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Amsterdam Jobs : 3D Character Combat Designer, Guerrilla Games

Amsterdam Jobs 3D Character Combat Designer, Guerrilla Games thumb

Amsterdam jobs : Senior Character Combat Designer Company Guerrilla Games (A PlayStation Studios First-Party Studio) Job Title Senior Character Combat Designer Location Amsterdam, Netherlands (On-site / Hybrid eligible) Department Game Design / Combat Systems Employment Type Full-time Experience Level Senior (AAA Experience Required) Core Specialization Melee & Ranged Combat Systems, Playable Character Abilities Key Tools Visual Scripting (Blueprints / Node Graphs), Animation State Machines Relocation Support Full Visa, Immigration, and Relocation Assistance Available Executive Summary :: Guerrilla Games is seeking an exceptional, highly motivated Senior Character Combat Designer to join our world-class development team. Standing out among premium Amsterdam jobs, this position offers a rare opportunity to shape the future of interactive entertainment. In this role, you will be a visionary force behind our gameplay experience, taking ownership of the design, iteration, and execution of central playable characters from our studio in the vibrant heart of the Netherlands. Your primary mission will be to engineer combat experiences that are deeply engaging, responsive, and unforgettable. This position requires a rare blend of artistic sensibility and technical rigor—a designer who possesses a granular understanding of input timing, animation blending, frame data, and spatial mechanics, while keeping a macroscopic view of player psychology, accessibility, and cooperative dynamics.Amsterdam Jobs If you are a seasoned designer who thrives in a collaborative, multi-disciplinary environment and possesses a proven track record of shipping acclaimed combat systems, Guerrilla offers a premier choice among Amsterdam jobs where your craft can truly shine. Amsterdam jobs. Core Vision & Strategic Objectives At Guerrilla Games, we believe that exceptional combat is not merely a sequence of button presses; it is a fluid dialogue between the player and the virtual world. The Senior Character Combat Designer stands at the intersection of core mechanics and player expression. Among premier Amsterdam jobs in the gaming sector, this role offers an unparalleled opportunity to architect heroic archetypes and versatile systems. You will cater to a wide spectrum of players—from casual enthusiasts who appreciate cinematic spectacle, to hardcore tacticians who demand frame-perfect execution and deep mechanical synergy. Your work will directly define the “game feel” of our next major project, making this one of the most impactful Amsterdam jobs for creative gameplay innovators. You will breathe life into concept art and narrative briefs, translating abstract character personas into tactile, mechanical realities. This requires a profound appreciation for how visual effects (VFX), audio cues (SFX), controller haptics, and animation data converge to create the sensation of impact, weight, momentum, and power. Key Responsibilities As a senior Combat Designer leader within the design department, your day-to-day responsibilities will span across creative ideation, technical execution, cross-departmental collaboration, and data-driven optimization: 1. Mechanical Conceptualization & Ability Design 2. Cross-Disciplinary Development & Implementation 3. Telemetry, Analytics, and Iteration Candidate Profile: Who You Are Guerrilla Games is looking for a designer who pairs a deep, intuitive passion for action games with the technical literacy required to build them inside a complex modern engine. Professional Experience & Proven Expertise Technical & Systems Proficiency Communication & Cultural Alignment Location, Benefits & Studio Environment Living and Working in Amsterdam This position is based on-site at our state-of-the-art studio in the historic center of Amsterdam, Netherlands. Known for its exceptional quality of life, open culture, and progressive infrastructure, Amsterdam provides a vibrant backdrop for creative professionals seeking top-tier Amsterdam jobs. Relocation and Immigration Support We welcome global talent. For qualified international candidates, Guerrilla provides comprehensive relocation support, including: Hybrid Work Models While Guerrilla Games believe that the spontaneous collaboration of an on-site studio environment is vital for crafting AAA combat games, we champion a modern work-life balance. Depending on your role’s specific requirements, Guerrilla offers flexible hybrid work arrangements, permitting team members to work from home one or more days per week. About Guerrilla & Sony Interactive Entertainment At Guerrilla Games, diversity fuels innovation. We are convinced that a studio comprised of varied backgrounds, cultures, life experiences, and perspectives is our ultimate superpower. It allows us to create rich, universally resonant worlds that captivate audiences worldwide. As an equal opportunity employer, we actively foster an inclusive, empowering ecosystem where merit, passion, and unique perspectives are celebrated. Please Note: Sony Interactive Entertainment conducts comprehensive background checks (which may include criminal record verifications depending on local jurisdiction and role requirements) at the official offer stage. All personal data collected during this process is managed strictly in accordance with our Candidate Privacy Notice. Amsterdam Jobs : 3D Character Combat Designer, Guerrilla Games Apply now See open roles Explore More VFX jobs

Guerrilla Games – Sound Design Intern (Tech Audio), 2026

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Guerrilla Games, the world-renowned developer behind the breathtaking Horizon series and the iconic Killzone franchise, is opening its doors for a highly motivated and technically curious Sound Design Intern to join our specialized Tech Audio team. Located in the vibrant heart of Amsterdam, this internship is an invitation to step behind the curtain of AAA game audio and help us define the sonic landscapes of the future. At Guerrilla Games, we don’t just “add sound” to games; we build living, breathing acoustic ecosystems. Our Tech Audio team is the bridge between creative sound design and the cutting-edge engineering of our proprietary Decima Engine. This is a role for the “thinker-creators”—those who are as fascinated by the logic of a sound system as they are by the sound itself. Executive Summary of the Role: Sound Design Intern Category Details Company Name Guerrilla Games (A Sony Interactive Entertainment Studio) Job Title Sound Design Intern (Tech Audio focus) Location Amsterdam, Netherlands (In-studio presence required) Job Type Full-time Internship Monthly Stipend €400 – €700 (Standard Dutch Stagevergoeding) Start Date September 1st, 2026 Application Deadline April 24th, 2026 Key Technologies Decima Engine, Python, C++, Max/MSP, Pure Data The Mission: Sound Design Intern The Tech Audio team at Guerrilla is a vital, multidisciplinary unit that collaborates across the entire studio. We work hand-in-hand with Sound Designers, Composers, and Dialogue Editors, as well as Gameplay Programmers and Engine Architects. Our goal is simple but ambitious: to create the best-sounding game possible while maximizing technical efficiency. We focus on: As an intern, you will be embedded directly within this team, contributing to the development of our world-class audio technology using the Decima Engine. What You Will Do: Creative Engineering This Sound Design internship is designed to be a balance of creative exploration and technical implementation. You will be given the mentorship and the tools to make a tangible impact on our projects. 1. Implementing Sound Logic You will use the Decima Engine to implement complex sound logic. This goes beyond simple “triggering”—it involves creating procedural audio behaviors, managing spatialization, and ensuring that audio assets respond to real-time game data (such as materials, distance, and environmental physics). 2. System Design and Maintenance A significant part of your role will be designing and implementing systems that support specific game features. Whether it’s a dynamic footstep system, environmental reverb zones, or complex weapon acoustics, you will learn how to build robust systems that can scale across a massive open world. 3. Collaboration and Observation You will spend time observing and learning from experienced colleagues across our different audio sub-teams. This provides a holistic view of the audio pipeline, from the first foley recording to the final mix. You’ll see how creative intent is translated into technical requirements. 4. R&D and Exploration Guerrilla is a place of innovation. You will be encouraged to explore both the creative and technical aspects of game audio technology. You might spend time experimenting with DSP tools or scripting new utilities to help the sound design team work more efficiently. Who You Are: The Hybrid Audio Expert Guerrilla Games looking for a candidate who lives at the intersection of music/sound and technology. You should be someone who isn’t satisfied with a static sound file—you want to know how to make it live inside a digital world. Mandatory Requirements as Sound Design Intern: Your Technical & Creative Profile: Guerrilla Games is more than a studio; it is a community of world-class innovators. By joining our Tech Audio team, you are positioning yourself at the vanguard of the industry. A Note on Inclusion & Background Checks Guerrilla Games is an equal opportunity employer. We encourage everyone to respond, as we consider all candidates on the basis of their merit and unique strengths. Please note that Sony Interactive Entertainment conducts background checks at the offer stage (which may include criminal background checks for some roles) and will process personal information to support these checks. Guerrilla Games – Sound Design Intern (Tech Audio) Apply now See open roles Explore More VFX Jobs

Rigging Intern at Guerrilla Games, 2026

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Guerrilla Games, a cornerstone of Sony Interactive Entertainment’s Worldwide Studios, is currently seeking a highly motivated and technically proficient Rigging Intern to join our elite Animation Tech team in Amsterdam. This is not just a learning opportunity; it is an invitation to integrate yourself into the production pipeline of one of the world’s most technologically advanced game developers. As a Rigging Intern at Guerrilla Games, you will be at the intersection of art and engineering, helping to build the invisible systems that allow our characters to express emotion, move with realistic weight, and interact seamlessly with our lush, open-world environments. If you are a student looking to bridge the gap between academic theory and AAA production reality, this is the definitive place to start your career. Position Overview & Compensation: Rigging Intern Category Details Company Name Guerrilla Games (Sony Interactive Entertainment) Job Title Rigging Intern Location Amsterdam, Netherlands (Heart of the City) Monthly Stipend €400 – €700 (Competitive Dutch Stagevergoeding) Job Type Full-time Internship (On-site) Primary Keyword Rigging Intern and Guerrilla Games Start Date September 1st, 2026 Application Deadline April 24th, 2026 The Animation Tech Team at Guerrilla Games is a multidisciplinary group responsible for the character skeletons, muscle systems, facial rigs, and deformation tools that define our studio’s signature look. As a Rigging Intern at Guerrilla Games, you will be mentored by industry veterans who have pioneered new techniques in real-time character fidelity. Our team operates as a bridge. We take the high-fidelity sculpts from the character artists and transform them into functional, intuitive puppets for our animators. This requires a deep understanding of anatomy, a mastery of 3D math, and an advanced proficiency in coding—specifically Python. What You Will Do: Impact and Innovation We believe that the best way to learn is by doing. As a Rigging Intern at Guerrilla Games, your responsibilities will evolve as you grow, but your core focus will include: 1. Developing with Python-Based Systems The modern rigging pipeline at Guerrilla is heavily automated. You will work within our custom, in-house developed Python rigging framework. You will learn how to write modular code that can generate complex rigs for a variety of creatures, humans, and mechanical entities, ensuring consistency and efficiency across the entire production. 2. Production Asset Creation You won’t just be working on “toy” projects. Under the guidance of our senior staff, you will have the opportunity to produce rig assets for our upcoming, unannounced releases. Whether it is a mechanical prop, a secondary character, or a complex piece of environment art, your work will be part of the actual game development cycle. 3. Tooling and Pipeline Optimization Efficiency is key in AAA development. You will be tasked with identifying bottlenecks in the rigging or animation workflow and creating Python-based tools to solve them. This might include custom Maya UIs, automated skinning utilities, or data validation scripts that ensure our assets are engine-ready. 4. Proprietary Engine Integration Guerrilla is home to the Decima Engine. You will learn how rigging data is processed and optimized for real-time performance. This includes understanding the constraints of a game engine, such as joint counts, draw calls, and how to maintain visual quality while ensuring the game runs at a smooth frame rate. Who You Are: Qualifications and Mindset To be successful as a Rigging Intern at Guerrilla Games, you must possess a unique blend of technical logic and artistic intuition. We are looking for candidates who are “obsessed with the how”—those who want to know exactly how a shoulder deforms or how a script can save five hours of manual labor. The Essentials: The “Guerrilla” Mindset: Choosing to be a Rigging Intern at Guerrilla Games means choosing a path of excellence. We offer an inclusive, high-energy environment where your voice is heard. Legal and Diversity Information Guerrilla Games is an equal opportunity employer. We embrace diversity and are committed to creating an inclusive environment for all employees. Please note that Sony Interactive Entertainment conducts background checks at the offer stage. You must be 18 years or older and have a valid permit to work/intern in the Netherlands. Rigging Intern at Guerrilla Games, 2026 Apply now See open roles Explore More Layout Jobs

3D Animation Intern at Guerrilla Games, Amsterdam

3D Animation Intern at Guerrilla Games, Amsterdam

Guerrilla Games, a premier first-party studio for Sony Interactive Entertainment, is looking for the next generation of creative talent to join our world-class animation team in Amsterdam. This is not just a learning opportunity; it is an invitation to contribute to the legacy of franchises like Horizon and Killzone. Below is the comprehensive breakdown of the role, the expectations, and the environment you will be joining. Job Overview: Animation Intern Category Details Company Name Guerrilla Games (A Sony Interactive Entertainment Studio) Job Title Animation Intern Location Amsterdam, Netherlands (In-Studio / On-Site) Job Type Internship (Educational Placement) Salary / Allowance Competitive Dutch Internship Stipend (Standard SIE Netherlands rates apply) Start Date September 1st, 2026 Application Deadline April 24th, 2026 Duration Typically 5–6 months (aligned with academic semesters) The Guerrilla Vision At Guerrilla Games, we don’t just make games; we build living, breathing ecosystems. Our studio is a melting pot of storytellers, engineers, and visionaries who push the envelope of what is possible in interactive entertainment. Based in the heart of Amsterdam, our studio culture is built on the pillars of innovation, collaboration, and craftsmanship. As an Animation Intern, you are stepping into a AAA production environment. This means you will be working with high-fidelity character models, complex rigs, and a proprietary engine that demands both artistic flair and technical precision. We believe that animation is the soul of the player experience—it is the bridge between a static model and a character the player truly cares about. Your time at Guerrilla Games will be structured to provide a 360-degree view of the animation pipeline. You will not be sidelined with “busy work”; instead, you will be integrated into the workflow of our core teams. 1. Production Contribution You will assist in the creation of high-quality animations for various in-game assets. This includes: 2. Technical Implementation Great animation only matters if it looks good in the game. You will learn the “under the hood” mechanics of game development: 3. Cross-Disciplinary Collaboration Animation does not exist in a vacuum. During your internship, you will interact with: 4. Professional Development A core goal of this internship is your growth. You will be paired with a Senior Mentor who will provide: Guerrilla Games is looking for students who are “half artist, half scientist.” You should have a deep love for the way things move in the real world and a burning desire to translate that into digital spaces. Required Qualifications as Animation Intern Soft Skills The Work Environment: Life in Amsterdam Guerrilla Games studio is located in the vibrant center of Amsterdam. Working here means more than just a desk in an office; it’s an experience. Application Process & Requirements as Animation Intern To be considered for the 2026 cohort, your application must be thorough and professional. We receive a high volume of interest, so your materials should reflect your best work. 1. Portfolio/Demo Reel (Crucial) Your reel should demonstrate your understanding of body mechanics, weight, and acting. We prefer quality over quantity. Please include: 2. Documentation 3. Deadline All applications must be submitted by April 24th, 2026. Early applications are encouraged as we review candidates on a rolling basis. Why Choose Guerrilla? Choosing where to do your internship is one of the most important decisions of your early career. At Guerrilla, you aren’t just an “intern”—you are a Guerrilla. You will be treated as a peer, given real responsibility, and provided with the tools to succeed in one of the most competitive industries in the world. If you want to see your name in the credits of a blockbuster title and learn from the masters of the craft, we want to see your portfolio. Animation Intern at Guerrilla Games, Amsterdam Apply now See open roles Explore More Latest Intern Jobs