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Twitch is hiring UX Designer, San Francisco

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Twitch, the world’s preeminent live-streaming platform, is seeking a high-caliber UX Designer to join our Monetization Team at our global headquarters in San Francisco, CA. This is not just a design role; it is an opportunity to architect the economic future of the creator economy. At Twitch, monetization is more than a transaction—it is a social interaction. From “Bits” and “Sub-Gifting” to innovative ad experiences, your work will directly impact how millions of creators earn a living while ensuring the experience remains rewarding and organic for viewers. This role requires a sophisticated blend of systems thinking, psychological empathy, and high-fidelity visual craft. Job Overview Company Name: Twitch (an Amazon subsidiary) Position: UX Designer, Monetization Job Type: Full-Time Primary Location: San Francisco, California, United States (Headquarters) Experience Level: Mid-Senior (3+ Years) Design Tools: Figma (Expert Proficiency Required) Reporting To: Director of Design Compensation & Comprehensive Benefits Twitch provides a highly competitive total compensation package that reflects the high cost of living and the elite talent pool in the San Francisco Bay Area. Annual Base Salary Range (San Francisco) $135,500 — $184,000 USD Total Compensation Package Your financial package extends beyond the base salary. As part of the Amazon ecosystem, your “Total Comp” (TC) will include: Sign-on Bonuses: Cash payments typically distributed over the first two years of employment. Restricted Stock Units (RSUs): Amazon equity that vests over a four-year period, allowing you to share in the long-term success of the parent company. 401(k) Plan: Includes company matching to help secure your financial future. Premium Perks Healthcare: Top-tier Medical, Dental, and Vision insurance, including Disability coverage. Life Support: Maternity and Parental Leave, plus Adoption and Surrogacy reimbursement. Work-Life Harmony: Flexible Paid Time Off (PTO) policy and mental health support via the Employee Assistance Program (EAP). Exclusive Discounts: Significant Amazon employee discounts and access to a Medical Advice Line. About the Team: Monetization UX The Monetization UX Team is the engine of sustainable growth. Our mission is to build and evolve systems that enable creators to thrive. We believe that revenue opportunities should feel like a natural extension of the community, not an intrusion. As a designer on this team, you will: Lead at Scale: Own design work at the project level, from initial whiteboarding to pixel-perfect launch. Collaborate Across Verticals: Partner with Product Managers, Engineers, and Data Scientists to find the “sweet spot” between business goals and user trust. Influence Leadership: Present your design logic and research findings to executive stakeholders, acting as the primary advocate for the user experience. Mentor: Guide junior designers, fostering a culture of excellence and inclusive design. Key Responsibilities In this role, you will be deeply embedded in the full product lifecycle. Discovery & Strategy User Advocacy: Learn directly from streamers and viewers to understand their motivations, pain points, and desires regarding digital spending. Hypothesis Development: Combine qualitative research with quantitative data (metrics like conversion, churn, and engagement) to develop design hypotheses. Creative Problem Solving: Think beyond the “buy button.” You will solve complex problems that sustain a streamer’s long-term financial journey. Design Execution High-Fidelity Craft: Utilize Figma to create interactive prototypes and production-ready assets for mobile and desktop environments. System Thinking: Contribute to and improve the Twitch Design System, ensuring that monetization patterns remain consistent across the platform. Rapid Iteration: Participate in design reviews and feedback sessions, elegantly solving problems through multiple rounds of refinement. Candidate Profile: Qualifications We are looking for a designer who possesses a “product-first” mindset and an aesthetic eye. Minimum Requirements Professional Experience: 3+ years of practical UX design experience, specifically focused on content discovery or content engagement. E-Commerce Expertise: A proven track record in monetization, digital commerce, or high-transaction user flows. Technical Mastery: Expert-level skills in Figma and mobile prototyping. Analytical Empathy: The ability to make confident design decisions based on a deep empathy for the people using your products. Collaborative Spirit: Demonstrated success in working alongside researchers, PMs, and engineering teams. Bonus Qualifications (The “Extra Mile”) Consumer Software: Experience designing for large-scale consumer apps (millions of users). AI Innovation: Experience with AI tooling or designing AI-driven features. Research Skills: Ability to execute your own research plans and talk to real customers. Academic Background: Formal education in Design, HCI (Human-Computer Interaction), or Interaction Design. Why San Francisco? Working from Twitch Headquarters in San Francisco puts you at the epicenter of the tech world. You will be working in a creative hub where the culture of “streaming” was born. Our SF office is designed to foster collaboration, featuring spaces that reflect the vibrant, diverse communities we serve. Legal Disclosure: Pursuant to the San Francisco Fair Chance Ordinance, Twitch will consider for employment qualified applicants with arrest and conviction records. We are an equal opportunity employer committed to a diverse and inclusive workforce. Application Strategy To succeed in the interview process, we recommend focusing your portfolio on impact. Don’t just show beautiful screens; show the data that drove your design decisions and the business results your monetization features achieved. Highlight your ability to manage the delicate balance between “making money” and “keeping users happy.”

UX Designer Monetization at Twitch, New York City

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Twitch, the global leader in live-streaming entertainment, is looking for a strategic and highly skilled UX Designer to join its Monetization Team in the heart of New York City. In an era where creators are building entire careers through digital communities, this role is pivotal. You will be responsible for designing the financial engines that power Twitch, ensuring that every transaction—from Bits to Subscriptions—is intuitive, rewarding, and respectful of the bond between streamers and their viewers. This is a high-visibility role requiring a blend of creative empathy and business acumen. Reporting to the Director of Design, you will move beyond simple interface design to architect complex ecosystems that sustain the global creator economy. UX Designer Job Overview Company Name: Twitch (an Amazon subsidiary) Job Title: UX Designer, Monetization Job Type: Full-Time Primary Location: New York City, New York, United States Experience Level: Mid-Senior (3+ Years) Industry: Live Streaming, Entertainment, E-Commerce Design Ecosystem: Cross-platform (Web, Mobile, Console) Total Compensation Components Base Salary: Paid bi-weekly, providing a stable, high-income floor. Sign-on Payments: Amazon typically provides substantial cash bonuses in the first two years of employment to offset the vesting schedule of stock. Restricted Stock Units (RSUs): You will be granted Amazon stock (AMZN), which vests over a four-year period. In the tech industry, this “Total Compensation” (TC) often pushes the real annual value significantly higher than the base range listed above. 401(k) Matching: Comprehensive retirement planning with company matching. About the Team: The Monetization UX Philosophy The Twitch Monetization UX team sits at the intersection of Product, Community, and Revenue. Unlike traditional e-commerce, where the goal is a simple checkout, Twitch monetization is a social event. When a viewer “Gifts a Sub” or “Cheers with Bits,” it is a public act of support that triggers alerts, chat hype, and creator recognition. Team Mission Sustainable Growth: Build systems that help creators earn a living without burning out their audience. Trust & Transparency: Ensure revenue opportunities feel natural and aligned with community values. Scalable Systems: Create design patterns that work across various cultures and payment methods globally. Key Responsibilities As a UX Designer in this vertical, you are expected to be a “Full-Stack” designer, handling everything from the “Why” to the “How.” Product Lifecycle Management Opportunity Exploration: Work with Product Managers (PMs) to identify gaps in the current monetization suite. Use competitive analysis and user feedback to find new ways for creators to earn. Cross-Functional Collaboration: Partner with Engineers to understand technical constraints and Data Scientists to track how your designs impact “Conversion” and “Churn.” Iterative Design: You will not just launch and leave. You will monitor live data and community sentiment to refine and improve features post-launch. Strategic Leadership Stakeholder Representation: You will represent the Design department in high-stakes meetings with executive leadership, advocating for the user while acknowledging business goals. Design Mentorship: While you lead projects, you will also act as a guide for junior designers, helping them navigate the complexities of Twitch’s design system. Experimental Mindset: Conduct A/B testing and “paint-behind-the-door” experiments to validate hypotheses about user behavior and spending habits. Candidate Requirements We are looking for a candidate who is already comfortable in the world of high-transaction digital products but has the creative flair to make those transactions feel like “fun.” Minimum Qualifications Experience: A minimum of 3 years in a professional UX design role. Specialization: Direct experience in content engagement or discovery. We need designers who understand how users find and interact with digital content. Technical Craft: Absolute expertise in Figma. You should be comfortable with advanced prototyping, auto-layout, and maintaining library components. Visual & Interaction Skill: A strong aesthetic sense. Your designs must look “modern” and feel “snappy” with high-quality micro-animations. Mobile-First Thinking: Proven ability to design for mobile environments (iOS/Android), understanding the specific constraints of small screens and touch interactions. The Ideal Profile (Bonus Points) E-Commerce Background: Previous work on checkout flows, digital wallets, or virtual currencies. AI Integration: Familiarity with using AI tools to speed up the design process or designing AI-driven user experiences. User Research: Experience executing your own research plans, including moderating interviews with real streamers and viewers. Education: A degree in Human-Computer Interaction (HCI), Interaction Design, or a related field. Perks & Cultural Benefits Twitch offers a world-class benefits suite designed to support employees both inside and outside the office. Health & Wellness: Comprehensive Medical, Dental, and Vision coverage. This includes Disability Insurance and access to a Medical Advice Line. Family Support: Generous Maternity and Parental Leave policies, as well as Adoption and Surrogacy reimbursement. Work-Life Balance: Flexible Paid Time Off (PTO) and a culture that respects “unplugged” time. Amazon Ecosystem: As a Twitch employee, you receive the Amazon Employee Discount and access to internal career growth opportunities across the entire Amazon network. Social Impact: Twitch is an Equal Opportunity Employer and actively participates in programs that support diversity in tech. Working in New York City The NYC hub is one of Twitch’s most dynamic offices. Located in the center of the world’s media and financial capital, you will be surrounded by a diverse team of designers and engineers. This location offers a unique opportunity to network with industry leaders and attend major tech events, all while enjoying the cultural energy of Manhattan. How to Prepare Your Application To stand out in the Twitch hiring process, your portfolio should demonstrate more than just “finished screens.” Show the Problem: Clearly define the monetization or engagement problem you were trying to solve. Show the Data: How did you use quantitative metrics to influence your design? Show the Prototype: Twitch values interaction craft. Include video captures or links to high-fidelity Figma prototypes. Show the Feedback: Explain how you took a piece of “tough” feedback and turned it into a design win. Legal Disclosure: Pursuant to local Fair Chance Ordinances, Twitch will consider qualified applicants with arrest and conviction records for employment, ensuring a fair and equitable hiring process for all.

UX Designer Monetization at Twitch,CA

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Twitch, the global titan of live streaming, is looking for a sophisticated UX Designer to join the Monetization Team. This role is a high-impact position designed for a creative problem-solver who understands that revenue generation in a community-driven ecosystem must be handled with empathy, transparency, and innovation. As a Monetization UX Designer, you will be the architect of sustainable growth. You won’t just be designing “buy buttons”; you will be crafting the emotional and functional systems that allow creators to turn their passion into a career while ensuring viewers feel valued and engaged rather than exploited. This role requires a delicate balance of Systems Thinking, Data-Informed Design, and Community Advocacy. Job Overview Company Name: Twitch (an Amazon subsidiary) Role Title: UX Designer, Monetization Experience Level: Mid-to-Senior (3+ Years) Primary Hub: Irvine, California, United States (Hybrid / In-Office) Alternative Locations: San Francisco, California; Seattle, Washington; New York City, New York Job Category: Product Design & UX Tools Required: Figma (Expert), Prototyping Tools, AI Design Tooling Core Philosophy: Creator-Centric Sustainability Comprehensive Compensation Structure Twitch (via Amazon) offers a competitive total compensation package that includes base salary, sign-on bonuses, and Restricted Stock Units (RSUs). Location Annual Base Salary Range (USD) San Francisco, CA $135,500 — $184,000 New York City, NY $129,600 — $176,000 Seattle, WA $117,800 — $160,000 Irvine, CA $117,800 — $160,000 Note: Final compensation is determined by experience, interview performance, and specialized qualifications. About the Team: The Monetization Engine The Twitch Monetization UX Team is the heartbeat of the creator economy. In the world of live streaming, monetization is more than just a transaction; it is an interaction. Whether it is Bits, Subscriptions, or innovative new ad formats, these features must feel like a natural extension of the “hype” in a live chat. You will report directly to a Director of Design, leading projects that bridge the gap between business health and user happiness. You will be expected to: Lead at the Project Level: Own the end-to-end design process for major monetization initiatives. Mentor: Act as a North Star for junior designers, fostering a culture of critique and growth. Stakeholder Management: Present complex design logic to executive leadership, defending your decisions with a blend of qualitative user empathy and quantitative data. Detailed Responsibilities Your day-to-day will involve navigating the full product lifecycle. Twitch is a fast-paced environment where experimentation is the norm. Concept & Discovery Exploration: Dive deep into the “Why.” Why do viewers support certain creators? What barriers prevent a creator from going full-time? Research Integration: Partner with researchers to conduct interviews with streamers and viewers. You will turn raw feedback into actionable wireframes. Data Synthesis: Work with data partners to understand drop-off points in the “purchase funnel” and hypothesize design interventions to solve them. Design Execution High-Fidelity Prototyping: Using Figma, you will create pixel-perfect designs that align with the Twitch Design System while pushing the boundaries of what is possible on mobile and desktop. Interaction Design: Focus on the “micro-interactions” of monetization—the celebration of a sub-train or the subtle animation of a cheer—ensuring they are rewarding and non-intrusive. Iterative Testing: Launch A/B tests to see how different UX patterns affect both revenue and user sentiment. Community & Collaboration Design Reviews: Participate in a rigorous feedback culture. You will give and receive “roasts” and critiques that sharpen the final output. Pattern Evolution: Contribute back to the global Twitch Design System, ensuring monetization patterns are consistent across the entire platform. Required Qualifications & Skills We are looking for a designer who possesses a “sixth sense” for digital commerce but retains the heart of a community builder. The “Must-Haves” Experience: At least 3 years of professional experience in UX design. We are looking for candidates who have specifically touched content discovery or engagement-heavy products. E-Commerce Expertise: A proven track record in monetization or e-commerce workflows. You should understand the psychology of spending and the importance of trust in financial transactions. Technical Craft: Mastery of Figma is non-negotiable. You should be able to build complex, responsive components and interactive prototypes that feel like the real app. Bilingual Data-Design Thinking: You can speak the language of “Conversion Rates” and “DAU” (Daily Active Users) just as fluently as “User Journey Maps” and “Typography.” The “Nice-to-Haves” (Bonus Points) AI Tooling: Experience using AI to streamline workflows or designing AI-driven features for users. HCI Background: A formal degree in Human-Computer Interaction, Design, or a related field. Research Prowess: Ability to lead your own lean research sessions and usability tests without constant oversight. Perks & Benefits Working at Twitch means being part of the Amazon ecosystem while maintaining a unique, “purple-tinted” studio culture. Health & Wellness: Comprehensive Medical, Dental, and Vision insurance. Includes specialized Mental Health support and a Medical Advice Line. Financial Future: 401(k) matching and Amazon employee discounts. Life Balance: Flexible PTO and generous Maternity/Parental leave policies. Inclusion: Twitch is an Equal Opportunity Employer. We actively seek out diverse perspectives to better serve our diverse global audience. We also adhere to Fair Chance Ordinances regarding background checks in San Francisco and Los Angeles. Why Join Twitch in 2026? The landscape of live media is shifting. Viewers are moving away from passive consumption toward active participation. As a UX Designer on the Monetization team, you are at the forefront of this shift. You are defining how the next generation of creative professionals gets paid. It is a role with immense responsibility, but even greater rewards.

Riot Games | 3D Animator, VALORANT

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Riot Games is seeking a world-class Animation Artist II to join the VALORANT Premium Content team. In this role, you will be the creative force behind the most coveted assets in the game: the skins. You aren’t just animating weapons; you are crafting first-person experiences that define the “feel” and “satisfaction” of a player’s arsenal. As a member of the VALORANT team, you will breathe life into first-person (FP) animations, ensuring every equip, reload, and inspect feels impactful and unmistakably Riot. You will partner with designers and engineers to balance visual flair with gameplay clarity, delivering content that delights millions of players globally while meeting the highest standards of performance and polish. Job Overview Company Name: Riot Games Product: VALORANT (Premium Content) Position Title: Animation Artist II Employment Type: Full-Time Primary Location: Los Angeles, California, United States Additional Hub: Mercer Island, Washington Core Software: Autodesk Maya Compensation & Diversity Statistics Riot Games is committed to transparency and competitive pay. For our Los Angeles and Mercer Island locations, we offer a comprehensive financial package designed to support long-term wealth and security. Annual Compensation Table Component Range / Benefit Base Salary $109,200 – $153,300 USD Incentive Pay Performance-based incentive compensation Equity Company equity grants included Retirement 401K with company matching Workforce Diversity Statistics Riot Games actively tracks and publishes diversity data to ensure an inclusive environment. According to the most recent Riot Diversity & Inclusion Report: Gender Diversity: Globally, Riot’s workforce is 27.5% female, with a focus on increasing representation in leadership and craft roles. Ethnic Diversity (US): * Asian: 34% White: 43% Hispanic or Latinx: 11% Black or African American: 4% Two or More Races: 6% Player Empathy: Riot prioritizes a “Player First” mindset, seeking candidates who have a personal relationship with gaming to better reflect the diverse global player base. The Mission: Elevating the First-Person Experience Premium skins in VALORANT are legendary for their unique animations. As an Animation Artist II, you are responsible for the tactile feedback of the game. Your animations must feel “responsive” and “satisfying” without ever compromising competitive integrity. Core Responsibilities First-Person Mastery: Create high-quality FP animations for weapon skins, including equips, reloads, firing cycles, and unique “inspect” features. Cross-Disciplinary Synergy: Collaborate closely with the Premium Content art team, engineers, and designers to deliver a cohesive and polished user experience. Iterative Polish: Review animations with the wider team, providing and receiving technical and artistic feedback to ensure the “unmistakably VALORANT” style. Gameplay Balance: Adjust animation assets based on gameplay needs (frame data), artistic direction, and player experience goals. Pipeline Innovation: Work with internal developers to troubleshoot animation logic and ideate new ways to expand the content pipeline. Job Requirements & Qualifications We are looking for an artist who combines technical rigor with a “feel” for action. Required Qualifications Experience: 3+ years of professional experience creating high-quality animations in the gaming industry. Software: Working knowledge of Autodesk Maya or equivalent 3D animation suites. Foundational Skill: A rock-solid understanding of animation principles: timing, weight, posing, anticipation, and impact. Mechanical Knowledge: Deep understanding of body mechanics, acting, and posing for both bipeds and creatures. Collaboration: A proven track record of working within cross-disciplinary teams and a proactive approach to feedback. Desired Qualifications Shooter Expertise: Strong experience with first-person animation, specifically within the shooter or action genre. Style Mastery: Familiarity with stylized animation and the specific “hand-painted” but high-fidelity art direction of VALORANT. Technical Troubleshooting: Familiarity with rigging workflows and the ability to diagnose and resolve technical animation issues within a real-time pipeline. Education: Formal animation training or equivalent professional experience. Riot Perks & Life in the Studio At Riot Games, we put players first, but we also put Rioters first. We believe that a well-supported artist is a creative artist. Work/Life Balance: Riot features an Open Paid Time Off (PTO) policy and flexible work schedules to ensure you can recharge. Health & Family: Comprehensive medical, dental, and vision insurance. We offer parental leave for you, your spouse/domestic partner, and children. Wellness & Insurance: Life insurance, short-term disability, and long-term disability are fully covered. The “Rioter” Experience: Access to internal playtests, gaming lounges, and regular community events that celebrate our players. Legal & Equal Opportunity Riot Games provides equal employment opportunities to all applicants. We do not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, or veteran status. Note on Criminal History (California/Washington): Consistent with the California Fair Chance Act and the Washington Fair Chance Act, Riot considers qualified applicants with criminal histories. Core duties for this role involving access to sensitive data and safeguarding company assets may be a basis for disqualification based on relevant criminal history to ensure operational security and a safe environment for players. How to Apply To be considered for the VALORANT Premium Content team, please submit: A Compelling Reel: Your reel should showcase a strong foundation in animation principles (weight, impact, and anticipation). First-person weapon animation examples are highly encouraged. Portfolio/Study History: Provide details on your professional experience and any formal studies in animation. Player Statement: Briefly describe your relationship with games and how you embody player empathy.

Little Zoo Studio | Senior Unreal TD / CG Generalist 2026

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Little Zoo Studio is an elite creative collective known for pushing the boundaries of real-time storytelling and high-fidelity character performance. We are currently seeking a powerhouse Senior Unreal Technical Director (TD) / CG Generalist to join our 100% remote team. In this role, you aren’t just a cog in the machine; you are the architect of entire worlds. We need a “Swiss Army Knife” of digital art—someone who can pivot from sculpting a hero asset in ZBrush to orchestrating complex atmospheric lighting in Unreal Engine 5, all while maintaining a deep understanding of the technical underpinnings that make real-time rendering possible. If you are a visionary who lives at the intersection of high-end aesthetics and technical logic, Little Zoo is your new home. Little Zoo Studio Job Overview Company Name: Little Zoo Studio Position Title: Senior Unreal TD / CG Generalist Employment Type: Full-Time Location: 100% Remote (Global) Work Mode: Flexible / Distributed Primary Engine: Unreal Engine 5 Experience Level: Senior (3–5+ Years in Unreal) Compensation & Performance Incentives Little Zoo values the high-level versatility required for a Generalist TD role. Our compensation packages are designed to attract top-tier talent capable of handling multi-disciplinary tasks within a remote framework. Benefit Component Estimated Annual Range (USD) Additional Perks Base Salary $110,000 – $150,000 Scaled based on portfolio & tech depth Tech Stipend Included Support for software licenses/hardware Work-Life Balance High Flexible hours with a focus on milestones Final offers are determined by the candidate’s specific technical stack, years of industry experience, and geographic location. The Mission: Building Immersive Realities As a Senior Unreal TD/CG Generalist, your daily life involves wearing multiple hats. You are responsible for the end-to-end creation of captivating environments and the implementation of high-end visual effects that breathe life into our projects. 1. Environment & Technical Artistry World Building: Model, set-dress, and light diverse environments that range from hyper-realistic sci-fi corridors to stylized fantasy vistas. Material Mastery: Utilize advanced Unreal Engine material graphs to create reactive, high-fidelity surfaces. Lighting & Rendering: Oversee the final look of shots, utilizing Lumen, Path Tracing, and legacy lighting techniques to achieve cinematic excellence. 2. Real-Time FX & Simulation Atmospheric Impact: Create compelling FX, including fire, smoke, and magical elements, using real-time tools like EmberGen or Unreal’s internal Niagara system. Character Dynamics: Implement and tune cloth and hair simulations to ensure character movements feel grounded and realistic. 3. Pipeline & Logic (The “TD” Side) Sequence Orchestration: Build and manage complex cinematic sequences using Unreal Level Sequences. Interactivity: Utilize Blueprints and Widgets to create functional UI or environmental triggers that support the project’s narrative needs. Job Requirements & Qualifications We are looking for a rare blend of artistic “eye” and technical “brain.” The ideal candidate is a self-starter who can troubleshoot complex engine bugs while simultaneously judging the color balance of a sunset. Technical Proficiencies 3D Modeling Stack: Mastery of at least one major DCC tool (Maya, Blender, 3DS Max) and high-end sculpting in ZBrush. Unreal Engine Expertise: At least 3 years of professional experience working within the Unreal Engine ecosystem. Surfacing Excellence: Advanced texturing skills using Substance Painter and Photoshop. You should understand PBR workflows inside and out. FX Workflow: Skilled in real-time fluid and particle simulation software (EmberGen preferred). Preferred “Bonus” Skills Post-Production: Proficiency in compositing software like Nuke or DaVinci Resolve to add the final 10% of polish to a render. Motion Graphics: Experience with After Effects or Cinema 4D for UI or graphic elements. Logic Systems: A working knowledge of C++ (optional) or advanced Blueprint scripting. Soft Skills & Setup Communication: Solid English communication skills are mandatory. You must be able to explain technical hurdles to non-technical team members. Infrastructure: A reliable, high-bandwidth internet connection is essential for a remote TD role to handle large cache files and real-time reviews. Life as a “Zoo-Keeper” (The Culture) At Little Zoo Studio, we believe that the best work happens when artists are given the freedom to innovate. Radical Trust: We don’t micromanage. We provide the goals and the tools, then let our seniors lead the way. Global Diversity: Work with a team of artists from around the world, bringing a massive variety of styles and perspectives to every project. No Commute: Save hours of your life every day. Our remote-first culture is built on the idea that the best talent isn’t always in a single city. Cutting-Edge Projects: From cinematic trailers to interactive experiences, you will always be working on the forefront of real-time technology. Application Process Little Zoo is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. To apply, please ensure you have the following ready: A Diverse Portfolio: We want to see environments, FX, and lighting. Show us your “Generalist” range. Applications without a portfolio link will not be reviewed. A Technical Breakdown: If possible, include a short video or document explaining a complex material or Blueprint logic you created. Resume: Focus on your history with real-time engines and any credits in games, film, or advertising.

Little Zoo | Senior Technical Animator

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Little Zoo is an elite creative studio dedicated to pushing the boundaries of character performance and technical innovation. We are currently seeking a highly skilled, senior-level Unreal Engine Technical Animator to join our world-class remote team. At Little Zoo, we believe that the bridge between a beautiful animation and a seamless in-game experience is built by technical experts. We are looking for an individual who possesses a deep mechanical understanding of character rigs, a mastery of Unreal Engine 5, and the scripting prowess to optimize workflows. If you thrive on solving complex implementation challenges and bringing digital characters to life through advanced physics and blueprints, we want to hear from you. Technical Animator Job Overview Company Name: Little Zoo Position Title: Senior Technical Animator Employment Type: Full-Time Work Location: 100% Remote Core Technology: Unreal Engine 5, Autodesk Maya Experience Level: Senior (5+ Years) Compensation & Industry Benchmarks Little Zoo provides competitive compensation packages tailored to senior-level expertise. While final offers are dependent on the candidate’s specific geographic location and depth of technical skill, we align our ranges with global AAA remote standards. Seniority Estimated Annual Salary (USD) Key Value Add Senior Technical Animator $115,000 – $155,000 Pipeline Architecture & Physics Mastery Note: Final compensation is determined by project-related factors, years of shipped game experience, and the results of a technical rigging/implementation test. The Mission: Technical Excellence in Motion As a Senior Technical Animator at Little Zoo, you are the architect of character functionality. Your role is pivotal in ensuring that the artistic vision of our animation team translates perfectly into a performant, high-fidelity real-time environment. You will be responsible for the “heavy lifting” of asset setup, from complex vehicle rigging to the intricate nuances of cloth and hair simulation. Core Responsibilities Engine Integration: Expertly set up assets within Unreal Engine 5, including the configuration of cloth simulations, physics bodies, and complex Animation Blueprints. Rigging Architecture: Design and maintain robust rigs for a diverse range of characters, environmental props, and complex vehicles. Aesthetic Refinement: Apply post-sculpts and corrective shapes to ensure character deformations remain high-quality across extreme ranges of motion. Cross-Departmental Collaboration: Act as the primary liaison between the Animation team and the Technical Art department to implement in-game assets flawlessly. Technical Troubleshooting: Identify and resolve implementation issues, troubleshooting FBX imports, state machine logic, and real-time technical bottlenecks. Tool Development: Innovate and evolve the studio’s pipeline by scripting custom tools to bridge the gap between DCC applications and the engine. Job Requirements & Qualifications We are looking for a veteran who has navigated multiple production cycles and possesses a “problem-solver” mindset. Essential Technical Skills Industry Tenure: Minimum of 5 years of professional experience in technical animation, specifically for the gaming industry. Unreal Engine 5 Mastery: Advanced expertise in UE5’s rigging and animation systems (Control Rig, Sequencer, and Anim Blueprints). Maya Proficiency: In-depth knowledge of Autodesk Maya, specifically its rigging toolsets, skinning workflows, and deformer logic. Scripting Prowess: Proven ability to develop tools and scripts (Python/PyMEL) for Maya, MotionBuilder, or other DCC applications to automate repetitive tasks. Rigging Fundamentals: A strong understanding of anatomy, weight distribution, and mechanical constraints. Professional Qualities Communication: Exceptional verbal and written English skills. As a remote studio, clear and proactive communication is our lifeline. Connectivity: A high-bandwidth internet connection is required to handle large asset transfers and real-time collaborative reviews. Adaptability: The ability to pivot between different project styles and technical requirements with ease. The “Nice to Haves” Simulation Expertise: Specific experience with real-time cloth (Chaos Cloth) and hair physics. Motion Capture: Familiarity with MoCap pipelines and data retargeting. Life at Little Zoo: The Remote Advantage Working at Little Zoo means joining a studio that pioneered remote collaboration before it was a global standard. We prioritize a healthy work-life balance while maintaining the high-octane creative energy of a physical studio. Radical Flexibility: Manage your own schedule while collaborating with a global team across multiple time zones. Professional Autonomy: We hire seniors because we trust their judgment. You will have the freedom to suggest and implement new technical workflows. Cutting-Edge Tech: Work with the latest builds of Unreal Engine 5 and contribute to projects that push the envelope of real-time fidelity. Inclusive Culture: Join a diverse group of “Zoo-keepers” who are passionate about games, art, and the technology that connects them. Application Instructions To be considered for this senior-level position, please submit the following: Technical Portfolio: A reel or website showcasing your rigging work, tool development, and in-engine implementation examples. Applications without a portfolio will not be considered. Resume: Detailed history of your work in the games industry, highlighting shipped titles. Code/Tool Samples: (Optional) If you have a GitHub or snippets of Python tools you have built for Maya/UE5, we would love to see them.

3D Animator | Framestore Montreal

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Framestore is a multi Oscar-winning creative studio that stands at the epicenter of cinematic innovation. We have collaborated with the world’s most visionary storytellers to craft images that define modern cinema. From breathtaking creatures to high-octane action sequences, our mission is to set new standards for visual effects. We are currently seeking a talented 3D Animator to join our Montreal team. At Framestore, we don’t just move models; we create performances. We are looking for an artist who understands the soul of a character and the physics of the natural world. Whether you are working on a hero character or secondary environmental elements, your goal is to produce story-driven, compelling animation that resonates with audiences globally. Job Overview Company Name: Framestore Position Title: 3D Animator (Film) Employment Type: Full-Time Work Mode: Hybrid (Montreal-based) Location: Montreal, Quebec, Canada Department: Animation Primary Software: Autodesk Maya Estimated Compensation At Framestore, we value the expertise and creative input of our animators. Salary offers are competitive and reflect the candidate’s level of experience and portfolio quality. Seniority Level Annual Gross Salary (CAD) Junior Animator $58,000 – $75,000 Mid-Level Animator $78,000 – $105,000 Senior Animator $108,000 – $145,000+ Primary Responsibilities Performance & Action: Collaborate with the Animation Lead and Supervisor to produce high-quality animation that creates compelling, story-driven moments. Asset Management: Animate both primary hero characters and secondary environmental elements. Feedback Integration: Submit shots for regular review and follow through with creative notes and technical feedback with a positive, iterative mindset. Deadline Adherence: Work efficiently within a team structure or independently to meet strict show deadlines and delivery schedules. Tech Evolution: Keep pace with internal tools, software updates, and proprietary technology used within the Framestore pipeline. Qualifications & Skills The Essentials Artistic Foundation: A proven understanding of performance, acting, and character “soul.” Physicality: Deep knowledge of physical motion, weight, balance, and the mechanics of body movement. Creature Work: A strong grasp of animal and creature anatomy and believable movement patterns. Software Mastery: Expert-level proficiency in Autodesk Maya. Pipeline Awareness: A solid understanding of 3D rigs, typical rigging setups, and the general VFX pipeline. Soft Skills: Excellent organization, communication, and interpersonal skills. You must be a team player who is open to direction and adaptable to change. Nice to Have Traditional Arts: A background in traditional animation, drawing, or illustration. Technical Edge: Working knowledge of Mel/Python scripting, Modeling, or Rigging. Motion Capture: Previous experience working with and cleaning up MoCap data. Pressure Management: The ability to stay focused and deliver high-quality work during crunch periods or tight deadlines. Why Join Framestore Montreal? Hybrid Work Culture We offer a hybrid working model that allows you to balance the creative energy of the studio with the focus of your home office. This flexibility ensures you can produce your best work in the environment that suits the task. Inclusion and Equity Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, and sexual preferences. We don’t just accept diversity; we celebrate it. We aim to encourage and support every employee to achieve their full potential. Accessibility Our Montreal studio is built with universal access in mind: Step-free entry for all employees and visitors. Accessible toilets on-site. Quiet spaces available for focus, neurodiversity support, or personal well-being. Professional Growth Working at Framestore means being at the cutting edge. You will have access to: In-house training and mentorship from industry legends. The chance to work on some of the world’s most recognizable film franchises. Internal “knowledge-sharing” sessions to expand your technical and artistic reach. What if you don’t have every skill? We want to hear from you anyway! Our requirements are guidelines, not hard rules. If your skills are transferable and you are passionate about visual storytelling, we encourage you to apply. Applying gives you the chance to be considered for current roles or future opportunities that might be a perfect match for your specific talent. How to Apply We are looking for your unique perspective. To apply, please prepare: A Showreel: This is the most important part of your application. Focus on quality over quantity, highlighting your best character and creature work. A Resume: Clearly listing your technical proficiencies and any previous film credits. Breakdown Sheet: Briefly explaining what you did in each shot of your reel.

CD PROJEKT RED hiring Lead UI Artist, Cyberpunk 2, US

CD PROJEKT RED HIRING UI ARTIST

CD PROJEKT RED is officially searching for a visionary Lead UI Artist to join our Boston-based team. In the world of Cyberpunk, the User Interface is more than a menu—it is a piece of cyberware, a digital extension of the player’s consciousness, and a vital storyteller. We are looking for a leader who can blend “high-tech, low-life” aesthetics with seamless functionality to define the visual language of Project Orion, the highly anticipated sequel to Cyberpunk 2077. As a Lead, you will be the guardian of the UI’s artistic integrity. You will lead an elite team of artists, fostering a culture of radical creativity and technical precision. If you have the leadership prowess to empower a team and the artistic depth to translate complex data into visually striking, diegetic, and user-centered interfaces, your journey into the dark future starts here. Job Overview Category Details Company Name CD PROJEKT RED Project Project Orion (Cyberpunk 2) Position Title Lead UI Artist Employment Type Full-Time Location Boston, MA, United States Work Mode Hybrid / In-Office Application Deadline April 30, 2026 Experience Level 7+ Years (Including 2+ Years in Leadership) Compensation & Financial Incentives CD PROJEKT RED provides a premier compensation structure designed to attract the industry’s top creative leaders. We believe in transparency and rewarding the specialized expertise required to helm a AAA franchise of this magnitude. Benefit Component Details Annual Base Salary $134,600 – $205,600 USD Incentive Program Eligible for Discretionary Stock Options Retirement Planning 401K with competitive employer matching Lifestyle Spending $1,200 annually ($100/mo LSA) for fitness, wellness, or home office The Mission: Defining the Digital Soul of Night City The UI in Cyberpunk 2 must do more than relay information; it must amplify the atmosphere. As the Lead UI Artist, you will collaborate closely with the Art Director and UI Designers to establish a visual language that feels uniquely “Orion.” You will be responsible for creating dynamic, stylized, and cohesive elements that provide a memorable and immersive player experience. Core Leadership Responsibilities Job Requirements & Qualifications We are seeking a seasoned veteran who understands the delicate balance between “Form” and “Function” in a high-fidelity RPG environment. Professional Credentials Soft Skills & Leadership Nice to Have (Optional) Health, Well-Being & Life as a “Red” At CD PROJEKT RED, we believe that revolutionary games are built by people who are healthy, valued, and inspired. Our North American benefits package is designed to support you at every stage of life. Application Instructions To be considered for the Lead UI Artist role on Project Orion, please submit your application through our official portal by April 30, 2026.

CD PROJEKT RED is officially recruiting Lead Lighting Artist, Boston

CD PROJEKT RED is officially recruiting Lead Lighting Artist

CD PROJEKT RED is officially recruiting a visionary Lead Lighting Artist to join our North American hub in Boston. This is a career-defining opportunity to spearhead the lighting department for Project Orion, the ambitious sequel to Cyberpunk 2077. We are looking for an artist who understands that lighting is not just a technical pass—it is the emotional heartbeat of the “Dark Future.” As a Lead, you will be the architect of mood, shadow, and neon radiance. You will build and guide a world-class team, pushing the boundaries of Unreal Engine 5 to create cinematic, story-driven environments that go straight to the hearts of gamers. If you have the leadership prowess to inspire a team and the technical mastery to optimize real-time global illumination, we want to talk to you. Job Overview Feature Details Company Name CD PROJEKT RED Project Project Orion (Cyberpunk 2) Position Title Lead Lighting Artist Employment Type Full-Time Location Boston, MA, United States Work Mode Hybrid / In-Office (Selected US States Eligible for Remote) Application Deadline April 30, 2026 Core Technology Unreal Engine 5 Compensation & Financial Incentives CD PROJEKT RED provides a premier compensation structure designed to attract the industry’s top leadership. We believe in transparency and rewarding the specialized expertise required to helm a AAA franchise. Benefit Component Details Annual Base Salary $143,000 – $218,500 USD Retirement Planning 401K with competitive employer matching Lifestyle Spending Account $1,200 annually ($100/mo) for wellness, fitness, home office, or learning Financial Review Annual data-driven adjustments based on market and performance The Role: Shaping the Visual Narrative The Lead Lighting Artist is a dual role requiring high-level artistic vision and rigorous administrative leadership. You will work in lockstep with the Art Director to ensure that every street corner in Night City tells a story through light. From the oppressive shadows of the megastructures to the blinding glare of corporate neon, you will define how the world is seen—and felt. 1. Leadership & Team Management 2. Artistic Vision & Execution 3. Pipeline & Technical Strategy Job Requirements & Qualifications CD PROJEKT RED is seeking a seasoned veteran who has successfully navigated the complexities of AAA game lighting. Core Experience Artistic & Technical Skills Remote Eligibility (US States Only) While we prefer our Lead to join us in our Boston Hub, we offer remote options for candidates residing in: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health, Well-Being & Life as a “Red” At CD PROJEKT RED, we believe that revolutionary games are made by people who are cared for. Our benefits package is industry-leading: Application Instructions To be considered for the position of Lead Lighting Artist on Project Orion, please submit your application through our portal by April 30, 2026.