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2D Animator job at Happy Camper Media

2D Animator job at Happy Camper Media Thumbnail

Are you a visual storyteller with a passion for traditional and digital 2D craftsmanship? Do you dream of seeing your work on the big screen as part of a major animated feature film? Happy Camper Media, Quebec City’s premier boutique animation studio, is expanding its “campsite.” We are looking for talented, driven, and collaborative 2D Animators to join us for an ambitious multi-month production. At Happy Camper Media, we believe the best work happens when local talent comes together in an environment that feels like home. Our studio culture is built on the warmth of a campfire—where every voice matters, creativity is the fuel, and the results are nothing short of magical. If you are a resident of Quebec City (or looking to relocate to this beautiful creative hub) and want to contribute to a legacy-defining project, we want to meet you. Job Overview: 2D Animator Feature Details Company Name Happy Camper Media Job Title 2D Animator / Character & Prop Designer Work Model / Location Studio-Based (Quebec City, QC) Job Type Multi-Month Contract (Project-Based) Hiring Windows Waves starting May, June, July, and August 2026 Primary Software Toon Boom Harmony, Photoshop, Procreate Industry 2D Animated Feature Film Happy Camper Media provides competitive compensation that reflects the high level of artistry required for feature film production. We value our “campers” and ensure that our contract terms support a healthy and creative lifestyle. Metric Details Estimated Salary $55,000 – $82,000 CAD (Annualized / Based on experience) Contract Duration 6 to 12 months (With possibility of extension) Overtime Compensated according to Quebec labor standards Equipment State-of-the-art workstations and Cintiq displays provided Studio Culture Collaborative “Campfire” atmosphere with frequent social events As a 2D Animator at Happy Camper Media, you are much more than a technician; you are a vital contributor to the visual identity of our film. Your role sits at the intersection of pure artistic imagination and technical execution. You will be responsible for transforming the Director’s vision into tangible, “animate-able” assets that maintain the highest standards of quality. This role requires a unique hybrid of skills: the soul of an illustrator and the brain of a technical director. You will be tasked with creating characters, sets, and props that are not only beautiful to look at but are also perfectly optimized for our production pipeline in Toon Boom Harmony. 1. Visual Development & Character Design You will develop visual concepts that push the boundaries of the established art direction. This includes: 2. Technical Specification & Style Guides Consistency is the hallmark of a feature film. You will be responsible for creating the “Bible” for your designs: 3. Optimization for the Pipeline (Rigging Readiness) An animator’s work is only as good as the file they receive. You will: 4. Collaborative Refinement You will work in a tight-knit loop with the Art Direction team to stabilize the visual style. This involves: Candidate Qualifications & Skills We are looking for artists who have a deep respect for the craft of 2D animation and the discipline required for long-form storytelling. Required Technical Skills Professional Attributes The “Bonus” Assets Why Work With Happy Camper Media? We offer a professional environment that is both stimulating and enriching. We know that the best animation comes from a place of joy and focus. By joining us, you aren’t just taking a contract; you are joining a community of local talent dedicated to proving that world-class feature films can be made right here in Quebec. Our hiring waves start just in time for the beautiful Quebec summer. Whether you join us in May or August, you will find a studio that values your growth, respects your time, and celebrates your creativity. 2D Animator job at Happy Camper Media Apply now See open roles Explore More 2D Animator Jobs

2D Animation Supervisor | Happy Camper Media

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Happy Camper Media is a premier animation powerhouse located in the heart of Quebec City. We are built on the philosophy that great stories come from a campfire-like atmosphere: collaborative, warm, and fueled by imagination. Our studio is dedicated to producing world-class local content with a global reach. We are currently seeking a visionary 2D Animation Supervisor (Lead) to spearhead the animation team for an upcoming, high-profile 2D animated feature film. This is a rare opportunity for a seasoned veteran to influence the artistic direction of a major production while fostering a culture of excellence in one of Canada’s most vibrant creative hubs. Job Overview: 2D Animation Supervisor (Lead) Feature Details Company Name Happy Camper Media Job Title 2D Animation Supervisor (Lead) Job Type Multi-Month Contract Location Quebec City, QC (On-site/Local Preference) Industry 2D Animated Feature Film Core Software Toon Boom Harmony (or equivalent industry standard) Reporting To Film Director / Producer Compensation & Strategic Details Happy Camper Media offers competitive compensation packages tailored to the specialized nature of lead roles in feature film production. Metric Details Salary Range $85,000 – $120,000 (Pro-rated for contract length) Experience Level Senior / Lead (5+ years in professional production) Bonus Potential Performance-based milestone incentives In-Office Perks Stimulating creative environment, team social events, and a “campfire” culture. As the 2D Animation Supervisor, you are the artistic and technical linchpin of the production. You do not simply manage people; you define the soul of the characters. Your role is to serve as the vital bridge between the Director’s overarching narrative vision and the day-to-day realities of the animation pipeline. You will interpret storyboards to establish the rhythmic heartbeat of the film—defining the timing, acting choices, and physical weight that will make the audience believe in our world. You are responsible for ensuring that every frame produced by your team meets the rigorous standards of a feature-length production, both aesthetically and technically. Strategic Leadership and Supervision The “Lead” designation at Happy Camper Media is a title of mentorship. You are tasked with: Technical Mastery and Innovation In modern 2D feature production, the boundary between art and technology is thin. Your responsibilities include: Artistic Execution Even as a supervisor, your hand remains on the canvas: Professional Experience Technical Proficiencies Leadership Qualities Why Join Happy Camper Media? Quebec City is a thriving hub for digital arts, and Happy Camper Media is at the center of that growth. We provide a professional environment that is stimulating, enriching, and—most importantly—human. We believe that the quality of our work is a direct reflection of the happiness of our team. What we offer: 2D Animation Supervisor | Happy Camper Media Apply now See open roles Explore More Animation Jobs

Cinematic Animator job Electronic Arts, 2026

Cinematic Animator job Electronic Arts, 2026 thumbnail

Electronic Arts (EA) is a global leader in digital interactive entertainment, developing and delivering games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. EA SPORTS, a division of EA, is responsible for some of the world’s most iconic sports franchises, including Madden NFL, EA Sports FC, NHL®, and EA SPORTS UFC. We are currently seeking a highly skilled and passionate Cinematic Animator II to join our elite team. This role is pivotal in crafting the high-fidelity character performances and narrative sequences that define the “next-level” emotional immersion our players expect. Whether you are working from our state-of-the-art studio in Orlando, Florida, or our creative hub in Vancouver, B.C., you will be at the heart of the action, blending technical precision with artistic soul. Key Position Overview: Cinematic Animator Feature Details Company Name Electronic Arts (EA SPORTS) Job Title Cinematic Animator Work Model Hybrid (3x per week in-office) Primary Locations Orlando, FL / Vancouver, B.C. Employment Type Full-Time, Regular Employee Department EA Studios – SPORTS Core Software Maya, MotionBuilder, Unreal Engine (or equivalent) Compensation & Benefits Structure Electronic Arts is committed to pay transparency and competitive rewarding. The following table outlines the expected base salary range for the British Columbia region. Note that US-based compensation (Orlando) follows a comparable market-competitive structure discussed during the interview phase. Location Expected Annual Salary Range (CAD) British Columbia (Vancouver) $91,100 – $126,900 Comprehensive Benefits Package Includes: As a Cinematic Animator II, your mission is to breathe life into digital athletes and characters. You aren’t just moving joints in a 3D space; you are a digital director and actor combined. You will take ownership of the animation pipeline from the initial “pre-vis” (pre-visualization) phase through to the final implementation within the game engine. The role requires a delicate balance of keyframe artistry and motion capture (mocap) refinement. You will be expected to take raw data from world-class athletes and polish it into a cinematic experience that feels both authentic to the sport and narratively compelling. 1. Feature Ownership & Mocap Integration You will be the primary driver for specific cinematic features. This involves planning motion capture sessions, directing talent to achieve the desired emotional beats, and then meticulously cleaning and enhancing that data. You ensure that the physicality of the performance translates perfectly to the character rigs. 2. High-Fidelity Keyframing While mocap provides the foundation, your expertise in keyframe animation will be vital for exaggerated athletic movements, complex prop interactions (such as handling a football or hockey stick), and environmental traversal. You must have a “feel” for weight, timing, and silhouettes. 3. Visual Storytelling & Cinematography A Cinematic Animator is also a cinematographer. You will be responsible for animating and staging cameras. This includes understanding lens choices, focal lengths, and framing to support the narrative tone and evoke specific emotions from the player. 4. Technical Collaboration & Integration You will work in the “trenches” with engineers and technical artists. Your goal is to ensure that the transition between a high-octane gameplay moment and a cinematic cutscene is “seamless.” You will use tools like Unreal Engine’s Sequencer to implement and trigger animations in real-time. 5. Mentorship and Workflow Optimization As a Level II animator, you are a leader within the craft. You will provide constructive feedback to junior animators and collaborate with tech art to refine rigs, tools, and scripts that make the entire team more efficient. Technical Requirements Soft Skills & Artistic Sensibilities Preferred (Beneficial) Skills At EA, we believe that “Everyone is part of the story.” We are a team where creativity thrives because we invite new perspectives. Equal Opportunity Employer: Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, or veteran status. Our Commitment to You: We provide a holistic approach to employee well-being. From leadership that actively seeks to bring out your potential to creating a “safe-to-fail” space for experimentation, we empower you to do your best work. Cinematic Animator job Electronic Arts Apply now See open roles Explore More Animation Jobs

ICON Creative Studio | Lighting Supervisor (On-Site)

ICON Creative Studio Lighting Supervisor (On-Site) thumb

ICON Creative Studio is seeking a visionary and technically elite Lighting Supervisor to join our leadership team in Vancouver. This is a pivotal role designed for a professional who balances high-level artistic sensibilities with the technical rigor required to lead Canada’s largest independent animation studio. At ICON, we don’t just make cartoons; we build worlds. As a Lighting Supervisor, you will be the guardian of the final image, ensuring that every frame reflects the premium quality our global partners—including Disney+, Netflix, and Amazon—have come to expect. Job Overview: Lighting Supervisor Category Details Company Name ICON Creative Studio Position Title Compositing & Lighting Supervisor Location Gastown, Vancouver, BC (On-Site) Job Type Full-Time, Permanent Salary Range $115,000 – $155,000 CAD (Commensurate with experience/seniority) Primary Software Maya, Nuke, Arnold Reporting To Head of Department / CG Supervisor Benefits Extended Health, Dental, Direct Deposit, Paid Overtime, Mentorship Located in the vibrant, historic heart of Gastown, ICON Creative Studio stands as a titan of the Canadian animation industry. Our philosophy is holistic: we believe that the best art is born from a synergy between cutting-edge technology and human creativity. ICON Creative Studio operate a massive, state-of-the-art pipeline that supports hundreds of artists. Despite our size, we maintain the soul of an independent studio—flexible, autonomous, and deeply committed to the professional growth of every individual on our roster. When you join ICON, you aren’t just a number; you are a key architect of the visual legacies of the world’s most beloved franchises. The Lighting Supervisor at ICON Creative Studio is more than a technical lead; you are a creative conduit. You sit at the intersection of the Art Director’s dream and the reality of the render farm. Your mission is to translate high-level creative briefs into actionable, optimized lighting setups that a team of artists can execute with consistency and beauty. 1. Creative Stewardship & Artistry You will collaborate directly with Art Directors and Clients to establish the “look” of a series or feature. This involves: 2. Technical Orchestration & Optimization A beautiful frame that takes 48 hours to render is a failure in a production environment. You will be responsible for: 3. Team Leadership & Mentorship ICON’s greatest asset is its people. As a Supervisor, you are a teacher: Production Management: Quality Control: To thrive in this role, you must possess a blend of artistic “eye” and technical “brawn.” We are looking for: ICON Creative Studio believe that high-quality work comes from artists who are well-rested, well-compensated, and inspired. Note to Applicants: This position is on-site in Vancouver, BC. While we offer flexibility and autonomy, the collaborative nature of supervision at ICON thrives on face-to-face interaction and real-time problem-solving within our Gastown facility. Relocation assistance may be available for the right candidate. ICON Creative Studio | Lighting Supervisor (On-Site) Apply now See open roles

Hiring Prop Artist / Animator at Next Level Games

Hiring Prop Artist Animator at Next Level Games

The world of Nintendo is built on detail. From the rattling chandeliers in a haunted mansion to the high-tech gadgets on a futuristic soccer pitch, the “props” of a game are what transform a static environment into a living, breathing world. Next Level Games (NLG), a wholly owned subsidiary of Nintendo Co., Ltd., is looking for a versatile and creative Prop Artist/Animator to join our elite development team in Vancouver. This unique hybrid role sits at the heart of our environmental storytelling. We aren’t just looking for someone who can model a chair; we are looking for someone who can model that chair, rig it to break, and animate its debris to fly across the room in a way that feels distinctly “Nintendo.” If you have a passion for the technical side of modeling and the expressive side of animation, this is your chance to make a tangible impact on world-class titles. Job Overview: Prop Artist / Animator Category Specification Company Name Next Level Games (Nintendo Co., Ltd. Subsidiary) Official Job Title Prop Artist / Animator Primary Location Vancouver, BC, Canada (Metro Vancouver residency required) Employment Type Temporary (Project-based contract) Experience Level Mid-Level (3–4 Years) Annual Salary Range $65,000 – $85,000 CAD Primary Software Autodesk Maya Core Skills Modeling, Rigging, Prop Animation, Env Art Who We Are: The Next Level Legacy For over 20 years, Next Level Games has been synonymous with quality, creativity, and a touch of whimsy. Our portfolio includes some of the most beloved entries in the Nintendo catalog, such as Super Mario Strikers, Punch-Out!!, Luigi’s Mansion 3, and Mario Strikers™: Battle League. As part of the Nintendo family, we uphold a “Quality First” philosophy. However, we believe that high-quality games are the byproduct of a high-quality work environment. Our studio culture is rooted in collaboration, inclusivity, and fun. We work hard to ensure every team member feels welcome and empowered to contribute their unique perspective to our shared goals. The Role: What You’ll Be Doing As a Prop Artist/Animator, your mission is to breathe life into the inanimate. You will be a bridge between the Environment Art team and the Animation team, ensuring that every interactive or moving element in our game worlds is aesthetically pleasing and technically sound. 1. Collaborative World Building You will work side-by-side with Level Designers and Environment Artists to dissect the gameplay needs of a specific stage. 2. Full-Spectrum Asset Creation Unlike traditional siloed roles, you will own the entire lifecycle of a prop: 3. Technical Artistry You will use your “technical eye” to inform modeling decisions. By understanding how an object needs to move (rigging/animation), you can preemptively adjust the mesh topology to avoid deformation issues. This proactive approach saves time and ensures a higher level of polish in the final product. 4. Workflow & Pipeline Standards Working in tandem with the Environment Art and Rigging departments, you will help establish and maintain best practices. Your goal is to ensure that the assets you produce are optimized for the game engine and easy for other developers to work with. Who We Are Looking For We need a “hands-on” creator who is as comfortable in a vertex editor as they are in a graph editor. The ideal candidate has a balanced portfolio that showcases both structural modeling and fluid animation. Note: Your application must include a link to your art portfolio or animation reel to be considered. We want to see how you move things! The Compensation & Benefits Package We value the talent our employees bring to the table and provide a comprehensive benefits package to match. Salary & Financial Security Holistic Well-being Studio Culture & Growth At Next Level Games, you aren’t just making a game; you’re making memories for millions of players worldwide. Every prop you animate adds a layer of magic to the Nintendo universe. If you are a mid-level artist looking to take your career to the “Next Level,” we can’t wait to see your reel. Hiring Prop Artist / Animator at Next Level Games Apply now See open roles Also Check Playrix Jobs Explore More Jobs

Character Rigger job at Next Level Games, 2026

Character Rigger job at Next Level Games, 2026

Welcome to a pivotal role at the intersection of art and engineering. Next Level Games (NLG), a premier developer and wholly owned subsidiary of Nintendo Co., Ltd., is seeking a visionary Senior Technical Artist – Character Rigger to join our award-winning team in Vancouver. This isn’t just a rigging job; it is an invitation to help define the physical language of Nintendo’s most iconic characters. From the frantic energy of Mario Strikers to the atmospheric charm of Luigi’s Mansion, our rigs are the literal backbone of the player experience. We are looking for a technical leader who can bridge the gap between creative intent and performance-heavy execution. Position Overview: Character Rigger Feature Details Company Name Next Level Games (A subsidiary of Nintendo Co., Ltd.) Job Title Senior Technical Artist – Character Rigger Primary Location Vancouver, BC, Canada (Relocation or local residency required) Employment Type Temporary (Project-based contract) Experience Level Senior / Experienced (5+ Years) Annual Salary Range $100,000 – $130,000 CAD Core Software Autodesk Maya, Python (API), Perforce Industry Focus AAA Console Gaming The Next Level Culture: Who We Are For two decades, Next Level Games has been a cornerstone of the Vancouver game development scene. Our journey has been defined by a commitment to excellence and a deep-seated passion for the craft. In 2021, we officially joined the Nintendo family, further solidifying our mission to create world-class experiences for a global audience. At NLG, we don’t just build games; we build environments. We believe that the best creative work happens when people feel safe, included, and empowered to have fun. Our studio is built on the foundation of collaboration. You won’t be working in a silo; you will be part of a multi-disciplinary unit where your voice matters as much as your technical scripts. What You’ll Be Doing: The Technical Mandate As a Senior Character Rigger, your influence will be felt across the entire production pipeline. Your primary goal is to provide animators with the tools they need to bring characters to life while ensuring those characters perform flawlessly within the hardware constraints of the Nintendo Switch. 1. Asset Preparation & Standardization You will be the gatekeeper of quality for character and prop assets. This involves working closely with modelers to ensure that topology is optimized for deformation. You understand that a beautiful sculpt is only as good as its ability to move, and you will provide the technical guidance necessary to ensure shoulders don’t collapse and faces remain expressive. 2. Advanced Rigging Techniques We expect our Senior Technical Artists – Character Rigger to be at the cutting edge of the industry. You will implement: 3. Physics and Simulations Characters are more than just bone structures. You will leverage your deep understanding of: 4. Tool Development and Pipeline Optimization Efficiency is key to a healthy production cycle. You won’t just use existing tools; you will build new ones. By leveraging Python and the Maya API, you will automate repetitive tasks, create custom UI for animators, and streamline the transfer of data between departments. Your work will directly mitigate the risk of work loss during rig iterations. 5. Cross-Departmental Collaboration A Senior Technical Artist acts as a “universal translator.” You will: Who We Are Looking For: Requirements & Skills as Character Rigger The ideal candidate is a blend of a meticulous engineer and a sensitive artist. We need someone who understands the “why” behind a movement as much as the “how” of the code. Mandatory: All applicants must provide a link to an art portfolio or animation reel demonstrating their rigging work, specifically showing deformations and control setups. Why You’ll Love Working at Next Level Games Next Level Games believe in taking care of our people so they can focus on what they love. Our benefits package is designed to support every aspect of your life. Financial & Professional Rewards Health & Well-being The “Nintendo” Perks Important Application Details Work Eligibility: At this time, we are only considering applicants who currently possess valid work authorization for Canada. Applicants should be residing in, or willing to relocate to, the Metro Vancouver area. Diversity and Inclusion: Next Level Games is committed to building a diverse team. We recognize that different perspectives lead to better games. We welcome applications from all qualified individuals regardless of race, gender, orientation, or disability. If you require accommodations during the recruitment process, please reach out to careers@nextlevelgames.com. The Impact of Your Role When you join Next Level Games, you aren’t just another employee; you become a guardian of the Nintendo legacy. Every rig you build contributes to the “magic” that players feel when they pick up a controller. If you are ready to use your technical skills to bring joy to millions of people, we want to hear from you. Character Rigger job at Next Level Games, 2026 Apply now See open roles Explore More Trending jobs