festybay

Create Your FestyBay Profile

Virtuos hiring Mid-Level Lighting Artist, 2026

Virtuos hiring Mid-Level Lighting Artist, 2026 thumb

Virtuos is seeking a talented, motivated, and visually driven Mid-Level Lighting Artist to join our expanding creative team in Dublin. In this role, you will play a vital part in crafting the visual identity of ambitious, unannounced AAA titles targeting the PlayStation 5, Xbox Series X/S, and high-end PC platforms. The ideal candidate bridges the gap between artistic sensibilities and technical execution. You should possess an exceptional aesthetic eye for color, mood, and composition, backed by a strong technical understanding of real-time, Physically Based Lighting (PBL) pipelines—specifically within Unreal Engine 5 (UE5). Operating within an international, multi-disciplinary environment, you will work closely under the guidance of the Lead Lighting Artist and Art Directors to establish cinematic atmospheres that enhance both the narrative weight and the fundamental gameplay design of our titles. Job Overview : Mid-Level Lighting Artist Job Details Specification Job Title Mid-Level Lighting Artist Department Art / Lighting Location Dublin, Ireland (Hybrid Work Model Available) Employment Type Full-Time, Permanent Experience Level Mid-Level (1+ years of real-time industry experience) Studio Black Shamrock (Ireland’s largest PC & console studio) Parent Company Virtuos Group (One of the world’s largest game co-developers) Target Platforms PlayStation 5, Xbox Series X/S, and PC Core Tool Stack Unreal Engine 5 (UE5), Physically Based Lighting (PBL) pipelines, Maya / 3ds Max Company Overview: Play, Grow, and Win with Virtuos To be a part of Virtuos means to be a creator at the very forefront of the interactive entertainment industry. Since our founding in 2004, Virtuos has established itself as one of the world’s largest independent video game development companies. Headquartered in Singapore, our global footprint spans across major hubs in Asia, Europe, and North America. We specialize in full-cycle game development and high-end art production, having successfully delivered premium content for more than 1,500 console, PC, and mobile games. Our prestigious client roster includes 23 of the top 25 gaming companies worldwide, allowing our team members to shape the most iconic intellectual properties in gaming history. At Virtuos, we harness the latest development technologies to make games better, deeper, and more immersive than ever before. We pride ourselves on constantly pushing the boundaries of what is possible. Virtuos is a collective of industry experts—passionate people who have come together to share a mutual love for making and playing games. We possess a shared enthusiasm for exploring new ideas, a constant drive to excel in our respective fields, and a firm belief that true success is earned through dedication, collaboration, and continuous innovation. Together, we empower our global crew to Play, Grow, and Win. Our studio is Ireland’s largest PC and console game development studio and provides unique opportunities to work on multiple AAA titles. Our people are as diverse, exciting, creative, and dynamic as the projects that we work on. Virtuos is a place for talent to flourish and lifelong industry connections to begin. Our comprehensive, in-house, full-service capabilities include narrative design, game design, sound engineering, level design, animation, technical rigging, software engineering, and advanced graphics. At Virtuos, we take pride in our role in placing Dublin on the global map as a premier birthplace for award-winning AAA games. About Black Shamrock Virtuos is seeking a talented, motivated, and visually driven Mid-Level Lighting Artist to join our expanding creative team in Dublin. In this role, you will play a vital part in crafting the visual identity of ambitious, unannounced AAA titles targeting the PlayStation 5, Xbox Series X/S, and high-end PC platforms. The ideal candidate bridges the gap between artistic sensibilities and technical execution. You should possess an exceptional aesthetic eye for color, mood, and composition, backed by a strong technical understanding of real-time, Physically Based Lighting (PBL) pipelines—specifically within Unreal Engine 5 (UE5). Operating within an international, multi-disciplinary environment, you will work closely under the guidance of the Lead Lighting Artist and Art Directors to establish cinematic atmospheres that enhance both the narrative weight and the fundamental gameplay design of our titles. Key Responsibilities As a Mid-Level Lighting Artist, your daily responsibilities will blend creative artistry with rigorous technical optimization across the following domains: 1. Aesthetic Lighting & Atmosphere Creation 2. Cross-Discipline Collaboration 3. Optimization & Technical Rigor Qualifications & Skill Requirements We are looking for an artist who can demonstrate a strong blend of technical problem-solving and classic artistic principles: Core Experience & Portfolio Technical & Artistic Proficiency What We Offer At Virtuos, we believe our people are the ultimate foundation of our success. We are dedicated to providing a comprehensive rewards package that supports your professional growth, health, and personal well-being: Diversity, Equity, and Inclusion At Virtuos, diverse opinions, unique life experiences, and varied cultural backgrounds matter deeply to us. Our talented teams are the cornerstone of our global success, and we recognize that fostering an inclusive, equitable workplace is central to what we do best. Virtuos is proud to be an equal opportunity employer that wholeheartedly embraces diversity of thought, expression, culture, and identity. We make games better, together. Virtuos hiring Mid-Level Lighting Artist, 2026 Apply now See open roles Explore More Jobs

Senior FX Artist Rodeo FX, Canada 2026

Senior FX Artist Rodeo FX, Canada 2026 thumb

As a Senior FX Artist, you will design and execute complex, photorealistic visual simulations—including fire, smoke, fluids, destruction, and abstract magical effects—while upholding Rodeo FX’s high artistic and technical standards. Integrated at the heart of our 3D pipeline, you will collaborate closely with FX Leads, CG Supervisors, and downstream departments to deliver dynamic, stable, and visually stunning shots. Your creativity, technical precision, and mastery of procedural workflows will turn complex visual concepts into cinematic reality. Job Overview : Senior FX Artist Job Details Specification Job Title Senior FX Artist Department 3D / FX Location Montreal, Canada (On-site required) Employment Type Full-Time, Permanent Contract Experience Level Senior (10+ years recommended) Eligibility Canadian Citizenship, Permanent Residency (PR), or Open Work Permit required Core Tech Stack Houdini (Pyro, FLIP, RBD, Vellum, SOPs), USD, Solaris, Arnold, Karma, Nuke Company Overview: Welcome to Rodeo FX Repeatedly voted one of Montreal’s Top Employers and named Employer of the Year at the 2022 Mercuriades Awards, Rodeo FX is a world-class creative studio offering high-end services across visual effects, advertising, animation, and experiential experiences. As an independent, Oscar®-winning company, Rodeo FX boasts a global footprint of nearly 900 artists crafting across studios in Montreal, Québec City, Toronto, Los Angeles, and Paris. We are a trusted creative partner to the world’s premier storytellers, including Netflix, HBO, Disney, Marvel, Amazon Studios, Warner Bros., and Sony. Rodeo FX‘s portfolio includes multiple Emmy® nominations for groundbreaking work on Stranger Things (Season 4), The Witcher (Season 2), and The Lord of the Rings: The Rings of Power (Season 1), alongside a 2023 VES Award for Love, Death and Robots (Volume 3). By joining our Montreal studio, you will contribute to high-profile projects following the success of blockbusters like John Wick: Chapter 4, Blue Beetle, Monarch: Legacy of Monsters, and Rebel Moon. Key Responsibilities as FX Artist 1. Mastery of Craft & Simulation 2. Creative Quality & Visual Storytelling 3. Technical Integrity & Pipeline Collaboration 4. Production Communication & Growth Role Requirements & Qualifications for Senior FX Artist Core Technical Profile Professional & Artistic Skills Highly Regarded Assets Commitment to Diversity & Inclusion At Rodeo FX, diversity is a core value. We are dedicated to building an inclusive, equitable workplace where varied perspectives are embraced. Every team member brings unique insights that strengthen our collective creativity, challenge our standard thinking, and empower us to deliver exceptional global work. Senior FX Artist Rodeo FX, Canada 2026 Apply now See open roles Explore More FX Artist Jobs

Alt.vfx hiring 3D Senior / Lead Animator, Australia

Alt.vfx logo

  Alt.vfx is seeking an exceptional, hands-on Senior/Lead Animator to join its award-winning creature animation team in Brisbane. In this role, you will lead a small crew of artists across high-profile commercial, film, and television projects, driving visual quality and continuity from early blocking through to final polish. You will partner closely with VFX Supervisors and Directors to define the creative approach, deliver premium keyframe animation, and elevate motion capture data into compelling performances. Combining a deep mastery of Autodesk Maya with a natural talent for mentorship, you will own your shot quota under tight deadlines while proactively guiding mid-level artists to ensure creatures feel genuinely alive on screen. Alt.vfx is seeking an exceptional, hands-on Senior/Lead Animator to join its award-winning creature animation team in Brisbane for an immediate-start opportunity. In this collaborative role, you will lead a small crew of artists across a premium production slate for global giants like Netflix, Paramount, and Hulu, driving visual quality and continuity from early blocking through to final polish. You will partner closely with VFX Supervisors and Directors to define the creative approach, deliver premium keyframe animation, and elevate motion capture data into compelling performances. Combining a deep mastery of Autodesk Maya with a natural talent for mentorship, you will own your shot quota under tight commercial deadlines while proactively guiding mid-level artists to ensure characters and creatures feel genuinely alive on screen. Job Overview : Senior / Lead Animator Job Details Specification Position Title Senior / Lead Animator Department Animation Location Brisbane, QLD Employment Type Full-Time or Fixed-Term Contract Commencement Immediate Start Experience Level 6+ years in commercial, film, or TV production   Company Overview Alt.vfx is a premier, award-winning Australian visual effects studio with a reputation for delivering world-class artistry across global film, television, and commercial projects. As the preeminent creature animation house in the Southern Hemisphere, we partner with industry leaders—including Netflix, Hulu, Paramount, NBCUniversal, Sony, and Amazon—to bring the most ambitious, character-driven creature work to life from our studio in Brisbane. We are currently seeking an exceptional Senior / Lead Animator to join our team. We are looking for an artist who is deeply passionate about the craft of animation, thrives in a fast-paced commercial environment, and possesses the leadership skills to elevate the work of the entire crew.   Key Responsibilities as Animator Team Leadership & Continuity: Lead a small, dedicated team of animators across commercial projects, driving quality and continuity from early blocking through to final polish. High-End Animation Production: Deliver premium keyframe animation and elevate motion capture (MoCap) data into compelling performances. Creative Collaboration: Partner closely with VFX Supervisors, Animation Supervisors, Directors, and Heads of Department (HODs) to establish and execute the creative vision for each project. Mentorship: Mentor junior and mid-level artists, providing clear, generative feedback to help shape a high-performing team. Production Management: Maintain a consistent shot quota, proactively flag production risks, and collaborate with production teams to navigate tight schedules. Artistic Excellence: Infuse every frame with exceptional craft, taste, and storytelling, ensuring creatures feel genuinely authentic and alive. Qualifications & Profile Experience: 6+ years of experience creating standout, character-driven animation—with a strong emphasis on creature locomotion and performance—across commercials, television, or feature films. Software Expertise: Advanced proficiency in Autodesk Maya, featuring a deep technical toolkit for body mechanics, facial performance, creature locomotion, and camera animation. Leadership Style: A hands-on leader who leads by example, setting a high standard through their own shot execution while concurrently guiding a small team. Soft Skills: Calm, organized, and highly resilient under tight deadline pressures; a natural mentor who balances feedback delivery with their own workload. Desirable Assets: Prior experience with previsualization (Previs) workflows and motion capture data integration is highly regarded.   Why Join Alt.vfx? At Alt.vfx, you will join one of Australia’s most highly awarded VFX houses. We foster a tight-knit, collaborative studio culture backed by a robust project pipeline that spans global streaming platforms, blockbuster feature films, and premium regional commercial work. How to Apply To apply for this position, please submit your current resume, showreel, and availability to recruitment@altvfx.com. Application Instruction: Please ensure the subject line of your email reads exactly: “HR Reply / SENIOR ANIMATOR”

ICON Creative Studio | Junior 3D Modeling & Texturing Artist

ICON Creative Studio Junior 3D Modeling & Texturing Artist thumb

ICON Creative Studio stands proud as Canada’s largest independently owned animation entertainment company. Situated in the vibrant, historic Gastown district of Vancouver, British Columbia, our state-of-the-art studio is a hub of innovation, storytelling, and artistic excellence. Our diverse and incredibly talented team encompasses specialists across every single phase of the animation pipeline. From initial concept art and asset creation to final rendering and post-production, our creative and management professionals work in perfect harmony to deliver world-class animated content. At ICON Creative Studio, we are globally recognized for our unwavering commitment to premium quality, production efficiency, and reliable, timely deliveries. This reputation has allowed us to forge powerful partnerships with top-tier global distributors, major broadcasters, and the world’s leading streaming platforms. Our work reaches millions of screens worldwide, sparking imagination and bringing memorable characters to life. Job Overview : Junior Modeling Artist & Texturing Artist Job Details Specification Job Title Junior Modeling & Texturing Artist Department Assets Location Vancouver, British Columbia (Historic Gastown District) Employment Type Full-Time, Permanent Experience Level Entry-level / Junior Compensation Starting at $57,372.12 annually Classification Union position (subject to collective agreement terms) Additional Pay Experience-based adjustments considered where permitted by the collective agreement Our Holistic Philosophy ICON Creative Studio operate under a holistic production philosophy. We believe that a studio’s greatest asset is its people. By recognizing and leveraging the unique individual skill sets of our team members, we maximize our pipeline efficiency without ever sacrificing the creative integrity or the visual quality seen on-screen. We foster an environment where technical precision meets boundless creativity, ensuring that every project we touch becomes a benchmark for industry excellence. Why Choose a Career at ICON? When you join ICON Creative Studio, you are not just taking a job; you are accelerating your career in the animation industry. Here is what awaits you at our Vancouver studio: Job Overview: The Junior Artist Role As a Junior Modeling Artist & Texturing Artist within our Assets Department, you will play a foundational role in bringing our animated worlds to life. Your primary focus will be the creation of high-quality, production-ready 3D models and textures for characters, props, and rich environments, ensuring everything aligns seamlessly with specific project styles and technical requirements. This entry-level role is designed to be an immersive, highly collaborative learning experience. Working under the direct guidance and mentorship of senior artists and leads, you will actively refine your 3D modeling techniques, expand your texture creation capabilities, and learn the inner workings of a major ICON Creative Studio pipeline. You will be expected to participate regularly in team critiques, using constructive feedback as a tool for rapid professional development. Excellent communication, an eager attitude, and a passion for digital sculpting and painting are vital to succeeding in this role and contributing to the overall artistic vision of our high-profile projects. Key Responsibilities Your day-to-day responsibilities at ICON Creative Studio will span a variety of creative and technical tasks designed to develop your skills while actively contributing to our active production slates: Asset Creation & Styling Collaboration, Mentorship & Feedback Pipeline Integration & Communication Innovation & Continuous Learning Qualifications & Skill Requirements ICON Creative Studio is looking for motivated individuals who possess a strong artistic eye, solid technical foundations, and a passion for collaborative filmmaking. The ideal candidate meets the following criteria: Core Software Proficiency Technical Asset Knowledge Professional Skills & Traits Desirable Pluses (Nice-to-Haves) Junior 3D Modeling & Texturing Artist | ICON Creative Studio Apply now See open roles Explore More Jobs

Mid-Level Roto Artist | FRAME X VFX STUDIO, 2026

frame VFX

  Are you an experienced rotoscope professional ready to take your craft to the next level? FrameX VFX Studio is expanding its core post-production pipeline and seeking a talented, highly detailed Mid-Level Roto Artist to join our creative space in Navi Mumbai. At FrameX, we believe that every pixel tells a story, and the foundation of extraordinary visual storytelling begins with flawless matte generation and silhouette extraction. This is an on-site role based at our modern facility in Mellennium Business Park, Mahape. We are actively looking for candidates who can step right into live project pipelines with immediate joining availability. As a Mid-Level Roto Artist, you will bridge the gap between production plates and advanced compositing setups, taking ownership of challenging sequences that feature complex motion blur, moving cameras, organic hair details, and multi-layered overlapping elements. If you thrive under production deadlines, enjoy technical problem-solving, and take pride in surgical precision, we want to hear from you. Job Overview : Mid-Level Roto Artist Component Details Job Title Mid-Level Roto Artist Studio FrameX VFX Studio Primary Location Mahape, Navi Mumbai, India (Mellennium Business Park) Work Model On-site Employment Type Full-time Experience Level Mid-Level (Production-proven track record) Availability Immediate Joining Required Core Software Silhouette, Foundry Nuke, Mocha Pro Core Objective High-precision matte creation, articulation tracking, pipeline sync     Key Responsibilities as Mid-Level Roto Artist Matte Creation & Shape Articulation High-Precision Rotoscoping: Deliver exceptionally clean, dynamic, and highly accurate rotoscope splines for characters, environments, vehicles, and complex props. Motion & Weight Accuracy: Analyze live-action plates thoroughly to understand organic physical movement, ensuring shape boundaries hold consistent weight, timing, and edge thickness over time. Detail Preservation: Articulate challenging elements such as complex hair strands, fine fur, moving cloth, out-of-focus edges, and varying levels of motion blur with continuous consistency. Tracking & Pipeline Integration Planar & Point Tracking: Utilize advanced tracking systems (planar and point tracking) to generate steady, reliable stabilization data, maximizing shape automation while reducing manual frame-by-frame adjustments. Cross-Department Collaboration: Partner directly with the Paint and Compositing departments to deliver clean script trees, accurate layer hierarchies, and optimized alpha channels that speed up downstream visual integration. Quality Check & Self-Critique: Review matte quality independently using high-contrast color checks and edge-blending templates before passing deliverables to Senior Compositors or supervisors.   Skills & Requirements for Roto Artist Minimum Qualifications (Required) Production Experience: Proven professional history as a Roto Artist in feature films, high-budget episodic TV, or premium commercial productions. Software Competency: Advanced operational knowledge of industry-standard tools like Boris FX Silhouette, Foundry Nuke, and Mocha Pro. Technical Understanding: Solid grasp of digital cinematography concepts, frame rates, color spaces, and camera lens distortions. Workflow Adaptation: Ability to prioritize tasks effectively, adapt quickly to specific production notes, and meet rigid, fast-moving deadlines. Location Requirements: Must be able to commute or relocate to work full-time, on-site at Mellennium Business Park in Mahape, Navi Mumbai. Desirable Qualifications (Nice to Have) Basic cross-training or working knowledge of digital prep/paint workflows (wire removal, clean-plating, plate restoration). Prior experience managing file management structures and asset delivery protocols across shared studio networks.     Our Studio Philosophy At FrameX VFX Studio, our mission statement is simple: CREATE. INSPIRE. ELEVATE. We foster an environment where technical precision meets boundless creative ambition. By joining our kingdom, you become a fundamental part of the frame—collaborating alongside passionate visual innovators to build immersive cinematic worlds for audiences across the globe. How to Apply If you are ready for immediate deployment and want to elevate your career within a thriving VFX team, apply today! Please send your updated resume, along with a link to your current digital showreel and a breakdowns sheet, via email to: 👉 hr@framexvfxstudio.com Be sure to highlight your specific technical contributions on your showreel (e.g., original plate vs. matte overlay). For more information about our studio and future updates, visit us at www.framexvfxstudio.com.

3D Senior Animator | Lunar Animation Studios

Lunar Animation logo

Lunar Animation Studios is seeking a highly accomplished, versatile Senior Animator to join our team in Sheffield. This role is designed for an expert storyteller who possesses flawless animation fundamentals, a masterful grasp of mechanics, and the creative agility to deliver world-class movement across a wide array of stylistic genres. As a Senior Animator, you will step away from basic implementation to take absolute creative ownership over highly complex shots and narrative sequences. You will translate abstract directional notes into evocative visual choices, work pro-actively across departments to navigate technical challenges, and ensure your assigned sequences meet premium industry benchmarks. The ideal candidate functions as a foundational pillar within the studio environment—collaborating tightly with production teams, driving technical pipeline enhancements, and serving as an anchor of quality for the department. Job Overview : Senior Animator Role Component Details Job Title Senior Animator Studio Lunar Animation Studios Location Sheffield, UK Core Software Autodesk Maya Experience Level 5+ Years of professional production experience Core Discipline Character, Creature, and Vehicle Keyframe Animation Key Objectives High-end sequence ownership, camera previsualization, pipeline support   Key Responsibilities as Senior Animator High-End Asset Creation & Cinematography Premium Asset Authoring: Produce complex, story-driven character, creature, and mechanical keyframe animations that maximize emotional resonance and physicality. Sequence Choreography: Plan, structure, and execute demanding action set-pieces and nuance-heavy dramatic performances from initial concept to completion. Previsualization & Composition: Execute cinematic camera layouts and comprehensive previsualization (Previs) to establish baseline narrative pacing and lens selections. Performance Referencing: Record, study, and direct physical reference choreography to ground character performances in realistic biomechanics. Production Delivery & Technical Support Cross-Functional Collaboration: Partner directly with Directors, Supervisors, and downstream departments to execute the artistic vision. Shot Finalization: Oversee the technical integrity of your assignments, managing scene caching, geometry cleanup, and comprehensive shot finalization workflows. Pipeline Advocacy: Actively identify workflow bottlenecks and offer practical solutions to iterate upon internal tools, animation presets, and global studio pipelines.   Skills & Requirements for Senior Animator Minimum Qualifications (Required) Autodesk Maya Expertise: Advanced technical proficiency in Maya, supported by an elite professional showreel demonstrating immaculate mastery over weight, timing, rhythm, posing, and performance logic. Anatomical & Physical Literacy: Deep, natural understanding of human and animal anatomy, structural physics, and center-of-mass mechanics. Cinematic Vision: Strong foundational background in cinematography, screen direction, composition, and visual storytelling rules. Professional Tenure: 5+ years of documented production history delivering high-end commercial, film, television, or game assets. Soft Skills: Exceptional communication skills with a proven track record of interpreting complex feedback, iterating quickly under tight deadlines, and collaborating smoothly within cross-discipline teams. Desirable Qualifications (Nice to Have) Direct experience mentoring, guiding, and training junior to mid-level animation talent. Deep technical animation backgrounds, including scripting capabilities (Python/MEL) or rigging infrastructure knowledge. Broad stylistic versatility spanning hyper-real hyper-detailed workflows down to snappy, cartoony, or abstract movement languages. A relevant academic degree, certification, or specialized industry training qualification.   Portfolio Requirements Applicants must submit a curated portfolio link that explicitly demonstrates: High-end character and creature keyframe performances. Production-proven sequence construction, ideally showing stages from early previsualization/blocking to final polished renders. Advanced mechanical or vehicle motion displaying a clean grasp of weight and momentum.   Key Factors Impacting the Offer The “Desirable” Skill Premium: If you can jump into scene-caching, solve complex Maya rigging bottlenecks, or mentor junior artists without relying heavily on Technical Directors, you will slide toward the top end of the bracket. Stylistic Versatility: Demonstrating in your portfolio that you can seamlessly pivot from hyper-realistic creature physics to highly stylized, cartoony character work adds significant negotiation leverage. Work Model Flexibility: If you are local and able to work on-site in the Sheffield studio environment, it often streamlines the onboarding process compared to a fully remote or international setup, which can influence final compensation packages.   Application Process Interested candidates should apply through the studio’s online application form. Your application must include a tailored cover letter explaining your alignment with our senior-level criteria, an up-to-date CV, and an accessible link to your digital portfolio or showreel. Shortlisted applicants will be contacted directly by a Lunar Animation Studios representative to schedule formal interviews.

Lead 3D Animator | Lunar Animation Studios

Lunar Animation logo

  Lunar Animation Studios is seeking an exceptional, highly accomplished Lead Animator to join our production studio in Sheffield. This leadership role is tailored for a master craftsman with a proven track record of steering artistic teams and delivering elite animation assets for high-end digital productions. As the Lead Animator, you will be instrumental in defining the overarching animation quality and stylistic consistency of our projects. You will act as both a creative anchor and a professional mentor—providing precise, constructive critique to elevate the studio’s output, supporting the career growth of internal artists, and ensuring the team hits critical production milestones without compromising artistic ambition. The ideal candidate (Lead Animator) thrives in a highly collaborative studio environment and possesses the communicative clarity required to bridge the gap between directors, technical supervisors, and the frontline animation team. Job Overview : Lead Animator  Role Component Details Job Title Lead 3D Animator Studio Lunar Animation Studios Location Sheffield, UK Core Software Autodesk Maya Experience Level 7+ Years of professional production experience Core Discipline Keyframe Character, Creature, and Vehicle Animation Key Directives Team leadership, quality control, mentorship, pipeline optimization   Key Responsibilities as Lead Animator Creative Leadership & Team Management Department Oversight: Lead, inspire, and manage the animation team across one or multiple active productions. Quality Assurance: Establish, refine, and maintain peak animation quality standards and stylistic uniformity across the studio. Constructive Critique: Review daily animation submissions and deliver actionable, clear feedback to elevate individual and team performances. Mentorship: Cultivate talent by mentoring animators at all skill levels, fostering a studio culture of continuous technical and creative learning. Production Logistics: Assist production management with shot allocation, task planning, and workload forecasting to ensure optimal resource distribution. Hands-On Craft Execution Elite Animation Production: Author high-fidelity keyframe animation for complex characters, creatures, and vehicles. Cinematography & Layout: Execute precise camera layouts and detailed previsualization (Previs) sequences to block out narrative pacing. Performance Direction: Capture, record, and direct physical reference footage to inform realistic character performances and enhance visual storytelling. Pipeline & Technical Collaboration Cross-Department Alignment: Partner closely with Directors, VFX Supervisors, Production, and downstream departments to ensure technical compatibility and project alignment. Problem Solving: Proactively identify creative, structural, and technical production bottlenecks and deploy practical, scalable solutions. Workflow Optimization: Support the engineering and technical art teams in developing advanced animation workflows, internal tooling, and global pipeline enhancements.   Skills & Requirements for Lead Animator Minimum Qualifications (Required) Software Mastery: Expert-level proficiency in Autodesk Maya, supported by an elite portfolio demonstrating a flawless grasp of posing, timing, weight, rhythm, performance, and narrative subtext. Proven Leadership: Demonstrated experience leading and scaling animation teams within a professional commercial, film, or game production environment. Anatomical Literacy: Profound understanding of human and creature anatomy, realistic biomechanics, and weight distribution. Physical & Cinematic Literacy: Strong foundation in real-world physics alongside a deep knowledge of cinematography, camera lenses, composition, and visual storytelling. Tenure: A minimum of 7+ years of verified production experience. Soft Skills: Exceptional communication, organizational, and interpersonal leadership skills, with a proven ability to balance creative aspirations with rigid production timelines. Desirable Qualifications (Nice to Have) Direct experience serving as an Animation Director or Animation Supervisor. Extensive professional history in advanced Previsualization workflows. Technical animation competencies, including scripting (Python/MEL) or rigging pipeline architecture. Proven track record in recruiting, vetting, and onboarding elite industry talent. Versatility across a broad spectrum of animation styles, ranging from hyper-realistic to highly stylized/cartoony genres.   Portfolio Requirements To be considered for this position, applicants must submit a professional portfolio demonstrating: High-end real-time or rendered keyframe animation (characters, creatures, and mechanical assets). Clear examples of layout, camera composition, or previsualization work. Evidence of artistic oversight or shots completed under your direct leadership.   Application Process Please submit your application via our online application form. To be considered for this high-level role, your submission must include a tailored cover letter detailing how your experience aligns with our studio goals, an up-to-date CV, and a link to your current showreel/portfolio. Qualified candidates will be contacted directly by a representative from Lunar Animation Studios to coordinate the initial interview stages.

Principal VFX Artist at King, 2026 uk

Principal VFX Artist at King, 2026 uk thumb

King’s New Games Studio is seeking a highly accomplished, deeply creative, and hands-on Principal VFX Artist to join our world-class development team. This is a senior, high-impact leadership role tailored for a visionary artist who can seamlessly guide visual effects from initial abstract ideation to final, high-polish, in-game implementation. In this position (Principal VFX Artist), you will be instrumental in defining, designing, building, and safeguarding the comprehensive VFX vocabulary for an unannounced, next-generation mobile title. The ideal candidate bridges elite artistic judgment with profound, production-proven technical expertise in Unity. You are an expert at generating innovative ideas, exploring distinct visual styles, and building real-time assets directly in-engine to elevate player experiences. As a Principal Artist, you are inherently self-driven, meticulously organized, and fully comfortable taking complete ownership of complex visual pillars without needing granular, day-to-day supervision. You possess an intrinsic understanding of product goals, a keen eye for optimizing workflow bottlenecks, and a dedication to pushing visual frontiers while remaining disciplined regarding performance budgets, mobile hardware constraints, and overall production realities. Job Overview : Principal VFX Artist Role Component Details Job Title Principal VFX Artist Studio Unit New Games Studio (Unannounced Title) Company King (A subsidiary of Microsoft) Locations Stockholm (Norrmalm), London (Soho), Barcelona (Passeig de Gràcia) Employment Status Full-time Core Discipline Real-time VFX Design, Technical Art Collaboration, Visual Language Definition Primary Workflows Unity Particle System, Shader Graph, VFX Graph, URP, Custom Materials Target Platforms Mobile / Casual / High-Polished Free-to-Play Key Directives Leadership by example, mobile optimization, cross-discipline feature ownership Your Role within Our Kingdom As a Principal VFX Artist, your core mandate is to serve as both the creative engine and technical anchor for real-time visual effects. Your responsibilities include: Skills to Create Thrills King is looking for an exceptional artist who exhibits exquisite taste, elite craftsmanship, and a profound understanding of how real-time VFX dictate player psychology, gameplay clarity, and emotional reward. You are far more than a technical implementer; you are an innovative designer who looks at a feature, diagnoses its functional intent, and crafts a bespoke movement language that accentuates game feel. Professional Requirements & Technical Expertise Keys to Success in this Role To excel at the Principal level within King’s New Games Studio, you must embody an autonomous, quality-driven mindset. Successful candidates distinguish themselves by executing the following behaviors: Portfolio Requirements Principal VFX Artist at King, 2026 uk Apply now See open roles Explore More VFX Jobs

King is hiring Senior 3D Animator, London

King is hiring Senior 3D Animator, London thumb

We are looking for a passionate Senior Animator to help bring Farm Heroes Saga to life through expressive, high-quality gameplay animation and impactful visual feedback. In this Senior Animator, you will collaborate closely with Designers, Engineers, and fellow Artists to craft satisfying gameplay moments and polished player experiences enjoyed by millions of daily global players. This position blends hands-on asset creation, animation craft, in-engine implementation, and creative problem-solving. You will contribute to the entire pipeline—from concept to integration—creating animations and supporting visual effects that elevate gameplay feel, clarity, and personality while balancing quality, performance, and production needs. If you thrive in a collaborative environment, iterate quickly, care deeply about how motion shapes user experience, and want to create joyful moments for a massive global audience, we want to hear from you. Job Overview Role Component Details Job Title Senior Animator Company King (a subsidiary of Microsoft) Game Title Farm Heroes Saga Locations London (Soho), Barcelona (Passeig de Gràcia), Stockholm (Norrmalm) Employment Status Full-time Core Focus 2D character, gameplay, and UI animation; asset creation and engine implementation Primary Software Spine (or similar), Adobe Photoshop, Adobe Illustrator, Unity Engine Core Style Casual, cartoony vector art Requirement A comprehensive portfolio demonstrating animation, rigging, and asset preparation Your Role in Our Kingdom Collaborate across Art, Design, and Engineering disciplines to deliver high-quality animations aligned with the core game vision. Own the creation of polished, expressive, and visually pleasing animations for characters, gameplay elements, and UI across various features. Uphold animation standards, pipelines, and best practices to ensure production consistency and scalability. Partner with Tech Art and Engineering to guarantee efficient implementation and mobile performance optimization. Stay informed on industry trends, emerging tools, and animation best practices to keep our visual storytelling innovative, fresh, and competitive. What We’re Looking For Note: A portfolio demonstrating all aspects of your animation and art skills is required for application. Nice to Have King hiring Senior 3D Animator, London Apply now See open roles Explore More Jobs

Storyboard Artist job at Blizzard Entertainment, 2026

Storyboard Artist job at Blizzard Entertainment, 2026 thumb

Blizzard Entertainment is seeking a highly skilled Storyboard Artist to join our production ranks. The ideal candidate is an outstanding draftsperson and a storyteller at heart whose portfolio leans heavily toward action-adventure and drama. You should possess a masterful grasp of dynamic staging, filmmaking fundamentals, and nuanced character acting. We are looking for a collaborative team player who thrives in a fun, fast-paced, and highly creative environment. Job Overview : Storyboard Artist Position Parameter Details Company Name Blizzard Entertainment, Inc. (A Division of Activision Blizzard / Microsoft) Job Title Storyboard Artist Employment Category Approximately 3-Month Temporary Position (Full-Time Contract) Work Model Hybrid (On-site / Home Studio integration available) Primary Location Irvine, California, United States (Alternative remote arrangements negotiable) Standard Base Pay Range $35.03 to $64.80 Hourly (U.S. standard scale) Primary Toolset Toon Boom Storyboard Pro, Adobe Photoshop, Wacom Cintiq (Blender 3D a plus) Target Genres Action-Adventure and Drama across legendary Blizzard IPs Workspace Flexibility & Location Designations Blizzard Entertainment utilizes a modern workspace framework that balances on-site creative collaboration with remote flexibility. Compensation, Financial Rewards & Corporate Benefits Hourly Compensation Structure In alignment with transparency and regulatory standards, the standard base pay spectrum for this temporary contract position in the United States is $35.03 to $64.80 per hour. These values reflect the broad range expected for new hires across all nationwide regions. The finalized hourly rate offered to a successful candidate is negotiable and will be calculated based on a combination of professional criteria, including: Holistic Benefits (“Benefits for Every World”) Blizzard Entertainment provides a comprehensive suite of benefits designed to support the physical, emotional, and financial well-being of our staff. Subject to specific corporate eligibility requirements for part-time, temporary full-time personnel, and interns, these rewards include: Key Responsibilities as Storyboard Artist  The animation and cinematic development landscape moves rapidly, requiring adaptability and precision. Your daily responsibilities as a Storyboard Artist will encompass the following scope: 1. Sequence Generation & Creative Execution 2. Team Collaboration & Review Iteration 3. Pitching, Feedback & Document Management Position Requirements for Storyboard Artist  Blizzard Entertainment is looking for a visually expressive artist who combines excellent draftsmanship with a profound structural understanding of sequential film language. Required Experience & Artistry Technical & Cinematic Knowledge About the Parent Organizations Blizzard Entertainment & Activision Blizzard Best known for building iconic video game universes, Blizzard Entertainment, Inc. is a premier developer and publisher of entertainment experiences. Now a key division of Activision Blizzard following its strategic acquisition by Microsoft (NASDAQ: MSFT), Blizzard has spent the last 30 years creating some of the industry’s most critically acclaimed and genre-defining titles. Our portfolio includes Warcraft®, Overwatch®, Diablo®, and StarCraft®, engaging tens of millions of active global players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. Activision Blizzard sits at the intersection of modern media, technology, and interactive entertainment, delighting hundreds of millions of monthly active users across 196 countries, making us the largest gaming network on the planet. Storyboard Artist job at Blizzard Entertainment, 2026 Apply now See open roles Explore More jobs