion & Background Checks Guerrilla Games is an equal opportunity employer. We encourage everyone to respond, as we consider all candidates on the basis of their merit and unique strengths. Please note that Sony Interactive Entertainment conducts background checks at the offer stage (which may include criminal background checks for some roles) and will process personal information to support these checks. Guerrilla Games – Sound Design Intern (Tech Audio) Apply now See open roles Explore More VFX Jobs

Rigging Intern at Guerrilla Games, 2026

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Guerrilla Games, a cornerstone of Sony Interactive Entertainment’s Worldwide Studios, is currently seeking a highly motivated and technically proficient Rigging Intern to join our elite Animation Tech team in Amsterdam. This is not just a learning opportunity; it is an invitation to integrate yourself into the production pipeline of one of the world’s most technologically advanced game developers. As a Rigging Intern at Guerrilla Games, you will be at the intersection of art and engineering, helping to build the invisible systems that allow our characters to express emotion, move with realistic weight, and interact seamlessly with our lush, open-world environments. If you are a student looking to bridge the gap between academic theory and AAA production reality, this is the definitive place to start your career. Position Overview & Compensation: Rigging Intern Category Details Company Name Guerrilla Games (Sony Interactive Entertainment) Job Title Rigging Intern Location Amsterdam, Netherlands (Heart of the City) Monthly Stipend €400 – €700 (Competitive Dutch Stagevergoeding) Job Type Full-time Internship (On-site) Primary Keyword Rigging Intern and Guerrilla Games Start Date September 1st, 2026 Application Deadline April 24th, 2026 The Animation Tech Team at Guerrilla Games is a multidisciplinary group responsible for the character skeletons, muscle systems, facial rigs, and deformation tools that define our studio’s signature look. As a Rigging Intern at Guerrilla Games, you will be mentored by industry veterans who have pioneered new techniques in real-time character fidelity. Our team operates as a bridge. We take the high-fidelity sculpts from the character artists and transform them into functional, intuitive puppets for our animators. This requires a deep understanding of anatomy, a mastery of 3D math, and an advanced proficiency in coding—specifically Python. What You Will Do: Impact and Innovation We believe that the best way to learn is by doing. As a Rigging Intern at Guerrilla Games, your responsibilities will evolve as you grow, but your core focus will include: 1. Developing with Python-Based Systems The modern rigging pipeline at Guerrilla is heavily automated. You will work within our custom, in-house developed Python rigging framework. You will learn how to write modular code that can generate complex rigs for a variety of creatures, humans, and mechanical entities, ensuring consistency and efficiency across the entire production. 2. Production Asset Creation You won’t just be working on “toy” projects. Under the guidance of our senior staff, you will have the opportunity to produce rig assets for our upcoming, unannounced releases. Whether it is a mechanical prop, a secondary character, or a complex piece of environment art, your work will be part of the actual game development cycle. 3. Tooling and Pipeline Optimization Efficiency is key in AAA development. You will be tasked with identifying bottlenecks in the rigging or animation workflow and creating Python-based tools to solve them. This might include custom Maya UIs, automated skinning utilities, or data validation scripts that ensure our assets are engine-ready. 4. Proprietary Engine Integration Guerrilla is home to the Decima Engine. You will learn how rigging data is processed and optimized for real-time performance. This includes understanding the constraints of a game engine, such as joint counts, draw calls, and how to maintain visual quality while ensuring the game runs at a smooth frame rate. Who You Are: Qualifications and Mindset To be successful as a Rigging Intern at Guerrilla Games, you must possess a unique blend of technical logic and artistic intuition. We are looking for candidates who are “obsessed with the how”—those who want to know exactly how a shoulder deforms or how a script can save five hours of manual labor. The Essentials: The “Guerrilla” Mindset: Choosing to be a Rigging Intern at Guerrilla Games means choosing a path of excellence. We offer an inclusive, high-energy environment where your voice is heard. Legal and Diversity Information Guerrilla Games is an equal opportunity employer. We embrace diversity and are committed to creating an inclusive environment for all employees. Please note that Sony Interactive Entertainment conducts background checks at the offer stage. You must be 18 years or older and have a valid permit to work/intern in the Netherlands. Rigging Intern at Guerrilla Games, 2026 Apply now See open roles Explore More Layout Jobs

Guerrilla Games | Online Tech Programmer Intern, 2026

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Guerrilla Games, a premier first-party studio for Sony Interactive Entertainment, is looking for a driven, analytically-minded Online Tech Programmer Intern to join our Online Services team in the heart of Amsterdam. This role is a deep dive into the engine room of modern AAA gaming—where high-performance networking meets cloud-scale architecture. If you are passionate about distributed systems, low-latency delivery, and the invisible infrastructure that makes global multiplayer experiences possible, this is your chance to learn from the best in the industry. Job Overview: Online Tech Programmer Intern Category Details Company Name Guerrilla Games (A Sony Interactive Entertainment Studio) Job Title Online Tech Programmer Intern Location Amsterdam, Netherlands (In-studio presence required) Job Type Internship (Full-time) Estimated Stipend €400 – €700 per month (Standard Dutch Stagevergoeding) Application Deadline April 24th, 2026 Start Date September 1st, 2026 Tech Stack Java 21/25, Spring Boot, Kubernetes, AWS, Go, PostgreSQL The Studio: Engineering the Horizon At Guerrilla, we are famous for technical excellence. Whether it is the breathtaking visual fidelity of our proprietary Decima engine or the complex systems governing our machine ecosystems, we push hardware to its absolute limit. However, the modern gaming landscape requires more than just local performance; it requires a robust, “always-on” online infrastructure that can handle millions of concurrent players with zero downtime. Our Online Services team is the backbone of this effort. We build the systems that connect players to our worlds and to each other. As an intern, you won’t just be writing scripts; you will be helping build the future of PlayStation’s connected experiences. Our Online Service Team & Technology The Online Services team at Guerrilla is a multidisciplinary group of engineers focused on reliability, maintainability, and extreme performance. We don’t just “make things work”—we make them scale. The Mission We deliver the networking and replication layers for both game clients and servers. This includes: The Modern Tech Stack During your internship, you will be working with a cutting-edge, industry-standard stack: This internship is designed to move you from academic theory to production-level reality. You will receive dedicated mentorship from senior engineers and work on projects that have a direct impact on our live services. 1. Tooling and Automation You will assist in building internal dynamic configuration management tools. These tools allow our live services to adapt in real-time without requiring a full redeploy, which is critical for maintaining a “zero downtime” environment. 2. Full-Stack Exposure While the focus is on the backend, you will have the opportunity to broaden your horizons by working across frontend interfaces and cloud infrastructure. You’ll see how a change in the database propagates through the service layer and eventually impacts the player’s experience. 3. Resilience and Monitoring In a AAA environment, “it works” isn’t enough. You will learn to implement instrumentation for monitoring and logging. You’ll help track the health and availability of our services, ensuring that we catch potential issues before they ever affect a player. 4. Collaborative Development You will participate in the full Software Development Lifecycle (SDLC). This includes requirement gathering with internal stakeholders, technical design discussions, and—most importantly—rigorous code reviews. You will learn how to write code that isn’t just functional, but clean, documented, and maintainable by a large team. 5. Infrastructure Mastery By collaborating with the Online Infrastructure team, you will get a “look under the hood” at Kubernetes and scalability best practices. You’ll understand how to containerize applications and manage them at scale in the cloud. Who You Are: Qualifications and Mentality We aren’t looking for a finished expert; we are looking for a high-potential engineer with a rock-solid foundation. Required Background Technical Curiosity Mindset and Soft Skills Logistics and Requirements To ensure a successful internship, please confirm you meet the following: Guerrilla is more than just a place to work; it is a place to innovate. We believe that a diverse team leads to better games. We offer: Guerrilla Games | Online Tech Programmer Intern Apply now See open roles Explore More VFX Jobs

Guerrilla Games | Cinematics 3D Animation Intern

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Guerrilla Games, a premier first-party studio for Sony Interactive Entertainment, is looking for a passionate, driven, and artistically-inclined Cinematics Animation Intern to join our world-class team in the heart of Amsterdam. This role is a bridge between academic learning and professional mastery, designed for individuals who live and breathe visual storytelling and want to see their work come to life in the next generation of AAA gaming. Job Overview: Cinematics Animation Intern Category Details Company Name Guerrilla Games (A Sony Interactive Entertainment Studio) Job Title Cinematics Animation Intern Location Amsterdam, Netherlands (In-studio presence required) Job Type Internship (Full-time hours preferred) Salary Range Competitive Internship Stipend (Varies by educational level/local regulations) Application Deadline April 24th, 2026 Primary Tools Autodesk Maya, Proprietary/Real-time Game Engines (Decima/Unreal) Duration Typically 5–6 months (Subject to university requirements) The Studio: Creating the Impossible At Guerrilla Games, we are known for pushing the boundaries of what is possible in real-time rendering and narrative depth. From the lush, machine-stalked wilds of the Horizon series to the gritty corridors of Killzone, our studio thrives on innovation. Our Cinematics Team is at the epicenter of this mission. We don’t just make “cutscenes”; we build immersive, emotionally resonant experiences that blur the line between cinema and gameplay. As an Animation intern, you won’t just be a spectator. You will be integrated into a multidisciplinary environment where artists, engineers, and writers collaborate to craft the future of interactive entertainment. What You Will Do: A Journey of Development This internship is meticulously structured to prioritize your growth and learning. You are not here to fetch coffee; you are here to learn how to weave digital magic. Your journey will include: 1. Observational Learning and Mentorship You will be paired with seasoned animators and cinematic artists. By shadowing these industry leaders, you will witness the nuances of professional workflows—from how a shot is initially blocked out to the final polish that makes a character’s emotion feel hauntingly real. 2. Multidisciplinary Exposure The Cinematics Team is a broad church. You will gain hands-on insight into several key sub-disciplines: 3. Real-World Pipeline Experience You will follow the lifecycle of a cinematic sequence from its inception in the Narrative department through to its final implementation. This provides a holistic view of “The Big Picture,” helping you understand why certain creative choices are made based on technical constraints or storytelling needs. 4. Professional Feedback Loops Participate in “dailies” and review sessions. You will learn the art of giving and receiving constructive criticism—a vital skill in any AAA studio. You’ll see how high-level quality standards are maintained and how the team iterates toward perfection. 5. Guided Projects and Skill Development Under the guidance of your mentor, you will work on specific learning assignments or personal projects designed to bolster your portfolio. These tasks will be tailored to bridge the gap between your current skill set and the requirements of a Junior Cinematic Animator. Who You Are: Qualifications and Mindset Guerrilla Games is looking for a “Diamond in the Rough”—someone with a strong foundational skill set and an insatiable hunger to learn. Academic and Professional Background Technical Skills Soft Skills and Traits While not strictly required, we are particularly interested in candidates who possess: Located in the cultural heart of Amsterdam, our studio offers a vibrant, international atmosphere. We believe that diversity of thought leads to better games. “At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.” What Guerrilla Games offer our interns: Important Details & Requirements as Animation Intern Before applying, please ensure you meet the following criteria: A Note on Our Philosophy Guerrilla Games is an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. We encourage everyone to apply; we are looking for merit, unique strengths, and the fresh perspectives you will bring to our team. Guerrilla Games | Cinematics Animation Intern Apply now See open roles Explore Animation Jobs

3D Animation Intern at Guerrilla Games, Amsterdam

3D Animation Intern at Guerrilla Games, Amsterdam

Guerrilla Games, a premier first-party studio for Sony Interactive Entertainment, is looking for the next generation of creative talent to join our world-class animation team in Amsterdam. This is not just a learning opportunity; it is an invitation to contribute to the legacy of franchises like Horizon and Killzone. Below is the comprehensive breakdown of the role, the expectations, and the environment you will be joining. Job Overview: Animation Intern Category Details Company Name Guerrilla Games (A Sony Interactive Entertainment Studio) Job Title Animation Intern Location Amsterdam, Netherlands (In-Studio / On-Site) Job Type Internship (Educational Placement) Salary / Allowance Competitive Dutch Internship Stipend (Standard SIE Netherlands rates apply) Start Date September 1st, 2026 Application Deadline April 24th, 2026 Duration Typically 5–6 months (aligned with academic semesters) The Guerrilla Vision At Guerrilla Games, we don’t just make games; we build living, breathing ecosystems. Our studio is a melting pot of storytellers, engineers, and visionaries who push the envelope of what is possible in interactive entertainment. Based in the heart of Amsterdam, our studio culture is built on the pillars of innovation, collaboration, and craftsmanship. As an Animation Intern, you are stepping into a AAA production environment. This means you will be working with high-fidelity character models, complex rigs, and a proprietary engine that demands both artistic flair and technical precision. We believe that animation is the soul of the player experience—it is the bridge between a static model and a character the player truly cares about. Your time at Guerrilla Games will be structured to provide a 360-degree view of the animation pipeline. You will not be sidelined with “busy work”; instead, you will be integrated into the workflow of our core teams. 1. Production Contribution You will assist in the creation of high-quality animations for various in-game assets. This includes: 2. Technical Implementation Great animation only matters if it looks good in the game. You will learn the “under the hood” mechanics of game development: 3. Cross-Disciplinary Collaboration Animation does not exist in a vacuum. During your internship, you will interact with: 4. Professional Development A core goal of this internship is your growth. You will be paired with a Senior Mentor who will provide: Guerrilla Games is looking for students who are “half artist, half scientist.” You should have a deep love for the way things move in the real world and a burning desire to translate that into digital spaces. Required Qualifications as Animation Intern Soft Skills The Work Environment: Life in Amsterdam Guerrilla Games studio is located in the vibrant center of Amsterdam. Working here means more than just a desk in an office; it’s an experience. Application Process & Requirements as Animation Intern To be considered for the 2026 cohort, your application must be thorough and professional. We receive a high volume of interest, so your materials should reflect your best work. 1. Portfolio/Demo Reel (Crucial) Your reel should demonstrate your understanding of body mechanics, weight, and acting. We prefer quality over quantity. Please include: 2. Documentation 3. Deadline All applications must be submitted by April 24th, 2026. Early applications are encouraged as we review candidates on a rolling basis. Why Choose Guerrilla? Choosing where to do your internship is one of the most important decisions of your early career. At Guerrilla, you aren’t just an “intern”—you are a Guerrilla. You will be treated as a peer, given real responsibility, and provided with the tools to succeed in one of the most competitive industries in the world. If you want to see your name in the credits of a blockbuster title and learn from the masters of the craft, we want to see your portfolio. Animation Intern at Guerrilla Games, Amsterdam Apply now See open roles Explore More Latest Intern Jobs

Animation job Senior Gameplay Character Animator at Guerrilla

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Job Overview Animation job at Guerrilla :: Feature Details Company Name Guerrilla (A Sony Interactive Entertainment Studio) Job Title Senior Gameplay Character Animator Location Amsterdam, Netherlands (In-studio with Relocation Support) Employment Type Full-time, Permanent Estimated Salary Range €75,000 – €105,000 (Based on experience & seniority) Core Software Autodesk Maya, Proprietary Game Engines Primary Focus Stylized, Hand-Keyed Action Animation Experience Required 7+ Years in Professional Game Animation Benefits Relocation/Immigration Assistance, SIE Benefits Package The Guerrilla Animation Job Experience When you accept an animation job at Guerrilla, you aren’t just joining a production line; you are becoming part of a legacy of visual excellence. Our Gameplay Animation Team is a specialized unit focused on the intersection of player feel and aesthetic beauty. We believe that gameplay is a conversation between the player and the character, and animation is the language they use to communicate. The Mission: Stylized Excellence The industry often leans toward hyper-realism, but at Guerrilla, we are currently focusing on a project that demands a highly skilled, stylized approach. This means we need animators who understand the “exaggerated reality” of classic animation principles—squash, stretch, and clear silhouettes—and can translate them into a modern, 3D gameplay environment. This animation job is perfect for those who find joy in the “keyframe” approach, where every frame is a deliberate artistic choice. Collaborative Ecosystem No animator is an island. At Guerrilla, you will work in tight-knit “Strike Teams.” Your daily collaborators will include: Technical Animators: Who provide the rigs and tools to make your artistic visions possible. Combat Designers: Who define the “why” and “when” of a movement, while you define the “how.” VFX Artists: Who add the elemental flair that punctuates your keyframes. Direction: To ensure every movement aligns with the overarching narrative and tonal goals of the project. Deep Dive: What You Will Do This animation job carries significant weight and responsibility. As a Senior Animator, your influence will be felt across the entire project. 1. High-Impact Content Creation You will be responsible for creating compelling, entertaining, and visually striking hand-keyed gameplay animations. This isn’t limited to a single category; you will touch every facet of the character’s life: Locomotion: Making walking, running, and pivoting feel like an extension of the character’s personality. Combat: Crafting the weight behind a swing and the visceral reaction of a hit. Traversal: Ensuring that jumping, climbing, and sliding feel fluid and responsive to player input. Interactive Cinematics: Bridging the gap between player-controlled moments and storytelling beats. 2. Personality through Motion We don’t just want characters that move; we want characters that live. You will develop stylized animations that portray a wide range of personalities. Whether a character is cowardly, heroic, lumbering, or lightning-fast, their personality should be evident even if they are just standing still in an idle pose. 3. Full Lifecycle Ownership In this animation job, you aren’t just a “task-doer.” You are an owner. You will guide your animations from the initial concept and block-out phase to final in-game integration. This involves constant iteration based on feedback from peers and leads to ensure the highest possible quality. 4. Mentorship and Team Growth As a Senior at Guerrilla, part of your legacy will be the growth of those around you. You will mentor and inspire the wider animation team, sharing your years of “tribal knowledge” about hand-keying and gameplay systems to help junior and mid-level animators elevate their craft. Who You Are: Qualifications and Skills Securing a high-level animation job at a studio like Guerrilla requires a specific pedigree of experience and a passion for the medium. The Professional Foundation Experience: You possess 7+ years of relevant experience in the game industry. You have seen projects through from pre-production to ship. The Keyframe Master: Your portfolio is built on a foundation of hand-keyed work. You can demonstrate an elite understanding of timing, spacing, and weight without relying on motion capture data. Technical Prowess: You are proficient in Maya and have a proven track record of integrating your work into game engines. You understand how animation networks (state machines) function and how to troubleshoot them. The Creative Mindset Responsive Design: You understand that in an animation job focused on gameplay, “snappiness” is king. You know how to make a character feel responsive to a button press without sacrificing the beauty of the motion. Communication: You are an effective communicator who can explain complex animation concepts to non-animators, such as programmers or producers. Proactivity: You don’t wait to be told what is broken. You seek out ways to improve the character’s “game feel” and take the initiative to implement those changes. The “Plusses”: Setting Yourself Apart While the core requirements are vital, we are particularly interested in candidates who bring: Action/Combat Background: Experience specifically in third-person action titles. Pipeline Knowledge: Familiarity with industry-standard tools like JIRA, ShotGrid, and Perforce. Diverse Perspectives: Guerrilla is an equal-opportunity employer. We believe that a team with varied backgrounds produces more creative and resonant games. Your unique life experience is a value-add to our culture. Life in Amsterdam and at Guerrilla Taking an animation job at Guerrilla means relocating to one of the world’s most beautiful and walkable cities. Relocation and Support We understand that moving is a major life event. To support the right candidate, Guerrilla offers: Visa Sponsorship: We handle the legal paperwork to get you and your family to the Netherlands. Relocation Package: Financial and logistical assistance to help you settle into your new home. Dutch Culture: Amsterdam is a global hub with excellent healthcare, education, and a work-life balance that is the envy of the industry. The Sony Advantage As a first-party Sony studio, we offer the stability and benefits of a global giant while maintaining the creative soul of an independent developer. You will have access to cutting-edge proprietary technology and a network of sister studios (like Naughty Dog, Santa Monica Studio, and Insomniac) to exchange knowledge and techniques. How to Apply If you are ready to claim this animation job as your own, we want … Read more