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Cinematic Producer (mid) at Blizzard, 2026

Cinematic Producer (mid) at Blizzard, 2026 THUMB

Blizzard Entertainment’s Animation team is seeking an experienced, highly organized Cinematic Producer to spearhead the production of world-class animation, visual effects, and game trailers. This position plays a critical role in bringing Blizzard’s iconic franchises to life through linear media, translating creative vision into high-fidelity cinematic experiences. Operating within a fast-paced and collaborative environment, the Cinematic Producer will manage the execution of assigned cinematic content from pre-production through final delivery. The successful candidate will leverage deep expertise in 2D and 3D animation pipelines to guide digital artists, coordinate across multi-disciplinary teams, and partner with external vendors. This mandate requires an exceptional balance of logistical precision and creative problem-solving to deliver projects on time, on budget, and to Blizzard Entertainment’s exact standards of excellence. Job Overview : Cinematic Producer Attribute Details Position Title Cinematic Producer – Temp (SFD / Cinematics) Company Blizzard Entertainment (A division of Activision Blizzard / Microsoft) Location Irvine, CA (Flexible Home Studio) Work Arrangement Hybrid (Mix of on-site and remote work; fully remote arrangements can be explored) Duration 6 to 12 Month Temporary Assignment Compensation Range $30.47 – $56.35 Hourly (Base pay negotiable based on geography, experience, and performance) Employment Type Full-Time (Temporary) Comprehensive Responsibilities as Cinematic Producer 1. Production Management & Pipeline Execution 2. Cross-Functional Integration & Stakeholder Alignment 3. Vendor Relations & External Partnerships 4. Cultural Leadership & Team Morale Role Requirements for Cinematic Producer Minimum Qualifications Key Attributes & Preferred Assets Cinematic Producer at Blizzard, 2026 Apply now See open roles Explore More Jobs

3D Game Director job at Blizzard Entertainment

3D Game Director job at Blizzard Entertainment thumb

Blizzard Entertainment is seeking a visionary, highly accomplished Game Director to join the executive leadership team of Hearthstone at our premier studio in Irvine, California. For over twelve years, Hearthstone has stood as a foundational pillar of Blizzard’s live-service portfolio, captivating millions of players globally and redefining the digital card game genre. As we chart the trajectory for the franchise’s next decade, this newly established leadership position will play a pivotal role in shaping the evolution of this beloved strategy universe. The Game Director will assume immediate ownership of Hearthstone’s near-term creative execution, gameplay systems, and live-service architecture. Operating in close partnership with the Senior Game Director and the broader executive ecosystem, the successful candidate will co-author the long-term macro strategy for the franchise. This comprehensive mandate spans across all primary product facets, including: This role represents a unique opportunity to steward a cultural phenomenon in gaming, balancing the preservation of core design philosophies with bold, innovative expansions across competitive play, community integration, and live service sustainability. Job Overview : Game Director Attribute Details Position Title Game Director – Hearthstone Company Blizzard Entertainment (A division of Activision Blizzard, acquired by Microsoft) Location Irvine, CA Work Arrangement Flexible Hybrid (Mix of remote and on-site days, with full-time on-site optional) Base Salary Range $136,880.00 – $253,260.00 Annual Employment Type Full-Time, Permanent Comprehensive Responsibilities as Game Director 1. Visionary Creative & Gameplay Stewardship 2. Cross-Disciplinary Integration & Data-Informed Iteration 3. Community Engagement & Sentiment Architecture 4. Cultural Leadership & Team Development Role Requirements as Game Director Minimum Qualifications Preferred Qualifications Workspace, Culture, and Compensation Workplace Architecture: This position operates under Blizzard’s flexible hybrid framework, blending targeted remote work capabilities with collaborative on-site sessions. Candidates are also welcome to utilize our Irvine, California campus full-time. Corporate Ecosystem Blizzard Entertainment—now a distinguished division of Microsoft’s gaming portfolio—stands alongside historic franchises such as Warcraft, Overwatch, Diablo, and StarCraft. We offer an inclusive, fast-paced corporate culture designed to empower creative teams while delivering premium entertainment experiences to hundreds of millions of monthly active users worldwide. Total Rewards and Compensation Blizzard is committed to offering competitive, equitable compensation packages that attract top-tier global talent. 3D Game Director job at Blizzard Entertainment Apply now See open roles Explore More Jobs

Irvine Jobs : Senior Designer, at Blizzard 2026

Irvine Jobs Senior Designer, at Blizzard 2026 thumb

Blizzard Entertainment is seeking an exceptional, narrative-driven Senior Designer, Cinematics to join an elite development squad in Southern California, dedicated to forging a brand-new, unannounced AAA title. This position stands out among premier Irvine jobs for tech and creative professionals, operating at the critical intersection of technical implementation and cinematic artistry. In this role, you will be responsible for driving high-quality, real-time, and pre-rendered cinematic assets from initial storyboard conceptualization through to final engine delivery. As a veteran developer looking at top-tier Irvine jobs, you possess an advanced understanding of how to sequence, structuralize, and implement cinematic storytelling that elevates real-time gameplay loops and respects overarching narrative goals. You are comfortable steering creative initiatives within dynamic, highly fluid incubation environments where project deadlines, game systems, and technical constraints evolve quickly. If you are an experienced visual storyteller eager to set the cinematic baseline for Blizzard’s next legendary universe, this leadership position offers an unheralded canvas for your craft. Job Overview : Senior Designer Attribute Details Company Blizzard Entertainment (An Activision Blizzard / Microsoft Company) Location Irvine, CA Work Pattern Hybrid (On-site & Home blend) Department Game Development – Cinematic Design Project Assignment New, Unannounced AAA Project Employment Type Full-Time, Permanent Primary Category Irvine Jobs / Game Design & Cinematics Base Salary Range $82,240.00 – $152,160.00 Annual (Negotiable based on experience & profile) Required Experience 8+ Years in AAA Game Cinematics with $\ge 1$ Shipped Major Title Core Competencies Camera Work, Framing, Staging, Editing, 3D Workflows, Engine Integration Cross-Functional Touchpoints Art, Narrative, Engineering, Surfacing, VFX, Lighting, Audio Accommodations Hub accommodationrequests@activisionblizzard.com About Blizzard Entertainment & Our World Best known for creating iconic, industry-altering video game universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard Entertainment, Inc. stands as a premier global developer and publisher of digital entertainment experiences. Now operating as a vital creative cornerstone within the Microsoft (NASDAQ: MSFT) gaming portfolio, Blizzard has spent over three decades crafting critically acclaimed, genre-defining products that have won multiple Game of the Year accolades. Our titles connect tens of millions of passionate players across PC (via Battle.net®), Xbox, PlayStation, Nintendo Switch, iOS, and Android ecosystems worldwide. As an active subsidiary of Activision Blizzard, Inc., we are positioned at the definitive nexus of media, technology, and interactive entertainment. Our massive global network delights hundreds of millions of monthly active users across 196 countries, rendering us the largest gaming framework on Earth. We believe that building immersive, authentic, and innovative virtual worlds is only possible when driven by diverse, highly cross-functional teams working within an inclusive environment. We champion a culture where artists, engineers, and visionaries can thrive, grow, and unleash their ultimate professional aspirations. Position Scope & Cinematic Philosophy Cinematics at Blizzard are not mere passive interruptions to gameplay; they are foundational pillars that define our characters, enrich our lore, and contextualize player agency. On an unannounced project, the Senior Cinematic Designer’s responsibility transitions from standard asset assembly into high-level visual R&D. You will analyze how camera angles, environment staging, and micro-expressions influence emotional resonance, ensuring that cinematic continuity bridges into gameplay smoothly. This requires a balanced technical and artistic mindset: a creator who can debate the nuances of three-point lighting, screen direction, and lens compression while simultaneously executing complex scripting logic within a cutting-edge proprietary or commercial game engine. Key Responsibilities 1. Hands-on Visual Authoring & Pre-Visualization 2. Cross-Disciplinary Integration & Risk Mitigation 3. Culture Stewardship & Strategic Development Requirements for Designers To succeed at Blizzard as a senior creative leader, you must demonstrate a deep history of shipping elite interactive content, complemented by refined interpersonal skills. Core Experience & Portfolio Technical & Artistry Profile Preferred Pluses Rewards & Employee Well-being Blizzard Entertainment provides a premium, holistically engineered compensation and benefits package designed to safeguard the physical, emotional, and financial health of our team members. Comprehensive Health & Security Financial Growth & Future Planning Rest, Balance & Life Perks Irvine Jobs : Senior Designer, at Blizzard Apply now See open roles Explore More Irvine jobs

Blizzard Entertainment hiring 3D Senior Animator, Irvine

Blizzard Entertainment hiring 3D Senior Animator

Blizzard Entertainment is seeking a talented and dedicated 3D Senior Animator to join our world-class Cinematics team. In this role, you will help craft the next generation of epic animated films and cinematic experiences. The ideal candidate possesses a deep passion for filmmaking and character animation, with a proven track record of animating a diverse array of characters and creatures across multiple styles—ranging from highly stylized to realistic. This position requires a mastery of body mechanics, character acting, and the 12 principles of animation, alongside a highly collaborative mindset. Job Overview : Animator Position Details Specifications Job Title Senior Animator – Temp (SFD / Cinematics) Team Name Cinematics Location Irvine, CA (Blizzard Way) Work Arrangement Hybrid (On-site / Work-from-Home) Contract Duration 6 to 12 months (dependent on project assignment) Hourly Pay Range $39.54 – $73.16 per hour Key Responsibilities as Animator High-Fidelity Animation: Deliver character and creature animation that meets or exceeds Blizzard’s industry-leading standard of quality. Cross-Functional Collaboration: Partner closely with Directors, Animation Supervisors, and Leads to develop, define, and maintain high-end cinematic sequences. Team Mentorship: Support the growth and evolution of the Cinematics team by providing constructive technical and artistic feedback. Adaptability: Thrive in a fast-paced environment, remaining agile and responsive to evolving project priorities. Position Details & Location Role Requirements for Animator Experience Knowledge & Skills Preferred Qualifications (Plus Factors) Compensation & Benefits Financial & Compensation Benefits Overview Eligible temporary full-time employees have access to a comprehensive benefits suite via Benefits for Every World, including: Blizzard Entertainment hiring 3D Senior Animator, Irvine Apply now See open roles Explore More Jobs

3D Animation Editor job at Blizzard Entertainment, Irvine

3D Animation Editor job at Blizzard Entertainment, thumb

Blizzard Entertainment is seeking a highly skilled Animation Editor to join the Creative Development division’s Animation Editorial team on a 4-to-5-month temporary basis. Operating as the central post-production hub within the Story & Franchise Development (SFD) branch, this team authors the world-class reveal trailers, marketing assets, short films, and in-game cinematic sequences that define and support Blizzard’s globally recognized intellectual properties. This position requires a seasoned editorial professional with a sophisticated background in narrative pacing, visual storytelling, and animation post-production pipelines. Operating out of the Irvine, CA studio under a flexible hybrid framework—with fully remote arrangements considered for unique circumstances—the successful candidate will manage multiple high-profile projects simultaneously under tight live-operations deadlines. Job Overview : Animation Editor Attribute Details Company Blizzard Entertainment (An Activision Blizzard / Microsoft Company) Location Irvine, CA (Hybrid / Remote options available) Employment Type Full-time, Temporary Contract (Anticipated 4–5 month duration) Department Creative Development — Animation Editorial (Story & Franchise Development) Compensation $30.47 – $56.35 Hourly (Based on experience and location) Core Software Adobe Premiere Pro (Expert-level required) Preferred Software Adobe After Effects (Compositing & 2D effects) Required Experience 5+ years of professional editorial history, with a focus on animation Core Workflow Storyboards, animatics, temp music/SFX, and final cinematic delivery Franchise Scope Warcraft, Overwatch, Diablo, StarCraft Key Responsibilities as Animation Editor Key Responsibilities Required Skills and Experience Desirable Pluses About the Organization Blizzard Entertainment, Inc., a division of Activision Blizzard and a member of the Microsoft family, is a premier developer and publisher of entertainment experiences. Over the past 30 years, Blizzard has created some of the gaming industry’s most critically acclaimed and genre-defining titles, engaging tens of millions of monthly active users across PC, Xbox, PlayStation, Nintendo Switch, iOS, and Android. We operate an inclusive workplace built on creative ambition, diversity, and the pursuit of epic entertainment. We strongly encourage qualified candidates from all backgrounds and under-represented demographics to apply. 3D Animation Editor at Blizzard, Irvine Apply now See open roles Explore More Jobs

Blizzard is hiring Principal UX Designer,Spain, 2026

Blizzard Entertainment

Blizzard Entertainment is seeking a world-class, visionary Principal UX Designer to join an elite, highly experienced mobile development unit in Barcelona. In this premier leadership role, you will take absolute structural ownership of the end-to-end user experience for Overwatch Rush—a major, unannounced top-down mobile Hero shooter that brings the vibrant, globally recognized Overwatch universe into a high-performance, touch-first format. As a Principal Designer, your primary mission is to architect, socialize, and safeguard an intuitive, accessible, and deeply immersive UX framework for systemically complex, player-facing features that will delight tens of millions of users globally. Operating at the highest tier of creative execution, you will serve as the strategic bridge connecting Game Design, UI Art, User Research, and Product Management. You will leverage qualitative data, low- and high-fidelity prototyping, and advanced interaction design methodologies to champion player-centric principles, elevate studio-wide toolkits, and mentor the next generation of UX talent in a studio culture built on inclusion, creative bravery, and cross-disciplinary synergy. Job Overview : Principal UX Designer Attribute Details Job Title Principal UX Designer Company Blizzard Entertainment (Microsoft Gaming Ecosystem) Project Assignment Overwatch Rush (Unannounced Mobile IP Expansion) Location Barcelona, Spain Core Software Stack Figma, Modern Prototyping Suites, GUI Wireframing Engines Target Verticals Top-Down Combat HUD, Complex Metagame UI, Freemium Economies Key Frameworks Information Architecture (IA), Accessibility (A11y), Agile/Scrum Accommodations accommodationrequests@activisionblizzard.com Welcome to Blizzard Entertainment & Activision Blizzard Blizzard Entertainment is a premier global developer and publisher of entertainment experiences, celebrated for crafting some of the most iconic, genre-defining, and critically acclaimed universes in interactive media history—including Warcraft®, Overwatch®, Diablo®, and StarCraft®. Now operating as a vital pillar within the Microsoft gaming ecosystem, Blizzard continues a 30-year legacy of pushing the technological and narrative limits of entertainment. Our combined network delivers elite interactive worlds across PC, Xbox, PlayStation, Nintendo Switch, iOS, and Android, connecting and entertaining massive player communities in 196 countries. Our Barcelona studio is home to passionate storytellers, engineers, and UX architects who believe that legendary games are born from diverse perspectives, deep mutual trust, and a shared obsession with player delight. We look for seasoned leaders who are eager to expand our universes into new frontiers while fostering an environment where every single developer can thrive. Position Scope & The Mobile UX Vision Designing user experiences for a mobile Hero shooter within the Overwatch universe presents an exceptional, highly nuanced technical challenge. The top-down perspective requires a radical reimagining of battlefield spatial awareness, high-velocity ability casting, target switching, and telemetry feedback—all compressed onto a touch-screen interface. As a Principal UX Designer, you will move far beyond basic wireframing. You are responsible for analyzing complex metagame progression layers, guild frameworks, live-operations loops, and deep customization menus, translating them into zero-friction user journeys. You will balance Blizzard’s signature “easy to learn, hard to master” product philosophy with the aggressive performance and layout constraints of modern mobile hardware, ensuring that tactical clarity, accessibility, and visual joy remain at the absolute forefront of the title’s identity. Key Responsibilities as Principal UX Designer 1. Macro UX Strategy, Interaction Design & Wireframing 2. Data Synthesis, Research Collaboration & Product Partnership 3. Culture Stewardship, Tooling Innovation & Mentorship Requirements To secure this highly senior title within Blizzard Entertainment, you must exhibit a rare combination of technical design wizardry, analytical depth, and clear organizational leadership. Core Technical Profile Desirable Pluses What We Offer You Blizzard Entertainment is dedicated to supporting the physical, emotional, and financial well-being of our developers through a comprehensive, premium benefits suite: Diversity, Inclusion & Accessibility Statement Activision Blizzard is an equal opportunity employer that values the unique perspectives brought by diverse backgrounds. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status. We are deeply committed to ensuring that under-represented groups feel empowered to apply, even if they do not perfectly match every single preferred qualification. If you require any reasonable physical or mental accommodations during the application, screening, or interviewing phases, please send your specific accommodation request to: 📧 accommodationrequests@activisionblizzard.com (Please note: General employment queries or application status checks cannot be processed at this address). Blizzard is hiring Principal UX Designer,Spain, 2026 Apply now See open roles Explore More Jobs

Senior UI Designer at Gameloft Barcelona, 2026

Senior UI Designer at Gameloft Barcelona

Gameloft Barcelona is seeking a passionate, visionary, and highly skilled Senior UI Designer to join our award-winning art production team. In this role, you will be instrumental in crafting high-fidelity user-interface assets, iconic menu layouts, and immersive graphic designs for our globally recognized, multiplatform games. This position sits at the intersection of graphic design, visual storytelling, and human-computer interaction. Working under the direct supervision of the UI/UX Director, you will act as a key artistic pillar, collaborating closely with UX designers, game designers, and engineers. Your daily work will leverage the overarching art direction of each title, dress up the user-experience flow, and fundamentally enhance the visual narrative of the game. Operating from our vibrant studio in Barcelona under a flexible hybrid model, you will translate complex system data into beautiful, intuitive, and stylistically distinct interfaces that span all major gaming hardware platforms—from mobile and tablets to PC and next-gen home consoles. Job Overview : Senior UI Designer (Mid-Senior) Attribute Details Job Title Senior UI Designer (Mid-Senior) Company Gameloft Barcelona Location Barcelona, Spain Work Arrangement Hybrid Employment Type Permanent Contract Core Software Stack Adobe Photoshop, Adobe Illustrator, Graphics Tablet (Wacom/equivalent) Key Specializations Composition, Typography, Photomontage, 2D Special Effects, Original 2D Composition Key Projects Asphalt Legends Unite, Disney Speedstorm, and an upcoming Dungeons & Dragons® PC/Console project Welcome to Gameloft Barcelona For 25 years, Gameloft Barcelona has been bringing together formidable talent to create benchmark games that define industries and shape generations of players. Our studio is built on a culture of creative boldness, deep collaboration, and absolute technical excellence. Over the past two decades, our games have powered top-tier global franchises and reached billions of active players worldwide. When you join the team in Gameloft Barcelona, you are stepping into a fast-paced, highly collaborative environment celebrating some of the most exciting IPs in interactive entertainment. Our current production slate includes: We are immensely proud of our people and our studio culture. At Gameloft, we prioritize the professional growth, career progression, and long-term work-life balance of every team member. We welcome bold, diverse creative minds who want to push boundaries and build the future of multiplatform gaming together. Position Purpose & Detailed Scope In modern game development, a user interface is far more than a collection of buttons and HUD elements; it is the vital portal through which players experience the game’s mechanics, universe, and emotion. The Senior UI Designer is responsible for establishing the visual identity, aesthetic polish, and graphic consistency of these interactive systems. Your journey will challenge both your artistic finesse and your technical design capabilities. You will touch every stage of the artistic production cycle: from static look-development, framing, and mood boards to high-end asset creation, 2D special effects, texture painting, and micro-interaction styling. Whether you are creating a gritty, atmospheric menu for an RPG or a sleek, high-octane dashboard for a premium racing simulator, your work will directly impact how billions of players navigate and enjoy our virtual worlds. Key Responsibilities 1. Visual Design, Style Development & Graphic Execution 2. Cross-Disciplinary Collaboration & Pipeline Integration 3. Professional Autonomy, Trend Analysis & Mentorship About You (Selection Criteria) To thrive within Gameloft Barcelona’s elite art department, you must be a dedicated digital artist who balances absolute technical proficiency with an immaculate eye for detail, finesse, and stylistic adaptability. Experience & Artistry Technical Skill Matrix Why Work with Gameloft Barcelona? At Gameloft, we believe that world-class entertainment is born from an environment where creators feel supported, valued, and safe to take creative risks. Our studio culture prioritizes holistic well-being and clear career progression pathways. Equal Opportunity Employer Gameloft Barcelona is proud to be an Equal Opportunity Employer. We are committed to constructing a diverse, welcoming, and inclusive work environment. All employment decisions are determined strictly on the basis of operational business needs, specific technical job requirements, and individual applicant merit—without regard to race, color, religion, gender identity, sexual orientation, national origin, age, disability status, or any other characteristic protected under local labor laws. Senior UI Designer at Gameloft Barcelona, 2026 Apply now See open roles Explore More Jobs

Senior VFX Artist at Rebellion Game Studios, UK 2026

Senior VFX Artist at Rebellion Game Studios, UK THUMB

Rebellion is on the lookout for a highly skilled, passionate, and collaborative Senior VFX Artist eager to take on their next major industry challenge. Joining a seasoned development team universally renowned for creating exceptional shooters, you will drive the artistic and technical benchmarks of real-time visual effects for an exciting new large-scale project. Operating inside our proprietary Asura engine, your work will stretch across a dynamic spectrum of real-time design—including particle systems, screen post-processing, material-driven effects, mesh destruction, and custom UI animations. This role is a spectacular opportunity for an experienced veteran who wants to retain a hands-on asset creation focus while actively carving out a path toward a Lead VFX Artist position through mentoring junior talent and designing scalable studio workflows. Job Overview : Senior VFX Artist Job Attribute Details Position Senior VFX Artist Company Rebellion Game Studios Locations Oxford (HQ), Warwick, or Runcorn (Hybrid Available) Proprietary Tech Asura Engine Core Systems Particles, Screen Post-Effects, Material Modifiers, Mesh Destruction, UI Project Type Large-Scale Project from a Premier Shooter Development Team Career Track Clear, supported progression pathway toward Lead VFX Artist Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving logistics, temporary local housing) Introduction: #JoinTheRebellion For three decades, Rebellion has stood as a fiercely independent bastion of creativity, technological innovation, and high-octane entertainment. Founded by Jason and Chris Kingsley, we have grown from a passionate core team into a multi-studio phenomenon that refuses to be boxed into a single category. While Rebellion is globally renowned for developing and publishing critically acclaimed, chart-topping video games, our ecosystem stretches far beyond the digital realm. We own and operate our own state-of-the-art film and television studios. We craft immersive board games that bring people together around physical tables. We publish gripping novels and non-fiction books. Furthermore, as the custodians of the legendary 2000 AD brand, Rebellion is the proud curator, publisher, and steward of some of the world’s most iconic comics and graphic novels—including the dystopian masterpiece, Judge Dredd. When you join Rebellion, you are not just taking a job at a studio; you are becoming an integral part of an expansive, multi-media creative empire. As a massive independent developer, we maintain complete creative freedom over our titles, allowing us to work on an incredible variety of projects across all major current-generation platforms. We love what we do, we have fun doing it, and we treat our teams like the elite talent they are. The Opportunity & Career Pathway This position provides a unique dual advantage: the safety, stability, and scale of an industry-leading studio matched with the creative agility of an indie developer. You will step into a veteran environment art and FX division responsible for defining the moment-to-moment visual impact of our upcoming slate. At Rebellion, the VFX team owns the sensory layer of the experience. Your efforts will dictate how impact, explosions, environmental decay, and user interfaces function within our proprietary Asura engine. Furthermore, we actively structure this role as a stepping stone. If you are an ambitious artist looking for a clear, documented path to transition into leadership, this role will give you the mentorship opportunities, system-level design tasks, and structural support necessary to naturally elevate your career to a Lead Artist status. Core Roles & Responsibilities As a Senior VFX Artist at Rebellion, you will blend creative execution, abstract problem-solving, and team support. Your daily production cycle will include: Artistic Execution & Systems Ownership Technical Stewardship & Workflow Optimisation Leadership & Community Mentorship Candidate Requirements & Qualifications We want an artist who pairs a striking, cinematic aesthetic intuition with a highly analytical, problem-solving technical mindset. Experience & Artistry Software & Simulation Mastery Hybrid Work & Relocation Assistance We heavily believe in the creative synergy, organic mentorship, and smooth problem-solving that stems from face-to-face collaboration, and we encourage working from our riverside Oxford headquarters. However, we understand that modern work demands flexibility. We are completely open to discussing tailored hybrid options that respect your individual routine and work-life balance. For artists moving from outside the local area, Rebellion provides a premium relocation package. This includes robust moving assistance, temporary accommodation, and full administrative and logistical support to ensure you settle into your new home smoothly. Comprehensive Benefits Package At Rebellion, we support our people thoroughly. We provide a broad array of benefits to protect your physical, mental, and financial health: Diversity, Inclusion, and Right to Work Our Commitment to Progress At Rebellion, we foster an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. We are actively recruiting a diverse workforce and continue to expand our culture of personal growth and systemic inclusion. Rebellion celebrates all demographics of culture, gender identity, ethnicity, age, neurodiversity, and beyond. Innovation thrives when varied perspectives collide. Senior VFX Artist at Rebellion Game Studios, UK 2026 Apply now See open roles Explore More Jobs

Lead VFX Artist job at Rebellion, Oxford 2026

Lead VFX Artist job at Rebellion, Oxford

Rebellion is searching for a visionary, technically elite, and highly collaborative Lead VFX Artist to spearhead our growing real-time effects department on an upcoming, unannounced project. Positioned at the very inception of this new title’s development lifecycle, you will play a monumental role in charting the project’s creative vision, defining technical pipelines, and constructing scalable workflows within Rebellion’s powerful proprietary engine, Asura. This leadership position spans multiple domains: you will be directly responsible for the technical deployment of particle systems, fluid simulations, screen post-processing, material alterations, mesh destruction models, and UI effects. Crucially, you will act as a foundational pillar for the team, offering empowering mentorship, setting clear performance benchmarks, and driving career growth across our expanding VFX department. Job Overview : Lead VFX Artist Job Attribute Details Position Lead VFX Artist Company Rebellion Game Studios Locations Oxford (HQ), Warwick, Runcorn, or UK Remote Proprietary Tech Asura Engine Core Ecosystem Particle, Screen Post, Material, Mesh Destruction, & UI Effects Leadership Level Lead (Vision Definition, Pipeline Architecture, & Team Mentorship) Project Stage Early-Stage Development (Unannounced Title) Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance, logistics, & temporary housing) Introduction: #JoinTheRebellion For three decades, Rebellion has stood as a fiercely independent bastion of creativity, technological innovation, and high-octane entertainment. Founded by Jason and Chris Kingsley, we have grown from a passionate core team into a multi-studio phenomenon that refuses to be boxed into a single category. While Rebellion is globally renowned for developing and publishing critically acclaimed, chart-topping video games, our ecosystem stretches far beyond the digital realm. We own and operate our own state-of-the-art film and motion-capture studios. We craft immersive board games that bring people together around physical tables. We publish gripping novels and non-fiction books. Furthermore, as the custodians of the legendary 2000 AD brand, Rebellion is the proud curator, publisher, and steward of some of the world’s most iconic comics and graphic novels—including the dystopian masterpiece, Judge Dredd. When you join Rebellion, you are not just taking a job at a studio; you are becoming an integral part of an expansive, multi-media creative empire. As a massive independent developer, we maintain complete creative freedom over our titles, allowing us to work on an incredible variety of projects across all major current-generation platforms. We love what we do, we have fun doing it, and we want you to bring your passion to our ranks. The Opportunity & Studio Impact This is an unmissable opportunity to inject your distinct artistic DNA into a clean slate. Joining an unannounced title at its early development stage means your decisions will directly formulate the core construction, tool requests, and pipeline requirements for the studio’s real-time effects. The VFX team at Rebellion holds a broad, powerful remit. Unlike workflows that restrict effects artists solely to particle spawners, our team designs the holistic sensory layer of the experience. You will oversee everything from foundational environmental particles to screen post-effects, complex shader-based material animations, physics-driven structural destruction, and bespoke UI interactions inside our proprietary Asura engine. If you want a role where your technical decisions scale across an entire multi-discipline production, this is your stage. Core Roles & Responsibilities As the Lead VFX Artist on this project, your time will be balanced between high-level aesthetic curation, systems architecture, and empathetic team leadership. Your daily responsibilities will include: Creative Vision & Technical Stewardship Cross-Discipline Collaboration & Leadership Team Cultivation & Mentorship Candidate Requirements & Qualifications We are looking for an industry expert who displays a pristine balance between high-concept real-time artistry and advanced software engineering principles. Professional Experience Software & Technical Expertise Work-Life Balance & Hybrid Flexibility While Rebellion heavily champions the creative energy and organic problem-solving generated by face-to-face collaboration at our Oxford headquarters, we know that top talent demands flexibility. For UK-based applicants, we are entirely open to discussing robust remote working arrangements adapted to your personal needs. For those looking to work on-site or transition to our physical locations, we provide a premium, comprehensive relocation package that includes full logistics support, moving assistance, and temporary studio accommodation to guarantee a stress-free transition. Comprehensive Benefits Package At Rebellion, we build stability. Our extensive benefits package is structured to protect your long-term mental, physical, and financial well-being: Diversity, Inclusion, and Right to Work Our Commitment to Progress At Rebellion, we foster an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. We are actively recruiting a diverse workforce and continue to expand our culture of personal growth and systemic inclusion. Rebellion celebrates all demographics of culture, gender identity, ethnicity, age, neurodiversity, and beyond. Innovation thrives when varied perspectives collide. Lead VFX Artist job at Rebellion Apply now See open roles Explore More Jobs

Senior 3D Environment Artist, Rebellion Oxford

Senior 3D Environment Artist, Rebellion Oxford thumb

Rebellion is seeking a talented, highly experienced, and deeply driven Senior Environment Artist to champion the visual quality and environmental storytelling of an exciting, unannounced AAA title. Operating with a massive amount of autonomy, you will take full ownership of entire levels, translating loose creative briefs into high-fidelity, polished game spaces. In this leadership-adjacent role, you will bridge the gap between imagination and execution—collaborating tightly with level designers, conducting proactive asset research, handling outsource feedback, and setting performance metrics for current-gen platforms. Crucially, you will serve as an active mentor and role model for our environment art team, fostering an office atmosphere of intense creativity, technical growth, and mutual enthusiasm. Job Overview : Senior Environment Artist Job Attribute Details Position Senior Environment Artist Company Rebellion Game Studios Locations (On-Site) Oxford (HQ), Warwick, or Runcorn (United Kingdom) Core Software Blender (Preferred), Substance Painter, PBR Workflow Art Style Professional, High-Fidelity Realistic Leadership Level Senior (Mentorship, Outsource Feedback, & High Autonomy) Project Type Unannounced AAA Title Right to Work Permanent UK Work Rights Required (No Visa Sponsorship) Relocation Full Package Available (Moving assistance & temporary housing) Introduction: #JoinTheRebellion For three decades, Rebellion has stood as a fiercely independent bastion of creativity, technological innovation, and high-octane entertainment. Founded by Jason and Chris Kingsley, we have grown from a passionate core team into a multi-studio phenomenon that refuses to be boxed into a single category. While Rebellion is globally renowned for developing and publishing critically acclaimed, chart-topping video games, our ecosystem stretches far beyond the digital realm. We own and operate our own state-of-the-art film and television studios. We craft immersive board games that bring people together around physical tables. We publish gripping novels and non-fiction books. Furthermore, as the custodians of the legendary 2000 AD brand, Rebellion is the proud curator, publisher, and steward of some of the world’s most iconic comics and graphic novels—including the dystopian masterpiece, Judge Dredd. When you join Rebellion, you are not just taking a job at a studio; you are becoming an integral part of an expansive, multi-media creative empire. As a massive independent developer, we maintain complete creative freedom over our titles, allowing us to work on an incredible variety of projects across all major current-generation platforms. We love what we do, we have fun doing it, and we are looking for an exceptional Senior Environment Artist to help us shape our next blockbuster universe. The Opportunity & Project Vision This is a monumental moment to step into a leadership pipeline at Rebellion. Fresh off the massive, critically acclaimed success of Atomfall—our largest, most ambitious game launch to date—and building upon the legendary legacy of our flagship Sniper Elite series, we are aggressively looking forward to the future. We are seeking a passionate, technically accomplished senior artist to help elevate the visual threshold, moody atmosphere, and underlying environment narratives of a highly anticipated, unannounced project. This is a rare opportunity to step into an environment where you are trusted with true autonomy. You won’t just be executing checklists; you will be expected to prototype, research real-world references, and pick up critical tasks along the way while keeping an eagle-eye view on the global artistic vision of the game. Core Roles & Responsibilities As a senior-level artist at Rebellion, a high degree of independent initiative, a proactive attitude, and a naturally curious mindset are critical to your success. Your day-to-day journey will include: Spatial Design & Advanced Prototyping Cross-Discipline Collaboration & Pipeline Protection Team Leadership & Mentorship Candidate Requirements & Qualifications We are looking for an industry veteran who sits comfortably at the perfect intersection of creative world-building and strict technical scene management. Your portfolio must showcase breathtaking realistic environments, advanced modular layouts, and complex prop structures deployed smoothly within a modern game engine. Professional Experience Software & Technical Expertise Comprehensive Benefits Package At Rebellion, we believe that our people are our greatest asset. To ensure our team feels valued, secure, and motivated, we offer an extensive, industry-leading benefits package designed to support your life both inside and outside the studio: Work Environment & Studio Options Creativity thrives when you are comfortable. This position can be based out of any of our three primary UK studio locations, each boasting its own relaxed, open, and incredibly collaborative atmosphere. Seamless Relocation Support We understand that moving to a new city is a major life event. To make your transition as smooth and stress-free as possible, Rebellion provides a comprehensive relocation assistance package. This includes moving logistics support, temporary local accommodation upon arrival, and dedicated guidance to help you settle into your new community. Life at Our Oxford Headquarters Should you choose to base yourself at our main headquarters, you will be working out of a stunning riverside location just a short, scenic walk from the heart of Oxford city center. Culture and Connection Oxford is a city world-renowned for its rich historical tapestry, magnificent architecture, prestigious educational institutions, and sprawling green spaces. It perfectly balances traditional English charm with a bustling, modern, cosmopolitan lifestyle. Commuting and Accessibility The studio features excellent transport links. The Oxford train station is a brief walk from our front doors, providing rapid, frequent service directly into central London, as well as direct routes to other major cultural hubs like Birmingham, Manchester, and Reading. For those who prefer to drive, Rebellion offers completely free vehicle parking directly on-site at the studio. On-Site Amenities Our open-plan office layout is specifically engineered to break down corporate silos, actively promoting cross-departmental innovation and regular, casual interaction with senior leadership. Every workday is enhanced by access to free hot drinks, an excellent on-site tuck shop, and immediate access to a fantastic array of local riverside pubs, cafes, and diverse dining options. Diversity, Inclusion, and Right to Work Our Commitment to Progress At Rebellion, we foster an inclusive culture where you are actively encouraged to be your authentic self. We believe that a representative, diverse team creates richer, deeper, and ultimately better entertainment products. We are actively recruiting a diverse … Read more