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3D Junior Game Designer at Jagex, UK

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  Jagex is seeking a highly creative, systems-minded Junior Game Designer to join the core RuneScape Design team at our Cambridge headquarters. In this foundational role, you will play an active part in designing, scripting, and implementing engaging live-game content experienced by millions of players worldwide. This position offers a rare, hands-on opportunity to step into the world of MMORPG development. You will take creative ownership of weekly content updates, minor feature implementations, and system balancing while collaborating within multi-disciplinary feature squads. Full technical training will be provided for RuneScript, Jagex’s proprietary, in-house scripting language. If you possess a deep, encyclopedic understanding of RuneScape, a strong grasp of progression loops, and the technical aptitude to code your own designs, this role is the perfect launchpad for your professional design career. Job Overview : Junior Game Designer Attribute Details Job Title Junior Game Designer – RuneScape Company Jagex (The RuneScape Company) Location Cambridge, UK Core Scripting Stack RuneScript (Proprietary; full training provided) Experience Level Entry to Junior (Modding, indie, or academic backgrounds welcome) Essential Prerequisite Extensive, live-game knowledge of RuneScape Project Remit RuneScape Live Operations & Weekly Content Updates Sponsorship None Available (Must possess permanent UK Right to Work)   About Jagex: The RuneScape Company Jagex is an icon of the British video game industry and home to one of gaming’s most enduring live-operations success stories. For a quarter of a century, our flagship MMORPG franchise, RuneScape, has welcomed over 300 million player accounts across PC and mobile devices. Jagex is accelerating our studio strategy to expand the RuneScape universe into a broader ecosystem of “forever games” and connected experiences. Grounded in a renewed commitment to product integrity and player-first fair play, we are focusing on core gameplay value while actively scaling our portfolio—including the expansion of the franchise into new genres via projects like RuneScape: DragonWilds. Jagex remain fiercely dedicated to empowering player-led innovation, building community-powered online worlds, and laying the foundations for the boldest era in Jagex history.   Key Responsibilities as Junior Game Designer 1. Content Design & Systems Implementation Creative Content Ownership: Conceptualize, pitch, and design engaging, varied content across multiple areas of RuneScape, managing independent micro-tasks while contributing to macro studio expansions. Hands-on Scripting: Write and deploy your designs directly into the engine using RuneScript, establishing the logic, trigger states, quest flags, and reward mechanisms behind your features. Design Documentation: Standardize, author, and maintain explicit game design documents (GDDs) to ensure engineering, art, and QA branches stay perfectly aligned. 2. Live-Ops Collaboration & Community Integration Weekly Update Cadence: Collaborate within agile, multi-disciplinary development sprints alongside engineers, artists, and sound designers to deliver polished weekly game updates. Systemic Synergy: Deepen your knowledge of RuneScape’s legacy system architecture, ensuring all new quests, items, or skills integrate organically into the 25-year-old economy. Community Engagement: Partner closely with our embedded Community Management division to gather, synthesize, and analyze active player sentiment, applying player insights to your iterative design workflows.   What We Are Looking For (Selection Criteria) Core Requirements RuneScape Expertise (Essential): A profound, comprehensive working knowledge of RuneScape, including its core skills, quest structures, progression economies, lore, and intrinsic player behaviors. You must deeply understand the player base because you are a part of it. MMO Design Principles: A foundational understanding of MMORPG content loops, micro/macro progression design, reward schedules, and systemic gameplay mechanics. Technical Scripting Aptitude: Basic experience with scripting or object-oriented programming (e.g., Python, C#, C++, Lua, JavaScript, or game engine visual scripting frameworks), demonstrating the logical aptitude to master RuneScript. Teamwork & Soft Skills: Experience working collaboratively within a team environment—whether via professional game development, active community modding, indie projects, or university collaborations. Time Management: Proven capability to manage your own day-to-day task distributions, communicate blockers transparently, and recognize when to raise your hand for senior support. Our Values Embrace Fellowship: We collaborate across boundaries, communicating openly and sharing information transparently. Hone Our Craft: We are persistent learners, constantly testing, evaluating, and improving our creative and technical outputs. Honour Our Vows: We act with absolute integrity, maintaining honesty and transparency with our colleagues and our players. Be Our Customers’ Heroes: We champion our players, listening intently to our community to deliver experiences that honor their time and dedication. Seize The Day: We operate dynamically, maximizing every developmental and structural opportunity to push our worlds forward.   What We Offer You Health & Vitality: Premium Private Healthcare cover, including a comprehensive corporate Dental Plan. Financial Upside: Entry into our discretionary annual studio performance bonus program. Retirement Planning: Highly competitive pension schemes with a minimum of 6% employer contributions. Security & Peace of Mind: Full Life Insurance coverage from your first day of employment. Work-Life Balance: Flexible working hours frameworks, enhanced family, maternity, and paternity leave policies from day one, and 25 days of standard annual leave (plus all 8 UK Bank Holidays). Time Flexibility: Dedicated corporate options to buy or sell annual leave days to fit your personal lifestyle requirements.   Inclusion, Accessibility & Right to Work Jagex is an equal opportunity employer committed to creating a diverse, highly inclusive environment where creators from all backgrounds can thrive. We evaluate, hire, and advance personnel based entirely on individual merit, technical capability, and artistic talent. Reasonable Adjustments: If you require any specific technical or physical accommodations during the application or interview phase, please notify your Talent Acquisition partner. Right to Work Constraint: This role is strictly open to applicants who hold permanent, independent eligibility to work in the UK. Jagex cannot provide, transfer, or sponsor visas for this specific junior vacancy.

3D Principal Technical Artist | Studio Gobo, UK

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  Studio Gobo is seeking an exceptional, structurally minded Principal Technical Artist to serve as a core architectural pillar on a high-profile, unannounced AAA Character Action game. In this senior leadership role, you will hold ultimate accountability for navigating the deep technical complexities of real-time asset pipelines and scene optimization, ensuring our creative development teams can deliver breathtaking, cutting-edge visuals without compromising runtime performance. The ideal candidate possesses an extensive, shipped track record of resolving broad-reaching content construction challenges within modern rendering environments. Working closely with Art and Technical Art leadership, you will proactively audit asset budgets, design scalable tools, and establish optimal runtime profiling parameters. If you are an experienced mentor who thrives at the intersection of cinematic artistry and rigorous software engineering, we want to expand our award-winning Brighton team with your expertise. Job Overview : Principal Technical Artist Attribute Details Job Title Principal Technical Artist Studio / Group Studio Gobo (Keywords Studios Family) Location Brighton, UK (Hybrid Options Available) Core Engine Stack Unreal Engine 5 (UE5) Optimization Stack Unreal Insights, PIX, RenderDoc DCC Compatibility Maya, 3ds Max, Houdini, Blender, Substance Scripting Ecosystem Python, C#, PySide / GUI Frameworks Key Frameworks Nanite, Lumen, Virtual Shadow Maps (VSM)     About Studio Gobo Studio Gobo is an established, world-class AAA game development studio nestled in the vibrant coastal city of Brighton. As a proud member of the Keywords Studios family, we partner with the industry’s most prominent publishing giants—including Guerrilla Games, Arkane, Warner Bros., Ubisoft, Disney, and Tencent—to co-develop landmark interactive titles. Our portfolio spans critically acclaimed properties, including Lego Horizon Adventures, Redfall, Hogwarts Legacy, For Honor, and foundational playsets for the Disney Infinity franchise. Recognized seven times by GamesIndustry.biz as one of the Best Mid-Sized Game Studios to work for in the United Kingdom, we pride ourselves on establishing an inclusive, psychologically safe workspace. We invest heavily in our people, providing an industry-leading studio space, premium operational tooling, and a vibrant community culture that prioritizes creative growth and true everyday well-being.   Key Responsibilities 1. Performance Stewardship & Profiling Runtime Optimization: Oversee macroscopic game performance across target platforms; establish strict memory and rendering budgets, monitor performance metrics, and ensure multi-disciplinary team alignment. Content Profiling: Deploy, track, and profile active project builds, utilizing diagnostic tools such as Unreal Insights, PIX, and RenderDoc to identify and mitigate expensive draw calls or memory bottlenecks. Shader Engineering: Architect and optimize custom surface shaders and complex master materials, minimizing instruction counts specifically in relation to Nanite, Lumen, and Virtual Shadow Maps. 2. Pipeline Architecture & Tooling Workflow Automation: Conceptualize, author, and maintain custom production tools and pipeline extensions utilizing Python or C#, utilizing PySide to deliver clean, intuitive user interfaces for content creators. DCC-to-Engine Ingestion: Streamline asset pipelines ensuring seamless migration pipelines from major digital content creation suites (Maya, Max, Houdini, Blender, Substance) into the game engine. Strategic Planning: Partner with Art and Tech Art leadership to define content creation roadmaps, integrating technical safety guidelines that safeguard visual quality. 3. Mentorship & Strategic Vision Team Upskilling: Actively share production knowledge and advanced troubleshooting strategies to mentor, guide, and support junior and mid-level technical artists. Trend Evaluation: Keep pace with emerging real-time technologies, offering strategic recommendations on how new methodologies can benefit current and future studio projects.   Requirements for Principal Technical Artist Core Criteria AAA Shipped Track Record: Proven history of shipping one or more commercially successful AAA titles in a Principal Technical Artist capacity. Unreal Engine 5 Fluency: Deep, hands-on production experience shipping titles built on Unreal Engine 5, with specialized expertise identifying modern engine bottlenecks. Advanced Pipeline Knowledge: Expert understanding of modern asset construction pipelines, specifically regarding authoring content that is fully native, performant, and compliant with Nanite and Lumen systems. Scripting Competency: Fluent professional capabilities developing tools, scripts, and workflow enhancements using Python or C#. Communication Artistry: Exceptional interpersonal, organizational, and technical writing skills; comfortable pitching engineering solutions to diverse stakeholder audiences. Desirable Pluses Foliage Pipelines: Specialized experience constructing foliage authoring guidelines and procedural distribution pipelines within UE5. PBR Mastery: An advanced academic and practical understanding of physically based rendering models and modern hardware graphics pipelines.   What We Offer Studio Gobo believes that elite game development requires deep investment in human wellness, professional freedom, and premier benefits. Core Financial & Leave Benefits Generous Paid Leave: 22 days of standard annual leave, plus a 3-day studio closure over the Christmas period (25 days total) alongside all 8 standard UK bank holidays. Anniversary Bonus Days: Receive 1 additional day of paid leave for every year of service, up to an extra 5 days. Financial Incentives: Access to highly generous annual studio performance bonuses and an Employee Share Purchase Plan (ESPP). Pension Framework: Employer-matched pension matching scheme facilitated through NEST under UK government automatic enrolment guidelines. Global Mobility: Full Visa and Relocation allowances for qualified international candidates and their immediate families. Comprehensive Healthcare & Security Medical Cover: Premium private medical insurance managed through BUPA Healthcare. Dental Protection: Comprehensive private dental care plans. Income & Life Insurance: Robust Group Life Insurance and Group Income Protection policies. Employee Assistance (EAP): On-demand holistic professional support for personal, emotional, or work-related well-being. Allowances, Loans & Social Impact Well-being Stipend: A dedicated £50 monthly health allowance to spend on your choice of physical or healthy lifestyle activities. Sustainable Travel Support: Cycle & Tech salary sacrifice schemes (up to £3,000 allowance) alongside interest-free corporate loans for annual Train Season Tickets. Volunteer Freedom: Spend one fully paid day per year volunteering for a non-profit organization of your choice through ‘Studio Gobo in the Community’. Development Budget: A dedicated annual budget to fund travel and attendance to major international developer conferences (GDC, SIGGRAPH, Develop, THU).   Perks & Onsite Studio Culture World-Famous Friday Lunches: Enjoy free studio lunches every single Friday, freshly prepared in-house by our dedicated private chef (with complete meat, vegan, and gluten-free variations). Premium Kitchen Assets: Daily access to fully stocked cereal bars, dynamic granolas, locally roasted artisan coffee, specialized loose-leaf teas, fresh fruit baskets, and … Read more

2D Animator at Nexters, Cyprus

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  Nexters is seeking a highly skilled, structurally minded, and visually creative 2D Animator to join our elite internal development group supporting our global flagship title, Hero Wars: Dominion Era. In this critical production role, you will take full ownership of the end-to-end 2D animation production cycle. Your daily responsibilities will bridge the gap between pure artistic movement and technical execution, running from initial asset preparation and skeletal rigging within Esoteric Spine to complex character, creature, prop, and real-time visual effects (VFX) implementation directly inside the Unity game engine. This position is tailored for an experienced animation specialist who not only possesses a comprehensive grasp of classical motion physics but also understands the intricacies of performance optimization for mobile and web-based game engines. Beyond individual asset authoring, you will serve as a stabilizing technical pillar for the animation team—mentoring junior and mid-level artists, refining pipeline documentation, and architecting efficient, scalable asset structures that preserve our game’s visual fidelity across thousands of legacy devices worldwide. Job Overview : 2D Animator Attribute Details Job Title 2D Animator Company Nexters (NASDAQ: GDEV) Project Assignment Hero Wars: Dominion Era Work Arrangement Fully Remote / Hybrid / Onsite (Cyprus, Armenia, Kazakhstan) Core Software Stack Esoteric Spine, Unity, Adobe Photoshop Required Experience 2–3+ Years of Shipped Mobile/Web Game Experience Key Specializations Skeletal Rigging, Mesh Deformation, Texture Optimization, In-Engine VFX Benefits Focus Comprehensive International Relocation & Private Family Healthcare About Nexters & GDEV Nexters is an international, boundary-pushing game development enterprise dedicated to bringing the depth, engagement, and strategic joy of core gaming experiences to a massive, casual global audience. Founded on the principles of creative bravery and radical collaboration, Nexters broke onto the world stage in 2021 by going public and listing on the NASDAQ (ticker: GDEV). Today, Nexters operates as a proud foundational pillar of the GDEV holding company—an elite gaming collective that also encompasses Cubic Games, Royal Ark, and Game Gears studios. Our global workforce spans dozens of countries, operating out of state-of-the-art hubs in Cyprus, Armenia, and Kazakhstan, as well as a highly sophisticated, asynchronous remote network. We purposefully build cultures that strip away administrative overhead and emphasize psychological safety, direct ownership, and continuous creative experimentation. By joining the Hero Wars team, you are entering a high-velocity ecosystem that values your unique artistic voice and supports your holistic personal and technical evolution. Position Scope & The Animation Pipeline As a 2D Animator for Hero Wars: Dominion Era, you will be stepping into an established, incredibly high-traffic environment where your work will be seen daily by millions of active players. This role demands an animator who looks at an asset not just as a static illustration, but as a dynamic system of motion waiting to be brought to life. You will manage the structural translation of layered PSD characters into fully kinetic, highly expressive digital puppets. This requires an exceptional eye for anatomy, weight, and silhouette integrity, ensuring that complex mesh deformations and skinning structures hold up perfectly under extreme combat pacing. You will work side-by-side with concept artists, UI/UX designers, and client engineers to ensure that character animations look fluid and feel instantly responsive to player inputs, while maintaining minimal memory footprints. As a 2D Animator for Hero Wars: Dominion Era, you will be stepping into an established, incredibly high-traffic environment where your work will be seen daily by millions of active players. This role demands an animator who looks at an asset not just as a static illustration, but as a dynamic system of motion waiting to be brought to life. You will manage the structural translation of layered PSD characters into fully kinetic, highly expressive digital puppets. This requires an exceptional eye for anatomy, weight, and silhouette integrity, ensuring that complex mesh deformations and skinning structures hold up perfectly under extreme combat pacing. You will work side-by-side with concept artists, UI/UX designers, and client engineers to ensure that character animations look fluid and feel instantly responsive to player inputs, while maintaining minimal memory footprints. Key Responsibilities as 2D Animator   1. End-to-End Pipeline Execution in Esoteric Spine Asset Ingestion & Preparation: Seamlessly export, slice, and layer raw character and prop assets out of Adobe Photoshop, organizing textures and layers for optimal rigging efficiency. Skeletal Rigging & Skinning: Construct complex, highly intuitive skeletal structures, utilizing advanced weighting, vertex mesh deformation, and weighted skinning to enable realistic cloth folds, muscle flexing, and organic weapon arcs. Character & Prop Animation: Author highly expressive idle loops, high-impact combat sequences, signature special moves, and physics-driven prop animations that align with character lore. Project Optimization: Oversee texture atlas packaging, coordinate keyframe reductions, and eliminate redundant bone paths to maximize runtime performance. 2. In-Engine Implementation & VFX Authoring Unity System Integration: Directly implement Spine runtimes and animations into active Unity branches, verifying state machine continuity and layout alignment. Visual Effects Creation: Concept and execute striking dynamic visual effects (magical particle bursts, impact sparks, atmospheric glows) utilizing a combination of Spine mesh animations and Unity’s native particle and VFX graphs. Technical Troubleshooting: Detect and resolve asset-rendering bugs, depth-sorting anomalies, and animation caching hitches within the game engine environment. 3. Leadership, Mentorship & Documentation Team Upskilling: Actively mentor, guide, and critique junior and mid-level 2D animators, helping them elevate their technical rigging competencies and timing accuracy. Pipeline Documentation: Author clear, accessible style bibles, rigging benchmarks, and optimization checklists to preserve visual uniformity across all external and internal development pipelines.     About You (Selection Criteria) We are hunting for a proactive, technically fluent animator who loves resolving unconventional architectural challenges and thrives in a team-centric environment. Core Technical Profile Spine Mastery: Deep, demonstrable expertise utilizing Esoteric Spine. You must possess complete command over weight maps, mesh deformation, complex constraints, skinning workflows, and texture atlas packaging. Animation Fundamentals: An unyielding, instinctual grasp of the 12 Principles of Animation (squash and stretch, anticipation, staging, follow-through, overlapping action, slow in and slow out, etc.), translating these classical principles flawlessly into digital space. Unity Literacy: Confident, professional experience working within Unity, handling basic … Read more

3D Environment & Prop Artist | HyperHug, Remote

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  HyperHug is seeking a highly skilled and performance-minded 3D Environment & Prop Artist to join our international, fully remote art department. This full-time position is dedicated to expanding, polishing, and optimizing the sprawling open world of our flagship mobile title, Oxide: Survival Island—an immersive multiplayer survival shooter. In this role, you will be responsible for the entire environment art pipeline, creating everything from unique standalone “hero” landmarks to highly efficient, modular architectural kits, organic terrain assets, and world props. Your work will bridge the gap between high-fidelity world-building and strict mobile performance budgets, ensuring our players encounter a believable, atmospheric, and highly performant survival landscape. Job Overview : 3D Environment & Prop Artist Attribute Details & Specifications Position Title 3D Environment & Prop Artist Project Oxide: Survival Island (Multiplayer Mobile Survival Shooter) Location Type 100% Remote (International Studio) Employment Terms Full-Time, Permanent Department Art Required Experience 3+ Years in Environment Art Core Software Stack Substance Painter, and (Blender / Maya / 3ds Max) Engine Focus Unity Integration (URP experience is a strong plus) Language Profile Russian (C1+) & English (B1+) Key Optimization Targets Mobile poly budgets, texture memory, atlases, trim sheets, LODs, draw calls   About HyperHug & Oxide: Survival Island Our Studio Vision HyperHug is an innovative, fast-growing international game development studio focused on redefining the multiplayer shooter genre for mobile platforms. Headquartered in Cyprus, our studio operates on a decentralized, global remote model. We bring together top-tier talent from around the world, united by a shared passion for high-stakes, mechanics-driven gameplay and immersive world-building. We champion an internal culture built on transparency, creative autonomy, and mutual support. At HyperHug, we believe that giving developers true ownership over their work fosters the highest level of innovation and career fulfillment. Flagship Project: Oxide: Survival Island Oxide: Survival Island is a highly competitive, open-world multiplayer survival shooter built specifically for mobile platforms. The game challenges players to survive harsh environments, manage resources, build bases, and engage in tactical gunplay. Because the environment serves as the direct stage for player base-building, tactical positioning, and resource gathering, creating a spatially logical and visually engaging world is critical to our gameplay experience.   Job Description & Core Responsibilities as 3D Environment & Prop Artist Role Overview as 3D Environment & Prop Artist As a 3D Environment & Prop Artist, your primary mandate is to build immersive, grounded, and believable open-world locations. You will design and implement the physical assets that establish the game’s atmosphere—ranging from rugged natural landscapes (cliffs, rocks, dynamic vegetation) to artificial structures (abandoned buildings, industrial props, and survival components). You will ensure that every asset supports player navigation, visual storytelling, and tactical clarity while remaining highly optimized. Key Responsibilities as 3D Environment & Prop Artist 1. Full-Pipeline Asset Creation & Implementation End-to-End Development: Author high-quality 3D environment assets and props from the initial concept or blockout stage to final implementation within the game engine. High & Low-Poly Modeling: Create clean, efficient low-poly geometry backed by high-poly bakes, ensuring sharp silhouettes and readable details on mobile screens. Organic & Hard-Surface World Building: Sculpt and texture realistic world elements, including terrain surfaces, diverse vegetation, rock formations, cliffs, and structural architecture. 2. Modular Design & Level Construction Modular Kits: Develop smart, reusable modular asset kits for structures and industrial props to ensure rapid and cohesive world assembly. Cross-Discipline Collaboration: Partner closely with Level Designers to transform technical layout blockouts into visually striking, fully realized zones that respect player flow, collision, and sightlines. Visual Storytelling: Use asset placement, distressing, and prop composition to inject environmental narrative into abandoned structures and survival outposts. 3. Strict Mobile Optimization Performance Budgets: Manage strict mobile technical limits, balancing polygon counts, texture memory allocations, and level-of-detail (LOD) transitions. Draw Call Reduction: Utilize efficient texture atlases, trim sheets, batching techniques, and material sharing to minimize engine draw calls and mitigate overdraw issues on small, lower-spec displays.   Candidate Profile & Qualifications The ideal candidate possesses a deep understanding of spatial logic and natural geology, backed by the technical discipline required to launch large-scale open worlds on mobile hardware. You are self-motivated, proactive, and comfortable collaborating across time zones. Technical & Experience Requirements Professional Experience: 3+ years of professional experience operating as a 3D Environment Artist within the games industry, preferably focusing on open-world or mobile projects. Pipeline Mastery: Expert knowledge of the complete environment art pipeline, including asset blockouts, UV layouts, texturing, material configuration, and engine integration. Software Stack: High proficiency with modern texturing suites (e.g., Substance Painter) and at least one primary DCC package (Blender, Autodesk Maya, or 3DS Max). Advanced Mobile Optimization: Practical experience implementing optimization strategies like texture packing, trim sheets, lodding, and resolving screen-space readability issues. Specialized Portfolio: A comprehensive online portfolio demonstrating realistic environment art, organic asset creation, modular structural kits, and completely assembled game scenes. Language & Communication Skills Due to our global operations and collaborative workflows, candidates must meet the following linguistic criteria: English: B1+ level or higher (effective professional working proficiency). Russian: C1 level or higher (near-native fluency for seamless internal communication). Preferred Advantages (Bonus Points) Hands-on experience working within the Unity URP (Universal Render Pipeline) ecosystem, including managing shaders, real-time lighting, baking lightmaps, post-processing profiles, and mobile rendering constraints. A strong personal interest in the survival shooter genre or realistic, gritty architectural/industrial design styles.   What We Offer & Studio Culture At HyperHug, we provide an environment designed to let artists focus entirely on world-building, eliminating regional barriers and corporate bureaucracy. Financial Security: A highly competitive salary package reflective of your experience level and regional market value. True Remote Autonomy: A fully remote, flexible work format that allows you to structure your optimal workspace and schedule from anywhere in the world. A Culture of Trust: A supportive work environment where individual initiative is celebrated, hierarchy is minimized, and transparency is practiced across all levels of leadership. Career Progression: Active opportunities for professional upward mobility, skill diversification, and creative growth as our studio expands its project portfolio.

3D Artist job at HyperHug, Remote

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  HyperHug is seeking a highly skilled and detail-oriented 3D Artist specializing in Skins and Textures to join our international development team. This is a full-time, fully remote position dedicated to the continuous growth and visual evolution of our flagship mobile title, Oxide: Survival Island—an immersive multiplayer survival shooter. In this role, you will be responsible for authoring high-fidelity, realistic surface textures and cosmetic skin variations for an extensive arsenal of weapons and in-game props. You will bridge the gap between creative concept and mobile optimization, ensuring that every asset not only looks visually stunning but also maintains peak performance across a wide array of mobile devices. Job Overview : 3D Artist Attribute Details & Specifications Position Title 3D Artist (Skins & Textures) Project Oxide: Survival Island (Multiplayer Mobile Survival Shooter) Location Type 100% Remote (International Studio) Employment Terms Full-Time, Permanent Department Art Required Experience 3+ Years in Game Art Core Software Stack Substance Painter, Photoshop, and (Blender / Maya / 3ds Max) Language Profile Russian (C1+) & English (B1+) Key Optimization Target Mobile Hardware & Rendering Constraints   About HyperHug & Oxide: Survival Island Our Studio Vision HyperHug is an innovative, fast-growing international game development studio focused on redefining the multiplayer shooter genre for mobile platforms. Headquartered in Cyprus, our studio operates on a decentralized, global remote model. We bring together top-tier talent from around the world, united by a shared passion for high-stakes, mechanics-driven gameplay and immersive world-building. We champion an internal culture built on transparency, creative autonomy, and mutual support. At HyperHug, we believe that giving developers true ownership over their work fosters the highest level of innovation and career fulfillment. Flagship Project: Oxide: Survival Island Oxide: Survival Island is a highly competitive, open-world multiplayer survival shooter built specifically for mobile platforms. The game challenges players to survive harsh environments, manage resources, build bases, and engage in tactical gunplay. Because weapons and equipment are central to the player experience, high-quality, realistic weapon customization and visual progression (skins) are vital drivers of player retention, expression, and engagement. Job Description & Core Responsibilities as 3D Artist Role Overview As a 3D Artist focusing on skins, your primary mandate is to inject personality, realism, and aesthetic variety into the game’s hardware. You will translate thematic concepts into meticulously detailed textures, applying realistic wear, weathering, and material properties to weapons and props. Your work will directly influence the game’s visual economy and player expression systems. Key Responsibilities as 3D Artist 1. Texture Authoring & Cosmetic Variant Creation High-Fidelity Texturing: Design and execute photorealistic textures and complex skin variations for weapons, attachments, and environmental props, strictly adhering to the gritty, grounded visual style of Oxide. Material Realism: Apply advanced texturing principles to simulate authentic surface details, including complex metal and polymer properties, scratching, dirt accumulation, rust, and operational wear-and-tear. Asset Preparation: Take blockout or completed 3D models and prepare them for texturing by generating, organizing, and polishing UV layouts to maximize texture space efficiency. 2. Mobile Optimization & Technical Integration Mobile Engine Performance: Optimize texture resolutions, channel packing, and material layouts to comply with the rigid hardware and memory constraints of modern mobile devices. Engine Collaboration: Coordinate closely with technical artists and developers to ensure that textures, maps, and materials integrate seamlessly into the production pipeline and render accurately within the game engine. 3. Collaborative Iteration & Quality Control Style Consistency: Partner with the Art Lead to ensure all cosmetic assets remain visually cohesive with the established universe and art direction. Agile Response: Accept, process, and implement artistic and technical feedback rapidly within an agile, fast-paced production environment.   Candidate Profile & Qualifications The ideal candidate possesses a strong eye for physical materials and industrial design, coupled with the technical discipline required to develop assets for mobile deployment. You should be a self-motivated individual who excels in an independent, remote team dynamic. Technical & Experience Requirements Professional Experience: 3+ years of professional experience operating as a 3D artist within the video game industry. Specialized Portfolio: A robust online portfolio showcasing exceptional skill in weapon and prop texturing, surface shading, and cosmetics/skins. Software Mastery: Proficient in Substance Painter and Adobe Photoshop, alongside deep familiarity with at least one major 3D DCC package (Blender, Autodesk Maya, or 3DS Max). Texturing Fundamentals: An expert-level understanding of physical material behaviors, PBR (Physically Based Rendering) factors, roughness, and aging/weathering techniques. Mobile Awareness: Foundational knowledge of digital asset optimization techniques specifically geared toward mobile platform performance. Language & Communication Skills Due to our cross-border operations and collaborative workflows, candidates must meet the following linguistic criteria: English: B1+ level or higher (effective professional working proficiency). Russian: C1 level or higher (near-native fluency for seamless internal communication). Preferred Advantages (Bonus Points) Direct, hands-on experience working within the Unity engine pipeline. A sophisticated understanding of mobile rendering constraints, draw calls, and mobile-friendly PBR workflows. A personal passion for the survival shooter genre and realistic military/industrial art styles. What We Offer & Studio Culture At HyperHug, we provide an environment designed to let artists focus entirely on their craft, eliminating regional barriers and corporate bureaucracy. Financial Security: A highly competitive salary package reflective of your experience level and market value. True Remote Autonomy: A fully remote, flexible work format that allows you to structure your optimal workspace and schedule from anywhere in the world. A Culture of Trust: A supportive work environment where individual initiative is celebrated, hierarchy is minimized, and transparency is practiced across all levels of leadership. Career Progression: Active opportunities for professional upward mobility, skill diversification, and creative growth as our studio expands its project portfolio.  

Ubisoft is hiring VFX Artist, 2026, UK

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  Ubisoft Reflections is seeking a highly skilled, creative, and technically proficient VFX Artist to join our world-class development team in Newcastle upon Tyne, UK. This is a full-time, permanent, office-based position dedicated to supporting and expanding the visual footprint of the critically acclaimed Rainbow Six franchise. As a vital member of the production pipeline, you will bridge the gap between technical execution and artistic vision. You will be responsible for designing, authoring, and implementing high-fidelity, real-time visual effects that elevate player immersion, clarify gameplay mechanics, and deliver the high-impact environmental storytelling that defines AAA gaming. Job Overview : VFX Artist Attribute Details & Specifications Position & Brand VFX Artist, Tom Clancy’s Rainbow Six Location Newcastle upon Tyne, UK (Ubisoft Reflections) Employment Terms Full-Time, Permanent Contract Work Model On-site / Office-based with flexible core hours Visa/Right to Work No Visa Sponsorship. Candidates must already possess valid UK work eligibility. Primary Software Autodesk Maya, 3DS Max, Adobe Photoshop Key Technical Skills Real-time particle systems, 3D modeling, texturing, image processing, basic vector math Key Artistic Skills Photorealistic aesthetic, lighting, composition, color theory, scale/timing awareness Core Time Off 25 days annual leave + standard public holidays + annual Christmas shutdown Global Flexibility Ability to work remotely from anywhere within the EU for up to 4 weeks per year Health & Security Private healthcare, life insurance, income protection, annual well-being allowance Wellness Status Gold Employer (Mind Workplace Wellbeing Index), Partner of Safe in Our World Application Needs Up-to-date CV + Link to a photorealistic real-time VFX showreel/portfolio Primary Recruiter Luke Murtagh, Talent Acquisition Partner About Ubisoft & Ubisoft Reflections The Global Mission Ubisoft is a global leader in the entertainment and gaming industries, supported by an expansive network of studios and international teams. We are dedicated to creating original, deeply immersive, and memorable gaming experiences across a diverse portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six, The Division, and Just Dance. At Ubisoft, we are guided by the core belief that diverse perspectives enrich our workplace culture and ultimately lead to better, more innovative games. We champion an environment where curiosity is rewarded, creative boundaries are pushed, and collaborative problem-solving is the norm. By joining our team, you join a global journey dedicated to shaping the future of interactive entertainment. The Local Studio: Newcastle upon Tyne Ubisoft Reflections, based in the vibrant tech and cultural hub of Newcastle upon Tyne, has a rich legacy of contributing to some of the industry’s most successful and technologically advanced titles. The studio offers a dynamic, collaborative environment where industry veterans and rising talent work side-by-side. Our commitment to excellence is matched by our dedication to fostering a supportive, inclusive community where every developer can make a lasting impact.   Job Description & Core Responsibilities Role Overview as VFX Artist As a VFX Artist on the Rainbow Six brand, your primary mandate is to bring atmosphere, tension, realism, and explosive kinetic energy to the game world. In tactical shooters, visual effects are not merely cosmetic; they are critical components of the player’s spatial awareness, environmental feedback, and moment-to-moment decision-making. Whether crafting atmospheric subtleties like falling snow, dense fog, and rushing waterfalls, or designing high-stakes action cues like dynamic fire, complex smoke propagation, and catastrophic explosions, your work will define the aesthetic and tactile feel of the game. You will combine artistic intuition with technical rigor to deliver optimized, real-time assets that leave players wondering, “How did they achieve that?” Key Responsibilities as VFX Artist 1. Asset Creation & Technical Authoring Real-Time Simulation: Design, simulate, and implement high-quality, real-time visual effects using proprietary studio engines, middleware, and commercial software pipelines. Asset Modeling & Texturing: Create the foundational 3D models, particle meshes, and specialized textures required to generate complex, multi-layered visual effects. Fluid & Particle Dynamics: Develop intricate particle systems to simulate natural elements (water, fire, dust, wind) and synthetic hazards (chemical smoke, breaches, sparks). 2. Cross-Discipline Collaboration Gameplay Integration: Partner closely with Design, Engineering, and Animation teams to ensure that VFX assets align perfectly with gameplay mechanics, player visibility standards, and tactical balance. Art Direction Alignment: Work under the guidance of the Art Director and Lead VFX Artist to ensure all visual effects maintain stylistic consistency and adhere to the established photorealistic art direction of the franchise. Performance Optimization: Collaborate with Technical Directors and Engine Engineers to profile, optimize, and budget VFX assets, ensuring high-frame-rate performance across all target hardware platforms without sacrificing visual fidelity. 3. Pipeline & Tool Innovation Workflow Adaptation: Adapt rapidly to custom internal tools and proprietary technologies, providing constructive feedback to tools teams to help iterate and improve the studio’s VFX pipeline. R&D and Trend Analysis: Stay at the forefront of industry trends, real-time rendering techniques, and engine advancements, integrating new methodologies into the team’s daily practices.   Candidate Profile & Qualifications for VFX Artist We are looking for a unique blend of technical aptitude and artistic sensibility. The ideal candidate is a natural problem solver who thrives in a collaborative, iterative production environment and possesses a deep passion for the specialized craft of real-time visual effects. Technical & Artistic Requirements Portfolio / Showreel (Mandatory): A comprehensive, high-quality portfolio or showreel showcasing a strong command of real-time VFX elements. The portfolio must demonstrate a clear understanding of photorealism, scale, timing, weight, and material behavior. DCC Software Proficiency: Mastery of industry-standard 3D modeling and animation software, specifically Autodesk Maya or 3DS Max. Texturing and Image Processing: Advanced proficiency in Adobe Photoshop and specialized texturing suites for creating seamless alpha maps, flipbooks, noise textures, and specialized sprite sheets. Fundamental Art Skills: A strong foundation in traditional art principles, including composition, lighting, color theory, and structural form. Mathematical Aptitude: A practical understanding of basic vector math, coordinate systems, and how they apply to particle behavior, vertex manipulation, and shader logic. Soft Skills & Professional Attributes Communication: Exceptional verbal and written communication skills, with the ability to articulate technical concepts to non-technical team members. Adaptability: A flexible mindset capable of pivoting based on … Read more

3D Art Director | Frontier Developments, 2026

Frontier Developments logo

  Frontier Developments is seeking a visionary, highly collaborative Art Director to define, communicate, and deliver the definitive artistic vision for an exciting, unannounced new project. As a pillar of the project leadership team, you will hold absolute accountability for the title’s visual direction and overall quality bar. This senior leadership role demands a delicate balance between ambitious creative expression and the pragmatism of modern production budgets, rendering performance constraints, and commercial expectations. Operating from our state-of-the-art studio in the vibrant technology hub of Cambridge, you will work hand-in-hand with the Game Director, Executive Producer, and Development Leadership. Your core mission is to inspire, guide, and empower cross-disciplinary art teams to deliver jaw-dropping, consistent results at a massive production scale. Through decisive leadership, clear decision-making, and organizational alignment, you will ensure the visual aesthetics amplify core gameplay mechanics, enrich the player experience, and drive the market success of our next major release. Job Overview : Art Director Attribute Details Job Title Art Director Company Frontier Developments Location Cambridge, UK Work Arrangement Hybrid (Min. 3 Days In-Studio) or Onsite Employment Type Permanent Contract Key Partners Game Director, Executive Producer, Lead & Principal Artists Core Accountability Concept to Release Visual Vision, Quality Bar, Scope & Trade-offs Key Specializations Multi-Discipline Art Review, New IP Definition, Outsourcing Oversight Relocation Support Comprehensive Relocation Support Package Available Welcome to Frontier Developments Frontier Developments is a leading independent video game developer and publisher dedicated to crafting deeply immersive, endlessly engaging gaming experiences. Renowned globally for our genre-defining creative management simulations and complex strategy titles, we pride ourselves on building authentic, living game worlds that captivate millions of players worldwide. Our success is built entirely on the talent, passion, and dedication of our teams. At our Cambridge headquarters, we foster a creative, collaborative, and inclusive atmosphere designed to support both our extensive existing portfolio and an ambitious roadmap of future projects. We look for bold creative leaders who are eager to push the technical boundaries of interactive media while nurturing a high-performing, healthy team culture.   Position Scope & Leadership Style An Art Director at Frontier is more than a creative guide; you are the ultimate guardian of structural alignment and aesthetic cohesion. You turn abstract creative strategies into actionable visual benchmarks, high-fidelity guidelines, and style bibles that unify hundreds of developers. Your leadership style will be defined by empowerment. Instead of micromanaging execution, you will steer your Lead and Principal Artists, giving them the agency and stylistic clarity they need to scale asset production smoothly. Whether navigating complex creative roadblocks or defining the look of a brand-new intellectual property, you will serve as a stabilizing, motivating force who champions excellence while respecting the engineering boundaries of modern game engines. Key Responsibilities as Art Director 1. Artistic Vision Definition, Direction & Communication Aesthetic Ownership: Establish, evolve, and communicate a distinct visual identity and quality bar for the project, ensuring flawless alignment with underlying game design and overall product positioning. Actionable Benchmarking: Translate broad creative concepts into unambiguous visual benchmarks, reference packages, and actionable direction for the wider art department. Project-Level Feedback: Provide consistent, constructive, and targeted critique at a macroscopic level to address visual gaps early, ensuring absolute cohesion across environments, characters, UI, and lighting. 2. Operational Planning, Scope & Outsourcing Management Strategic Trade-Offs: Act as the senior point of accountability for all artistic decisions, making calculated, informed trade-offs between visual fidelity, runtime scope, performance budgets, and rigorous delivery schedules. Resourcing & Staffing: Partner with Production and studio leadership to weigh in on project-level planning, resource allocations, and hiring pipelines to ensure proper capability distribution. Outsourcing Enablement: Support and advise Lead Artists in establishing efficient external pipelines, validating that outsourced content matches internal stylistic metrics. 3. Team Culture, Mentorship & Departmental Growth Inclusive Environments: Foster an inclusive, high-performing, and psychologically safe game team environment where artists feel supported to innovate and take calculated creative risks. Leadership Development: Mentor and develop Lead and Principal Artists, actively building their leadership competencies and raising the quality bar across the studio. Cross-Project Stewardship: Act as a core member of the centralized Art Leadership group, contributing to studio-wide best practices, knowledge-sharing initiatives, and workflow improvements.   About You (Selection Criteria) To lead a production of this magnitude, you must be an accomplished industry veteran who pairs an immaculate artistic eye with an exhaustive understanding of modern real-time rendering pipelines. Core Requirements as Art Director Shipped Track Record: A proven history of setting and successfully executing standout art direction on high-profile shipped titles, guiding them from early pre-production concepting to final release. Multi-Disciplinary Judgment: Exceptional artistic judgment spanning multiple visual disciplines (e.g., environment art, character design, lighting, VFX, concept art) backed by a deep grasp of structural game pipelines. Cross-Disciplinary Alignment: A demonstrated ability to unify large, multi-disciplinary developer groups behind a singular, compelling creative vision. Decisive Leadership: Confident decision-making skills with a knack for balancing creative ambition against runtime performance optimization, technical hurdles, and scheduling realities. Influence & Communication: Outstanding verbal and written communication skills, with the presence and diplomacy needed to pitch creative visions and align stakeholders at every tier of the organization. Bonus Elements New IP Incubation: Prior experience successfully crafting the visual identity of a completely new IP or navigating a major evolution of an established franchise. Stylistic Range: A versatile background working across a variety of visual styles, artistic genres, or gaming platforms. Market-Facing Visuals: Experience collaborating with marketing and brand teams to influence product positioning, key art creation, or public-facing promotional assets. Tooling Familiarity: Native comfort with industry-standard digital content creation (DCC) packages and modern real-time game engines.   What We Offer You as Art Director Frontier Developments believes that iconic games are born from healthy, inspired creators. We are dedicated to providing a premium studio culture that balances high-end output with true personal well-being. Financial & Future Security: Competitive base salary, a success-based annual performance bonus, corporate share option schemes, and life assurance. Health & Well-being: Comprehensive private family healthcare, a dedicated focus on mental and … Read more

Video Editor and Motion Designer | Kepler Interactive, 2026

Kepler Interactive logo

  Kepler Interactive is seeking a highly collaborative, visually daring Video Editor and Motion Designer to join our global creative team on a Fixed-Term Contract (FTC). In this multi-disciplinary role, you will take the absolute lead on conceptualizing, cutting, and polishing high-impact cinematic trailers, promotional content, and experimental video projects across our entire publishing portfolio. This position is tailored for a video specialist who possesses a deeply rooted motion design sensibility—someone who goes beyond sequential editing to elevate titles, transitions, lower thirds, UI overlays, and kinetic typography into premium, stylistically distinct visual flourishes. Operating from our London headquarters under a flexible hybrid model, you will partner directly with our internal Creative and Marketing teams, as well as external independent studio founders. Your mission is to shape how Kepler and its titles are presented to the world, translating the unique identity of each game into breathtaking, rhythmically perfect moving images that capture the cultural zeitgeist. Job Overview : Video Editor and Motion Designer (FTC) Attribute Details Job Title Video Editor and Motion Designer (FTC) Company Kepler Interactive Location London, UK Work Arrangement Hybrid (Office / Remote Balance) Employment Type Full-time Fixed-Term Contract Core Software Stack Adobe Premiere Pro, Adobe After Effects Key Specializations Cinematic Trailer Editing, Motion Graphics, Kinetic Typography, Pacing & Pacing Layouts Key Portfolio Assets Clair Obscur: Expedition 33, Sifu, Pacific Drive, Scorn, Orbitals, ONTOS Compensation Competitive Base Salary + Bonus, Stock Potential & Full Benefits     About Kepler Interactive Kepler Interactive is a London-headquartered collective of independent game studios and elite creative talent. Founded in 2021, Kepler was built on a unique co-ownership model designed to give bold, art-driven games the strategic backing, resources, and global visibility they rightfully deserve. Our diverse portfolio spans titles celebrated worldwide for their uncompromising visual identity, narrative depth, and design ambition—including the kinetic martial-arts masterpiece Sifu, the atmospheric surrealism of Scorn, the tense driving-survival of Pacific Drive, the breathtaking turn-based RPG Clair Obscur: Expedition 33, and highly anticipated upcoming titles like Orbitals and ONTOS. Kepler exists to champion creators who look outward for inspiration. We seek out developers who draw ideas from classical art, counter-culture, avant-garde music, cinematic history, and high fashion, rather than merely replicating existing video games. We operate as a community of peers, prioritizing authentic artistic expression, structural transparency, and elite creative execution.   Position Purpose & Beyond the Edit The contemporary gaming landscape demands promotional material that breaks through the noise. A great trailer must do more than showcase raw gameplay features; it must evoke an emotional state, establish a subcultural tone, and stand alone as a premium piece of digital art. While this role is anchored primarily in high-end video editing and motion graphics generation, Kepler is actively building a multi-disciplinary collective of versatile creatives. We provide a workspace that honors and encourages creative curiosity. If you are a designer who wants to expand your remit over time—venturing into holistic brand campaigns, custom typeface experimentation, complex 3D animation, short-form social strategy, or experiential product development—there is real structural room within our growing creative department to scale your responsibilities, explore adjacent artistic disciplines, and directly influence Kepler’s broader cultural footprint. Key Responsibilities as Video Editor and Motion Designer (FTC) 1. Video Editing & Cinematic Trailer Production End-to-End Editing: Author, cut, and structure cinematic trailers, developer diaries, marketing promos, and brand hype-reels from initial brief through to final color grading and asset delivery. Narrative Flow & Pacing: Masterfully manage audio-visual pacing, structural rhythm, musical accents, and narrative arcs to ensure that every video perfectly encapsulates the distinct tone, atmosphere, and mechanics of the game it represents. Multi-Platform Formatting: Adapt, optimize, and re-cut video assets for an array of global platforms and display ratios—ranging from high-end, broadcast-quality showcase cinematics to hyper-engaging, snappy short-form edits for TikTok, YouTube Shorts, and Instagram Reels. 2. Motion Design & Visual Polish Motion Graphics Authoring: Design, illustrate, and animate custom titles, dynamic lower thirds, immersive transitions, and animated studio idents that give Kepler’s marketing materials an elite, unified finish. Kinetic Typography: Implement advanced kinetic typography and graphic design flourishes that feel natively integrated into the game world, elevating simple text into an artful extension of the game’s user interface. Studio Collaboration: Partner closely with independent studio developers scattered across multiple time zones, aligning on aesthetic vision to ensure that motion graphics packages respect and elevate the game’s core concept art. 3. Holistic Brand Craft & Cultural Output Brand Campaigning: Contribute original visual concepts, aesthetic references, and design craft to Kepler’s broader cultural initiatives, physical gallery events, digital festivals, and community-centric campaigns. Adjacent Skill Utilization: Actively take on adjacent creative tasks as the team evolves and your personal skills dictate—incorporating elements of 3D modeling, photography, web layout design, live event content creation, or interactive visual development.   About You (Selection Criteria) To thrive within Kepler’s creative division, you must be a self-directed visual storyteller who possesses a distinct artistic viewpoint, a deep respect for independent gaming, and an obsession with visual culture. Experience & Artistry Cinematic Portfolio: A phenomenal showreel or portfolio demonstrating an exceptional command of video editing and motion design. While a passion for video games is highly ideal, a sophisticated, cinematic eye for composition and framing is what we value most. Rhythmic Storytelling: An innate, highly developed sense of pacing, tension, comedic or dramatic timing, sound editing synchronization, and visual harmony. You know exactly when to let a shot breathe and when to execute a rapid-fire match cut. Cultural Engagement: A genuine interest in the broader global cultural landscape, with the proven ability to pull unexpected creative references from film history, music videos, internet subcultures, street fashion, and contemporary design. Technical Skill Matrix Software Mastery: Total technical fluency and daily professional confidence utilizing Adobe Premiere Pro and Adobe After Effects within high-pressure production pipelines. Organizational Excellence: Exceptional project management and file organization habits. You maintain clean, meticulously labeled timelines, project bins, and asset architectures when handling multiple deadlines simultaneously. Communication & Autonomy: Strong communication and pitching skills. You can clearly articulate … Read more

Senior UI Designer at Gameloft Barcelona, 2026

Senior UI Designer at Gameloft Barcelona

Gameloft Barcelona is seeking a passionate, visionary, and highly skilled Senior UI Designer to join our award-winning art production team. In this role, you will be instrumental in crafting high-fidelity user-interface assets, iconic menu layouts, and immersive graphic designs for our globally recognized, multiplatform games. This position sits at the intersection of graphic design, visual storytelling, and human-computer interaction. Working under the direct supervision of the UI/UX Director, you will act as a key artistic pillar, collaborating closely with UX designers, game designers, and engineers. Your daily work will leverage the overarching art direction of each title, dress up the user-experience flow, and fundamentally enhance the visual narrative of the game. Operating from our vibrant studio in Barcelona under a flexible hybrid model, you will translate complex system data into beautiful, intuitive, and stylistically distinct interfaces that span all major gaming hardware platforms—from mobile and tablets to PC and next-gen home consoles. Job Overview : Senior UI Designer (Mid-Senior) Attribute Details Job Title Senior UI Designer (Mid-Senior) Company Gameloft Barcelona Location Barcelona, Spain Work Arrangement Hybrid Employment Type Permanent Contract Core Software Stack Adobe Photoshop, Adobe Illustrator, Graphics Tablet (Wacom/equivalent) Key Specializations Composition, Typography, Photomontage, 2D Special Effects, Original 2D Composition Key Projects Asphalt Legends Unite, Disney Speedstorm, and an upcoming Dungeons & Dragons® PC/Console project Welcome to Gameloft Barcelona For 25 years, Gameloft Barcelona has been bringing together formidable talent to create benchmark games that define industries and shape generations of players. Our studio is built on a culture of creative boldness, deep collaboration, and absolute technical excellence. Over the past two decades, our games have powered top-tier global franchises and reached billions of active players worldwide. When you join the team in Gameloft Barcelona, you are stepping into a fast-paced, highly collaborative environment celebrating some of the most exciting IPs in interactive entertainment. Our current production slate includes: We are immensely proud of our people and our studio culture. At Gameloft, we prioritize the professional growth, career progression, and long-term work-life balance of every team member. We welcome bold, diverse creative minds who want to push boundaries and build the future of multiplatform gaming together. Position Purpose & Detailed Scope In modern game development, a user interface is far more than a collection of buttons and HUD elements; it is the vital portal through which players experience the game’s mechanics, universe, and emotion. The Senior UI Designer is responsible for establishing the visual identity, aesthetic polish, and graphic consistency of these interactive systems. Your journey will challenge both your artistic finesse and your technical design capabilities. You will touch every stage of the artistic production cycle: from static look-development, framing, and mood boards to high-end asset creation, 2D special effects, texture painting, and micro-interaction styling. Whether you are creating a gritty, atmospheric menu for an RPG or a sleek, high-octane dashboard for a premium racing simulator, your work will directly impact how billions of players navigate and enjoy our virtual worlds. Key Responsibilities 1. Visual Design, Style Development & Graphic Execution 2. Cross-Disciplinary Collaboration & Pipeline Integration 3. Professional Autonomy, Trend Analysis & Mentorship About You (Selection Criteria) To thrive within Gameloft Barcelona’s elite art department, you must be a dedicated digital artist who balances absolute technical proficiency with an immaculate eye for detail, finesse, and stylistic adaptability. Experience & Artistry Technical Skill Matrix Why Work with Gameloft Barcelona? At Gameloft, we believe that world-class entertainment is born from an environment where creators feel supported, valued, and safe to take creative risks. Our studio culture prioritizes holistic well-being and clear career progression pathways. Equal Opportunity Employer Gameloft Barcelona is proud to be an Equal Opportunity Employer. We are committed to constructing a diverse, welcoming, and inclusive work environment. All employment decisions are determined strictly on the basis of operational business needs, specific technical job requirements, and individual applicant merit—without regard to race, color, religion, gender identity, sexual orientation, national origin, age, disability status, or any other characteristic protected under local labor laws. Senior UI Designer at Gameloft Barcelona, 2026 Apply now See open roles Explore More Jobs

Gameloft Barcelona Lighting Artist (Mid-Senior Level), 2026

Gameloft Barcelona Lighting Artist (Mid-Senior Level) thumb

Gameloft Barcelona is seeking a talented and technically sharp Mid-Senior Lighting Artist to collaborate closely with our Art Directors, Level Designers, and environment teams. Lighting is the invisible thread that ties gameplay, mood, and performance together. In this role, you will hold a massive stake in both the aesthetic beauty and the fluid optimization of our game worlds. You will be responsible for executing high-quality lighting solutions for sprawling environments, dynamic characters, and key assets, while engineering realistic skybox textures. If you are an artist who understands how to balance a breathtaking visual bar against rigid technical budgets, this is your opportunity to leave your mark on legendary franchises. Spain Jobs Job Overview : Mid-Senior Lighting Artist Job Attribute Details Position Mid-Senior Lighting Artist Company Gameloft Barcelona Department Game Art Location Barcelona, Spain Work Model Hybrid Employment Type Full-Time Contract Type Permanent Contract Experience Required 3+ Years in Games or Film Core Skills Real-Time/Pre-Rendered Lighting, Color Theory, Skybox Generation, Optimization Key Projects Asphalt Legends Unite, Disney Speedstorm, and an unannounced AAA Dungeons & Dragons® PC/Console Title About Gameloft Barcelona: Formidable Talent, Benchmark Games For 25 years, Gameloft Barcelona has been bringing together bold, visionary, and talented people to craft industry-defining games. Our studio is an international creative powerhouse, and our titles—fueled by globally recognized franchises—have reached billions of players across the globe. Currently, our team is driving the future of multiplatform gaming across several major projects: At Gameloft, we are deeply proud of our internal culture. We actively prioritize the professional growth, healthy work-life balance, cross-discipline collaboration, and structured career progression of our developers. If you’re looking for an exciting challenge and want to work with an exceptional group of creatives, your next chapter starts in Barcelona. Core Roles & Responsibilities As a Mid-Senior Lighting Artist, you will play a cross-functional role that directly affects player immersion and game performance. Your core responsibilities will include: Visual Mood & Atmosphere Execution Cross-Discipline Collaboration Performance & Optimization Candidate Requirements & Qualifications Gameloft Barcelona is looking for an individual who pairs a cinematic eye with an analytical mindset—someone who respects the frame rate as much as they respect the color palette. Professional Experience Artistry & Technical Core Desirable Nices-to-Have Gameloft Barcelona Lighting Artist (Mid-Senior Level), 2026 Apply now See open roles Explore More Spain Jobs