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Principal VFX Artist at Playrix, Belarus  2026

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Job Overview Company: Playrix Role Title: Principal VFX Artist Project Focus: Gardenscapes (Flagship Title) Job Type: Full-Time Work Format: Relocation or Remote (Excluding Russia/Belarus) Language Requirement: Fluent in Russian Seniority Level: Principal / Expert (5+ Years Experience) Playrix, a global titan in mobile game development and the #1 publisher in Europe, is seeking a visionary Principal VFX Artist to spearhead the visual evolution of our flagship project, Gardenscapes. With over 2.3 billion installs and a daily active user base of 30 million, Playrix offers a platform where your creative output will be seen by a third of the world’s population. As we enter a new era of visual fidelity for our casual titles, we are looking for a veteran artist who can merge high-level artistic taste with technical mastery. In this role, you will be a full-fledged partner in the development process, directly influencing the product’s aesthetic vision and developing the pipelines that will define the future of the match-3 genre. Compensation & Financial Package Playrix offers a premium compensation structure that reflects our status as a top-3 global mobile developer. Salaries are competitive on an international scale and adjusted for the cost of living in relocation hubs. Annual Base Salary: $95,000 — $140,000 USD (Net, based on location and seniority) Sign-on Bonus: Available for high-level Principal candidates Relocation Support: Comprehensive package (flight tickets, shipping, initial housing assistance) Health & Wellness: Private health insurance for employees and their children Paid Time Off: Fully paid vacation and sick leave + additional personal days Bonuses: Performance-based incentives tied to project milestones The Role: Architect of Visual Magic The Principal VFX Artist at Playrix occupies a unique space between high-level strategy and hands-on execution. You will work within a powerhouse team of specialists in UI, 2D, and Animation, operating in short iterations to stay ahead of market trends. Your primary focus is the UI layer, where you will transform static interfaces into living, breathing feedback systems that delight the player. Detailed Responsibilities 1. High-End VFX Production Feature Development: Create complex, “spellbinding” UI effects for new gameplay features, ensuring they align with the Gardenscapes aesthetic. Legacy Redesign: Audit and overhaul existing legacy UI effects to meet modern 2026 visual standards. Integration: Take full ownership of the integration process, ensuring that effects are optimized and function seamlessly within the game engine. 2. Strategic Vision & Systems Design Systems: Optimize and create new universal effects for the project’s design system, ensuring a consistent visual language across all features. Documentation: Create “gold standard” documentation for key effects to serve as a blueprint for other teams and external partners. Technology Distribution: Act as a bridge between teams, distributing innovative solutions and new VFX technologies across the Playrix ecosystem. 3. Leadership & Collaboration Producer Synergy: Collaborate closely with the Project Producer to form a long-term vision for the UI layer’s visual effects. Mentorship: Exchange experience with leading industry experts within Playrix and set the bar for quality and speed. AI Innovation: Utilize and help refine Playrix’s unique AI pipelines and neural network tools to optimize creativity and production speed. Requirements: The Principal Standard We are looking for an artist who possesses “Product Thinking”—someone who doesn’t just make beautiful sparks, but understands why an effect helps the game succeed. Industry Tenure: 5+ years of professional experience as a VFX Artist or Animator, with a heavy emphasis on mobile projects. Artistic Style: A portfolio that demonstrates mastery of the Casual/Mobile style. Experience in the match-3 genre is a significant advantage. Technical Depth: A deep understanding of the technical constraints of mobile game effects, including atlases, batching, and performance optimization. Speed & Quality: The ability to perform rapid searches for new solutions and iterate quickly without losing quality. We value artists who can look at top market products and adapt those references into something unique for our players. Language: Fluency in Russian is required for internal synchronization and collaboration. Product Immersion: A passion for top-tier mobile products and an intuitive understanding of why certain effects resonate with a casual audience. Why You’ll Love Working With Us Artist as Partner: At Playrix, artists aren’t just “task-takers.” You are a full partner whose opinion influences the entire product. Cutting-Edge Tech: We were pioneers in introducing neural networks into game dev pipelines. You will work with AI tools that handle the “grunt work,” leaving you free to focus on pure creativity. Flexibility: We evaluate results, not hours. Work from one of our global offices or remotely from anywhere in the world (with the exception of Russia/Belarus). Growth Trajectory: Whether you want to move into team management or become a high-level “Art Visionary,” we provide the roadmap and the funding for your education (conferences, courses, and language lessons). Our Perks & Culture Health: Reimbursement for online therapy sessions and gym memberships/fitness apps. Education: We pay for your specialized conferences and hold internal “Playrix Cons” for knowledge sharing. Merch Store: An internal economy with custom currency earned through competitions and hackathons, redeemable for high-end gear and gifts. Social: Regular offline team meetings and massive corporate parties at exotic locations once travel allows. Summary Checklist for Applicants Requirement Minimum Standard Experience 5+ Years (Principal level) Style Casual / Mobile UI Focus Tools Proficiency in Unity/Spine/After Effects or similar Language Native or Professional Russian Location Remote or Relocation (Global) Mindset High speed, high quality, product-oriented Application Instructions Playrix is an equal opportunity employer. We value informed feedback, encourage openness, and expect each artist to actively influence the product as a whole. To apply, please provide: Your Portfolio: Highlight your mobile/casual UI VFX work. Case Study: Briefly describe a time you optimized a complex effect for mobile performance without losing visual impact. Language Check: Confirmation of Russian fluency. Final Thoughts As the Principal VFX Artist for Gardenscapes, you are the guardian of the “Juice.” You are responsible for those magical moments of celebration that keep millions of people coming back every single day. If you are ready to set the vision for the world’s leading casual game, we want … Read more

Financial Controller at Overwolf, New Jersey

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Job Overview Company: Overwolf Role Title: Financial Controller Experience Level: Intermediate Job Type: Full-Time Location: Hoboken, New Jersey, United States Department: Finance Reporting To: Chief Financial Officer (CFO) Overwolf, the leading all-in-one platform for in-game creators, is looking for a meticulous and high-energy Financial Controller to join our growing Finance department in Hoboken. At Overwolf, we are dedicated to helping creators build, distribute, and monetize in-game apps and mods. As our Controller, you won’t just be managing books; you will be an integral part of our “quest,” providing the financial clarity needed to scale our business groups and refine our products. We are looking for someone who is “lethal” with a spreadsheet and possesses the analytical sharpness to navigate a fast-paced, global tech environment. If you are a finance professional who values accuracy, innovation, and perhaps has a hidden talent for archery or dragon riding, your place in our adventure awaits. Compensation & Financial Package Overwolf provides a competitive salary and benefits package tailored to finance professionals in the New York metropolitan area’s tech sector. Component Estimated Range / Details Annual Base Salary $125,000 — $165,000 USD Performance Bonus Annual discretionary bonus based on company and individual KPIs Equity Options Participation in the company’s employee stock option plan Health Benefits Premium Medical, Dental, and Vision insurance plans Retirement 401(k) plan with company matching contributions Workplace Perks Commuter benefits, gaming gear stipend, and flexible PTO Purpose of the Job The Financial Controller is responsible for monitoring and maintaining the overall financial health of Overwolf. This role bridges the gap between raw data and strategic decision-making. You will oversee everything from tax compliance and financial statements to high-level FP&A (Financial Planning & Analysis). By maintaining rigorous internal controls and providing actionable insights through variance analysis, you ensure that Overwolf’s growth is sustainable and financially sound. Detailed Responsibilities 1. Financial Reporting & Compliance Statement Preparation: Prepare comprehensive monthly, quarterly, and annual financial statements in accordance with relevant accounting standards. Closing Processes: Lead and execute the monthly and quarterly closing cycles, ensuring all financial transactions are recorded accurately and timely. Audit Liaison: Serve as the primary point of contact for external auditors during annual financial and operational audits, ensuring a smooth and transparent review process. Tax Support: Assist in the preparation and filing of local, state, and federal taxes, maintaining strict compliance with all regulatory requirements. 2. Budgeting, Forecasting & FP&A Planning Cycle: Manage the annual budgeting process and lead the monthly or quarterly updates to ensure the company remains aligned with its financial goals. Variance Analysis: Conduct deep-dive variance analysis by comparing actual results against forecasts. Identify the “why” behind the numbers to provide actionable insights to department heads. Unit Reporting: Create specialized monthly reporting sets for specific business units and departments, holding stakeholders accountable to their allocated budgets. Financial Modeling: Develop sophisticated models to evaluate potential investments, calculate ROI for new features, and run “what-if” scenarios for future business pivots. 3. Operational Finance & Internal Controls Transaction Oversight: Monitor and control day-to-day financial transactions, providing support to Accounts Payable (AP), Accounts Receivable (AR), billing, and collections. Cash Flow Management: Monitor cash flow trends to ensure liquidity and support the company’s operational needs. Policies & Procedures: Maintain and update internal controls and financial policies to mitigate risk and ensure the integrity of financial data. Process Automation: Champion innovative solutions and the use of technology to automate manual accounting processes and improve efficiency. 4. Strategic Support & Ad Hoc Projects CFO Partnership: Work as a right-hand to the CFO on special projects, including fundraising support, M&A due diligence, or international expansion strategies. Stakeholder Collaboration: Act as a financial advisor to various business groups, helping them understand their financial impact on the broader organization. Requirements: The Hero’s Credentials We are seeking a candidate who combines a strong foundation in traditional accounting with the agility required for a high-growth tech scale-up. Academic & Initial Training: Internship experience at a “Big Four” or large accounting firm is highly preferred, specifically within their high-tech or software audit divisions. Industry Experience: Direct experience working within at least one high-tech company and a solid background in accounting for global organizations. Technical Mastery: Excel: Expert-level skills (Pivot tables, VLOOKUPs/XLOOKUPs, complex nested formulas, and macros). ERP Systems: Advanced knowledge of modern ERP systems. Specific experience with NetSuite is considered a significant advantage. Analytical Prowess: Strong FP&A and budgeting skills with a proven ability to interpret data and communicate findings to non-finance stakeholders. Communication: Native-level English proficiency with the ability to maintain confidentiality and demonstrate professional maturity. Operational Agility: Ability to thrive in a fast-paced environment, prioritize a heavy workload, and consistently meet tight deadlines without sacrificing accuracy. Bonus Points: Gamer Heart: A true passion for hardcore gaming (PC or Console). We love people who understand our users. AI Integration: Experience utilizing AI tools for finance (e.g., automated expense management, AI-driven forecasting). Culture Fit: A passion for process improvement and a reputation for bringing creative solutions to traditional financial hurdles. Working Conditions & Environment Location: Our Hoboken office offers a collaborative, tech-forward environment just minutes from Manhattan. Hours: This is a full-time position. While we respect work-life balance, the role requires flexibility during month-end closes and audit periods. Culture: Overwolf is a place where “gamers build for gamers.” Expect a vibrant office culture with frequent gaming sessions and a flat hierarchy where your impact is visible. Our Commitment to Equal Opportunity Overwolf is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We do not discriminate based on race, religion, color, sex, gender identity, sexual orientation, age, non-disqualifying physical or mental disability, national origin, veteran status, or any other basis covered by appropriate law. All employment is decided on the basis of qualifications, merit, and business need. Summary Checklist for Applicants Requirement Minimum Standard Education/Training Accounting degree + Large firm internship Tech Background Minimum 1 year in a High-Tech/SaaS company Core Tool Excel Mastery (Lethal level) System Skill ERP proficiency (NetSuite preferred) Location … Read more

Creative Strategist at Overwolf, New Jersey 2026

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Creative Strategist Job Overview Company: Overwolf Role Title: Creative Strategist Department: Brand Partnerships Job Type: Full-Time Location: Hoboken, New Jersey, United States Industry Focus: Gaming / Ad-Tech / Creator Economy Core Mission: Bridging brand strategy with immersive in-game creative Overwolf, the leading all-in-one platform for in-game creators and the engine behind the world’s most popular game mods and apps, is searching for a visionary Creative Strategist. We are looking for a “Conjurer of Creative Strategies” to join our Brand Partnerships team in Hoboken. In this role, you will bridge the gap between high-level brand goals and authentic player experiences, crafting spellbinding in-play advertising that feels like a natural part of the games people love. At Overwolf, we believe that advertising in games shouldn’t be a disruption—it should be an enhancement. If you are a strategy-savvy gamer with big ideas and the technical fluently to see them through, join us in shaping the future of in-game marketing. Compensation & Benefits Table Overwolf offers a competitive compensation package that rewards creative excellence and strategic impact within the high-growth gaming technology sector. Component Estimated Range / Details Annual Base Salary $130,000 — $175,000 USD Performance Bonus Annual discretionary bonus based on partnership success Pay Determination Based on portfolio strength, years of experience, and strategic depth Equity Stock options in a high-growth scale-up Health & Wellness Comprehensive Medical, Dental, and Vision coverage Work-Life Balance Flexible PTO, paid holidays, and gaming gear stipends The Role: Architect of Immersive Experiences The Creative Strategist is a hybrid role that demands the analytical mind of a planner and the soul of a storyteller. You will partner closely with our Brand Partnerships sales team to build inventive, immersive concepts that wow global brands and agencies while remaining “right at home” for gamers during their sessions. Detailed Responsibilities: From Concept to Campaign 1. Creative Ideation & Concept Development In-Game Innovation: Develop exciting ideas and creative solutions for in-game advertising that feel seamless and natural inside a game’s environment. Strategic Translation: Take abstract brand objectives and translate them into clear creative directions, technical briefs, and high-impact assets. Immersive Design: Ensure every concept respects the “sanctity of play,” adding value to the gamer’s journey rather than interrupting it. 2. Brand & Agency Advisory Trusted Consultant: Act as a creative strategy advisor to leading ad agencies and global brands, helping them navigate the complex nuances of gaming culture. Strategic Pitching: Present and “sell-in” concepts to clients and brand teams, demonstrating a deep understanding of their KPIs and how gaming can meet them. Story-Led Presentations: Build powerful, narrative-driven presentation decks, partnering with internal designers on mockups and high-fidelity visuals. 3. Cross-Functional Execution Strategy Coherence: Align closely with Media and Product teams to ensure the strategy remains coherent from the initial pitch to the final pixel. Execution Oversight: Own the follow-through of creative concepts through the execution phase, ensuring the final output matches the initial vision. Collaborative Synergy: Work daily with Sales, Business Intelligence (BI), R&D, and in-game creators to bring complex, tech-forward integrations to life. Requirements: Qualifications for the Quest We are seeking an experienced Creative strategist who understands the intersection of digital media, technology-forward integrations, and award-winning creative craft. Professional Tenure: 5+ years of experience as a Creative Strategist. Ideal backgrounds include Brand Partnerships at a media/tech/gaming company or a senior role at a top-tier advertising agency. Portfolio Excellence: An exceptional portfolio that demonstrates strategic thinking and creative craft. We are looking for work focused on digital surfaces, creator-led campaigns, and smart, industry-leading ideas. Sales Collaboration: Extensive experience leading creative work in tandem with sales teams to win world-class brand accounts. Technical Communication: Outstanding communication skills and the ability to build breakthrough strategy decks independently. Emotional Intelligence: A collaborative, kind presence—especially under the high-pressure environment of tight production deadlines. Gamer DNA: You are a “Gamer at Heart”—you have a genuine passion for video games, gaming culture, and the modding community. Working Conditions & Environment Fast-Paced Innovation: Overwolf operates at the speed of the gaming industry. You must be comfortable with ambiguity and have a “builder’s mindset.” Collaborative Hub: Based in our Hoboken office, you will be part of a vibrant team that values face-to-face creative brainstorming and cross-functional transparency. Global Impact: While based in the US, you will often collaborate with our global offices and partners, requiring flexibility and a global perspective on gaming trends. Our Commitment to Diversity Overwolf is an equal opportunity employer. We believe that the gaming world is for everyone, and we strive to build a team that reflects the diverse community of creators and players we serve. We do not discriminate on the basis of race, religion, color, sex, gender identity, sexual orientation, age, non-disqualifying physical or mental disability, national origin, veteran status, or any other basis covered by appropriate law. Summary Checklist for Applicants Requirement Minimum Standard Experience 5+ Years as a Strategist (Gaming/Agency) Portfolio Must show digital/tech-forward integrations Core Skill Advanced deck building and pitching Location Hoboken, NJ (Full-time) Passion Deep knowledge of gaming culture Final Thoughts As a Creative Strategist at Overwolf, you aren’t just selling ad space; you are redefining how the world’s biggest brands interact with the world’s most passionate audience. If you have the strategic depth to build a business case and the creative spark to build a world, we want you on our team.

Overwolf is hiring Brand Partnership Director, West Coast

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Job Overview Company: Overwolf Role Title: Brand Partnership Director (Ad Sales) – West Coast Experience Level: Intermediate / Senior (5+ Years) Job Type: Full-Time Location: Los Angeles, California (or West Coast, USA) Residency Requirement: Must reside on the US West Coast Industry Focus: Gaming / Ad-Tech / In-Game Media Overwolf, the leading all-in-one platform for creators to build, distribute, and monetize in-game apps and mods, is on the hunt for a sharp, battle-tested Brand Partnership Director (Ad Sales). We are looking for a high-energy “West Coast Brand Champion” to connect the world’s biggest advertisers with the most engaged gamers on the planet. As we continue to scale our in-game media platform, this role serves as the commercial engine for our West Coast operations. You will tap into your deep network of publishers, agencies, and brands to craft bold, high-impact campaigns that resonate within the AAA gaming ecosystem. If you thrive on closing complex deals, love the energy of building something big, and have a passion for the gaming/modding world, this is the opportunity for you. Compensation & Performance Table Overwolf offers a competitive compensation package designed to reward high-performing sales leaders who consistently exceed their revenue targets. Component Estimated Range / Details Annual Base Salary $145,000 — $195,000 USD Commission Structure Aggressive, uncapped OTE based on revenue targets Pay Determination Based on network depth, experience, and past performance Benefits Package Medical, Dental, Vision, and Equity Options Perks Gaming equipment allowance, flexible PTO, and travel budget Working Model Remote-friendly (West Coast) with frequent travel for client meetings Purpose of the Job The Brand Partnership Director acts as the face of Overwolf for major West Coast stakeholders. This is not just a sales role; it is a strategic leadership position. You are responsible for identifying where brand objectives intersect with our unique in-game media offerings. By leveraging a consultative selling approach, you will transform standard ad placements into “media magic” that adds value to the player experience rather than interrupting it. Detailed Responsibilities: Driving the Commercial Engine Your mission is to own the West Coast territory and build a robust portfolio of high-value accounts that drive year-over-year revenue growth. 1. Commercial Strategy & Revenue Growth Territory Ownership: Own and execute the end-to-end commercial strategy for the US West Coast territory. Pipeline Management: Identify, shape, and secure strategic brand partnerships that align with Overwolf’s core values and growth metrics. Deal Closing: Manage complex negotiation cycles, moving from initial cold outreach to high-level contract signatures. Revenue Targets: Consistently meet and exceed quarterly and annual revenue quotas through proactive market engagement. 2. Relationship Management & Network Building Stakeholder Engagement: Build and maintain lasting relationships with top-tier publishers (e.g., Blizzard, Riot, Liquid), major agencies, and senior brand leaders. Consultative Selling: Lead high-impact meetings using powerful storytelling to demonstrate the unique value of the Overwolf ecosystem. Trusted Advisor: Serve as a subject matter expert for clients, helping them navigate the nuances of the gaming audience. 3. Proposal Development & Storytelling Compelling Collateral: Create bespoke proposals and presentations grounded in current industry trends and Overwolf success stories. Insights-Driven Sales: Use data-driven insights to show brands how they can successfully engage with the modding and in-game app community. Industry Leadership: Stay at the forefront of ad-tech and gaming trends to ensure Overwolf remains the preferred platform for West Coast advertisers. 4. Internal Collaboration & Campaign Excellence Cross-Functional Synergy: Collaborate closely with Product, Ad Ops, and Marketing teams to ensure campaigns are executed to perfection. Performance Tracking: Monitor campaign performance in real-time, delivering detailed insights and growth strategies to partners post-campaign. Feedback Loop: Provide the Product team with market feedback to help shape the future of Overwolf’s advertising tools and self-serve platforms. Requirements: The Ideal Candidate Overwolf is seeking a “builder” with a proven track record in the digital media landscape and an existing network on the West Coast. Industry Tenure: 5+ years in digital media sales, specifically within the gaming, esports, or entertainment sectors. Network Depth: Deep experience working with major publishers and agencies (e.g., Blizzard, Riot, Liquid, Patrol, Eisenberg). Technical Proficiency: A strong understanding of biddable media, programmatic buying, and self-serve ad platforms. Communication Mastery: Exceptional storytelling skills with the ability to present confidently to C-level executives. Mindset: Comfortable navigating fast-paced, ambiguous startup environments with a “builder’s mindset” and high level of autonomy. Geography: Must be based on the US West Coast with an established network of regional contacts. Bonus Points: Specific Media Experience: Prior experience selling in-game or around-game media specifically. Gamer DNA: A genuine passion for gaming and an intuitive grasp of the modding/creator ecosystem. Startup Experience: A background in high-growth scale-ups where adaptability is key. Negotiation Style: A reputation for bringing “both brands and dragons” to the negotiation table and leaving with a win-win deal. Working Conditions & Environment High-Growth Culture: Overwolf is a fast-paced environment where results are celebrated and initiative is expected. Hybrid/Remote: While the role allows for remote work on the West Coast, regular travel for client lunches, agency visits, and industry events (GDC, E3, etc.) is a core part of the role. Tools of the Trade: Access to CRM software, market intelligence tools, and a dedicated Ad Ops support team. Commitment to Diversity & Inclusion At Overwolf, we believe that the gaming community is for everyone, and our workplace should reflect that. We are an equal opportunity employer committed to creating an inclusive environment for all employees. We celebrate diversity and do not discriminate based on race, religion, color, national origin, gender, sexual orientation, age, marital status, or disability. Summary Checklist for Applicants Requirement Minimum Standard Sales Experience 5+ Years in Digital/Gaming Media Proven Track Record Experience exceeding $1M+ annual quotas Key Software Programmatic/Biddable Media platforms Location US West Coast (LA, SF, Seattle) Network Existing relationships with top game publishers Final Thoughts The West Coast is the heart of the global gaming industry, and as our Brand Partnership Director, you will be the bridge between that industry and the world’s most iconic brands. If you are a strategic thinker who … Read more

Senior Character Artist at Obsidian Entertainment, 2026

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Job Overview Company: Obsidian Entertainment Role Title: Senior Character Artist Job Type: Full-Time Work Arrangement: Hybrid (Minimum 3 days per week on-site) Location: Irvine, California, USA Focus: AAA Role-Playing Games (RPG) Engine: Unreal Engine 5.x bsidian Entertainment, a world-renowned developer of iconic RPGs such as The Outer Worlds, Pillars of Eternity, and Fallout: New Vegas, is seeking a veteran Senior Character Artist to join our ranks. As a subsidiary of Xbox Game Studios, Obsidian offers a stable, creative environment where artists can leave a lasting legacy on the role-playing game genre. We are looking for a self-motivated expert who understands the unique intersection of AAA-quality aesthetics and the complex technical requirements of deep RPG systems. In this role, you will be responsible for bringing the diverse inhabitants of our worlds to life—from noble protagonists to grotesque creatures—using the cutting-edge power of Unreal Engine 5. Salary & Compensation Table Obsidian Entertainment believes in transparent and competitive compensation for our industry veterans. The base pay range below reflects our commitment to attracting the highest level of talent in the California market. Component Estimated Range / Details Annual Base Salary $120,730 — $178,940 USD Pay Determination Based on experience, skills, and internal equity Health & Wellness Comprehensive medical, dental, and vision insurance Retirement 401(k) with company matching contributions PTO Generous vacation policy and paid holidays Employee Benefits Access to Microsoft and Xbox employee perks and tools Gemini said Obsidian Entertainment, a world-renowned developer of iconic RPGs such as The Outer Worlds, Pillars of Eternity, and Fallout: New Vegas, is seeking a veteran Senior Character Artist to join our ranks. As a subsidiary of Xbox Game Studios, Obsidian offers a stable, creative environment where artists can leave a lasting legacy on the role-playing game genre. We are looking for a self-motivated expert who understands the unique intersection of AAA-quality aesthetics and the complex technical requirements of deep RPG systems. In this role, you will be responsible for bringing the diverse inhabitants of our worlds to life—from noble protagonists to grotesque creatures—using the cutting-edge power of Unreal Engine 5. Core Opportunity Overview Feature Details Company Name Obsidian Entertainment Role Title Senior Character Artist Job Type Full-Time Work Arrangement Hybrid (Minimum 3 days/week on-site) Location Irvine, California, USA Focus AAA Role-Playing Games (RPG) Engine Unreal Engine 5.x Salary & Compensation Table Obsidian Entertainment believes in transparent and competitive compensation for our industry veterans. The base pay range below reflects our commitment to attracting the highest level of talent in the California market. Component Estimated Range / Details Annual Base Salary $120,730 — $178,940 USD Pay Determination Based on experience, skills, and internal equity Health & Wellness Comprehensive medical, dental, and vision insurance Retirement 401(k) with company matching contributions PTO Generous vacation policy and paid holidays Employee Benefits Access to Microsoft and Xbox employee perks and tools Detailed Responsibilities: Crafting the Inhabitants of Great RPGs As a Senior Character Artist at Obsidian Entertainment, you are a master of both the creative and the technical. You are responsible for the entire pipeline of character creation, ensuring that every asset is not only beautiful but also functional within a systemic RPG framework. 1. Asset Creation & Design High-Fidelity Sculpting: Use Z-Brush to create intricate, high-poly sculpts for heroes, NPCs, and creatures, focusing on anatomical accuracy and material definition. Full-Cycle Modeling: Execute the complete modeling process, including low-poly retopology, UV mapping, and baking of maps. Advanced Material Work: Create high-quality textures and PBR materials using Substance Painter and Photoshop to achieve the project’s visual targets. Cloth Simulation: Leverage Marvelous Designer to create realistic clothing and drapery that reacts convincingly to character movement. 2. Pipeline & Technical Leadership Workflow Evolution: Evolve and maintain an effective character asset pipeline tailored specifically for the needs of an expansive RPG. UE5 Integration: Implement and optimize character assets within Unreal Engine 5, ensuring they utilize the engine’s latest features (such as Nanite or Lumen) effectively. Technical Problem Solving: Participate in cross-departmental discussions to solve aesthetic and technical challenges for the entire project. 3. Mentorship & Collaboration Stylistic Consistency: Work closely with the Art Leads and Directors to ensure all assets are stylistically consistent with the established visual world. People Management: Manage and coach junior and mid-level artists, providing constructive feedback and career guidance. Production Awareness: Maintain a high value on the production schedule, understanding how to balance artistic perfection with project milestones and deadlines. Requirements: The Obsidian Veteran Obsidian Entertainment is looking for an industry expert with a proven track record of delivering high-quality characters in a professional production environment. Experience: 8+ years of professional game industry experience, including at least one shipped AAA title in a Character Artist role. Software Mastery: Proficiency in the industry-standard “Big Five”: Maya (Modeling/Layout) Z-Brush (Digital Sculpting) Substance Painter (PBR Texturing) Marvelous Designer (Clothing Creation) Photoshop (Texture Work) Engine Expertise: Demonstrable experience using Unreal Engine 5.x at a senior level, including importing, material setup, and troubleshooting. Anatomical Foundation: A profound knowledge of human anatomy, animal anatomy, and the construction of realistic clothing. Leadership: Prior experience in managing, coaching, or mentoring other employees within an art department. Plus Qualifications (Bonus Points): Technical Art: Knowledge of rig creation, skinning, and weight painting. Shader Work: Expertise in creating custom shaders and master materials within a PBR pipeline. Concept Skills: The ability to generate 2D or 3D character and prop conceptual designs. Hard Surface Mastery: Examples of high-quality hard surface modeling (armor, mechanical parts). Portfolio Requirements Your portfolio is the most critical part of your application. Obsidian Entertainment is looking for a web-based portfolio that demonstrates your range and depth as an artist. Asset Breakdowns: Clear examples of modeled, textured, and lit characters. Variety: A range of high-quality 3D art including both organic (characters/creatures) and hard surface assets. Industry Context: Samples of work from previous shipped titles or professional projects. Technical Samples: Real-time shader examples and advanced material/rendering samples are highly encouraged. The Obsidian Culture: Inclusion & Innovation Obsidian Entertainment is proud to be an Equal Opportunity Employer. We are committed to … Read more

DRAMA STUDIOS is hiring Environment Technical Artist

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Job Overview Company: DRAMA Studios Role Title: Environment Technical Artist Project: Unrecord (Narrative Open-World Tactical FPS) Location: Rennes, France Job Type: Permanent, Full-Time Working Model: Hybrid (Regular on-site presence + partial remote) Primary Engine: Unreal Engine 5 Ambition Level: AA Production / High-Realism DRAMA STUDIOS, the visionary independent developer behind the viral “body-cam” tactical FPS UNRECORD, is seeking an expert Environment Technical Artist to join our core team in Rennes, France. This is a rare opportunity to work at the bleeding edge of Unreal Engine 5 development, bridging the gap between high-fidelity architectural art and rigorous technical performance. At DRAMA STUDIOS, we are redefining immersion through realism and systemic gameplay. As an Environment Technical Artist, you will be the architectural backbone of our open world, ensuring that our urban environments are not only visually stunning but modular, performant, and perfectly tuned for tactical gameplay. Salary & Benefits Structure (2026 Industry Standards) DRAMA STUDIOS provides a competitive compensation package that reflects the high technical rigor required for UNRECORD, aligned with the French SNJV (Syndicat National du Jeu Vidéo) benchmarks. Component Estimated Range / Details Annual Base Salary €45,000 – €65,000 (Based on seniority and technical expertise) Contract Type CDI (Permanent French Contract) Health & Wellness Comprehensive “Mutuelle” healthcare and wellness support Additional Perks Meal vouchers (Tickets Restaurant), transport subsidies, and relocation assistance Growth Tools Access to high-end hardware and R&D time for UE5 exploration Detailed Responsibilities: Bridging Art and Engine Your mission is to manage the crossroads of environment art, level design, and technical constraints. You will ensure the world of UNRECORD feels grounded, intense, and coherent. 1. Technical Environment Architecture Modular Implementation: Design and implement modular architectural and urban environment assets that allow for rapid world-building without sacrificing visual fidelity. Blueprint Workflows: Utilize Construction Scripts and Blueprint-based workflows to create intelligent, procedural, or interactive environmental prefabs. Spatial Consistency: Maintain strict adherence to scale, proportions, and spatial consistency to ensure the “body-cam” perspective feels authentic to real-world physics. 2. Optimization & Performance Technical Setup: Oversee the clean technical setup of meshes, materials, and prefabs, ensuring they are optimized for UE5’s Nanite and Lumen systems. Gameplay Readiness: Collaborate with Level Designers to ensure that environments meet specific gameplay constraints (cover heights, sightlines, and navigation meshes). Troubleshooting: Act as the primary point of contact for debugging environment-related technical issues, from draw-call bottlenecks to collision errors. 3. Cross-Functional Collaboration Team Integration: Work in tight collaboration with Environment Artists, Level Designers, and the Core Tech team to establish production pipelines. Documentation: Create and maintain technical standards for environment implementation to ensure consistency across the open-world map. Requirements: The Technical-Creative Hybrid We are looking for a candidate who possesses a “Solid Architectural Sense” paired with “Technical Rigor.” Unreal Engine Mastery: Extensive experience with Unreal Engine (UE4/UE5), specifically in environment assembly and technical art pipelines. Modular Mindset: A deep understanding of modular environment workflows and how to build complex structures from reusable components. Debugging Skills: The ability to dive into the engine to identify and fix technical setup issues within materials or geometry. Portfolio: A strong portfolio focused on environment or architectural work, showcasing a high level of realism and technical cleanliness. Communication: Fluent or professional working proficiency in English (written and spoken) is essential for our collaborative studio culture. Why Join DRAMA STUDIOS? Direct Ownership: Unlike at massive AAA studios, here you will have genuine ownership over environment implementation. Your decisions directly shape the world of UNRECORD. Innovation First: Work on a project that is currently a global talking point for its unique realism-driven aesthetic. The Rennes Advantage: Based in a vibrant French city known for its quality of life, tech scene, and historic beauty, offering a perfect alternative to the high costs of Paris. AA Freedom: Benefit from a “creative freedom meets solid production” environment where your ideas are heard and implemented quickly. Industry Context: Technical Art in 2026 The role of the Technical Artist has evolved significantly with the advent of UE5. DRAMA STUDIOS occupies a unique niche in the 2026 landscape: Feature Standard AAA Environment UNRECORD (DRAMA STUDIOS) Visual Style Highly stylized or “Gamey” Hyper-Realism / Body-Cam Aesthetic Workflow Rigid, siloed departments Tight Art/Design/Tech Collaboration Tech Focus Traditional LOD systems Nanite, Lumen, and Construction Scripts Autonomy Small cog in a giant machine High Impact / Studio Core Member Application Process DRAMA STUDIOS is an equal opportunity employer. We celebrate “the stuff dreams are made of” by inviting artists from all backgrounds to help us build a grounded, intense experience. Required Materials: Updated CV: Highlighting your experience with UE5 and modular systems. Professional Portfolio: Links to ArtStation, personal websites, or video breakdowns of your technical environment work. Motivation Statement: A concise explanation of why the “body-cam” realism of UNRECORD excites you. Summary Checklist for Applicants Requirement Minimum Standard Engine Experience Expert knowledge of Unreal Engine 5 Portfolio Focus Architectural or Realism-based Environments Soft Skills Strong Troubleshooting & Communication Location Rennes, France (Willingness to relocate/hybrid) English Level Professional Working Proficiency Gemini said DRAMA STUDIOS, the visionary independent developer behind the viral “body-cam” tactical FPS UNRECORD, is seeking an expert Environment Technical Artist to join our core team in Rennes, France. This is a rare opportunity to work at the bleeding edge of Unreal Engine 5 development, bridging the gap between high-fidelity architectural art and rigorous technical performance. At DRAMA STUDIOS, we are redefining immersion through realism and systemic gameplay. As an Environment Technical Artist, you will be the architectural backbone of our open world, ensuring that our urban environments are not only visually stunning but modular, performant, and perfectly tuned for tactical gameplay. Core Opportunity Overview Feature Details Company Name DRAMA STUDIOS Role Title Environment Technical Artist Project UNRECORD (Narrative Open-World Tactical FPS) Location Rennes (FR), France Job Type Permanent, Full-Time Working Model Hybrid (Regular on-site presence + partial remote) Primary Engine Unreal Engine 5 Ambition Level AA Production / High-Realism Salary & Benefits Structure (2026 Industry Standards) DRAMA STUDIOS provides a competitive compensation package that reflects the high technical rigor required for UNRECORD, … Read more

DRAMA STUDIOS is hiring 3D Animator, France 2026

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Job Overview Company: DRAMA Studios Role Title: 3D Animator – NPC Motion / Performance Project: Unrecord (Tactical FPS / Open-World) Location: Rennes, France Job Type: Permanent, Full-Time Working Model: Hybrid (Regular on-site presence required + partial remote) Application Date: Posted 21/01/2026 Tech Stack: Unreal Engine 5 / Maya / Blender / Cascadeur DRAMA STUDIOS, an innovative and independent game development powerhouse based in the creative hub of Rennes, France, is currently seeking a visionary 3D Animator – NPC Motion / Performance. This is a career-defining opportunity to join the core team behind UNRECORD, the narrative open-world tactical FPS that has captivated the global gaming community with its unprecedented level of realism and immersive “body-cam” aesthetic. At DRAMA STUDIOS, we prioritize the harmony between design, art, and technology. We are looking for an animator who doesn’t just move characters but breathes life into them through grounded, believable, and systemic motion. If you are passionate about pushing the boundaries of what is possible in Unreal Engine 5 and want to leave a permanent mark on a project with high AA ambition, your journey starts here. Compensation & Financial Details DRAMA STUDIOS offers a competitive salary package aligned with the French video game industry standards (SNJV benchmarks) and the specific cost of living in the Brittany region. Component Estimated Range / Details Annual Base Salary €42,000 – €58,000 (Based on 3–10 years of experience) Contract Type CDI (Contrat à Durée Indéterminée) Benefits Health insurance (Mutuelle), transport subsidies, and meal vouchers (Tickets Restaurant) Relocation Support available for candidates moving to Rennes Vacation Standard French paid leave (25 days + RTT) The Role: Architect of Realism This position is not a standard “keyframe-only” role. You will be a vital part of a hybrid animation pipeline designed specifically for the realism-driven world of UNRECORD. Your focus will be the NPC (Non-Player Character) Motion and Performance, ensuring that every enemy, ally, or civilian in our open world behaves with the weight and nuance of a living being. Key Responsibilities: Reference-Driven Creation: You will record and analyze high-quality video references for NPC behaviors. This involves understanding tactical movement, human fatigue, and reactive idle states. Technical Reconstruction: Translate video reference into high-fidelity in-game animation. You will bridge the gap between “real life” and “real-time” performance. Refinement & Cleanup: Clean up motion data and hand-keyed animations, focusing intensely on timing, poses, and seamless transitions to avoid “floaty” or “robotic” artifacts. Engine Integration: Work directly within Unreal Engine 5 to integrate animations, ensuring they interact correctly with systemic gameplay and environmental physics. Cross-Disciplinary Collaboration: Partner with the Technical Animation and Design teams to ensure animations are not only beautiful but also readable and responsive for tactical gameplay. Documentation: Maintain clear animation standards to ensure consistency across the entire NPC library as the studio scales. Requirements: The DNA of a DRAMA Artist Drama Studios are looking for an animator who values “groundedness” over “exaggeration.” Your portfolio should demonstrate an obsession with body mechanics and the subtle details that make a character feel heavy and present in their environment. Core Skills: Strong foundations in character animation, weight distribution, and realistic body mechanics. Toolbox Mastery: Proficiency in industry-standard tools such as Maya or Blender. Specific experience with Cascadeur (for physics-based animation) is highly valued. The “Realism” Eye: An innate ability to work from video reference and translate it into a digital skeleton without losing the “human” element. Workflow Knowledge: A deep understanding of animation cleanup, retargeting, and integration workflows within a modern game engine (UE5 preferred). Language: Professional proficiency in English is required (written and spoken) to facilitate collaboration within our multicultural studio environment. Why Rennes? The Studio Environment Rennes is frequently voted one of the best cities to live in France, offering a perfect balance of historic charm, a vibrant tech scene, and a high quality of life. Our studio culture is built on: Creative Autonomy: We are an independent studio. Every team member has a direct impact on the final product. Technical Rigor: We don’t cut corners. We use Unreal Engine 5’s latest features to ensure UNRECORD is a visual and technical benchmark. Hybrid Flexibility: While we value the creative energy of in-person collaboration, we offer partial remote work to help you maintain a healthy work-life balance. Application Instructions To apply for the 3D Animator role, please prepare the following materials. Note that creative roles at DRAMA STUDIOS require a strong portfolio/reel for consideration. Portfolio / Demo Reel: (Strongly Recommended) Hosted on a publicly accessible platform (Vimeo, SyncSketch, personal site). We are specifically looking for realism-based work. CV / Resume: Highlighting your experience with AAA or AA production pipelines. Motivation Statement: A concise (5–10 lines) explanation of why you want to work on UNRECORD. What specifically excites you about our realism-driven animation pipeline? Additional Material: If you have gameplay demos, playable builds, or breakdown videos of your technical process, please include them. Industry Comparison: Animation Roles in 2026 The animation landscape is shifting toward physics-informed and motion-matching technologies. DRAMA STUDIOS is at the forefront of this evolution. Role Type Focus DRAMA STUDIOS Approach Traditional Animator Stylized movement / Keyframe Realistic Performance / Hybrid Pipeline Mocap Artist Pure Motion Capture cleanup Video Reference + Technical Reconstruction Cinematic Artist Linear Storytelling Systemic & Interactive NPC Performance Summary Checklist for Applicants Requirement Minimum Standard Professional Experience 3+ Years preferred (Open to exceptional portfolios with 0-2 years) Primary Tool Maya, Blender, or Cascadeur Engine Expertise Unreal Engine 5 (Integration/Blueprints knowledge is a plus) Location Rennes, France (Willingness to relocate or visit regularly) Language Fluent or Professional English Final Thoughts Working on UNRECORD is a rare opportunity to contribute to a project that is redefining the visual language of the First-Person Shooter. At DRAMA STUDIOS, we don’t just want to make a game; we want to create a grounded, intense, and coherent experience that players will remember for years. If you have the technical rigor and the artistic soul to bring our NPCs to life, we invite you to apply now.

Groom Artist at Digital Domain, Vancouver 2026

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Groom Artist Job Overview Company: Digital Domain (Digital Domain Productions 3.0, Inc.) Role Title: Groom Artist Department: Asset Department Job Type: Full-Time, Project-Based Status: Non-Exempt Reporting To: Talent and Acquisition Manager Location: California (USA), British Columbia (Canada), and Quebec (Canada) Primary Workflow / Tools: Houdini / Maya / Nodal Hair System Digital Domain Productions 3.0, Inc., a global leader in high-end visual effects and digital human technology, is seeking a creative and technically proficient Groom Artist to join our renowned Asset Department. In this role, you will be responsible for defining the tactile reality of our characters and worlds, crafting intricate hair, fur, feathers, and digital wardrobes that meet the highest standards of photorealism. Compensation & Regional Scope Digital Domain offers competitive hourly rates based on industry standards and regional legislative requirements. The following range is provided in accordance with applicable laws in our primary operating hubs. Hourly Pay Range: $25.00 – $65.00 per hour Primary Locations (for posted range): California (USA) British Columbia (Canada) Quebec (Canada) Compensation Note: Base pay is determined by geographic region, internal equity, job-related skills, and experience Market Variation: Compensation may vary for markets outside California, British Columbia, and Quebec Purpose of the Role The Groom Artist is a specialized artistic and technical role within the Asset Department. Working under the direct guidance of the Asset Groom Lead and the Asset Supervisors, you will provide comprehensive grooming solutions for a variety of digital assets, including humans, animals, clothing, and complex environments. Your work is essential to achieving the VFX Supervisor’s vision and ensuring that every character and prop possesses the level of detail required for AAA feature film and episodic productions. Essential Functions & Responsibilities The responsibilities of a Groom Artist at Digital Domain are both creative and highly technical, requiring a deep understanding of how light, physics, and motion interact with fine-grain digital elements. 1. Creative Styling & Design Asset Grooming: Style and design hair, fur, and feathers to create compelling and realistic characters and creatures. Digital Wardrobes: Partner with supervisors to develop digital wardrobes and textured costumes. Environment Grooming: Add organic detail to CG environments, including foliage, moss, or other environmental textures. 2. Shot-Specific Iteration Style Modification: Take existing master hairstyles and update or modify them to accommodate shot-specific variations. Prop Detail: Enhance props and costumes by adding realistic hair or fiber details. 3. Collaboration & Feedback Creative Alignment: Work closely with the Asset Groom Lead to ensure all work meets the established technical needs of the show. Constructive Growth: Participate in reviews and be open to constructive criticism to maintain a world-class standard of quality. Team Synergy: Work as a collaborative team player in a high-pressure, deadline-driven environment to ensure timely delivery of assets. Qualifications: Skills, Education, and Experience Digital Domain is looking for an artist who balances a strong aesthetic eye with the technical discipline required for a nodal production pipeline. Required Qualifications: Academic Background: Bachelor’s degree in Computer Science, Art, or a related field, or comparable professional work experience. Technical Proficiency: Demonstrated competency in Houdini and Maya. Grooming Systems: Familiarity with Houdini grooming and other nodal hair systems such as Yeti, xGen, or proprietary tools. Soft Skills: Strong communication (written and verbal), excellent listening skills, and high organizational ability. Desired “Plus” Qualifications: Technical Scripting: Experience with VEX, Python, or Mel scripting within a production environment. Pipeline Breadth: Proficiency or experience in related asset disciplines, including rigging, modeling, texturing, and lookdev. Color Science: A basic understanding of ACES color spaces. Working Conditions & Environment Workplace: This position operates within a standard office working environment. Schedule: Hours are based on normal working hours, but the nature of visual effects production will require extra hours depending on project needs and deadlines. Physical Demands: Routine physical activities include walking, bending, and extended periods of sitting. Our Commitment to Diversity and Inclusion At Digital Domain, building a diverse and inclusive workplace is critical to our success. We believe that representing a wide array of perspectives drives innovation and creates a safe, collaborative environment for all our people. Equal Opportunity: We treat all employees with dignity and respect, making decisions based on individual experience and potential without regard to protected personal classifications. Advancement Goals: We actively seek to increase the attraction, retention, and advancement of women, persons of color, indigenous peoples, individuals with disabilities, and the LGBTQ2S community. Inclusive Journey: We invite you to join us on this journey to help us better represent the world we live in, at the places we work.

Crowd Artist job at Digital Domain, Canada

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Job Overview Company: Digital Domain (Digital Domain Productions 3.0, Inc.) Role Title: Crowd Artist Department: Software Job Type: Full-Time, Project-Based Status: Non-Exempt Reporting To: Crowd Supervisor Key Software: Houdini / Massive / Maya Digital Domain Productions 3.0, Inc., a global leader in the visual effects industry, is seeking a talented and collaborative Crowd Artist to join our Software Department. In this role, you will be at the forefront of creating the sprawling, lifelike populations that breathe energy into modern cinema and high-end commercials. Working under the guidance of the Crowd Supervisor, you will leverage industry-standard tools and internal pipelines to simulate everything from massive armies and bustling city streets to intricate flocking behaviors. At Digital Domain, we believe that our strength lies in our people. We are committed to fostering a diverse, inclusive, and equitable workplace where every artist is empowered to bring their whole self to work Salary & Compensation Table Digital Domain provides a competitive hourly rate based on regional market standards, internal equity, and individual expertise. Industry Experience: Minimum 3+ years in Feature Film and/or Commercial productions Primary Tool Expertise: Advanced knowledge of Houdini, Massive, or Maya Project Location Eligibility: California (USA), British Columbia (Canada), or Quebec (Canada) Education: Degree in Arts or equivalent professional experience Technical Skills: Strong pipeline understanding Effective communication skills Detailed Responsibilities: Crafting Digital Life The Crowd Artist is responsible for the technical and artistic execution of simulated agents within a high-end production pipeline. 1. Technical Execution & Simulation Software Mastery: Utilize Houdini and other tools for editing, cycle database management, and cycle blending efficiency. Optimization: Implement terrain optimizations and assist in plug-in development to accomplish specific effects. Technical Setup: Set up shots and troubleshoot issues on the artist/agent level. Data Delivery: Export QC’d (Quality Controlled) data to lighting and rendering departments. 2. Artistic Quality & Collaboration Look Development: Produce look tests based on provided reference materials and feedback. Pipeline Integration: Partner closely with Animation, Lighting, and Compositing to ensure effects work smoothly within the show pipeline. Deadline Management: Adhere to the show structure and production deadlines to complete all tasks. Collaborative Mindset: Work effectively within a highly collaborative and iterative environment. Qualifications: Skills & Experience Required Digital Domain is seeking an Crowd artist with a strong technical foundation and a proven track record in photo-real visual effects. Professional Experience: Industry Tenure: 3+ years of experience as a Crowds or FX Artist creating photo-real effects elements for feature films and commercials. Software Expertise: Expert experience working in Houdini, Massive, and/or Maya is required. Pipeline Knowledge: A firm understanding of professional production pipelines. Communication: Requires strong technical and communication skills within a show structure. Education & Technical Skills: Academic Background: Degree in Animation, Arts, Fine Arts, or equivalent production experience. Technical Plus: A degree in Computer Science, Engineering, or Mathematics is considered a plus. Scripting: Experience with Python and/or C++ scripting in a production environment is a plus. Working Conditions & Physical Demands Environment: This role is performed in an office working environment. Flexibility: While based on normal hours, this role requires extra hours pending production needs. Physicality: General physical demands include walking, bending, and sitting. Diversity, Inclusion, and Global Values Digital Domain is an equal employment opportunity employer committed to a work environment free from unlawful discrimination. Inclusive Environment: Diversity and inclusion are at the forefront of our values as a company. Representation: Our goal is to increase the attraction, retention, and advancement of under-represented groups, including women, persons of color, indigenous peoples, and individuals who identify as LGBTQ2S. Innovation: We believe building a diverse workplace is critical to the success of our business and drives new ideas. Summary Checklist for Applicants Experience: 3+ years in Feature Films and/or Commercial productions Core Software: Houdini, Massive, or Maya Location Eligibility (for posted pay range): California (CA), British Columbia (BC), or Quebec (QC) Soft Skills: Strong technical communication within a structured show pipeline

Fatshark games hiring Senior Cinematic Artist

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Job Overview Company: Fatshark Role Title: Senior Cinematic Artist Location: Stockholm, Sweden (On-site / Hybrid) Job Type: Permanent, Full-time Work Model: 4 Days In-Office / 1 Day Optional Remote Primary Engines: Unreal Engine Stingray Key Franchises: Warhammer: Vermintide Warhammer 40,000: Darktide Fatshark, the critically acclaimed Swedish studio behind the visceral and award-winning Warhammer: Vermintide franchise and the high-octane Warhammer 40,000: Darktide, is seeking a visionary Senior Cinematic Artist. With a team of approximately 190 world-class developers, we have maintained our “indie heart” while delivering AAA-quality co-op experiences. We are a studio built on passion, where the “grimdark” universe of Warhammer is brought to life through meticulous attention to atmosphere, motion, and visual storytelling. In this role, you will be the architect of our narrative’s visual pulse. From high-energy trailers to immersive in-game storytelling moments, you will blend 3D expertise with a master’s touch in cinematography. If you are an artist who lives for the perfect camera angle, the subtle emotional weight of a character’s movement, and the technical thrill of real-time rendering, Fatshark is your next home. Salary & Comprehensive Benefits Table Fatshark offers a highly competitive Swedish compensation package designed to support a healthy work-life balance and long-term career security. While base salaries in the Swedish game industry are structured around experience and collective bargaining standards, the total value of our package is market-leading. Component Estimated Range / Details Monthly Salary (Base) 52,000 – 72,000 SEK (Based on 5+ years seniority) Annualized Base 624,000 – 864,000 SEK Paid Overtime Regulated flex time and full compensation for extra hours Retirement Comprehensive Occupational Pension (IJP/Occupational) Health & Wellness Annual health check-ups and wellness grant (Friskvårdsbidrag) Bonus Program Performance and studio-success based incentives Relocation Full relocation package for international talent Office Perks Dog-friendly central Stockholm office, hack weeks, and parties Detailed Responsibilities: The Craft of Cinematic Narrative As a Senior Cinematic Artist, you are responsible for the entire lifecycle of a cinematic sequence—from initial layout to the final, polished render. 1. Cinematic Directing & Layout Visual Pacing: Develop and deliver real-time cinematics and trailers that define the visual tone of our titles. You will collaborate with Narrative and Art teams to ensure the story is told through “visual rhythm.” Camera Mastery: Handle all aspects of virtual cinematography, including lens selection, camera movement, framing, and composition to maximize emotional impact. Technical Layout: Work directly within Unreal Engine and Stingray to prototype and finalize shots, ensuring that every sequence remains performant while looking spectacular. 2. Animation & Character Performance Movement Logic: Leverage your strong background in animation to ensure character interactions feel captivating and smooth. This includes keyframing, rigging adjustments, and directing the “acting” within a scene. Optimization: Integrate and optimize 3D assets and VFX within the cinematic pipeline, maintaining a high visual bar without compromising the real-time engine’s performance. In-Game Storytelling: Support the development of motion graphics and seamless “in-engine” transitions that keep the player immersed in the world. 3. Cross-Disciplinary Collaboration Marketing & Production: Liaise with video editors, sound designers, and marketing artists to ensure consistency across all promotional and in-game materials. Workflow Innovation: Maintain organized project files and contribute to the evolution of the studio’s cinematic workflows. Creative Ownership: Take full ownership of sequences from concept to delivery, acting as a creative lead for specific narrative beats. Required Qualifications & Technical Skills We are looking for a veteran artist who can navigate the complexities of real-time production with both a creative heart and a technical mind. Professional Experience: Tenure: A minimum of 5+ years as a Cinematic Artist or in a high-level real-time production role (Games or Film). The Portfolio: A stunning reel demonstrating a deep understanding of composition, lighting, framing, and narrative motion. Character Expertise: Proven experience in animating, rigging, and keyframing characters to achieve lifelike performance. Software Proficiency: 3D Engines: Advanced proficiency in Unreal Engine is required. You must also be willing to work in/learn Stingray, our proprietary-adjacent engine logic. DCC Tools: Mastery of Maya or Blender for 3D creation. Post-Production: High proficiency in After Effects and Premiere for motion design and editing synchronization. Technical Logic: A solid understanding of real-time rendering constraints and optimization techniques. Why Fatshark? (The Stockholm Lifestyle) Joining Fatshark means more than just a job; it means joining a “friendly and inclusive” collective in one of the world’s most innovative cities. Work-Life Balance: We truly value “flex time” and “paid overtime.” We want you to be as passionate about your life outside the office as you are about the Warhammer universe. Professional Growth: With recurring “Hack Weeks” and “Hack Days,” you have the freedom to explore new technologies, tools, and creative ideas that aren’t tied to immediate production deadlines. A Playful Workplace: Our central Stockholm office is not just a workspace; it’s a social hub. Whether it’s team-building events or bringing your dog to work, we keep the atmosphere “approachable and fun.” International Community: We welcome talent from across the globe. Our relocation package ensures that your move to Sweden is as smooth as one of your cinematic transitions. Application & Onboarding Process Fatshark is looking to fill this position ASAP. We interview candidates continuously, so early application is encouraged. Onboarding: Note that onboarding is conducted fully in-office in Stockholm to ensure you are properly integrated into our culture and pipeline. Portfolio Review: We place high value on your reel. Please ensure your submission highlights your “hands-on” approach to layout, camera work, and character animation. Final Thoughts At Fatshark, we are dreamers who build worlds of darkness and grit, but our studio culture is anything but. We provide the tools, the “Grimdark” IP, and the co-workers—you provide the cinematic soul. If you are ready to bring the horrors and heroisms of the Warhammer universe to the big (and small) screen, we want to hear from you.