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Principal Sound Designer job at Blizzard, 2026

Principal Sound Designer job at Blizzard

Blizzard Entertainment is seeking a visionary, world-class Principal Sound Designer to help craft the acoustic identity of an unannounced, next-generation title. As a principal-level individual contributor, you will play a crucial role in defining and executing high-fidelity sound design while architecting scalable audio pipelines and runtime workflows across the project. In this role, you will work in close partnership with our Audio Director, engineering counterparts, and cross-disciplinary development teams. Your objective is to ensure our real-time audio systems are robust, performant, and perfectly aligned with the creative and narrative core of this new universe. Job Overview : Principal Sound Designer Position Parameter Details Company Name Blizzard Entertainment, Inc. (A Division of Activision Blizzard / Microsoft) Job Title Principal Sound Designer Project Focus New, Unannounced Game Employment Type Full-Time Work Model Hybrid (On-site / Home Studio integration) Location Irvine, California, United States Compensation Range $119,280 to $220,700 Gross Annually (Base pay) Primary Toolset Audiokinetic Wwise, AAA Game Engines, Studio/Field-Recording Systems Workspace Flexibility & Location Designations Blizzard Entertainment operates on a hybrid workspace structure designed to maximize creative collaboration while respecting personal flexibility. Comprehensive Compensation & Corporate Benefits Annual Salary Structure In compliance with state and federal transparency mandates, the expected annual base salary range for new hires across all U.S. locations is $119,280 to $220,700. The finalized annual base pay offered within this bracket is negotiable and will be determined using several criteria, including: Premium Corporate Rewards Blizzard provides a suite of benefits designed to promote the physical, emotional, and financial well-being of our staff. Subject to standard corporate eligibility requirements, these benefits include: Key Responsibilities The production environment for an unannounced project is fast-paced and rapidly evolving. Your principal-level individual contributions will include the following scope: 1. Aesthetic Definition & Sound Design Delivery 2. Audio Pipeline Engineering & Scalability 3. Collaboration, Technical Leadership & Troubleshooting Position Requirements Candidates must demonstrate a deep history of artistic and technical mastery within the AAA game industry, showcasing an ability to lift the craft capabilities of those around them. Required Experience & Shipped Titles Technical Knowledge & Skills Preferred “Extra Points” Qualifications Required Application Materials To ensure an appropriate review by our audio leadership team, your application packet must include: About the Studios Blizzard Entertainment & Activision Blizzard Best known for building iconic video game universes, Blizzard Entertainment, Inc. is a premier developer and publisher of entertainment experiences. Now a key division of Activision Blizzard following its strategic acquisition by Microsoft (NASDAQ: MSFT), Blizzard has spent the last 30 years creating some of the industry’s most critically acclaimed and genre-defining titles. Our portfolio includes Warcraft, Overwatch, Diablo, and StarCraft, engaging tens of millions of active global players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Principal Sound Designer at Blizzard, 2026 Apply now See open roles

Senior Previz Artist at Blizzard Entertainment, 2026

Senior Previz Artist at Blizzard Entertainment

Blizzard Entertainment is seeking a highly accomplished, visual storyteller to join our award-winning Cinematics team as a Senior Previz Artist. This premium cinematic division is responsible for creating the next generation of industry-defining, high-fidelity animated sequences that support legendary game franchises such as Warcraft®, Overwatch®, Diablo®, and StarCraft®. The ideal candidate, Senior Previz Artist possesses deep professional experience previsualizing complex narrative sequences, translating abstract story concepts, and executing a director’s creative vision. This requires masterful command over 3D cinematic language, including staging, spatial blocking, virtual camera mechanics, lens selection, environmental composition, character motion, and structural editing. Blizzard Entertainment is looking for an organized, highly creative professional capable (Senior Previz Artist) of solving complex technical and artistic problems under tight deadlines in a fast-paced production environment. Job Overview : Senior Previz Artist Position Parameter Details Company Name Blizzard Entertainment, Inc. (A Division of Activision Blizzard / Microsoft) Job Title Senior Previz Artist Employment Category 12-Month Temporary Position (Full-Time Contract) Work Model Hybrid (On-site / Home Studio integration available) Primary Location Irvine, California, United States (Alternative remote arrangements negotiable) Standard Base Pay Range $39.54 to $73.16 per Hour (U.S. standard scale) Primary Toolset Autodesk Maya, Virtual Camera Capture Systems, Layout Engines Target Pipeline High-Fidelity Cinematic Trailers, Game Introductions, and In-Engine Cinematics Workspace Flexibility & Location Designations Blizzard Entertainment operates on a modern workflow model designed to maximize creative output and team cohesion. Compensation, Financial Rewards & Corporate Benefits Hourly Compensation Structure for Senior Previz Artist job. In strict compliance with transparency standards, the standard base pay spectrum for this temporary contract position (Senior Previz Artist) in the United States is $39.54 to $73.16 per hour. These values reflect the broad range expected for new hires across all nationwide regions. The finalized hourly rate offered to a successful candidate(Senior Previz Artist) is negotiable and will be calculated based on a combination of professional factors, including: Holistic Benefits (“Benefits for Every World”) Blizzard Entertainment provides a premium suite of corporate benefits designed to support the physical, emotional, and financial well-being of our staff. Subject to specific corporate eligibility requirements for temporary full-time personnel, these rewards include: Key Responsibilities & Daily Deliverables The cinematic production landscape is highly dynamic, requiring flexibility, speed, and precision. Your core responsibilities as a Senior Previz Artist will encompass the following production tasks: 1. Shot Creation & Visual Composition 2. Stakeholder Collaboration & Ideation 3. Pipeline Cleanliness & Technical Accountability Position Requirements Candidates must demonstrate a mature balance of high-end cinematic taste and advanced technical proficiency within standard digital content creation (DCC) pipelines. Required Professional Experience Technical & Artistic Knowledge Preferred “Extra Points” Qualifications About the Parent Organizations Blizzard Entertainment & Activision Blizzard Best known for building iconic video game universes, Blizzard Entertainment, Inc. is a premier developer and publisher of entertainment experiences. Now a key division of Activision Blizzard following its strategic acquisition by Microsoft (NASDAQ: MSFT), Blizzard has spent the last 30 years creating some of the industry’s most critically acclaimed and genre-defining titles. Our portfolio includes multiple Game of the Year awards, engaging tens of millions of active global players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Activision Blizzard sits at the intersection of modern media, technology, and interactive entertainment, delighting hundreds of millions of monthly active users across 196 countries. Diversity, Inclusion & Accessibility Commitment Blizzard Entertainment is an Equal Opportunity Employer. We value diversity and do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status. We know that diverse teams operating in an inclusive environment enhance our ability to build immersive worlds. We strongly encourage applications from women, members of under-represented communities, and individuals with disabilities. If you require reasonable physical or mental accommodations during the application or interviewing process, please submit your confidential request to accommodationrequests@activisionblizzard.com. Senior Previz Artist at Blizzard Entertainment, 2026 Apply now See open roles Explore More Jobs

Senior Cinematic Producer at Blizzard Animation, 2026

Senior Cinematic Producer at Blizzard Animation thumb

The Blizzard Animation team is seeking a highly accomplished, strategically minded Senior Cinematic Producer to oversee the production of premier animation, visual effects, and high-fidelity game trailers. This senior role requires an expert logistics leader capable of managing complex production ecosystems, guiding premium creative output, and safeguarding the legendary “Blizzard Polish.” Operating at an elevated leadership level within a high-velocity environment, the Senior Cinematic Producer will hold comprehensive operational ownership over assigned linear media projects. The successful candidate will leverage deep technical knowledge of 3D pipelines and real-time engines to align multi-disciplinary talent, manage complex budgets, and successfully deliver cinematic content on time and on budget. Job Overview : Cinematic Producer Attribute Details Position Title Senior Cinematic Producer (SFD / Cinematics) Company Blizzard Entertainment (A division of Activision Blizzard / Microsoft) Location Irvine, CA (Flexible Home Studio) Work Arrangement Hybrid (Mix of on-site and remote work; fully remote arrangements can be explored) Duration 12-Month Temporary Assignment Compensation Range $82,240.00 – $152,160.00 Annual Employment Type Full-Time (Temporary) About Blizzard Entertainment For over three decades, Blizzard Entertainment has established itself as a premier developer and publisher of iconic gaming universes, including Warcraft, Overwatch, Diablo, and StarCraft. Now a distinguished division of Microsoft Gaming, Blizzard remains globally revered for its “Commit to Quality” philosophy and the legendary “Blizzard Polish” upheld by its world-class animation and cinematic teams. Joining Blizzard Animation means entering a culture deeply rooted in rich character lore, visual storytelling, and creative collaboration, where artists and production pioneers work together in a high-trust environment to shape the next generation of global entertainment. Comprehensive Responsibilities 1. Senior Project Leadership & Lifecycle Management 2. Stakeholder Integration & Strategic Alignment 3. Risk Mitigation & Cultural Architecture Role Requirements for Senior Cinematic Producer Minimum Qualifications Key Attributes & Preferred Assets Senior Cinematic Producer at Blizzard Animation, 2026 Apply now See open roles Explore More Jobs

Cinematic Producer (mid) at Blizzard, 2026

Cinematic Producer (mid) at Blizzard, 2026 THUMB

Blizzard Entertainment’s Animation team is seeking an experienced, highly organized Cinematic Producer to spearhead the production of world-class animation, visual effects, and game trailers. This position plays a critical role in bringing Blizzard’s iconic franchises to life through linear media, translating creative vision into high-fidelity cinematic experiences. Operating within a fast-paced and collaborative environment, the Cinematic Producer will manage the execution of assigned cinematic content from pre-production through final delivery. The successful candidate will leverage deep expertise in 2D and 3D animation pipelines to guide digital artists, coordinate across multi-disciplinary teams, and partner with external vendors. This mandate requires an exceptional balance of logistical precision and creative problem-solving to deliver projects on time, on budget, and to Blizzard Entertainment’s exact standards of excellence. Job Overview : Cinematic Producer Attribute Details Position Title Cinematic Producer – Temp (SFD / Cinematics) Company Blizzard Entertainment (A division of Activision Blizzard / Microsoft) Location Irvine, CA (Flexible Home Studio) Work Arrangement Hybrid (Mix of on-site and remote work; fully remote arrangements can be explored) Duration 6 to 12 Month Temporary Assignment Compensation Range $30.47 – $56.35 Hourly (Base pay negotiable based on geography, experience, and performance) Employment Type Full-Time (Temporary) Comprehensive Responsibilities as Cinematic Producer 1. Production Management & Pipeline Execution 2. Cross-Functional Integration & Stakeholder Alignment 3. Vendor Relations & External Partnerships 4. Cultural Leadership & Team Morale Role Requirements for Cinematic Producer Minimum Qualifications Key Attributes & Preferred Assets Cinematic Producer at Blizzard, 2026 Apply now See open roles Explore More Jobs

3D Game Director job at Blizzard Entertainment

3D Game Director job at Blizzard Entertainment thumb

Blizzard Entertainment is seeking a visionary, highly accomplished Game Director to join the executive leadership team of Hearthstone at our premier studio in Irvine, California. For over twelve years, Hearthstone has stood as a foundational pillar of Blizzard’s live-service portfolio, captivating millions of players globally and redefining the digital card game genre. As we chart the trajectory for the franchise’s next decade, this newly established leadership position will play a pivotal role in shaping the evolution of this beloved strategy universe. The Game Director will assume immediate ownership of Hearthstone’s near-term creative execution, gameplay systems, and live-service architecture. Operating in close partnership with the Senior Game Director and the broader executive ecosystem, the successful candidate will co-author the long-term macro strategy for the franchise. This comprehensive mandate spans across all primary product facets, including: This role represents a unique opportunity to steward a cultural phenomenon in gaming, balancing the preservation of core design philosophies with bold, innovative expansions across competitive play, community integration, and live service sustainability. Job Overview : Game Director Attribute Details Position Title Game Director – Hearthstone Company Blizzard Entertainment (A division of Activision Blizzard, acquired by Microsoft) Location Irvine, CA Work Arrangement Flexible Hybrid (Mix of remote and on-site days, with full-time on-site optional) Base Salary Range $136,880.00 – $253,260.00 Annual Employment Type Full-Time, Permanent Comprehensive Responsibilities as Game Director 1. Visionary Creative & Gameplay Stewardship 2. Cross-Disciplinary Integration & Data-Informed Iteration 3. Community Engagement & Sentiment Architecture 4. Cultural Leadership & Team Development Role Requirements as Game Director Minimum Qualifications Preferred Qualifications Workspace, Culture, and Compensation Workplace Architecture: This position operates under Blizzard’s flexible hybrid framework, blending targeted remote work capabilities with collaborative on-site sessions. Candidates are also welcome to utilize our Irvine, California campus full-time. Corporate Ecosystem Blizzard Entertainment—now a distinguished division of Microsoft’s gaming portfolio—stands alongside historic franchises such as Warcraft, Overwatch, Diablo, and StarCraft. We offer an inclusive, fast-paced corporate culture designed to empower creative teams while delivering premium entertainment experiences to hundreds of millions of monthly active users worldwide. Total Rewards and Compensation Blizzard is committed to offering competitive, equitable compensation packages that attract top-tier global talent. 3D Game Director job at Blizzard Entertainment Apply now See open roles Explore More Jobs

Irvine Jobs : Senior Designer, at Blizzard 2026

Irvine Jobs Senior Designer, at Blizzard 2026 thumb

Blizzard Entertainment is seeking an exceptional, narrative-driven Senior Designer, Cinematics to join an elite development squad in Southern California, dedicated to forging a brand-new, unannounced AAA title. This position stands out among premier Irvine jobs for tech and creative professionals, operating at the critical intersection of technical implementation and cinematic artistry. In this role, you will be responsible for driving high-quality, real-time, and pre-rendered cinematic assets from initial storyboard conceptualization through to final engine delivery. As a veteran developer looking at top-tier Irvine jobs, you possess an advanced understanding of how to sequence, structuralize, and implement cinematic storytelling that elevates real-time gameplay loops and respects overarching narrative goals. You are comfortable steering creative initiatives within dynamic, highly fluid incubation environments where project deadlines, game systems, and technical constraints evolve quickly. If you are an experienced visual storyteller eager to set the cinematic baseline for Blizzard’s next legendary universe, this leadership position offers an unheralded canvas for your craft. Job Overview : Senior Designer Attribute Details Company Blizzard Entertainment (An Activision Blizzard / Microsoft Company) Location Irvine, CA Work Pattern Hybrid (On-site & Home blend) Department Game Development – Cinematic Design Project Assignment New, Unannounced AAA Project Employment Type Full-Time, Permanent Primary Category Irvine Jobs / Game Design & Cinematics Base Salary Range $82,240.00 – $152,160.00 Annual (Negotiable based on experience & profile) Required Experience 8+ Years in AAA Game Cinematics with $\ge 1$ Shipped Major Title Core Competencies Camera Work, Framing, Staging, Editing, 3D Workflows, Engine Integration Cross-Functional Touchpoints Art, Narrative, Engineering, Surfacing, VFX, Lighting, Audio Accommodations Hub accommodationrequests@activisionblizzard.com About Blizzard Entertainment & Our World Best known for creating iconic, industry-altering video game universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard Entertainment, Inc. stands as a premier global developer and publisher of digital entertainment experiences. Now operating as a vital creative cornerstone within the Microsoft (NASDAQ: MSFT) gaming portfolio, Blizzard has spent over three decades crafting critically acclaimed, genre-defining products that have won multiple Game of the Year accolades. Our titles connect tens of millions of passionate players across PC (via Battle.net®), Xbox, PlayStation, Nintendo Switch, iOS, and Android ecosystems worldwide. As an active subsidiary of Activision Blizzard, Inc., we are positioned at the definitive nexus of media, technology, and interactive entertainment. Our massive global network delights hundreds of millions of monthly active users across 196 countries, rendering us the largest gaming framework on Earth. We believe that building immersive, authentic, and innovative virtual worlds is only possible when driven by diverse, highly cross-functional teams working within an inclusive environment. We champion a culture where artists, engineers, and visionaries can thrive, grow, and unleash their ultimate professional aspirations. Position Scope & Cinematic Philosophy Cinematics at Blizzard are not mere passive interruptions to gameplay; they are foundational pillars that define our characters, enrich our lore, and contextualize player agency. On an unannounced project, the Senior Cinematic Designer’s responsibility transitions from standard asset assembly into high-level visual R&D. You will analyze how camera angles, environment staging, and micro-expressions influence emotional resonance, ensuring that cinematic continuity bridges into gameplay smoothly. This requires a balanced technical and artistic mindset: a creator who can debate the nuances of three-point lighting, screen direction, and lens compression while simultaneously executing complex scripting logic within a cutting-edge proprietary or commercial game engine. Key Responsibilities 1. Hands-on Visual Authoring & Pre-Visualization 2. Cross-Disciplinary Integration & Risk Mitigation 3. Culture Stewardship & Strategic Development Requirements for Designers To succeed at Blizzard as a senior creative leader, you must demonstrate a deep history of shipping elite interactive content, complemented by refined interpersonal skills. Core Experience & Portfolio Technical & Artistry Profile Preferred Pluses Rewards & Employee Well-being Blizzard Entertainment provides a premium, holistically engineered compensation and benefits package designed to safeguard the physical, emotional, and financial health of our team members. Comprehensive Health & Security Financial Growth & Future Planning Rest, Balance & Life Perks Irvine Jobs : Senior Designer, at Blizzard Apply now See open roles Explore More Irvine jobs

Blizzard is hiring Principal UX Designer,Spain, 2026

Blizzard Entertainment

Blizzard Entertainment is seeking a world-class, visionary Principal UX Designer to join an elite, highly experienced mobile development unit in Barcelona. In this premier leadership role, you will take absolute structural ownership of the end-to-end user experience for Overwatch Rush—a major, unannounced top-down mobile Hero shooter that brings the vibrant, globally recognized Overwatch universe into a high-performance, touch-first format. As a Principal Designer, your primary mission is to architect, socialize, and safeguard an intuitive, accessible, and deeply immersive UX framework for systemically complex, player-facing features that will delight tens of millions of users globally. Operating at the highest tier of creative execution, you will serve as the strategic bridge connecting Game Design, UI Art, User Research, and Product Management. You will leverage qualitative data, low- and high-fidelity prototyping, and advanced interaction design methodologies to champion player-centric principles, elevate studio-wide toolkits, and mentor the next generation of UX talent in a studio culture built on inclusion, creative bravery, and cross-disciplinary synergy. Job Overview : Principal UX Designer Attribute Details Job Title Principal UX Designer Company Blizzard Entertainment (Microsoft Gaming Ecosystem) Project Assignment Overwatch Rush (Unannounced Mobile IP Expansion) Location Barcelona, Spain Core Software Stack Figma, Modern Prototyping Suites, GUI Wireframing Engines Target Verticals Top-Down Combat HUD, Complex Metagame UI, Freemium Economies Key Frameworks Information Architecture (IA), Accessibility (A11y), Agile/Scrum Accommodations accommodationrequests@activisionblizzard.com Welcome to Blizzard Entertainment & Activision Blizzard Blizzard Entertainment is a premier global developer and publisher of entertainment experiences, celebrated for crafting some of the most iconic, genre-defining, and critically acclaimed universes in interactive media history—including Warcraft®, Overwatch®, Diablo®, and StarCraft®. Now operating as a vital pillar within the Microsoft gaming ecosystem, Blizzard continues a 30-year legacy of pushing the technological and narrative limits of entertainment. Our combined network delivers elite interactive worlds across PC, Xbox, PlayStation, Nintendo Switch, iOS, and Android, connecting and entertaining massive player communities in 196 countries. Our Barcelona studio is home to passionate storytellers, engineers, and UX architects who believe that legendary games are born from diverse perspectives, deep mutual trust, and a shared obsession with player delight. We look for seasoned leaders who are eager to expand our universes into new frontiers while fostering an environment where every single developer can thrive. Position Scope & The Mobile UX Vision Designing user experiences for a mobile Hero shooter within the Overwatch universe presents an exceptional, highly nuanced technical challenge. The top-down perspective requires a radical reimagining of battlefield spatial awareness, high-velocity ability casting, target switching, and telemetry feedback—all compressed onto a touch-screen interface. As a Principal UX Designer, you will move far beyond basic wireframing. You are responsible for analyzing complex metagame progression layers, guild frameworks, live-operations loops, and deep customization menus, translating them into zero-friction user journeys. You will balance Blizzard’s signature “easy to learn, hard to master” product philosophy with the aggressive performance and layout constraints of modern mobile hardware, ensuring that tactical clarity, accessibility, and visual joy remain at the absolute forefront of the title’s identity. Key Responsibilities as Principal UX Designer 1. Macro UX Strategy, Interaction Design & Wireframing 2. Data Synthesis, Research Collaboration & Product Partnership 3. Culture Stewardship, Tooling Innovation & Mentorship Requirements To secure this highly senior title within Blizzard Entertainment, you must exhibit a rare combination of technical design wizardry, analytical depth, and clear organizational leadership. Core Technical Profile Desirable Pluses What We Offer You Blizzard Entertainment is dedicated to supporting the physical, emotional, and financial well-being of our developers through a comprehensive, premium benefits suite: Diversity, Inclusion & Accessibility Statement Activision Blizzard is an equal opportunity employer that values the unique perspectives brought by diverse backgrounds. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status. We are deeply committed to ensuring that under-represented groups feel empowered to apply, even if they do not perfectly match every single preferred qualification. If you require any reasonable physical or mental accommodations during the application, screening, or interviewing phases, please send your specific accommodation request to: 📧 accommodationrequests@activisionblizzard.com (Please note: General employment queries or application status checks cannot be processed at this address). Blizzard is hiring Principal UX Designer,Spain, 2026 Apply now See open roles Explore More Jobs

3D Junior Game Designer at Jagex, UK

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  Jagex is seeking a highly creative, systems-minded Junior Game Designer to join the core RuneScape Design team at our Cambridge headquarters. In this foundational role, you will play an active part in designing, scripting, and implementing engaging live-game content experienced by millions of players worldwide. This position offers a rare, hands-on opportunity to step into the world of MMORPG development. You will take creative ownership of weekly content updates, minor feature implementations, and system balancing while collaborating within multi-disciplinary feature squads. Full technical training will be provided for RuneScript, Jagex’s proprietary, in-house scripting language. If you possess a deep, encyclopedic understanding of RuneScape, a strong grasp of progression loops, and the technical aptitude to code your own designs, this role is the perfect launchpad for your professional design career. Job Overview : Junior Game Designer Attribute Details Job Title Junior Game Designer – RuneScape Company Jagex (The RuneScape Company) Location Cambridge, UK Core Scripting Stack RuneScript (Proprietary; full training provided) Experience Level Entry to Junior (Modding, indie, or academic backgrounds welcome) Essential Prerequisite Extensive, live-game knowledge of RuneScape Project Remit RuneScape Live Operations & Weekly Content Updates Sponsorship None Available (Must possess permanent UK Right to Work)   About Jagex: The RuneScape Company Jagex is an icon of the British video game industry and home to one of gaming’s most enduring live-operations success stories. For a quarter of a century, our flagship MMORPG franchise, RuneScape, has welcomed over 300 million player accounts across PC and mobile devices. Jagex is accelerating our studio strategy to expand the RuneScape universe into a broader ecosystem of “forever games” and connected experiences. Grounded in a renewed commitment to product integrity and player-first fair play, we are focusing on core gameplay value while actively scaling our portfolio—including the expansion of the franchise into new genres via projects like RuneScape: DragonWilds. Jagex remain fiercely dedicated to empowering player-led innovation, building community-powered online worlds, and laying the foundations for the boldest era in Jagex history.   Key Responsibilities as Junior Game Designer 1. Content Design & Systems Implementation Creative Content Ownership: Conceptualize, pitch, and design engaging, varied content across multiple areas of RuneScape, managing independent micro-tasks while contributing to macro studio expansions. Hands-on Scripting: Write and deploy your designs directly into the engine using RuneScript, establishing the logic, trigger states, quest flags, and reward mechanisms behind your features. Design Documentation: Standardize, author, and maintain explicit game design documents (GDDs) to ensure engineering, art, and QA branches stay perfectly aligned. 2. Live-Ops Collaboration & Community Integration Weekly Update Cadence: Collaborate within agile, multi-disciplinary development sprints alongside engineers, artists, and sound designers to deliver polished weekly game updates. Systemic Synergy: Deepen your knowledge of RuneScape’s legacy system architecture, ensuring all new quests, items, or skills integrate organically into the 25-year-old economy. Community Engagement: Partner closely with our embedded Community Management division to gather, synthesize, and analyze active player sentiment, applying player insights to your iterative design workflows.   What We Are Looking For (Selection Criteria) Core Requirements RuneScape Expertise (Essential): A profound, comprehensive working knowledge of RuneScape, including its core skills, quest structures, progression economies, lore, and intrinsic player behaviors. You must deeply understand the player base because you are a part of it. MMO Design Principles: A foundational understanding of MMORPG content loops, micro/macro progression design, reward schedules, and systemic gameplay mechanics. Technical Scripting Aptitude: Basic experience with scripting or object-oriented programming (e.g., Python, C#, C++, Lua, JavaScript, or game engine visual scripting frameworks), demonstrating the logical aptitude to master RuneScript. Teamwork & Soft Skills: Experience working collaboratively within a team environment—whether via professional game development, active community modding, indie projects, or university collaborations. Time Management: Proven capability to manage your own day-to-day task distributions, communicate blockers transparently, and recognize when to raise your hand for senior support. Our Values Embrace Fellowship: We collaborate across boundaries, communicating openly and sharing information transparently. Hone Our Craft: We are persistent learners, constantly testing, evaluating, and improving our creative and technical outputs. Honour Our Vows: We act with absolute integrity, maintaining honesty and transparency with our colleagues and our players. Be Our Customers’ Heroes: We champion our players, listening intently to our community to deliver experiences that honor their time and dedication. Seize The Day: We operate dynamically, maximizing every developmental and structural opportunity to push our worlds forward.   What We Offer You Health & Vitality: Premium Private Healthcare cover, including a comprehensive corporate Dental Plan. Financial Upside: Entry into our discretionary annual studio performance bonus program. Retirement Planning: Highly competitive pension schemes with a minimum of 6% employer contributions. Security & Peace of Mind: Full Life Insurance coverage from your first day of employment. Work-Life Balance: Flexible working hours frameworks, enhanced family, maternity, and paternity leave policies from day one, and 25 days of standard annual leave (plus all 8 UK Bank Holidays). Time Flexibility: Dedicated corporate options to buy or sell annual leave days to fit your personal lifestyle requirements.   Inclusion, Accessibility & Right to Work Jagex is an equal opportunity employer committed to creating a diverse, highly inclusive environment where creators from all backgrounds can thrive. We evaluate, hire, and advance personnel based entirely on individual merit, technical capability, and artistic talent. Reasonable Adjustments: If you require any specific technical or physical accommodations during the application or interview phase, please notify your Talent Acquisition partner. Right to Work Constraint: This role is strictly open to applicants who hold permanent, independent eligibility to work in the UK. Jagex cannot provide, transfer, or sponsor visas for this specific junior vacancy.

3D Principal Technical Artist | Studio Gobo, UK

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  Studio Gobo is seeking an exceptional, structurally minded Principal Technical Artist to serve as a core architectural pillar on a high-profile, unannounced AAA Character Action game. In this senior leadership role, you will hold ultimate accountability for navigating the deep technical complexities of real-time asset pipelines and scene optimization, ensuring our creative development teams can deliver breathtaking, cutting-edge visuals without compromising runtime performance. The ideal candidate possesses an extensive, shipped track record of resolving broad-reaching content construction challenges within modern rendering environments. Working closely with Art and Technical Art leadership, you will proactively audit asset budgets, design scalable tools, and establish optimal runtime profiling parameters. If you are an experienced mentor who thrives at the intersection of cinematic artistry and rigorous software engineering, we want to expand our award-winning Brighton team with your expertise. Job Overview : Principal Technical Artist Attribute Details Job Title Principal Technical Artist Studio / Group Studio Gobo (Keywords Studios Family) Location Brighton, UK (Hybrid Options Available) Core Engine Stack Unreal Engine 5 (UE5) Optimization Stack Unreal Insights, PIX, RenderDoc DCC Compatibility Maya, 3ds Max, Houdini, Blender, Substance Scripting Ecosystem Python, C#, PySide / GUI Frameworks Key Frameworks Nanite, Lumen, Virtual Shadow Maps (VSM)     About Studio Gobo Studio Gobo is an established, world-class AAA game development studio nestled in the vibrant coastal city of Brighton. As a proud member of the Keywords Studios family, we partner with the industry’s most prominent publishing giants—including Guerrilla Games, Arkane, Warner Bros., Ubisoft, Disney, and Tencent—to co-develop landmark interactive titles. Our portfolio spans critically acclaimed properties, including Lego Horizon Adventures, Redfall, Hogwarts Legacy, For Honor, and foundational playsets for the Disney Infinity franchise. Recognized seven times by GamesIndustry.biz as one of the Best Mid-Sized Game Studios to work for in the United Kingdom, we pride ourselves on establishing an inclusive, psychologically safe workspace. We invest heavily in our people, providing an industry-leading studio space, premium operational tooling, and a vibrant community culture that prioritizes creative growth and true everyday well-being.   Key Responsibilities 1. Performance Stewardship & Profiling Runtime Optimization: Oversee macroscopic game performance across target platforms; establish strict memory and rendering budgets, monitor performance metrics, and ensure multi-disciplinary team alignment. Content Profiling: Deploy, track, and profile active project builds, utilizing diagnostic tools such as Unreal Insights, PIX, and RenderDoc to identify and mitigate expensive draw calls or memory bottlenecks. Shader Engineering: Architect and optimize custom surface shaders and complex master materials, minimizing instruction counts specifically in relation to Nanite, Lumen, and Virtual Shadow Maps. 2. Pipeline Architecture & Tooling Workflow Automation: Conceptualize, author, and maintain custom production tools and pipeline extensions utilizing Python or C#, utilizing PySide to deliver clean, intuitive user interfaces for content creators. DCC-to-Engine Ingestion: Streamline asset pipelines ensuring seamless migration pipelines from major digital content creation suites (Maya, Max, Houdini, Blender, Substance) into the game engine. Strategic Planning: Partner with Art and Tech Art leadership to define content creation roadmaps, integrating technical safety guidelines that safeguard visual quality. 3. Mentorship & Strategic Vision Team Upskilling: Actively share production knowledge and advanced troubleshooting strategies to mentor, guide, and support junior and mid-level technical artists. Trend Evaluation: Keep pace with emerging real-time technologies, offering strategic recommendations on how new methodologies can benefit current and future studio projects.   Requirements for Principal Technical Artist Core Criteria AAA Shipped Track Record: Proven history of shipping one or more commercially successful AAA titles in a Principal Technical Artist capacity. Unreal Engine 5 Fluency: Deep, hands-on production experience shipping titles built on Unreal Engine 5, with specialized expertise identifying modern engine bottlenecks. Advanced Pipeline Knowledge: Expert understanding of modern asset construction pipelines, specifically regarding authoring content that is fully native, performant, and compliant with Nanite and Lumen systems. Scripting Competency: Fluent professional capabilities developing tools, scripts, and workflow enhancements using Python or C#. Communication Artistry: Exceptional interpersonal, organizational, and technical writing skills; comfortable pitching engineering solutions to diverse stakeholder audiences. Desirable Pluses Foliage Pipelines: Specialized experience constructing foliage authoring guidelines and procedural distribution pipelines within UE5. PBR Mastery: An advanced academic and practical understanding of physically based rendering models and modern hardware graphics pipelines.   What We Offer Studio Gobo believes that elite game development requires deep investment in human wellness, professional freedom, and premier benefits. Core Financial & Leave Benefits Generous Paid Leave: 22 days of standard annual leave, plus a 3-day studio closure over the Christmas period (25 days total) alongside all 8 standard UK bank holidays. Anniversary Bonus Days: Receive 1 additional day of paid leave for every year of service, up to an extra 5 days. Financial Incentives: Access to highly generous annual studio performance bonuses and an Employee Share Purchase Plan (ESPP). Pension Framework: Employer-matched pension matching scheme facilitated through NEST under UK government automatic enrolment guidelines. Global Mobility: Full Visa and Relocation allowances for qualified international candidates and their immediate families. Comprehensive Healthcare & Security Medical Cover: Premium private medical insurance managed through BUPA Healthcare. Dental Protection: Comprehensive private dental care plans. Income & Life Insurance: Robust Group Life Insurance and Group Income Protection policies. Employee Assistance (EAP): On-demand holistic professional support for personal, emotional, or work-related well-being. Allowances, Loans & Social Impact Well-being Stipend: A dedicated £50 monthly health allowance to spend on your choice of physical or healthy lifestyle activities. Sustainable Travel Support: Cycle & Tech salary sacrifice schemes (up to £3,000 allowance) alongside interest-free corporate loans for annual Train Season Tickets. Volunteer Freedom: Spend one fully paid day per year volunteering for a non-profit organization of your choice through ‘Studio Gobo in the Community’. Development Budget: A dedicated annual budget to fund travel and attendance to major international developer conferences (GDC, SIGGRAPH, Develop, THU).   Perks & Onsite Studio Culture World-Famous Friday Lunches: Enjoy free studio lunches every single Friday, freshly prepared in-house by our dedicated private chef (with complete meat, vegan, and gluten-free variations). Premium Kitchen Assets: Daily access to fully stocked cereal bars, dynamic granolas, locally roasted artisan coffee, specialized loose-leaf teas, fresh fruit baskets, and … Read more

2D Animator at Nexters, Cyprus

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  Nexters is seeking a highly skilled, structurally minded, and visually creative 2D Animator to join our elite internal development group supporting our global flagship title, Hero Wars: Dominion Era. In this critical production role, you will take full ownership of the end-to-end 2D animation production cycle. Your daily responsibilities will bridge the gap between pure artistic movement and technical execution, running from initial asset preparation and skeletal rigging within Esoteric Spine to complex character, creature, prop, and real-time visual effects (VFX) implementation directly inside the Unity game engine. This position is tailored for an experienced animation specialist who not only possesses a comprehensive grasp of classical motion physics but also understands the intricacies of performance optimization for mobile and web-based game engines. Beyond individual asset authoring, you will serve as a stabilizing technical pillar for the animation team—mentoring junior and mid-level artists, refining pipeline documentation, and architecting efficient, scalable asset structures that preserve our game’s visual fidelity across thousands of legacy devices worldwide. Job Overview : 2D Animator Attribute Details Job Title 2D Animator Company Nexters (NASDAQ: GDEV) Project Assignment Hero Wars: Dominion Era Work Arrangement Fully Remote / Hybrid / Onsite (Cyprus, Armenia, Kazakhstan) Core Software Stack Esoteric Spine, Unity, Adobe Photoshop Required Experience 2–3+ Years of Shipped Mobile/Web Game Experience Key Specializations Skeletal Rigging, Mesh Deformation, Texture Optimization, In-Engine VFX Benefits Focus Comprehensive International Relocation & Private Family Healthcare About Nexters & GDEV Nexters is an international, boundary-pushing game development enterprise dedicated to bringing the depth, engagement, and strategic joy of core gaming experiences to a massive, casual global audience. Founded on the principles of creative bravery and radical collaboration, Nexters broke onto the world stage in 2021 by going public and listing on the NASDAQ (ticker: GDEV). Today, Nexters operates as a proud foundational pillar of the GDEV holding company—an elite gaming collective that also encompasses Cubic Games, Royal Ark, and Game Gears studios. Our global workforce spans dozens of countries, operating out of state-of-the-art hubs in Cyprus, Armenia, and Kazakhstan, as well as a highly sophisticated, asynchronous remote network. We purposefully build cultures that strip away administrative overhead and emphasize psychological safety, direct ownership, and continuous creative experimentation. By joining the Hero Wars team, you are entering a high-velocity ecosystem that values your unique artistic voice and supports your holistic personal and technical evolution. Position Scope & The Animation Pipeline As a 2D Animator for Hero Wars: Dominion Era, you will be stepping into an established, incredibly high-traffic environment where your work will be seen daily by millions of active players. This role demands an animator who looks at an asset not just as a static illustration, but as a dynamic system of motion waiting to be brought to life. You will manage the structural translation of layered PSD characters into fully kinetic, highly expressive digital puppets. This requires an exceptional eye for anatomy, weight, and silhouette integrity, ensuring that complex mesh deformations and skinning structures hold up perfectly under extreme combat pacing. You will work side-by-side with concept artists, UI/UX designers, and client engineers to ensure that character animations look fluid and feel instantly responsive to player inputs, while maintaining minimal memory footprints. As a 2D Animator for Hero Wars: Dominion Era, you will be stepping into an established, incredibly high-traffic environment where your work will be seen daily by millions of active players. This role demands an animator who looks at an asset not just as a static illustration, but as a dynamic system of motion waiting to be brought to life. You will manage the structural translation of layered PSD characters into fully kinetic, highly expressive digital puppets. This requires an exceptional eye for anatomy, weight, and silhouette integrity, ensuring that complex mesh deformations and skinning structures hold up perfectly under extreme combat pacing. You will work side-by-side with concept artists, UI/UX designers, and client engineers to ensure that character animations look fluid and feel instantly responsive to player inputs, while maintaining minimal memory footprints. Key Responsibilities as 2D Animator   1. End-to-End Pipeline Execution in Esoteric Spine Asset Ingestion & Preparation: Seamlessly export, slice, and layer raw character and prop assets out of Adobe Photoshop, organizing textures and layers for optimal rigging efficiency. Skeletal Rigging & Skinning: Construct complex, highly intuitive skeletal structures, utilizing advanced weighting, vertex mesh deformation, and weighted skinning to enable realistic cloth folds, muscle flexing, and organic weapon arcs. Character & Prop Animation: Author highly expressive idle loops, high-impact combat sequences, signature special moves, and physics-driven prop animations that align with character lore. Project Optimization: Oversee texture atlas packaging, coordinate keyframe reductions, and eliminate redundant bone paths to maximize runtime performance. 2. In-Engine Implementation & VFX Authoring Unity System Integration: Directly implement Spine runtimes and animations into active Unity branches, verifying state machine continuity and layout alignment. Visual Effects Creation: Concept and execute striking dynamic visual effects (magical particle bursts, impact sparks, atmospheric glows) utilizing a combination of Spine mesh animations and Unity’s native particle and VFX graphs. Technical Troubleshooting: Detect and resolve asset-rendering bugs, depth-sorting anomalies, and animation caching hitches within the game engine environment. 3. Leadership, Mentorship & Documentation Team Upskilling: Actively mentor, guide, and critique junior and mid-level 2D animators, helping them elevate their technical rigging competencies and timing accuracy. Pipeline Documentation: Author clear, accessible style bibles, rigging benchmarks, and optimization checklists to preserve visual uniformity across all external and internal development pipelines.     About You (Selection Criteria) We are hunting for a proactive, technically fluent animator who loves resolving unconventional architectural challenges and thrives in a team-centric environment. Core Technical Profile Spine Mastery: Deep, demonstrable expertise utilizing Esoteric Spine. You must possess complete command over weight maps, mesh deformation, complex constraints, skinning workflows, and texture atlas packaging. Animation Fundamentals: An unyielding, instinctual grasp of the 12 Principles of Animation (squash and stretch, anticipation, staging, follow-through, overlapping action, slow in and slow out, etc.), translating these classical principles flawlessly into digital space. Unity Literacy: Confident, professional experience working within Unity, handling basic … Read more