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Bardel Entertainment is hiring Senior Animator | Vancouver jobs

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Job Overview For professional reference and immediate candidate assessment, the following table summarizes the primary logistical, financial, and technical parameters of this position at Bardel Entertainment: Feature Specific Detail Position Title Senior Animator (Feature Film) Studio Bardel Entertainment Contract Category Animation Jobs – Feature Production Contract Duration Mid-February 2026 – Mid-April 2026 Work Model Hybrid (Vancouver Studio for Onboarding/Rush) Primary Locations Vancouver, BC (Priority) / Montreal, QC Weekly Pay Range CAD $1,800 – $2,200 per week Core Software Autodesk Maya Experience Level 5+ Years (Feature or High-End Production) The Mission: Shaping the Future of Feature Animation For more than 35 years, Bardel Entertainment has remained a premier force at the forefront of the industry. Our legacy is built on a foundation of high-quality storytelling and technical innovation that captivates global audiences. From our Emmy Award®-winning studio hubs in Vancouver and Montreal, we have brought to life some of the most iconic content in modern media. When professionals look for animation jobs that offer both creative challenge and technical growth, Bardel is consistently at the top of the list. As we embark on a new high-profile feature animation project for 2026, we are seeking a master-level Senior Animator to join our elite team. This role is designed for a professional who thrives on the nuance of character performance and possesses the technical agility to deliver feature-quality results within an accelerated production timeline. Gemini said This comprehensive career prospectus is designed to attract elite talent to Bardel Entertainment, a studio synonymous with excellence in the global animation industry. If you are looking for the most prestigious animation jobs in Canada, this specialized, short-term contract offers a unique opportunity to contribute to a high-profile feature project. Career Prospectus: Senior Animator – Feature Film (Short-Term) Studio: Bardel Entertainment | Locations: Vancouver, BC & Montreal, QC The Mission: Shaping the Future of Feature Animation For more than 35 years, Bardel Entertainment has remained a premier force at the forefront of the industry. Our legacy is built on a foundation of high-quality storytelling and technical innovation that captivates global audiences. From our Emmy Award®-winning studio hubs in Vancouver and Montreal, we have brought to life some of the most iconic content in modern media. When professionals look for animation jobs that offer both creative challenge and technical growth, Bardel is consistently at the top of the list. As we embark on a new high-profile feature animation project for 2026, we are seeking a master-level Senior Animator to join our elite team. This role is designed for a professional who thrives on the nuance of character performance and possesses the technical agility to deliver feature-quality results within an accelerated production timeline. I. Executive Summary of the Role For professional reference and immediate candidate assessment, the following table summarizes the primary logistical, financial, and technical parameters of this position at Bardel Entertainment: Feature Specific Detail Position Title Senior Animator (Feature Film) Studio Bardel Entertainment Contract Category Animation Jobs – Feature Production Contract Duration Mid-February 2026 – Mid-April 2026 Work Model Hybrid (Vancouver Studio for Onboarding/Rush) Primary Locations Vancouver, BC (Priority) / Montreal, QC Weekly Pay Range CAD $1,800 – $2,200 per week Core Software Autodesk Maya Experience Level 5+ Years (Feature or High-End Production) II. Why Bardel Entertainment? Choosing where to apply for animation jobs is about more than just a paycheck; it’s about the legacy of the work. Bardel Entertainment has produced critically acclaimed series like The Dragon Prince and Rick and Morty. Our studio culture is built on individual accountability and empowering our teams to work where they’re most productive. This short-term feature contract is a “sprint” into high-end cinema. You will be working alongside the industry’s best, using a pipeline that has been refined over three decades of Emmy-winning production. At Bardel Entertainment, we recognize that flexibility is key to doing great work, which is why we offer a hybrid environment that respects your time while fostering deep creative collaboration. III. Detailed Core Responsibilities At Bardel Entertainment, a Senior Animator is a digital actor and a visual storyteller. This role demands a sophisticated level of emotional depth and physical realism. 1. High-End Character Animation Your primary objective is to produce 3D character animation that meets the rigorous standards of a feature film. Ownership: Taking full responsibility for assigned sequences, ensuring they progress from blocking to final polish. Performance: Developing performances that resonate with viewers, ensuring the character’s personality is visible through every arc. Versatility: Utilizing a range of styles—from comedic to subtle—to match the director’s vision. 2. Collaborative Leadership In the world of animation jobs, seniority implies mentorship. At Bardel Entertainment, you will: Synergy: Collaborate closely with Animation Supervisors and Leads to achieve visual consistency. Support: Participate in dailies and reviews, providing constructive feedback and fostering a supportive environment. Guidance: Assist in troubleshooting rigging or technical issues that arise in the pipeline. 3. Workflow Excellence Efficiency is the hallmark of a Bardel professional. Organization: Maintain high standards of file organization and adhere to studio pipeline practices. Management: Effectively prioritize multiple shots based on deadlines and project requirements. Innovation: Contribute solutions to challenges in performance and character development. IV. Requirements: What You’ll Bring To secure one of our premier animation jobs, you must demonstrate a deep understanding of the mechanics of motion and the soul of acting. Experience: Minimum 5 years of experience in animation, specifically within feature films or high-end production settings. Technical Mastery: Advanced proficiency in Maya and an exceptional understanding of animation principles (timing, weight, and spacing). Physicality: A solid grasp of anatomy successfully applied to both bipeds and quadrupeds. Communication: Excellent interpersonal skills, enabling effective teamwork in hybrid or remote settings. Mentorship: A commitment to improving overall team performance while maintaining Bardel Entertainment standards. V. Portfolio & Demo Reel Requirements Your application for animation jobs at Bardel must include a reel that showcases: Engaging Performances: Complex animated shots that illustrate strong acting choices. Style Diversity: A range of styles including comedic, subtle, and physical performances. High Polish: Extreme attention to timing, arcs, and character expressions. Technical Breakdown: A detailed explanation of the artistic choices and technical methods used in your process. VI. Benefits & Work Environment Bardel Entertainment provides a benefits package designed to support our artists from day one: Hybrid Work: The choice to work remotely, balanced with … Read more

BOT VFX hiring Senior Matchmove & Rotomation Artist

BOT VFX

Job Overview For professional clarity and immediate reference, the following table outlines the mandatory operational and contractual details of this role: Feature Specific Detail Position Title Senior Matchmove & Rotomation Artist Primary Studio Hubs Coimbatore (CJB), Pune (PNQ), Chennai (MAA) Experience Level Senior (5 to 10 Years) Contract Nature Full-Time Salary Range Competitive / Based on Market Standards for Senior Talent Core Software 3DEqualizer, Autodesk Maya Primary Tools Lidar, Photogrammetry, IK/FK Rigs Operational Shift Standard Production Hours (Project-based Flexibility) The Mission: Defining the Foundation of Virtual Reality BOT VFX is a global powerhouse in the visual effects industry, known for its unwavering commitment to precision, efficiency, and artistic excellence. We don’t just “process” shots; we architect the spatial foundation upon which every explosion, creature, and digital environment is built. We are currently seeking a Senior Matchmove & Rotomation Artist to join our team across our premier Indian production hubs. In the world of high-end VFX, the Matchmove & Rotomation Artist is the invisible thread that holds the illusion together. If the camera doesn’t track perfectly or the body tracking lacks weight and nuance, the magic of cinema breaks. We are looking for a veteran artist—someone who understands the physics of a lens as well as the mechanics of a human skeleton—to lead our tracking department into the next generation of blockbuster production. II. The Role: A Fusion of Art and Geometry As a Senior Matchmove & Rotomation Artist at BOT VFX, you are a technical “investigator.” Your job is to extract 3D data from 2D plates where information is often missing, motion-blurred, or obscured. You are the bridge between the physical set and the digital world. This role is divided into two critical pillars: Matchmove (reconstructing the camera’s journey through 3D space) and Rotomation (perfectly aligning digital puppets to the live-action performance of actors). We need an artist who doesn’t just rely on “Auto-Solves,” but someone who possesses the logical intuition to manually “nudge” a camera or limb into place based on the principles of parallax and anatomical physics. III. Detailed Core Responsibilities At BOT VFX, the “Senior” prefix denotes a role of high-level execution and strategic leadership. Your impact will be felt from the initial survey data review to the final layout hand-off. 1. High-End Technical Execution You will consistently deliver pixel-perfect camera and object tracking on complex-to-high-end complex shots. This involves: Resolving cameras for shots with extreme focal lengths, heavy distortion, or lack of tracking markers. Performing accurate 3D rotoscoping (Rotomation) for character replacement, ensuring that the digital double perfectly matches the weight and silhouette of the live performer. Reconstructing scenes using Lidar and Photogrammetry to ensure that the 3D environment is a 1:1 match with the physical set. 2. Leadership, Mentorship & Training A Senior Matchmove & Rotomation Artist is a force multiplier. You are responsible for the growth of the team around you. Mentorship: You will lead and mentor new entrants, acting as a technical lighthouse for junior and mid-level artists seeking to grow their careers in VFX jobs. Knowledge Transfer: Conducting formal training sessions to upskill the team in advanced 3DEqualizer workflows, lens distortion management, and complex body tracking. Internal Status Reporting: Providing regular updates to Production and Supervisors, ensuring that the “variable client pipeline” remains fluid and that all shots are delivered on time. 3. Pipeline Collaboration & Continuity The Matchmove department is the “Client” of the Layout department and the “Vendor” for Animation. You will: Work closely with Layout and Animation leads to ensure 3D scene continuity. Ensure that the character rigs provided are functioning correctly for the tracking tasks at hand. Maintain a comprehensive view of the sequence to ensure that cameras don’t “pop” or drift between shots. IV. Required Skills & Qualifications We are looking for a technical powerhouse who has spent at least half a decade in the “trenches” of high-end VFX production and is looking for one of the most rewarding VFX jobs currently available. Software Mastery: Expert-level knowledge of Maya and 3DEqualizer. Familiarity with Syntheyes or Boujou is a significant advantage. The “Physics” of the Lens: A deep-rooted understanding of 3D camera principles, including focal lengths, radial/tangential distortion, parallax, overscan, and film back physics. Rigging Knowledge: A solid grasp of IK (Inverse Kinematics) and FK (Forward Kinematics) concepts. You must know how to manipulate character rigs to achieve the most accurate body tracks possible in Rotomation. Experience: 5+ years of industry experience with a proven track record of working on international feature films or high-budget episodic content. Attitude: A positive, team-player mindset. In a high-pressure studio environment like BOT VFX, the ability to remain calm and provide solutions is vital. V. Why Choose BOT VFX? Joining BOT VFX means joining a global community of artists dedicated to the “Smart Shore” model of production. Global Footprint: With hubs in CJB, PNQ, and MAA, you have the opportunity to work in India’s most vibrant tech and creative centers. Tier-1 Projects: Our artists work on the world’s most recognizable IPs, providing a platform for your work to be seen by millions. Culture of Learning: We invest heavily in our people. Through your role as a Senior Mentor, you will also have access to the latest pipeline innovations. Stability & Growth: As a full-time member of the BOT VFX family, you will enjoy a stable production environment with a clear trajectory toward Supervisory or Lead roles. VI. Salary & Compensation At BOT VFX, we recognize that a Senior Matchmove & Rotomation Artist is the backbone of the pipeline. Salary: Our compensation packages are highly competitive and are benchmarked against the top-tier VFX jobs in the Indian market. Factors: The final offer will be based on your years of experience, the complexity of your showreel, and your performance in the technical evaluation. VII. Application Requirements To be considered for this Senior role at BOT VFX, please ensure your application includes: Technical Showreel: Please provide a reel specifically showcasing your skills as a Matchmove & Rotomation Artist. We are looking for “Line-ups” (Checkers/Grids … Read more

Doghouse Films is hiring Senior 3D Animator (Maya)

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Job Overview Category Details Film Title OUTFOXED! Production House Doghouse Films Director Paul Bolger Role Senior 3D Animator (Maya) Location Differdange, Luxembourg (On-site) Contract Type Luxembourg Fixed-Term Contract (or Freelance with Lux VAT) Start Date March 2026 End Date December 2026 Residency Requirement Luxembourg or the “Grande Région” (DE, BE, or FR borders) Role Overview Doghouse Films is seeking a talented Senior 3D Animator to join our production team for the upcoming feature film Outfoxed!. This is an opportunity to work under the direction of Paul Bolger in our creative studio located in Differdange. Requirements & Residency Please note that this production requires all team members to work on-site at our Differdange studio. To be eligible, candidates must: Quick Tips for your Application: Aperçu du poste Catégorie Détails Titre du film OUTFOXED ! Studio de production Doghouse Films Réalisateur Paul Bolger Poste Animateur 3D Senior (Maya) Lieu Differdange, Luxembourg (Sur site) Type de contrat CDD de droit luxembourgeois (ou Freelance avec n° de TVA Lux) Date de début Mars 2026 Date de fin Décembre 2026 Zone géographique Luxembourg ou Grande Région (Frontaliers FR, BE, DE) Description du poste Pour la production de notre nouveau long-métrage d’animation 3D, Outfoxed !, réalisé par Paul Bolger, Doghouse Films recherche un Animateur 3D Senior pour rejoindre l’équipe au sein de notre studio à Differdange. Conditions de travail et Résidence Veuillez noter que pour ce projet, l’ensemble de l’équipe devra travailler sur place à Differdange sous un contrat de travail luxembourgeois à durée déterminée (CDD). Par conséquent, les candidats doivent : More Jobs Doghouse Films is hiring Senior 3D Animator (Maya) Apply now See open roles

Red Star 3D hiring Set & Prop Modeller (Remote)

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Job Overview Feature Details Company Name Red Star 3D Project The Amazing Maurice 2 (Feature Film) Location Sheffield, England, UK (Physical base in UK/EU required) Work Type Remote (Contract-based) Experience Level Junior / Mid / Senior (Minimum 1 year production experience) Contract Duration January – August 2026 Primary Software Autodesk Maya Key Technical Skill MASH (Procedural scattering and environment creation) Asset Types Hard surface & Organic (Props, Sets, and Environments) Salary Negotiable (Based on experience) Company Overview Red Star 3D is an award-winning animation studio dedicated to crafting high-quality feature films and immersive content. Following the success of our global hit The Amazing Maurice, we are expanding our team for the highly anticipated sequel. We pride ourselves on a collaborative, artist-driven environment where technical skill meets creative storytelling. The Role We are seeking talented Set & Prop Modellers at all levels (Junior, Mid, and Senior) to help bring the vibrant world of The Amazing Maurice 2 to life. In this role, you will be responsible for translating stylized concept art into high-quality 3D assets, ranging from intricate hand-held props to expansive, detailed environments. The ideal candidate possesses a keen eye for silhouette, scale, and technical efficiency, ensuring assets are production-ready for the surfacing and lighting departments. Key Responsibilities Qualifications Why Join Red Star? The Creative Vision & Impact As a Set and Prop Modeller for The Amazing Maurice 2, you are a digital world-builder. You aren’t just creating standalone objects; you are responsible for the tactile feel of the film. Whether you are modeling the intricate textures of a medieval street or the organic curves of a stylized forest, your work provides the physical foundation for the lighting and animation teams. Because this is a sequel to a successful feature, there is a high bar for “stylized realism”—meaning your models must look whimsical and hand-crafted while maintaining the technical integrity required for high-end cinematic rendering. The Technical Workflow: Maya & MASH A unique aspect of this role is the heavy emphasis on proceduralism. Red Star is looking for more than traditional “box modeling.” By requiring experience with MASH, the studio is signaling that they need artists who can handle scale and complexity. You will be expected to create “smart” environments—using procedural scattering to distribute grass, rocks, or clutter in a way that looks natural but remains easy for the computer to process. This balance of artistic layout and technical optimization is the core challenge of the position. How to Apply: Please submit your CV, a link to your demo reel (with breakdown), and your current location. More Jobs Red Star 3D hiring Set & Prop Modeller Apply now See open roles

Pixomondo is hiring Senior Creature Animator

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Job Overview Category Details Company Pixomondo (A Sony Pictures Entertainment Company) Location Stuttgart, Germany Work Model Hybrid / Remote (Within Germany/EUR) Employment Type Contract Start Date January 2026 Eligibility Must be eligible to work in Germany/EUR The Role Pixomondo (PXO) is seeking a Senior Creature Animator to join our Stuttgart team. In this role, you will create industry-leading animations and bring complex creatures to life, ensuring alignment with the creative vision of our Leads and Supervisors. This is a contract position beginning in January 2026, offering a hybrid or remote work model within Germany/EUR. Key Responsibilities Your Track Record Requirements About Pixomondo PXO is an Oscar, BAFTA, and Emmy-winning creative technology company. From Martin Scorsese’s Hugo and HBO’s Game of Thrones to The Boys and John Wick: Chapter 4, we are a trusted partner for global storytellers. As a Sony Pictures Entertainment company, we lead the industry in Visualization, Virtual Production, and Visual Effects across seven global studios. More Jobs Pixomondo is hiring Senior Creature Animator Apply now See open roles

Blue Zoo Animation | Senior Blender Lighting & Compositing Artist

Blue Zoo Animation Studio

Job Overview Blue Zoo—the UK’s leading B Corp-certified animation studio—is looking for a Senior Lighting & Compositing Artist to join our award-winning team. We are visual storytellers who use light and color to define the mood, atmosphere, and charm of our narratives. We are seeking a “savant of light” who can balance high-end aesthetic quality with technical efficiency in a Blender-based pipeline. This is a short-term contract starting in late January 2026. Job Summary: Senior Blender L&C Artist Category Details Studio Blue Zoo Animation Studio Location 📍 London / Hybrid (Remote available for UK-based talent) Position Type ⏳ Short-Term Contract Start Date Late January 2026 Primary Tool Blender (Lighting, Rendering & Compositing) Studio Prestige 🏆 B Corp Certified; Multi-BAFTA, Emmy & Annie Winner Legal Status ⚖️ Mandatory: Right to Work in the UK required Key Responsibilities :: Visual Storytelling: Create and finesse lighting setups in Blender to match creative briefs, adjusting intensities, color, and mood. Shot Finessing: Utilize compositing templates to achieve a polished, stylized look for every shot. Technical Optimization: Monitor renders to stay within budget; utilize biased rendering techniques to eliminate noise and artifacts while maintaining efficiency. Problem Solving: Troubleshoot glitches and errors independently, ensuring all technical hurdles are cleared before deadlines. Collaboration: Work across departments to address production challenges and implement feedback from the Creative Lead with a solution-focused mindset. Key Requirements :: Software Mastery: Expert-level knowledge of Blender for lighting, rendering, and compositing. Industry Experience: Proven track record as an L&C Artist on professional animation productions. Artistic Foundation: Strong grasp of color theory, aesthetics, and composition, specifically for stylized animation. Technical Depth: In-depth understanding of PBR, ray tracing, global illumination, and sampling optimization. Leadership: A drive to share knowledge with the team and manage time effectively in a fast-paced environment. Eligibility: Must be based in the UK with a valid Right to Work in the UK. Bonus Points :: Experience with Flow / ShotGrid. Technical knowledge of shading and look development. A deep understanding of the full 3D production pipeline. Why Join Blue Zoo? Ethical Excellence: Work for the first major animation studio globally to receive B Corp certification. Award-Winning Culture: 5-time winner of “Best Places to Work in TV.” Artist-First Benefits: Inclusive shorts programme, profit sharing (2+ years), online wellbeing support, and a vibrant social calendar. Flexibility: We believe a healthy life balance is key and offer flexible working to support our staff. How to Apply If you are a Blender expert ready to contribute to a world-class production, we want to see your work. Please submit your CV and a lighting-focused showreel.

Blue Zoo Animation Studio is hiring Junior 3D Animator

Blue Zoo Animation Studio

Job Overview Category Details Studio Blue Zoo Animation Studio Location 📍 London / Hybrid (Flexible & Remote options available) Position Type ⏳ Fixed-Term Contract Start Date Early March 2026 Salary Competitive (Based on experience) Primary Software Autodesk Maya Project Focus Action-packed feature/series with high-volume secondary characters Legal Status ⚖️ Mandatory: Must be UK-based with the Right to Work in the UK Blue Zoo is an award-winning, B Corp-certified animation studio in London with a world-class reputation for creating bold, fun, and characterful content. We are currently looking for a talented Junior Crowd Animator to join us for an action-packed new project starting in early March 2026. In this role, you won’t just be “filling space.” Our secondary characters are vital to the comedy and charm of our storytelling. We are looking for an animator with a keen eye for comedic timing and the technical ability to manage large-scale crowd performances. Day-to-Day Responsibilities What You Bring (Requirements) Bonus Points Why Join Blue Zoo? Candidate Checklist Requirements Bonus Skills Experience: Crowd animation & cycle creation Scripting: Python or MEL knowledge Performance: Strong body mechanics & posing Tracking: ShotGrid or FTrack experience Workflow: Managing large volumes/caching Creative: Drawing, acting, or dance background Soft Skills: Positive response to feedback Advantage: Familiarity with high-volume pipelines More Jobs Blue Zoo Animation Studio is hiring Junior 3D Animator Apply now See open roles

Mikros Animation | Junior Animation Artist

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Job Overview Mikros Animation is a global CGI powerhouse dedicated to the art of stylized storytelling. By uniting industry-leading talent across our studios in Montreal and Paris, we provide filmmakers with a complete range of creative services—bringing unique, unforgettable visions from script to screen. We are currently looking for a passionate and driven Junior Animation Artist to join our Montreal team for the highly anticipated sequel, TMNT 2. This is a rare opportunity for an emerging artist to kickstart their career on a high-profile feature project that defines the cutting edge of modern, stylized animation. The Opportunity As a Junior Animation Artist, you will be immersed in a fast-paced, high-energy production environment. Working under the direct guidance of our Animation Leads and Supervisors, you will help translate the Director’s vision into high-quality, feature-ready shots. We are looking for artists who don’t just move characters but give them a soul through performance, action, and design.  Key Responsibilities Keyframe Excellence: Create engaging, feature-quality keyframe animations for assigned shots, focusing on the fundamentals of appeal and character. Technical Application: Develop expressive facial animation and robust body mechanics, learning to balance realistic physics with the exaggerated, “cartoony” style required for the project. Creative Collaboration: Partner closely with Animation Leads and the Director to ensure your work aligns with the intended performance beats and cinematic storytelling. Feedback Integration: Participate actively in daily reviews and animation rounds. We value “coachable” artists who can receive constructive critique and pivot quickly to integrate feedback. Studio Contribution: Assist in building and maintaining shared resources, such as animation libraries and providing feedback on rig improvements. Deadline Management: Work efficiently within the production schedule to ensure all animations are delivered on time without compromising quality.  Qualifications & Skills Education & Experience: Professional experience (or a high-level academic portfolio) in 3D character animation using Autodesk Maya. Prior experience with feature films or TV series is a strong asset. Core Fundamentals: A strong understanding of weight, timing, body mechanics, and character acting. Adaptability: Familiarity with production pipelines and the ability to quickly learn custom studio tools. Software Knowledge: Proficiency in Maya is required. Knowledge of ShotGrid (formerly Shotgun) and RV is a significant advantage. Stylistic Vision: A good eye for creative exaggeration and the confidence to “bend the rules” of physics to serve the story’s visual language. Soft Skills: Strong communication skills and a humble, collaborative mindset.  Optional Skills That Set You Apart Experience in 2D animation and/or strong traditional drawing/design skills. Basic knowledge of scripting (Python/MEL) or rigging. Bilingualism (English/French) is a plus, as you will interact with our Paris-based team.  Position Overview Category Details Studio Mikros Animation Project Teenage Mutant Ninja Turtles 2 (Feature Film) Location 📍 Montreal, QC, Canada Contract Type Full-Time Contract Department 3D Animation Primary Tool Autodesk Maya Environment Bilingual (EN/FR) & Global Collaboration  Diversity & Inclusion Mikros Animation is an Equal Opportunity Employer. We are committed to a diverse workforce and prohibit discrimination on the basis of race, religion, color, national origin, gender identity, sexual orientation, age, disability, or any other characteristic protected by law. We believe that unique stories can only be told by a diverse group of unique voices. How to Apply Ready to join the shell-crew? Please submit your updated CV and a showreel that clearly demonstrates your understanding of body mechanics and character acting.

Mikros Animation | Mid-Level Animation Artist (TMNT 2)

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Job Overview Mikros Animation is a global CGI powerhouse dedicated to the art of stylized storytelling. By uniting industry-leading talent across our studios in Montreal and Paris, we provide filmmakers with a complete range of creative services—bringing unique, unforgettable visions from script to screen. We are currently looking for a driven and talented Mid-Level Animation Artist to join our Montreal team for the highly anticipated sequel, TMNT 2. This is an opportunity to contribute to a high-profile feature project that defines the cutting edge of modern, stylized animation.  The Role :: As a Mid-Level Animation Artist at Mikros, you will be at the heart of our 3D Animation department. You are an artist who has moved beyond the basics and possesses a genuine passion for performance, action, and character design. In our fast-paced production environment, you will work under the guidance of Animation Leads to translate the Director’s vision into high-quality, feature-ready shots. We are committed to delivering performances that stick with an audience. This project offers a playground for creative challenges in a supportive, team-driven atmosphere where your artistic input is valued and your growth is encouraged. Key Responsibilities :: Feature-Quality Performance: Produce engaging keyframe animations for assigned shots, ensuring that every frame contributes to the narrative and emotional resonance of the film. Technical Versatility: Develop expressive facial animation and robust body mechanics. You must be comfortable toggling between hyper-realistic physics and highly stylized, exaggerated movement. Creative Collaboration: Partner closely with Animation Leads and the Director to ensure your work aligns with the intended performance beats and cinematic storytelling. Production Excellence: Maintain a rigorous workflow, adhering to production deadlines and delivering high-standard animations on schedule. Feedback Integration: Participate actively in daily reviews and animation rounds. We value artists who can receive constructive critique and pivot quickly to integrate feedback. Shared Growth: Contribute to the studio’s collective knowledge by updating animation libraries and suggesting improvements for character rigs to streamline the pipeline. Qualifications & Skills Professional Track Record: Experience in 3D character animation using Autodesk Maya, specifically on animated feature films or high-end TV series. Core Fundamentals: A deep understanding of body mechanics, weight, and character performance is essential. Storyboard Interpretation: The ability to look at a storyboard or animatic and understand the underlying intent, then translate that effectively into a 3D space. Pipeline Savvy: Familiarity with modern production pipelines and a high degree of adaptability to custom studio tools. Experience with ShotGrid and RV is considered a significant advantage. Stylistic Flair: A keen eye for “cartoony” animation and the creative confidence to “bend the rules” of physics to enhance the story’s impact. Communication: Strong interpersonal skills and a collaborative mindset are required for our global studio environment. Preferred/Optional Assets Background in 2D animation and/or strong traditional drawing and design skills. Basic knowledge of Python/MEL scripting or character rigging. Bilingualism (English/French) is a major plus, as you will interact regularly with our Paris-based teams. Position Overview Category Details Studio Mikros Animation Project TMNT 2 (Feature Film) Location 📍 Montreal, QC, Canada Contract Type Full-Time Contract Department 3D Animation Primary Tool Autodesk Maya Cultural Setting Bilingual (EN/FR) & Global Collaboration

Mikros Animation | Senior Animation Artist

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Job Overview Mikros Animation is a global CGI powerhouse dedicated to bringing unforgettable, stylized stories to life. We are currently looking for a Senior Animation Artist to join our Montreal team for the highly anticipated sequel, TMNT 2. In this role, you will collaborate with industry-leading talent in a fast-paced, high-energy environment to translate the Director’s vision into high-quality, feature-level animation. If you have a passion for stylized performance, solid body mechanics, and “bending the rules” to serve the story, we want to hear from you. The Opportunity :: Project: TMNT 2 (Feature Animation) Location: Montreal, QC, Canada Department: 3D Animation Type: Contract Key Responsibilities Performance: Create engaging, feature-quality keyframe animations for assigned shots, focusing on expressive facial animation and solid body mechanics. Collaboration: Partner with Animation Leads and the Director to ensure performances align with the storytelling and creative vision. Consistency: Participate in daily reviews and animation rounds, actively integrating feedback to maintain the project’s high standards. Innovation: Contribute to shared studio resources, including animation libraries and the continuous improvement of character rigs. Delivery: Manage tasks within production deadlines and ensure all animations are delivered on schedule via ShotGrid. Key Requirements Experience: Professional 3D character animation experience (Maya) on animated feature films or high-end TV series. Artistry: A strong eye for “cartoony” animation and creative exaggeration; the ability to balance realistic mechanics with stylized design. Storytelling: Proficiency in interpreting storyboards and translating them into dynamic 3D performances. Communication: Strong collaborative mindset with the ability to work effectively across global studios (Montreal & Paris). Preferred & Optional Skills Technical: Knowledge of ShotGrid and RV; familiarity with scripting or rigging. Artistic: Strong 2D animation skills or a background in drawing/design. Linguistic: Bilingualism (English/French) is a significant asset as you will be working with our Paris studio and international partners. Overview: Senior Animation Artist Role Category Details Studio Mikros Animation Project Teenage Mutant Ninja Turtles 2 (Feature) Location 📍 Montreal, QC (Bilingual Environment) Primary Tool Autodesk Maya Core Focus Keyframe Animation, Body Mechanics, Stylized Performance Eligibility Must be eligible to work in Canada