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DNEG | Environment Lead, Sydney 2026

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DNEG, a global powerhouse in the visual effects and animation industry, is currently seeking a visionary Environment Lead to join our premier studio in Sydney. With a storied history of Academy Award-winning projects, DNEG is the destination for artists who want to build the worlds that define modern cinema. This is one of the most prestigious Australia jobs currently available in the digital arts, offering a chance to shape the literal landscapes of high-end feature films. As an Environment Lead, you will sit at the heart of our Shot Finishing department, overseeing a team of generalists, lighters, and compositors. Your goal is to transform concept art and reference data into sprawling, photorealistic digital worlds. If you are a master of the natural world and a veteran of the VFX pipeline, we want you to lead our Sydney team. Environment Lead Job Overview Company Name: DNEG Vacancy Name: Environment Lead Salary Range: Competitive / Negotiable (Based on senior leadership experience) Job Type: Full-Time Department: Shot Finishing (Environment Generalist, Lighting, and Compositing) Location: Sydney, Australia Work Model: Hybrid (Minimum 2 days per week in-office) Relocation: Required for non-Sydney residents Eligibility: Must have the legal right to work in Australia 🇦🇺 The Role: Architect of Digital Realities The Environment Lead is a critical leadership position responsible for the end-to-end creation of digital environments. Reporting directly to the Visual Effects Supervisor, you will be the primary person responsible for establishing the “look” of the film’s environments. You aren’t just managing a team; you are setting the artistic and technical standards for the entire production. In the context of Australia jobs in the VFX sector, this role is unique because it spans multiple disciplines. You will be expected to guide your team through 3D modeling, texturing, layout, and lighting, while also possessing a sophisticated understanding of 2.5D matte painting and compositing workflows. You are the bridge between the initial creative spark and the final, polished frame. Detailed Key Responsibilities 1. Creative & Technical Leadership Look Development: Establish the aesthetic of environments in accordance with the VFX Supervisor’s vision, ensuring that digital sets are indistinguishable from real-world locations. Workflow Optimization: Work with the Generalist team to establish “best practice” workflows. This includes render testing, optimizing assets for the pipeline, and ensuring a smooth “shot propagation” process. Quality Assurance: Oversee the artistic and technical quality of the output, providing frame-by-frame feedback and ensuring the team maintains high-quality standards. 2. Departmental Synergy & Production Inter-departmental Liaison: Work closely with other Department Supervisors (Asset, Layout, Lighting) to ensure a clear and efficient delivery of work between departments. Scheduling: Collaborate hand-in-hand with Production Managers to define realistic delivery schedules, milestones, and resource allocation. Delegation: Effectively distribute tasks across the team, playing to the strengths of individual artists while ensuring project deadlines are met. 3. Data & World Building Data Integration: Utilize shoot data, including HDRIs, photogrammetry, and Lidar, to ground digital environments in physical reality. Procedural Mastery: Oversee the use of procedural city/terrain generation and scattering tools to create scale and complexity without sacrificing performance. Natural Realism: Apply a deep understanding of geology, geography, and architecture to ensure that every environment—no matter how fantastical—feels grounded in the laws of nature and engineering. Comprehensive Requirements To secure this top-tier position in the Australia jobs market, you must be a seasoned professional with a “generalist” mindset and “specialist” execution. Must-Have Qualifications Senior Experience: At least 7+ years of experience within VFX feature films, with a proven track record as an Environment Lead. Pipeline Mastery: A thorough understanding of the 3D and 2.5D VFX production pipelines. Software Proficiency: Expert-level knowledge of Maya, Mari, and Nuke. Diverse Skillset: High-level experience in modeling, texturing, layout, lighting, and digital matte painting. On-Set Data Knowledge: Experience working with photographic reference data, Lidar, and photogrammetry. Leadership Skills: Previous experience managing a department and a proven ability to motivate and lead a diverse team of artists. “Nice-to-Have” Skills Experience with procedural scattering tools (e.g., Houdini, Clarisse). A strong background in Concept Art or Digital Illustration. Deep knowledge of meteorology and architecture to enhance environment believability. About You We are looking for a leader who is as passionate about the “big picture” as they are about the smallest geological detail. The ideal candidate for this highlight of Australia jobs will be: Strategically Minded: You look ahead to identify potential technical bottlenecks before they impact the team. Approachable: You are a clear communicator and a personable team player who fosters a positive studio culture. Calm Under Pressure: You can deliver high-quality results against short deadlines without losing your creative focus. Detail-Oriented: You have a “pixel-perfect” eye and a commitment to maintaining DNEG’s reputation for excellence. Workplace Flexibility & Culture At DNEG Sydney, we believe great work happens through connection. While we embrace the modern world of work, we value the collaboration that happens when we are in the same room. Our hybrid model requires at least two days per week in our beautiful Sydney office. This role is a perfect fit for those looking for Australia jobs that provide both a global stage for their work and a vibrant, in-person community. If you aren’t currently based in Sydney, we offer relocation assistance to help you join our team. Why Join DNEG? DNEG is more than just a studio; it is a global family of 9,000+ creators. We are committed to creating an equitable, diverse, and inclusive work environment where everyone feels they matter and belong. We encourage applications from all backgrounds and are happy to provide adjustments or support during the application process. Application Process: Please submit your CV and a portfolio/showreel that demonstrates your ability to develop concept art into photorealistic, complex environments.

Australia jobs | DNEG | Compositing Supervisor,

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DNEG, a global leader in the visual effects and animation industry, is seeking an experienced and visionary Compositing Supervisor to join our team in Sydney. With a prestigious history of Academy Award-winning projects, DNEG is where the world’s most iconic cinematic moments are crafted. As one of the most significant opportunities currently available for those seeking Australia jobs in the creative arts, this role offers a chance to lead at the pinnacle of live-action feature film and television production. As a Compositing Supervisor, you will be the final gatekeeper of quality, responsible for weaving together disparate elements into a seamless, photorealistic reality. You will lead an elite team of compositors in our state-of-the-art Sydney facility. If you have a critical eye for detail, a mastery of Nuke, and the leadership skills to inspire a team under pressure, we want to welcome you to our Australian studio. Compositing Supervisor Job Overview Company Name: DNEG Vacancy Name: Compositing Supervisor Salary Range: Competitive / Negotiable (Based on senior leadership experience) Job Type: Permanent Staff Position Industry Sector: Visual Effects & Creative Media Location: Sydney, Australia Work Model: Hybrid (Minimum 2 days per week in-office) Relocation: Required for non-Sydney residents The Role: Leading the Final Creative Vision The Compositing Supervisor is a high-level leadership role focused on the successful delivery of all 2D aspects for a specific production. In the competitive landscape of Australia jobs within the VFX sector, this position stands out by offering direct collaboration with the world’s most renowned VFX and DFX Supervisors. Your role is dual-faceted: you are both a creative director for the 2D department and a technical architect. You will design the approach for complex sequences, troubleshoot pipeline hurdles, and ensure that every shot leaving the department meets DNEG’s world-class standards. More importantly, you will manage the human element—mentoring artists and maintaining a sustainable, positive production environment within our growing Sydney cohort. Detailed Key Responsibilities 1. Creative Leadership & Quality Control Setting the Standard: Establish the creative benchmark for the show. You will perform regular “desk-side” reviews and formal dailies to ensure consistency across all shots and sequences. Briefing & Communication: Take high-level creative direction from the VFX Supervisor and break it down into clear, actionable briefs for the compositing team. Critical Eye: Provide precise feedback on color, light, integration, and composition, ensuring that the final output is indistinguishable from reality. 2. Technical Strategy & Workflow Methodology Development: Design “master comps” and templates that will be used across the show to ensure visual continuity and efficiency. Pipeline Integration: Collaborate with 3D Department Supervisors (Lighting, FX, Environments) to ensure the 2D pipeline receives the necessary passes and data for a successful composite. Problem Solving: Act as the final point of escalation for technical issues within Nuke, identifying bottlenecks and implementing solutions that keep the project on track. 3. Production & Team Management Bidding & Resourcing: Participate in the production bidding process, providing accurate estimates of the time and resources required to achieve the desired creative results. Project Management: Work closely with Producers to balance the pursuit of absolute quality with the realities of budget and schedule constraints. Mentorship: Foster the professional growth of junior and mid-level artists through training, constructive feedback, and the sharing of advanced techniques—contributing to the overall talent pool for Australia jobs in the digital arts. Comprehensive Requirements We are looking for a veteran of the 2D department who has successfully transitioned from a master artist to an inspiring leader. Must-Have Qualifications Leadership Experience: Proven track record as a 2D Supervisor or Compositing Supervisor within the high-end VFX industry (Film and/or TV). VFX Supervisor Collaboration: Significant experience working directly with VFX/DFX Supervisors and clients to realize a creative vision. Advanced Technical Mastery: Expert-level proficiency in Foundry Nuke. You should be deeply familiar with gizmo creation, deep compositing, and Python integration within the Nuke environment. Color Science: An advanced understanding of the color pipeline, including ACES, OCIO, and managing deliverables for various theatrical and streaming standards. Operational Skills: Experience in production bidding and managing large teams of artists in a fast-paced environment. Nice-to-Have Skills Onset Supervision: Experience with onset data capture and assisting with blue/green screen setups is a significant plus. Global Collaboration: Experience working with distributed teams across international facilities (e.g., London, Vancouver, Mumbai). Multi-Platform Experience: A background that spans both the rapid pace of high-end TV and the meticulous detail of Feature Films. About You At DNEG, we value character as much as technical skill. The ideal candidate for this high-level entry into the Australia jobs market will be: Proactive: You don’t wait for problems to arise; you anticipate them and build solutions in advance. Calm Under Pressure: High-end VFX can be intense. You maintain a positive, “can-do” attitude that keeps your team motivated during “crunch” periods. Adaptable: You are open to new techniques and are willing to pivot your strategy as the creative needs of the Director evolve. A Strong Communicator: You can explain complex visual and technical concepts to both your team and non-technical stakeholders. Workplace Culture & Location DNEG Sydney is a center of excellence located in a world-class creative hub. We believe that the best art comes from the “connection and collaboration” that happens when we are together. While we offer a hybrid work model, we require our supervisors to be in the office at least two days per week to facilitate face-to-face mentorship and collaborative reviews. This role is a premier choice for those searching for Australia jobs that offer both career growth and a high quality of life. For those not currently in New South Wales, DNEG offers support for relocation to ensure you can join our thriving Sydney community. Why Join DNEG? Joining DNEG means becoming part of a 9,000-strong global family. We are committed to an equitable and inclusive work environment where every voice is heard. We offer the chance to work on the most significant films in production today, using proprietary technology that stays at the cutting edge of the industry. Application Process: Please submit … Read more

DNEG | Senior Crowd TD (Technical Director), Sydney

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DNEG, one of the world’s most prestigious and decorated visual effects and animation studios, is currently seeking a highly skilled Senior Crowd TD (Technical Director) to join our state-of-the-art Sydney studio. With a global legacy of Academy Award-winning storytelling, DNEG is the home of cinematic innovation. From the sprawling battlefields of historical epics to the bustling futuristic metropolises of sci-fi blockbusters, our Crowd department is responsible for breathing life, scale, and realism into the most complex sequences in modern film. In this role, you will be at the forefront of “Performance” (Animation, Creature, and FX), utilizing cutting-edge simulation techniques to create photorealistic, high-density character sequences that define the visual landscape of high-end live-action feature films. Crowd TD Job Overview Company Name: DNEG Vacancy Name: Senior Crowd Technical Director (TD) Salary Range: Competitive / Negotiable (Based on seniority & experience) Job Type: Full-Time Department: Performance (Animation, Creature, and FX) Location: Sydney, Australia Work Model: Hybrid (Minimum 2 days per week in-office) Relocation: Required for non-Sydney residents Eligibility: Must have the legal right to work in Australia 🇦🇺 The Role: Engineering Life at Scale The Senior Crowd TD (Technical Director) is a specialized architect of digital life. You are responsible for producing complex crowd shots using a sophisticated blend of sprites, vignettes, and dynamic simulation techniques. Working under the guidance of the CG Crowd Supervisor and DFX Supervisors, you will bridge the gap between technical simulation and artistic performance. Your mission is to deliver simulations that aren’t just technically sound, but emotionally resonant. You will gather a diverse array of 3D assets from our Build, Layout, and Animation departments, synthesizing them into a cohesive, photorealistic whole. Whether it is a thousand soldiers charging a castle or a thousand citizens navigating a city street, your work ensures that every “agent” in the crowd behaves with the weight, timing, and nuance expected of a DNEG production. Detailed Key Responsibilities 1. Simulation & Technical Execution Shot Production: Build and manage complex crowd simulations using Houdini and Maya, ensuring they integrate seamlessly with live-action plates and environment assets. Pipeline Integration: Utilize and contribute to DNEG’s proprietary toolsets and custom pipeline workflows to streamline the transition of assets from animation to final render. Problem Solving: Identify and resolve complex technical hurdles within the crowd pipeline, from agent logic and brain-building to geometry caching and rendering optimizations. 2. Creative & Artistic Direction Aesthetic Alignment: Work closely with the VFX Supervisor and Director to ensure the “look and feel” of the crowd matches the creative vision of the film. Sense of Timing: Apply a deep understanding of physical animation and cinematography to ensure crowd movement feels organic, avoiding the “robotic” pitfalls of automated simulation. Visual Polish: Ensure that variety, costume randomization, and behavioral logic are meticulously managed to maintain photorealism even under the scrutiny of high-resolution film formats. 3. Collaboration & Mentorship Departmental Synergy: Act as a central hub between the Animation department (who provide the performances) and the Lighting/FX departments (who integrate the final results). Leadership: Provide technical guidance to mid-level and junior TDs, fostering a culture of technical excellence and creative curiosity within the Sydney team. Time Management: Balance the pursuit of visual perfection with the rigorous deadlines of a high-pressure feature film production schedule. Comprehensive Requirements To thrive in the DNEG environment, you must possess a rare blend of technical “under-the-hood” knowledge and an artist’s eye for movement. Must-Have Qualifications Professional Pedigree: Minimum of 6+ years of CG animation experience specifically within high-end live-action VFX feature films. Software Mastery: Expert-level understanding of Houdini crowd simulation or equivalent industry-standard software. Physical Simulation Knowledge: A thorough grasp of the technologies relating to physical simulation in computer graphics, including cloth, hair, and rigid bodies. Residency: You must currently have the right to work in Australia and be willing to relocate to Sydney if not already local. Technical “Nice to Haves” Programming Skills: Proficiency in Python or MEL to write scripts that automate tasks or extend tool functionality. Software Versatility: Experience with Massive, and a strong understanding of Linux/Unix based operating systems. Generalist Background: A broad TD background or experience in other areas of VFX (TV, Games) provides a valuable perspective on the overall pipeline. Personal Attributes The “DNEG Attitude”: You are a pro-active self-starter who remains calm under pressure. Communication: You can explain complex technical concepts to non-technical departments clearly and concisely. Adaptability: You possess a genuine willingness to learn and master proprietary software and evolving techniques. Why DNEG Sydney? DNEG is a global powerhouse of 9,000+ creators. Our Sydney office is a vibrant, collaborative hub located in one of the world’s most beautiful cities. We believe that the best work happens through connection, which is why we value our hybrid model—giving you the flexibility of remote work with the creative spark of in-person collaboration. At DNEG, we believe that embracing our differences is vital to our success. We are committed to an equitable and inclusive work environment where every artist feels they belong. Application Instructions Ready to shape the future of film? Please submit your updated CV, a showreel demonstrating your best crowd work (ideally with a breakdown of your technical contributions), and details regarding your current right-to-work status in Australi

Red Star hiring CFX / VFX Artist , Sheffield 2026

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Red Star, a multi-award-winning studio known for high-octane storytelling and technical precision, is expanding its creative powerhouse. We are currently seeking talented and ambitious CFX / VFX Artists to join us on the highly anticipated production of “The Amazing Maurice 2.” Following the massive global success of the first installment, we are pushing the boundaries of what is possible in stylized feature animation. This is a rare opportunity to contribute to a major animated feature film while enjoying the flexibility of a remote-first work environment. Whether you are a simulation specialist or a versatile generalist in the FX space, Red Star offers a collaborative culture where technical innovation meets artistic flair. CFX / VFX Artist Job Overview Company Name: Red Star Vacancy Name: CFX / VFX Artist Salary Range: Negotiable (Based on experience & portfolio) Job Type: Full-time Contract Contract Duration: May 2026 – February 2027 Location: Sheffield, United Kingdom (Remote Option Available) Eligibility: Must be physically based in the UK or EU 🇬🇧🇪🇺 The Role: Crafting the Spectacle The CFX / VFX Artist at Red Star is responsible for adding the layers of realism, magic, and tactile detail that bring an animated world to life. In “The Amazing Maurice 2,” the stakes are higher, the environments are more complex, and the character interactions require a sophisticated touch. You will be tasked with everything from the subtle sway of a character’s clothing to the explosive dynamics of large-scale fluid and particle simulations. This role sits at the intersection of the Animation and Lighting departments, ensuring that character performances are enhanced by believable physics and that the visual language of the film remains consistent and breathtaking. Detailed Key Responsibilities 1. Visual Effects (VFX) & Dynamics Particle Systems: Design and implement intricate particle effects using Houdini, ranging from atmospheric dust and magical elements to debris and environmental FX. Rigid & Soft Body Dynamics: Execute complex simulations for breaking objects, colliding surfaces, and organic tissue movement to ensure the physical world feels “heavy” and reactive. Fluid Simulations: Run high-end fluid simulations in Houdini. This includes both large-scale liquid effects (splashes, pouring, oceans) and volumetric effects (smoke, fire, clouds, and magical mists). 2. Character Effects (CFX) Cloth Simulation: Implement high-fidelity cloth FX using Maya. You will be responsible for the motion of garments, ensuring they react naturally to the character’s performance without clipping or losing their silhouette. Groom & Hair Simulation: Manage hair and fur simulations, maintaining the aesthetic style of the characters while ensuring the groom behaves predictably under various lighting and movement conditions. Deformation Cleanup: Work closely with the animation team to fix intersections or technical glitches that occur during high-action sequences. 3. Pipeline & Technical Contribution Inter-Departmental Collaboration: Coordinate with the Rigging and Animation departments to ensure that assets are “sim-ready” and with the Lighting/Compositing teams to ensure the FX passes are optimized for the final render. Optimization: Balance visual quality with render times, ensuring that complex simulations remain efficient and manageable within the studio’s technical infrastructure. Comprehensive Requirements Red Star is seeking artists who possess a “problem-solving” mindset and a deep love for the technical side of the craft. Core Experience Production Background: A minimum of four years of professional experience in a production environment (Animation, Film, or High-End Games). Software Proficiency: Expert-level skills in Houdini and Autodesk Maya. You should be comfortable jumping between these two packages depending on the specific needs of the shot. Portfolio Excellence: A strong showreel demonstrating a keen eye for timing, weight, and the physical properties of different materials (liquids, fabrics, particulates). Technical Skills & “Nice to Haves” Scripting: Proficiency in Python or experience with the Maya API is highly desirable. We value artists who can automate repetitive tasks or build custom tools to enhance the pipeline. Feature Film Pedigree: Previous experience working on a feature-length animated film is a significant advantage. Software Versatility: Familiarity with Nuke (for slap-comps) or specialized grooming tools is a plus. Important Details & Residency Requirements While this role is fully remote, our funding and production structure require that all candidates reside within specific geographic regions. Critical Note: Due to project funding requirements, candidates MUST be physically based in the United Kingdom or the European Union for the duration of the contract. Strong preference will be given to candidates based in the UK. What We Offer Creative Freedom: At Red Star, we value artist input. You won’t just be “running sims”; you’ll be helping design the look of the effects. Flexibility: Our remote-first approach allows you to work from the comfort of your home studio while staying connected via high-speed collaboration tools. The Sheffield Hub: For those who prefer a studio environment, our Sheffield office offers a vibrant community of artists and state-of-the-art facilities. How to Apply Red Star is looking for artists at all levels (Junior, Mid, and Senior). Salary is negotiable and will be discussed during the interview process based on your level of expertise and the specific value you bring to the team. Please submit your CV, a link to your reel (with a detailed breakdown of your contributions), and your current location.

Brown Bag Films hiring CG Supervisor, Dublin 2026

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Brown Bag Films, one of the world’s most exciting and creatively driven animation studios, is seeking a visionary CG Supervisor to join our flagship studio in Dublin. This role is a pivotal leadership position designed for a technical expert who thrives at the intersection of artistic excellence and pipeline efficiency. At Brown Bag Films, our motto is “We Love Animation™.” We don’t just say it; we live it by placing our artists at the center of every decision. If you are a seasoned CG leader who can navigate the complexities of long-format production while mentoring a world-class team, we want to hear from you. Job Overview Company Name: Brown Bag Films Vacancy Name: CG Supervisor Salary Range: €70,000 – €85,085.44 (Commensurate with experience) Job Type: Full-time, 3-Month Fixed-Term Contract Office Location: Dublin, Ireland Work Model: Hybrid (Minimum 2 days per week in-studio) Eligibility: Must have the right to work in Ireland (EU Candidates) 🇪🇺 The Role: Leading the Vision The CG Supervisor is the bridge between the creative dream and technical reality. You will be responsible for the end-to-end implementation of the studio’s CG workflows on designated projects. Your primary goal is to ensure that every frame meets the high-quality standards Brown Bag Films is known for, while strictly adhering to the Director’s vision, production assumptions, and the project schedule. In this role, you aren’t just a manager; you are a problem-solver and a strategist. You will oversee the CG crew—including our valued outsource partners—to ensure a seamless delivery process from initial asset creation through to final shot production. Detailed Key Responsibilities 1. Leadership & Team Management Team Direction: Lead the internal CG crew and external outsource partners, providing clear technical guidance and performance feedback. Collaboration: Act as the primary liaison between the VFX Supervisor and specific Department Supervisors (Modeling, Rigging, Lighting, etc.) to ensure the pipeline is implemented effectively across the project. Communication: Facilitate transparent communication between Directors, Producers, and the CG team. You are the “translator” who ensures technical challenges are understood by creative stakeholders and vice versa. 2. Technical Strategy & Production Planning Asset Management: Define the most efficient production plan for the creation of high-quality CG assets, ensuring they are optimized for both performance and aesthetic appeal. Pipeline Optimization: Identify technical bottlenecks early in the production cycle. You will be expected to design and implement creative solutions that keep the wheels of production turning without sacrificing quality. Direction: Provide technical leadership for both the foundational asset build and the specific requirements of individual episodes. 3. Creative Alignment & Quality Control Look Development: Partner closely with Project Directors to ensure the CG output perfectly mirrors the desired “look” and feel of the project. Assumption Monitoring: Keep a close eye on production assumptions. If technical or creative demands begin to breach the agreed-upon scope, you will advise stakeholders and recommend viable solutions to bring the project back on track. Scheduling: Work hand-in-hand with the Producer and Production Manager to maintain a realistic and efficient project schedule. Comprehensive Requirements To succeed in this role, you must possess a blend of high-level technical mastery and sophisticated leadership skills. We are looking for a veteran of the animation industry who understands the nuances of long-format storytelling. Core Knowledge & Experience Pipeline Mastery: A thorough, deep-seated understanding of CG animation pipelines. You should be intimately familiar with every discipline, including modeling, rigging, lighting, rendering, and VFX. Proven Track Record: You must have prior experience as a CG Supervisor or Department Supervisor on a feature film or a long-format animated series. Production Lifecycle: Extensive experience in both CG asset creation and shot production is essential. Technical Proficiencies The Dublin studio utilizes a high-end technical stack. Proficiency in the following tools is required: Primary Software: Expert-level knowledge of Autodesk Maya. Supporting Suite: Strong technical expertise in Photoshop, Nuke, Substance Painter (or Mari), Z-brush, and Houdini (or After Effects). Management Tools: High proficiency in asset tracking software, specifically Autodesk’s Shotgun (ShotGrid). Review Tools: Strong working knowledge of the ‘RV’ media player for dailies and reviews. Why Brown Bag Films? Dublin is the heart of our creative operations, and our studio is a hub of innovation and passion. While this is a 3-month fixed-term contract, it offers the opportunity to work at the forefront of the animation industry with a team that has earned numerous Emmy and Academy Award nominations. We value the “hybrid” experience—we believe the best creative sparks often happen in person, which is why we ask for a minimum of two days in our Dublin office. This allows for real-time collaboration and the fostering of a community that truly loves what they do. Application Process Brown Bag Films are looking for candidates who are ready to hit the ground running. Given the nature of the project and the hybrid work requirement, we are currently only considering candidates who have the legal right to work in Ireland and are available for the duration of the 3-month contract. How to Apply: Please submit your updated CV, a link to your current showreel (highlighting supervisory work), and a brief cover letter outlining your experience managing outsource partners and complex CG pipelines.

Blue Zoo Animation | 3D Lighting & Compositing Artist (Uk only)

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Blue Zoo Animation Studio, a world-leading, multi-BAFTA, Emmy, and Annie Award-winning studio, is seeking an Experienced 3D Lighting & Compositing (L&C) Artist. As the first major animation studio globally to receive B Corp certification, Blue Zoo is dedicated to shifting the industry toward a more ethical, inclusive, and balanced working environment. We are looking for a visual storyteller—a “savant of light”—to join our regional team. This role is specifically designated for artists based in the United Kingdom, outside of the M25, to meet specific client regional requirements. If you are passionate about defining the mood of high-quality CG narratives while maintaining a healthy work-life balance, we want to hear from you. 3D Lighting & Compositing Job Overview Company Name: Blue Zoo Animation Studio Job Type: Full-Time / Permanent Location: Regional United Kingdom Only (Must reside outside the M25) Working Style: Flexible – Hybrid & Remote Options Available Primary Software: Autodesk Maya, Foundry Nuke, Redshift Experience Level: Experienced / Mid-Senior Compensation & Industry-Leading Benefits Blue Zoo Animation is consistently recognized as one of the “Best Places to Work in TV” (2019–2026). Our compensation package is designed to reflect our B Corp values, focusing on the holistic well-being of our staff. Component Description Annual Salary (Est.) £40,000 – £58,000 GBP (Dependent on experience) Profit Share Available to employees with 2+ years of service Health & Wellbeing Comprehensive online wellbeing programme and mental health support Flexibility Genuine flexible working hours to support life balance Creative Growth Access to an inclusive, self-funded shorts programme Perks Extensive benefits package including retail discounts and social events The Role: Day-to-Day Responsibilities As an experienced L&C Artist, you are the final touchpoint of the creative pipeline. Your work transforms raw animation into a cinematic experience. 1. Lighting & Scene Assembly Technical Execution: Build and manage lighting scenes in Maya using assets provided by the animation and FX departments. Optimization: Fine-tune provided light rigs and render setups to achieve a high-end look while staying within strict render time budgets. Efficiency: Monitor renders to ensure they are optimized, avoiding noise and artifacts through a deep understanding of biased rendering. 2. Compositing & Final Polish Shot Finalization: Use Nuke to composite rendered passes, utilizing utility passes (Z-depth, Position, Normals) to add depth, atmosphere, and focus. Look Development: Finesse colors and aesthetics to maintain a consistent mood across the episode, ensuring all characters and environments feel integrated. 3. Leadership & Mentorship Team Support: Assist the Team Lead by providing guidance and technical mentorship to junior artists. Technical Troubleshooting: Tackle the most challenging shots in the production, solving complex glitches or errors independently. Accountability: Step in to cover for the Team Lead when necessary, developing your own management and leadership skills. What We Are Looking For We need an artist who balances a “creative eye” with a “technical brain.” Must-Have Qualifications: Production History: Proven experience as an L&C Artist on professional animation productions using Maya and Nuke. Rendering Expertise: A solid understanding of physically based rendering (PBR), ray tracing, and global illumination, preferably using Redshift or a comparable engine. Artistic Fundamentals: A strong grasp of color theory, composition, and how lighting is used to drive a narrative brief, particularly in stylized animation. Technical Proficiency: Knowledge of how to optimize sampling to avoid noise and a thorough understanding of camera physics (Depth of Field, Bokeh). Soft Skills: Excellent communication skills, a team-player attitude, and the ability to respond positively to constructive feedback. Bonus Points: Proficiency in Python scripting for pipeline tool development. Previous experience using FTrack for production tracking. Experience with After Effects or look-development (Shading). A holistic understanding of the full 3D production pipeline. About Blue Zoo: A B Corp Certified Studio Blue Zoo Animation is not just an animation studio; it is a community. Being B Corp certified means we have been independently verified by B Lab to meet rigorous standards of social and environmental performance, accountability, and transparency. Diversity & Inclusion: We invite everyone to “bring their whole selves” to work. We believe diverse perspectives make our stories better and our studio stronger. Engagement: We run bi-monthly employee feedback programmes to ensure every voice is heard and every artist feels valued. The “Zoo” Culture: From remote social events to our legendary shorts programme, we foster an environment where artists are proud of their work and their workplace. Important Application Note This is a Regional Role. To be eligible, you must be a resident of the UK and live outside the M25 London orbital motor-way. This requirement is driven by specific client and production mandates. How to Apply: Please submit your CV, Portfolio/Demo Reel, and a Breakdown of your lighting and compositing work. Due to the high volume of interest in Blue Zoo roles, we recommend applying early, as this vacancy may close as soon as a suitable candidate pool is identified.

Epic Games | Lead Animator – Fortnite, Cary

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Epic Games is looking for a visionary Lead Animator to join our world-class Art & Animation department. This is a definitive opportunity to lead the creative direction of one of the most culturally significant titles in gaming history: Fortnite. If you have a mastery of character movement, a deep understanding of pop-culture rhythm, and the leadership experience to guide a high-performing team, we want to hear from you. Job Overview Company Name: Epic Games Product Focus: Fortnite Job Type: Full-Time / Permanent Location: Cary, North Carolina, United States Department: Art & Animation Primary Software: Autodesk Maya, Unreal Engine 5, ART Toolset Compensation & “Epic” Benefits At Epic Games we believe that world-class talent deserves world-class security. Our compensation philosophy is built to support a high quality of life, ensuring our team remains focused on innovation. Component Description Salary Range Competitive / Commensurate with Experience (Based on industry standards for Lead roles in NC) Healthcare 100% Premium Coverage for employees and dependents (Medical, Dental, Vision) Retirement 401k with a highly competitive company match Time Off Unlimited PTO, sick time, and company-wide paid breaks Wellness Modern Health access (free therapy/coaching) and Long Term Disability Recognition Paid Sabbatical after 7 years of employment Detailed Responsibilities The Lead Animator role at Epic Games is a multifaceted position that combines hands-on artistry with strategic team leadership. 1. Creative Oversight & Emote Development You will be the primary steward of Fortnite’s “Emote” library. This involves overseeing character-specific animations, ensuring that every dance, gesture, and movement aligns with the high-energy, stylized aesthetic of the game. You will use Maya and Epic’s proprietary ART tools to supervise the creation of key-framed and mocap-driven assets. 2. End-to-End Implementation Your role isn’t finished when the animation looks good in Maya. You will guide emotes through the entire pipeline: Initial Concepting: Brainstorming movements for original characters and global IP partners (music stars, film characters, etc.). Technical Integration: Implementing animations directly within the Unreal editor. Refinement: Polishing rhythm and acting to ensure “readability” in a fast-paced gameplay environment. 3. Leadership & Collaboration As a Lead Animator, you are responsible for the growth and output of the team. Interdisciplinary Sync: Collaborate with Character Artists, Riggers, and Designers to ensure technical feasibility. Vendor Management: Act as the creative point of contact for external vendor teams, ensuring their output matches Epic’s internal quality bar. Process Innovation: Constantly striving to “raise the bar” for engine and game development workflows. What We Are Looking For (Requirements) Epic Games is searching for a candidate who is not only a master of their craft but a leader who can inspire others. Portfolio Excellence: A professional animation reel demonstrating top-tier key-framed character and creature animations. We are looking for a deep understanding of weight, timing, and appeal. Software Mastery: Extensive experience with Maya and a strong command of gameplay systems within Unreal Engine. Artistic Instincts: An intuitive grasp of both realistic and highly stylized motions. You should be able to transition seamlessly between a gritty combat animation and a vibrant, rhythmic dance. Technical Versatility: Familiarity with the broader pipeline, including modeling, skinning, and rigging. Understanding how a rig affects animation is crucial. Mocap Experience: Proven ability to work with and clean up motion capture data to fit the Fortnite aesthetic. Leadership Track Record: You must have shipped at least one major title in a leadership capacity, proving you can handle the pressures of a live-service production cycle. The Epic Environment Our Vision Epic Games has grown from a small studio to a global entity with over 4,500 employees across 46 studios. We don’t just make games; we build the technology (Unreal Engine) that empowers the entire industry. Being “Epic” means being part of a team that strives to do right by our community, prioritizing user experience and creative bravery over the status quo. Culture of Inclusion Epic Games deeply value diverse teams and an inclusive culture. We are an Equal Opportunity Employer, believing that the best games are made by teams that reflect the diversity of our global player base. The Location: Cary, NC Our Cary headquarters offers a high standard of living with a burgeoning tech scene, excellent schools, and proximity to the Research Triangle Park. It is an ideal hub for long-term career growth and personal stability. How to Apply If you are a passionate, solution-focused animator who thrives in a collaborative environment, we want to hear from you. Required Application Materials: Resume/CV: Highlighting your leadership experience and shipped titles. Animation Reel: Showing a variety of character movements (acting, locomotion, rhythmic/dance). Cover Letter: (Optional but encouraged) Tell us why you are passionate about the Fortnite universe. Note to Recruitment Agencies: Epic does not accept unsolicited resumes from unauthorized third parties.

Atomic Arts India hiring Compositing Artist (Mid & Senior)

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Atomic Arts India, a premier global visual effects studio with a legacy of delivering stunning imagery for major motion pictures and high-end streaming series, is seeking talented Mid and Senior Compositing Artists for our Mumbai studio. At Atomic Arts, we pride ourselves on a culture of technical excellence and creative storytelling. From complex environment extensions to invisible effects and high-stakes CG creature integration, our compositors are the final magicians who bring the director’s vision to life. If you have a sharp eye for detail and a passion for cinematic perfection, we want you in our Mumbai hub. Job Overview Company Name: Atomic Arts (India) Job Type: Full-Time / Permanent Location: Tech Web Centre, Jogeshwari West, Mumbai, India Experience Required: Mid-Level (5+ Years) Primary Software: Foundry Nuke / NukeX Specialization: Photorealistic Live-Action Integration Compensation & Salary Structure Atomic Arts India offers a competitive remuneration package designed to attract and retain the best talent in the industry. Salaries are benchmarked against global standards and adjusted for the Mumbai market context in 2026. Role Level Annual Salary Range (INR) Performance & Perks Mid Compositor ₹14,00,000 – ₹20,00,000 Quarterly project bonuses & health cover Senior Compositor ₹22,00,000 – ₹35,00,000+ Leadership incentives & international travel ops Additional Benefits: Global Exposure: Opportunity to work on international tentpole projects alongside our London and global teams. Professional Development: Access to internal masterclasses on Deep Compositing and Python scripting for Nuke. Health & Wellness: Comprehensive medical insurance and mental health support programs. Work Culture: A collaborative environment that prioritizes efficient pipelines over “crunch” hours. Detailed Job Responsibilities As a Compositor at Atomic Arts, you will be responsible for the final look of shots, ensuring they meet the rigorous quality standards of the world’s leading film studios. 1. Technical Analysis & Shot Execution Brief Interpretation: Analyze VFX briefs and reference edits to evaluate the technical and creative requirements of each shot. Plate Manipulation: Perform complex retimes of plates to match reference edits precisely. Advanced Keying: Handle simple to highly complex green/blue screen extractions. You must demonstrate mastery over various keying methodologies, including advanced spill suppression and seamless edge blending. 2. Integration & Photorealism Multi-Pass Compositing: Perform photorealistic integration of multiple 3D render passes (Beauty, Specular, AO, Z-Depth, etc.) into live-action plates. 2D Element Integration: Seamlessly blend elements such as fire, smoke, snow, bullet hits, and muzzle flashes into plates, maintaining consistent lighting and perspective. Color Science: Apply excellent knowledge of Color Correction (CC) and Grading to ensure all elements exist within the same visual space. 3. Advanced Nuke Techniques Tracking & Warping: Utilize 2D tracking, Planar tracking (Mocha/Nuke), and Camera Tracking for environment extensions. 3D Projections: Execute complex 3D projections and Nuke Relighting to enhance the interaction between CG and live-action. Detail Management: Oversee Grain Management (matching plate grain) and Black Level matching to ensure “invisible” integration. 4. Leadership & Quality Control (Senior Specific) Look Development: Establish the “Key Look” for specific sequences, providing a template for Mid and Junior artists. Collaboration: Work closely with the Compositing Supervisor and Lead to refine technical approaches. Script Integrity: Maintain highly organized Nuke scripts and perform rigorous Self-QC before submitting work for review. Essential Skills & Qualifications We are looking for artists who combine technical “under-the-hood” knowledge with a refined artistic sensibility. Production Experience: A minimum of 5+ years of professional experience in live-action compositing for film or high-end TV. Software Fluency: In-depth working knowledge of Foundry Nuke. The “Eye”: A strong eye for detail, composition, color, and lighting. You should intuitively understand how light behaves in the real world. Photography Knowledge: A background in photography or practical lighting is highly advantageous, helping you understand lens artifacts and depth of field. Bonus Skills: * Experience with Deep Compositing pipelines. Previous experience in BG Prep and Roto (showing a foundational understanding of the pipeline). Specific experience in CG Creature Compositing (hair, skin, and interactive shadows). Working at Atomic Arts India Atomic Arts is more than just a workstation; it is a community of artists. Our Mumbai studio is a hub of innovation where we blend the creative energy of India with the technical rigors of global cinema. We value artists who are proactive, communicative, and eager to push the boundaries of what is possible in a composite. Our Mission: To deliver “invisible” VFX that serves the story. We believe the best compositing is the kind the audience never notices. How to Apply To join the Atomic Arts team in Mumbai, please submit your application including the following: Professional Resume: Detailing your years of experience and notable credits. Showreel & Breakdown: A link to your latest reel. Note: A detailed breakdown of your specific contributions (e.g., “Responsible for all 2D fire integration and 3D camera projection”) is mandatory. Availability: Your current notice period or earliest start date.

Lead Animator at Ubisoft, United Kingdom

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Are you a veteran animator with a tactical mind and a passion for realism? Ubisoft, a global titan in the gaming industry, is seeking a Lead Animator to join our Newcastle-based studio. This is your chance to leave an indelible mark on the Rainbow Six franchise, a cornerstone of tactical shooters and a world-class AAA brand. At Ubisoft, we don’t just build games; we create “the unknown.” As a Lead Animator, you will be the guardian of movement, the architect of immersion, and the mentor to an international team of world-class artists. If you thrive on the challenge of realistic character interaction and high-stakes gameplay, your journey starts here. Lead Animator Job Overview Company Name: Ubisoft Project: Tom Clancy’s Rainbow Six Franchise Job Title: Lead Animator Employment Type: Permanent Contract / Full-Time Work Model: Office-Based Location: Newcastle upon Tyne, United Kingdom Experience Level: Lead / Senior (Proven mentorship & leadership required) Salary Range: £55,000 – £78,000 (Estimated based on 2026 UK senior/lead roles) Key Tools: Autodesk MotionBuilder, Keyframing, Proprietary Game Engines Important Note: Visa sponsorship is not available for this position. Applicants must possess the legal right to work in the UK at the time of application. About Ubisoft Newcastle Ubisoft Newcastle is a vital part of the Ubisoft global network. Our studio culture is built on the pillars of collaboration, creativity, and wellbeing. We believe that being on-site together fosters a vibrant environment where innovation happens in the hallway as much as at the desk. By joining us, you are joining a studio recognized as a “Gold Employer” in the Mind Workplace Wellbeing Index, dedicated to the mental health and professional growth of our people. Detailed Job Responsibilities As the Lead Animator for Rainbow Six, your role is a dual-track mission: driving the technical quality of the animation and steering the growth of your team. 1. Strategic Leadership & Team Management You will lead an international team of highly skilled animators. This isn’t just about managing schedules; it’s about: Delegation: Identifying the strengths of your team members and assigning tasks that benefit both the project and their personal growth. Communication: Acting as the vital link between the Creative Director, Production, and your animation team. Mentorship: Actively listening to colleagues, encouraging new ideas, and fostering a “solution-first” culture where every animator feels empowered to innovate. 2. Artistic Direction & Fidelity Rainbow Six is synonymous with tactical realism. You will be accountable for: Immersive Movement: Ensuring character movement is grounded in the project’s narrative and realistic design. 1st & 3rd Person Synergy: Overseeing the complex relationship between first-person weapon handling and third-person character representation to ensure seamless gameplay. Quality Assurance: Guiding the team through project tasks that refine the player experience, ensuring every reload, rappel, and transition is of AAA calibre. 3. Hands-On Production Despite your leadership status, you remain an artist at heart. You will: Asset Creation: Stay involved in the creation of high-quality animation assets. Pipeline Optimization: Work with proprietary/in-house engines to push the boundaries of what our animation systems can achieve. Motion Capture (mocap): Oversee and refine mocap data, blending it with hand-keyed animations to achieve peak authenticity. Candidate Requirements We are looking for a leader who leads by example. Your portfolio should speak as loudly as your management skills. Proven Leadership: Experience mentoring or leading a team in a game development environment. Realistic Animation Style: A showreel that demonstrates a mastery of realistic human movement. We are specifically looking for high-quality Keyframing and Motion Capture refinement. Technical Expertise: * Mastery of MotionBuilder. Deep understanding of 1st Person and 3rd Person animation systems. Experience with the full development life-cycle of a AAA title. Adaptability: The ability to handle challenging production situations with grace and organizational excellence. Narrative Focus: An understanding of how animation tells a story and communicates a character’s intent through movement. What Ubisoft Provides We put our people first. Our benefits package is designed to support your life, your health, and your passion for gaming: Health & Balance Core Hours & Shutdowns: Flexible core hours to manage your day, 25 days of annual leave, and a dedicated Christmas shutdown. Work From Anywhere: A unique perk allowing you to work from anywhere in the EU for up to four weeks per year. Comprehensive Insurance: Life insurance, income protection, and private healthcare. Professional & Personal Growth Perpetual Learning: Generous resources committed to your professional development. Mental Health: Access to our inclusive Wellbeing Champions programme and resources as part of our partnership with Safe in Our World. Community: Paid volunteering days and relocation support to help you settle into the vibrant Newcastle scene. Fun & Culture Gaming Perks: Free Ubisoft games, regular studio celebrations, and an annual well-being allowance. The Newcastle Lifestyle: Newcastle is a hub of culture, history, and affordable living, making it one of the UK’s most attractive cities for developers. Why the Rainbow Six Brand? Rainbow Six is more than just a game; it is a legacy. Joining this project means contributing to one of the industry’s most respected tactical series. You will be helping to shape a visual identity that millions of players interact with every single day.

WildBrain Studios hiring VFX Supervisor (Feature Animation)

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Are you a visionary leader with a knack for blending high-level artistry with technical precision? WildBrain Studios, a global leader in award-winning animation, is looking for a VFX Supervisor to spearhead the visual and technical execution of an upcoming CG feature-length production. From our custom-built, state-of-the-art studio in Vancouver to our global network of remote talent, WildBrain is where imagination runs wild. As a VFX Supervisor, you won’t just manage shots; you will partner with creative leadership to define the “look and feel” of stories that will inspire kids and families across the globe. VFX Supervisor Job Overview Company Name: WildBrain Studios Job Title: VFX Supervisor Employment Type: Full-Time / Permanent Work Model: Remote-Friendly (Must travel when required) Primary Location: Vancouver, British Columbia, Canada Experience Level: Senior Leadership (8+ Years Industry / 5+ Years Supervisory) Salary Range: $135,000 – $185,000 CAD (Estimated based on 2026 Vancouver senior VFX rates) Core Software: Autodesk Maya, Arnold Renderer / RenderMan, Foundry Nuke, SideFX Houdini About WildBrain Studios  WildBrain Studios is the creative force behind some of the world’s most beloved franchises. We pride ourselves on an artist-centric culture that balances high-octane production with employee wellbeing. Whether you are working from the beautiful backdrop of British Columbia or from your home office elsewhere in the world, you are part of a supportive, inclusive team that values growth, training, and a healthy work-life balance. Detailed Responsibilities As the VFX Supervisor, you are the technical and creative “North Star” for the production. Your influence spans from initial concepting through to the final pixel. 1. Creative & Technical Leadership You will work in a “Creative Quad” alongside the Director, Producer, and Art Director. Your primary goal is to interpret the Art Director’s vision and translate it into a viable technical roadmap. You must establish the technical foundation (pipeline, shaders, lighting rigs) that allows artists to hit the visual targets without breaking the budget or the schedule. 2. Client & Stakeholder Management You are the primary technical liaison for clients. This involves: Conducting creative reviews and technical presentations. Articulating complex technical hurdles in a way that production management and clients can understand. Building consensus between the “dreamers” (Creatives) and the “builders” (Tech/Pipeline). 3. Pipeline Innovation & Problem Solving Efficiency is key in feature-length CG. You will: Identify and implement new techniques or tools that add value and speed to the production. Collaborate with Production Technology to resolve bottlenecks. Anticipate potential creative or technical “red flags” and troubleshoot them before they impact the floor. 4. Team Mentorship A supervisor is only as good as their crew. You will assess the skill levels of your leads and artists, recommending specific training to the Head of CG where necessary. You are responsible for fostering a culture where feedback is encouraged and every team member feels empowered to innovate. Candidate Requirements  WildBrain Studios is looking for a seasoned veteran who has seen it all—from complex fluid simulations to the nuances of stylized character lighting. Industry Tenure: Minimum of 8 years in film or animation, with at least 5 years in a Supervisory role. Feature Pipeline Mastery: An “under the hood” understanding of CG feature pipelines, particularly regarding how data flows from layout through to compositing. Technical Proficiency: * Strong preference for experience with Arnold or RenderMan. Proficiency in Maya and Nuke. A deep understanding of different animation styles (e.g., photorealistic vs. highly stylized/snappy). Bidding & Budgeting: Experience partnering with Production Management to ensure shot bids are accurate, realistic, and include necessary technical assumptions. Communication: The ability to communicate respectfully and positively, even under the high-pressure environment of a deadline-driven feature. The “Wild” Side: Perks & Benefits Life at WildBrain Studios is designed to be rewarding. We offer a comprehensive package that looks after our “Wild Brains” holistically: Financial Growth: Competitive salary with RRSP matching to help you plan for the future. Flexible Benefits: Multi-tiered health and dental benefits—choose the coverage level that fits your family’s needs. Wellness Support: Free mental health resources and a culture that actively discourages “crunch” in favor of sustainable productivity. Community: From virtual coffee chats to in-person studio mixers in Vancouver, we keep our global team connected. Inclusion: We are committed to a barrier-free work environment and provide accommodations for people with disabilities throughout the hiring process. Nice-to-Have Skills If you possess these, you’ll be at the top of our list: Experience with Houdini for FX-heavy sequences. Proficiency with Gaffer or node-based look-dev software like Katana or Solaris. A background in traditional cinematography or photography. Why Vancouver? While we support remote work, our Vancouver hub remains a center of excellence for global animation. Known as “Hollywood North,” Vancouver offers a world-class community of VFX professionals, breathtaking natural scenery, and a lifestyle that perfectly complements a career in the creative arts. Ready to Lead the Next Big Feature? If you are ready to apply your technical expertise to a project that will be seen by millions, WildBrain is your next home. We don’t just make cartoons; we build worlds.