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Senior VFX Artist at Rebellion Game Studios, UK 2026

Senior VFX Artist at Rebellion Game Studios, UK THUMB

Rebellion is on the lookout for a highly skilled, passionate, and collaborative Senior VFX Artist eager to take on their next major industry challenge. Joining a seasoned development team universally renowned for creating exceptional shooters, you will drive the artistic and technical benchmarks of real-time visual effects for an exciting new large-scale project. Operating inside our proprietary Asura engine, your work will stretch across a dynamic spectrum of real-time design—including particle systems, screen post-processing, material-driven effects, mesh destruction, and custom UI animations. This role is a spectacular opportunity for an experienced veteran who wants to retain a hands-on asset creation focus while actively carving out a path toward a Lead VFX Artist position through mentoring junior talent and designing scalable studio workflows. Job Overview : Senior VFX Artist Job Attribute Details Position Senior VFX Artist Company Rebellion Game Studios Locations Oxford (HQ), Warwick, or Runcorn (Hybrid Available) Proprietary Tech Asura Engine Core Systems Particles, Screen Post-Effects, Material Modifiers, Mesh Destruction, UI Project Type Large-Scale Project from a Premier Shooter Development Team Career Track Clear, supported progression pathway toward Lead VFX Artist Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving logistics, temporary local housing) Introduction: #JoinTheRebellion For three decades, Rebellion has stood as a fiercely independent bastion of creativity, technological innovation, and high-octane entertainment. Founded by Jason and Chris Kingsley, we have grown from a passionate core team into a multi-studio phenomenon that refuses to be boxed into a single category. While Rebellion is globally renowned for developing and publishing critically acclaimed, chart-topping video games, our ecosystem stretches far beyond the digital realm. We own and operate our own state-of-the-art film and television studios. We craft immersive board games that bring people together around physical tables. We publish gripping novels and non-fiction books. Furthermore, as the custodians of the legendary 2000 AD brand, Rebellion is the proud curator, publisher, and steward of some of the world’s most iconic comics and graphic novels—including the dystopian masterpiece, Judge Dredd. When you join Rebellion, you are not just taking a job at a studio; you are becoming an integral part of an expansive, multi-media creative empire. As a massive independent developer, we maintain complete creative freedom over our titles, allowing us to work on an incredible variety of projects across all major current-generation platforms. We love what we do, we have fun doing it, and we treat our teams like the elite talent they are. The Opportunity & Career Pathway This position provides a unique dual advantage: the safety, stability, and scale of an industry-leading studio matched with the creative agility of an indie developer. You will step into a veteran environment art and FX division responsible for defining the moment-to-moment visual impact of our upcoming slate. At Rebellion, the VFX team owns the sensory layer of the experience. Your efforts will dictate how impact, explosions, environmental decay, and user interfaces function within our proprietary Asura engine. Furthermore, we actively structure this role as a stepping stone. If you are an ambitious artist looking for a clear, documented path to transition into leadership, this role will give you the mentorship opportunities, system-level design tasks, and structural support necessary to naturally elevate your career to a Lead Artist status. Core Roles & Responsibilities As a Senior VFX Artist at Rebellion, you will blend creative execution, abstract problem-solving, and team support. Your daily production cycle will include: Artistic Execution & Systems Ownership Technical Stewardship & Workflow Optimisation Leadership & Community Mentorship Candidate Requirements & Qualifications We want an artist who pairs a striking, cinematic aesthetic intuition with a highly analytical, problem-solving technical mindset. Experience & Artistry Software & Simulation Mastery Hybrid Work & Relocation Assistance We heavily believe in the creative synergy, organic mentorship, and smooth problem-solving that stems from face-to-face collaboration, and we encourage working from our riverside Oxford headquarters. However, we understand that modern work demands flexibility. We are completely open to discussing tailored hybrid options that respect your individual routine and work-life balance. For artists moving from outside the local area, Rebellion provides a premium relocation package. This includes robust moving assistance, temporary accommodation, and full administrative and logistical support to ensure you settle into your new home smoothly. Comprehensive Benefits Package At Rebellion, we support our people thoroughly. We provide a broad array of benefits to protect your physical, mental, and financial health: Diversity, Inclusion, and Right to Work Our Commitment to Progress At Rebellion, we foster an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. We are actively recruiting a diverse workforce and continue to expand our culture of personal growth and systemic inclusion. Rebellion celebrates all demographics of culture, gender identity, ethnicity, age, neurodiversity, and beyond. Innovation thrives when varied perspectives collide. Senior VFX Artist at Rebellion Game Studios, UK 2026 Apply now See open roles Explore More Jobs

Lead VFX Artist job at Rebellion, Oxford 2026

Lead VFX Artist job at Rebellion, Oxford

Rebellion is searching for a visionary, technically elite, and highly collaborative Lead VFX Artist to spearhead our growing real-time effects department on an upcoming, unannounced project. Positioned at the very inception of this new title’s development lifecycle, you will play a monumental role in charting the project’s creative vision, defining technical pipelines, and constructing scalable workflows within Rebellion’s powerful proprietary engine, Asura. This leadership position spans multiple domains: you will be directly responsible for the technical deployment of particle systems, fluid simulations, screen post-processing, material alterations, mesh destruction models, and UI effects. Crucially, you will act as a foundational pillar for the team, offering empowering mentorship, setting clear performance benchmarks, and driving career growth across our expanding VFX department. Job Overview : Lead VFX Artist Job Attribute Details Position Lead VFX Artist Company Rebellion Game Studios Locations Oxford (HQ), Warwick, Runcorn, or UK Remote Proprietary Tech Asura Engine Core Ecosystem Particle, Screen Post, Material, Mesh Destruction, & UI Effects Leadership Level Lead (Vision Definition, Pipeline Architecture, & Team Mentorship) Project Stage Early-Stage Development (Unannounced Title) Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance, logistics, & temporary housing) Introduction: #JoinTheRebellion For three decades, Rebellion has stood as a fiercely independent bastion of creativity, technological innovation, and high-octane entertainment. Founded by Jason and Chris Kingsley, we have grown from a passionate core team into a multi-studio phenomenon that refuses to be boxed into a single category. While Rebellion is globally renowned for developing and publishing critically acclaimed, chart-topping video games, our ecosystem stretches far beyond the digital realm. We own and operate our own state-of-the-art film and motion-capture studios. We craft immersive board games that bring people together around physical tables. We publish gripping novels and non-fiction books. Furthermore, as the custodians of the legendary 2000 AD brand, Rebellion is the proud curator, publisher, and steward of some of the world’s most iconic comics and graphic novels—including the dystopian masterpiece, Judge Dredd. When you join Rebellion, you are not just taking a job at a studio; you are becoming an integral part of an expansive, multi-media creative empire. As a massive independent developer, we maintain complete creative freedom over our titles, allowing us to work on an incredible variety of projects across all major current-generation platforms. We love what we do, we have fun doing it, and we want you to bring your passion to our ranks. The Opportunity & Studio Impact This is an unmissable opportunity to inject your distinct artistic DNA into a clean slate. Joining an unannounced title at its early development stage means your decisions will directly formulate the core construction, tool requests, and pipeline requirements for the studio’s real-time effects. The VFX team at Rebellion holds a broad, powerful remit. Unlike workflows that restrict effects artists solely to particle spawners, our team designs the holistic sensory layer of the experience. You will oversee everything from foundational environmental particles to screen post-effects, complex shader-based material animations, physics-driven structural destruction, and bespoke UI interactions inside our proprietary Asura engine. If you want a role where your technical decisions scale across an entire multi-discipline production, this is your stage. Core Roles & Responsibilities As the Lead VFX Artist on this project, your time will be balanced between high-level aesthetic curation, systems architecture, and empathetic team leadership. Your daily responsibilities will include: Creative Vision & Technical Stewardship Cross-Discipline Collaboration & Leadership Team Cultivation & Mentorship Candidate Requirements & Qualifications We are looking for an industry expert who displays a pristine balance between high-concept real-time artistry and advanced software engineering principles. Professional Experience Software & Technical Expertise Work-Life Balance & Hybrid Flexibility While Rebellion heavily champions the creative energy and organic problem-solving generated by face-to-face collaboration at our Oxford headquarters, we know that top talent demands flexibility. For UK-based applicants, we are entirely open to discussing robust remote working arrangements adapted to your personal needs. For those looking to work on-site or transition to our physical locations, we provide a premium, comprehensive relocation package that includes full logistics support, moving assistance, and temporary studio accommodation to guarantee a stress-free transition. Comprehensive Benefits Package At Rebellion, we build stability. Our extensive benefits package is structured to protect your long-term mental, physical, and financial well-being: Diversity, Inclusion, and Right to Work Our Commitment to Progress At Rebellion, we foster an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. We are actively recruiting a diverse workforce and continue to expand our culture of personal growth and systemic inclusion. Rebellion celebrates all demographics of culture, gender identity, ethnicity, age, neurodiversity, and beyond. Innovation thrives when varied perspectives collide. Lead VFX Artist job at Rebellion Apply now See open roles Explore More Jobs

Senior 3D Environment Artist, Rebellion Oxford

Senior 3D Environment Artist, Rebellion Oxford thumb

Rebellion is seeking a talented, highly experienced, and deeply driven Senior Environment Artist to champion the visual quality and environmental storytelling of an exciting, unannounced AAA title. Operating with a massive amount of autonomy, you will take full ownership of entire levels, translating loose creative briefs into high-fidelity, polished game spaces. In this leadership-adjacent role, you will bridge the gap between imagination and execution—collaborating tightly with level designers, conducting proactive asset research, handling outsource feedback, and setting performance metrics for current-gen platforms. Crucially, you will serve as an active mentor and role model for our environment art team, fostering an office atmosphere of intense creativity, technical growth, and mutual enthusiasm. Job Overview : Senior Environment Artist Job Attribute Details Position Senior Environment Artist Company Rebellion Game Studios Locations (On-Site) Oxford (HQ), Warwick, or Runcorn (United Kingdom) Core Software Blender (Preferred), Substance Painter, PBR Workflow Art Style Professional, High-Fidelity Realistic Leadership Level Senior (Mentorship, Outsource Feedback, & High Autonomy) Project Type Unannounced AAA Title Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance & temporary housing) Introduction: #JoinTheRebellion For three decades, Rebellion has stood as a fiercely independent bastion of creativity, technological innovation, and high-octane entertainment. Founded by Jason and Chris Kingsley, we have grown from a passionate core team into a multi-studio phenomenon that refuses to be boxed into a single category. While Rebellion is globally renowned for developing and publishing critically acclaimed, chart-topping video games, our ecosystem stretches far beyond the digital realm. We own and operate our own state-of-the-art film and television studios. We craft immersive board games that bring people together around physical tables. We publish gripping novels and non-fiction books. Furthermore, as the custodians of the legendary 2000 AD brand, Rebellion is the proud curator, publisher, and steward of some of the world’s most iconic comics and graphic novels—including the dystopian masterpiece, Judge Dredd. When you join Rebellion, you are not just taking a job at a studio; you are becoming an integral part of an expansive, multi-media creative empire. As a massive independent developer, we maintain complete creative freedom over our titles, allowing us to work on an incredible variety of projects across all major current-generation platforms. We love what we do, we have fun doing it, and we are looking for an exceptional Senior Environment Artist to help us shape our next blockbuster universe. The Opportunity & Project Vision This is a monumental moment to step into a leadership pipeline at Rebellion. Fresh off the massive, critically acclaimed success of Atomfall—our largest, most ambitious game launch to date—and building upon the legendary legacy of our flagship Sniper Elite series, we are aggressively looking forward to the future. We are seeking a passionate, technically accomplished senior artist to help elevate the visual threshold, moody atmosphere, and underlying environment narratives of a highly anticipated, unannounced project. This is a rare opportunity to step into an environment where you are trusted with true autonomy. You won’t just be executing checklists; you will be expected to prototype, research real-world references, and pick up critical tasks along the way while keeping an eagle-eye view on the global artistic vision of the game. Core Roles & Responsibilities As a senior-level artist at Rebellion, a high degree of independent initiative, a proactive attitude, and a naturally curious mindset are critical to your success. Your day-to-day journey will include: Spatial Design & Advanced Prototyping Cross-Discipline Collaboration & Pipeline Protection Team Leadership & Mentorship Candidate Requirements & Qualifications We are looking for an industry veteran who sits comfortably at the perfect intersection of creative world-building and strict technical scene management. Your portfolio must showcase breathtaking realistic environments, advanced modular layouts, and complex prop structures deployed smoothly within a modern game engine. Professional Experience Software & Technical Expertise Comprehensive Benefits Package At Rebellion, we believe that our people are our greatest asset. To ensure our team feels valued, secure, and motivated, we offer an extensive, industry-leading benefits package designed to support your life both inside and outside the studio: Work Environment & Studio Options Creativity thrives when you are comfortable. This position can be based out of any of our three primary UK studio locations, each boasting its own relaxed, open, and incredibly collaborative atmosphere. Seamless Relocation Support We understand that moving to a new city is a major life event. To make your transition as smooth and stress-free as possible, Rebellion provides a comprehensive relocation assistance package. This includes moving logistics support, temporary local accommodation upon arrival, and dedicated guidance to help you settle into your new community. Life at Our Oxford Headquarters Should you choose to base yourself at our main headquarters, you will be working out of a stunning riverside location just a short, scenic walk from the heart of Oxford city center. Culture and Connection Oxford is a city world-renowned for its rich historical tapestry, magnificent architecture, prestigious educational institutions, and sprawling green spaces. It perfectly balances traditional English charm with a bustling, modern, cosmopolitan lifestyle. Commuting and Accessibility The studio features excellent transport links. The Oxford train station is a brief walk from our front doors, providing rapid, frequent service directly into central London, as well as direct routes to other major cultural hubs like Birmingham, Manchester, and Reading. For those who prefer to drive, Rebellion offers completely free vehicle parking directly on-site at the studio. On-Site Amenities Our open-plan office layout is specifically engineered to break down corporate silos, actively promoting cross-departmental innovation and regular, casual interaction with senior leadership. Every workday is enhanced by access to free hot drinks, an excellent on-site tuck shop, and immediate access to a fantastic array of local riverside pubs, cafes, and diverse dining options. Diversity, Inclusion, and Right to Work Our Commitment to Progress At Rebellion, we foster an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. We are actively recruiting a diverse … Read more

Rebellion hiring 3D Environment Artist, Oxford

Rebellion hiring 3D Environment Artist, Oxford thumb

Rebellion is seeking a talented and proactive Mid-Level Environment Artist to play a vital role in shaping the visual identity of an exciting, unannounced AAA video game. In this role, you will bridge the gap between creative imagination and technical execution, taking ownership of both individual hero props and the aesthetic composition of entire game levels. Working in a realistic art style, you will collaborate closely with level designers and technical artists to transform initial design block-outs into immersive, narrative-rich digital spaces. This position requires an artist who goes beyond simple asset replication, bringing original ideas, a strong grasp of current-gen optimization, and an autonomous mindset to a collaborative, multi-studio team. Job Overview : Environment Artist Job Attribute Details Position Mid-Level Environment Artist Company Rebellion Game Studios Locations (On-Site) Oxford (HQ), Warwick, or Runcorn (United Kingdom) Core Software Blender (Preferred), Substance Painter, PBR Workflow Art Style Professional, Realistic Project Type Unannounced AAA Title Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance & temporary housing) Introduction: #JoinTheRebellion For three decades, Rebellion has stood as a fiercely independent bastion of creativity, technological innovation, and high-octane entertainment. Founded by Jason and Chris Kingsley, we have grown from a passionate core team into a multi-studio phenomenon that refuses to be boxed into a single category. While Rebellion is globally renowned for developing and publishing critically acclaimed, chart-topping video games, our ecosystem stretches far beyond the digital realm. We own and operate our own state-of-the-art film and television studios. We craft immersive board games that bring people together around physical tables. We publish gripping novels and non-fiction books. Furthermore, as the custodians of the legendary 2000 AD brand, Rebellion is the proud curator, publisher, and steward of some of the world’s most iconic comics and graphic novels—including the dystopian masterpiece, Judge Dredd. When you join Rebellion, you are not just taking a job at a studio; you are becoming an integral part of an expansive, multi-media creative empire. As a massive independent developer, we maintain complete creative freedom over our titles, allowing us to work on an incredible variety of projects across all major current-generation platforms. We love what we do, we have fun doing it, and we are looking for a talented Environment Artist to help us build our next spectacular universe. The Opportunity & Project Vision This is a monumental moment to step into the fold at Rebellion. Fresh off the massive, critically acclaimed success of Atomfall—our largest, most ambitious game launch to date—and building upon the legendary legacy of our flagship Sniper Elite series, we are looking forward to the future. We are seeking a passionate, driven, and technically accomplished artist to help elevate the visual fidelity, atmosphere, and environmental storytelling of a highly anticipated, unannounced project. This is a rare opportunity to get in on the ground floor of an exciting new world, helping Rebellion establish its physical presence from early block-outs to final, polished AAA assets. In this role, you will focus on crafting realistic props, architectural elements, and expansive environments. Rebellion isn’t looking for simple duplicators; we want an artist who brings original ideas to the table, someone who can look at a concept or a blank gray-box level and infuse it with history, narrative depth, and visual texture. Core Roles & Responsibilities As a mid-level artist at Rebellion, a high degree of autonomy, a proactive attitude, and a naturally curious mindset are critical to your success. You will have direct ownership of your work, managing everything from individual hero props to the visual identity of entire levels. Your day-to-day journey will include: Spatial Planning & Visual Storytelling Cross-Discipline Collaboration Asset Production & Management Candidate Requirements & Qualifications We are looking for an artist who sits comfortably at the intersection of technical discipline and raw creative talent. The ideal candidate will possess a portfolio that showcases realistic art styles, high-fidelity prop work, and beautifully composed environments or dioramas rendered within a modern game engine. Professional Experience Software & Technical Expertise Artistic & Personal Skills Comprehensive Benefits Package At Rebellion, we believe that our people are our greatest asset. To ensure our team feels valued, secure, and motivated, we offer an industry-leading benefits package designed to support your life both inside and outside the studio: Work Environment: Choose Your Studio Creativity thrives when you are comfortable. This position can be based out of any of our three primary UK studio locations, each boasting its own relaxed, open, and incredibly collaborative atmosphere. Seamless Relocation Support We understand that moving to a new city is a major life event. To make your transition as smooth and stress-free as possible, Rebellion provides a comprehensive relocation assistance package. This includes moving logistics support, temporary local accommodation upon arrival, and dedicated guidance to help you settle into your new community. Life at Our Oxford Headquarters Should you choose to base yourself at our main headquarters, you will be working out of a stunning riverside location just a short, scenic walk from the heart of Oxford city center. Culture and Connection Oxford is a city world-renowned for its rich historical tapestry, magnificent architecture, prestigious educational institutions, and sprawling green spaces. It perfectly balances traditional English charm with a bustling, modern, cosmopolitan lifestyle. Commuting and Accessibility The studio features excellent transport links. The Oxford train station is a brief walk from our front doors, providing rapid, frequent service directly into central London, as well as direct routes to other major cultural hubs like Birmingham, Manchester, and Reading. For those who prefer to drive, Rebellion offers completely free vehicle parking directly on-site at the studio. On-Site Amenities Our open-plan office layout is specifically engineered to break down corporate silos, actively promoting cross-departmental innovation and regular, casual interaction with senior leadership. Every workday is enhanced by access to free hot drinks, an excellent on-site tuck shop, and immediate access to a fantastic array of local riverside pubs, cafes, and diverse dining options. Diversity, Inclusion, and Right to Work Our … Read more

HB Studios hiring 3D Junior Level Designer, Canada

3D Animator HB Studios, CanadaHB Studios

  join HB Studios ,As a Junior Level Designer, you will contribute directly to the creation of both photorealistic real-world adaptations and imaginative fictional environments. Your work will bridge aesthetic realism and technical playability, ensuring that every course meets the high standards of visual fidelity and engaging gameplay that our community expects. This entry-level role is an ideal launchpad for an aspiring designer looking to build a career within a major AAA/AA publishing ecosystem (2K Games / Take-Two Interactive). Studio Overview HB Studios is an industry leader in sports video game development and the creative force behind the critically acclaimed PGA TOUR 2K franchise. Based in the historic coastal town of Lunenburg, Nova Scotia, we are a passionate team of developers, creators, and fans dedicated to the art and technical craft of game design. We offer a collaborative environment where fresh talent works alongside industry veterans to shape the future of virtual sports simulation on Console and PC. Job Overview : Level Designer Attribute Specification Location Lunenburg, Nova Scotia, Canada (Relocation Support Available) Employment Type Full-time Studio / Publisher HB Studios (A 2K Games Studio) Project Focus Premium Sports Gaming (PGA TOUR 2K Series) Target Experience Entry-level (Typically up to 2 years in Game/Level Design) Primary Platforms PC and Modern Home Consoles   Core Responsibilities as Junior Level Designer 1. Course Architecture & World-Building Authentic Recreation: Assist in recreating world-famous, real-world golf courses by analyzing and translating real-world reference data, satellite imagery, and terrain maps into the game engine. Fictional Conception: Design and build original, fictional courses from scratch, executing all phases of level design from initial conceptual layouts to final asset placement. Gameplay Layouts: Design and implement supplementary game modes and spatial challenges (e.g., specific skill challenges, tutorials, and mini-games) on top of existing level architecture. 2. Art Collaboration & Technical Execution Visual Set Dressing: Flesh out the microscopic visual needs of a course—including foliage, terrain blending, water hazards, and architectural placement—collaborating with the Environment Art team to lock down the final look. Pipeline Compliance: Adhere closely to studio-established processes for file management, level integration, build verification, and repository check-ins. Tool Testing & Vetting: Provide operational feedback on our user-facing and proprietary Course Designer tools. Partner with the Quality Assurance (QA) team to identify, isolate, and log bugs with precise reproduction steps. Skills, Knowledge, and Experience Core Design & Technical Criteria Industry Tenure: Typically up to 2 years of professional industry experience in Game Design, or a strong portfolio demonstrating relevant experience in digital level design or real-world golf course design. Golf Literacy: A solid understanding of golf course design principles from a playability, strategy, and sports-logic perspective (e.g., risk-reward routing, green topology, and hazard placement). Engine Familiarity: Familiarity with the Unity game engine is a strong secondary asset. PGA Toolset Knowledge: Direct experience using the public, player-facing Course Designer toolset within the PGA TOUR 2K series is considered a massive advantage. Professional Competencies Technical Adaptability: A proven ability to quickly learn proprietary studio software, tools, and intricate technical pipelines. Communication: Clear, concise written and verbal English communication skills, vital for documenting design intentions and logging technical issues. Collaborative Mindset: A receptive, growth-oriented attitude with the ability to constructively receive, iterate on, and apply structural feedback from design peers and senior mentors. Compensation & Regional Outlook Compensation Component Estimated Range / Details (CAD) Base Salary Range $45,000 – $60,000 CAD / year (Based on entry-level regional gaming averages) Relocation Assistance Available for qualified candidates moving to Nova Scotia Benefits Package Comprehensive health, dental, and 2K network studio perks   Equal Opportunity and Security Advisory HB Studios is an equal opportunity employer. We are committed to providing reasonable accommodations to ensure individuals with disabilities can fully participate in the job application and interview process, execute essential functions, and enjoy equal benefits of employment. Recruitment Fraud Alert: Please note that 2K Games and its subsidiary studios never utilize instant messaging applications (e.g., WhatsApp, Telegram) or personal email accounts to contact prospective candidates or conduct interviews. Official communications will originate exclusively from verified @2k.com email addresses.  

3D Animator | HB Studios, Canada

3D Animator HB Studios, CanadaHB Studios

  As a 3D Animator at HB Studios, you will collaborate with an elite team of cross-disciplinary professionals to design, refine, and implement top-tier animations that elevate the gameplay and cinematic realism of one of the fastest-growing sports franchises in the gaming industry. This role (3D Animator) offers a unique blend of creative and technical challenges. You will work extensively with cutting-edge motion capture data, advanced rigging setups, and modern game engine tools, transforming raw physical performances into responsive, fluid digital actions. If you have a passion for human locomotion, an eye for comedic or dramatic nuance in facial performance, and a drive to solve technical pipeline challenges, this position offers an ideal platform to advance your career. Studio Overview, HB Studios HB Studios is a premier driving force in the sports video game industry, recognized globally as the creative studio behind the critically acclaimed PGA TOUR 2K franchise. Headquartered in the historic, coastal town of Lunenburg, Nova Scotia, we have built a world-class reputation for delivering deeply immersive, authentic, and high-fidelity sports simulations across modern Console and PC platforms. HB Studios is a diverse, highly collaborative collective of developers, creators, engineers, and passionate gamers who are deeply invested in the art, science, and technical evolution of game development. We believe that a great game is the product of a healthy, supportive team environment where every voice is heard, and creative ownership is encouraged. As we continue to expand and push the graphical and technical boundaries of digital sports, we are looking for an experienced 3D Animator to join our team and help us breathe life into the virtual athletes on our rosters. Core Responsibilities as 3D Animator 1. High-Fidelity Character Animation & Motion Capture Integration Mocap Optimization: Edit, clean, and layer extensive motion capture data to create highly realistic human motion tailored for both real-time gameplay mechanics and high-impact cinematic sequences. Body Mechanics: Ensure all character movement exhibits realistic weight, momentum, balance, and anatomical accuracy, matching the high standards expected of professional sports athletes. Facial Performance: Hand-key complex facial rigs and polish facial performance capture to capture subtle emotional nuances, ensuring characters look alive and expressive during close-ups and dramatic beats. 2. Technical Implementation & Asset Management Prop & Environment Interaction: Utilize rigging and constraint systems within your DCC toolset to animate equipment, props, and environmental elements that interact seamlessly with character assets. Engine Integration: Import, set up, and test animation assets directly within the game engine, ensuring that all source data is clean, properly structured, and entirely build-ready. Optimization & Compliance: Maintain an uncompromising level of aesthetic quality while working strictly within established memory budgets, technical constraints, and target frame rates. 3. Cross-Disciplinary Collaboration & Pipeline Innovation Engineering Partnership: Collaborate directly with Gameplay and Software Engineers to implement, test, troubleshoot, and debug state-of-the-art animation systems, state machines, and blending trees. Creative Agility: Respond constructively to creative direction and feedback from animation leads and directors, displaying an eagerness to iterate on assets to achieve the best possible result for the game. Process Improvement: Proactively identify self-directed learning opportunities, keeping pace with industry advancements to recommend new tools, workflows, and techniques that enhance studio-wide production efficiency.   Core Responsibilities as 3D Animator 1. High-Fidelity Character Animation & Motion Capture Integration Mocap Optimization: Edit, clean, and layer extensive motion capture data to create highly realistic human motion tailored for both real-time gameplay mechanics and high-impact cinematic sequences. Body Mechanics: Ensure all character movement exhibits realistic weight, momentum, balance, and anatomical accuracy, matching the high standards expected of professional sports athletes. Facial Performance: Hand-key complex facial rigs and polish facial performance capture to capture subtle emotional nuances, ensuring characters look alive and expressive during close-ups and dramatic beats. 2. Technical Implementation & Asset Management Prop & Environment Interaction: Utilize rigging and constraint systems within your DCC toolset to animate equipment, props, and environmental elements that interact seamlessly with character assets. Engine Integration: Import, set up, and test animation assets directly within the game engine, ensuring that all source data is clean, properly structured, and entirely build-ready. Optimization & Compliance: Maintain an uncompromising level of aesthetic quality while working strictly within established memory budgets, technical constraints, and target frame rates. 3. Cross-Disciplinary Collaboration & Pipeline Innovation Engineering Partnership: Collaborate directly with Gameplay and Software Engineers to implement, test, troubleshoot, and debug state-of-the-art animation systems, state machines, and blending trees. Creative Agility: Respond constructively to creative direction and feedback from animation leads and directors, displaying an eagerness to iterate on assets to achieve the best possible result for the game. Process Improvement: Proactively identify self-directed learning opportunities, keeping pace with industry advancements to recommend new tools, workflows, and techniques that enhance studio-wide production efficiency.   Location, Lifestyle, and Relocation This position is physically located at our beautiful studio in Lunenburg, Nova Scotia. For the ideal candidate, comprehensive relocation assistance may be available to help ease your transition to the region. Nova Scotia offers an unparalleled quality of life, perfectly balancing professional ambition with personal well-being. Residents enjoy immediate access to pristine wilderness, dramatic ocean coastlines, and rich cultural traditions, all set within a welcoming, safe, and community-driven environment. It is the perfect place to build a long-term career while enjoying a slower, more fulfilling pace of life outside the office. Equal Opportunity and Accessibility HB Studios and 2K Games are dedicated to fostering a diverse, equitable, and inclusive workplace. We make all employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, age, or status as an individual with a disability. HB Studios is committed to providing reasonable accommodations to ensure that qualified individuals with disabilities can fully participate in our application and interview process, execute essential job functions, and enjoy equal access to employment benefits. If you require an accommodation at any stage of the recruitment pipeline, please reach out to our human resources team. Security Advisory for Applicants: Please be aware that 2K Games and its subsidiary studios never utilize instant messaging applications (e.g., Telegram, WhatsApp) … Read more

Naughty Dog | Senior 3D Technical Gameplay Animator, CA

Naughty Dog Senior 3D Technical Gameplay Animator, CA thumb

Naughty Dog is seeking a visionary and highly skilled Senior Technical Gameplay Animator to bridge the gap between creative artistry and advanced engineering. In this specialized role, you will be responsible for designing, implementing, and troubleshooting complex, high-fidelity runtime animation systems and dynamic character behaviors that form the backbone of our gameplay experiences. This is not a character rigging position; rather, it is a role designed for an expert animator who possesses deep technical programming or scripting capabilities. Operating from our studio in Santa Monica, California, under a hybrid or onsite arrangement, you will collaborate closely with Animation, Design, and Gameplay Engineering teams. Your goal will be to pioneer next-generation animation pipelines, build cutting-edge runtime tools (such as advanced state machines and blend trees), and author high-quality animation content to test and prove these systems in-engine. As a senior member of the “Kennel,” you will take full ownership of complex technical initiatives, mentor peers, and directly influence the cinematic gameplay standards of our upcoming title, Intergalactic: The Heretic Prophet. Job Overview : Senior Technical Gameplay Animator Attribute Details Job Title Senior Technical Gameplay Animator Company Naughty Dog (Sony Interactive Entertainment) Location Santa Monica, California, USA Work Arrangement Hybrid / Onsite Experience Level Senior (5+ Years of Industry Experience) Core Technical Stack Python, C#, C++, Maya, MotionBuilder Specialization Runtime Animation Systems, State Machines, Blend Trees, IK Solvers Key Projects Intergalactic: The Heretic Prophet (and legacy support for The Last of Us franchise) Compensation $126,400 – $227,500 USD Base + Annual Bonus & Sony Benefits Welcome to Naughty Dog For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed video games that consistently shatter the boundaries of narrative depth, gameplay design, and graphical technology. Our studio is widely lauded for creating evocative, character-driven stories defined by an uncompromising attention to detail. From the sweeping, cinematic survival-horror of The Last of Us franchise—which recently expanded its reach with The Last of Us Part II Remastered on PS5 and groundbreaking PC releases for both Part I and Part II—to our rich history of genre-defining action, we strive to make games that leave a lasting cultural impact. At Naughty Dog, we have curated a community of the top creative and technically innovative minds in the global interactive entertainment industry. We believe that a broad, diverse range of cultural and life experiences contributes fundamentally to the overall well-being of our studio and the ultimate success of our titles. We are heavily committed to continuous innovation, and we want talented individuals who share our passion for storytelling and technical excellence to join us at the kennel as we develop our highly anticipated new project, Intergalactic: The Heretic Prophet. Position Purpose & Detailed Scope The boundary between real-time gameplay and cinematic narrative continues to blur, demanding animation systems that are incredibly responsive to player input while maintaining flawless physical realism. The Senior Technical Gameplay Animator is the linchpin of this ecosystem. This role requires a rare combination of skills: the artistic eye of a world-class animator and the logical mindset of a software developer. You will not merely consume tools provided by engineers; you will actively participate in defining how those tools are architected. By mastering in-engine systems like state machines, blend trees, parametric blending, and complex inverse kinematics (IK) solvers, you will transform raw motion-capture data and hand-keyed animation into living, breathing character systems that react organically to changing virtual environments. Key Responsibilities 1. System Design & Pipeline Innovation 2. Implementation, Content Creation & Troubleshooting 3. Leadership, Quality Bar & Knowledge Management About You (Selection Criteria) To excel in this role, you must be a proactive, communicative problem-solver who enjoys working at the cutting edge of real-time interactive technology. Experience & Artistry Technical Skill Matrix Compensation, Perks & Benefits Base Salary & Financial Packages The estimated base salary range for this position in the Los Angeles area is $126,400 to $227,500 USD. At Sony Interactive Entertainment (SIE), several key factors are evaluated when establishing individual compensation packages. The finalized offer is dependent on job-related parameters, including the candidate’s deep domain knowledge, specific technical skill sets, years of relevant experience, production track record, and alignment with our hybrid working policies. This role may also be eligible for comprehensive additional compensation rewards, including an annual performance bonus and other long-term studio incentive plans. Top-Tier Corporate Benefits Naughty Dog employees have access to Sony Interactive Entertainment’s premium, competitive benefits package, designed to support long-term physical, mental, and financial well-being: Equal Opportunity & Background Checks Naughty Dog and Sony Interactive Entertainment are proud to be Equal Opportunity Employers. We celebrate diversity and are committed to creating an inclusive, safe, and collaborative work environment where all individuals are welcome, respected, and empowered. Please note: Sony Interactive Entertainment conducts thorough background checks at the offer stage for all prospective employees in accordance with local legal frameworks (which may include criminal history reviews for certain positions) to ensure studio safety and protect proprietary internal technologies. All personal information collected during this process is securely handled in compliance with our Candidate Privacy Notice. Naughty Dog | Senior 3D Technical Gameplay Animator, CA Apply now See open roles Explore More Jobs

Cheers Dog Ears hiring Storyboard Supervisor, 2026

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    The Storyboard Supervisor is a pivotal leadership role within our production ecosystem. Positioned at the intersection of writing, directing, and physical production, you will oversee the entire storyboarding department from initial script kickoff through to the final animatic delivery. Pre-school animation requires a unique and sophisticated touch. It demands absolute clarity of action, deliberate pacing, strong staging, and an innate understanding of how young children process visual information. Your primary mission will be to ensure that every episode maintains the high aesthetic standards, emotional resonance, and comedic timing that our audience expects, all while keeping the production pipeline running smoothly and efficiently. Job Overview : Storyboard Supervisor Position Storyboard Supervisor Company Cheers Dog Ears Location Studio-Based (On-Site) Contract Duration 11-Month Fixed-Term Core Software Required Toon Boom Storyboard Pro Minimum Experience 5+ Years (with prior supervisory experience) Application Deadline Friday, July 17th @ 5:00 PM Contact Email jobs@cheersdogears.com Email Subject Line StoryboardSUP_your name   Introduction & Studio Overview At Cheers Dog Ears, we believe that the stories we tell today shape the imaginations of tomorrow. Our studio has built a reputation for crafting heartfelt, visually stunning, and deeply engaging content that resonates with audiences globally. We are thrilled to announce an opening for a Storyboard Supervisor to join our creative leadership team for an 11-month, studio-based contract. This specific role offers an unparalleled opportunity to work on a beloved, high-profile animated series. If you are a seasoned story artist with a passion for the nuances of pre-school media, a deep understanding of visual mechanics, and a natural knack for leadership, we want to hear from you. As a Storyboard Supervisor, you will not just be managing a team; you will be the guardian of the show’s visual comedy, emotional heart, and narrative clarity. Working from our vibrant, collaborative studio space, you will collaborate closely with the Director, Art Director, and episodic writers to translate written scripts into dynamic, screen-ready blueprints. Core Responsibilities as Storyboard Supervisor Your day-to-day operations will span creative direction, team mentorship, pipeline management, and cross-departmental collaboration. The scope of your duties includes, but is not limited to, the following areas: 1. Team Leadership, Mentorship, & Daily Supervision Creative Briefing: Lead comprehensive launch and briefing sessions for the storyboard artists at the start of each episode or sequence, ensuring they completely grasp the narrative goals, subtext, and specific gags. Work-in-Progress (WIP) Reviews: Conduct regular, structured desk reviews and digital milestone check-ins. Provide constructive, actionable, and inspiring feedback that elevates the artists’ work while respecting their individual creative voices. Mentorship: Act as a dedicated mentor to the boarding team, helping junior and mid-level artists develop their skills in cinematography, character acting, and draftsmanship. Resource Allocation: Assess the strengths of individual artists to assign sequences that match their specific talents, whether they excel at high-energy action, delicate emotional beats, or complex physical comedy. 2. Establishing Visual & Cinematic Standards Rule Enforcement: Define, maintain, and enforce the specific “boarding rules” of the show. This includes establishing guidelines for camera language, field sizes, cutting continuity, and character staging tailored to pre-school content. Style Guide Management: Work with the Director to create and update a comprehensive Storyboard Style Guide that addresses recurring composition choices, safe areas, and specialized character acting parameters. Quality Control: Ensure that all storyboard sequences reflect a high level of draftsmanship, accurate character models, expressive posing, and clear depth. 3. Pipeline Design & Workflow Management Delivery Standardization: Establish and oversee a clear, predictable, and frictionless pipeline for delivering storyboard panels and Toon Boom Storyboard Pro projects to the Editorial department. Iterative Milestones: Manage the workflow from initial thumbnail passes and rough structural beats down to clean poses, timing indications, and final delivery for the animatic edit. Retake Optimization: Standardize the revision and retake process. Review editorial notes alongside the Director and streamline the re-boarding workflow to resolve structural or continuity issues quickly. 4. Cross-Departmental Collaboration & Strategy Sequence Kickoffs: Actively participate in high-level script and sequence launch meetings alongside the Director, Head of Writing, and Line Producer to identify potential production bottlenecks or staging issues before drawing begins. Art Department Synergy: Partner closely with the Art Director to evaluate upcoming location and set designs. Ensure that background layouts match the blocking needs of the storyboards, expanding the existing universe organically and cost-effectively. Production Liaison: Work hand-in-hand with the Production Management team to track weekly quotas, monitor delivery schedules, and proactively address any issues that might impact the overall production timeline.   Candidate Requirements & Qualifications at Storyboard Supervisor Cheers Dog Ears is seeking a seasoned animation professional who pairs technical expertise with excellent interpersonal skills. The ideal candidate must meet the following criteria: Professional Experience Industry Longevity: A minimum of five (5) years of professional experience working within a dedicated storyboard department for episodic animated series or feature films. Leadership Track Record: Proven previous experience in a supervisory, head of story, or lead storyboard capacity. You must demonstrate a track record of successfully guiding a team through an entire production cycle. Target Audience Familiarity: Prior experience working on pre-school or young-audience content is highly desirable. Candidates must demonstrate an understanding of the specific clarity, framing, and pacing required for this demographic. Technical Skills Software Mastery: Absolute proficiency in Toon Boom Storyboard Pro is mandatory. You must be comfortable troubleshooting structural, layout, and timeline issues within the software. Cinematic Fundamentals: An exceptional grasp of film grammar, camera placement, lens choices, continuity, spatial awareness, and dynamic staging. Draftsmanship: Excellent drawing skills with an emphasis on structural anatomy, expressive character acting, clear posing, and strong compositional weight. Interpersonal & Soft Skills Communication Excellence: Strong verbal and written communication skills. You must be capable of articulating abstract creative ideas clearly to your team, production staff, and executive stakeholders. Collaborative Mindset: A proven ability to work constructively within a fast-paced, highly collaborative, and quality-driven environment. You must welcome creative pushback and treat notes as opportunities for growth. Problem-Solving Agility: A proactive attitude toward creative and technical challenges, with the ability to come up with … Read more

3D Pipeline Technical Director | Flying Bark Productions, Sudney

3D Pipeline Technical Director Flying Bark Productions, Sudney thumb

Flying Bark Productions is seeking a talented Mid or Senior Pipeline Technical Director to join our expanding engineering team in Sydney. Operating under a flexible hybrid model, this hands-on role is critical to the architectural design, daily optimization, and ongoing maintenance of our studio-wide production pipeline. As a primary link between technology and art, you will collaborate closely with Technical Supervisors, R&D teams, and production departments to design scalable tools, automate data management, and streamline complex workflows across our core creative platforms. By combining strong Python development skills with a deep understanding of DCC APIs and cloud environments, you will actively eliminate workflow bottlenecks, troubleshoot technical issues, and empower hundreds of artists to deliver world-class animation efficiently and on schedule. Job Overview : Pipeline Technical Director (Mid / Senior) Attribute Details Job Title Pipeline Technical Director (Mid / Senior) Company Flying Bark Productions Department Pipeline Location Sydney, New South Wales, Australia Work Arrangement Hybrid (In-Studio Days in Alexandria / Flexible Work-from-Home) Employment Type Full-Time, Maximum Term (Fixed-Term Contract) Core Technical Stack Python, Autodesk Shotgrid (Flow Production Tracking) & API, Pixar Tractor, AWS (S3, Lambda) DCC APIs Supported Maya, Houdini, Katana, Nuke, Toon Boom Harmony, RV Key Projects Avatar: The Last Airbender (Feature Film), Ghostbusters (Netflix Series), Stranger Things (Netflix Series), Zac Power (Feature Film) Welcome to Flying Bark Productions Flying Bark Productions is a dynamic, independent, and globally recognized leader in family-focused animation entertainment. For over 50 years, our sophisticated 2D and 3D production pipelines have produced award-winning feature films and television series that connect with audiences worldwide. We are highly dedicated to pushing the absolute boundaries of character animation, technical pipeline engineering, and narrative depth. When you join Flying Bark, you step into a creative community with an industry-defining production slate. Our Pipeline department is currently building and scaling infrastructure to support some of the most anticipated, high-profile projects in global entertainment, including: Position Purpose & Detailed Scope The modern animation pipeline is an evolving organism, and as a Pipeline Technical Director, you are its architect and caretaker. This role (Pipeline Technical Director) sits at the nexus of creativity and software engineering. You will be responsible for ensuring that data flows seamlessly from Storyboard and Previs, through Assets, Animation, and FX, all the way to Lighting, Rendering, and Compositing. Whether you are writing a custom API wrapper for Shotgrid, optimizing queue management in Pixar Tractor, developing custom plugins for Maya and Houdini, or architecting cloud-based data microservices on AWS, your work directly empowers hundreds of artists to focus on making beautiful art rather than wrestling with technology. This role (Pipeline Technical Director) requires sharp technical problem-solving skills, strong software development hygiene, and an empathetic communication style capable of translating complex technical concepts to non-technical production crews. Key Responsibilities as Pipeline Technical Director 1. Pipeline Engineering & Tool Development 2. Technical Support, Troubleshooting & Optimization 3. Communication, Prioritization & Mentorship Key Measurables (Success Factors) Your performance and success within the pipeline department will be evaluated using the following core criteria: About You (Selection Criteria) Flying Bark Productions is looking for automated problem solvers who are passionate about pipeline architecture. Whether you lean more toward the Mid or Senior level, you must possess a solid foundation in modern VFX/Animation workflows alongside strong software engineering fundamentals. Experience & Domain Knowledge Technical Skill Matrix Why Work with Flying Bark Productions? At Flying Bark Productions, we understand that robust technical pipelines are built by inspired, supported, and well-balanced individuals. We offer a workplace culture centered on inclusion, professional development, and community. An Unrivaled Studio Environment Our industry-leading facility in Alexandria, Sydney, is uniquely designed to inspire creativity and support work-life balance. Our team enjoys: A Connected Community & Culture Flying Bark Productions dedicated, staff-led Culture Club organizes a rich social calendar featuring themed movie nights, wrap parties, global food days, and regular community events. Additionally, our Paws for a Cause fundraising arm allows our team to give back to impactful charities like Beyond Blue, the RSPCA, and the Cancer Council. Perks & Benefits 3D Pipeline Technical Director | Flying Bark Productions, Sudney Apply now See open roles Explore More Jobs

3D CG Lighting Artist | Flying Bark Productions, Sydney

3D CG Lighting Artist Flying Bark Productions, Sydney

The CG Lighting Artist is a vital creative and technical force within the Flying Bark Productions studio ecosystem. If you are actively searching for competitive Sydney jobs that demand world-class look development and collaborative storytelling, this role offers an incredible platform. As a CG Lighting Artist, you will work closely with compositors and creative Leads in order to achieve the creative brief set out by the VFX Supervisor. This position requires an exceptional balance of highly developed technical pipeline fluency and deep artistic sensibility. Working at Flying Bark Productions, you will confidently use the tools or software provided, and play a critical role in the execution and delivery of the high-quality visual style of the production. You will be responsible for shaping light, shadow, color, and mood, transforming raw 3D assets into breathtaking final images that honor the director’s narrative goals and meet our elite technical and artistic standards. Job Overview : CG Lighting Artist Category Details Company Flying Bark Productions Role Title CG Lighting Artist Industry Segment Premium Sydney Jobs / Creative Tech / Lighting & Rendering Location Alexandria, Sydney, New South Wales Work Arrangement Hybrid (Flexible work-from-home options) Employment Type Full-Time, Max-Term Contract Experience Required Minimum 4+ years of studio production experience Core Software Foundry Katana, Autodesk Arnold, Foundry Nuke Key Projects Avatar: The Last Airbender (Film), Ghostbusters (Netflix), Stranger Things (Netflix), Zac Power (Film) Welcome to Flying Bark Productions For over 50 years, Flying Bark Productions has stood as a premier independent producer of family-focused animation entertainment. From our state-of-the-art 2D and 3D production facility, we offer some of the most sought-after Sydney jobs in the global creative tech and media sectors. We have spent decades building a legacy of award-winning feature films and internationally celebrated television series. Our studio ecosystem is dynamic, highly passionate, and deeply innovative, constantly dedicated to pushing the absolute boundaries of character animation, lighting, and cinematic storytelling. When you are exploring premium Sydney jobs, very few offer the artistic depth, creative scale, and cultural vibrancy found at Flying Bark Productions. Flying Bark Productions’s current active portfolio includes some of the most highly anticipated, artistically ambitious projects in the global entertainment landscape. As a CG Lighting Artist joining our elite crew, you will have the unique opportunity to leave your creative mark on monumental titles, including: Detailed Responsibilities and Duties for CG Lighting Artist Creative Lighting, Staging & Rendering Pipeline Optimization & Technical Troubleshooting Team Integration & Communication Experience and Qualifications as CG Lighting Artist Flying Bark Productions is seeking passionate, technical, and highly skilled lighting artists who possess a sophisticated understanding of cinematography and digital image construction. Technical & Artistic Requirements: Mindset & Collaboration Skills: Why Join the Flying Bark Family? When evaluating top-tier Sydney jobs, the workspace and workplace culture are just as critical as the work itself. At Flying Bark, we genuinely believe that an animation studio is only as good as its community. Our crew frequently reports that our studio culture is the best they have ever experienced. We pride ourselves on being an inclusive, welcoming, and deeply collaborative environment where everyone is celebrated for who they are. An Unmatched Studio Environment: Located in the vibrant, creative tech hub of Alexandria, Sydney, our industry-leading studio space is custom-designed to foster inspiration, creative collaboration, relaxation, and genuine community. When you are on-site, you will have full access to: Community, Health, and Wellbeing: Premium Perks & Flare Benefits (For Eligible Employees): Equal Opportunity Employer Flying Bark Productions is proud to be an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive, equitable, and safe environment for all employees looking for impactful Sydney jobs. All employment decisions are based on business needs, job requirements, and individual qualifications, without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran status, disability, or any other characteristic protected by local laws. 3D CG Lighting Artist | Flying Bark Productions, Sydney Apply now See open roles Explore More Jobs