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ICON Creative Studio | Junior 3D Modeling & Texturing Artist

ICON Creative Studio Junior 3D Modeling & Texturing Artist thumb

ICON Creative Studio stands proud as Canada’s largest independently owned animation entertainment company. Situated in the vibrant, historic Gastown district of Vancouver, British Columbia, our state-of-the-art studio is a hub of innovation, storytelling, and artistic excellence. Our diverse and incredibly talented team encompasses specialists across every single phase of the animation pipeline. From initial concept art and asset creation to final rendering and post-production, our creative and management professionals work in perfect harmony to deliver world-class animated content. At ICON Creative Studio, we are globally recognized for our unwavering commitment to premium quality, production efficiency, and reliable, timely deliveries. This reputation has allowed us to forge powerful partnerships with top-tier global distributors, major broadcasters, and the world’s leading streaming platforms. Our work reaches millions of screens worldwide, sparking imagination and bringing memorable characters to life. Job Overview : Junior Modeling Artist & Texturing Artist Job Details Specification Job Title Junior Modeling & Texturing Artist Department Assets Location Vancouver, British Columbia (Historic Gastown District) Employment Type Full-Time, Permanent Experience Level Entry-level / Junior Compensation Starting at $57,372.12 annually Classification Union position (subject to collective agreement terms) Additional Pay Experience-based adjustments considered where permitted by the collective agreement Our Holistic Philosophy ICON Creative Studio operate under a holistic production philosophy. We believe that a studio’s greatest asset is its people. By recognizing and leveraging the unique individual skill sets of our team members, we maximize our pipeline efficiency without ever sacrificing the creative integrity or the visual quality seen on-screen. We foster an environment where technical precision meets boundless creativity, ensuring that every project we touch becomes a benchmark for industry excellence. Why Choose a Career at ICON? When you join ICON Creative Studio, you are not just taking a job; you are accelerating your career in the animation industry. Here is what awaits you at our Vancouver studio: Job Overview: The Junior Artist Role As a Junior Modeling Artist & Texturing Artist within our Assets Department, you will play a foundational role in bringing our animated worlds to life. Your primary focus will be the creation of high-quality, production-ready 3D models and textures for characters, props, and rich environments, ensuring everything aligns seamlessly with specific project styles and technical requirements. This entry-level role is designed to be an immersive, highly collaborative learning experience. Working under the direct guidance and mentorship of senior artists and leads, you will actively refine your 3D modeling techniques, expand your texture creation capabilities, and learn the inner workings of a major ICON Creative Studio pipeline. You will be expected to participate regularly in team critiques, using constructive feedback as a tool for rapid professional development. Excellent communication, an eager attitude, and a passion for digital sculpting and painting are vital to succeeding in this role and contributing to the overall artistic vision of our high-profile projects. Key Responsibilities Your day-to-day responsibilities at ICON Creative Studio will span a variety of creative and technical tasks designed to develop your skills while actively contributing to our active production slates: Asset Creation & Styling Collaboration, Mentorship & Feedback Pipeline Integration & Communication Innovation & Continuous Learning Qualifications & Skill Requirements ICON Creative Studio is looking for motivated individuals who possess a strong artistic eye, solid technical foundations, and a passion for collaborative filmmaking. The ideal candidate meets the following criteria: Core Software Proficiency Technical Asset Knowledge Professional Skills & Traits Desirable Pluses (Nice-to-Haves) Junior 3D Modeling & Texturing Artist | ICON Creative Studio Apply now See open roles Explore More Jobs

Naughty Dog | Senior 3D Technical Gameplay Animator, CA

Naughty Dog Senior 3D Technical Gameplay Animator, CA thumb

Naughty Dog is seeking a visionary and highly skilled Senior Technical Gameplay Animator to bridge the gap between creative artistry and advanced engineering. In this specialized role, you will be responsible for designing, implementing, and troubleshooting complex, high-fidelity runtime animation systems and dynamic character behaviors that form the backbone of our gameplay experiences. This is not a character rigging position; rather, it is a role designed for an expert animator who possesses deep technical programming or scripting capabilities. Operating from our studio in Santa Monica, California, under a hybrid or onsite arrangement, you will collaborate closely with Animation, Design, and Gameplay Engineering teams. Your goal will be to pioneer next-generation animation pipelines, build cutting-edge runtime tools (such as advanced state machines and blend trees), and author high-quality animation content to test and prove these systems in-engine. As a senior member of the “Kennel,” you will take full ownership of complex technical initiatives, mentor peers, and directly influence the cinematic gameplay standards of our upcoming title, Intergalactic: The Heretic Prophet. Job Overview : Senior Technical Gameplay Animator Attribute Details Job Title Senior Technical Gameplay Animator Company Naughty Dog (Sony Interactive Entertainment) Location Santa Monica, California, USA Work Arrangement Hybrid / Onsite Experience Level Senior (5+ Years of Industry Experience) Core Technical Stack Python, C#, C++, Maya, MotionBuilder Specialization Runtime Animation Systems, State Machines, Blend Trees, IK Solvers Key Projects Intergalactic: The Heretic Prophet (and legacy support for The Last of Us franchise) Compensation $126,400 – $227,500 USD Base + Annual Bonus & Sony Benefits Welcome to Naughty Dog For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed video games that consistently shatter the boundaries of narrative depth, gameplay design, and graphical technology. Our studio is widely lauded for creating evocative, character-driven stories defined by an uncompromising attention to detail. From the sweeping, cinematic survival-horror of The Last of Us franchise—which recently expanded its reach with The Last of Us Part II Remastered on PS5 and groundbreaking PC releases for both Part I and Part II—to our rich history of genre-defining action, we strive to make games that leave a lasting cultural impact. At Naughty Dog, we have curated a community of the top creative and technically innovative minds in the global interactive entertainment industry. We believe that a broad, diverse range of cultural and life experiences contributes fundamentally to the overall well-being of our studio and the ultimate success of our titles. We are heavily committed to continuous innovation, and we want talented individuals who share our passion for storytelling and technical excellence to join us at the kennel as we develop our highly anticipated new project, Intergalactic: The Heretic Prophet. Position Purpose & Detailed Scope The boundary between real-time gameplay and cinematic narrative continues to blur, demanding animation systems that are incredibly responsive to player input while maintaining flawless physical realism. The Senior Technical Gameplay Animator is the linchpin of this ecosystem. This role requires a rare combination of skills: the artistic eye of a world-class animator and the logical mindset of a software developer. You will not merely consume tools provided by engineers; you will actively participate in defining how those tools are architected. By mastering in-engine systems like state machines, blend trees, parametric blending, and complex inverse kinematics (IK) solvers, you will transform raw motion-capture data and hand-keyed animation into living, breathing character systems that react organically to changing virtual environments. Key Responsibilities 1. System Design & Pipeline Innovation 2. Implementation, Content Creation & Troubleshooting 3. Leadership, Quality Bar & Knowledge Management About You (Selection Criteria) To excel in this role, you must be a proactive, communicative problem-solver who enjoys working at the cutting edge of real-time interactive technology. Experience & Artistry Technical Skill Matrix Compensation, Perks & Benefits Base Salary & Financial Packages The estimated base salary range for this position in the Los Angeles area is $126,400 to $227,500 USD. At Sony Interactive Entertainment (SIE), several key factors are evaluated when establishing individual compensation packages. The finalized offer is dependent on job-related parameters, including the candidate’s deep domain knowledge, specific technical skill sets, years of relevant experience, production track record, and alignment with our hybrid working policies. This role may also be eligible for comprehensive additional compensation rewards, including an annual performance bonus and other long-term studio incentive plans. Top-Tier Corporate Benefits Naughty Dog employees have access to Sony Interactive Entertainment’s premium, competitive benefits package, designed to support long-term physical, mental, and financial well-being: Equal Opportunity & Background Checks Naughty Dog and Sony Interactive Entertainment are proud to be Equal Opportunity Employers. We celebrate diversity and are committed to creating an inclusive, safe, and collaborative work environment where all individuals are welcome, respected, and empowered. Please note: Sony Interactive Entertainment conducts thorough background checks at the offer stage for all prospective employees in accordance with local legal frameworks (which may include criminal history reviews for certain positions) to ensure studio safety and protect proprietary internal technologies. All personal information collected during this process is securely handled in compliance with our Candidate Privacy Notice. Naughty Dog | Senior 3D Technical Gameplay Animator, CA Apply now See open roles Explore More Jobs

Sony Pictures Imageworks hiring Associate Technical Director

Sony Pictures Imageworks hiring Associate Technical Director thumb

Sony Pictures Imageworks , The Associate Technical Director (ATD) is a collaborative, service-oriented role dedicated to supporting and optimizing Sony Pictures Imageworks’ compositing and 2D pipelines. Reporting directly to the VFX and CG Supervisors, the ATD acts as a vital technical bridge between creative artists and core pipeline engineering teams. Daily responsibilities center on building, maintaining, and deploying artist-facing tools, custom Python scripts, and Nuke gizmos within the studio’s proprietary asset management systems. Tailored for an analytical problem-solver who enjoys direct studio support, this position focuses on diagnosing production bottlenecks, automating repetitive workflows, and providing front-line technical troubleshooting to ensure artists can reliably deliver high-quality final images under tight deadlines. Job Overview : Associate Technical Director Job Detail Information Location Vancouver, British Columbia, Canada Company Sony Pictures Imageworks Canada Inc. Address 658 Homer Street, Suite 405, Vancouver, BC, V6B 2R4 Position Type Project-based, Full-Time Language of Work English Anticipated Salary $26.44 – $36.32 / hour Land Acknowledgement Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation. Position Overview as Associate Technical Director Sony Pictures Imageworks is seeking an analytical, service-oriented Associate Technical Director (ATD) to join our Vancouver studio. Reporting directly to the VFX and CG Supervisors, the ATD plays a critical role in supporting the development, stability, and optimization of the studio’s compositing and 2D pipelines. This position focuses on building, maintaining, and troubleshooting artist-facing tools and workflows. As an ATD, you will act as a vital bridge between creative artists, supervisors, and core pipeline engineering teams. Your objective is to resolve daily technical production hurdles, improve workflow efficiencies, and ensure reliable pipeline support for final image development. This is a highly collaborative role ideal for an individual who enjoys hands-on problem-solving and empowering artists to deliver world-class visual effects. Key Responsibilities as Associate Technical Director 1. Tool Development & Pipeline Support 2. Technical Troubleshooting & Artist Assistance 3. Knowledge Management & Collaboration Role Requirements Required Technical Skills Required Collaborative Skills Nice-to-Have Qualifications The following skills are advantageous but not mandatory for consideration: Cultural Core Values We actively look for candidates who mirror our studio’s internal culture: Compensation, Benefits & Application Requirements Salary Determination The anticipated base salary for this position is $26.44 to $36.32 per hour. The final hourly rate offered will depend on individual applicant qualifications, total years of relevant production experience, education level, certifications, and technical proficiencies. Comprehensive Benefits Per company policy, full-time employees receive a competitive package including: Submission Requirement To be considered for this technical role, you must provide a demo reel and breakdown illustrating your relevant artistic or technical experience, explicitly highlighting the technical nuances, toolsets, or workflows you have built or supported. Sony Pictures Imageworks hiring Associate Technical Director Apply now See open roles Explore More jobs

3D Animator, Bethesda Game Studios, Canada

3D Animator, Bethesda Game Studios, Canada thumb

3D Animator job overview : Welcome to Bethesda Game Studios, the award-winning development team behind some of the most iconic, critically acclaimed, and genre-defining franchises in interactive entertainment history, including Starfield, The Elder Scrolls, and Fallout. At Bethesda, we don’t just build games; we create massive, living worlds that players inhabit for thousands of hours. Our studio culture is built on the belief that groundbreaking creativity flourishes when our people are supported, valued, and inspired. We are committed to offering our employees a thoroughly well-balanced home and work life. We achieve this by providing highly competitive salaries, a generous and comprehensive benefits program, and creative studio environments located in some of North America’s most vibrant and culturally rich cities. With a definitive goal of cultivating a workforce and studio culture as fun, diverse, and inclusive as our global player base, we proudly welcome applicants with unique skillsets, varied experience levels, and diverse backgrounds. If you are deeply passionate about making a meaningful, lasting contribution to some of the most significant, widely anticipated games in the industry, we want to hear from you! Job Overview : 3D Animator Job Attribute Details Position Animator (First-Person Focus) / Animateur(trice) Studio Bethesda Game Studios (Developer of Starfield, Fallout, The Elder Scrolls) Location Options Rockville, MD | Austin, TX | Dallas, TX | Montreal, QC Department Art (Animation) Base Salary Range $70,000 – $155,000 / year (Dependent on primary work location) Core Software Maya, 3ds Max, or Blender (Required); MotionBuilder (Asset) Key Qualifications 3D Animation training, strong hand-keyed principles, attention to detail Bonus Skills First-person animation, motion capture, creature animation, animation graphs Union Representation Yes (Represented by the Communication Workers of America – CWA) The Role: Animator (First-Person Focus) Bethesda Game Studios is seeking a talented, expressive, and technically proficient First-Person Animator to join our elite core Art Department. In this role, your craft will directly dictate the physical feel, immersion, and tactile feedback of our game worlds. You will focus heavily on the mechanics, weight, and subtle nuances of first-person gameplay perspective—ensuring that every weapon draw, spell cast, object interaction, and traversal mechanic feels incredibly responsive, punchy, and visually flawless. We will consider exceptional candidates for placement across any of our four primary Bethesda Game Studios physical office locations: This position is a prominent part of a collective bargaining unit and is proudly represented by the Communication Workers of America (CWA), ensuring a structured, fair, and advocate-supported workspace. Core Responsibilities 1. High-Fidelity Asset Creation & Artistic Execution 2. Cross-Disciplinary Collaboration & Communication 3. Mentorship & Pipeline Support Qualifications: What Makes You S.P.E.C.I.A.L. To thrive in our pipeline, candidates should possess a blend of artistic excellence, robust technical comprehension, and an exemplary collaborative spirit: Preferred & Bonus Skills While not strictly mandatory, candidates possessing the following credentials will stand out significantly: Compensation, Financial Rewards & Benefits Expected Salary Range The typical base pay range for this position at the start of employment is expected to be between $70,000 – $155,000 per year. Location-Based Pay Variations: ZeniMax Media maintains tailored base pay structures for various work locations across the United States and international offices. This enables us to compensate our staff competitively and consistently within distinct geographic job markets. The broad range displayed above reflects potential U.S. base pay; your specific base pay will depend squarely upon your primary designated work location, role complexity, individual skill sets, and verified relevant experience. Base pay structures are evaluated and updated annually. Additional Rewards & Perks At ZeniMax, core dedication is rewarded. Eligible roles have access to performance-based financial incentives, including: Comprehensive U.S. Benefits Package For personnel based out of our United States offices (Rockville, Austin, Dallas), our premium benefits tier includes: 3D Animator, Bethesda Game Studios, Canada Apply now See open roles Explore More Jobs

Singing Frog Studio hiring Production Coordinator, 2026

Singing Frog Studio hiring Production Coordinator, 2026

Singing Frog Studio, an established and innovative animation studio with over 15 years of experience producing 2D, 3D, and VR projects, is seeking an organized and proactive Production Coordinator for a hybrid position based out of Outremont, Quebec (with full remote options within the province). Reporting directly to the Production Management team and collaborating closely with departments like the compositing team, you will act as the crucial link between artists, supervisors, and management. Responsibilities include tracking project documentation, maintaining shot lists, setting artist targets, organizing meetings, and taking detailed notes. The ideal candidate has a minimum of 2 years of coordination experience in 3D animation or VFX, is highly proficient in ShotGrid and Excel, and possesses strong communication and risk-mitigation skills to ensure deadlines are met seamlessly. Job Overview : Production Coordinator Job Attribute Details Position Production Coordinator / Coordinateur(trice) de Production Studio Singing Frog Studio (15+ years in 2D, 3D, and VR) Location Outremont, Quebec, Canada Work Model Hybrid / Full Remote (Must reside within the province of Quebec) Department Production (Collaborating heavily with Compositing/Artists) Experience Level Mid-level (Minimum 2 years in 3D Animation or VFX production) Core Software ShotGrid & MS Excel (Required), FTrack (Asset) Core Function Shot tracking, meeting organization, schedule management, artist advocacy About Singing Frog Studio For over 15 years, Singing Frog Studio has been masterfully guiding projects through every stage of production. From captivating feature films to compelling animated series, our portfolio spans 2D, 3D, and immersive Virtual Reality (VR) platforms. We are a dynamic, innovative, and deeply passionate animation studio dedicated to bringing stories to life through breathtaking visuals and narratives that resonate globally. At Singing Frog, we don’t just follow industry standards—we actively push the boundaries of what animation can achieve. Our team thrives on a culture of open collaboration, boundless creativity, and an unyielding commitment to high-quality craftsmanship. The Role: Production Coordinator We are seeking an organized, proactive, and detail-oriented Production Coordinator to join our Production department. Reporting directly to the Production Management team and collaborating closely with our departments (such as the compositing team), you will act as the vital connective tissue between management, supervisors, and artists. Your primary focus will be keeping schedules on track, ensuring clear communication, and removing roadblocks so our creative teams can thrive. This position offers a flexible Hybrid work model. You can collaborate with us directly from our studio space in Outremont, Quebec, or work entirely remotely from anywhere within the province of Quebec, Canada. Key Responsibilities 1. Project Tracking & Documentation 2. Schedule Coordination & Goal Setting 3. Communication & Problem Solving Skills & Qualifications Experience & Tool Proficiency Soft Skills & Adaptability How to Apply 1. Prepare Your Application Materials 2. Submit Your Application Singing Frog Studio typically manages its recruitment through direct email or professional networks. You can submit your application via the following channels: Singing Frog Studio hiring Production Coordinator, 2026 Apply now See open roles Explore More Jobs

Unity VFX Artist job at Singing Frog Studio, 2026

Unity VFX Artist job at Singing Frog Studio, 2026 thumb

Singing Frog Studio, an innovative animation studio with over 15 years of experience in 2D, 3D, and VR productions, is seeking a talented and versatile Unity VFX Artist for a hybrid contract position based out of Outremont, Quebec (with the option for full remote work within the province). In this role, you will bridge the gap between artistic vision and technical execution by designing, simulating, and optimizing high-quality realistic or stylized visual effects—such as fire, water, smoke, and impacts—for characters, environments, and objects. The ideal candidate possesses a proven track record in VFX for film, animation, or gaming, exhibits expert proficiency with creation tools like Houdini, and brings strong problem-solving and collaborative skills to a multidisciplinary team. Having hands-on experience with the Unity engine for real-time effects integration is considered a major asset for this role as you help maintain visual harmony and performance standards across the studio’s diverse portfolio. Job Overview : Unity VFX Artist Job Attribute Details Position Unity VFX Artist / Artiste FX Unity Studio Singing Frog Studio (15+ years in 2D, 3D, and VR) Location Outremont, Quebec, Canada Work Model Hybrid / Full Remote (Must reside within the province of Quebec) Employment Type Contractor Core Software Houdini (Required) & Unity (Major Asset) Key Output Realistic and stylized simulations (fire, water, smoke, dust, impacts) About Singing Frog Studio :: For over 15 years, Singing Frog Studio has been a cornerstone of the animation industry in Quebec, masterfully guiding projects through every single phase of production. Our portfolio spans captivating feature films and compelling animated series across 2D, 3D, and immersive Virtual Reality (VR) platforms. We are a dynamic, innovative, and deeply passionate animation studio dedicated to bringing stories to life through breathtaking visuals and narratives that resonate globally. At Singing Frog, we don’t just follow industry standards—we actively push the boundaries of what animation can achieve. Our team thrives on a culture of open collaboration, boundless creativity, and an unyielding commitment to high-quality craftsmanship. If you are looking for an environment where your artistic voice is valued and your technical skills are challenged, you will find your home here. The Role: Unity VFX Artist (Contractor) We are seeking a talented, versatile, and forward-thinking Unity VFX Artist to join our dedicated Visual Effects department. In this role, you will bridge the gap between artistic vision and technical execution. You will be responsible for designing, simulating, and implementing a wide array of visual effects that ground our stories, elevate our action sequences, and breathe life into our environments. This is a Contractor position offering a flexible Hybrid work model. You can collaborate with us directly from our beautiful studio space in Outremont, Quebec, or work entirely remotely from anywhere within the province of Quebec, Canada. Core Responsibilities 1. Conceptualization & Effect Creation 2. Optimization & Technical Pipeline Integration 3. Artistic Consistency & Quality Assurance Skills & Qualifications Required Technical Expertise Problem-Solving & Soft Skills Unity VFX Artist job at Singing Frog Studio, 2026 Apply now See open roles Explore More Jobs

Ontario jobs : Senior 3D Animator, at MR. X

Ontario jobs Senior 3D Animator, at MR. X thumb

Ontario jobs : MR. X is seeking a highly skilled and passionate Senior Animator to join our premier creative team in Toronto. In this role, you will act as a structural pillar within our character performance pipeline, translating conceptual designs into fluid, organic, and emotionally resonant motion. Operating within a high-capacity Visual Effects (VFX) framework, you will collaborate closely with Animation Supervisors, Rigging Technical Directors, and Production Management to breathe life into complex characters, creatures, and hard-surface assets for major feature films and premium episodic television. The ideal candidate possesses an elite command of classical animation principles, absolute mastery of Autodesk Maya, and a foundational understanding of rigging and tracking pipelines. Whether working from home across Ontario, collaborating on-site in our state-of-the-art Toronto studio, or utilizing a hybrid model, you will thrive in an artist-driven environment that champions bold ideas, sharp attention to detail, and seamless cross-departmental communication. Ontario jobs Overview : Senior Animator Attribute Profile Requirements & Offerings Experience Level 3–5+ years in professional animation (VFX for film & TV preferred) Core Software Autodesk Maya (Expert proficiency required) Technical Focus Character, creature, and solid-object animation + pipeline awareness Workplace Model Work-from-Home (Ontario), Hybrid, or In-Studio (Downtown Toronto) Key Collaborators Animation Supervisors, Rigging TDs, Camera Tracking, & Production Studio Overview & Cultural Philosophy At MR. X, we do not merely process imagery; we engineer immersive visual realities. As an elite, full-service creative production studio operating in the heart of Toronto’s vibrant media hub, we sit at the bleeding edge of the global entertainment industry. Our infrastructure integrates specialized, in-house divisions across Concept Art, Creature Design, Editorial, and Academy Award-grade Visual Effects (VFX). This ecosystem allows us to partner directly with top-tier, A-list directors, visionary showrunners, and global filmmaking entities. Together, we guide high-profile cinematic and episodic projects through their entire lifecycle—from the initial spark of conceptual design to final, pixel-perfect delivery. Our architectural philosophy is built on disruptive innovation and workflow adaptability. We actively reject rigid, assembly-line production mentalities. Instead, MR. X champions an environment where the individual artist is empowered to take ownership of their creative intuition. We believe that groundbreaking visual storytelling occurs when technical expertise is combined with uninhibited imagination. We match this creative freedom with an industry-leading employment standard. MR. X is deeply committed to providing a modern, inclusive, and psychologically safe working environment. Recognizing that elite creativity thrives under diverse conditions, we offer robust, fully supported operational frameworks for our Ontario-based team: Our corporate ethos values the human element behind the workstation. We provide robust support structures for our team members during the moments that matter most, fostering an internal community that champions work-life harmony, mutual respect, and continuous professional evolution. Primary Responsibilities & Performance Expectations As an Animator at MR. X, your primary objective is to breathe life into the digital canvas. You will serve as the performance architect for our projects, transforming static rigs into living, breathing entities that possess weight, intent, and emotional depth. Your daily responsibilities will span across structural execution, collaborative iteration, and pipeline communication. ANIMATION PIPELINE LIFECYCLE 1. Previsualization & Layout → Rapid prototyping of shot pacing 2. Performance Generation → Applying core mechanics & subtext 3. Collaborative Iteration → Integrating lead & supervisor notes 4. Technical Optimization → Ensuring seamless upstream delivery Character Performance & Narrative Storytelling Cross-Departmental Collaboration & Review Production Rigor & Pipeline Management Technical Requirements & Software Proficiency The technical landscape at MR. X requires a balance of classical artistic discipline and cutting-edge software expertise. We require our animators to be masters of their tools so that technology serves as an accelerator for their artistry, rather than a bottleneck. CORE COMPETENCY MATRIX [Maya Mastery] — Advanced Graph Editor [Rigging/Tracking] — Node Graph Literacy [VFX Principles] — Real-world Physics Software Mastery Technical Understandings Qualifications & Experience Thresholds To maintain the elite output expected by our studio partners, candidates must meet the following professional criteria: Professional Competencies & Soft Skills Technical proficiency is only half of the equation at MR. X. To maintain our highly collaborative and supportive culture, every animator must possess exceptional interpersonal strengths. Communication & Interpersonal Excellence Precision & Work Ethic What We Offer By joining the team at MR. X in Toronto, you are entering a community that invests heavily in its talent infrastructure. We offer a competitive compensation and benefits architecture designed to support your life holistically: MR. X is an equal opportunity employer that values diversity as a core creative engine. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. Ontario jobs : Senior 3D Animator, at MR. X Apply now See open roles Explore More Ontario jobs

Vancouver jobs washington : Senior 3D Animator

Vancouver jobs washington Senior 3D Animator thumb

Industrial Light & Magic Vancouver is hiring a full-time, hybrid Senior Feature Animator to join its foundational creative team for the upcoming stylized 3D animated musical feature, “Oh, the Places You’ll Go!”, directed by Jon M. Chu and Jill Culton. Based in Vancouver, Canada, this role requires working 2 to 3 days per week onsite at the studio and carries an annual salary range of C$112,200 to C$143,600 based on a 40-hour work week. vancouver jobs washington In this position, you will own complex shots from initial blocking through to final polish, focusing on high-level character acting, stylized movement, and precise musical timing. Beyond your individual shots, you will mentor junior and mid-level artists, troubleshoot rigging constraints, and collaborate actively during daily creative reviews to maintain visual consistency. vancouver jobs washington To qualify, you must have either a relevant college diploma and at least 5 years of professional feature animation experience, or a minimum of 7 years of studio experience in lieu of a degree. Technically, the role demands expert-level mastery of Autodesk Maya and traditional animation principles, a strong grasp of character chaining and constraint techniques, and a working proficiency with Linux. A current resume, demo reel, and detailed shot breakdown are required to apply. vancouver jobs washington vancouver jobs Overview : Senior Feature Animator Position Parameter Details Company Name Industrial Light & Magic (ILM) Vancouver Inc. / The Walt Disney Company Job Title Senior Feature Animator Job Type Full-Time Work Model Hybrid (2–3 days per week onsite at the designated Vancouver studio location, with remaining days working from home) Location Vancouver, British Columbia, Canada Compensation Range C$112,200 to C$143,600 per year (Based on a standard 40-hour work week) Production Focus Oh, the Places You’ll Go! (Stylized 3D Feature-Length Animated Musical) Primary Toolset Autodesk Maya, Linux OS, and Proprietary ILM Character Animation Tools Detailed Compensation & Work Schedule The base hiring range for this position located in Vancouver is established at C$112,200 to C$143,600 gross annually. This compensation framework is calculated based on a standard 40-hour work week. Factors Influencing Offer Adjustments The final base salary offered within this range will take into account several internal and external criteria, ensuring fair equity across our global teams: Schedule Variability & Overtime While the standard operating pipeline is organized around 40 hours per week, the total scheduled hours may fluctuate based on critical business needs, production milestones, crunch windows, or delivery dates set by studio directors and supervising executives. Comprehensive Benefits Package Dependent on the explicit employment level and finalized position offered by ILM Vancouver, a full array of corporate benefits will be extended, which may include: Key Responsibilities & What You’ll Do As a Senior Feature Animator at ILM Vancouver, your core focus will span character artistry, mentorship, pipeline technical problem-solving, and cross-departmental collaboration. You will be responsible for executing the following tasks throughout the production life cycle: 1. High-Level Character Performance & Musicality 2. Compositional Execution & Technical Continuity 3. Departmental Leadership, Peer Review & Dailies 4. Training, Mentorship & Technical Setup Technical & Artistic Requirements We are looking for an experienced industry professional who can confidently balance high-end traditional artistry with modern digital studio systems. Candidates must fulfill the following technical benchmarks: Required Education & Professional Timeline Technical Skill Requirements & Systems Expertise Important Application Mandate: To be considered for this position, your application packet must include an up-to-date professional resume alongside a comprehensive digital portfolio, demo reel, and an analytical shot breakdown explaining your specific artistic or technical contributions to each piece of footage shown. About the Studios Industrial Light & Magic (ILM) Founded in 1975 by visionary filmmaker George Lucas to realize the grand visual world of Star Wars, Industrial Light & Magic has established itself as the premier visual effects and animation facility across global cinema history. Serving the feature film, commercial marketing, and immersive entertainment sectors, ILM has pioneered foundational advancements in modern filmmaking. The studio has produced visual effects and animation for more than 325 feature films, actively contributing to seven of the top ten, and 25 of the top 50, highest-grossing global box-office releases of all time. Operating at the leading edge of the digital entertainment revolution, ILM continues to define production benchmarks in stylized character animation, digital environments, virtual production, and immersive mixed-reality experiences. vancouver jobs washington : Senior 3D Animator Apply now See open roles Explore More Vancouver jobs washington

Rodeo FX | Junior Crowd Artist, Canada 2026

Rodeo FX Junior Crowd Artist, Canada 2026 thumb

Rodeo FX is seeking a highly motivated and technically curious Junior Crowd Artist to join our world-class 3D division in Montreal, QC. This Full-Time, Temporary Contract position is specifically designed for emerging talent looking to build a definitive career footprint in high-end visual effects (VFX), global advertising, and feature animation. In this role, you will work at the intersection of technical infrastructure and creative artistry, designing and executing dynamic simulation systems to generate believable, varied, and spatially aware crowds. Collaborating closely with Layout, Animation, Rigging, Lighting, and Compositing teams, your work will directly contribute to the epic scale and realism of major projects for clients like Netflix, HBO, Disney, and Marvel. As a Junior Crowd Artist, you will not work in isolation. You will be actively integrated into a multidisciplinary pipeline, receiving mentorship from senior technical directors while collaborating directly with Layout, Animation, Rigging, Lighting, and Compositing departments. Your day-to-day contributions will directly govern the epic scale, spatial depth, and baseline realism of high-profile projects for major studios like Netflix, Disney, Marvel, and HBO. Rodeo FX Job Overview : Crowd Artist Component Specification Company Rodeo FX Location Montreal, QC, Canada (On-site / Hybrid framework) Job Type Full-Time, Temporary Contract Department 3D Simulation & Pipeline Integration Estimated Salary Range $24.00 – $34.00 CAD / Hour ($50,000 – $70,720 CAD / Year pro-rated) Work Authorization Must be legally authorized to work in Canada (No sponsorship provided) Comprehensive Core Responsibilities The responsibilities of a Junior Crowd Artist at Rodeo FX span across distinct functional pillars: technical execution, creative contribution, pipeline discipline, and collaborative communication. Technical Execution & Asset Conversion Creative Quality & Artistic Alignment Pipeline Engineering & Quality Control Professional Communication & Professional Development Candidate Qualifications & Skill Matrices We structure our candidate evaluations into “Required Core Competencies” (the essential foundations needed for a successful start) and “Desirable Technical Enhancements” (skills that accelerate your onboarding and project contributions). Required Core Competencies (Minimum Qualifications) Desirable Technical Enhancements (Nice-to-Have Skills) [OPTIONAL ADVANCED SKILLS] [OPTIONAL ADVANCED SKILLS] [Crowd Software] Houdini Crowd Tech Golaem Simulation [Pipeline Scripting] Python / VEX / MEL Automation Scripts [Production Tracking] Flow Production Track ShotGrid Environments Regulatory Compliance, Work Authorization, & Location Policies Rodeo FX strictly complies with provincial and federal labor laws in Canada. Candidates must meet all legal requirements to work in Canada at the time of application. Geographical Proximity Requirements Diversity, Equity, and Inclusion (DEI) Statement Diversity is central to Rodeo FX’s creative culture. We are committed to building an inclusive, equitable work environment where different perspectives are welcomed and valued. We evaluate all qualified applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or other protected characteristics. Recruitment Privacy Notice & AI Infrastructure Acknowledgement Rodeo FX uses modern, AI-assisted tools during our recruitment process for tasks like automated interview transcription and preliminary resume screening. These tools are provided by trusted third-party partners and may store or process data securely outside the province of Quebec. These automated systems are strictly supportive; all final evaluation and hiring decisions are made entirely by our human recruitment team and hiring managers. For more information on how we handle your data, please review our public Privacy Policy. About Rodeo FX: Studio Culture & Legacy Founded in Montreal, Rodeo FX has grown into an independent, Oscar®-winning creative studio with nearly 900 artists working across locations in Montreal, Quebec City, Toronto, Los Angeles, and Paris. We act as a trusted creative partner to major global storytellers, collaborating with studios like Netflix, HBO, Disney, Marvel, Amazon Studios, Warner Bros., and Sony. Our team has been recognized with multiple Emmy® and VES award nominations for our contributions to major projects, including Stranger Things Season 4, The Witcher Season 2, The Lord of the Rings: The Rings of Power, and Love, Death and Robots. Named one of Montreal’s Top Employers and recognized at the Mercuriades Awards, Rodeo FX provides a collaborative, supportive environment designed to help junior artists learn, develop, and build long-term careers in the industry. Rodeo FX | Junior Crowd Artist, Canada2026 Apply now See open roles Explore Moe Jobs

Internship canada : Software Development at Demonware

Internship canada Software Development at Demonware

Demonware, an Activision Blizzard studio, is seeking highly motivated post-secondary students for our full-time, 8-month Software Development Co-Op positions beginning in September 2026. This onsite hybrid role, based out of our Vancouver office, represents a premier internship Canada opportunity for aspiring engineers looking to make immediate contributions to some of the biggest AAA franchises in gaming history, including Call of Duty and Crash Bandicoot. Working across dedicated tracks in Software Engineering, Site Reliability Engineering (SRE), or Data Engineering, selected co-op students will help build multiplayer features, optimize cloud infrastructure, and scale data pipelines that support millions of concurrent players worldwide. Designed for students graduating between January 2027 and May 2028, this immersive program bridges the gap between academic theory and large-scale systems engineering. You will write production-ready code using languages like Python, C++, Java, and Kotlin while gaining hands-on exposure to cutting-edge enterprise technologies such as Linux, Kubernetes, MySQL, and Docker. Combined with a highly competitive annualized base salary of $65,000 CAD, relocation assistance eligibility, and an unmatched suite of studio perks—including premium health benefits, a fully stocked kitchen, and free games—this position provides the ideal launchpad to level up your technical career within the global entertainment industry. Internship canada Overview : Software Development Co-Op Attribute Details Company Name Demonware (An Activision Blizzard Studio) Requisition ID R027558 Position Title Software Development Co-Op (Fall 2026) Specializations Software Engineering, Site Reliability Engineering (SRE), Data Engineering Job Type Temporary Full-Time / 8-Month Co-Op Work Arrangement On-Site Hybrid (4 days per week in-office) Location Vancouver, British Columbia (BC), Canada Program Duration 8 Months (Starting September 2026) Application Window Open now (Recruiter responses by August 2026) Application Portal demonware.net Comprehensive Perks & Studio Well-being Subject to specific eligibility requirements, temporary full-time co-ops and interns gain access to a premium suite of studio benefits designed to promote physical, emotional, and financial health: About Demonware & Activision Blizzard Demonware is a specialized, high-impact member of the Activision family of studios. We partner directly with elite engineers and creators across global AAA game studios to develop, launch, and manage the backbone online services and massive data pipelines powering the world’s most prominent entertainment franchises—including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero. At Demonware, we operate at the intersection of big-company technological challenges and small-company workplace culture. Our systems support millions of concurrent global users and process billions of daily player interactions. We value an environment of radical openness, transparency, and collaboration. We operate under the firm belief that the best ideas win, regardless of hierarchy. We take our engineering seriously, but we don’t take ourselves too seriously. Our co-op students do not shadow from the sidelines; they are deeply integrated into active development teams, making real contributions to live production systems within days of onboarding. Co-Op Program Eligibility Requirements To be considered for the Fall 2026 co-op intake, applicants must meet the following baseline criteria: Specialization Tracks & Technical Requirements Applicants will be aligned with one of our three core engineering divisions depending on interest, academic focus, and coding assessment performance. 1. Software Engineering Track Software Engineering Co-ops impact multiple layers of the Demonware architecture. Past interns have built real-time multiplayer features, developed foundational backend systems, and engineered highly scalable distributed services tools. 2. Site Reliability Engineering (SRE) Track SRE Co-ops help maintain, evolve, and bulletproof Demonware’s infrastructure platform. They ensure our live operations are scalable, maintainable, and built to survive traffic spikes from millions of active players worldwide. 3. Data Engineering Track Data Engineering Co-ops help design, construct, and optimize massive distributed data frameworks that power live telemetry analytics and real-time operational insights across major gaming franchises. How to Stand Out as an Applicant Our engineering panels look for proactive problem solvers. We highly encourage you to structure your resume and portfolio to explicitly highlight: Internship canada : Software Development at Demonware Apply now See open roles Explore More Jobs