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3D Environment & Prop Artist | HyperHug, Remote

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  HyperHug is seeking a highly skilled and performance-minded 3D Environment & Prop Artist to join our international, fully remote art department. This full-time position is dedicated to expanding, polishing, and optimizing the sprawling open world of our flagship mobile title, Oxide: Survival Island—an immersive multiplayer survival shooter. In this role, you will be responsible for the entire environment art pipeline, creating everything from unique standalone “hero” landmarks to highly efficient, modular architectural kits, organic terrain assets, and world props. Your work will bridge the gap between high-fidelity world-building and strict mobile performance budgets, ensuring our players encounter a believable, atmospheric, and highly performant survival landscape. Job Overview : 3D Environment & Prop Artist Attribute Details & Specifications Position Title 3D Environment & Prop Artist Project Oxide: Survival Island (Multiplayer Mobile Survival Shooter) Location Type 100% Remote (International Studio) Employment Terms Full-Time, Permanent Department Art Required Experience 3+ Years in Environment Art Core Software Stack Substance Painter, and (Blender / Maya / 3ds Max) Engine Focus Unity Integration (URP experience is a strong plus) Language Profile Russian (C1+) & English (B1+) Key Optimization Targets Mobile poly budgets, texture memory, atlases, trim sheets, LODs, draw calls   About HyperHug & Oxide: Survival Island Our Studio Vision HyperHug is an innovative, fast-growing international game development studio focused on redefining the multiplayer shooter genre for mobile platforms. Headquartered in Cyprus, our studio operates on a decentralized, global remote model. We bring together top-tier talent from around the world, united by a shared passion for high-stakes, mechanics-driven gameplay and immersive world-building. We champion an internal culture built on transparency, creative autonomy, and mutual support. At HyperHug, we believe that giving developers true ownership over their work fosters the highest level of innovation and career fulfillment. Flagship Project: Oxide: Survival Island Oxide: Survival Island is a highly competitive, open-world multiplayer survival shooter built specifically for mobile platforms. The game challenges players to survive harsh environments, manage resources, build bases, and engage in tactical gunplay. Because the environment serves as the direct stage for player base-building, tactical positioning, and resource gathering, creating a spatially logical and visually engaging world is critical to our gameplay experience.   Job Description & Core Responsibilities as 3D Environment & Prop Artist Role Overview as 3D Environment & Prop Artist As a 3D Environment & Prop Artist, your primary mandate is to build immersive, grounded, and believable open-world locations. You will design and implement the physical assets that establish the game’s atmosphere—ranging from rugged natural landscapes (cliffs, rocks, dynamic vegetation) to artificial structures (abandoned buildings, industrial props, and survival components). You will ensure that every asset supports player navigation, visual storytelling, and tactical clarity while remaining highly optimized. Key Responsibilities as 3D Environment & Prop Artist 1. Full-Pipeline Asset Creation & Implementation End-to-End Development: Author high-quality 3D environment assets and props from the initial concept or blockout stage to final implementation within the game engine. High & Low-Poly Modeling: Create clean, efficient low-poly geometry backed by high-poly bakes, ensuring sharp silhouettes and readable details on mobile screens. Organic & Hard-Surface World Building: Sculpt and texture realistic world elements, including terrain surfaces, diverse vegetation, rock formations, cliffs, and structural architecture. 2. Modular Design & Level Construction Modular Kits: Develop smart, reusable modular asset kits for structures and industrial props to ensure rapid and cohesive world assembly. Cross-Discipline Collaboration: Partner closely with Level Designers to transform technical layout blockouts into visually striking, fully realized zones that respect player flow, collision, and sightlines. Visual Storytelling: Use asset placement, distressing, and prop composition to inject environmental narrative into abandoned structures and survival outposts. 3. Strict Mobile Optimization Performance Budgets: Manage strict mobile technical limits, balancing polygon counts, texture memory allocations, and level-of-detail (LOD) transitions. Draw Call Reduction: Utilize efficient texture atlases, trim sheets, batching techniques, and material sharing to minimize engine draw calls and mitigate overdraw issues on small, lower-spec displays.   Candidate Profile & Qualifications The ideal candidate possesses a deep understanding of spatial logic and natural geology, backed by the technical discipline required to launch large-scale open worlds on mobile hardware. You are self-motivated, proactive, and comfortable collaborating across time zones. Technical & Experience Requirements Professional Experience: 3+ years of professional experience operating as a 3D Environment Artist within the games industry, preferably focusing on open-world or mobile projects. Pipeline Mastery: Expert knowledge of the complete environment art pipeline, including asset blockouts, UV layouts, texturing, material configuration, and engine integration. Software Stack: High proficiency with modern texturing suites (e.g., Substance Painter) and at least one primary DCC package (Blender, Autodesk Maya, or 3DS Max). Advanced Mobile Optimization: Practical experience implementing optimization strategies like texture packing, trim sheets, lodding, and resolving screen-space readability issues. Specialized Portfolio: A comprehensive online portfolio demonstrating realistic environment art, organic asset creation, modular structural kits, and completely assembled game scenes. Language & Communication Skills Due to our global operations and collaborative workflows, candidates must meet the following linguistic criteria: English: B1+ level or higher (effective professional working proficiency). Russian: C1 level or higher (near-native fluency for seamless internal communication). Preferred Advantages (Bonus Points) Hands-on experience working within the Unity URP (Universal Render Pipeline) ecosystem, including managing shaders, real-time lighting, baking lightmaps, post-processing profiles, and mobile rendering constraints. A strong personal interest in the survival shooter genre or realistic, gritty architectural/industrial design styles.   What We Offer & Studio Culture At HyperHug, we provide an environment designed to let artists focus entirely on world-building, eliminating regional barriers and corporate bureaucracy. Financial Security: A highly competitive salary package reflective of your experience level and regional market value. True Remote Autonomy: A fully remote, flexible work format that allows you to structure your optimal workspace and schedule from anywhere in the world. A Culture of Trust: A supportive work environment where individual initiative is celebrated, hierarchy is minimized, and transparency is practiced across all levels of leadership. Career Progression: Active opportunities for professional upward mobility, skill diversification, and creative growth as our studio expands its project portfolio.

3D Artist job at HyperHug, Remote

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  HyperHug is seeking a highly skilled and detail-oriented 3D Artist specializing in Skins and Textures to join our international development team. This is a full-time, fully remote position dedicated to the continuous growth and visual evolution of our flagship mobile title, Oxide: Survival Island—an immersive multiplayer survival shooter. In this role, you will be responsible for authoring high-fidelity, realistic surface textures and cosmetic skin variations for an extensive arsenal of weapons and in-game props. You will bridge the gap between creative concept and mobile optimization, ensuring that every asset not only looks visually stunning but also maintains peak performance across a wide array of mobile devices. Job Overview : 3D Artist Attribute Details & Specifications Position Title 3D Artist (Skins & Textures) Project Oxide: Survival Island (Multiplayer Mobile Survival Shooter) Location Type 100% Remote (International Studio) Employment Terms Full-Time, Permanent Department Art Required Experience 3+ Years in Game Art Core Software Stack Substance Painter, Photoshop, and (Blender / Maya / 3ds Max) Language Profile Russian (C1+) & English (B1+) Key Optimization Target Mobile Hardware & Rendering Constraints   About HyperHug & Oxide: Survival Island Our Studio Vision HyperHug is an innovative, fast-growing international game development studio focused on redefining the multiplayer shooter genre for mobile platforms. Headquartered in Cyprus, our studio operates on a decentralized, global remote model. We bring together top-tier talent from around the world, united by a shared passion for high-stakes, mechanics-driven gameplay and immersive world-building. We champion an internal culture built on transparency, creative autonomy, and mutual support. At HyperHug, we believe that giving developers true ownership over their work fosters the highest level of innovation and career fulfillment. Flagship Project: Oxide: Survival Island Oxide: Survival Island is a highly competitive, open-world multiplayer survival shooter built specifically for mobile platforms. The game challenges players to survive harsh environments, manage resources, build bases, and engage in tactical gunplay. Because weapons and equipment are central to the player experience, high-quality, realistic weapon customization and visual progression (skins) are vital drivers of player retention, expression, and engagement. Job Description & Core Responsibilities as 3D Artist Role Overview As a 3D Artist focusing on skins, your primary mandate is to inject personality, realism, and aesthetic variety into the game’s hardware. You will translate thematic concepts into meticulously detailed textures, applying realistic wear, weathering, and material properties to weapons and props. Your work will directly influence the game’s visual economy and player expression systems. Key Responsibilities as 3D Artist 1. Texture Authoring & Cosmetic Variant Creation High-Fidelity Texturing: Design and execute photorealistic textures and complex skin variations for weapons, attachments, and environmental props, strictly adhering to the gritty, grounded visual style of Oxide. Material Realism: Apply advanced texturing principles to simulate authentic surface details, including complex metal and polymer properties, scratching, dirt accumulation, rust, and operational wear-and-tear. Asset Preparation: Take blockout or completed 3D models and prepare them for texturing by generating, organizing, and polishing UV layouts to maximize texture space efficiency. 2. Mobile Optimization & Technical Integration Mobile Engine Performance: Optimize texture resolutions, channel packing, and material layouts to comply with the rigid hardware and memory constraints of modern mobile devices. Engine Collaboration: Coordinate closely with technical artists and developers to ensure that textures, maps, and materials integrate seamlessly into the production pipeline and render accurately within the game engine. 3. Collaborative Iteration & Quality Control Style Consistency: Partner with the Art Lead to ensure all cosmetic assets remain visually cohesive with the established universe and art direction. Agile Response: Accept, process, and implement artistic and technical feedback rapidly within an agile, fast-paced production environment.   Candidate Profile & Qualifications The ideal candidate possesses a strong eye for physical materials and industrial design, coupled with the technical discipline required to develop assets for mobile deployment. You should be a self-motivated individual who excels in an independent, remote team dynamic. Technical & Experience Requirements Professional Experience: 3+ years of professional experience operating as a 3D artist within the video game industry. Specialized Portfolio: A robust online portfolio showcasing exceptional skill in weapon and prop texturing, surface shading, and cosmetics/skins. Software Mastery: Proficient in Substance Painter and Adobe Photoshop, alongside deep familiarity with at least one major 3D DCC package (Blender, Autodesk Maya, or 3DS Max). Texturing Fundamentals: An expert-level understanding of physical material behaviors, PBR (Physically Based Rendering) factors, roughness, and aging/weathering techniques. Mobile Awareness: Foundational knowledge of digital asset optimization techniques specifically geared toward mobile platform performance. Language & Communication Skills Due to our cross-border operations and collaborative workflows, candidates must meet the following linguistic criteria: English: B1+ level or higher (effective professional working proficiency). Russian: C1 level or higher (near-native fluency for seamless internal communication). Preferred Advantages (Bonus Points) Direct, hands-on experience working within the Unity engine pipeline. A sophisticated understanding of mobile rendering constraints, draw calls, and mobile-friendly PBR workflows. A personal passion for the survival shooter genre and realistic military/industrial art styles. What We Offer & Studio Culture At HyperHug, we provide an environment designed to let artists focus entirely on their craft, eliminating regional barriers and corporate bureaucracy. Financial Security: A highly competitive salary package reflective of your experience level and market value. True Remote Autonomy: A fully remote, flexible work format that allows you to structure your optimal workspace and schedule from anywhere in the world. A Culture of Trust: A supportive work environment where individual initiative is celebrated, hierarchy is minimized, and transparency is practiced across all levels of leadership. Career Progression: Active opportunities for professional upward mobility, skill diversification, and creative growth as our studio expands its project portfolio.  

Ubisoft is hiring VFX Artist, 2026, UK

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  Ubisoft Reflections is seeking a highly skilled, creative, and technically proficient VFX Artist to join our world-class development team in Newcastle upon Tyne, UK. This is a full-time, permanent, office-based position dedicated to supporting and expanding the visual footprint of the critically acclaimed Rainbow Six franchise. As a vital member of the production pipeline, you will bridge the gap between technical execution and artistic vision. You will be responsible for designing, authoring, and implementing high-fidelity, real-time visual effects that elevate player immersion, clarify gameplay mechanics, and deliver the high-impact environmental storytelling that defines AAA gaming. Job Overview : VFX Artist Attribute Details & Specifications Position & Brand VFX Artist, Tom Clancy’s Rainbow Six Location Newcastle upon Tyne, UK (Ubisoft Reflections) Employment Terms Full-Time, Permanent Contract Work Model On-site / Office-based with flexible core hours Visa/Right to Work No Visa Sponsorship. Candidates must already possess valid UK work eligibility. Primary Software Autodesk Maya, 3DS Max, Adobe Photoshop Key Technical Skills Real-time particle systems, 3D modeling, texturing, image processing, basic vector math Key Artistic Skills Photorealistic aesthetic, lighting, composition, color theory, scale/timing awareness Core Time Off 25 days annual leave + standard public holidays + annual Christmas shutdown Global Flexibility Ability to work remotely from anywhere within the EU for up to 4 weeks per year Health & Security Private healthcare, life insurance, income protection, annual well-being allowance Wellness Status Gold Employer (Mind Workplace Wellbeing Index), Partner of Safe in Our World Application Needs Up-to-date CV + Link to a photorealistic real-time VFX showreel/portfolio Primary Recruiter Luke Murtagh, Talent Acquisition Partner About Ubisoft & Ubisoft Reflections The Global Mission Ubisoft is a global leader in the entertainment and gaming industries, supported by an expansive network of studios and international teams. We are dedicated to creating original, deeply immersive, and memorable gaming experiences across a diverse portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six, The Division, and Just Dance. At Ubisoft, we are guided by the core belief that diverse perspectives enrich our workplace culture and ultimately lead to better, more innovative games. We champion an environment where curiosity is rewarded, creative boundaries are pushed, and collaborative problem-solving is the norm. By joining our team, you join a global journey dedicated to shaping the future of interactive entertainment. The Local Studio: Newcastle upon Tyne Ubisoft Reflections, based in the vibrant tech and cultural hub of Newcastle upon Tyne, has a rich legacy of contributing to some of the industry’s most successful and technologically advanced titles. The studio offers a dynamic, collaborative environment where industry veterans and rising talent work side-by-side. Our commitment to excellence is matched by our dedication to fostering a supportive, inclusive community where every developer can make a lasting impact.   Job Description & Core Responsibilities Role Overview as VFX Artist As a VFX Artist on the Rainbow Six brand, your primary mandate is to bring atmosphere, tension, realism, and explosive kinetic energy to the game world. In tactical shooters, visual effects are not merely cosmetic; they are critical components of the player’s spatial awareness, environmental feedback, and moment-to-moment decision-making. Whether crafting atmospheric subtleties like falling snow, dense fog, and rushing waterfalls, or designing high-stakes action cues like dynamic fire, complex smoke propagation, and catastrophic explosions, your work will define the aesthetic and tactile feel of the game. You will combine artistic intuition with technical rigor to deliver optimized, real-time assets that leave players wondering, “How did they achieve that?” Key Responsibilities as VFX Artist 1. Asset Creation & Technical Authoring Real-Time Simulation: Design, simulate, and implement high-quality, real-time visual effects using proprietary studio engines, middleware, and commercial software pipelines. Asset Modeling & Texturing: Create the foundational 3D models, particle meshes, and specialized textures required to generate complex, multi-layered visual effects. Fluid & Particle Dynamics: Develop intricate particle systems to simulate natural elements (water, fire, dust, wind) and synthetic hazards (chemical smoke, breaches, sparks). 2. Cross-Discipline Collaboration Gameplay Integration: Partner closely with Design, Engineering, and Animation teams to ensure that VFX assets align perfectly with gameplay mechanics, player visibility standards, and tactical balance. Art Direction Alignment: Work under the guidance of the Art Director and Lead VFX Artist to ensure all visual effects maintain stylistic consistency and adhere to the established photorealistic art direction of the franchise. Performance Optimization: Collaborate with Technical Directors and Engine Engineers to profile, optimize, and budget VFX assets, ensuring high-frame-rate performance across all target hardware platforms without sacrificing visual fidelity. 3. Pipeline & Tool Innovation Workflow Adaptation: Adapt rapidly to custom internal tools and proprietary technologies, providing constructive feedback to tools teams to help iterate and improve the studio’s VFX pipeline. R&D and Trend Analysis: Stay at the forefront of industry trends, real-time rendering techniques, and engine advancements, integrating new methodologies into the team’s daily practices.   Candidate Profile & Qualifications for VFX Artist We are looking for a unique blend of technical aptitude and artistic sensibility. The ideal candidate is a natural problem solver who thrives in a collaborative, iterative production environment and possesses a deep passion for the specialized craft of real-time visual effects. Technical & Artistic Requirements Portfolio / Showreel (Mandatory): A comprehensive, high-quality portfolio or showreel showcasing a strong command of real-time VFX elements. The portfolio must demonstrate a clear understanding of photorealism, scale, timing, weight, and material behavior. DCC Software Proficiency: Mastery of industry-standard 3D modeling and animation software, specifically Autodesk Maya or 3DS Max. Texturing and Image Processing: Advanced proficiency in Adobe Photoshop and specialized texturing suites for creating seamless alpha maps, flipbooks, noise textures, and specialized sprite sheets. Fundamental Art Skills: A strong foundation in traditional art principles, including composition, lighting, color theory, and structural form. Mathematical Aptitude: A practical understanding of basic vector math, coordinate systems, and how they apply to particle behavior, vertex manipulation, and shader logic. Soft Skills & Professional Attributes Communication: Exceptional verbal and written communication skills, with the ability to articulate technical concepts to non-technical team members. Adaptability: A flexible mindset capable of pivoting based on … Read more

3D Art Director | Frontier Developments, 2026

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  Frontier Developments is seeking a visionary, highly collaborative Art Director to define, communicate, and deliver the definitive artistic vision for an exciting, unannounced new project. As a pillar of the project leadership team, you will hold absolute accountability for the title’s visual direction and overall quality bar. This senior leadership role demands a delicate balance between ambitious creative expression and the pragmatism of modern production budgets, rendering performance constraints, and commercial expectations. Operating from our state-of-the-art studio in the vibrant technology hub of Cambridge, you will work hand-in-hand with the Game Director, Executive Producer, and Development Leadership. Your core mission is to inspire, guide, and empower cross-disciplinary art teams to deliver jaw-dropping, consistent results at a massive production scale. Through decisive leadership, clear decision-making, and organizational alignment, you will ensure the visual aesthetics amplify core gameplay mechanics, enrich the player experience, and drive the market success of our next major release. Job Overview : Art Director Attribute Details Job Title Art Director Company Frontier Developments Location Cambridge, UK Work Arrangement Hybrid (Min. 3 Days In-Studio) or Onsite Employment Type Permanent Contract Key Partners Game Director, Executive Producer, Lead & Principal Artists Core Accountability Concept to Release Visual Vision, Quality Bar, Scope & Trade-offs Key Specializations Multi-Discipline Art Review, New IP Definition, Outsourcing Oversight Relocation Support Comprehensive Relocation Support Package Available Welcome to Frontier Developments Frontier Developments is a leading independent video game developer and publisher dedicated to crafting deeply immersive, endlessly engaging gaming experiences. Renowned globally for our genre-defining creative management simulations and complex strategy titles, we pride ourselves on building authentic, living game worlds that captivate millions of players worldwide. Our success is built entirely on the talent, passion, and dedication of our teams. At our Cambridge headquarters, we foster a creative, collaborative, and inclusive atmosphere designed to support both our extensive existing portfolio and an ambitious roadmap of future projects. We look for bold creative leaders who are eager to push the technical boundaries of interactive media while nurturing a high-performing, healthy team culture.   Position Scope & Leadership Style An Art Director at Frontier is more than a creative guide; you are the ultimate guardian of structural alignment and aesthetic cohesion. You turn abstract creative strategies into actionable visual benchmarks, high-fidelity guidelines, and style bibles that unify hundreds of developers. Your leadership style will be defined by empowerment. Instead of micromanaging execution, you will steer your Lead and Principal Artists, giving them the agency and stylistic clarity they need to scale asset production smoothly. Whether navigating complex creative roadblocks or defining the look of a brand-new intellectual property, you will serve as a stabilizing, motivating force who champions excellence while respecting the engineering boundaries of modern game engines. Key Responsibilities as Art Director 1. Artistic Vision Definition, Direction & Communication Aesthetic Ownership: Establish, evolve, and communicate a distinct visual identity and quality bar for the project, ensuring flawless alignment with underlying game design and overall product positioning. Actionable Benchmarking: Translate broad creative concepts into unambiguous visual benchmarks, reference packages, and actionable direction for the wider art department. Project-Level Feedback: Provide consistent, constructive, and targeted critique at a macroscopic level to address visual gaps early, ensuring absolute cohesion across environments, characters, UI, and lighting. 2. Operational Planning, Scope & Outsourcing Management Strategic Trade-Offs: Act as the senior point of accountability for all artistic decisions, making calculated, informed trade-offs between visual fidelity, runtime scope, performance budgets, and rigorous delivery schedules. Resourcing & Staffing: Partner with Production and studio leadership to weigh in on project-level planning, resource allocations, and hiring pipelines to ensure proper capability distribution. Outsourcing Enablement: Support and advise Lead Artists in establishing efficient external pipelines, validating that outsourced content matches internal stylistic metrics. 3. Team Culture, Mentorship & Departmental Growth Inclusive Environments: Foster an inclusive, high-performing, and psychologically safe game team environment where artists feel supported to innovate and take calculated creative risks. Leadership Development: Mentor and develop Lead and Principal Artists, actively building their leadership competencies and raising the quality bar across the studio. Cross-Project Stewardship: Act as a core member of the centralized Art Leadership group, contributing to studio-wide best practices, knowledge-sharing initiatives, and workflow improvements.   About You (Selection Criteria) To lead a production of this magnitude, you must be an accomplished industry veteran who pairs an immaculate artistic eye with an exhaustive understanding of modern real-time rendering pipelines. Core Requirements as Art Director Shipped Track Record: A proven history of setting and successfully executing standout art direction on high-profile shipped titles, guiding them from early pre-production concepting to final release. Multi-Disciplinary Judgment: Exceptional artistic judgment spanning multiple visual disciplines (e.g., environment art, character design, lighting, VFX, concept art) backed by a deep grasp of structural game pipelines. Cross-Disciplinary Alignment: A demonstrated ability to unify large, multi-disciplinary developer groups behind a singular, compelling creative vision. Decisive Leadership: Confident decision-making skills with a knack for balancing creative ambition against runtime performance optimization, technical hurdles, and scheduling realities. Influence & Communication: Outstanding verbal and written communication skills, with the presence and diplomacy needed to pitch creative visions and align stakeholders at every tier of the organization. Bonus Elements New IP Incubation: Prior experience successfully crafting the visual identity of a completely new IP or navigating a major evolution of an established franchise. Stylistic Range: A versatile background working across a variety of visual styles, artistic genres, or gaming platforms. Market-Facing Visuals: Experience collaborating with marketing and brand teams to influence product positioning, key art creation, or public-facing promotional assets. Tooling Familiarity: Native comfort with industry-standard digital content creation (DCC) packages and modern real-time game engines.   What We Offer You as Art Director Frontier Developments believes that iconic games are born from healthy, inspired creators. We are dedicated to providing a premium studio culture that balances high-end output with true personal well-being. Financial & Future Security: Competitive base salary, a success-based annual performance bonus, corporate share option schemes, and life assurance. Health & Well-being: Comprehensive private family healthcare, a dedicated focus on mental and … Read more

Video Editor and Motion Designer | Kepler Interactive, 2026

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  Kepler Interactive is seeking a highly collaborative, visually daring Video Editor and Motion Designer to join our global creative team on a Fixed-Term Contract (FTC). In this multi-disciplinary role, you will take the absolute lead on conceptualizing, cutting, and polishing high-impact cinematic trailers, promotional content, and experimental video projects across our entire publishing portfolio. This position is tailored for a video specialist who possesses a deeply rooted motion design sensibility—someone who goes beyond sequential editing to elevate titles, transitions, lower thirds, UI overlays, and kinetic typography into premium, stylistically distinct visual flourishes. Operating from our London headquarters under a flexible hybrid model, you will partner directly with our internal Creative and Marketing teams, as well as external independent studio founders. Your mission is to shape how Kepler and its titles are presented to the world, translating the unique identity of each game into breathtaking, rhythmically perfect moving images that capture the cultural zeitgeist. Job Overview : Video Editor and Motion Designer (FTC) Attribute Details Job Title Video Editor and Motion Designer (FTC) Company Kepler Interactive Location London, UK Work Arrangement Hybrid (Office / Remote Balance) Employment Type Full-time Fixed-Term Contract Core Software Stack Adobe Premiere Pro, Adobe After Effects Key Specializations Cinematic Trailer Editing, Motion Graphics, Kinetic Typography, Pacing & Pacing Layouts Key Portfolio Assets Clair Obscur: Expedition 33, Sifu, Pacific Drive, Scorn, Orbitals, ONTOS Compensation Competitive Base Salary + Bonus, Stock Potential & Full Benefits     About Kepler Interactive Kepler Interactive is a London-headquartered collective of independent game studios and elite creative talent. Founded in 2021, Kepler was built on a unique co-ownership model designed to give bold, art-driven games the strategic backing, resources, and global visibility they rightfully deserve. Our diverse portfolio spans titles celebrated worldwide for their uncompromising visual identity, narrative depth, and design ambition—including the kinetic martial-arts masterpiece Sifu, the atmospheric surrealism of Scorn, the tense driving-survival of Pacific Drive, the breathtaking turn-based RPG Clair Obscur: Expedition 33, and highly anticipated upcoming titles like Orbitals and ONTOS. Kepler exists to champion creators who look outward for inspiration. We seek out developers who draw ideas from classical art, counter-culture, avant-garde music, cinematic history, and high fashion, rather than merely replicating existing video games. We operate as a community of peers, prioritizing authentic artistic expression, structural transparency, and elite creative execution.   Position Purpose & Beyond the Edit The contemporary gaming landscape demands promotional material that breaks through the noise. A great trailer must do more than showcase raw gameplay features; it must evoke an emotional state, establish a subcultural tone, and stand alone as a premium piece of digital art. While this role is anchored primarily in high-end video editing and motion graphics generation, Kepler is actively building a multi-disciplinary collective of versatile creatives. We provide a workspace that honors and encourages creative curiosity. If you are a designer who wants to expand your remit over time—venturing into holistic brand campaigns, custom typeface experimentation, complex 3D animation, short-form social strategy, or experiential product development—there is real structural room within our growing creative department to scale your responsibilities, explore adjacent artistic disciplines, and directly influence Kepler’s broader cultural footprint. Key Responsibilities as Video Editor and Motion Designer (FTC) 1. Video Editing & Cinematic Trailer Production End-to-End Editing: Author, cut, and structure cinematic trailers, developer diaries, marketing promos, and brand hype-reels from initial brief through to final color grading and asset delivery. Narrative Flow & Pacing: Masterfully manage audio-visual pacing, structural rhythm, musical accents, and narrative arcs to ensure that every video perfectly encapsulates the distinct tone, atmosphere, and mechanics of the game it represents. Multi-Platform Formatting: Adapt, optimize, and re-cut video assets for an array of global platforms and display ratios—ranging from high-end, broadcast-quality showcase cinematics to hyper-engaging, snappy short-form edits for TikTok, YouTube Shorts, and Instagram Reels. 2. Motion Design & Visual Polish Motion Graphics Authoring: Design, illustrate, and animate custom titles, dynamic lower thirds, immersive transitions, and animated studio idents that give Kepler’s marketing materials an elite, unified finish. Kinetic Typography: Implement advanced kinetic typography and graphic design flourishes that feel natively integrated into the game world, elevating simple text into an artful extension of the game’s user interface. Studio Collaboration: Partner closely with independent studio developers scattered across multiple time zones, aligning on aesthetic vision to ensure that motion graphics packages respect and elevate the game’s core concept art. 3. Holistic Brand Craft & Cultural Output Brand Campaigning: Contribute original visual concepts, aesthetic references, and design craft to Kepler’s broader cultural initiatives, physical gallery events, digital festivals, and community-centric campaigns. Adjacent Skill Utilization: Actively take on adjacent creative tasks as the team evolves and your personal skills dictate—incorporating elements of 3D modeling, photography, web layout design, live event content creation, or interactive visual development.   About You (Selection Criteria) To thrive within Kepler’s creative division, you must be a self-directed visual storyteller who possesses a distinct artistic viewpoint, a deep respect for independent gaming, and an obsession with visual culture. Experience & Artistry Cinematic Portfolio: A phenomenal showreel or portfolio demonstrating an exceptional command of video editing and motion design. While a passion for video games is highly ideal, a sophisticated, cinematic eye for composition and framing is what we value most. Rhythmic Storytelling: An innate, highly developed sense of pacing, tension, comedic or dramatic timing, sound editing synchronization, and visual harmony. You know exactly when to let a shot breathe and when to execute a rapid-fire match cut. Cultural Engagement: A genuine interest in the broader global cultural landscape, with the proven ability to pull unexpected creative references from film history, music videos, internet subcultures, street fashion, and contemporary design. Technical Skill Matrix Software Mastery: Total technical fluency and daily professional confidence utilizing Adobe Premiere Pro and Adobe After Effects within high-pressure production pipelines. Organizational Excellence: Exceptional project management and file organization habits. You maintain clean, meticulously labeled timelines, project bins, and asset architectures when handling multiple deadlines simultaneously. Communication & Autonomy: Strong communication and pitching skills. You can clearly articulate … Read more

Senior UI Designer at Gameloft Barcelona, 2026

Senior UI Designer at Gameloft Barcelona

Gameloft Barcelona is seeking a passionate, visionary, and highly skilled Senior UI Designer to join our award-winning art production team. In this role, you will be instrumental in crafting high-fidelity user-interface assets, iconic menu layouts, and immersive graphic designs for our globally recognized, multiplatform games. This position sits at the intersection of graphic design, visual storytelling, and human-computer interaction. Working under the direct supervision of the UI/UX Director, you will act as a key artistic pillar, collaborating closely with UX designers, game designers, and engineers. Your daily work will leverage the overarching art direction of each title, dress up the user-experience flow, and fundamentally enhance the visual narrative of the game. Operating from our vibrant studio in Barcelona under a flexible hybrid model, you will translate complex system data into beautiful, intuitive, and stylistically distinct interfaces that span all major gaming hardware platforms—from mobile and tablets to PC and next-gen home consoles. Job Overview : Senior UI Designer (Mid-Senior) Attribute Details Job Title Senior UI Designer (Mid-Senior) Company Gameloft Barcelona Location Barcelona, Spain Work Arrangement Hybrid Employment Type Permanent Contract Core Software Stack Adobe Photoshop, Adobe Illustrator, Graphics Tablet (Wacom/equivalent) Key Specializations Composition, Typography, Photomontage, 2D Special Effects, Original 2D Composition Key Projects Asphalt Legends Unite, Disney Speedstorm, and an upcoming Dungeons & Dragons® PC/Console project Welcome to Gameloft Barcelona For 25 years, Gameloft Barcelona has been bringing together formidable talent to create benchmark games that define industries and shape generations of players. Our studio is built on a culture of creative boldness, deep collaboration, and absolute technical excellence. Over the past two decades, our games have powered top-tier global franchises and reached billions of active players worldwide. When you join the team in Gameloft Barcelona, you are stepping into a fast-paced, highly collaborative environment celebrating some of the most exciting IPs in interactive entertainment. Our current production slate includes: We are immensely proud of our people and our studio culture. At Gameloft, we prioritize the professional growth, career progression, and long-term work-life balance of every team member. We welcome bold, diverse creative minds who want to push boundaries and build the future of multiplatform gaming together. Position Purpose & Detailed Scope In modern game development, a user interface is far more than a collection of buttons and HUD elements; it is the vital portal through which players experience the game’s mechanics, universe, and emotion. The Senior UI Designer is responsible for establishing the visual identity, aesthetic polish, and graphic consistency of these interactive systems. Your journey will challenge both your artistic finesse and your technical design capabilities. You will touch every stage of the artistic production cycle: from static look-development, framing, and mood boards to high-end asset creation, 2D special effects, texture painting, and micro-interaction styling. Whether you are creating a gritty, atmospheric menu for an RPG or a sleek, high-octane dashboard for a premium racing simulator, your work will directly impact how billions of players navigate and enjoy our virtual worlds. Key Responsibilities 1. Visual Design, Style Development & Graphic Execution 2. Cross-Disciplinary Collaboration & Pipeline Integration 3. Professional Autonomy, Trend Analysis & Mentorship About You (Selection Criteria) To thrive within Gameloft Barcelona’s elite art department, you must be a dedicated digital artist who balances absolute technical proficiency with an immaculate eye for detail, finesse, and stylistic adaptability. Experience & Artistry Technical Skill Matrix Why Work with Gameloft Barcelona? At Gameloft, we believe that world-class entertainment is born from an environment where creators feel supported, valued, and safe to take creative risks. Our studio culture prioritizes holistic well-being and clear career progression pathways. Equal Opportunity Employer Gameloft Barcelona is proud to be an Equal Opportunity Employer. We are committed to constructing a diverse, welcoming, and inclusive work environment. All employment decisions are determined strictly on the basis of operational business needs, specific technical job requirements, and individual applicant merit—without regard to race, color, religion, gender identity, sexual orientation, national origin, age, disability status, or any other characteristic protected under local labor laws. Senior UI Designer at Gameloft Barcelona, 2026 Apply now See open roles Explore More Jobs

Gameloft Barcelona Lighting Artist (Mid-Senior Level), 2026

Gameloft Barcelona Lighting Artist (Mid-Senior Level) thumb

Gameloft Barcelona is seeking a talented and technically sharp Mid-Senior Lighting Artist to collaborate closely with our Art Directors, Level Designers, and environment teams. Lighting is the invisible thread that ties gameplay, mood, and performance together. In this role, you will hold a massive stake in both the aesthetic beauty and the fluid optimization of our game worlds. You will be responsible for executing high-quality lighting solutions for sprawling environments, dynamic characters, and key assets, while engineering realistic skybox textures. If you are an artist who understands how to balance a breathtaking visual bar against rigid technical budgets, this is your opportunity to leave your mark on legendary franchises. Spain Jobs Job Overview : Mid-Senior Lighting Artist Job Attribute Details Position Mid-Senior Lighting Artist Company Gameloft Barcelona Department Game Art Location Barcelona, Spain Work Model Hybrid Employment Type Full-Time Contract Type Permanent Contract Experience Required 3+ Years in Games or Film Core Skills Real-Time/Pre-Rendered Lighting, Color Theory, Skybox Generation, Optimization Key Projects Asphalt Legends Unite, Disney Speedstorm, and an unannounced AAA Dungeons & Dragons® PC/Console Title About Gameloft Barcelona: Formidable Talent, Benchmark Games For 25 years, Gameloft Barcelona has been bringing together bold, visionary, and talented people to craft industry-defining games. Our studio is an international creative powerhouse, and our titles—fueled by globally recognized franchises—have reached billions of players across the globe. Currently, our team is driving the future of multiplatform gaming across several major projects: At Gameloft, we are deeply proud of our internal culture. We actively prioritize the professional growth, healthy work-life balance, cross-discipline collaboration, and structured career progression of our developers. If you’re looking for an exciting challenge and want to work with an exceptional group of creatives, your next chapter starts in Barcelona. Core Roles & Responsibilities As a Mid-Senior Lighting Artist, you will play a cross-functional role that directly affects player immersion and game performance. Your core responsibilities will include: Visual Mood & Atmosphere Execution Cross-Discipline Collaboration Performance & Optimization Candidate Requirements & Qualifications Gameloft Barcelona is looking for an individual who pairs a cinematic eye with an analytical mindset—someone who respects the frame rate as much as they respect the color palette. Professional Experience Artistry & Technical Core Desirable Nices-to-Have Gameloft Barcelona Lighting Artist (Mid-Senior Level), 2026 Apply now See open roles Explore More Spain Jobs

Senior VFX Artist at Rebellion Game Studios, UK 2026

Senior VFX Artist at Rebellion Game Studios, UK THUMB

Rebellion is on the lookout for a highly skilled, passionate, and collaborative Senior VFX Artist eager to take on their next major industry challenge. Joining a seasoned development team universally renowned for creating exceptional shooters, you will drive the artistic and technical benchmarks of real-time visual effects for an exciting new large-scale project. Operating inside our proprietary Asura engine, your work will stretch across a dynamic spectrum of real-time design—including particle systems, screen post-processing, material-driven effects, mesh destruction, and custom UI animations. This role is a spectacular opportunity for an experienced veteran who wants to retain a hands-on asset creation focus while actively carving out a path toward a Lead VFX Artist position through mentoring junior talent and designing scalable studio workflows. Job Overview : Senior VFX Artist Job Attribute Details Position Senior VFX Artist Company Rebellion Game Studios Locations Oxford (HQ), Warwick, or Runcorn (Hybrid Available) Proprietary Tech Asura Engine Core Systems Particles, Screen Post-Effects, Material Modifiers, Mesh Destruction, UI Project Type Large-Scale Project from a Premier Shooter Development Team Career Track Clear, supported progression pathway toward Lead VFX Artist Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving logistics, temporary local housing) Introduction: #JoinTheRebellion For three decades, Rebellion has stood as a fiercely independent bastion of creativity, technological innovation, and high-octane entertainment. Founded by Jason and Chris Kingsley, we have grown from a passionate core team into a multi-studio phenomenon that refuses to be boxed into a single category. While Rebellion is globally renowned for developing and publishing critically acclaimed, chart-topping video games, our ecosystem stretches far beyond the digital realm. We own and operate our own state-of-the-art film and television studios. We craft immersive board games that bring people together around physical tables. We publish gripping novels and non-fiction books. Furthermore, as the custodians of the legendary 2000 AD brand, Rebellion is the proud curator, publisher, and steward of some of the world’s most iconic comics and graphic novels—including the dystopian masterpiece, Judge Dredd. When you join Rebellion, you are not just taking a job at a studio; you are becoming an integral part of an expansive, multi-media creative empire. As a massive independent developer, we maintain complete creative freedom over our titles, allowing us to work on an incredible variety of projects across all major current-generation platforms. We love what we do, we have fun doing it, and we treat our teams like the elite talent they are. The Opportunity & Career Pathway This position provides a unique dual advantage: the safety, stability, and scale of an industry-leading studio matched with the creative agility of an indie developer. You will step into a veteran environment art and FX division responsible for defining the moment-to-moment visual impact of our upcoming slate. At Rebellion, the VFX team owns the sensory layer of the experience. Your efforts will dictate how impact, explosions, environmental decay, and user interfaces function within our proprietary Asura engine. Furthermore, we actively structure this role as a stepping stone. If you are an ambitious artist looking for a clear, documented path to transition into leadership, this role will give you the mentorship opportunities, system-level design tasks, and structural support necessary to naturally elevate your career to a Lead Artist status. Core Roles & Responsibilities As a Senior VFX Artist at Rebellion, you will blend creative execution, abstract problem-solving, and team support. Your daily production cycle will include: Artistic Execution & Systems Ownership Technical Stewardship & Workflow Optimisation Leadership & Community Mentorship Candidate Requirements & Qualifications We want an artist who pairs a striking, cinematic aesthetic intuition with a highly analytical, problem-solving technical mindset. Experience & Artistry Software & Simulation Mastery Hybrid Work & Relocation Assistance We heavily believe in the creative synergy, organic mentorship, and smooth problem-solving that stems from face-to-face collaboration, and we encourage working from our riverside Oxford headquarters. However, we understand that modern work demands flexibility. We are completely open to discussing tailored hybrid options that respect your individual routine and work-life balance. For artists moving from outside the local area, Rebellion provides a premium relocation package. This includes robust moving assistance, temporary accommodation, and full administrative and logistical support to ensure you settle into your new home smoothly. Comprehensive Benefits Package At Rebellion, we support our people thoroughly. We provide a broad array of benefits to protect your physical, mental, and financial health: Diversity, Inclusion, and Right to Work Our Commitment to Progress At Rebellion, we foster an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. We are actively recruiting a diverse workforce and continue to expand our culture of personal growth and systemic inclusion. Rebellion celebrates all demographics of culture, gender identity, ethnicity, age, neurodiversity, and beyond. Innovation thrives when varied perspectives collide. Senior VFX Artist at Rebellion Game Studios, UK 2026 Apply now See open roles Explore More Jobs

Lead VFX Artist job at Rebellion, Oxford 2026

Lead VFX Artist job at Rebellion, Oxford

Rebellion is searching for a visionary, technically elite, and highly collaborative Lead VFX Artist to spearhead our growing real-time effects department on an upcoming, unannounced project. Positioned at the very inception of this new title’s development lifecycle, you will play a monumental role in charting the project’s creative vision, defining technical pipelines, and constructing scalable workflows within Rebellion’s powerful proprietary engine, Asura. This leadership position spans multiple domains: you will be directly responsible for the technical deployment of particle systems, fluid simulations, screen post-processing, material alterations, mesh destruction models, and UI effects. Crucially, you will act as a foundational pillar for the team, offering empowering mentorship, setting clear performance benchmarks, and driving career growth across our expanding VFX department. Job Overview : Lead VFX Artist Job Attribute Details Position Lead VFX Artist Company Rebellion Game Studios Locations Oxford (HQ), Warwick, Runcorn, or UK Remote Proprietary Tech Asura Engine Core Ecosystem Particle, Screen Post, Material, Mesh Destruction, & UI Effects Leadership Level Lead (Vision Definition, Pipeline Architecture, & Team Mentorship) Project Stage Early-Stage Development (Unannounced Title) Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance, logistics, & temporary housing) Introduction: #JoinTheRebellion For three decades, Rebellion has stood as a fiercely independent bastion of creativity, technological innovation, and high-octane entertainment. Founded by Jason and Chris Kingsley, we have grown from a passionate core team into a multi-studio phenomenon that refuses to be boxed into a single category. While Rebellion is globally renowned for developing and publishing critically acclaimed, chart-topping video games, our ecosystem stretches far beyond the digital realm. We own and operate our own state-of-the-art film and motion-capture studios. We craft immersive board games that bring people together around physical tables. We publish gripping novels and non-fiction books. Furthermore, as the custodians of the legendary 2000 AD brand, Rebellion is the proud curator, publisher, and steward of some of the world’s most iconic comics and graphic novels—including the dystopian masterpiece, Judge Dredd. When you join Rebellion, you are not just taking a job at a studio; you are becoming an integral part of an expansive, multi-media creative empire. As a massive independent developer, we maintain complete creative freedom over our titles, allowing us to work on an incredible variety of projects across all major current-generation platforms. We love what we do, we have fun doing it, and we want you to bring your passion to our ranks. The Opportunity & Studio Impact This is an unmissable opportunity to inject your distinct artistic DNA into a clean slate. Joining an unannounced title at its early development stage means your decisions will directly formulate the core construction, tool requests, and pipeline requirements for the studio’s real-time effects. The VFX team at Rebellion holds a broad, powerful remit. Unlike workflows that restrict effects artists solely to particle spawners, our team designs the holistic sensory layer of the experience. You will oversee everything from foundational environmental particles to screen post-effects, complex shader-based material animations, physics-driven structural destruction, and bespoke UI interactions inside our proprietary Asura engine. If you want a role where your technical decisions scale across an entire multi-discipline production, this is your stage. Core Roles & Responsibilities As the Lead VFX Artist on this project, your time will be balanced between high-level aesthetic curation, systems architecture, and empathetic team leadership. Your daily responsibilities will include: Creative Vision & Technical Stewardship Cross-Discipline Collaboration & Leadership Team Cultivation & Mentorship Candidate Requirements & Qualifications We are looking for an industry expert who displays a pristine balance between high-concept real-time artistry and advanced software engineering principles. Professional Experience Software & Technical Expertise Work-Life Balance & Hybrid Flexibility While Rebellion heavily champions the creative energy and organic problem-solving generated by face-to-face collaboration at our Oxford headquarters, we know that top talent demands flexibility. For UK-based applicants, we are entirely open to discussing robust remote working arrangements adapted to your personal needs. For those looking to work on-site or transition to our physical locations, we provide a premium, comprehensive relocation package that includes full logistics support, moving assistance, and temporary studio accommodation to guarantee a stress-free transition. Comprehensive Benefits Package At Rebellion, we build stability. Our extensive benefits package is structured to protect your long-term mental, physical, and financial well-being: Diversity, Inclusion, and Right to Work Our Commitment to Progress At Rebellion, we foster an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. We are actively recruiting a diverse workforce and continue to expand our culture of personal growth and systemic inclusion. Rebellion celebrates all demographics of culture, gender identity, ethnicity, age, neurodiversity, and beyond. Innovation thrives when varied perspectives collide. Lead VFX Artist job at Rebellion Apply now See open roles Explore More Jobs

Senior 3D Environment Artist, Rebellion Oxford

Senior 3D Environment Artist, Rebellion Oxford thumb

Rebellion is seeking a talented, highly experienced, and deeply driven Senior Environment Artist to champion the visual quality and environmental storytelling of an exciting, unannounced AAA title. Operating with a massive amount of autonomy, you will take full ownership of entire levels, translating loose creative briefs into high-fidelity, polished game spaces. In this leadership-adjacent role, you will bridge the gap between imagination and execution—collaborating tightly with level designers, conducting proactive asset research, handling outsource feedback, and setting performance metrics for current-gen platforms. Crucially, you will serve as an active mentor and role model for our environment art team, fostering an office atmosphere of intense creativity, technical growth, and mutual enthusiasm. Job Overview : Senior Environment Artist Job Attribute Details Position Senior Environment Artist Company Rebellion Game Studios Locations (On-Site) Oxford (HQ), Warwick, or Runcorn (United Kingdom) Core Software Blender (Preferred), Substance Painter, PBR Workflow Art Style Professional, High-Fidelity Realistic Leadership Level Senior (Mentorship, Outsource Feedback, & High Autonomy) Project Type Unannounced AAA Title Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance & temporary housing) Introduction: #JoinTheRebellion For three decades, Rebellion has stood as a fiercely independent bastion of creativity, technological innovation, and high-octane entertainment. Founded by Jason and Chris Kingsley, we have grown from a passionate core team into a multi-studio phenomenon that refuses to be boxed into a single category. While Rebellion is globally renowned for developing and publishing critically acclaimed, chart-topping video games, our ecosystem stretches far beyond the digital realm. We own and operate our own state-of-the-art film and television studios. We craft immersive board games that bring people together around physical tables. We publish gripping novels and non-fiction books. Furthermore, as the custodians of the legendary 2000 AD brand, Rebellion is the proud curator, publisher, and steward of some of the world’s most iconic comics and graphic novels—including the dystopian masterpiece, Judge Dredd. When you join Rebellion, you are not just taking a job at a studio; you are becoming an integral part of an expansive, multi-media creative empire. As a massive independent developer, we maintain complete creative freedom over our titles, allowing us to work on an incredible variety of projects across all major current-generation platforms. We love what we do, we have fun doing it, and we are looking for an exceptional Senior Environment Artist to help us shape our next blockbuster universe. The Opportunity & Project Vision This is a monumental moment to step into a leadership pipeline at Rebellion. Fresh off the massive, critically acclaimed success of Atomfall—our largest, most ambitious game launch to date—and building upon the legendary legacy of our flagship Sniper Elite series, we are aggressively looking forward to the future. We are seeking a passionate, technically accomplished senior artist to help elevate the visual threshold, moody atmosphere, and underlying environment narratives of a highly anticipated, unannounced project. This is a rare opportunity to step into an environment where you are trusted with true autonomy. You won’t just be executing checklists; you will be expected to prototype, research real-world references, and pick up critical tasks along the way while keeping an eagle-eye view on the global artistic vision of the game. Core Roles & Responsibilities As a senior-level artist at Rebellion, a high degree of independent initiative, a proactive attitude, and a naturally curious mindset are critical to your success. Your day-to-day journey will include: Spatial Design & Advanced Prototyping Cross-Discipline Collaboration & Pipeline Protection Team Leadership & Mentorship Candidate Requirements & Qualifications We are looking for an industry veteran who sits comfortably at the perfect intersection of creative world-building and strict technical scene management. Your portfolio must showcase breathtaking realistic environments, advanced modular layouts, and complex prop structures deployed smoothly within a modern game engine. Professional Experience Software & Technical Expertise Comprehensive Benefits Package At Rebellion, we believe that our people are our greatest asset. To ensure our team feels valued, secure, and motivated, we offer an extensive, industry-leading benefits package designed to support your life both inside and outside the studio: Work Environment & Studio Options Creativity thrives when you are comfortable. This position can be based out of any of our three primary UK studio locations, each boasting its own relaxed, open, and incredibly collaborative atmosphere. Seamless Relocation Support We understand that moving to a new city is a major life event. To make your transition as smooth and stress-free as possible, Rebellion provides a comprehensive relocation assistance package. This includes moving logistics support, temporary local accommodation upon arrival, and dedicated guidance to help you settle into your new community. Life at Our Oxford Headquarters Should you choose to base yourself at our main headquarters, you will be working out of a stunning riverside location just a short, scenic walk from the heart of Oxford city center. Culture and Connection Oxford is a city world-renowned for its rich historical tapestry, magnificent architecture, prestigious educational institutions, and sprawling green spaces. It perfectly balances traditional English charm with a bustling, modern, cosmopolitan lifestyle. Commuting and Accessibility The studio features excellent transport links. The Oxford train station is a brief walk from our front doors, providing rapid, frequent service directly into central London, as well as direct routes to other major cultural hubs like Birmingham, Manchester, and Reading. For those who prefer to drive, Rebellion offers completely free vehicle parking directly on-site at the studio. On-Site Amenities Our open-plan office layout is specifically engineered to break down corporate silos, actively promoting cross-departmental innovation and regular, casual interaction with senior leadership. Every workday is enhanced by access to free hot drinks, an excellent on-site tuck shop, and immediate access to a fantastic array of local riverside pubs, cafes, and diverse dining options. Diversity, Inclusion, and Right to Work Our Commitment to Progress At Rebellion, we foster an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. We are actively recruiting a diverse … Read more