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Principal Sound Designer job at Blizzard, 2026

Principal Sound Designer job at Blizzard

Blizzard Entertainment is seeking a visionary, world-class Principal Sound Designer to help craft the acoustic identity of an unannounced, next-generation title. As a principal-level individual contributor, you will play a crucial role in defining and executing high-fidelity sound design while architecting scalable audio pipelines and runtime workflows across the project. In this role, you will work in close partnership with our Audio Director, engineering counterparts, and cross-disciplinary development teams. Your objective is to ensure our real-time audio systems are robust, performant, and perfectly aligned with the creative and narrative core of this new universe. Job Overview : Principal Sound Designer Position Parameter Details Company Name Blizzard Entertainment, Inc. (A Division of Activision Blizzard / Microsoft) Job Title Principal Sound Designer Project Focus New, Unannounced Game Employment Type Full-Time Work Model Hybrid (On-site / Home Studio integration) Location Irvine, California, United States Compensation Range $119,280 to $220,700 Gross Annually (Base pay) Primary Toolset Audiokinetic Wwise, AAA Game Engines, Studio/Field-Recording Systems Workspace Flexibility & Location Designations Blizzard Entertainment operates on a hybrid workspace structure designed to maximize creative collaboration while respecting personal flexibility. Comprehensive Compensation & Corporate Benefits Annual Salary Structure In compliance with state and federal transparency mandates, the expected annual base salary range for new hires across all U.S. locations is $119,280 to $220,700. The finalized annual base pay offered within this bracket is negotiable and will be determined using several criteria, including: Premium Corporate Rewards Blizzard provides a suite of benefits designed to promote the physical, emotional, and financial well-being of our staff. Subject to standard corporate eligibility requirements, these benefits include: Key Responsibilities The production environment for an unannounced project is fast-paced and rapidly evolving. Your principal-level individual contributions will include the following scope: 1. Aesthetic Definition & Sound Design Delivery 2. Audio Pipeline Engineering & Scalability 3. Collaboration, Technical Leadership & Troubleshooting Position Requirements Candidates must demonstrate a deep history of artistic and technical mastery within the AAA game industry, showcasing an ability to lift the craft capabilities of those around them. Required Experience & Shipped Titles Technical Knowledge & Skills Preferred “Extra Points” Qualifications Required Application Materials To ensure an appropriate review by our audio leadership team, your application packet must include: About the Studios Blizzard Entertainment & Activision Blizzard Best known for building iconic video game universes, Blizzard Entertainment, Inc. is a premier developer and publisher of entertainment experiences. Now a key division of Activision Blizzard following its strategic acquisition by Microsoft (NASDAQ: MSFT), Blizzard has spent the last 30 years creating some of the industry’s most critically acclaimed and genre-defining titles. Our portfolio includes Warcraft, Overwatch, Diablo, and StarCraft, engaging tens of millions of active global players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Principal Sound Designer at Blizzard, 2026 Apply now See open roles

Irvine Jobs : Senior Designer, at Blizzard 2026

Irvine Jobs Senior Designer, at Blizzard 2026 thumb

Blizzard Entertainment is seeking an exceptional, narrative-driven Senior Designer, Cinematics to join an elite development squad in Southern California, dedicated to forging a brand-new, unannounced AAA title. This position stands out among premier Irvine jobs for tech and creative professionals, operating at the critical intersection of technical implementation and cinematic artistry. In this role, you will be responsible for driving high-quality, real-time, and pre-rendered cinematic assets from initial storyboard conceptualization through to final engine delivery. As a veteran developer looking at top-tier Irvine jobs, you possess an advanced understanding of how to sequence, structuralize, and implement cinematic storytelling that elevates real-time gameplay loops and respects overarching narrative goals. You are comfortable steering creative initiatives within dynamic, highly fluid incubation environments where project deadlines, game systems, and technical constraints evolve quickly. If you are an experienced visual storyteller eager to set the cinematic baseline for Blizzard’s next legendary universe, this leadership position offers an unheralded canvas for your craft. Job Overview : Senior Designer Attribute Details Company Blizzard Entertainment (An Activision Blizzard / Microsoft Company) Location Irvine, CA Work Pattern Hybrid (On-site & Home blend) Department Game Development – Cinematic Design Project Assignment New, Unannounced AAA Project Employment Type Full-Time, Permanent Primary Category Irvine Jobs / Game Design & Cinematics Base Salary Range $82,240.00 – $152,160.00 Annual (Negotiable based on experience & profile) Required Experience 8+ Years in AAA Game Cinematics with $\ge 1$ Shipped Major Title Core Competencies Camera Work, Framing, Staging, Editing, 3D Workflows, Engine Integration Cross-Functional Touchpoints Art, Narrative, Engineering, Surfacing, VFX, Lighting, Audio Accommodations Hub accommodationrequests@activisionblizzard.com About Blizzard Entertainment & Our World Best known for creating iconic, industry-altering video game universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard Entertainment, Inc. stands as a premier global developer and publisher of digital entertainment experiences. Now operating as a vital creative cornerstone within the Microsoft (NASDAQ: MSFT) gaming portfolio, Blizzard has spent over three decades crafting critically acclaimed, genre-defining products that have won multiple Game of the Year accolades. Our titles connect tens of millions of passionate players across PC (via Battle.net®), Xbox, PlayStation, Nintendo Switch, iOS, and Android ecosystems worldwide. As an active subsidiary of Activision Blizzard, Inc., we are positioned at the definitive nexus of media, technology, and interactive entertainment. Our massive global network delights hundreds of millions of monthly active users across 196 countries, rendering us the largest gaming framework on Earth. We believe that building immersive, authentic, and innovative virtual worlds is only possible when driven by diverse, highly cross-functional teams working within an inclusive environment. We champion a culture where artists, engineers, and visionaries can thrive, grow, and unleash their ultimate professional aspirations. Position Scope & Cinematic Philosophy Cinematics at Blizzard are not mere passive interruptions to gameplay; they are foundational pillars that define our characters, enrich our lore, and contextualize player agency. On an unannounced project, the Senior Cinematic Designer’s responsibility transitions from standard asset assembly into high-level visual R&D. You will analyze how camera angles, environment staging, and micro-expressions influence emotional resonance, ensuring that cinematic continuity bridges into gameplay smoothly. This requires a balanced technical and artistic mindset: a creator who can debate the nuances of three-point lighting, screen direction, and lens compression while simultaneously executing complex scripting logic within a cutting-edge proprietary or commercial game engine. Key Responsibilities 1. Hands-on Visual Authoring & Pre-Visualization 2. Cross-Disciplinary Integration & Risk Mitigation 3. Culture Stewardship & Strategic Development Requirements for Designers To succeed at Blizzard as a senior creative leader, you must demonstrate a deep history of shipping elite interactive content, complemented by refined interpersonal skills. Core Experience & Portfolio Technical & Artistry Profile Preferred Pluses Rewards & Employee Well-being Blizzard Entertainment provides a premium, holistically engineered compensation and benefits package designed to safeguard the physical, emotional, and financial health of our team members. Comprehensive Health & Security Financial Growth & Future Planning Rest, Balance & Life Perks Irvine Jobs : Senior Designer, at Blizzard Apply now See open roles Explore More Irvine jobs

Guerrilla Games – Sound Design Intern (Tech Audio), 2026

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Guerrilla Games, the world-renowned developer behind the breathtaking Horizon series and the iconic Killzone franchise, is opening its doors for a highly motivated and technically curious Sound Design Intern to join our specialized Tech Audio team. Located in the vibrant heart of Amsterdam, this internship is an invitation to step behind the curtain of AAA game audio and help us define the sonic landscapes of the future. At Guerrilla Games, we don’t just “add sound” to games; we build living, breathing acoustic ecosystems. Our Tech Audio team is the bridge between creative sound design and the cutting-edge engineering of our proprietary Decima Engine. This is a role for the “thinker-creators”—those who are as fascinated by the logic of a sound system as they are by the sound itself. Executive Summary of the Role: Sound Design Intern Category Details Company Name Guerrilla Games (A Sony Interactive Entertainment Studio) Job Title Sound Design Intern (Tech Audio focus) Location Amsterdam, Netherlands (In-studio presence required) Job Type Full-time Internship Monthly Stipend €400 – €700 (Standard Dutch Stagevergoeding) Start Date September 1st, 2026 Application Deadline April 24th, 2026 Key Technologies Decima Engine, Python, C++, Max/MSP, Pure Data The Mission: Sound Design Intern The Tech Audio team at Guerrilla is a vital, multidisciplinary unit that collaborates across the entire studio. We work hand-in-hand with Sound Designers, Composers, and Dialogue Editors, as well as Gameplay Programmers and Engine Architects. Our goal is simple but ambitious: to create the best-sounding game possible while maximizing technical efficiency. We focus on: As an intern, you will be embedded directly within this team, contributing to the development of our world-class audio technology using the Decima Engine. What You Will Do: Creative Engineering This Sound Design internship is designed to be a balance of creative exploration and technical implementation. You will be given the mentorship and the tools to make a tangible impact on our projects. 1. Implementing Sound Logic You will use the Decima Engine to implement complex sound logic. This goes beyond simple “triggering”—it involves creating procedural audio behaviors, managing spatialization, and ensuring that audio assets respond to real-time game data (such as materials, distance, and environmental physics). 2. System Design and Maintenance A significant part of your role will be designing and implementing systems that support specific game features. Whether it’s a dynamic footstep system, environmental reverb zones, or complex weapon acoustics, you will learn how to build robust systems that can scale across a massive open world. 3. Collaboration and Observation You will spend time observing and learning from experienced colleagues across our different audio sub-teams. This provides a holistic view of the audio pipeline, from the first foley recording to the final mix. You’ll see how creative intent is translated into technical requirements. 4. R&D and Exploration Guerrilla is a place of innovation. You will be encouraged to explore both the creative and technical aspects of game audio technology. You might spend time experimenting with DSP tools or scripting new utilities to help the sound design team work more efficiently. Who You Are: The Hybrid Audio Expert Guerrilla Games looking for a candidate who lives at the intersection of music/sound and technology. You should be someone who isn’t satisfied with a static sound file—you want to know how to make it live inside a digital world. Mandatory Requirements as Sound Design Intern: Your Technical & Creative Profile: Guerrilla Games is more than a studio; it is a community of world-class innovators. By joining our Tech Audio team, you are positioning yourself at the vanguard of the industry. A Note on Inclusion & Background Checks Guerrilla Games is an equal opportunity employer. We encourage everyone to respond, as we consider all candidates on the basis of their merit and unique strengths. Please note that Sony Interactive Entertainment conducts background checks at the offer stage (which may include criminal background checks for some roles) and will process personal information to support these checks. Guerrilla Games – Sound Design Intern (Tech Audio) Apply now See open roles Explore More VFX Jobs