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Character Artist at Jagex, United Kingdom

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Are you a master of the digital clay? Do you find joy in sculpting everything from the menacing silhouette of a dragon to the intricate stitching on a hero’s gauntlet? Jagex, the home of the legendary RuneScape franchise, is looking for a Character Artist to help build the next era of our universe: RuneScape: Dragonwilds. As we expand Gielinor into a broader ecosystem of “forever games,” we need artists who can bridge the gap between stylized charm and modern technical excellence. Based in our headquarters in Cambridge, UK, this role offers the perfect balance of creative autonomy and the stability of a world-renowned studio. Character Artist Job Overview Company Name: Jagex (The RuneScape Company) Project: RuneScape Dragonwilds Job Title: Character Artist Employment Type: Full-Time Work Model: Hybrid (Predominantly Remote; occasional commute required) Location: Cambridge, United Kingdom Salary Range: £35,000 – £52,000 (Estimated based on 2026 market data & experience) Core Tech Stack: Autodesk Maya, ZBrush, Substance Painter, Unreal Engine About Jagex & RuneScape: Dragonwilds For 25 years, Jagex has been a pioneer in community-driven gaming. Our flagship franchise has welcomed over 300 million players, and as we move into 2026, we are bolder than ever. RuneScape: Dragonwilds represents a major evolution for the brand—a survival-crafting adventure that takes players to the untamed continent of Ashenfall. This is not just “another MMO”; it is a multi-genre experience built on integrity, fair play, and high-fidelity stylized art. By joining this project, you are helping define the visual language of RuneScape’s most ambitious chapter yet. Your Mission as a Character Artist In this role, your daily production will be as varied as the world of Gielinor itself. You won’t just be focused on humanoids; you will be the architect of an entire ecosystem. 1. End-to-End Character Creation You will take responsibility for every facet of a character asset. This includes high-fidelity sculpting in ZBrush, retopology for game-ready performance, and texturing using a PBR (Physically Based Rendering) pipeline. Your work will span: Player Outfits: From humble starter rags to legendary endgame armor. Weapons & Props: Ensuring that every sword, staff, and shield feels weighted and integrated. NPC Creatures: Designing and modeling monsters of all shapes and sizes, from classic goblins to massive, fearsome dragons. 2. Cross-Disciplinary Collaboration Great characters aren’t made in a vacuum. You will work hand-in-hand with Concept Artists to translate 2D visions into 3D reality, and with Animators/Riggers to ensure your mesh flow allows for expressive, fluid movement. You are expected to be a “solution-focused” team player, identifying technical hurdles early and iterating based on feedback. 3. Stylized Excellence While we use a PBR pipeline, our heart remains stylized. You must have a keen eye for art fundamentals—shape, silhouette, and color—to ensure that even the most complex monsters feel like they belong in the RuneScape universe. Requirements & Experience Jagex is looking for a blend of artistic flair and technical discipline. To be considered, you should demonstrate: Portfolio Excellence: A portfolio that showcases strong sculpting (ZBrush) and texturing (Substance Painter) skills specifically within a stylized PBR pipeline. Technical Proficiency: * Mastery of Maya for modeling and UV layout. In-depth understanding of human and creature anatomy. Proven experience with Unreal Engine (UE4/UE5). Game-Ready Workflows: Demonstrated ability to create assets with efficient mesh flow (suitable for rigging) and optimized UVs. Industry Track Record: You must have worked on at least one released title (PC, Console, or high-end Mobile). Self-Management: The ability to prioritize your own schedule and deliver high-quality assets within production deadlines. Perks & Benefits Jagex believes that happy creators make better games. When you join us in Cambridge, you’ll enjoy a package designed to support your life inside and outside the studio: Health & Wellbeing: Private Healthcare, including a Dental Plan and onsite counseling services. Financial Security: Life Insurance and a minimum 6% Pension contribution, plus a discretionary annual performance bonus. Work-Life Balance: 25 days of annual leave (plus Bank Holidays and the option to buy/sell days). We also offer flexible working hours and enhanced family leave from Day 1. The “Jagex Experience”: A collaborative, inclusive environment where we “Embrace Fellowship” and “Hone our Craft” through constant learning. Why Join Us Now? Jagex is at a turning point. With Dragonwilds entering a critical phase of its development, your artistic contributions will be visible to millions of players worldwide. We value autonomy and trust, giving you the space to do your best work while supported by a team of industry veterans.

Senior Game Designer at Gameloft, Barcelona 2026

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Are you ready to redefine the boundaries of interactive entertainment? Gameloft Barcelona, the creative powerhouse behind global hits like Asphalt 9: Legends and Disney Speedstorm, is seeking a visionary Senior Game Designer to join our world-class team. Based in the vibrant heart of Catalonia, this role is a perfect blend of creative freedom and technical precision. We aren’t just looking for someone who understands games; we are looking for a gameplay architect who can craft the “soul” of our next big title.  Senior Game Designer Job Overview Company Name: Gameloft Job Title: Senior Game Designer (Gameplay Expert) Employment Type: Permanent Contract Work Model: Hybrid (Barcelona Office + Remote Flexibility) Location: Barcelona, Spain Experience Level: Mid-Senior (3+ Years Gameplay Experience) Industry: Video Games / Digital Entertainment Salary Range: €45,000 – €65,000+ per annum (Based on experience & local market standards) About Gameloft Barcelona Gameloft is an international leader in game development, boasting a footprint in over 20 countries with a dedicated workforce of over 5,000 employees. Our Barcelona studio is a crown jewel in our network, famous for delivering high-octane racing experiences and beloved licensed titles like Despicable Me: Minion Rush. Joining us means becoming part of a bold, talented, and diverse group of creators. We value innovation, a healthy work-life balance (reflected in our hybrid model), and a shared passion for the medium of video games. Detailed Job Responsibilities As a Senior Gameplay Designer, you are the bridge between a high-level creative vision and the tangible experience of the player. Your work ensures that every second spent in our worlds is rewarding, intuitive, and, most importantly, fun. 1. Core Mechanic Design & Prototyping You will be responsible for designing immersive gameplay mechanics from the ground up. This involves taking initial briefings and expanding them into fully realized systems. You won’t just write about it; you’ll be hands-on in prototyping these mechanics to prove the “fun factor” before full-scale production begins. 2. Documentation & Technical Specification A great idea is only as good as its execution. You will produce detailed, professional documentation (GDDs) that clearly formalize complex concepts. This includes flowcharts, UI wireframes, and systemic breakdowns that serve as the “source of truth” for the rest of the development team. 3. Cross-Disciplinary Coordination You will act as a focal point for the project, coordinating closely with Art, Programming, and Production teams. Your goal is to ensure that the gameplay intent is maintained throughout the asset creation and implementation phases. You will work alongside Producers to manage timelines and ensure that features are delivered at the highest quality. 4. Iteration and Fine-Tuning The magic of game design is in the polish. You will spend significant time in-engine, tweaking variables, balancing difficulty curves, and refining the “3Cs” (Character, Controls, Camera) to ensure a seamless player experience. You will also perform competitive benchmarking to ensure our titles remain leaders in the global market. Mandatory Requirements To be successful in this role, you must possess a robust foundation in game design theory and a proven track record of shipping successful titles. Design Fundamentals: Mastery of the “3Cs,” learning curves, difficulty balancing, and progression systems. You should have a deep understanding of what makes a game accessible yet challenging. Professional Experience: A minimum of 3 years specializing in gameplay-related design, with prior experience in a Senior or Lead capacity. Technical Proficiency: Ability to visualize and prototype ideas using industry-standard tools. This includes, but is not limited to: Engines: Unity, Unreal, or proprietary engines. Visualization: Photoshop, Figma, or Sketch-up. Documentation: Confluence, PowerPoint, and Excel. Communication: Exceptional English skills (written and verbal). You must be able to pitch ideas concisely and defend design decisions while remaining open to constructive criticism and collaborative feedback. Desirable Assets & Bonus Skills While not strictly required, the following attributes will make your application stand out: Racing Expertise: A deep-seated passion for racing games. If you understand the nuances of drift mechanics, slipstreaming, and arcade-style physics, you’ll fit right in with our Asphalt and Speedstorm teams. Multiplayer Systems: Experience designing synchronous or asynchronous multiplayer systems, including matchmaking logic and competitive balancing. Visual Flair: Skills in UI/UX design or composition. If you can draw your own sketches or create digital mock-ups/videos of your mechanics, it significantly accelerates the development pipeline. Market Knowledge: A dual understanding of both classic console gaming and the “freemium” mobile market. Knowing how to engage players in a Live Ops environment is a massive plus. Why Join Us in Barcelona? Working at Gameloft Barcelona isn’t just about the job—it’s about the lifestyle. A Creative Hub: Work in one of Europe’s most vibrant tech cities, known for its architecture, beaches, and world-class culinary scene. Innovation-First: We encourage our designers to take risks and experiment with new technologies. Community: You will join a global network of experts, providing endless opportunities for mentorship and career growth. Ready to Apply? If you are a design veteran who thrives in a fast-paced, creative environment, we want to hear from you. Gameloft is committed to diversity and provides an inclusive work environment for all.

ICON Creative Studio is hiring 2D FX Supervisor

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ICON Creative Studio is currently seeking a visionary and technically elite 2D FX Supervisor to join our leadership team on-site in Vancouver. This is a pivotal role within Canada’s largest independently owned animation studio, offering the chance to shape the visual language of high-profile franchises for the world’s leading streaming platforms. 2D FX Supervisor Job Overview Company Name: ICON Creative Studio Position Title: 2D FX Supervisor Location: Gastown, Vancouver, British Columbia, Canada (On-Site) Job Type: Full-Time, Permanent Estimated Salary Range: $95,000 – $135,000 CAD (Based on experience) Software Focus: Toon Boom Harmony (Advanced / Expert) Benefits: Extended Health & Dental, Direct Deposit, Professional Development About ICON Creative Studio Located in the vibrant, historic heart of Gastown, ICON Creative Studio has established itself as a powerhouse in the global animation industry. We operate under a holistic philosophy: we believe that by empowering our artists with the best tools and a supportive culture, we produce unparalleled quality on-screen. Our portfolio includes collaborations with Netflix, Disney+, Apple TV+, Amazon, Peacock, and Paramount+. When you join ICON Creative Studio, you aren’t just taking a job; you are joining a diverse, international collective of creators dedicated to pushing the boundaries of episodic and feature CG animation. The Role: 2D FX Supervisor As the 2D FX Supervisor, you are the bridge between creative vision and technical execution. You will lead a dedicated team of artists, ensuring that every spark, splash, and magical trail meets the premium standards ICON Creative Studio is known for. This role requires a “lead by example” mentality—you will be expected to tackle the most complex shots in the production while simultaneously mentoring your team to elevate their own craft. Core Leadership & Management The Supervisor role at ICON is as much about people as it is about pixels. You will: Align Artistic Direction: Work in lockstep with the Head of Department (HoD), Show Directors, and Art Directors to ensure the 2D FX style remains cohesive across the entire production. Team Development: Conduct routine performance evaluations. You will be responsible for identifying rising stars, recommending promotions, and providing the constructive feedback necessary for junior and intermediate artists to thrive. Recruitment: Partner with Human Resources and the HoD to review portfolios and interview prospective talent, ensuring the studio continues to attract world-class artists. Resource Management: Work closely with the Production team to monitor timelines, manage artist assignments, and oversee overtime requirements to ensure the project remains on budget and on schedule. Technical Execution & Workflow Innovation You will be the studio’s primary subject matter expert in ToonBoom Harmony. Your responsibilities include: Mastering the Pipeline: Execute highly complex 2D FX tasks with surgical precision, adhering strictly to the creative briefs and task callouts. Template Creation: Develop and implement reusable FX setups and templates. By streamlining these workflows, you enable the broader team to maintain visual consistency while maximizing efficiency. Technical Troubleshooting: Manage file naming conventions and optimize departmental workflows to prevent technical bottlenecks before they reach the rendering stage. Versatility: Beyond traditional FX, you will support 2D animated graphics and character elements as required, ensuring a unified aesthetic across all 2D assets in a 3D environment. Candidate Requirements We are looking for a veteran of the animation industry who possesses a rare blend of artistic “eye” and technical “brain.” Professional Experience: Proven Leadership: Extensive experience leading or supervising an FX team within a fast-paced studio environment. Portfolio Excellence: A reel that demonstrates a mastery of timing, weight, and fluid dynamics within 2D FX. Industry Knowledge: A deep understanding of the animation pipeline, from initial concept through to final compositing. Technical Skills: ToonBoom Harmony Expert: You must possess an advanced understanding of Harmony’s particle systems, node view, and rigging capabilities. Rendering & Pipeline: Experience with off-pipe rendering tasks and a disciplined approach to file management and labeling. Multi-Disciplinary Support: Ability to contribute to grooming, 2D graphics, and character-based animation work when the production demands it. Soft Skills: Communication: The ability to translate abstract creative notes into actionable technical instructions for your team. Mentorship: A genuine passion for teaching and fostering a culture of continuous learning. Adaptability: The poise to handle the shifting priorities of high-stakes streaming projects. Why Join the ICON Team? High-Profile Projects: Your work will be seen by millions of viewers on the world’s largest streaming platforms. State-of-the-Art Tools: We invest heavily in technology. You will always have the hardware and software necessary to perform at the highest level. Culture of Autonomy: We trust our supervisors. You will have the flexibility and autonomy to lead your department in the way you see fit, backed by a supportive executive team. Growth & Stability: As an independently owned studio, we prioritize long-term growth and stability for our staff. We offer a generous benefits package and a workplace culture that values work-life balance. The Gastown Experience: Work in one of Vancouver’s most beautiful neighborhoods, surrounded by inspiration, history, and a thriving creative community. How to Apply If you are a 2D FX expert with a passion for leadership and a desire to work on the cutting edge of animation, we want to hear from you. Next Step: Would you like me to draft a tailored cover letter based on this job description to help you apply for this position?

Eleventh Hour Games | Lead 3D Environment Artist

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Eleventh Hour Games is a rapidly expanding studio fueled by a singular passion: creating the next generation of top-down Action RPGs (ARPGs). Following the breakout success of Last Epoch, we are scaling our team to forge even more extraordinary worlds. Eleventh Hour Games  is looking for a Lead Environment Artist who is a “player-coach”—someone who can drive the high-level visual vision for massive, immersive worlds while remaining deeply hands-on in the trenches of production. You will be the architect of our landscapes, the mentor to our artists, and the bridge between artistic ambition and technical performance. Job Overview Company Name: Eleventh Hour Games (under KRAFTON Americas) Job Title: Lead 3D Environment Artist Location: Remote (Global) Core Hours: 10:00 AM – 4:00 PM CST (Required) Job Type: Full-Time Estimated Salary: $125,000 – $175,000+ (Based on seniority & location) Experience Level: Senior / Lead (5+ Years Industry Experience) Key Project: Last Epoch and Upcoming Titles The Opportunity: Shaping Extraordinary Worlds As the Lead Environment Artist, you will be responsible for the “readability,” mood, and composition of our game worlds. This role is not just about placing props; it is about establishing the technical foundations and visual standards that allow a world to feel cohesive, performant, and vast. You will collaborate directly with Art Direction, Game Design, and Engineering to ensure that our environments aren’t just beautiful, but also support the fast-paced gameplay loops our community loves. You will lead a team of talented artists, providing the feedback and mentorship necessary to push our quality bar to the next level. Core Responsibilities as Enviornment Artist 1. Vision & Hands-On Execution While this is a leadership role, we value artists who love the craft. You will: Drive the environment art vision and maintain a high quality bar. Remain a primary individual contributor, building large-scale environments, cinematic vistas, and complex spaces yourself. Ensure every environment tells a story through composition, lighting, and mood. 2. Technical Workflows & Scalability Building for an ARPG requires a balance of beauty and performance. You will: Establish and refine landscape and terrain creation workflows, including advanced material setups. Leverage procedural content workflows to accelerate world-building without losing artistic control. Partner with Tech Art and Engineering to optimize environments for large-world streaming and real-time lighting. 3. Leadership & Project Management A lead must ensure the health of both the project and the people. You will: Create and manage art production schedules, milestones, and resource needs. Monitor team morale and communication channels, intervening early to prevent burnout or misalignment. Document and refine art processes to ensure the team works smarter, not harder. Provide clear, constructive feedback and support the hiring of new talent to grow the department. Candidate Qualifications for Enviornment Artist Professional Experience 5+ Years in the Games Industry: You must have a solid track record in environment art, with at least some of that time spent in a Senior or Lead capacity. Shipped Titles: Demonstrable experience shipping high-quality games or live-service products, specifically those involving large-scale or streamed environments. Technical Skills Modern Engine Mastery: Deep knowledge of real-time environment pipelines (Unreal Engine or Unity), including landscape systems and real-time lighting. Material Systems: Experience creating complex, modular material setups for terrain and architecture. Procedural Proficiency: Experience with procedural placement or rule-based generation tools (e.g., Houdini, PCG tools) to facilitate scalable world-building. Lighting Fundamentals: A strong grasp of how light interacts with geometry, even if you aren’t the dedicated lighting artist. Artistic Soft Skills Compositional Eye: Ability to create vistas that feel epic yet readable for a top-down camera perspective. Mentorship: A genuine desire to help others grow and a proven ability to raise the “quality bar” across a team. Agility: The ability to stay productive and positive when production priorities shift. Preferred Extras (Nice-to-Haves) While the technical skills above are core, we are particularly interested in candidates who bring: A Concept Art Background: If you can sketch out a world or a visual theme before building it in 3D, you’ll be an even stronger asset. Visual Ideation: Strong drawing or 2D skills to help communicate ideas quickly to the Art Director. World Design: A passion for the “why” behind a space, ensuring the environment serves the lore and the gameplay. Why Eleventh Hour Games? Eleventh Hour Games , a studio that values ownership. Here, you aren’t just another number; you are a key stakeholder in the worlds we build. Remote-First: We believe the best talent isn’t found in one zip code. We offer true remote flexibility. Passion-Driven: Our community is at the heart of what we do. We build the games we want to play. Inclusive Growth: As part of the KRAFTON Americas family, we provide a stable, inclusive environment where diverse voices are empowered to create. Application Instructions To apply, please submit your portfolio and resume through our official portal. Your portfolio should clearly demonstrate: Large-scale environments (vistas/worlds). Breakdowns of your technical workflows (materials, terrain, or procedural setups). Leadership examples (if available, mention sequences or levels you oversaw as a Lead). Eleventh Hour Games / KRAFTON Americas is an Equal Opportunity Employer. We are committed to providing reasonable accommodations for qualified individuals with disabilities during the application and employment process.

Senior Compositor at BlueBolt, London 2026

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BlueBolt is an award-winning visual effects powerhouse with a seventeen-year legacy of creating some of the most iconic imagery in modern cinema and television. We are currently seeking veteran Senior Compositors to join our London-based team for a series of high-profile upcoming projects. As a Senior Compositor at BlueBolt, you are a master of the craft. You aren’t just finishing shots; you are setting the technical and artistic standards for the entire 2D department. You will work on prestige productions that demand a “perfect” eye for photorealism and a logical, proactive approach to complex visual storytelling. Senior Compositor Job Overview Company Name: BlueBolt Job Title: Senior Compositor Location: London, United Kingdom (Hybrid / Partially Remote) Job Type: Full-Time Estimated Salary: £65,000 – £85,000+ (Based on experience & film credits) 💷 Core Software: Foundry Nuke (Expert Level) Residency Requirement: Must have legal Right to Work in the UK 🇬🇧 Notable Credits: Skyfall, Peaky Blinders, The Northman, Napoleon, Nosferatu The BlueBolt Culture: A Legacy of Excellence BlueBolt is widely recognized not just for our trophy cabinet—which includes multiple BAFTA and Emmy nominations—but for our “happy and collaborative” atmosphere. Unlike massive “factory” style VFX houses, we maintain a boutique, high-end environment where every Senior artist has a significant impact on the final frame. We specialize in seamless invisible effects, high-end CG integration, and breathtaking digital matte painting. Our history includes defining the look of Game of Thrones (Season One) and working closely with visionary directors like Ridley Scott and Robert Eggers. When you join BlueBolt, you join a team that values the art of the composite as much as the technology behind it. Detailed Candidate Profile We are looking for seasoned professionals who have spent years honing their craft in high-pressure VFX facilities. 1. Technical Mastery & The Nuke Workflow Expertise: You must possess an exhaustive knowledge of Nuke. We expect our Seniors to be comfortable with deep compositing, complex 3D camera projections, and advanced color science. Shot Architecture: You shouldn’t just follow a script; you should be able to design the approach. We need artists who can look at a complex plate and envision the most efficient, high-quality path to execution. CG Integration: You have a flawless ability to integrate multi-pass CG assets with live-action plates, ensuring perfect matches in lighting, grain, black levels, and lens characteristics. 2. Leadership & Mentorship Directing Talent: A Senior at BlueBolt is a leader. You will be expected to work with and provide artistic direction to Junior and Mid-level artists, helping them troubleshoot their scripts and elevate their work to studio standards. Proactive Communication: You will report directly to the Head of 2D and VFX Supervisors. You must be able to articulate technical challenges clearly and suggest logical solutions before they become bottlenecks. On-Set Knowledge: While not essential, any experience you have on-set (HDRI capture, witness cameras, or lens grids) is highly valued, as it informs how you handle data in the composite. 3. The “Critical Eye” At this level, “good enough” doesn’t exist. You must have an obsessive attention to detail, catching the tiny artifacts, edge issues, or color shifts that others might miss. You are the final line of defense before a shot reaches the Supervisor’s desk. Core Responsibilities as Senior Compositor Execution of High-Complexity Shots You will be assigned the “hero” shots of the production—those that require the highest level of technical skill and artistic intuition. This includes: Solving the most difficult compositing challenges within the project. Creating “Master Scripts” or templates that can be shared across the team to ensure look-consistency for a sequence. Ensuring all shots under your purview meet the technical specifications for the final DI (Digital Intermediate). Workflow & Troubleshooting In a tight turnaround environment, logic is your best tool. You will: Troubleshoot complex Nuke scripts for yourself and your team. Collaborate with the CG and Matte Painting departments to ensure the elements provided are optimized for the composite. Maintain a highly organized workflow, ensuring that versioning and naming conventions are strictly followed for the benefit of the wider pipeline. Hybrid Work Policy BlueBolt supports a Partially Remote workflow. While we cherish the creative energy of our London studio, we offer flexibility for home-based work. However, as a Senior artist responsible for directing others, being available for in-person collaboration and “Dailies” in London is a key component of the role. Mandatory Requirements for Senior Compositor role To be considered for this senior-level position, you must meet the following criteria: UK Right to Work: You must currently reside in the UK and have the legal right to work here. (BlueBolt cannot provide visa sponsorship for this role at this time). Known Film Credits: Your portfolio must demonstrate significant experience in a recognized VFX facility with credits on major film or high-end TV productions. The Showreel: Your reel should showcase a variety of work, from complex CG integration to difficult “invisible” VFX. We want to see the “how” as much as the “what.” Final Word If you are a Senior Compositor who thrives in a collaborative, award-winning environment and wants to work on some of the most exciting projects in the industry, BlueBolt is your next step. We pride ourselves on being a studio where artists can do their best work without the “factory” feel. Ready to Apply? Please submit your CV, a link to your demo reel (including a breakdown sheet), and a summary of your availability.

Mid-Level Compositor at BlueBolt, London

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BlueBolt is an award-winning visual effects powerhouse with a seventeen-year legacy of creating some of the most iconic imagery in cinema and television. We are currently looking for talented, motivated, and technically proficient Mid-Level Compositors to join our London-based team for a series of high-profile upcoming projects. As a Mid-Level Compositor at BlueBolt, you aren’t just a “cog in the machine.” You are a critical creative contributor responsible for the final “marriage” of all visual elements. Your work will be seen by millions, appearing in prestige productions that demand the highest level of photorealistic integration. Compositor Job Overview Company Name: BlueBolt Job Title: Mid-Level Compositor Location: London, United Kingdom (Partially Remote / Hybrid) Job Type: Full-Time Estimated Salary: £45,000 – £60,000 (Based on experience & reel quality) Software Mastery: Foundry Nuke (Strong Proficiency Required) Residency Requirement: Must have legal Right to Work in the UK 🇬🇧 Key Studio Credits: Skyfall, Peaky Blinders, Napoleon, Nosferatu, The Northman The BlueBolt Culture: Why Work With Us? BlueBolt is widely recognized not just for our trophy cabinet—which includes BAFTA and Emmy nominations—but for our “happy and collaborative” atmosphere. We believe that great art comes from a healthy environment. We specialize in high-end compositing, computer graphics (CG), and digital matte painting (DMP). Our projects range from gritty period dramas like Peaky Blinders to massive historical epics like Ridley Scott’s Napoleon. If you are an artist who values subtlety, realism, and invisible effects, BlueBolt is your spiritual home. Detailed Candidate Profile BlueBolt is seeking artists who have moved past the junior phase and are now confident in handling complex shots with minimal supervision. 1. Technical Foundations The Nuke Ecosystem: You must have a deep, functional understanding of Nuke. We aren’t just looking for “button pushers”; we want artists who understand the math behind the nodes, from colorspace management (ACES/OCIO) to advanced channel usage. Roto & Prep Background: Every great compositor starts with a foundation in “prep.” You should have a proven track record in high-end rotoscoping, plate cleaning, and rig removal. Even though you are moving into more complex compositing, that “clean” sensibility must remain in your work. CG Integration: You must demonstrate a high level of skill in integrating multi-pass CG (Beauty, AO, Shadow, Position, Normals) into live-action plates. Understanding how light interacts with surfaces in the real world is essential. 2. Artistic Sensibility Photorealism: You have a “critical eye” for black levels, grain matching, lens distortion, and atmospheric depth. The “Brief” Execution: You can take a creative brief from a Lead or Supervisor and translate it into a visual reality. You know how to ask the right questions early to avoid unnecessary revisions. Problem Solving: When a key doesn’t work or a tracker slips, you don’t panic. You troubleshoot logically, testing different approaches until you find the most efficient path to “final.” Core Responsibilities Shot Ownership & Production In this role, you will be expected to: Report directly to the VFX Supervisor or Lead Compositor, ensuring your shots align with the overall creative vision of the sequence. Seamlessly blend separate live-action elements (plates) with computer-generated (CG) assets. Manage your own time effectively, ensuring that shots move through the pipeline on schedule without sacrificing quality. Proactively communicate with the CG and DMP departments if you need specific passes or matte adjustments to make a shot work. Team Collaboration BlueBolt is a team-oriented studio. You will be expected to: Participate in “Dailies” with a constructive attitude, taking feedback gracefully and applying it quickly. Share knowledge with fellow compositors. If you find a better way to solve a specific technical hurdle, we encourage you to share that “Nuke tip” with the team. Remain motivated and focused, even when working under the pressure of tight delivery windows. Hybrid Work Policy We understand the modern landscape of work. This role is Partially Remote, allowing for a balance between working from our vibrant London studio and the comfort of your home office. However, due to the collaborative nature of Lead-Artist mentorship, being available for in-studio days in London is a requirement. Application Requirements To be considered for this role, you must meet the following non-negotiable criteria: Legal Right to Work: All applicants must be current residents of the United Kingdom and possess the legal right to work here. (BlueBolt cannot provide visa sponsorship for mid-level roles at this time). Facility Experience: You must have “Significant Experience” working within a recognized VFX facility. Freelance or student work is great, but we need to see that you understand the professional studio pipeline. The Showreel: Your reel should clearly showcase your “before and after” breakdowns. We want to see the raw plate, the elements you added, and the final result. Final Word If you are a Mid-Level Compositor who is tired of being “just a number” at a massive facility and wants to work on award-winning projects in a studio that feels like a community, BlueBolt is the place for you. We look forward to seeing your work and hearing your story. Ready to Apply? Submit your CV, a link to your demo reel (with a detailed breakdown sheet), and your availability.

2D Lead at BlueBolt, London

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BlueBolt is an award-winning visual effects studio with a seventeen-year legacy of excellence. From the gritty streets of Peaky Blinders to the epic scale of Ridley Scott’s Napoleon, our work defines the visual standard for modern film and television. We are currently seeking a highly skilled and collaborative 2D Lead to join our London-based team for an ambitious upcoming project. As a 2D Lead, you will be the architectural backbone of the compositing department. You aren’t just finishing shots; you are designing the workflows, mentoring artists, and ensuring that every frame meets the “critical eye” that BlueBolt is known for globally. 2D Lead Job Overview Company Name: BlueBolt Job Title: 2D Lead (Compositing) Location: London, United Kingdom (Applicants must have UK Right to Work) Job Type: Full-Time / Project-Based Estimated Salary: £65,000 – £90,000+ (Based on experience & credits) Software Focus: Foundry Nuke (Expert Level) Key Credits: Game of Thrones, Skyfall, Peaky Blinders, Napoleon, Nosferatu The BlueBolt Culture At BlueBolt, we pride ourselves on being a “happy and collaborative team.” Unlike massive “factory” style VFX houses, we maintain an environment where every lead has a voice. We specialize in seamless invisible effects, high-end CG integration, and breathtaking digital matte painting. When you join us, you aren’t just an employee; you are a key contributor to an award-winning legacy. Detailed Candidate Profile for 2D Lead 1. Professional Experience The ideal candidate is a veteran of the VFX industry. You should have significant experience within a recognized VFX facility, backed by a filmography of “known” credits. We are looking for an artist who has transitioned from a Senior Compositor into a leadership role, demonstrating the ability to manage not just their own shots, but the collective output of a team. 2. Technical Mastery: The Nuke Expert Nuke is the heart of our 2D pipeline. As a Lead, your knowledge must go beyond standard gizmos and nodes. You should understand: Deep Compositing & 3D Workflows: Integrating complex CG passes with live-action plates. Efficiency & Templating: Creating master scripts and templates to ensure look-consistency across a sequence. Problem Solving: Designing the technical “approach” to shots that others might find impossible. 3. Leadership & Soft Skills A 2D Lead at BlueBolt is a diplomat as much as an artist. You must possess: A Critical Eye: The ability to spot a 1-pixel edge fringe or a slight black-level mismatch at a glance. Pressure Management: The VFX industry is defined by deadlines. You must remain calm, logical, and decisive when the “turnaround” is tight. Organizational Prowess: Monitoring shot progress and ensuring the 2D schedule aligns with the overall project roadmap. Core Responsibilities as 2D Lead Artistic Direction & Shot Execution You will work in the “Engine Room” of the production. Your primary task is to take the vision of the VFX Supervisor and translate it into actionable steps for the compositing team. This involves: Solving difficult technical challenges (e.g., complex extractions, high-end CG integration). Giving clear, constructive artistic feedback to junior and mid-level artists. Proactively identifying potential “bottlenecks” in the 2D pipeline before they delay production. Cross-Departmental Collaboration VFX is a team sport. You will act as the primary liaison between the 2D department and: The CG Supervisor: To ensure renders are delivered with the necessary AOVs and layers for maximum control. The VFX Producer: To provide accurate time estimates and progress reports. On-Set Teams: While not essential, your experience with on-set data (HDRI, lens grids, camera metadata) will help you troubleshoot shots more effectively. Technical Workflow Breakdown To succeed in this role, you should be familiar with the standard integration points of a high-end VFX pipeline. The 2D Lead ensures that the transition from Matchmove/Layout through Lighting/Rendering and finally into Compositing is seamless. You will troubleshoot logic-based issues and ensure the final output is ready for the DI (Digital Intermediate) suite. Why Apply? BlueBolt offers a unique opportunity to work on “prestige” projects. We don’t just chase volume; we chase quality. Award-Winning Pedigree: Work for a studio that is regularly nominated for BAFTAs and Emmys. London Hub: Based in the heart of the world’s most vibrant VFX community. Collaborative Spirit: We value “troubleshooting logically” over “working longer.” We want smart solutions that respect the artist’s work-life balance. Mandatory Requirements for 2D Lead Job Please note that we can only consider applications from individuals who: Are currently resident in the UK. Hold the legal right to work in the UK (we cannot offer visa sponsorship for this specific project-based role at this time). How to Apply If you have the credits, the Nuke skills, and the leadership drive to join the BlueBolt family, we want to hear from you. Application Checklist: Updated CV: Highlighting your leadership roles and facility experience. Showreel: Please include a breakdown of your “Lead” shots (what did you specifically contribute or oversee?). Credits List: A clear list of film and TV projects you have contributed to. BlueBolt is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Underdogz is looking for Senior Layout Artist, ROSSOMAN

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Underdogz is currently in an urgent hiring phase for their upcoming production, “ROSSOMAN.” They are looking for a Senior Layout Artist—someone who acts as the bridge between the storyboard and the final animation. This role is about more than just drawing; it is about setting the stage, defining the cinematography, and ensuring the characters live naturally within their environment. Job Overview Company: Underdogz Project: ROSSOMAN by Underdogz Job Titile: Senior Layout Artist Start Date: March 23, 2026 (Urgent Hire) Location: Senigallia, Italy Work Option: Remote possible, but Relocation Preferred What the Role Requires Being a “Senior” artist means the studio expects you to hit the ground running. Here is a deeper look at the core requirements: 1. Professional Pedigree You need a minimum of 5 years of experience specifically within the pipeline of animated TV series or short films. The studio is looking for a “production-hardened” artist who understands the workflow, from receiving storyboards to handing off assets to the background and animation teams. 2. Mastery of Staging and Composition A Senior Layout Artist is essentially the “Director of Photography” for a 2D or 3D scene. You must understand: Camera Angles: How to use high, low, or Dutch angles to convey emotion. Depth: Creating a sense of three-dimensional space on a two-dimensional plane. Dynamics: Making sure the “shot” feels alive and guides the viewer’s eye to the most important action. 3. Staying “On Model” One of the biggest challenges in layout is maintaining the integrity of the character designs. Underdogz emphasizes excellent precision. You must be able to draw the characters in complex perspectives while ensuring they still look exactly like the official model sheets. If a character looks “off” in the layout, it creates massive problems for the animators later. 4. Storyboard Translation Storyboards are often loose or gestural. Your job is to take those rough ideas and “finalize” the blueprint. This means: Defining the exact field of view. Establishing the correct scale between characters and their environment. Setting up the “poses” that animators will use as their foundation. The Benefits of Relocation While the job description notes that this is not strictly an on-site position, there is a clear nudge toward Senigallia, Italy. Why consider relocating? Priority Status: In a competitive hiring pool, being “boots on the ground” often makes you a more attractive hire for senior roles where communication is key. The Environment: Senigallia is a beautiful coastal town in the Marche region. Working in a studio environment often fosters better creative collaboration and faster problem-solving than working across different time zones. Production Integration: Being physically present for the March 23 start date allows you to integrate more deeply into the Underdogz culture and the specific “look” of “ROSSOMAN.” Application Strategy: Making the Cut Because applications are being reviewed urgently, you don’t have time for a cluttered resume. Here is how to organize your submission: Your Portfolio/Reel Your reel should not just show pretty pictures; it should show process. Include: Side-by-Side Comparisons: Show the original storyboard panel next to your finished layout. Technical Sheets: Show layouts that include camera movements (pans, trucks, zooms). Draftsmanship: Include examples of complex architectural or natural environments that show your grasp of perspective. The Application Form The prompt mentions a specific Form to complete. When filling this out: Be Direct: Highlight your 5+ years of experience in the first sentence. Mention “ROSSOMAN”: Show you’ve done your homework. If you can find the art style of the studio online, mention why your personal style or professional experience aligns with it. Availability: Confirm you are ready to start by March 23. Why This Role Matters In the pipeline of an animated series, the Layout Artist is the “unsung hero.” Without a strong layout, the animation lacks structure, and the backgrounds feel disconnected from the characters. By joining Underdogz for “ROSSOMAN,” you are taking on a leadership role in defining the visual language of a new production. The studio is looking for someone who doesn’t just “do the work” but someone who contributes to the craft. They want an artist who is passionate about the tiny details—the way a shadow falls, the way a character’s feet plant on the ground, and the way a camera lens choice changes the mood of a scene. Final Checklist for Candidates Before you hit “Submit” on that form, ask yourself: [ ] Is my reel up to date with my most recent senior-level work? [ ] Can I realistically start by March 23? [ ] Have I clearly stated whether I am willing to relocate to Italy? [ ] Does my portfolio prove I can keep characters “on model” in difficult poses? Good luck! This is a high-quality production, and for the right artist, it represents a fantastic opportunity to leave a mark on a professional animated series.

EDGLRD hiring Unreal Engine Cinematic Director

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EDGLRD, the vanguard of digital storytelling and cultural experimentation, is seeking an Unreal Engine Cinematic Director to join our flagship studio in Miami Beach, FL. This is a high-impact leadership role for a visual storyteller who can bridge the gap between traditional cinema and real-time technology. In this position, you won’t just be “making cutscenes.” You will be the architect of a new narrative medium, utilizing the full power of Unreal Engine to direct high-end, real-time cinematic sequences that push the boundaries of filmmaking, gaming, and digital art. You will lead a multidisciplinary team to define the visual language of our most ambitious projects, ensuring every shot carries the weight, pacing, and emotional resonance of a world-class film. Cinematic Director Job Overview Company Name: EDGLRD Position: Unreal Engine Cinematic Director Job Type: Full-Time (In-Office) Location: Miami Beach, Florida, United States Department: Art Schedule: 5 Days Per Week Start Date: Immediate 2. Compensation & Financial Package EDGLRD offers a competitive compensation structure tailored to the high-demand nature of real-time filmmaking and the specialized skillset of an Unreal Engine expert in the 2026 market. Estimated Annual Salary Range $145,000 — $195,000 USD Final compensation is based on depth of experience, reel quality, and technical proficiency in virtual production. Premium Benefits Florida Advantage: Benefit from 0% State Income Tax, significantly increasing your net take-home pay compared to NYC or LA. Health & Wellness: Comprehensive Medical, Dental, and Vision coverage for you and your dependents. Hardware & Infrastructure: Work on bleeding-edge workstations with access to the latest virtual production tools and rendering hardware. Creative Sovereignty: Direct access to creative leadership and the opportunity to influence the studio’s narrative pipelines. 3. About the Studio: The EDGLRD Vision EDGLRD is a hands-on, high-energy studio that operates at the “edge” of emerging tech. We don’t believe in the slow, segmented pipelines of traditional Hollywood. We move fast, we experiment boldly, and we prioritize the Real-Time Revolution. Based in Miami Beach, our studio culture is built for those who are obsessed with “what’s next” and possess the technical bravery to explore unproven workflows. Working at EDGLRD means being part of a team that views Unreal Engine not just as a tool, but as a gateway to the future of interactive and linear entertainment. 4. Key Responsibilities As the Unreal Engine Cinematic Director, your mission is to harmonize filmmaking principles with real-time execution. Narrative & Visual Direction Cinematic Vision: Lead the creation of high-end real-time cinematic and narrative sequences, from initial storyboard concepts to final pixels. Camera Language: Define and execute shot composition, lenses, and camera movement that evoke emotion and drive the story forward. Sequencer Mastery: Build, refine, and polish sequences within the Unreal Sequencer, ensuring smooth transitions and complex event triggers. Pacing & Timing: Oversee the edit of cinematic sequences, ensuring that narrative impact is maximized through expert-level timing and performance. Technical & Creative Synergy Cross-Functional Leadership: Collaborate closely with 3D artists, animators, and engineers to ensure the cinematic vision is technically viable and visually stunning. Lighting & Staging: Guide the placement of light and shadow to create cinematic mood, working within the constraints and opportunities of real-time rendering. Performance Direction: Direct digital human performances, ensuring timing and emotional weight are captured accurately within the engine. Pipeline Development: Help define and optimize cinematic workflows for real-time production, including virtual camera (VCam) integration and motion capture data handling. 5. Candidate Requirements We are looking for a hybrid talent: part film director, part technical artist, and part visionary. Minimum Qualifications UE Proven Performance: Deep, hands-on experience directing or creating high-fidelity cinematics specifically within Unreal Engine. Filmmaking Expertise: A profound understanding of traditional camera language, editing, and cinematic storytelling principles. Technical Fluency: Mastery of Unreal Sequencer, real-time lighting, and scene composition within a 3D environment. Visual Polish: A meticulous eye for visual quality, technical troubleshooting, and high-end rendering output. Leadership Skills: The ability to communicate a creative vision clearly to both technical engineers and artistic creators. “The Edge” (Preferred Qualifications) Virtual Production: Experience with virtual cameras (VCam), LED volumes, or real-time filmmaking tools. MetaHumans: Familiarity with MetaHuman pipelines and high-fidelity character-driven narrative. Mocap Integration: An understanding of motion capture workflows and how to translate raw data into emotional cinematic performances. Background: A professional history in film directing, previs, or AAA game cinematics. 6. What Success Looks Like At EDGLRD, success is measured by the “wow” factor of the final output. You will be successful in this role if you: Elevate the Material: Turn raw assets and scripts into sequences that look and feel like high-budget cinema. Innovate the Workflow: Solve technical challenges with “smart” solutions that speed up the pipeline without sacrificing quality. Collaborate Seamlessly: Act as a creative glue between the Art and Engineering departments. Set the Standard: Establish a visual benchmark that other studios try to emulate. 7. How to Apply To join EDGLRD in Miami Beach, your application must demonstrate a mastery of the real-time medium. Submission Requirements: Cinematic Reel: A focused portfolio showing narrative work rendered entirely in Unreal Engine. We want to see your lighting, your camera work, and your sense of pacing. Resume: A brief overview of your professional history in games, film, or tech.

Lead 3D Artist at EDGLRD, Miami

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EDGLRD is not a traditional creative agency; it is a high-octane incubator operating at the intersection of avant-garde culture, bleeding-edge design, and emerging technology. We are currently seeking a Lead 3D Artist to anchor our Miami-based creative engine. This role is designed for a digital pioneer—someone who doesn’t just follow trends but predicts them, utilizing 3D artistry to create “scroll-stopping” visuals that define the next era of brand identity and digital experience. As a Lead 3D Artist at EDGLRD, you will be the bridge between abstract cultural signals and high-fidelity execution. You will lead a team of visionaries, pushing the boundaries of what is possible in motion, brand, and real-time interactive media. Job Overview Company Name: EDGLRD Position: Lead 3D Artist Job Type: Full-Time Location: Miami, Florida, United States Department: Art Experience Required: 5+ Years Professional 3D / Motion Experience Work Environment: Hands-on, High-Energy, Experimental 2. Compensation & Financial Package EDGLRD compensates its leads based on the high level of taste and technical mastery required to maintain our edge. In the Miami market—a rapidly growing tech and art hub—we offer a competitive package that reflects the seniority of this role. Estimated Annual Salary Range $125,000 — $175,000 USD Final compensation is determined by portfolio strength, technical versatility, and leadership experience. Additional Benefits Premium Health Suite: Comprehensive Medical, Dental, and Vision coverage. Tech Stipend: Access to top-tier hardware and software licenses (C4D, Octane, Houdini, etc.). Flexible Growth: Opportunities to experiment with R&D projects and emerging tech (XR, AI, Real-time). Miami Lifestyle: Work from one of the world’s most vibrant cultural epicenters with a focus on high-energy studio collaboration. 3. About the Studio: The EDGLRD Ethos EDGLRD thrives at the “edge.” We partner with global brands that are tired of the status quo and hungry for bold experimentation. Our studio culture is decentralized from corporate bureaucracy; we value speed, autonomy, and an obsession with “what’s next.” We don’t provide a roadmap—we provide a destination and expect our Leads to build the vehicle. This is a place for artists who live online, track new tools before they hit the mainstream, and understand the nuances of contemporary internet culture. 4. Key Responsibilities The Lead 3D Artist role is a hybrid of high-level creative direction and deep-trench technical execution. Creative Execution & Look Dev High-Fidelity Creation: Develop world-class 3D models, intricate materials, cinematic lighting, and fluid animations. Visual Storytelling: Translate vague creative briefs into polished, evocative 3D executions that resonate with modern audiences. Look Development: Lead the “Look Dev” phase of projects, establishing the visual language and aesthetic standards for the entire production. Production Leadership End-to-End Ownership: Lead the 3D production pipeline from early concept exploration through final render and delivery. Cross-Disciplinary Collaboration: Work intimately with Creative Directors, Motion Designers, and Producers to ensure 3D assets integrate seamlessly into larger campaigns. Asset Optimization: Ensure all assets are optimized for their specific output—whether it’s a 4K motion piece, a real-time web experience, or an interactive XR environment. Directing Talent: Oversee contracted artists and external production houses, ensuring their work meets EDGLRD’s rigorous quality standards. Innovation & Troubleshooting Technical Problem Solving: Identify and solve complex technical bottlenecks in the rendering or animation pipeline. Tool Tracking: Stay ahead of the curve by testing and implementing emerging tools and workflows (AI-assisted modeling, procedural workflows, etc.). 5. Candidate Profile: Requirements We are looking for an artist with a “strong eye and a steady hand.” Taste is just as important as technical skill. Technical Mastery Software Proficiency: Expert knowledge of Cinema 4D, Blender, Maya, or Houdini. Rendering Engines: Deep experience with high-end renderers such as Redshift, Octane, Arnold, or Cycles. Foundational Knowledge: Mastery of lighting, materials, composition, and the core principles of animation. Versatility: The ability to pivot between different visual styles—from hyper-realistic to stylized/abstract—depending on the project’s needs. Leadership & Communication Experience: 5+ years in a professional 3D or motion design environment. Articulation: The ability to explain why a design decision was made and how it serves the brand’s goals. Time Management: Comfort with the fast-paced, often unpredictable nature of a high-energy creative studio. “Nice to Have” (The Edge) Real-Time Workflows: Experience with Unreal Engine or Unity. Procedural Mastery: High proficiency in Houdini for complex simulations or procedural asset generation. Emerging Media: A history of working on XR (AR/VR), web-based 3D, or interactive installations. 6. What Success Looks Like At EDGLRD, success isn’t just about finishing a task; it’s about raising the ceiling of what the team can achieve. Exceptional Output: You consistently deliver 3D work that makes the industry stop and look. Cultural Resonance: Your work feels current and connected to the digital zeitgeist. Team Elevation: Through your leadership and mentorship, the overall 3D capabilities of the studio grow stronger. Ownership: You take a project and run with it, proactively solving problems before they reach the Creative Director’s desk. 7. How to Apply To join the EDGLRD ranks, your portfolio must speak louder than your resume. We are looking for: Taste: Show us that you understand color, light, and composition at an elite level. Process: Include breakdowns of complex scenes—we want to see your topology, your lighting setups, and your node graphs. Innovation: Highlight projects where you used a new tool or technique to solve a creative challenge.