festybay

Create Your FestyBay Profile

3D Game Producer Job | Riot Games

3D Game Producer Job Riot Games thumb

Riot Games is seeking an experienced, player-centric Game Producer II to join our growing Sydney Studio within our global Research & Development (R&D) ecosystem. In this full-time role, you will take operational ownership of a cross-functional feature development team tasked with building essential player-facing infrastructure and core systems for an exciting, Unpublished R&D Product. As a Game Producer II, you will serve as the operational engine of your team, aligning software engineers, game designers, and technical artists to deliver high-quality gaming experiences. This role (Game Producer) requires a balance of strong agile project management and exceptional communication skills to sync development across global time zones (primarily Sydney and North America). Additionally, you will provide mentorship to less experienced producers and champion team health within an environment that explicitly prioritizes player delight. 3D Game Producer Job Overview Table Key Position Parameter Specification & Operational Framework Company Name Riot Games Inc. Job Title Game Producer II (Game Producer) Product Group Unpublished R&D Product (New Intellectual Property / Systems) Employment Status Full-Time, Permanent Primary Work Location Sydney, NSW, Australia Operational Model Hybrid Studio Presence (With seamless alignment with global distributed offices) Reporting Structure Senior Manager of Production (R&D Game Teams) Key Cross-Functional Partners Software Engineers, Game Designers, Technical Artists, QA Leads, Product Managers Primary Methodology Agile Frameworks (Tailored Scrum, Kanban, Lean Product Development) Core Systems Scope Metagame Systems, Progression, Custom Development Tools, Core Gameplay Loops Comprehensive Riot Perks & Wellness Ecosystem Comprehensive Core Responsibilities as Game Producer The duties of a Game Producer II at Riot Games are split across four key operational areas: Agile Delivery & Execution, Cross-Functional Team Leadership, Stakeholder Alignment & Global Communication, and Workflow Innovation & Continuous Improvement. Producer II Operational Pillars [PRODUCER II OPERATIONAL PILLARS] [Agile Delivery] Sprint Planning Backlog Grooming Risk Mitigation [Global Alignment] Cross-Timezone Sync Stakeholder Management Dependency Mapping [Workflow Innovation] Jira Customization Tool Optimization Documentation Standards A. Agile Delivery Management & Execution B. Cross-Functional Team Leadership & Health C. Stakeholder Alignment & Global Communication D. Workflow Innovation & Continuous Improvement Candidate Qualifications & Competency Matrix Riot Games evaluate candidates through a balanced matrix of proven industry experience, agile fluency, communication skills, and their personal relationship with games. Required Educational & Professional Background Desirable Technical & Industry Enhancements (Nice-to-Have Skills) Strategic Cultural & Mindset Fit At Riot Games, performance is heavily tied to culture and behavior. To thrive as a Game Producer II on our R&D initiatives, you should demonstrate the following traits: Regulatory Compliance, Relocation, & Inclusion Principles Workplace Diversity, Equity, and Inclusion (DEI) :: Riot Games is an equal opportunity employer. Riot Games believe our teams should reflect the diversity of our global player base. We do not discriminate on the basis of race, color, religion, gender, sexual orientation, gender identity, national origin, age, protected veteran status, or disability status. We are committed to building an inclusive, empowering workspace where your unique perspective can shine every day. 3D Game Producer Job | Riot Games Apply now See open roles Explore More VFX jobs

Riot Games | Game Production Intern, Singapore

Riot Games hiring Game Production Intern, Singapore

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. Since launching League of Legends in 2009, Riot has expanded globally, creating games and experiences that connect players around the world. We are seeking a highly organized and passionate Game Production Intern to join our Singapore studio for a 9-to-12-month contract. This role is a unique opportunity to embed yourself within the League of Legends production team, learning the “Riot Way” of delivering world-class live service content. Job Overview: Game Production Intern Category Details Company Name Riot Games Project League of Legends (Live Services/Content) Job Type Internship (Full-Time Contract) Duration 9 Months to 12 Months Location Singapore (On-site / Hybrid as per team policy) Estimated Stipend SGD 1,200 – SGD 2,500 / month (Based on industry standards & academic level) Graduation Window Must be graduating in the 2027 calendar year Work Authorization Must have legal right to work in Singapore (No sponsorship provided) The Mission: Why This Role Matters In the world of game development, Game Production Intern is the connective tissue that holds vision and execution together. At Riot, being a Producer means more than just managing a schedule; it’s about removing obstacles, fostering a creative environment, and ensuring that every decision we make prioritizes the “Player Experience.” As a Game Production Intern, you aren’t just a fly on the wall. You are an active participant in the machine that keeps League of Legends fresh for millions of players. You will report to the Senior Manager of Game Production and support the local Singapore team in executing high-impact content workstreams. Whether it’s coordinating a critical creative review or ensuring our external vendors have what they need to succeed, your work directly enables the “magic” of game dev to happen without friction. Key Responsibilities as Game Production Intern Your day-to-day will be dynamic, hands-on, and focused on operational excellence. We’ve broken down your journey into three primary pillars: 1. Production Coordination & Team Rituals At Riot, “rituals” are the structured meetings and checkpoints that keep us aligned. You will: 2. Operations & Tool Mastery Modern game production relies on a robust suite of tools. You will be responsible for the “health” of our project management ecosystems: 3. Team Culture & Logistics Riot Games believe that a happy, cohesive team makes better games. You will support the “heart” of the studio by: Who You Are: Qualifications for Game Production Intern Riot Games is looking for a rare blend of organizational discipline and genuine gaming passion. The Must-Haves (Required): The Nice-to-Haves (Desired): Life at Riot: The Perks of Being a “Rioter” While this is a contract Game Production internship, you are a member of the Riot family. We provide an environment designed to help you grow as a professional and a gamer. The Production Pipeline at Riot To succeed in this role, it helps to understand the cycle you will be supporting. Production at Riot follows a rigorous yet flexible lifecycle: For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We don’t just look at your GPA; we look at your potential to embody “Player Empathy.” If you care deeply about how a player feels when they log in to see a new update, you are the person we are looking for. Riot Games | Game Production Intern, Singapore Apply now See open roles Explore More Intern Jobs

Riot Games hiring Principal Visual Design Artist, China

Riot Games hiring Principal Visual Design Artist, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title, League of Legends, to critical and player acclaim. Today, it stands as the most-played video game in the world, with over 100 million monthly players. These players form the foundation of our community, and it is for them that we continue to evolve the League experience. Riftbound, our premier Trading Card Game (TCG) set in the world of Runeterra, is searching for a Principal Visual Design Artist. This isn’t just a digital role; we are looking for a world-class visual lead with a deep background in the print industry. You will ensure the look and tactile feel of our physical cards continuously surprises and delights players and collectors worldwide. Reporting to the Game Art Director, you will be the guardian of craft, polish, and imagination. We need a hands-on visual craftsperson who can bring consistency, clarity, and aspiration to every touchpoint, allowing Riftbound to stand out in a crowded global TCG market. Job Overview: Principal Visual Design Artist (Riftbound) Category Details Company Name Riot Games Job Title Principal Visual Design Artist (Riftbound) Location Shanghai, China (The Bund District) Job Type Full-Time Estimated Salary Range ¥750,000 – ¥1,100,000 CNY (Base + Performance Bonus + Equity) Core Industries Video Games, Trading Card Games (TCG), Print Media Language Requirements Fluent in English and Mandarin Chinese Experience Level 8+ Years (Principal/Lead Level) Key Responsibilities 1. Strategic Creative Partnership You will partner closely with the Creative Leadership across Game and Publishing to ensure Riftbound’s creative direction is world-class. Your influence will extend from early set ideation to the final product held in a player’s hand. 2. Visual Design & UI Systems As a Principal Artist, you are the standard-bearer for visual excellence. 3. Print Production & Innovation This role requires a technical “Print Wizard.” You will oversee the production process for cards, packaging, and accessories. 4. Design Operations Scale is key. You will partner with Creative Leadership to ensure the visual design content pipeline can support high product output demands without sacrificing quality. Required Qualifications To thrive in this role, you must possess a blend of technical print expertise and artistic vision: Desired Qualifications Compensation & Global Perks At Riot, we take “Total Rewards” seriously. We offer a competitive package designed to support your lifestyle and professional growth. Total Compensation Structure Rioter Benefits The Riot Mindset Riot Games is looking for individuals who are humble but ambitious. We embrace those who see things differently and have a “healthy disregard for constraints.” If you are a designer who treats every card as a masterpiece and every print run as a mission-critical operation, we want to hear from you. Note for Applicants: Please include a portfolio showcasing your physical print work and a cover letter. We receive many applications, but we always notice a fun, well-written intro that shows you take play seriously. Riot Games hiring Principal Visual Design Artist, China Apply now See open roles Explore More Jobs

Jobs near me (China) : Riot Games is seeking Senior Game Designer

Riot Games is seeking Senior Game Designer

Jobs near me: Riot Games is seeking a world-class Senior Game Designer specializing in Combat to join our elite R&D team in Shanghai. This role is situated within our Unpublished R&D Product division, a high-stakes environment where the next generation of player-focused experiences is forged from the ground up. We are looking for a designer who possesses a “healthy disregard for constraints” and a razor-sharp analytical mind to craft systems that will eventually delight millions of players globally. Job Overview: Senior Game Designer Category Details Company Name Riot Games Position Title Senior Game Designer, Combat (Unpublished R&D Product) Location Shanghai, China Job Type Full-Time Reporting Line Game Director Salary Range (Est.) ¥650,000 – ¥950,000 CNY (Based on seniority and local market) Primary Language Mandarin Chinese (Fluency Required) Secondary Language English (Professional Fluency Desired) The R&D Mission: Unpublished Product As a Senior Game Designer on the Unpublished R&D Product team, you are at the absolute “tip of the spear” regarding innovation. You will operate in a small, evolving team where goals are fluid and constraints are constantly shifting. This environment requires extreme adaptability and a hands-on approach to creating and tuning combat systems that don’t just follow genre conventions but seek to redefine them. Core Responsibilities 1. Combat Systems Design & Implementation 2. Strategic Design Thinking 3. Cross-Disciplinary Collaboration Candidate Qualifications Required Professional Experience Technical & Cognitive Skills Desired (Bonus) Qualifications Compensation and Cultural Benefits Riot Games Shanghai offers a premier compensation package designed to support “Rioters” both in and out of the office. Benefit Description Comprehensive Health Premium medical, dental, and vision insurance for employees and their families. Play Fund A dedicated annual allowance to help Rioters stay current with new games and gaming hardware. Wellness Support Access to mental health resources and fitness stipends to promote a healthy work-life balance. Global Mobility Opportunities for collaboration and potential rotation with Riot’s global offices in Los Angeles, Seoul, and Dublin. Why Shanghai? Shanghai is the heartbeat of the global gaming industry in Asia. Working at Riot Shanghai puts you at the crossroads of cutting-edge technology and a massive, passionate player base. You will have the opportunity to influence an unpublished product that carries the weight of the Riot Games legacy while enjoying the vibrant, fast-paced lifestyle of one of the world’s most modern cities. #Jobs near me. Jobs near me (China) :Riot Games is seeking Senior Game Designer Apply now See open roles Explore More Jobs

Hiring Senior Technical Animator at Riot Games

Hiring-Senior-Technical-Animator-at-Riot-Games-thumb

Riot Games is looking for a visionary Technical Animator to join our elite R&D team in Los Angeles. This is a high-impact role dedicated to an unpublished, large-scale MMO project that aims to redefine the boundaries of player interaction and creature performance. As a Technical Animator, you will sit at the vital crossroads of animation, design, and engineering, serving as the architect of the systems that bring our game world to life. In this position, you aren’t just animating characters; you are building the living, breathing infrastructure of a massive multiplayer universe. From defining complex state machines to optimizing runtime IK and motion warping, the Technical Animator ensures that every movement—from a player’s hero to a gargantuan world boss—is believable, responsive, and performant. Job Overview: Technical Animator Category Details Primary Job Title Technical Animator (Senior Level) Company Riot Games Project Type Unpublished R&D Product (MMO) Location Los Angeles, California, USA Base Salary Range $185,200 – $258,000 USD Core Technology Unreal Engine (Advanced Animation Blueprints) Experience Req. 5+ Years in Games or Technical Animation Riot Games recognizes that a world-class Technical Animator is a rare and valuable asset. Our compensation package is designed to reflect the technical complexity and creative leadership required for this senior-level role. 1. Salary and Equity 2. Health and Wellness 3. Lifestyle and Balance As a Technical Animator on the R&D team, you are responsible for the “how” of animation. You bridge the gap between the artistic vision of the animation team and the technical constraints of a massive multiplayer engine. 1. Systems Architecture The Technical Animator builds and maintains the core animation frameworks. You will develop complex state machines, layered animation systems, and override logic that supports split-body setups. Whether it is a player character, a complex NPC, or an atmospheric prop, you ensure the technical setup is robust and scalable. 2. Unreal Engine Mastery You will dive deep into Unreal Engine, owning the health and maintainability of Animation Blueprints and graphs. A key part of your role is defining best practices for setup, ensuring that every asset is debuggable and well-documented for the rest of the team. 3. Optimization for MMO Scale Developing for a “massive” world requires a different mindset. The Technical Animator drives optimization efforts to meet strict performance and memory targets. You will ensure that character systems scale effectively, allowing hundreds of actors to interact simultaneously without frame-rate degradation. 4. Innovation in Motion You will develop scalable animation retargeting strategies to support characters and creatures of varying proportions. By implementing runtime IK and motion warping, you provide the tools needed to achieve high-fidelity motion that adapts to dynamic environments and terrain. What We’re Looking For in a Technical Animator Riot Games looks for more than just technical skill; we look for “Player Empathy.” Every system a Technical Animator builds should ultimately serve the goal of delighting the player. Required Qualifications: Desired Skills: At Riot Games, our mission is to be the most player-centric game company in the world. This mission drives every decision we make. Whether you are building a new animation graph or supporting a global live service, you are part of a team that puts the player experience above all else. We believe that we are better when we work together. We foster a collaborative environment where every Technical Animator is empowered to bring their unique perspective and craft expertise to the table. Our goal is to build teams that represent the diverse global community of players we serve. Riot Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all Rioters. We consider all qualified applicants for employment, including those with criminal histories, in a manner consistent with the Los Angeles Fair Chance Initiative for Hiring. Note on Background Checks: Per Los Angeles County ordinances, certain duties such as safeguarding confidential data and accessing secure digital networks may create a basis for disqualifying candidates with relevant criminal histories. These duties are essential to maintaining the safety and security of our players and our company. Hiring Senior Technical Animator at Riot Games Apply now See open roles Explore More Animation Jobs Explore More VFX Jobs

Riot Games | 3D Animator, VALORANT

Riot Games_logo

Riot Games is seeking a world-class Animation Artist II to join the VALORANT Premium Content team. In this role, you will be the creative force behind the most coveted assets in the game: the skins. You aren’t just animating weapons; you are crafting first-person experiences that define the “feel” and “satisfaction” of a player’s arsenal. As a member of the VALORANT team, you will breathe life into first-person (FP) animations, ensuring every equip, reload, and inspect feels impactful and unmistakably Riot. You will partner with designers and engineers to balance visual flair with gameplay clarity, delivering content that delights millions of players globally while meeting the highest standards of performance and polish. Job Overview Company Name: Riot Games Product: VALORANT (Premium Content) Position Title: Animation Artist II Employment Type: Full-Time Primary Location: Los Angeles, California, United States Additional Hub: Mercer Island, Washington Core Software: Autodesk Maya Compensation & Diversity Statistics Riot Games is committed to transparency and competitive pay. For our Los Angeles and Mercer Island locations, we offer a comprehensive financial package designed to support long-term wealth and security. Annual Compensation Table Component Range / Benefit Base Salary $109,200 – $153,300 USD Incentive Pay Performance-based incentive compensation Equity Company equity grants included Retirement 401K with company matching Workforce Diversity Statistics Riot Games actively tracks and publishes diversity data to ensure an inclusive environment. According to the most recent Riot Diversity & Inclusion Report: Gender Diversity: Globally, Riot’s workforce is 27.5% female, with a focus on increasing representation in leadership and craft roles. Ethnic Diversity (US): * Asian: 34% White: 43% Hispanic or Latinx: 11% Black or African American: 4% Two or More Races: 6% Player Empathy: Riot prioritizes a “Player First” mindset, seeking candidates who have a personal relationship with gaming to better reflect the diverse global player base. The Mission: Elevating the First-Person Experience Premium skins in VALORANT are legendary for their unique animations. As an Animation Artist II, you are responsible for the tactile feedback of the game. Your animations must feel “responsive” and “satisfying” without ever compromising competitive integrity. Core Responsibilities First-Person Mastery: Create high-quality FP animations for weapon skins, including equips, reloads, firing cycles, and unique “inspect” features. Cross-Disciplinary Synergy: Collaborate closely with the Premium Content art team, engineers, and designers to deliver a cohesive and polished user experience. Iterative Polish: Review animations with the wider team, providing and receiving technical and artistic feedback to ensure the “unmistakably VALORANT” style. Gameplay Balance: Adjust animation assets based on gameplay needs (frame data), artistic direction, and player experience goals. Pipeline Innovation: Work with internal developers to troubleshoot animation logic and ideate new ways to expand the content pipeline. Job Requirements & Qualifications We are looking for an artist who combines technical rigor with a “feel” for action. Required Qualifications Experience: 3+ years of professional experience creating high-quality animations in the gaming industry. Software: Working knowledge of Autodesk Maya or equivalent 3D animation suites. Foundational Skill: A rock-solid understanding of animation principles: timing, weight, posing, anticipation, and impact. Mechanical Knowledge: Deep understanding of body mechanics, acting, and posing for both bipeds and creatures. Collaboration: A proven track record of working within cross-disciplinary teams and a proactive approach to feedback. Desired Qualifications Shooter Expertise: Strong experience with first-person animation, specifically within the shooter or action genre. Style Mastery: Familiarity with stylized animation and the specific “hand-painted” but high-fidelity art direction of VALORANT. Technical Troubleshooting: Familiarity with rigging workflows and the ability to diagnose and resolve technical animation issues within a real-time pipeline. Education: Formal animation training or equivalent professional experience. Riot Perks & Life in the Studio At Riot Games, we put players first, but we also put Rioters first. We believe that a well-supported artist is a creative artist. Work/Life Balance: Riot features an Open Paid Time Off (PTO) policy and flexible work schedules to ensure you can recharge. Health & Family: Comprehensive medical, dental, and vision insurance. We offer parental leave for you, your spouse/domestic partner, and children. Wellness & Insurance: Life insurance, short-term disability, and long-term disability are fully covered. The “Rioter” Experience: Access to internal playtests, gaming lounges, and regular community events that celebrate our players. Legal & Equal Opportunity Riot Games provides equal employment opportunities to all applicants. We do not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, or veteran status. Note on Criminal History (California/Washington): Consistent with the California Fair Chance Act and the Washington Fair Chance Act, Riot considers qualified applicants with criminal histories. Core duties for this role involving access to sensitive data and safeguarding company assets may be a basis for disqualification based on relevant criminal history to ensure operational security and a safe environment for players. How to Apply To be considered for the VALORANT Premium Content team, please submit: A Compelling Reel: Your reel should showcase a strong foundation in animation principles (weight, impact, and anticipation). First-person weapon animation examples are highly encouraged. Portfolio/Study History: Provide details on your professional experience and any formal studies in animation. Player Statement: Briefly describe your relationship with games and how you embody player empathy.

Riot Games Jobs VFX Artist for VALORANT Characters

Riot Games_logo

Job Overview Company Name: Riot Games Position Title: VFX Artist – VALORANT (Characters) Base Salary Range: $109,200 — $153,300 USD per year Total Compensation: Base + Equity + Incentive Bonuses + 401(k) Match Location: Los Angeles, CA (USA) Job Type: Full-Time Primary Project: VALORANT When you look for Riot Games jobs, you’ll quickly notice a recurring theme: Player Empathy. Riot was founded in 2006 with the goal of being the most player-focused company in the world. This isn’t just a marketing slogan; it’s a design philosophy. In VALORANT, this means that every visual effect must be “readable.” If an explosion is too bright, it might blind a player at a crucial moment. If a smoke screen is too transparent, it breaks the tactical balance. As a VFX Artist, you are the guardian of this balance. You are tasked with creating “aesthetically astounding” visuals that never compromise the integrity of the competitive experience. What You Will Do: Responsibilities & Impact Joining the Real-Time VFX team means becoming a master of atmosphere and depth. Your work will breathe life into character abilities, channeling primal emotions and capturing the essence of the Agents. 1. Design & Technical Implementation You will design and help implement effects that add layers of polish to the game. This involves more than just “making particles.” You will be: Balancing Clarity and Satisfaction: Ensuring that an ability feels powerful to the user but remains fair to the opponent. Defining the Tonal Experience: Working with the character team to ensure that a VFX package fits the “vibe” of the specific Agent. Synthesizing Assets: Taking classic designs and evolving them into brand-new, high-fidelity assets using your encyclopedic knowledge of visual effects. 2. Cross-Functional Mastery Riot Games looks for artists who are “T-shaped”—deeply specialized in VFX but proficient in surrounding disciplines. You should be able to: Draw and Paint: Concepting your own effects and textures. Animate and Model: Creating the mesh emitters and timing the “bursts” and “fades” of an effect with frame-perfect precision. Problem Solve: Finding creative ways to eliminate technical hurdles in production, ensuring that your effects perform well even on lower-end hardware. Required Skills & Qualifications To stand out among the pool of applicants for Riot Games jobs, you need a blend of technical software mastery and a strong artistic “eye.” Experience: At least 2+ years of professional experience as a VFX artist in games or a related field (like film or TV animation). Engine Proficiency: Direct experience with Unity or Unreal Engine (specifically VFX tools like Niagara or Cascade) is required. The Portfolio: You must provide a demo reel. Riot isn’t just looking for “fire and explosions”; they are looking for timing, color theory, and shape language that matches the VALORANT art style. Desired “Bonus” Skills Unreal Blueprints: The ability to hook up your own effects to character logic. Coding: Proficiency in C++ or UnrealScript is a significant advantage for artists who want to bridge the gap into Technical Art. Perks & Compensation: The “Rioter” Experience Riot Games is famous for its “Perks” package, designed to support work-life balance and long-term career growth. Financial & Security Incentive Compensation: Beyond the base salary of up to $153,300, Rioters are eligible for bonuses and equity (stock options). Retirement: A 401(k) plan with a company match. Insurance: Comprehensive medical, dental, vision, and life insurance. Lifestyle & Wellness Open PTO: Riot encourages employees to take time off when they need it, fostering a culture of trust rather than rigid tracking. Flexible Work Schedules: Recognizing that creativity doesn’t always happen between 9 and 5. Parental Leave: Generous leave policies for new parents (including spouses and domestic partners). How to Apply for Riot Games Jobs The application process at Riot is rigorous but rewarding. If you are applying for the VFX role, follow these steps: Curate Your Reel: Ensure your best work is in the first 30 seconds. Focus on “Character VFX” rather than environmental effects. Highlight “Gameplay Clarity”: Show examples where your VFX clearly indicate an “Area of Effect” (AoE) or a “State Change” (like a character becoming invincible). Prepare for the Art Test: If your portfolio passes the initial screening, you will likely be asked to complete a timed art test where you create a VALORANT-style effect from scratch. The VFX Pipeline for VALORANT To understand the daily life of a VFX Artist at Riot, it helps to visualize the pipeline. Every effect follows a strict path from concept to the “Live” game. Ideation: What does this ability do? Is it a “fire” power or a “tech” power? Blocking: Creating simple shapes in-engine to check for gameplay readability. Polishing: Adding the “sleek” details—distortion, glows, and particle trails. Optimization: Ensuring the effect doesn’t cause frame-rate drops during intense 5v5 firefights. Conclusion: Why Riot Games? Seeking Riot Games jobs means choosing a path where your work will be seen by millions. VALORANT is one of the most-watched esports in the world. Every smoke grenade, ultimate ability, and muzzle flash you design contributes to the pulse-pounding excitement of the VCT (VALORANT Champions Tour). If you embody player empathy and want to work in an environment where your unique perspective is valued, Riot Games is the place for you.

Riot Games – Senior Technical Artist, Environment

Riot Games_logo

Riot games_banner

Job Overview

Role Overview & Compensation

CategoryDetails
Base Salary$185,200 – $258,000 USD
Total RewardsIncentive Bonus + Equity + 401(k) Match
Primary ToolsHoudini, Unreal Engine 5 (PCG), Python, Blueprints
Key FocusProcedural Workflows, Biome Systems, Pipeline Efficiency
Work ModelFull-Time (Los Angeles HQ)

The Mission: Engineering the World of Runeterra

At Riot Games, we believe that an MMO is more than a game—it is a second home for millions of players. On the Unpublished R&D MMO team, we are not just building levels; we are architecting an entire world. We are looking for a Senior Technical Artist, Environment who views worldbuilding as a marriage of creative expression and systemic engineering.

In this role, you will develop the systems, tools, and workflows that enable the creation of expansive, diverse, and evolving environments across Runeterra. This world is not a static backdrop; it is a living, responsive element of the player experience. Your work will empower the environment art team to build at a massive scale while maintaining the high visual fidelity, peak performance, and creative flexibility required for a project that will thrive for years to come.

As a Senior Environment Technical Artist, you are a hybrid: part toolmaker, part collaborator, and part artist. You will partner closely with Environment Art, Tech Art, and Engineering to develop robust procedural workflows and modular asset systems. Your goal is to make large-scale, high-fidelity worldbuilding not just possible, but highly efficient.


Role Breakdown & Compensation

Riot Games offers a highly competitive total rewards package. This role is based in our Los Angeles headquarters and features a salary range designed for top-tier industry talent.

CategoryCompensation & Benefits Details
Base Salary Range$185,200.00 – $258,000.00 USD
Incentive CompensationAnnual performance-based bonuses
Equity & RSUsComprehensive equity packages included
Retirement401(k) with company match
Time OffOpen PTO Policy and flexible work schedules
InsurancePremium Medical, Dental, Vision, and Life Insurance
Family SupportParental leave for you, your spouse/domestic partner, and children
DisabilityShort and long-term disability coverage


Core Responsibilities

Your day-to-day will involve high-level strategy and hands-on execution. You will report to the Tech Art Lead and work across several key domains:

1. Tool & Pipeline Development

  • Scalable Creation: Build and maintain procedural and targeted tools that support scalable environment asset creation using Houdini, Unreal Engine 5, and custom pipelines.

  • Modular Workflows: Author tools that enable modularity, covering everything from terrain generation and biome setup to complex foliage systems and world composition.

  • UE5 Specialization: Develop and maintain Unreal Engine 5 environment tools, specifically leveraging PCG (Procedural Content Generation), landscape systems, and advanced material workflows.

2. Collaborative Worldbuilding

  • Prototyping: Contribute hands-on to worldbuilding by working directly in-engine to prototype asset fidelity, modular kits, and visual consistency across biomes.

  • Cross-Discipline Partnership: Partner with Environment Artists and Level Designers to ensure tools meet creative needs while driving performance, reusability, and efficiency.

  • Technical Support: Provide environment-focused technical support and problem-solving, helping unblock teams and identifying improvements in real-time workflows.

3. Strategic R&D & Scalability

  • Pipeline Optimization: Proactively identify bottlenecks in content pipelines and propose systemic, scalable solutions that align with the game’s long-term needs.

  • Future-Proofing: Identify tech debt and pipeline inefficiencies. Explore future technology and drive strategic solutions that prepare us for the long road of live service MMO development.

  • Visual Evolution: Ensure our tools keep pace with an ever-expanding ecosystem of environments, systems, and gameplay needs.


Required Qualifications & Technical Stack

We are looking for a veteran who understands the specific challenges of open-world development.

  • Experience: 5+ years as a Technical Artist or Environment TD in games, with a specific focus on environment content development and at least one major project cycle completed.

  • Procedural Mastery: Proven experience with Houdini or equivalent procedural systems used in games for terrain, layout, or asset generation.

  • Engine Expertise: Deep familiarity with Unreal Engine 5’s worldbuilding suite, including PCG, the material editor, world partition, and level streaming systems.

  • Artistic Proficiency: Strong proficiency in 3D modeling, texturing, and lighting, with working knowledge of standard industry tools like Maya, Blender, 3ds Max, or ZBrush.

  • Scripting/Logic: Proficiency in Python, Blueprints, or similar languages to build tools, automate workflows, and create custom editor utilities.

  • Interpersonal Skills: Demonstrated ability to work cross-discipline and support artists, designers, and engineers through technical collaboration and iterative tool design.

Desired Qualifications (The “Plus” Factors)

  • Experience building or supporting large-scale open worlds, MMOs, or multiplayer games with persistent environments.

  • Proficiency with Substance Designer, Houdini Copernicus, or other procedural texture generation tools.

  • A strong eye for environmental storytelling and an interest in translating narrative needs into scalable technical solutions.

  • Familiarity with the League of Legends (LoL) IP and its unique aesthetic.


Portfolio Requirements

To be considered for this role, please include a portfolio or reel that showcases:

  1. Procedural Tools: Examples of workflows you’ve developed (e.g., terrain generation, biome tools, or spline tools).

  2. In-Engine Worldbuilding: Demonstrable work showing asset integration and world composition.

  3. Process Documentation: Breakdowns that highlight how your tools contributed to scale, speed, or creative flexibility.


Culture, Perks & The “Rioter” Experience

At Riot Games, we put players first. This mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission.

Work/Life Balance: We focus on sustainable development. This is reflected in our open paid time off policy and flexible work schedules. We want you to be as passionate about your life outside of the office as you are about the world of Runeterra.

Diversity & Inclusion: Riot Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Our goal is to create collaborative teams where you are empowered to bring your unique perspective every day. We make reasonable accommodations for handicapped and disabled Rioters and do not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, or veteran status.


Compliance & Fair Chance Notice

Riot Games complies with all local, state, and federal employment laws.

Fair Chance Ordinance: In accordance with the California Fair Chance Act and the Los Angeles County Fair Chance Ordinance, we consider all qualified applicants for employment, including those with criminal histories. Please note that for this specific role, certain core duties may create a basis for disqualification if a relevant criminal history exists. These duties are directly related to essential operations and security:

  • Safeguarding Data: Protection of confidential and sensitive Company data and R&D intellectual property.

  • Communication: Engaging with Rioters and third parties (vendors/players), including potential interactions with minors.

  • Digital Access: Accessing Company assets, secure digital systems, and internal networks.

  • Environment Safety: Ensuring a safe interactive environment for players and other Rioters.

Job duties may evolve based on business needs, and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.


Final Thought

For this role, you’ll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We look for dedicated people with a personal relationship with games. If you embody player empathy and care about the “feel” of a world, we look forward to your application.

Read more

Riot Games – Principal Narrative Designer (MMO)

Riot Games_logo

Riot games banner festybay

Job Overview

Riot Games | Principal R&D Roles (MMO)

FeaturePrincipal Gameplay DesignerPrincipal Narrative Designer
FocusCombat, Controls, & 3CsNarrative Systems & Content
MissionArchitect “The Feel” of combat.Architect “The Story” & world-building.
TechnicalReal-time mechanics & tuning.Scripting & narrative tool design.
LeadershipOwns combat/enemy ecosystems.Leads small strike teams (2-4 pax).
Experience7+ Years (4+ in Combat).7+ Years (Story + Scripting).
Salary$185,200 – $258,000$185,200 – $258,000
LocationLos Angeles, CALos Angeles, CA

The Opportunity: Define the Next Great Narrative Frontier

Riot Games is looking for a Principal Narrative Content Designer to join our R&D team and help architect the storytelling foundations of our upcoming MMO. In this high-impact role, you won’t just tell stories—you will design the systems and content that make Runeterra feel alive. Working in the early stages of development, you will turn ambitious concepts into playable, resonant experiences that aim to redefine the MMO genre.

The Role: Craft, Script, and Lead

As a Principal Designer, you are a “hands-on” visionary. You will report to the Lead Designer and bridge the gap between creative writing and technical implementation.

  • Direct Content Creation: Design, script, and iterate on narrative encounters and world-building content directly in-engine.

  • Architect Best Practices: Establish the “gold standard” templates and narrative principles that will guide the entire design team for years to come.

  • Cross-Disciplinary Leadership: Lead small, agile “strike teams” (2-4 people) of artists and engineers to build immersive environments that facilitate core gameplay goals.

  • Tool Development: Partner with engine and tools teams to refine the narrative workflow, ensuring our tech matches our storytelling ambitions.


Candidate Profile: Who You Are

  • The AAA Veteran: You have 7+ years of professional Narrative Design experience and have shipped at least one AAA+ title.

  • Technical Storyteller: You are proficient in content scripting (Unreal Engine experience is highly desired) and can take a design from a document to a playable prototype.

  • Ambiguity Specialist: You thrive in R&D environments where goals are fluid and rapid iteration is the standard.

  • Collaborative Mentor: You have experience developing model content that serves as a blueprint for more junior staff to follow.

Why Riot Games?

At Riot Games, we prioritize “Player Experience” above all else. This mission is supported by a world-class work environment designed to keep you creative and healthy.

  • Work-Life Balance: Open paid time off (PTO) and flexible work schedules.

  • Comprehensive Benefits: 401(k) with company match, medical/dental/life insurance, and generous parental leave.

  • Creative Freedom: Join a team where your unique perspective is empowered to shape the future of a global IP.


Life at Riot: Beyond the Game

At Riot Games, our “Player First” philosophy starts with a “Rioter First” foundation. We understand that building a groundbreaking MMO requires a marathon, not a sprint. To support this, we provide a world-class benefits suite designed to foster a sustainable, creative lifestyle. Our Open PTO policy and flexible work schedules empower you to manage your time effectively, ensuring you bring your best self to the R&D process every day.

Total Rewards & Wellness: Financial security is a cornerstone of our offer. In addition to a competitive base salary of $185,200 – $258,000 USD, Rioters receive comprehensive incentive compensation, equity packages, and a 401(k) with company match. Riot Games offer premium medical, dental, and vision coverage, alongside life insurance and disability support. Families are a priority here; we provide robust parental leave for you and your partner, ensuring support for your loved ones as you build the future of play.


Total Rewards & Wellness: Financial security is a cornerstone of our offer. In addition to a competitive base salary of $185,200 – $258,000 USD, Rioters receive comprehensive incentive compensation, equity packages, and a 401(k) with company match. We offer premium medical, dental, and vision coverage, alongside life insurance and disability support. Families are a priority here; we provide robust parental leave for you and your partner, ensuring support for your loved ones as you build the future of play.


Commitment to Inclusion & Fair Chance

Riot Games is a global community. We are an Equal Opportunity Employer that thrives on the unique perspectives of our diverse workforce. We do not discriminate based on race, gender, identity, or veteran status. We are committed to accessibility and provide reasonable accommodations for all disabled Rioters.

In alignment with the Los Angeles Fair Chance Ordinance, we welcome applicants with diverse backgrounds. We evaluate all candidates, including those with criminal histories, in a manner consistent with local and state laws. Please note that due to the sensitive nature of our R&D projects—which involve safeguarding confidential data, interacting with minors, and securing digital assets—relevant background checks are a standard part of our trust and safety protocol. We strive to create a safe, transparent, and inclusive environment where every talented designer has the opportunity to leave a legacy.

Read more

Riot Games – Principal Game Designer, Gameplay (MMO)

Riot Games_logo

Riot games banner festybay

Job Overview

CategoryDetails
Position TitlePrincipal Game Designer, Gameplay (R&D / MMO)
CompanyRiot Games
LocationLos Angeles, CA (Headquarters)
Salary Range$185,200 – $258,000 USD (Base)
Total RewardsIncentive Compensation + Equity + 401(k) Match + Medical/Dental/Life Insurance
Core FocusPlayer Combat, Traversal, 3Cs (Camera, Controls, Character)
Required Seniority7+ Years Game Design Experience
Specialization4+ Years Combat Mechanics (Real-Time AAA+)
Reporting LineDesign Director
Work CultureOpen PTO, Flexible Schedules, Player-Focused R&D

The Opportunity: Shape the Future of Runeterra

Riot Games is seeking a Principal Game Designer to define the core combat and moment-to-moment gameplay for our upcoming, unpublished MMO. This isn’t just a role about tuning numbers; it’s about architecting the foundational “feel” of a world that millions of players will inhabit for decades.

As a leader on the R&D team, you will own the 3Cs (Camera, Controls, Character) and the combat systems that serve as the heartbeat of the player experience. You will thrive in an ambiguous, highly iterative environment, turning high-level vision into tactile, satisfying gameplay.


The Role: Craft & Leadership

  • Combat Architect: Design and implement deep, satisfying combat systems that scale across solo and large-scale cooperative play.

  • Systemic Ownership: Lead the development of traversal, player actions, and enemy AI systems that create a varied and balanced ecosystem.

  • Vision & Strategy: Create comprehensive gameplay roadmaps that define goals, values, and technical solutions for the engineering and art teams.

  • Mentorship: Act as a force multiplier for the design team, fostering craft excellence and a sustainable, healthy creative culture.

  • Iterative Excellence: Champion a rigorous playtesting culture to validate mechanics and drive continuous improvement through launch and beyond.


The Profile: Expertise & Passion

  • The Veteran: 7+ years in professional Game Design with at least one AAA+ title shipped or in live operations.

  • The Specialist: 4+ years of deep expertise in Real-Time Combat Mechanics. You understand the nuance of frame-data, input latency, and hit-stop.

  • The Communicator: Proven ability to distill complex, systemic designs into simple, actionable goals for cross-disciplinary teams.

  • The Player-Advocate: You possess a deep personal relationship with games and a high degree of player empathy. Familiarity with the League of Legends IP is a significant plus.


Core Responsibilities & Qualifications

ResponsibilityKey Requirements
Combat VisionDefine high-level goals for small and large-scale player encounters.
Mechanical TuningDeep iteration on low-level input details, feel, and strategic depth.
LeadershipMentor junior designers and champion a healthy team culture.
System DesignBuild scalable enemy AI and player action ecosystems for long-term play.
Cross-DisciplineCommunicate complex designs simply to Art, Engineering, and Audio.


Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together.

Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law.

We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


Apply Now

Riot Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, gender, sexual orientation, age, or disability status.

Read more