festybay

2D Animation Artist job at Hampa Studio, Remote

2D Animation Artist job at Hampa Studio, Remote

Hampa Studio is seeking talented 2D Animation Artists across all seniority levels—from promising Juniors to veteran Seniors—to join our creative family for upcoming high-profile animated projects. Operating under a 100% remote freelance contract framework within Spanish territory, this role collaborates under the direct guidance of the Animation Supervisor and Project Director. Daily responsibilities center on utilizing Toon Boom Harmony to translate storyboards and animatics into expressive, high-quality traditional 2D character animations. Tailored for disciplined team players with an exceptional command of perspective drawing, weight, and timing, this position offers an empathetic, work-life balanced studio culture dedicated to producing cinematic storytelling and pushing the boundaries of European animation. Job Overview : 2D Animation Artist Job Detail Information Company Hampa Studio Department 2D Area Role 2D Animation Artist (Junior, Mid, and Senior Levels) Location Fully Remote (🚨 Must be a resident in Spanish territory 🚨) Employment Type Contract / Freelance Availability Software Focus Toon Boom Harmony Technique Traditional 2D Animation / Digital Traditional Company Overview At Hampa Studio, we are far more than a conventional animation production house—we are a tight-knit creative family deeply committed to excellence, artistic integrity, and technological innovation. Creativity and raw passion are the true driving forces behind every frame we produce, every character we design, and every narrative we bring to life. We believe that animation has the unique power to transcend borders, capture hearts, and shape imaginations. If you share our profound love for cinematic storytelling, if you are drawn to the challenge of creating impossible, breathtaking worlds from scratch, and if you strive to push the boundaries of visual art, then there is only one question left to ask: Are you ready to accept the challenge and join us on this extraordinary journey? Our definitive vision is to establish Hampa Studio as one of the preeminent, leading animation studios in Europe. To achieve this ambitious milestone, we are assembling a collective of world-class artistic talent operating within a highly collaborative, 100% remote freelance ecosystem. While we chase artistic excellence, we understand that great art cannot exist without a healthy foundation. Work-life balance is a fundamental, core pillar of our operational philosophy. We work tirelessly to cultivate and maintain a transparent, highly empathetic, and deeply communicative studio culture where every artist, regardless of their physical location or seniority level, feels valued, heard, and inspired. Position Overview Hampa Studio is expanding its production capabilities for a diverse roster of upcoming animated projects, including high-profile television series and feature-length animated films. To support this growth, we are seeking professional 2D Animation Artists across all seniority levels—from promising, highly motivated Juniors eager to prove their potential, to seasoned, veteran Seniors who possess years of battle-tested production experience. Operating under the direct supervision of the Animation Supervisor and the Project Director, you will be responsible for translating creative concepts into high-quality, expressive 2D animations that elevate the entire project to the next level. This role demands a unique fusion of vibrant imagination, technical execution, and an uncompromising foundation in the core principles of traditional animation. Whether you specialize in subtle, nuanced character performances or dynamic, high-energy action sequences, your work will directly define the visual identity and emotional resonance of our upcoming stories. Because this is a remote freelance contract position, we are looking for self-motivated individuals who thrive in autonomous environments but remain deeply connected to the broader team dynamic via digital collaboration tools. Key Responsibilities as 2D Animation Artist As a 2D Animation Artist at Hampa Studio, your daily and weekly workflow will encompass a wide array of creative and technical responsibilities tailored to your specific experience level: 1. Animation Production & Creative Execution 2. Pipeline, Organization & Delivery 3. Collaboration & Communication Role Requirements We welcome applications from artists at various stages of their professional careers. The core criteria for selection focus heavily on your portfolio’s demonstration of movement, draftsmanship, and technical proficiency. Required Qualifications & Technical Skills Required Soft Skills Preferred (Nice-to-Have) Qualifications The following skills are not mandatory requirements, but they will give your application a distinct advantage: What We Offer & Studio Culture 100% Remote Flexibility: Enjoy the complete freedom and comfort of working from your dedicated home studio anywhere within Spain, saving time and commuting costs while delivering world-class art. Empathetic Studio Culture: Work within a production environment that genuinely values human well-being, transparent communication, and psychological safety. We believe happy artists make unforgettable films. Professional Growth: Gain exposure to diverse, high-caliber international projects that will challenge your artistic limits, enrich your portfolio, and expand your professional network across the European animation industry. A Creative Family: Join a community of passionate, like-minded creators who celebrate artistic expression, mutual respect, and collaborative innovation. 2D Animation Artist job at Hampa Studio, Remote Apply now See open roles Explore More Jobs

Concept Artist job at 4A Games, Remote

Concept Artist job at 4A Games, Remote thumb

Concept Artist Job Summary Property Details Company Name 4A Games (Developers of the Metro franchise & Exodus SDK) Job Title Senior Concept Artist Department Concept Artist / Visual Development Division Reports To Studio Art Director Location Sliema, Malta / Kyiv, Ukraine / Fully Remote Options Available Job Type Full-Time Experience Level Senior (Minimum 3+ years of professional AAA/AA concept art experience) Core Software Ecosystem Adobe Photoshop, Corel Painter, Blender/ZBrush (3D block-out workflows) Engine Environment Exodus SDK, Unreal Engine Artistic Style High-Fidelity Realism / Gritty Worldbuilding Company Overview At 4A Games studio, we are dedicated to crafting deeply immersive, narrative-driven, atmospheric AAA experiences that push the boundaries of player immersion and technical achievement. Best known for developing the critically acclaimed Metro video game series and pioneering cutting-edge proprietary tools like the Exodus SDK, we pride ourselves on building complex, highly detailed worlds where environment and story are seamlessly intertwined. We believe that exceptional games are born from a fusion of uncompromised creative ambition and technical mastery. Our team of world-class developers operates in a highly collaborative, supportive environment where every discipline has a voice. As we embark on our next chapter of dark, realistic worldbuilding, we are looking for a visionary artist who shares our passion for rich atmosphere, gritty realism, and precise attention to detail to help us shape the future of our upcoming intellectual properties. The Role & Creative Philosophy 4A Games is seeking a highly accomplished, multi-faceted Senior Concept Artist to integrate directly into our core pre-production and visual development team. In this position, you will be a major creative force responsible for generating high-quality realistic illustrations, intricate sketches, and foundational industrial designs that define our game’s visual identity. Your portfolio will span across all facets of asset creation, including complex characters, terrifying creatures, vast environments, realistic weapons, and interactive props. As a senior-level creator, your responsibilities extend far beyond creating standalone beautiful paintings. You will act as a close partner to our Art Director, helping to author, refine, and enforce the overarching visual direction of the game’s universe. You will operate at the vital intersection of raw creative imagination and practical production design, ensuring that every piece of concept art you deliver serves as a clear, functional blueprint that our downstream 3D modeling, animation, and technical art teams can translate smoothly into game engines. Key Responsibilities as Senior Concept Artist 1. AAA Asset Design & Visual Development 2. Production Integration & 3D Pipeline Synergy 3. Leadership, Project Planning, & Mentorship Qualifications & Technical Requirements for Senior Concept Artist Minimum Requirements & Professional Experience Desirable Assets & Preferences (Bonus Points) Comprehensive Benefits & Workspace Perks 4A Games provide a robust, modern benefits architecture designed to promote the physical safety, mental rejuvenation, and financial security of our international development staff: Concept Artist job at 4A Games, Remote Apply now See open roles Explore More Concept Artist Jobs

Flying Bark Production Spain hiring 3D Animators, #Remote

Flying Bark Production Spain hiring 3D Animators

Flying Bark Productions is seeking visionary Mid and Senior 3D Animators to join our expanding team in Madrid. We are a studio built on the foundation of high-octane storytelling and visual boundary-pushing. If you have a passion for stylized aesthetics—ranging from the kinetic energy of Spider-Man: Into the Spider-Verse to the painterly depth of Arcane—and you want to contribute to the legacy of franchises like Avatar: The Last Airbender, Ghostbusters, and Stranger Things, we want to hear from you. As a 3D Animator at Flying Bark, you are more than a technician; you are a digital actor. You will be tasked with breathing life into complex characters, ensuring every micro-expression and weight-shift resonates with a global audience. This role is specifically for those currently based in Spain or Europe, with a strong preference for talent located in Madrid. Job Overview: Mid / Senior 3D Animator Feature Details Company Name Flying Bark Productions Job Title Mid / Senior 3D Animator Location Madrid, Spain (Remote/Hybrid options available) Job Type Full-Time, Maximum Term Contract Department 3D Animation Experience Level 4+ Years (Mid) Required Software Autodesk Maya (Expert Level) Work Eligibility Must be eligible to work in Spain (EU Citizen or Valid Visa) Estimated Salary Benchmarks (Madrid, Spain) Please note: Final compensation is determined based on the candidate’s portfolio strength, specific years of industry experience, and the complexity of the assigned project. Level Annual Salary Range (Gross) Monthly Equivalent (Approx.) Mid-Level 3D Animator €38,000 – €48,000 €3,160 – €4,000 Senior 3D Animator €50,000 – €68,000+ €4,160 – €5,600+ About Flying Bark Productions For over half a century, Flying Bark Productions has remained at the forefront of the animation industry. We are an independent powerhouse that prides itself on a “creator-first” mentality. Our portfolio spans from heartfelt 2D classics to the most sophisticated 3D feature films currently in production. We don’t just “make” cartoons; we craft cinematic experiences. Our culture is defined by inclusivity, a shared love for the craft, and an environment where every artist is encouraged to grow. Whether it’s the whimsical world of Shaun Tan’s Tales From Outer Suburbia or the high-stakes action of the Avatar universe, we provide the canvas for your best work. Detailed Job Responsibilities as 3D Animator 1. Character Performance & Artistry 2. Technical Execution & Workflow 3. Collaborative Contributions The Ideal Candidate: “About You” Flying Bark Productions is looking for artists who eat, sleep, and breathe animation. You should have a “story-first” mindset, where every movement serves the plot. Professional Requirements: Soft Skills & Mindset: Category Requirement Primary Software Autodesk Maya (Expert proficiency required) Pipeline Tools ShotGrid / Shotgun, SyncSketch Fundamental Knowledge Graph Editor, Rigging logic, Storyboard interpretation Secondary Skills Adobe Creative Suite, basic 2D animation, Cinematography Important Details & Requirements Checklist Note on Eligibility: You must be eligible to work in Spain. While we welcome talent from across Europe, local Spanish candidates will be given priority due to our regional production hubs. Standard of Excellence: We receive a high volume of applications. Please ensure your reel highlights your best work first. We are looking for quality over quantity—show us those 30 seconds of pure, emotive character acting that prove you belong at Flying Bark. Flying Bark Production Spain hiring 3D Animators, #Remote Apply now See open roles Explore More Animation Jobs

CrazyGames hiring Product Manager, Remote, Europe

CrazyGames hiring Product Manager, Remote,Europe

CrazyGames is seeking a Product Manager – Game Experience to help shape the next generation of browser-based casual gaming experiences for millions of players worldwide. This opportunity places you at the intersection of game platform innovation, user experience optimization, product analytics, and developer ecosystem growth. The selected candidate will collaborate closely with product designers, engineers, marketing specialists, and the data team to improve engagement, performance, retention, and discoverability across a catalog serving millions of daily users and hundreds of millions of monthly gameplay sessions. This role is ideal for professionals passionate about gaming platforms, web technologies, and data-driven decision-making who want to influence product direction at global scale. Job Overview: Product Manager Category Details Job Title Product Manager – Game Experience Company CrazyGames Job Type Full-time Work Mode Remote (Europe) / Hybrid Office Location Leuven, Belgium Department Product Experience Required Minimum 2 years Industry Gaming / Browser Platforms Reporting To Vice President of Product Team Collaboration Product, Engineering, Marketing, Data Salary Not publicly disclosed Travel 1–2 company team weeks annually Hiring Region Europe-based candidates preferred About the Company Founded in 2014 and headquartered in Leuven, Belgium, CrazyGames operates one of the world’s leading browser-based gaming platforms featuring thousands of instantly playable games across multiple genres. The platform supports hundreds of millions of gameplay sessions monthly and connects developers with a global audience through monetization tools, SDK integrations, and analytics insights. The company focuses heavily on HTML5 gaming technology, browser-native innovation, mobile compatibility, and developer-friendly distribution pipelines, positioning itself at the forefront of instant-play gaming ecosystems. Role Purpose The Product Manager – Game Experience will lead initiatives that improve how players discover, access, and interact with games across desktop and mobile environments. The position involves translating analytics insights and player feedback into actionable improvements that enhance retention, session length, and engagement across the platform. You will help define product strategy related to: Your work will directly impact millions of players worldwide. Key Responsibilities Platform Experience Strategy Feature Planning and Execution Data-Driven Catalog Optimization Mobile Gameplay Experience Enhancement Technical Ecosystem Awareness Example Daily Activities A typical day in this role may include: Expected Impact Timeline First Month You will: First Three Months You will: First Six Months You will: First Twelve Months You will: Required Qualifications Applicants should demonstrate: Professional Experience Technical Understanding Candidates should be comfortable working across: Data Literacy Strong ability to interpret: Candidates with the following strengths will stand out: CrazyGames operates with a lean, high-ownership team culture built around autonomy and expertise. Employees are trusted to take initiative and drive measurable outcomes without excessive process overhead. Key cultural highlights include: The organization emphasizes impact over hierarchy and encourages experimentation across feature development and platform evolution. Benefits and Perks Employees joining the product team receive: Benefit Description Remote Flexibility Work from anywhere within Europe Hybrid Option Office collaboration in Leuven available Team Weeks Company-sponsored travel 1–2 times yearly Engineering Collaboration Work alongside experienced engineers Massive Platform Scale Exposure to hundreds of millions of monthly gameplay sessions Ownership Culture High autonomy and responsibility Modern Stack Access to cutting-edge browser gaming infrastructure Game-Focused Role Opportunity to work directly with playable content daily Career Growth Opportunities This role provides strong exposure to: Professionals may progress toward: This role is especially suited for professionals who: CrazyGames hiring Product Manager, Remote,Europe Apply now See open roles Explore More Animation Jobs

CrazyGames is hiring Graphic Designer (Remote), 2026

CrazyGames is hiring Graphic Designer (Remote), 2026 thumbnail

Job Overview: Graphic Designer (Remote) Category Details Company Name CrazyGames (Maxflow BV) Job Type Full-time Salary Range €45,000 – €70,000 EUR per year (Estimated based on 2026 market data for experienced designers) Location Remote (Must be within ±6 hours of GMT) Core Tools Figma, Photoshop, Illustrator, InDesign Department Marketing About CrazyGames In 2026, the world of digital entertainment is faster and more accessible than ever. At the heart of this revolution is CrazyGames, one of the planet’s largest casual gaming platforms. We provide a frictionless, instant-play experience to over 50 million monthly users across both web and mobile interfaces. We believe that gaming should be a universal joy—accessible in a single click without the barriers of hardware constraints or long download times. As we continue to scale our global footprint, we are looking for a Graphic Designer who can translate the excitement of our platform into a cohesive, world-class visual brand. This is a chance to shape how millions of people perceive and interact with the future of browser-based and mobile gaming. The Role: Defining the Visual DNA of Gaming This is not a role for a designer who wants to work in a silo. As a Graphic Designer at CrazyGames, you are a vital pillar of the Marketing team. You will be the bridge between our technical product and our passionate community of players. We are looking for a creative who balances artistic flair with performance-driven thinking. You will elevate the quality, speed, and consistency of our creative output, ensuring that every touchpoint—from a tiny app store icon to a massive global campaign banner—feels distinctly and high-quality “CrazyGames.” You will work at the intersection of branding, product marketing, and user psychology. Your Journey: The First 12 Months We don’t believe in “busy work.” Every asset you create has a purpose and a path to millions of eyes. Here is how your influence will grow over your first year: Phase 1: Immersion & First Wins (Month 1) Phase 2: Channel Mastery (Month 3) Phase 3: Pipeline Ownership (Month 6) Phase 4: Strategic Vision (Month 12) What You’ll Do What We Are Looking For We want a designer who is as excited about the “why” as they are about the “how.” Core Requirements The “Nice to Haves” What We Offer Important Details & Requirements Feature Policy Timezone Constraint Must be within ±6 hours of GMT for team synchronization. Work Mode 100% Remote. Tech Requirement High-speed internet and a professional design setup (Hardware provided/reimbursed). Retreats Mandatory (and fun) biannual team weeks in Europe. Language Full professional proficiency in English (Written and Verbal). CrazyGames is hiring Graphic Designer (Remote), 2026 Apply now See open roles Explore More Animation Jobs

CrazyGames hiring Ad Operations Manager, Remote , 2026

CrazyGames hiring Ad Operations Manager, Remote , 2026 thumbnail

Job Overview: Ad Operations Manager (Remote) Category Details Company Name CrazyGames (Maxflow BV) Job Type Full-time Salary Range €65,000 – €95,000 EUR per year (Estimated based on 2026 market data for senior programmatic roles) Location Remote (Must reside in Europe, UK, Africa, or the Middle East) Core Tools Google Ad Manager (GAM), Header Bidding, SSPs, DSPs, CMPs Department Ad Monetization About CrazyGames In the rapidly evolving landscape of 2026, CrazyGames has solidified its position as a global leader in the “instant-play” revolution. With over 40 million monthly active users, our platform serves as a vital bridge between high-quality game developers and a massive global audience that demands frictionless entertainment. We operate at the intersection of gaming and high-performance ad tech. Our mission is to provide a seamless, high-fidelity gaming experience that remains free for players, powered by a sophisticated, non-intrusive programmatic advertising stack. As we scale our operations and venture further into advanced monetization strategies, we are looking for a nosy, data-driven, and pragmatic Ad Operations Manager to join our “small but mighty” Ad Monetization team. The Role: Programmatic Specialist & Yield Architect This isn’t a traditional “traffic coordination” role. At CrazyGames, the Ad Operations Manager is a high-impact strategist. You will be the guardian of our revenue streams, the detective who spots leakage before it becomes a problem, and the architect who optimizes our auction dynamics to ensure we are capturing every cent of value from our inventory. You will work closely with leadership to bridge the gap between technical execution and business growth. If you are someone who gets a thrill from seeing a 5% lift in eCPM through clever floor optimizations or by identifying a discrepancy in a secondary SSP, this is your playground. Your Journey: The First 12 Months We believe in empowering our experts. Your roadmap at CrazyGames is designed to move you from initial discovery to total ownership. Phase 1: Foundations (Month 1) Phase 2: Optimization & Insight (Month 3) Phase 3: Independent Impact (Month 6) Phase 4: Strategic Ownership (Month 12) What We Are Looking For We don’t just want someone who can check boxes; we want an inquisitive mind who genuinely enjoys the “puzzle” of programmatic advertising. Technical Requirements Personal Attributes The Tech Stack & Environment CrazyGames is a tech-first company. You will be working with: Important Details & Requirements Feature Policy Timezone Alignment Candidates must be based in Europe, UK, Africa, or the Middle East to ensure significant overlap with the core team in Belgium. Work Model 100% Remote (with optional office access in Leuven for those nearby). Travel Mandatory participation in biannual 1-week team retreats (fully funded). Communication Professional fluency in English is required. Company Culture Unfunded, profitable, and fast-moving. CrazyGames hiring Ad Operations Manager, Remote , 2026 Apply now See open roles Explore More Animation Jobs

Super Spline Studios | Senior Freelance Gameplay Animator

Super Spline Studios Senior Freelance Gameplay Animator thumbnail

Super Spline Studios is currently seeking a highly skilled and experienced Senior Freelance Gameplay Animator to join our creative collective. We are looking for a veteran artist who can “hit the ground running” to support our ongoing high-profile projects. This is a specialized contract role for an animator who thrives in a fast-paced environment and possesses a deep mastery of stylized, keyframe-based character movement. At Super Spline Studios, we pride ourselves on being a studio run by artists, for artists. We bypass the traditional corporate “grind” in favor of a highly efficient, creative-first approach. If you are a seasoned professional looking for a stable, long-term freelance engagement with a studio that respects your time and craft, we want to hear from you. Job Overview: Freelance Gameplay Animator Category Details Company Name Super Spline Studios Job Title Freelance Gameplay Animator Job Type Freelance / Contract (6–12 Months) Start Date Immediate / ASAP Compensation Competitive Day Rate (Based on experience) Work Schedule 4-Day Work Week (Monday – Thursday) Location Remote (Europe/EU Based) Timezone Req. Must operate within +/- 3 hours of GMT/BST Core Software Autodesk Maya Application Subject Freelance Animator About the Role: The Creative Mission Super Spline Studios is not your typical development house. We specialize in providing elite animation services across a vast spectrum of the industry. As a freelance contributor, you will not be stuck on a single asset for years; instead, you will engage with a variety of projects ranging from PC and console titles to high-end mobile games, VR experiences, and cinematic trailers. For this specific contract, we are looking for an animator who excels in expressive, stylized, keyframe animation. We value the “hand-crafted” feel over motion capture, looking for artists who can inject personality, weight, and snappy timing into every frame. Because this is a freelance role intended to support active production, we require a professional who is technically self-sufficient and capable of integrating seamlessly into our established Maya-based pipelines. Primary Responsibilities as Freelance Gameplay Animator Candidate Requirements & Qualifications This is a senior-level freelance position. We are looking for a proven track record of excellence in the games industry. Professional Experience for Freelance Gameplay Animator Logistics & Compatibility The Super Spline Culture: Why Collaborate With Us? “Variety is the spice of life” is our internal mantra. We believe that project fatigue is the silent killer of creativity. At Super Spline, you will escape the four-year dev cycle of a single game. Our freelancers enjoy the diversity of working on different IPs, styles, and platforms in a relatively short window. Our Commitment to You Perks & Benefits (Specific to Contract Length) While this is a freelance engagement, we believe in treating our long-term contractors with the same care as our permanent staff. For contracts of this duration, we offer: If you have the experience and the “creative spark” we’re looking for, please submit your application to jobs@supersplinestudios.com. To ensure your application is processed efficiently, please follow these guidelines: A Note on Volume: We are incredibly fortunate to receive a high volume of interest from the global animation community. Because of this, we can only respond to candidates who are being moved forward to the interview stage. We sincerely thank you for your interest in Super Spline Studios. Super Spline Studios | Senior Freelance Gameplay Animator How to Apply: Please send your CV and Portfolio/Showreel link to: jobs@supersplinestudios.com CC: jobs@supersplinestudios.com Apply now See open roles Explore More VFX Jobs