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3D Game Producer Job | Riot Games

3D Game Producer Job Riot Games thumb

Riot Games is seeking an experienced, player-centric Game Producer II to join our growing Sydney Studio within our global Research & Development (R&D) ecosystem. In this full-time role, you will take operational ownership of a cross-functional feature development team tasked with building essential player-facing infrastructure and core systems for an exciting, Unpublished R&D Product. As a Game Producer II, you will serve as the operational engine of your team, aligning software engineers, game designers, and technical artists to deliver high-quality gaming experiences. This role (Game Producer) requires a balance of strong agile project management and exceptional communication skills to sync development across global time zones (primarily Sydney and North America). Additionally, you will provide mentorship to less experienced producers and champion team health within an environment that explicitly prioritizes player delight. 3D Game Producer Job Overview Table Key Position Parameter Specification & Operational Framework Company Name Riot Games Inc. Job Title Game Producer II (Game Producer) Product Group Unpublished R&D Product (New Intellectual Property / Systems) Employment Status Full-Time, Permanent Primary Work Location Sydney, NSW, Australia Operational Model Hybrid Studio Presence (With seamless alignment with global distributed offices) Reporting Structure Senior Manager of Production (R&D Game Teams) Key Cross-Functional Partners Software Engineers, Game Designers, Technical Artists, QA Leads, Product Managers Primary Methodology Agile Frameworks (Tailored Scrum, Kanban, Lean Product Development) Core Systems Scope Metagame Systems, Progression, Custom Development Tools, Core Gameplay Loops Comprehensive Riot Perks & Wellness Ecosystem Comprehensive Core Responsibilities as Game Producer The duties of a Game Producer II at Riot Games are split across four key operational areas: Agile Delivery & Execution, Cross-Functional Team Leadership, Stakeholder Alignment & Global Communication, and Workflow Innovation & Continuous Improvement. Producer II Operational Pillars [PRODUCER II OPERATIONAL PILLARS] [Agile Delivery] Sprint Planning Backlog Grooming Risk Mitigation [Global Alignment] Cross-Timezone Sync Stakeholder Management Dependency Mapping [Workflow Innovation] Jira Customization Tool Optimization Documentation Standards A. Agile Delivery Management & Execution B. Cross-Functional Team Leadership & Health C. Stakeholder Alignment & Global Communication D. Workflow Innovation & Continuous Improvement Candidate Qualifications & Competency Matrix Riot Games evaluate candidates through a balanced matrix of proven industry experience, agile fluency, communication skills, and their personal relationship with games. Required Educational & Professional Background Desirable Technical & Industry Enhancements (Nice-to-Have Skills) Strategic Cultural & Mindset Fit At Riot Games, performance is heavily tied to culture and behavior. To thrive as a Game Producer II on our R&D initiatives, you should demonstrate the following traits: Regulatory Compliance, Relocation, & Inclusion Principles Workplace Diversity, Equity, and Inclusion (DEI) :: Riot Games is an equal opportunity employer. Riot Games believe our teams should reflect the diversity of our global player base. We do not discriminate on the basis of race, color, religion, gender, sexual orientation, gender identity, national origin, age, protected veteran status, or disability status. We are committed to building an inclusive, empowering workspace where your unique perspective can shine every day. 3D Game Producer Job | Riot Games Apply now See open roles Explore More VFX jobs

Rodeo FX | Junior Crowd Artist, Canada 2026

Rodeo FX Junior Crowd Artist, Canada 2026 thumb

Rodeo FX is seeking a highly motivated and technically curious Junior Crowd Artist to join our world-class 3D division in Montreal, QC. This Full-Time, Temporary Contract position is specifically designed for emerging talent looking to build a definitive career footprint in high-end visual effects (VFX), global advertising, and feature animation. In this role, you will work at the intersection of technical infrastructure and creative artistry, designing and executing dynamic simulation systems to generate believable, varied, and spatially aware crowds. Collaborating closely with Layout, Animation, Rigging, Lighting, and Compositing teams, your work will directly contribute to the epic scale and realism of major projects for clients like Netflix, HBO, Disney, and Marvel. As a Junior Crowd Artist, you will not work in isolation. You will be actively integrated into a multidisciplinary pipeline, receiving mentorship from senior technical directors while collaborating directly with Layout, Animation, Rigging, Lighting, and Compositing departments. Your day-to-day contributions will directly govern the epic scale, spatial depth, and baseline realism of high-profile projects for major studios like Netflix, Disney, Marvel, and HBO. Rodeo FX Job Overview : Crowd Artist Component Specification Company Rodeo FX Location Montreal, QC, Canada (On-site / Hybrid framework) Job Type Full-Time, Temporary Contract Department 3D Simulation & Pipeline Integration Estimated Salary Range $24.00 – $34.00 CAD / Hour ($50,000 – $70,720 CAD / Year pro-rated) Work Authorization Must be legally authorized to work in Canada (No sponsorship provided) Comprehensive Core Responsibilities The responsibilities of a Junior Crowd Artist at Rodeo FX span across distinct functional pillars: technical execution, creative contribution, pipeline discipline, and collaborative communication. Technical Execution & Asset Conversion Creative Quality & Artistic Alignment Pipeline Engineering & Quality Control Professional Communication & Professional Development Candidate Qualifications & Skill Matrices We structure our candidate evaluations into “Required Core Competencies” (the essential foundations needed for a successful start) and “Desirable Technical Enhancements” (skills that accelerate your onboarding and project contributions). Required Core Competencies (Minimum Qualifications) Desirable Technical Enhancements (Nice-to-Have Skills) [OPTIONAL ADVANCED SKILLS] [OPTIONAL ADVANCED SKILLS] [Crowd Software] Houdini Crowd Tech Golaem Simulation [Pipeline Scripting] Python / VEX / MEL Automation Scripts [Production Tracking] Flow Production Track ShotGrid Environments Regulatory Compliance, Work Authorization, & Location Policies Rodeo FX strictly complies with provincial and federal labor laws in Canada. Candidates must meet all legal requirements to work in Canada at the time of application. Geographical Proximity Requirements Diversity, Equity, and Inclusion (DEI) Statement Diversity is central to Rodeo FX’s creative culture. We are committed to building an inclusive, equitable work environment where different perspectives are welcomed and valued. We evaluate all qualified applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or other protected characteristics. Recruitment Privacy Notice & AI Infrastructure Acknowledgement Rodeo FX uses modern, AI-assisted tools during our recruitment process for tasks like automated interview transcription and preliminary resume screening. These tools are provided by trusted third-party partners and may store or process data securely outside the province of Quebec. These automated systems are strictly supportive; all final evaluation and hiring decisions are made entirely by our human recruitment team and hiring managers. For more information on how we handle your data, please review our public Privacy Policy. About Rodeo FX: Studio Culture & Legacy Founded in Montreal, Rodeo FX has grown into an independent, Oscar®-winning creative studio with nearly 900 artists working across locations in Montreal, Quebec City, Toronto, Los Angeles, and Paris. We act as a trusted creative partner to major global storytellers, collaborating with studios like Netflix, HBO, Disney, Marvel, Amazon Studios, Warner Bros., and Sony. Our team has been recognized with multiple Emmy® and VES award nominations for our contributions to major projects, including Stranger Things Season 4, The Witcher Season 2, The Lord of the Rings: The Rings of Power, and Love, Death and Robots. Named one of Montreal’s Top Employers and recognized at the Mercuriades Awards, Rodeo FX provides a collaborative, supportive environment designed to help junior artists learn, develop, and build long-term careers in the industry. Rodeo FX | Junior Crowd Artist, Canada2026 Apply now See open roles Explore Moe Jobs

3D Animation Director job at Ubisoft, Malmö, Sweden

3D Animation Director job at Ubisoft, Malmö, Sweden Thumb

Massive Entertainment, a Ubisoft studio, is seeking a visionary and technically accomplished Animation Director to lead the animation vision for one of our premier AAA intellectual properties, including highly anticipated projects like Tom Clancy’s The Division 3. This permanent, full-time position is based on-site at our state-of-the-art studio in Malmö, Sweden. As the Animation Director, you will be the ultimate guardian of visual quality, character performance, and mechanical responsiveness. You will bridge the gap between artistic expression and cutting-edge technology, translating the overarching creative direction into a fluid, tactile reality. Leading an elite team of animators and technical artists, you will define pipelines, push engine capabilities, and ensure that every movement, combat encounter, and cinematic moment aligns perfectly with the game’s core tone and player fantasy. Job Summary : Animation Director Company Massive Entertainment (A Ubisoft Studio) Job Title Animation Director Location Malmö, Sweden (Office-based) Department Animation / Creative Leadership Employment Type Full-time Contract Type Permanent Experience Level Director / Principal (AAA Lead/Director Experience Required) Core Specialization Gameplay & Technical Animation Vision, Runtime System Integration Key Frameworks Snowdrop Engine, Motion Matching, Procedural & IK Systems, Maya/Motion Builder Core Vision & Strategic Objectives At Massive Entertainment, we believe that world-class animation is the cornerstone of player immersion and game feel. The Animation Director is tasked with a profound responsibility: finding the perfect equilibrium between cinematic visual fidelity and instantaneous gameplay responsiveness. You will dictate how characters interact with complex urban environments, how they express weight, tension, and tactical awareness, and how the world responds to their presence. Working closely with core stakeholders, you will champion an animation philosophy that honors the established identity of a globally recognized franchise while pioneering new techniques in locomotion, combat physics, and non-verbal storytelling. Key Responsibilities :: As a key creative leader within the studio, your responsibilities will span across strategic vision, team leadership, technical innovation, and operational pipeline design: 1. Vision, Execution & Game Feel 2. Leadership, Collaboration & Pipeline Architecture 3. Technological Innovation & Engine Evolution Candidate Profile: Who You Are We are looking for an enthusiastic, forward-thinking leader who pairs an elite artistic eye with a deep understanding of modern game engine constraints and animation technical architecture. Professional Experience & Proven Expertise Technical & Systems Proficiency About Massive Entertainment & Ubisoft Located in the progressive, culturally rich city of Malmö, Sweden, Massive Entertainment is a powerhouse of game development. Boasting a highly diverse team of over 700 professionals from 50+ countries, we celebrate unique perspectives, collaboration, and a collective passion for innovation. As part of the global Ubisoft family, we leverage the reach of an industry leader while maintaining a close-knit, supportive studio culture. We are dedicated to pushing the absolute boundaries of entertainment technology—whether through our proprietary Snowdrop engine or our genre-defining live games like Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division franchise. Animation Director job at Ubisoft, Malmö, Sweden Apply now See open roles Explore More Animation Director Jobs

Amsterdam Jobs : 3D Character Combat Designer, Guerrilla Games

Amsterdam Jobs 3D Character Combat Designer, Guerrilla Games thumb

Amsterdam jobs : Senior Character Combat Designer Company Guerrilla Games (A PlayStation Studios First-Party Studio) Job Title Senior Character Combat Designer Location Amsterdam, Netherlands (On-site / Hybrid eligible) Department Game Design / Combat Systems Employment Type Full-time Experience Level Senior (AAA Experience Required) Core Specialization Melee & Ranged Combat Systems, Playable Character Abilities Key Tools Visual Scripting (Blueprints / Node Graphs), Animation State Machines Relocation Support Full Visa, Immigration, and Relocation Assistance Available Executive Summary :: Guerrilla Games is seeking an exceptional, highly motivated Senior Character Combat Designer to join our world-class development team. Standing out among premium Amsterdam jobs, this position offers a rare opportunity to shape the future of interactive entertainment. In this role, you will be a visionary force behind our gameplay experience, taking ownership of the design, iteration, and execution of central playable characters from our studio in the vibrant heart of the Netherlands. Your primary mission will be to engineer combat experiences that are deeply engaging, responsive, and unforgettable. This position requires a rare blend of artistic sensibility and technical rigor—a designer who possesses a granular understanding of input timing, animation blending, frame data, and spatial mechanics, while keeping a macroscopic view of player psychology, accessibility, and cooperative dynamics.Amsterdam Jobs If you are a seasoned designer who thrives in a collaborative, multi-disciplinary environment and possesses a proven track record of shipping acclaimed combat systems, Guerrilla offers a premier choice among Amsterdam jobs where your craft can truly shine. Amsterdam jobs. Core Vision & Strategic Objectives At Guerrilla Games, we believe that exceptional combat is not merely a sequence of button presses; it is a fluid dialogue between the player and the virtual world. The Senior Character Combat Designer stands at the intersection of core mechanics and player expression. Among premier Amsterdam jobs in the gaming sector, this role offers an unparalleled opportunity to architect heroic archetypes and versatile systems. You will cater to a wide spectrum of players—from casual enthusiasts who appreciate cinematic spectacle, to hardcore tacticians who demand frame-perfect execution and deep mechanical synergy. Your work will directly define the “game feel” of our next major project, making this one of the most impactful Amsterdam jobs for creative gameplay innovators. You will breathe life into concept art and narrative briefs, translating abstract character personas into tactile, mechanical realities. This requires a profound appreciation for how visual effects (VFX), audio cues (SFX), controller haptics, and animation data converge to create the sensation of impact, weight, momentum, and power. Key Responsibilities As a senior Combat Designer leader within the design department, your day-to-day responsibilities will span across creative ideation, technical execution, cross-departmental collaboration, and data-driven optimization: 1. Mechanical Conceptualization & Ability Design 2. Cross-Disciplinary Development & Implementation 3. Telemetry, Analytics, and Iteration Candidate Profile: Who You Are Guerrilla Games is looking for a designer who pairs a deep, intuitive passion for action games with the technical literacy required to build them inside a complex modern engine. Professional Experience & Proven Expertise Technical & Systems Proficiency Communication & Cultural Alignment Location, Benefits & Studio Environment Living and Working in Amsterdam This position is based on-site at our state-of-the-art studio in the historic center of Amsterdam, Netherlands. Known for its exceptional quality of life, open culture, and progressive infrastructure, Amsterdam provides a vibrant backdrop for creative professionals seeking top-tier Amsterdam jobs. Relocation and Immigration Support We welcome global talent. For qualified international candidates, Guerrilla provides comprehensive relocation support, including: Hybrid Work Models While Guerrilla Games believe that the spontaneous collaboration of an on-site studio environment is vital for crafting AAA combat games, we champion a modern work-life balance. Depending on your role’s specific requirements, Guerrilla offers flexible hybrid work arrangements, permitting team members to work from home one or more days per week. About Guerrilla & Sony Interactive Entertainment At Guerrilla Games, diversity fuels innovation. We are convinced that a studio comprised of varied backgrounds, cultures, life experiences, and perspectives is our ultimate superpower. It allows us to create rich, universally resonant worlds that captivate audiences worldwide. As an equal opportunity employer, we actively foster an inclusive, empowering ecosystem where merit, passion, and unique perspectives are celebrated. Please Note: Sony Interactive Entertainment conducts comprehensive background checks (which may include criminal record verifications depending on local jurisdiction and role requirements) at the official offer stage. All personal data collected during this process is managed strictly in accordance with our Candidate Privacy Notice. Amsterdam Jobs : 3D Character Combat Designer, Guerrilla Games Apply now See open roles Explore More VFX jobs

Internship ireland : UI Design at Demonware, 2026

Internship ireland UI Design at Demonware, 2026 THUMB

Demonware, an Activision Blizzard studio, is seeking a creative and highly motivated post-secondary student for our full-time, 8-to-12-month UI Design Co-Op beginning on September 14, 2026. This hybrid, city-centre Dublin role represents a premier internship Ireland opportunity for aspiring digital designers looking to transition from academic theory to active development inside AAA gaming infrastructure. Working directly on tools that power legendary franchises like Call of Duty and Crash Bandicoot, the selected intern will bridge the gap between creative layouts and technical execution, transforming dense engineering demands into intuitive, highly accessible user interfaces. Tailored for students graduating between January 2027 and May 2028, this immersive role places a heavy emphasis on mastering high-level design thinking using industry-standard tools like Figma. You will collaborate closely with front-end engineers, conduct usability research, optimize internal workflows, and help govern Demonware’s unified design system. Offered alongside a competitive salary, paid annual leave, dedicated intern team events, and free video games, this position serves as the perfect professional launchpad to establish your unique voice in the global entertainment and interactive media landscape. internship ireland Internship ireland : UI Design Attribute Details Company Name Demonware (An Activision Blizzard Studio) Requisition ID R027551 Position Title UI Design Co-Op / Intern (Fall 2026) Job Type Temporary Full-Time Internship Work Arrangement On-Site / Hybrid Location Dublin, Ireland (City Centre Office) Program Duration 8 to 12 Months Start Date 14 September 2026 End Date 14 May 2027 (With potential extension up to 12 months) Application Portal demonware.net About Demonware & Activision Blizzard :: Demonware is a specialized, high-impact member of the Activision family of studios. We partner directly with engineers and creators across elite global AAA game studios to design, launch, and manage the backbone online services and massive data pipelines powering the world’s most prominent entertainment franchises—including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero. At Demonware, we operate at the intersection of big-company technological challenges and small-company workplace culture. We value an environment of radical openness, transparency, and collaboration. We operate under the firm belief that the best ideas win, regardless of hierarchy. Our co-op students do not shadow from the sidelines; they are deeply integrated into active development teams, making real contributions to live production systems within days of onboarding. “I was given the responsibility of designing, implementing and deploying features that are part of a large system. There is also a lot of exposure to complex problems where you get to see how experienced engineers approach and solve them.” — Matthew Taggart, Former Demonware Intern Position Purpose & Role Impact As a UI Design Co-Op stepping into this premier internship Ireland opportunity, you will focus on the end-user experience, collaborating across multidisciplinary teams to design and optimize user interfaces for our vital live operations tools. This position is a perfect bridge between aesthetic execution and technical functionality within the Irish tech sector. Rather than building superficial mockups, you will dive deep into complex engineering systems, translating dense administrative workflows into highly usable, elegant, and accessible web or application interfaces. Your work will directly empower game developers, system administrators, and live-ops teams globally, making this one of the most impactful experiences available for students seeking an internship Ireland has to offer. Core Responsibilities Co-Op Program Eligibility Requirements To be considered for our Fall 2026 Dublin intake, applicants must meet the following criteria: Technical Skills & Trait Requirements Minimum Academic & Technical Profile : Nice-to-Have Skills : Key Applicant Traits : Educational Takeaways: What You Will Learn This internship is structured to maximize your professional and artistic trajectory. Over the course of your contract, you can expect to master: How to Stand Out as an Applicant :: We welcome applications even if your previous corporate experience is limited. We prioritize transferable skills, raw talent, and a passionate drive over a mile-long resume. To give our team the best look at your potential, please highlight: Internship ireland : UI Design at Demonware, 2026 Apply now See open roles Explore More Intership Jobs

Internship canada : Software Development at Demonware

Internship canada Software Development at Demonware

Demonware, an Activision Blizzard studio, is seeking highly motivated post-secondary students for our full-time, 8-month Software Development Co-Op positions beginning in September 2026. This onsite hybrid role, based out of our Vancouver office, represents a premier internship Canada opportunity for aspiring engineers looking to make immediate contributions to some of the biggest AAA franchises in gaming history, including Call of Duty and Crash Bandicoot. Working across dedicated tracks in Software Engineering, Site Reliability Engineering (SRE), or Data Engineering, selected co-op students will help build multiplayer features, optimize cloud infrastructure, and scale data pipelines that support millions of concurrent players worldwide. Designed for students graduating between January 2027 and May 2028, this immersive program bridges the gap between academic theory and large-scale systems engineering. You will write production-ready code using languages like Python, C++, Java, and Kotlin while gaining hands-on exposure to cutting-edge enterprise technologies such as Linux, Kubernetes, MySQL, and Docker. Combined with a highly competitive annualized base salary of $65,000 CAD, relocation assistance eligibility, and an unmatched suite of studio perks—including premium health benefits, a fully stocked kitchen, and free games—this position provides the ideal launchpad to level up your technical career within the global entertainment industry. Internship canada Overview : Software Development Co-Op Attribute Details Company Name Demonware (An Activision Blizzard Studio) Requisition ID R027558 Position Title Software Development Co-Op (Fall 2026) Specializations Software Engineering, Site Reliability Engineering (SRE), Data Engineering Job Type Temporary Full-Time / 8-Month Co-Op Work Arrangement On-Site Hybrid (4 days per week in-office) Location Vancouver, British Columbia (BC), Canada Program Duration 8 Months (Starting September 2026) Application Window Open now (Recruiter responses by August 2026) Application Portal demonware.net Comprehensive Perks & Studio Well-being Subject to specific eligibility requirements, temporary full-time co-ops and interns gain access to a premium suite of studio benefits designed to promote physical, emotional, and financial health: About Demonware & Activision Blizzard Demonware is a specialized, high-impact member of the Activision family of studios. We partner directly with elite engineers and creators across global AAA game studios to develop, launch, and manage the backbone online services and massive data pipelines powering the world’s most prominent entertainment franchises—including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero. At Demonware, we operate at the intersection of big-company technological challenges and small-company workplace culture. Our systems support millions of concurrent global users and process billions of daily player interactions. We value an environment of radical openness, transparency, and collaboration. We operate under the firm belief that the best ideas win, regardless of hierarchy. We take our engineering seriously, but we don’t take ourselves too seriously. Our co-op students do not shadow from the sidelines; they are deeply integrated into active development teams, making real contributions to live production systems within days of onboarding. Co-Op Program Eligibility Requirements To be considered for the Fall 2026 co-op intake, applicants must meet the following baseline criteria: Specialization Tracks & Technical Requirements Applicants will be aligned with one of our three core engineering divisions depending on interest, academic focus, and coding assessment performance. 1. Software Engineering Track Software Engineering Co-ops impact multiple layers of the Demonware architecture. Past interns have built real-time multiplayer features, developed foundational backend systems, and engineered highly scalable distributed services tools. 2. Site Reliability Engineering (SRE) Track SRE Co-ops help maintain, evolve, and bulletproof Demonware’s infrastructure platform. They ensure our live operations are scalable, maintainable, and built to survive traffic spikes from millions of active players worldwide. 3. Data Engineering Track Data Engineering Co-ops help design, construct, and optimize massive distributed data frameworks that power live telemetry analytics and real-time operational insights across major gaming franchises. How to Stand Out as an Applicant Our engineering panels look for proactive problem solvers. We highly encourage you to structure your resume and portfolio to explicitly highlight: Internship canada : Software Development at Demonware Apply now See open roles Explore More Jobs

Summer 2026 internships : Animation Production Intern

Summer 2026 internships Animation Production Intern thumb

Coronation Media is seeking a highly organized and detail-oriented Animation Production Intern for an on-site, part-time role at our studio in Gettysburg, Pennsylvania. This position represents a premier opportunity for early-career professionals targeting competitive summer 2026 internships within the animation and entertainment industry. Acting as the logistical connective tissue of our active production pipeline, the intern will work closely with producers, directors, editors, and artists to track shot progress, manage asset databases, and coordinate crucial scheduling milestones from initial development through to final delivery. Beyond basic administrative assistance, this immersive role places a heavy emphasis on mastering studio workflow systems, documentation governance, and cross-departmental collaboration. You will maintain real-time project tracking boards, organize incoming media from external freelancers, and distribute actionable meeting outlines to ensure creative pipelines move forward smoothly. If you are eager to transition from classroom theory to practical studio operations while gaining hands-on experience with industry-standard project management platforms, this role serves as the perfect foundational launchpad for a career in creative media management. summer 2026 internships Summer 2026 internships Overview Attribute Details Company Name Coronation Media Position Title Animation Production Intern Job Type Part-Time, Summer Internship Work Arrangement On-Site Required Location Gettysburg, Pennsylvania (PA), United States Ecosystem Tools ClickUp, Google Sheets, Google Workspace, Project Management Systems Application Email careers@coronationmedia.com Legal Work Status Must be legally authorized to work in the United States About Coronation Media :: Coronation Media is a dynamic, story-driven production studio dedicated to crafting impactful visual narratives, high-quality animation, and engaging digital media. Our core ethos centers on combining timeless storytelling principles with modern production methodologies. Based in the historic community of Gettysburg, Pennsylvania, our studio serves as a collaborative sandbox where creative expression meets rigid technical discipline. summer 2026 internships Coronation Media believe that great animated content is built on a foundation of flawless organization and mutual respect. Our pipeline supports a diverse spectrum of projects, ranging from commercial media and independent features to educational content and specialized serialized animation. By joining our team as an intern, you are not stepping into a background role—you are integrated directly into our central production matrix, working alongside industry veterans, creative directors, and technical leads who are deeply invested in your professional development. summer 2026 internships Spheres of Influence & Core Responsibilities The selected intern will engage across multiple operational vectors within the studio. Your responsibilities will be split among direct asset management, tracking framework updates, and cross-departmental collaboration: 1. Production Coordination & Pipeline Tracking 2. Documentation & Meeting Governance 3. Asset Management & File Workflows 4. Cross-Departmental Team Collaboration A Week in the Life of our Production Intern To give you an idea of what this role looks like on a practical level, your weekly routine will follow a structured operational rhythm: Performance Measures of Success Your growth and impact within Coronation Media will be evaluated using clear performance indicators: Qualifications & Skill Requirements Coronation Media is looking for an individual who pairs a passion for the mechanics of animation with exceptional organizational discipline. Minimum Qualifications : Summer 2026 internships : Animation Production Intern Apply now See open roles Explore More Summer 2026 internships

Poland Jobs : Senior Art Director at Sperasoft

Poland Jobs Senior Art Director at Sperasoft thumb

Sperasoft is seeking a visionary Senior Art Director with an elite AA+/AAA background and a track record of shipping 2–3 major titles to lead its creative production teams in Krakow. Positioned as a premier leadership destination within the landscape of highly competitive Poland jobs in game development, this full-time role empowers you to define and safeguard the artistic vision of massive global franchises. Reporting directly to the Senior Director of Art, you will act as the key stakeholder for all visual deliverables, bridging the gap between raw concept art and final game engine execution. Beyond driving high-end aesthetic execution, this director-tier role places a massive emphasis on team growth, professional mentorship, and collaborative studio culture. You will manage internal and external concept teams, establish visual bibles, and balance stunning visual fidelity with strict engine performance limitations. If you are looking to advance your career via premium Poland jobs that offer executive-level compensation, comprehensive medical care, and a flexible hybrid workspace in a booming European gaming hub, Sperasoft provides the ideal creative canvas. Poland Jobs Overview : Senior Art Director Attribute Details Company Name Sperasoft Position Title Senior Art Director Job Type Full-Time, Permanent Location Krakow, Poland (Hybrid / Flexible options available) Experience Level Executive / Director Tier (8–10+ years of AAA game development tenure) Key Requirement Minimum of 2–3 prominent, shipped AA+/AAA titles in a leadership capacity Reporting Line Reports directly to the Senior Director of Art Core Technical Ecosystem Unreal Engine, Unity, Modern Digital Content Creation (DCC) pipelines Primary Language Professional English Fluency (Native or Bilingual proficiency required) Department Global Art & Creative Leadership Division About Sperasoft :: Sperasoft is a premier, world-class game development partner operating on a global scale. For over two decades, we have provided elite co-development solutions, deep technical engineering, and top-tier creative production to the world’s most recognizable Tier-1 publishers and entertainment studios. Our international production offices handle complex engineering pipelines and deliver breathtaking visual content for celebrated, multi-million-dollar franchises across PC, console, next-gen hardware, and mobile platforms. By joining our leadership matrix, you become a vital pillar of an international collective of world-class developers. We cultivate a workplace environment rooted in creative excellence, technical innovation, and mutual support. For top creative directors mapping out their next career milestone, our active production hubs stand out prominently among premium poland spring jobs and European gaming opportunities. At Sperasoft, we actively invest in our people, ensuring that every director has the systemic support, structural autonomy, and creative playground necessary to push the boundaries of modern interactive entertainment. Position Purpose & Role Impact :: We are seeking a seasoned, visionary Art Director with a strong AA+/AAA background and a proven track record of shipping iconic titles to steer our creative initiatives. This is a pivotal, high-visibility leadership role suited for a creative authority who thrives on defining, driving, and safeguarding a compelling visual direction while leading high-performing, multi-disciplinary art teams. For elite creative executives looking to advance their careers, this premier job offer in poland provides a massive global canvas to deploy cutting-edge design leadership within a booming European gaming hub. Within our production framework, the Art Director acts as the definitive key stakeholder for all artistic deliverables. You will bridge the gap between raw abstract concepts and high-end cinematic reality, collaborating intimately with internal technical departments, studio executives, and external publisher partners to ensure visual excellence and production efficiency from the initial concept phase to the final gold master asset. This job offer in poland demands an exceptional blend of grand creative leadership and pragmatic, down-to-earth production expertise, with a heavy emphasis on proactive communication, empathetic mentorship, and unwavering artistic vision. Core Duties & Responsibilities The selected candidate will own the visual trajectory of the project, executing tasks that combine elite creative direction with operational leadership. Your daily operations will encompass: 1. Vision Architecture & Artistic Governance 2. Stakeholder Alignment & Client Partnerships 3. Production Synergy & Engine Optimization 4. Studio Growth, Mentorship & Team Culture Technical & Artistic Requirements To qualify for this executive-level creative position, applicants must demonstrate an elite portfolio showing absolute mastery over both traditional art fundamentals and complex game production pipelines. Minimum Qualifications: Highly Desirable Assets (Nice to Have): Comprehensive Benefits & Corporate Culture Sperasoft operates under the firm belief that world-class creative output can only thrive within a highly stable, supportive, and balanced ecosystem. We provide an extensive, modern suite of benefits designed to ensure our directors and their families flourish: Poland Jobs : Senior Art Director at Sperasoft Apply now See open roles Explore More Art Director jobs

Unreal Engine Jobs : Senior Lighting Artist at Sperasoft

Unreal Engine Jobs Senior Lighting Artist at Sperasoft thumb

Sperasoft is seeking a highly skilled, visually astute Senior Lighting Artist to take ownership of crafting complex lighting scenarios for major titles played by millions. If you are an experienced artist with a strong passion for transforming 3D environments into visually compelling, atmospheric worlds, this role offers a massive canvas for your craft. For elite professionals specifically looking to advance their careers through top-tier Unreal Engine jobs, this position provides the ideal ecosystem to deploy cutting-edge lighting pipelines on a truly massive scale. Within our production framework, a Senior Lighting Artist bridges the gap between raw environmental assets and high-end cinematic mood. You will not merely illuminate scenes; you will direct the player’s eye, reinforce narrative tension, establish time-of-day progression, and define the absolute visual quality of the final game. Because this is one of our premier Unreal Engine jobs, we want to recruit a senior professional who combines an elite understanding of physical light behavior with the proactivity needed to lead lighting initiatives, manage real-time asset performance, and communicate directly with key stakeholders. Unreal Engine jobs Overview : Senior Lighting Artist Attribute Details Company Name Sperasoft Position Title Senior Lighting Artist Job Type Full-Time, Permanent Location On-site — Yerevan, Armenia Experience Level Senior / Lead (3+ years of professional game industry tenure) Key Requirement Minimum of one officially shipped game title present in portfolio Core Software Stack Unreal Engine 4/5, Maya, 3ds Max, Blender, Photoshop, Substance Suite Technical Focus Real-time & pre-rendered lighting workflows, Lumen, Nanite, VSM, performance optimization Department AAA Lighting Art & Cinematics Division Salary Range Competitive / Negotiable based on senior-level expertise and shipped portfolio About Sperasoft :: Sperasoft is a prominent, world-class game development partner operating on a global scale. For over two decades, we have provided premium co-development solutions, technical engineering, and elite artistic production to the world’s most recognizable Tier-1 publishers and studios. Our studio handles complex engineering pipelines and delivers breathtaking visual content for highly celebrated franchises across PC, console, and mobile platforms. By joining our dedicated production studio in Yerevan, Armenia, you will become a vital part of an international collective of world-class professionals. We cultivate a workplace environment rooted in creative excellence, technical innovation, and mutual support. At Sperasoft, we actively invest in our people, ensuring that every developer has the resources, mentorship, and creative playground necessary to push the boundaries of modern game design. Together, we push the boundaries of visual excellence and deliver immersive gaming experiences to millions of players worldwide. Core Duties & Responsibilities 1. Concept Translation & Aesthetic Staging 2. High-Level Stakeholder Communication 3. Technical Optimization & Performance Maintenance 4. Team Leadership & Task Architecture Technical & Artistic Requirements To qualify for this senior-level production role, applicants must demonstrate a rigorous balance of artistic styling and technical asset optimization. Unlike entry-level roles or generalized Unreal Engine jobs, this senior track requires a deep familiarity with complex, production-proven rendering pipelines. Minimum Qualifications: Highly Desirable Assets (Nice to Have): Compensation, Benefits & Corporate Culture Sperasoft believes that world-class creative output is a direct result of a healthy, stable, and highly supportive workplace culture. When compared to typical tech listings found on armenian bd jobs platforms, our comprehensive studio package is uniquely designed to ensure our senior developers thrive both professionally and personally at our Yerevan headquarters: Unreal Engine Jobs : Senior Lighting Artist at Sperasoft Apply now See open roles Explore More Lighting Artist Jobs

Armenia Jobs : 3D Environment Artist at Sperasoft

Armenia Jobs 3D Environment Artist at Sperasoft thumb

Sperasoft is seeking a highly talented 3D Environment Artist for an on-site, full-time position at our development studio in Yerevan. Together with a Tier-1 global publisher, our dedicated team is continuously expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. For professionals exploring the creative sector of Armenia jobs, this unique position offers the opportunity to move past standard asset placement and instead author stylized architecture, modular level kits, and props entirely from scratch. To secure this role, candidates must possess at least 2 years of professional video game industry experience, with a heavy emphasis on vibrant, stylized world-building. Technical requirements include strong proficiency in creating and combining trim sheets and tileable textures, an understanding of manual weighted normal adjustments, and expertise with industry-standard baking and texturing tools like Substance Painter, Substance Designer, and Marmoset Toolbag. Armenia jobs Practical familiarity with Unreal Engine 5 and Maya is a major plus. This position stands out among premier Armenia jobs by offering a highly competitive salary alongside an elite benefits package, which includes comprehensive medical care, a flexible “care bonus” for personal development, ongoing professional mentoring, flexible hours, and full in-studio catering. Qualified artists can submit their resume and portfolio through our career portal to join our world-class team. Armenia jobs Overview : 3D Environment Artist Attribute Details Company Name Sperasoft Position Title 3D Environment Artist (Legendary AAA Stylized Project) Job Type Full-Time, Permanent Location On-site — Yerevan, Armenia Project Tier Tier-1 Global Live-Service AAA (Iconic, Culturally Defining Franchise) Artistic Style High-Fidelity, Vibrant, Stylized World-Building Salary Range Competitive / Negotiable based on industry tenure and portfolio strength Primary Toolset Maya, Substance Painter, Substance Designer, Marmoset Toolbag, Unreal Engine 5 Experience Required 2+ years of professional game industry experience specializing in architecture and props Core Workflow Focus From-scratch asset authoring, modular kitbashing, trim sheets, tileable textures, custom vertex normals Department AAA Environmental Art & World-Building Division About Sperasoft :: Sperasoft is a premier, world-class game development partner operating on a global scale. For over two decades, we have provided end-to-end co-development solutions, technical engineering, and elite artistic production to the world’s most prominent Tier-1 publishers and studios. Our reputation is anchored on our ability to integrate seamlessly into massive production pipelines, solving complex engineering bottlenecks, and delivering breathtaking visual content for highly celebrated franchises across PC, console, and mobile platforms. For several consecutive years, Sperasoft has functioned as a principal strategic partner for one of the most prestigious Tier-1 global publishers in the interactive entertainment market. Together, our co-development teams are continuously architecting, building, optimizing, and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. This project is not merely a product; it is a global entertainment phenomenon that captures the imaginations of millions of concurrent players daily. By joining our dedicated production studio in Yerevan, Armenia, you will become a vital part of an international collective of world-class professionals. We cultivate a workplace environment rooted in creative excellence, technical innovation, and mutual support. At Sperasoft, we actively invest in our people, ensuring that every developer has the resources, mentorship, and creative playground necessary to push the boundaries of modern game design. Project Context & Role Impact As a 3D Environment Artist assigned to this legendary live-service franchise, you are stepping into a role of massive scale and creative responsibility. This project is celebrated worldwide for its vibrant, highly stylized visual signature, demanding an artist who possesses an exceptional command over form, color theory, silhouette, and stylized surface execution. Armenia jobs In this position, your contribution goes far beyond the standard placement of generic assets or structural dressing. You will not simply be arranging pre-existing assets on a map; instead, you will be the architectural foundational point—authoring the very building blocks, prop systems, modular kits, and surface textures from scratch. Armenia jobs The assets you forge will directly define the spatial identity, geographic narrative, and environmental immersion of a world that millions of players live, breathe, and compete in every single day. We are seeking an artist who looks at a conceptual drawing and understands how to translate it into a highly optimized, beautifully expressive 3D asset that retains its artistic integrity across multiple hardware platforms. Armenia jobs Core Duties & Responsibilities The selected candidate will take ownership of a diverse array of creative and technical workflows within our environmental art pipeline. Your daily operational tasks will include: 1. High-Fidelity Modular Asset & Prop Authoring 2. Advanced Texture & Material Creation 3. Pipeline Optimization & Platform Compliance 4. Technical Mesh Optimization & Normal Management 5. Multi-Part Asset Baking & Texturing 6. Engine Integration & Cross-Functional Collaboration Technical & Artistic Requirements To qualify for this high-tier AAA production role, applicants must demonstrate a rigorous balance of artistic styling and technical asset optimization. Minimum Qualifications: Highly Desirable Assets (Nice to Have): Compensation, Benefits & Corporate Culture Sperasoft believes that world-class creative output is a direct result of a healthy, stable, and highly supportive workplace culture. We offer a comprehensive suite of benefits designed to ensure our developers thrive both professionally and personally at our Yerevan studio: Compensation Details Sperasoft provides a highly competitive, market-leading compensation structure. Because we value elite artistry, salaries are not locked into rigid, one-size-fits-all brackets. 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