festybay

Mikros Animation hiring Mid-Level Groom Artist, Canada

Mikros Animation hiring Mid-Level Groom Artist, Canada

Mikros Animation Montreal is seeking a technically proficient and artistically driven Mid-Level Groom Artist to join our Assets department for an upcoming, undisclosed high-profile feature film. This role is designed for a CG professional who has moved beyond the foundational stages of their career and possesses a specialized mastery of Blender, specifically within the realms of procedural hair and fur creation. At Mikros, we place creativity and CG artistry at the absolute center of our production activities. As a Mid-Level Groom Artist, you will play a vital role in defining the visual and tactile essence of our characters. You won’t just be creating hair; you will be architecting complex, stylized systems that allow characters to connect with global audiences on an emotional level. Working in a bilingual, international environment, you will bridge the gap between creative vision and technical execution using industry-leading tools like Geometry Nodes. Job Overview & Quick Reference Category Details Company Name Mikros Animation Project Undisclosed (Global CGI Feature Film) Job Title Mid-Level Groom Artist Department Assets – Character Team Location Montreal, QC, Canada Employment Type Full-time Work Model Collaborative Bilingual (French/English) Environment Compensation & Comprehensive Benefits Mikros Animation provides a robust compensation package tailored to mid-level professionals who bring significant technical value to the pipeline. Component Estimated Range / Details Annual Salary Range $72,000 – $94,000 CAD (Commensurate with experience & reel) Health & Wellness Premium Medical, Dental, and Vision coverage Retirement RRSP Matching Program options Professional Development Access to internal masterclasses and global training initiatives Studio Culture Dynamic, creative-led environment in the heart of the Montreal animation hub Company Description: The Mikros Animation Legacy Mikros Animation is a world-renowned CGI studio with a global footprint in Paris, Montreal, Los Angeles, Bangalore, and London. We are dedicated to the craft of feature films and high-end episodic content. Since our inception, we have maintained a “creative-first” philosophy, allowing our artists to work on a diverse array of stories with a signature level of stylized craft. To date, Mikros has contributed to over ten major feature animations and countless high-quality series for the world’s most recognizable studios. We operate as a creative studio, line producer, and executive producer, partnering with filmmakers to bring powerful stories to life. At Mikros, we believe great animation is about authentic connections, and we achieve this through a blend of industry-leading craftsmanship and visionary artistry. Detailed Job Description: The Mid-Level Groom Role Reporting to the Character Supervisor and Groom Lead, the Mid-Level Groom Artist is responsible for providing the technical and artistic “hair description” for production assets. This role sits at the intersection of modeling, surfacing, and simulation, requiring a candidate who understands how a character’s silhouette and movement are influenced by their groom. You will be expected to create, setup, and—when required—shade the hair/fur of assets based on concept art and model sheets. As a mid-level artist, you are expected to operate with a degree of autonomy, solving complex visual problems while ensuring your work remains technically compliant with our internal global pipeline. Key Responsibilities & Missions 1. Artistic Execution & Stylized Grooming 2. Technical Pipeline & Tool Development 3. Cross-Departmental Collaboration 4. Leadership & Time Management Profile: Qualifications & Expertise Required Technical Skills Professional Background Optional (Stand-Out) Skills International Collaboration & Culture In this role, you will work closely with our Paris studio and various international partners. You will regularly interact with stakeholders across different time zones to present the creative and technical strengths of the Montreal studio. Mikros Animation is a bilingual environment that values strategic communication. You will be expected to promote our craftsmanship on a global scale, ensuring that the characters we build resonate with audiences regardless of language or geography. The Mikros Commitment to Inclusion MIKROS ANIMATION IS AN EQUAL OPPORTUNITY EMPLOYER. We are committed to a culture of diversity and inclusion. We prohibit discrimination on the basis of race, religion, creed, color, national origin, ancestry, disability, marital status, sex, age, sexual orientation, gender identity, socioeconomic status, or any other characteristic protected by law. We believe that our different backgrounds and perspectives make our animation stronger and our stories more authentic. Mikros Animation hiring Mid-Level Groom Artist, Canada Apply now See open roles Explore More Jobs

Ubisoft Montréal hiring Storyboard Artist, Canada

Ubisoft Montréal hiring Storyboard Artist, Canada

Ubisoft Montréal is seeking a visionary Storyboard Artist to join the elite development team behind Tom Clancy’s Rainbow Six Siege. This role is a pivotal bridge between narrative intent and visual execution, requiring a blend of cinematic flair, technical proficiency in 3D/2D hybrid workflows, and a deep understanding of tactical storytelling. As a Storyboard Artist, you will be the architect of the player’s visual journey, crafting the blueprints for high-stakes cinematics, gameplay transitions, and narrative beats that define one of the world’s most popular tactical shooters. Job Overview Category Details Company Name Ubisoft Montréal Project Tom Clancy’s Rainbow Six Siege Job Title Storyboard Artist Location Montréal, QC, Canada Employment Type Full-time Contract Type Permanent Work Flexibility Office-based (Studio Presence Required) Language Requirements English and/or French (Bilingualism preferred in the Montreal hub) Estimated Compensation & Benefits Note: Specific salary offers are determined based on the candidate’s experience, portfolio strength, and internal equity. Component Estimated Range / Details Base Salary (Annual) $72,000 – $105,000 CAD (Commensurate with experience) Performance Bonus Annual profit-sharing and project-based incentives Health & Wellness Comprehensive medical, dental, and vision coverage from Day 1 Retirement RRSP matching program Relocation Assistance packages available for international or out-of-province hires Perks Studio gym, subsidized cafeteria, free games, and social events Company Description: The Ubisoft Legacy Ubisoft is a global powerhouse in the electronic entertainment industry, renowned for its commitment to creating “original and memorable gaming experiences.” With a portfolio that includes titans like Assassin’s Creed, Far Cry, and Watch Dogs, Ubisoft has spent decades pushing the boundaries of what is possible in interactive media. At the heart of this global network lies Ubisoft Montréal, the flagship studio and a cornerstone of the Quebec tech ecosystem. Here, diversity isn’t just a buzzword—it is the fuel for innovation. We believe that bringing together different perspectives allows us to build worlds that resonate with a global audience. When you join the Rainbow Six Siege team, you aren’t just taking a job; you are becoming part of a legacy of tactical excellence and community-driven development. Detailed Job Description As a Storyboard Artist for Rainbow Six Siege, your primary mission is to translate abstract narrative concepts and high-level artistic direction into tangible visual roadmaps. You are the “first responder” of the visual pipeline. Before a single frame is rendered in-engine or a character model is finalized, your boards will define the rhythm, the tension, and the perspective of the experience. This role requires a unique hybrid of skills. You aren’t just drawing static frames; you are creating animatics—living, moving sequences that incorporate timing, sound cues, and camera choreography. In the context of Rainbow Six, this means understanding the “tactical” nature of the brand. You must be able to visualize the weight of a breach, the tension of a silent roam, and the explosive impact of a gadget deployment. The Core Mission Your work supports the animation, VFX, and level design departments. By providing clear, sequenced visual guides, you help the entire team align on a unified creative vision early in the production cycle. This prevents costly “re-dos” and ensures that the final product maintains the high cinematic standards that the Siege community expects. What You’ll Do: Responsibilities & Impact 1. Narrative Visualization & Sequencing 2. Technical Integration (2D/3D Hybrid) 3. Collaboration & Communication 4. Autonomy & Project Management Qualifications: What You Bring to the Team The Ideal Candidate Profile We are looking for a storyteller who thinks in motion. Whether you come from the world of feature film, TV animation, or AAA gaming, you possess a “cinematic eye” that can find the most compelling way to frame a moment. Hard Skills & Experience: Soft Skills: Why Ubisoft Montréal? Working at Ubisoft Montréal means working at the epicenter of the Canadian gaming industry. Ubisoft Montréal hiring Storyboard Artist, Canada Apply now See open roles Explore More Jobs

Jobs near me (Montreal) : Rigging Artist | Reel FX Animation

Jobs near me (Montreal) Rigging Artist Reel FX Animation

Jobs near me : Reel FX Animation is thrilled to invite a talented Rigging Artist to join our creative powerhouse in Montreal. Under the expert guidance of the Rigging Supervisor, the successful candidate will be responsible for the sophisticated creation and design of character, vehicle, and prop skeletons. Our goal is to achieve perfect interaction and seamless deformation during the animation process, ensuring our characters move with lifelike precision and expressive range. Job Overview: Rigging Artist (Artiste en rigging) Feature Details Company Name Reel FX Animation Position Title Rigging Artist (Artiste en rigging) Location Montreal, Quebec (Hybrid: Tuesday to Thursday in-studio) Job Type Full-Time Professional Salary Range $80,000 – $115,000 CAD (Estimated based on seniority) Mandatory Skills Maya, Python, Biomechanics, Character Skeleton Design Priority Canadian Citizens and Permanent Residents Role Overview and Mission The Rigging Artist at Reel FX serves as the vital link between static 3D models and the dynamic world of animation. You are both an architect of movement and a technical problem-solver. Your mission is to build logical, harmonious control structures that empower animators to bring characters to life without technical friction. Jobs near me. Detailed Responsibilities 1. Technical Design and Skeleton Creation 2. Collaboration and Scripting 3. Departmental Integration Required Qualifications and Skills Education and Experience Technical Proficiencies Artistic and Scientific Knowledge The Rigging Pipeline at Reel FX Working at Reel FX Animation in Montreal means being at the forefront of the animation industry. Our rigging pipeline is designed to handle the complexities of modern feature film production. As a Rigging Artist, you will be expected to push the boundaries of what is possible within Maya, utilizing your knowledge of Python to automate repetitive tasks and create more efficient workflows. The creation of character skeletons is a meticulous process. It begins with a deep dive into the character’s design and intended movement. You will work with the modeling team to ensure that the mesh topology is optimized for the deformations you plan to implement. From there, you will build out the joint hierarchy, define skin weights, and develop the control rig that the animators will eventually use. Collaboration and Innovation Innovation is at the heart of everything we do. We encourage our Rigging Artists to stay curious and explore new techniques and technologies. Whether it’s experimenting with new deformation methods or finding better ways to handle complex mechanical rigs for vehicles, your contributions will have a direct impact on the quality of our productions. Communication is equally vital. You won’t be working in a vacuum; you’ll be part of a larger machine that includes modelers, animators, and technical directors. Being able to clearly explain technical concepts to non-technical team members and taking constructive feedback from animators who use your rigs daily is essential for success in this role. Life in Montreal Montreal is a world-class city known for its vibrant arts scene, historic architecture, and diverse culinary landscape. Our studio is located in a hub of digital creativity, surrounded by other major players in the animation and VFX industries. Jobs near me (Montreal) : Rigging Artist | Reel FX Animation Apply now See open roles Explore More Jobs

Production Coordinator – Reel FX Animation (Montreal)

Production Coordinator – Reel FX Animation (Montreal)

Reel FX Animation is currently seeking a highly organized, detail-oriented Production Coordinator to join our dynamic team in Montreal. This role is fundamental to our success, serving as the connective tissue between creative talent and production management. You will be responsible for ensuring that our animation pipeline flows smoothly, deadlines are met with precision, and communication remains seamless across all departments. Job Overview: Production Coordinator Category Description Company Name Reel FX Animation Position Title Production Coordinator (Coordonnateur.trice de production) Location Montreal, Quebec (Hybrid: Tuesday–Thursday in-studio) Job Type Full-Time Salary Range $60,000 – $85,000 CAD (Commensurate with experience) Key Software ShotGrid (Shotgun), Google Workspace, Microsoft Office Priority Canadian Citizens and Permanent Residents Role Mission and Overview As a Production Coordinator, you are a master of logistics and a champion of efficiency. Your primary mission is to support the daily operations of our animation production chain. You will work on projects from early pre-production through to final delivery, ensuring every asset is tracked and every milestone is reached. This position requires someone who thrives in a fast-paced environment and possesses the “soft skills” to manage diverse creative personalities while maintaining strict adherence to technical and temporal constraints. You are not just a scheduler; you are a problem-solver who anticipates bottlenecks before they happen. In-Depth Responsibilities 1. Project Lifecycle & Pipeline Coordination 2. Communication & Meeting Management 3. Reporting & Problem Solving Candidate Qualifications Professional Experience Technical & Cognitive Skills Detailed Salary and Compensation Analysis We believe in rewarding the logistical wizards who keep our productions on track. Our compensation package for Production Coordinators is designed to be competitive within the Montreal market. Component Description Annual Base Salary $60,000 to $85,000 CAD, depending on depth of experience and technical proficiency. Bonus Potential Eligibility for performance-based or project-completion bonuses. Health & Wellness Comprehensive health, dental, and life insurance starting from day one. Retirement Planning Studio-supported RRSP matching program to help secure your future. Professional Growth Access to internal training, software certifications, and mentorship from senior Producers. Why Join Reel FX Montreal? At Reel FX, we don’t just make movies; we create worlds. Our Montreal studio is a hub of innovation located in one of the most culturally rich cities in North America. Production Coordinator – Reel FX Animation (Montreal) Apply now See open roles Explore More Jobs

Bardel Entertainment hiring Lighting Technical Assistant

Bardel Entertainment hiring Lighting Technical Assistant

Bardel Entertainment is currently seeking a technically-minded and artistically-aware Lighting Technical Assistant (Lighting TA) to join our 3D Lighting department. For more than 35 years, Bardel has been a cornerstone of the North American animation landscape, evolving from a traditional boutique to a technological powerhouse while remaining grounded in the creative roots of the craft. As a Lighting Technical Assistant at Bardel, you will act as the crucial “bridge” between the artistic vision of the lighting team and the technical rigor of the production pipeline. This role is designed for someone who is passionate about cinematic storytelling and possesses a knack for technical problem-solving within the Blender and Maya ecosystems. You will play a vital part in ensuring the stability, efficiency, and quality of our lighting pipeline, enabling our world-class lighters to focus on what they do best: bringing 3D animated features to life. Job Overview: Lighting Technical Assistant (Lighting TA) Category Details Primary Keyword Lighting Technical Assistant (Lighting TA) Company Name Bardel Entertainment Job Type Hybrid / Contract (Project Hire) Location Vancouver, British Columbia, Canada Primary Software Blender, Autodesk Maya, Python Contract Timeline ASAP – July (With potential for extension) Project Type 3D Animated Feature Film Compensation and Comprehensive Benefits Bardel Entertainment offers a competitive salary structure tailored to the technical demands of a feature film pipeline. Our compensation packages are designed to attract proactive problem-solvers who can contribute to our studio’s legacy of excellence. Weekly Salary Table (CAD) Position Level Weekly Pay Range (CAD) Estimated Monthly Equivalent Lighting Technical Assistant $1,400 – $1,500 $6,060 – $6,500 > Note: The final salary offer will reflect several key factors, including your educational background, specific technical certifications, years of relevant industry experience, and your proficiency in scripting languages like Python and MEL. Standard Benefits for Bardel Employees: Detailed Job Description The Mission of the Lighting TA The Lighting Technical Assistant is a hybrid role that demands both a high level of technical proficiency and a keen aesthetic eye. Your mission is to support the integration, optimization, and validation of lighting assets within our production pipeline. You are the “first responder” for technical issues, ensuring that the lighting files meet both our rigorous technical standards and the Director’s artistic direction. In this role, you will develop a deep understanding of the lighting tools and pipeline architecture. You won’t just be fixing bugs; you will be identifying workflow bottlenecks and proposing tool improvements or scripts to optimize the way we work. Key Responsibilities What You Will Bring Technical Skillset To be a successful Lighting Technical Assistant, you must be proficient in the technical foundations of modern 3D animation: Professional Qualities Workforce Diversity and Industry Context Bardel Entertainment and our parent organization are dedicated to fostering a business culture where ideas and decisions from all people help us grow and innovate. We recognize that the best stories come from a diverse range of perspectives and backgrounds. VFX & Animation Industry Trends (2025-2026) The role of the Lighting Technical Assistant has become increasingly vital as studios move toward more complex, hybrid pipelines. With the integration of Blender into professional feature workflows, the demand for TAs who can navigate multiple software platforms while maintaining a unified technical standard has never been higher. At Bardel, we provide the platform for you to lead this technological evolution. The Hybrid Work Culture at Bardel At Bardel, we recognize that flexibility is key to doing great work. Our hybrid environment is a valued perk designed to support individual accountability and empower our teams to work where they’re most productive. Bardel Entertainment hiring Lighting Technical Assistant Apply now See open roles Explore More Jobs

3D Animation Supervisor at Bardel Entertainment, Canada

3D Animation Supervisor at Bardel Entertainment, Canada

Bardel Entertainment is seeking a visionary 3D Animation Supervisor to spearhead the animation department for an upcoming, high-profile TV Featurette. For over 35 years, Bardel has stood as a pillar of the North American animation industry, blending a deep respect for the creative roots of the craft with an aggressive pursuit of new technologies. As a 3D Animation Supervisor at our Vancouver studio, you will be the primary guardian of performance and quality. You will lead a talented team of artists from the initial blocking stages through to final polish, ensuring that every character’s movement, timing, and emotional beat aligns perfectly with the Director’s creative vision. This is a role for a leader who understands that great animation is the heart of great storytelling. Job Overview: 3D Animation Supervisor Category Details Primary Keyword 3D Animation Supervisor Company Name Bardel Entertainment Job Type Hybrid / Project-Based Location Vancouver, British Columbia, Canada Primary Software Autodesk Maya Project Type TV Featurette Department 3D Animation Compensation and Comprehensive Benefits Bardel Entertainment provides a competitive salary structure that reflects the high level of leadership and technical mastery required to supervise a department at this level. Weekly Salary Table (CAD) Position Level Weekly Pay Range (CAD) Estimated Annualized (CAD) 3D Animation Supervisor $1,900 – $2,100 $98,800 – $109,200 > Note: Final salary offers are determined by a comprehensive review of the candidate’s education, specific certifications, depth of experience in TV/Feature pipelines, and unique skill sets. Bardel is committed to internal equity and market-leading compensation for leadership roles. Employee Benefits & Perks: Detailed Job Description The Mission of the 3D Animation Supervisor The 3D Animation Supervisor at Bardel Entertainment is more than a manager; you are the bridge between the Director’s abstract vision and the team’s technical execution. You are responsible for the aesthetic “soul” of the project. Whether the scene calls for high-octane action, slapstick comedy, or subtle, emotionally resonant character acting, you ensure the performance is consistent across every shot and sequence. Core Responsibilities What You Will Bring Professional Experience We are looking for a 3D Animation Supervisor who has already begun to establish their leadership pedigree in a high-pressure studio environment. Specialized Skills The Hybrid Work Environment At Bardel, we believe flexibility is the key to creativity. Our hybrid model is designed to support both individual productivity and team synergy. Workforce Diversity & Inclusion Bardel Entertainment and our partners are committed to building a workforce that reflects the global nature of our audience. We actively encourage applications from all backgrounds, recognizing that diversity of thought leads to more compelling storytelling. Animation Industry Trends (2025-2026) The role of the 3D Animation Supervisor has increasingly shifted toward “soft-skill” leadership. As technical barriers lower, the ability to manage the emotional well-being and creative output of a remote team has become the hallmark of a great supervisor. At Bardel, we provide the infrastructure to support this new era of digital leadership. Portfolio Requirements To be considered for this position, please submit a portfolio or demo reel that clearly demonstrates: About Bardel Entertainment Since our inception, Bardel has been a home for the world’s most talented artists. Our studios in Vancouver and Montreal are hubs of innovation, having contributed to some of the most beloved and successful animated projects of the last three decades. We believe that through creativity and collaboration, anything is possible. 3D Animation Supervisor at Bardel Entertainment, Canada Apply now See open roles Explore More Jobs

Bardel Entertainment hiring Crowd Lead, Vancouver

Bardel Entertainment hiring Crowd Lead, Vancouver

Bardel Entertainment, a cornerstone of the North American animation industry for over 35 years, is currently seeking a visionary Crowd Lead to join our team for an upcoming TV Featurette. With a history rooted in creative excellence and a future defined by technological innovation, Bardel provides an environment where artists are empowered to experiment, learn, and push the boundaries of what is possible in 3D animation. As a Crowd Lead specializing in Houdini, you will be the primary architect of large-scale life and movement. You will oversee the creation of complex, believable crowd simulations that populate the worlds of our stories, ensuring that every background character contributes to the narrative’s staging, composition, and emotional weight. Job Overview: Crowd Lead Category Details Primary Keyword Crowd Lead Company Name Bardel Entertainment Job Type Hybrid / Project-Based Location(s) Vancouver, BC or Montreal, QC (Canada) Primary Software Houdini (Crowd Tools) Project Type TV Featurette Department 3D Crowd / Production Compensation and Comprehensive Benefits Bardel Entertainment offers a competitive compensation structure that recognizes the high level of technical expertise required for a leadership role in Houdini crowd simulation. The salary range provided is reflective of the current market standards for Vancouver and Montreal in 2026. Weekly Salary Table (CAD) Position Level Weekly Pay Range (CAD) Estimated Monthly Equivalent Crowd Lead $1,900 – $2,100 $8,230 – $9,100 > Note: The final salary offer will consider key factors including professional experience, technical certifications, specific skill sets in VEX/Python, and geographical location. Standard Benefits Include: Detailed Job Description The Mission of the Crowd Lead The Crowd Lead is a unique hybrid of a technical director and a choreographer. At Bardel, you are responsible for more than just “filling space.” You define the overall approach to crowd behavior and agent systems across the entire project. This involves creating procedural animation techniques that ensure background characters look realistic while maintaining the efficiency required for a high-end TV production. Core Responsibilities Leadership and Mentorship As a Crowd Lead, you are a manager of people as much as a manager of data. You will: What You Will Bring Experience & Pedigree We are looking for a Crowd Lead who has a proven track record in the industry. Technical Skills Portfolio and Reel Requirements To be considered for the role of Crowd Lead, your portfolio must demonstrate a high level of technical and artistic sophistication. We are specifically looking for: Industry Context: The Role of Crowds in 2026 In the current landscape of 3D animation, the demand for high-fidelity crowds has increased significantly. Audiences expect background characters to have the same level of polish and “life” as primary characters. As a Crowd Lead at Bardel, you are at the forefront of this shift, utilizing procedural systems to deliver feature-quality results within a TV production timeline. Our Vancouver and Montreal studios are hubs of international talent, and we pride ourselves on a culture that values the “craft” of animation as much as the technology. We believe that through creativity and collaboration, anything is possible. About Bardel Entertainment For over three and a half decades, Bardel has been a leader in the animation space. We have collaborated with some of the biggest names in the industry to produce content that resonates with audiences of all ages. Our commitment to our “creative roots” ensures that while we use the latest technology, the art of storytelling always comes first. Bardel Entertainment hiring Crowd Lead, Vancouver Apply now See open roles Explore More Jobs

People Can Fly hiring Lead VFX Artist, Canada

People Can Fly hiring Lead VFX Artist, Canada THUMBNAIL

People Can Fly (PCF) is seeking a visionary and technically masterful Lead VFX Artist to join our Montreal team. This is a high-impact leadership role focused on one of the most iconic franchises in gaming history: Gears of War. As a Lead, you will not only push the boundaries of real-time effects in Unreal Engine 5 but also shape the culture and growth of a world-class VFX department. Whether you are operating from our Montreal creative hub or contributing through our flexible remote-work program, you will be instrumental in defining the visceral, high-fidelity visual language that defines a AAA action experience. Job Overview : Lead VFX Artist Category Details Company Name People Can Fly (PCF) Position Title Lead VFX Artist / Artiste VFX Principal(e) Project focus Gears of War: E-Day (Collaboration with Microsoft) Job Type Full-time Location Montreal, QC (Remote / Hybrid / On-site) Estimated Salary Range $120,000 – $175,000 CAD (Commensurate with experience) Department Art Minimum Experience 7+ Years in Game Dev (5+ Years in Unreal Engine) Core Technology Unreal Engine 5 (Niagara), Houdini, EmberGen About People Can Fly Founded in 2002, People Can Fly has established itself as a global leader in AAA shooter development. Our legacy includes genre-defining titles like Painkiller, Bulletstorm, Gears of War: Judgment, and the expansive sci-fi RPG-shooter Outriders. We are renowned for our deep technical expertise with Unreal Engine, often pushing the engine to its absolute limits through our proprietary “PCF Framework.” Today, our international team spans Poland, the UK, Ireland, the US, and Canada. We are currently embarked on our most ambitious chapter yet, working on Gears of War: E-Day in partnership with Microsoft, Project Echo for KRAFTON, and our original internal IP, Lost Rift. Joining PCF Montreal means joining a legacy of visceral combat and technical excellence. Your Mission: Defining the Visual Spectacle As the Lead VFX Artist, you are the architect of the “wow” moments. You bridge the gap between static concept art and a living, breathing, explosive world. You will oversee a team of artists tasked with creating everything from the subtle atmospheric dust of a crumbling ruin to the bone-crunching impact of a Lancer chainsaw. 1. Visionary Leadership & Team Growth 2. Artistic Excellence & Quality Control 3. Technical Innovation & Pipeline Optimization 4. Strategic Collaboration Requirements & Qualifications We are looking for a veteran artist who possesses the “Gears” DNA—a love for gritty realism, cinematic flair, and technical perfection. At PCF, we offer a “people-first” environment that combines the stability of a massive AAA studio with the creative soul of an independent developer. Financial & Career Growth Comprehensive Health & Wellness Unbeatable Work-Life Balance Joining People Can Fly means joining a group of people who are genuinely passionate about what they do. We don’t just “make games”; we create experiences that resonate with millions of players worldwide. In our Montreal studio, located in the vibrant heart of the city at 405 Av. Ogilvy, you will find a collaborative, ego-free environment where the best idea always wins. We are one of the few studios in the world with the expertise to handle the Gears of War mantle. As the Lead VFX Artist, you will be the one who ensures that every spark, every drop of rain, and every explosion feels “Gears.” People Can Fly hiring Lead VFX Artist, Canada Apply now See open roles Explore More VFX Jobs

People Can Fly hiring Senior Producer, Canada

People Can Fly hiring Senior Producer, Canada thumbnail

People Can Fly (PCF), a powerhouse in the independent AAA development space, is seeking a high-caliber Senior Producer to join our Montreal studio. This is a pivotal role designed for a production leader who thrives on complexity, multi-studio collaboration, and the pursuit of gaming excellence. Whether you are working from our creative hub in Montreal or contributing via our robust remote-work framework, you will be at the heart of an unannounced 2025 project that defines the next generation of action gaming. Job Overview: Senior Producer Feature Information Company Name People Can Fly (PCF) Job Title Senior Producer Project Project Echo (in collaboration with KRAFTON) Salary Range Competitive / Based on Seniority & Regional Benchmarks Job Type Full-time Work Model Remote / Hybrid Options Available Primary Locations Warsaw, Poland OR Montreal, Canada Department Production Experience Level 5+ Years Gaming (Senior/Lead level) Industry Requirement Candidates must have a background in Game Development Company Overview: The PCF Legacy Founded in 2002, People Can Fly (PCF) has established itself as one of the most prominent independent AAA game development studios in the global landscape. With over two decades of experience, we have cemented our reputation as masters of the shooter genre and pioneers in the Unreal Engine ecosystem. From the cult classic Painkiller and the adrenaline-fueled Bulletstorm to the globally acclaimed Outriders and our significant contributions to the Gears of War franchise, PCF has consistently pushed the boundaries of technical excellence and creative storytelling. Our studio is a truly international collective. We boast a diverse team of hundreds of talented specialists working across offices in Poland, the UK, Ireland, the USA, and Canada. As we continue to grow, our presence in Montreal, Canada, has become a vital hub for North American talent, mirroring the creative energy of our headquarters in Warsaw, Poland. We believe in the power of flexibility, offering remote and hybrid work models that allow the best minds in the industry to collaborate regardless of their physical geography, provided they are based within our operational regions. Currently, we are entering one of the most ambitious phases in our history. Our creative teams are firing on all cylinders across several high-profile titles: Joining PCF means more than just taking a job; it means becoming part of a legacy of innovation where your craft is perfected alongside industry leaders. Detailed Job Description: Senior Producer (Project Echo) As a Senior Producer for Project Echo, you will be at the structural heart of our development engine. This role is not merely about managing calendars or ticking boxes; it is about architectural leadership in production. You will bridge the gap between creative vision and technical execution, ensuring that our partnership with KRAFTON results in a world-class gaming experience that meets the high expectations of players globally. Whether you are joining us from the vibrant tech scene in Montreal or the historic development hub of Warsaw, your mission remains the same: to facilitate excellence. 1. Process Optimization and Facilitation You will be responsible for the health and efficiency of our internal development ecosystem. This involves identifying bottlenecks in the pipeline and implementing sophisticated, bespoke workflows that allow our developers to do their best work without unnecessary friction. You aren’t just following a process; you are refining it to suit the specific needs of a AAA production. 2. Leadership and Team Advocacy You will manage cross-disciplined teams (Art, Design, Code, QA, and Audio) totaling 20+ individuals. As a Senior Producer, you serve as both the shield and the engine for these teams. You will advocate for their needs, ensure their voices are heard by upper management, and foster a culture of high morale, psychological safety, and accountability. You will also directly manage and mentor up to three junior or mid-level producers, shaping the next generation of PCF production talent. 3. Strategic Planning and Risk Mitigation Working in tandem with other Producers and Directors, you will develop realistic, data-driven schedules. You are expected to look “around the corner” to identify dependencies and potential risks months before they become blockers. For every identified risk, you will prepare multiple solutions, weighing the pros and cons of each to present clear, actionable options to the Production Lead. 4. Stakeholder and Publisher Relations “Project Echo” is a collaborative effort with KRAFTON. You will be a primary point of contact, managing the delicate balance between internal studio goals and publisher expectations. This requires high-level communication skills and the ability to represent PCF’s interests while maintaining a productive, transparent, and professional relationship with external partners and vendors. Required Qualifications and Skills People Can Fly is seeking a seasoned veteran who understands the unique pressures and rhythms of AAA development. To be successful in this role, you must meet the following criteria: Professional Experience Technical and Methodological Expertise Soft Skills and Leadership Exclusive Benefits and Perks People Can Fly is committed to the holistic well-being of our employees. While specific local laws vary, our commitment to a premium employee experience is universal across Warsaw and Montreal. Health and Wellness Lifestyle and Environment The People Can Fly Commitment to Diversity People Can Fly is committed to an inclusive and diverse work culture. People Can Fly is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status, or any other legally protected status. We believe that the best games—the ones that truly resonate with a global audience—are made by teams that reflect the diversity of the players who enjoy them. “Project Echo” represents a significant milestone for PCF. In partnership with KRAFTON, we are building something that challenges the status quo of action games. As a Senior Producer, you aren’t just a cog in the machine; you are the one ensuring the machine runs beautifully, remains efficient, and reaches the finish line with the highest possible quality. Whether you are looking to join our foundational team in Poland or our expanding footprint in Montreal, you will find a … Read more