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Magic Media – Junior Level Animator

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Job Overview Category Details Position Junior Cleanup Animator Company Magic Media Industry Game Development, VFX, & Cinematics Work Model 100% Remote (Contract / Project-based) Primary Locations Global (Hubs in Ukraine, Poland, Romania, Bulgaria, Portugal, Serbia) Core Software Maya and Motion Builder Experience Level Junior (1–3 Years) Company Overview Magic Media is a pioneering international media and tech group powered by creativity and innovation. With a physical presence in 15 countries, we provide world-class art, animation, game development, and VFX solutions to the industry’s leading developers and publishers. We are a multicultural team of experts dedicated to delivering immersive experiences across all platforms, from PC and console to mobile. The Role We are seeking a Junior Cleanup Animator to join our global animation team. This is an ideal role for an early-career animator who is passionate about the technical and artistic nuances of motion capture and character movement. You will work under the guidance of Senior Animators to refine animations, ensuring they meet our high standards for quality and continuity. Key Responsibilities :: Qualifications Minimum Requirements: Preferred Assets: More Jobs Magic Media – Junior Level Animator Apply now See open roles

SOFTGAMES hiring Senior UI Game Artist (Fully Remote)

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Job Overview SOFTGAMES is the world’s leading instant gaming company. We create hypersocial blockbusters, like Bubble Shooter Pro, played by millions across Facebook and Samsung platforms. We are a remote-first team of 100+ professionals dedicated to building everlasting casual games. We are seeking an experienced Senior UI Game Artist to own the artistic vision for our hit title Hexa Stack and serve as the creative pioneer for our upcoming prototypes. The Role As a Senior UI Game Artist, you will be the visual anchor of a small, agile team. You will bridge the gap between concept and implementation, ensuring our games are as intuitive as they are beautiful. This role is perfect for a creative leader who enjoys “hands-on” production while mentoring junior talent and exploring the frontier of AI-assisted workflows. Key Responsibilities Your Profile Why SOFTGAMES? We offer a high-trust, low-stress environment where creativity thrives. More Jobs SOFTGAMES hiring Senior UI Game Artist (Fully Remote) Apply now See open roles

Cause & FX hiring VFX Coordinator

Cause & FX

Job Overview Company: Cause & FX Location: Takapuna, Auckland, New Zealand (Hybrid) Type: Production Contract Welcome to Cause & FX We are a studio celebrated for our dynamic atmosphere and a team of committed artists known for consistently delivering exceptional work. At Cause & FX, we embrace innovation and state-of-the-art technologies while actively nurturing the growth and potential of our crew. Our mutual commitment fuels our motivation, and we are looking for individuals who share our passion, kindness, and curiosity to join us. The Role The VFX Coordinator is the heartbeat of our visual effects project management. Acting as the vital bridge between VFX Supervisors, Artists, and Producers, you will strategize, implement, and communicate the tasks crucial to the delivery of our projects. You will ensure that projects are delivered on time and on budget, liaising effectively with external client stakeholders and our internal teams. Key Responsibilities :: Workflow Management: Work closely with Producers, Supervisors, and Artists to track and manage the flow of work through the studio, ensuring all internal and external deadlines are met. Asset Tracking: Track and distribute incoming project elements and coordinate the submission of all final deliverables. Communication Hub: Organize reviews, dailies, rounds, and meetings. Take detailed, comprehensive notes and distribute them to the relevant crew via the production database. Database Management: Maintain an accurate summary of artist progress in the production database (fTrack). Ensure the database is updated daily with notes and critical information before the end of the day. On-Set Coordination: When necessary, attend set with the VFX Supervisor to coordinate call sheet information, record notes, and wrangle VFX requirements with other departments. Reporting: Prepare progress reports when requested and complete daily time logging. Team Support: Help maintain a positive, upbeat, and professional team environment by being proactive and solution-oriented. Requirements :: Experience: 2+ years of previous experience as a VFX Coordinator. VFX Knowledge: A solid understanding of the artistic and technical processes of VFX, including live-action workflows and the roles/responsibilities of the team. Organizational Skills: Strong project management abilities with a focus on meeting deadlines. You must be able to multitask, manage priorities, and maintain strong attention to detail. Technical Proficiency: Highly proficient in the Microsoft Suite (Outlook, Office, Teams) and database/scheduling software (experience with fTrack is essential). You should be able to quickly learn new software and understand common file formats/resolutions. Communication: Excellent written and verbal communication skills, with the ability to work proactively towards a shared goal. Resilience: The ability to remain calm and confident under pressure, work with urgency, and adapt to fast-paced environments. Why Join Us? Culture: Join a company that values kindness, curiosity, teamwork, and creativity. Our values aren’t just words on a wall; they drive how we work. Diversity: We promote a culture that celebrates diversity and inclusiveness. At Cause & FX, everybody is welcome. Social Perks: Enjoy a vibrant studio life with weekly quizzes, Fromage Fridays, and regular team events. Impact: Take on an interesting, exciting, and varied role within the high-end film and TV industry.

Creature / Character Modeler | Eyeline Studios (London)

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Job Overview Category Details Studio Eyeline Studios Location London, UK (Remote) Department Modeling Contract Type Fixed-Term Reporting To Modeling Supervisor Primary Focus Organic Creatures, Digi-doubles, & Anatomy Software Stack Maya (Expert), ZBrush/Mudbox, Mari (Plus) Eligibility UK-based or willing to relocate to the UK The Role Eyeline Studios is seeking a highly skilled Creature / Character Modeler to join our London team. In this role, you will be responsible for sculpting and poly-modeling high-end organic assets, with a rigorous focus on anatomy, photorealism, and functional design. As a key contributor to our character pipeline, you will work in close lockstep with the Creature TD and Rigging departments to ensure that every asset is not only visually stunning but technically optimized for the most demanding production environments. Key Responsibilities :: Qualifications :: Candidate Summary Feature Requirement Location United Kingdom (Remote) Primary Focus Organic Creatures & Digi-doubles Tech Stack Maya, ZBrush, Mudbox Eligibility Must be UK-based or willing to relocate About Eyeline Studios :: Backed by a strategic investment from Netflix, Eyeline Studios is a global creative powerhouse where technology serves artistry. We bridge the gap between filmmaker ambition and reality, utilizing our three pillars—VFX, Studios, and Labs—to push the limits of virtual production. More Jobs Creature / Character Modeler | Eyeline Studios (London) Apply now See open roles

Lighting Artist | Eyeline Studios (Vancouver)

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Job Overview Category Details Studio Eyeline Studios Location Vancouver, BC (Hybrid) Contract Type Fixed-Term Salary Range $65,000 – $135,000 per year Experience Level Intermediate to Senior (3+ years) Core Software 3ds Max, V-Ray, or Houdini Eligibility Must be in BC or willing to relocate The Mission At Eyeline Studios, we are a global collective of innovators and perfectionists dedicated to pushing the boundaries of cinematic storytelling. Backed by a strategic investment from Netflix, we blend traditional filmmaking craft with cutting-edge technology to create photorealistic characters and immersive environments. We are looking for a skilled Lighting Artist to join our Vancouver team. In this role, you will be the bridge between technical execution and artistic vision, ensuring every frame meets our high standards for photorealism and visual impact. Key Responsibilities :: Qualifications :: Eligibility :: More Jobs Lighting Artist | Eyeline Studios (Vancouver) Apply now See open roles

3 Doubles Producciones hiring Junior 3D Layout Artist

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Job Overview Field Details Company 3 Doubles Producciones Position Junior 3D Layout Artist Location Santa Cruz de Tenerife (On-site) Contract Type Full-time Start Date October 2025 Work Schedule Morning shift (Ends at 15:00) The Opportunity 3 Doubles Producciones is seeking a dedicated and artistically driven Junior Layout Artist to join our team in Tenerife. This is an ideal role for a motivated professional looking to launch their career within a high-caliber international production environment. We are looking for an individual who possesses a strong visual sensibility and a profound interest in cinematic storytelling. At 3 Doubles, we prioritize a collaborative culture, offering the opportunity to work alongside seasoned industry veterans while contributing to world-class animated features. Core Responsibilities Candidate Profile What We Offer More Jobs 3 Doubles Producciones hiring Junior 3D Layout Artist Apply now See open roles

Dwarf Studio hiring FX Supervisor (H/F)

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Job Overview Category Details Studio Dwarf Studio Location Montpellier, South of France (On-site) Start Date January 2026 Contract Type Customary Fixed-Term Contract (Intermittent), Full-Time Level Supervisor About Dwarf Dwarf Studio is an innovation-driven animation studio based in Montpellier, nestled in the South of France. We are dedicated to the convergence of cutting-edge technology and artistic excellence, producing high-end animated series and features for the global market. We are committed to pioneering new production methods to elevate visual storytelling. The Opportunity We are actively seeking an experienced and visionary FX Supervisor to lead and elevate the creation of dynamic visual effects across our feature projects. A strong, mandatory focus for this role is expertise in real-time pipelines, bridging traditional FX workflows with next-generation game engine technology. The role encompasses the full spectrum of 2D and 3D FX animation and simulation, demanding mastery in integrating Houdini-based workflows with Unreal Engine production environments. The FX Supervisor will serve as a key creative and technical leader, accountable for ensuring FX quality, stylistic consistency, and efficiency from initial look development through to final delivery. Key Responsibilities A. Creative and Technical Leadership B. Workflow and Team Management C. Production Management Required Qualifications More Jobs Dwarf Studio hiring FX Supervisor (H/F). Apply now See open roles

Zoic Studios hiring Data & Render Wrangler – Stop Motion VFX Project

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Job Overview Category Details Location Vancouver, British Columbia, Canada Work Mode Remote (within BC only) or On-Site Position Type Contracted (Stop Motion VFX Project) Start Date ASAP in January 2026 End Date Mid-May 2026 About Zoic Studios Zoic Studios is an artist-owned and operated Visual Effects company specializing in high-end VFX for television, film, and advertising. Our ethos, Visual Evolution, drives us to focus on every aspect of the creative process, from the final image to the sophisticated pipeline used to generate it. We are excited to engage in an incredible stop-motion animated feature project that promises to be a showcase for creativity and technical collaboration. We are currently offering this contract role to be executed either remotely (within British Columbia only) or on-site at our Vancouver studio located in the beautiful Gastown area, conveniently near Waterfront Station. Mandatory Requirements: About Zoic Studios The VFX Data & Render Wrangling Technician is vital to ensuring the efficient operation of rendering resources and data storage within the VFX pipeline. This role is responsible for the overall facilitation, monitoring, and control of the rendering process, managing digital files, performing CG image quality control, and overseeing the operations of the render farm during deadline-driven feature production. Essential Job Functions 1. Render Farm and Workflow Management 2. Quality Control and Reporting Qualifications and Experience More Jobs Zoic Studios hiring Data & Render Wrangler – Stop Motion VFX Project. Apply now See open roles

Atlantis Animation hiring 3D Lead Animator

ATLANTIS Animation

Job Overview Category Details Location Santa Cruz de Tenerife, Canary Islands (On-site) Contract Full-time, Fixed-term (Dec/Jan 2025 – Oct 2026) About the Studio & Project Atlantis Animation is a distinctive studio located on the beautiful island of Tenerife, known for combining creative talent with high-end technology. following the success of Tara Duncan and Miraculous Ladybug (Season 5), we are embarking on a captivating new project: Messi and the Giants. Produced by Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management for Disney, this epic saga follows a young Leo transported from Argentina to a fantastical alternate universe. We are looking for a Lead Animator to bring this ambitious vision to life. The Role As the 3D Lead Animator, you will drive the quality and creativity of the animation team. Working closely with the Animation Supervisor, you will balance leadership duties with hands-on animation, ensuring the show’s style—blending action, emotion, and believable performance—is consistently achieved. Key Responsibilities : Requirements : More Jobs Atlantis Animation hiring 3D Lead Animator . Apply now See open roles

Last Arrow Games hiring | Experienced Game Animator (Creature Focus)

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Job Overview Detail Information Studio Name Last Arrow Games Position Experienced Game Animator (Creature Focus) Location Hybrid (UK Based) Contract Type Fixed-Term (4 Months initial) Conversion Scope Potential for permanent conversion About Last Arrow Games Last Arrow Games is a new studio founded by industry veterans, united by the core philosophy that game development should focus on creating fun, player-first experiences. We are building a team of passionate, grounded, and collaborative developers eager to return to the essence of what makes games exciting. This is a rare and compelling opportunity to join us at the foundational stage, helping to shape a brand-new, original Game IP from the ground up within a highly creative and supportive environment. This role is initially structured as a four-month fixed-term contract, reflecting our early development stage. However, for the right candidate who demonstrates exceptional skill, cultural fit, and commitment to the project vision, there is significant scope for the role to transition into a permanent position. The Role: Animator (Creature Specialist) As an Animator at Last Arrow Games, you will be a vital creative force responsible for breathing life into the core gameplay experience. Your primary focus will be on the 3rd person player character and a diverse, challenging range of creatures. This spectrum includes grounded natural wildlife and complex, twisted, and unnatural horror entities. Your animations will be fundamental to the player experience, endowing these entities with distinct personality, critical weight, and palpable threat. You will directly influence how players perceive the world, impacting both the emotional tension and the core mechanical interactions of the game. You will be deeply embedded in a collaborative workflow, working closely with Game Designers, Artists, and Engineers. This ensures that all animation assets—from subtle behavioural loops and complex locomotion to intense combat encounters and reaction states—are cohesive, highly responsive, and seamlessly integrated into the Unreal Engine 5 gameplay framework. You will be instrumental in defining the visual language of creature movement and contributing to the development of our robust, efficient animation pipeline as the studio expands. Key Responsibilities Area of Focus Detailed Responsibilities Animation Creation Create and implement high-quality, production-ready animations for the 3rd person player character and a diverse array of mutated and natural creatures. Physicality & Weight Develop movement sequences that effectively convey believability, weight, and true physicality, extending this ability to unnatural forms or aberrant behaviours unique to the horror genre. Behavioral Depth Animate a wide functional range of creature states, including locomotion (walk, run, climb), traversal, idle behavioural loops, attacks, hit reactions, and key cinematic/scripted moments. Gameplay Collaboration Collaborate directly with game designers to rapidly prototype and refine creature mechanics, behavioral systems, and player combat encounters. Asset & Rigging Synergy Work in tandem with the modelling team to ensure all creature and character rigs and assets fully support the specific gameplay and complex animation requirements. Pipeline Improvement Actively contribute to improving animation workflows, tools, and the overall animation pipeline structure as the studio scales. Review and Quality Participate constructively in regular animation reviews, providing and receiving critical feedback to maintain an exceptionally high standard of artistic and technical quality. Production Communication Maintain clear and precise communication with the Production team, accurately estimating the scope of work and updating progress to ensure deadlines and project scope remain realistic. Required Skills & Experience The successful candidate must demonstrate a history of professional excellence and a specialized skill set: Education Note: Candidates MUST BE ELIGIBLE TO WORK IN THE UK. We are not considering outsource studios for this role. More Jobs Last Arrow Games hiring | Experienced Game Animator (Creature Focus). Apply now See open roles