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Vine FX is hiring 3D FX Artist 2026, Cambridge

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Job Overview Company: Vine FX Role Title: FX Artist Department: 3D Location: Cambridge, United Kingdom (Hybrid) / Remote (Time-zone restricted) Job Type: Full-Time / Contract (Project dependent) Primary Tool: SideFX Houdini Time-Zone Requirement: Must be eligible to work in the UK or located within ±2 hours of GMT Recruitment Status: Active & Speculative Vine FX, a premier boutique visual effects studio known for delivering high-end imagery for episodic television and feature films, is expanding its 3D department. We are currently seeking a highly skilled and creative FX Artist to join our team for several upcoming high-profile projects. At Vine FX, we pride ourselves on our collaborative environment and our ability to tackle complex visual challenges with a streamlined, artist-focused approach. Whether you are creating large-scale destruction, intricate particle simulations, or subtle atmospheric effects, your work will be integral to the narrative and visual success of our productions. Salary & Compensation Table (UK Industry Benchmarks 2026) Vine FX offers competitive rates that reflect the specialized technical nature of Houdini-based FX work within the UK visual effects market. Component Estimated Range / Details Annual Base Salary £55,000 – £78,000 GBP (Based on seniority and portfolio) Contractor Day Rate £300 – £450 GBP (Based on project length and expertise) Remote Flexibility Hybrid options for local artists; remote for eligible time zones Pension Workplace pension scheme for UK employees Studio Culture Close-knit, boutique environment with a focus on work-life balance HQ Location Bateman House, Cambridge, CB2 1LQ Detailed Responsibilities: The Art of Simulation As an FX Artist at Vine FX, you will be at the center of the technical-creative intersection. You will be responsible for conceptualizing and executing simulations that enhance the storytelling of our projects. 1. FX Design & Execution Simulation Mastery: Create a wide range of high-quality effects, including but not limited to: fire, smoke, water, destruction (RBD), cloth, and magical/stylized particles. Houdini Workflow: Utilize Houdini to build procedural setups that are scalable and efficient, allowing for rapid iterations based on supervisor feedback. Look Development: Collaborate with the Lighting and Compositing teams to ensure that FX passes are delivered with the necessary attributes for seamless integration. 2. Technical Integration & Pipeline VFX Studio Standards: Work within our established pipeline, ensuring all assets are correctly cached, versioned, and optimized for render. Problem Solving: Address technical bottlenecks within the FX pipeline, finding creative workarounds for complex simulation challenges. Collaboration: Maintain regular communication with 3D Leads and the CG Supervisor to ensure FX work aligns with the overall aesthetic and technical requirements of the show. 3. Administrative & Professional Growth Speculative Contribution: Even when between shots, contribute to the studio’s internal “shelf tools” and procedural libraries to help streamline future FX tasks. Feedback Loops: Participate in daily reviews and provide constructive feedback to peers while being receptive to creative direction from Directors and Supervisors. Qualifications: What You Bring to Vine FX We are looking for an artist who is as technically proficient as they are creatively inspired. The ideal candidate has “battle-tested” experience in a professional VFX house. Essential Requirements: Houdini Expertise: A strong working knowledge of SideFX Houdini is mandatory. You should be comfortable with VEX and/or VOPs for custom tool building. Professional Track Record: Previous experience working within a dedicated Visual Effects Studio environment on episodic or feature film content. The Portfolio: A high-end FX reel that demonstrates a mastery of timing, weight, and scale. We want to see simulations that feel grounded in physics yet tailored for cinematic appeal. Communication: Excellent verbal and written English skills are required, especially for remote collaboration. Location & Eligibility: UK/GMT Focus: While we are open to remote work, we strictly require applicants to be eligible to work in the UK or be located within +/- 2 hours of the GMT time zone. This ensures overlap for dailies and collaborative sessions. Why Join Vine FX? Vine FX is not just another “factory” studio. We are a boutique shop that values the individual voice of the artist. Cambridge Creativity: Our headquarters in Cambridge provides a refreshing alternative to the London “Soho” grind, offering a high quality of life while still working on world-class projects. High-Profile Projects: Our portfolio includes acclaimed work for major broadcasters and streaming platforms. You will be working on content seen by millions globally. Boutique Mentality: At Vine FX, you aren’t just a number. You will have more “ownership” over your shots and a direct line of communication with the studio’s leadership. Flexibility: We were early adopters of the hybrid/remote model, and we understand that artists produce their best work when they have a setup that suits their lifestyle. Understanding the Role: FX Artist vs. FX Lead At Vine FX, we welcome applications from both mid-level and senior-level artists. Feature FX Artist (Mid) Senior/Lead FX Artist Focus Executing specific shots and setups Designing master systems and tools Supervision Guided by Lead/Supervisor Mentors juniors and solves pipeline issues Pipeline Uses existing shelf tools Builds and improves HDA libraries Experience 3-5 Years 6+ Years Application Requirements Vine FX is always looking for talent. Whether you are available immediately or looking for future opportunities, we want to hear from you. Please submit the following: Link to your FX Reel: Please ensure this includes a breakdown of your specific contributions for each shot (especially if the shot involved multiple artists). Updated CV: Highlighting your studio experience and Houdini proficiency. Remote Status: Clearly state your location and your eligibility to work in the UK or within the GMT +/- 2 hour window.

WildBrain Studios jobs – Senior Lighter/Compositor (Gaffer)

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Job Overview Company: WildBrain Studios Role Title: Senior Lighter / Compositor (Gaffer) Job Type: 4-Week Contract (Full-Time) Start Date: Early March 2026 Location: Vancouver, British Columbia, Canada (Hybrid / Flexible) Union Status: IATSE Local 938 Primary Software: Katana / Solaris / Nuke / Gaffer Reporting To: Producer & Lighting / Comp Supervisor WildBrain Studios, a global powerhouse in children’s entertainment and the creative force behind some of the world’s most beloved animated content, is currently offering an elite WildBrain Studios job for a high-caliber Senior Lighter/Compositor (Gaffer). This specialized four-week engagement is based in our state-of-the-art Vancouver studio—though open to our robust remote network—and is critical for a high-priority production kicking off in early March 2026. We are looking for an artist who can command a sequence, translate complex art direction into stunning visual reality, and serve as a technical beacon for the rest of the lighting and compositing team. If you thrive in an artist-centric culture that values imagination as much as technical rigor, this WildBrain Studios job is where your work will truly shine. Compensation & Benefits Table At WildBrain, we believe in fair, transparent, and competitive rewards. This WildBrain Studios job is covered by a collective agreement with IATSE Local 938, ensuring your rights and contributions are protected and valued. Component Range / Details Weekly Salary $1,390 – $1,950 CAD (Based on 40-hour week) Payment Frequency Weekly / Bi-Weekly (Per Union Standards) Retirement RRSP Matching program eligibility Health & Wellness Multi-tiered health benefits & free mental health resources Culture Regular virtual and in-person creative mingling events Work-Life Balance Flexible remote-friendly infrastructure and artist-centric scheduling Note: Final salary within the posted range is determined by the candidate’s specific level of experience, internal equity, and the specialized technical skills brought to the project. Detailed Responsibilities: The “Gaffer” Leadership Role As a Senior Lighter and Compositor in the Gaffer capacity, your role is pivotal to the aesthetic and technical success of the production. You are responsible for setting the “attitude” of the set and characters. 1. Key Shot Development & Look Dev Master Lighting: You will light sequence key shots based on high-level art direction. Using templates established by leads, you will push the visual boundaries to define the final “look” of a sequence. Aesthetic Excellence: Ensure every frame meets the quality standards of a WildBrain production, focusing on the harmony between character lighting and environmental atmosphere. Template Propagation: Create robust setups that allow the mid-level and junior lighters to propagate your lighting across the remainder of the shots in a sequence without loss of quality or technical stability. 2. Technical Leadership & Mentorship Primary Point of Contact: Serve as the technical and creative reference for your assigned sequences. You are the “go-to” person for any lighting-related hurdles within your shots. Advise & Train: Actively train and advise the lighting/compositing team on how to efficiently utilize your setups, fostering a culture of knowledge-sharing and technical growth. Pipeline Troubleshooting: Work within the studio’s rendering pipeline to identify and solve technical glitches, overdraw issues, or rendering bottlenecks. 3. Production Coordination Communication: Maintain a constant, professional loop with the Lighting/Comp Supervisor and the Producer, ensuring they are apprised of progress and any creative shifts. Schedule Risk Management: Proactively identify and report any issues that could impact delivery schedules or the four-week contract timeline. Flow Integration: Utilize Flow Production Tracking (formerly ShotGrid) to manage tasks, versions, and feedback loops effectively. Qualifications: What You Bring to the Wild Side This WildBrain Studios job requires a seasoned veteran who can hit the ground running for this short-term, high-impact contract. Essential Experience: Industry Tenure: At least 3+ years of professional experience in the animation or film industry, specifically within a high-output studio environment. Software Mastery: Expert proficiency in node-based lighting and compositing software. Experience with Gaffer, Katana, or Solaris is essential, alongside a high level of expertise in Nuke. Workflow Breadth: A deep understanding of the entire 3D pipeline, including how modelling, texturing, and shading interact with lighting and final rendering. Genre Versatility: The ability to adapt your lighting style to multiple show aesthetics—from high-energy, colorful preschool content to complex, cinematic family features. Interpersonal & Organizational Skills: Collaborative Spirit: An “encouraging attitude” toward feedback. You view critiques as a tool to reach a higher standard of work. Deadline Proficiency: The ability to multitask and manage your time under the rigorous pressure of a four-week delivery schedule. Professional Communication: The ability to explain complex technical problems in a creative and positive manner to non-technical stakeholders. Why Pursue a WildBrain Studios Job? WildBrain isn’t just a studio; it’s a community of creators. We pride ourselves on producing content that reaches every corner of the globe. Artist-Centric Culture: We invest in our people. Even on a short-term contract, you are treated as a vital part of the WildBrain family, with access to training and a supportive, barrier-free work environment. Global Impact: Our content is beloved by families worldwide. You will be contributing to a legacy of award-winning animation. Inclusion & Equity: We are committed to an atmosphere free from barriers. We welcome and encourage applications from all backgrounds and provide accommodations for disabilities throughout the selection process. The Vancouver Backdrop: Our custom-built studio in BC is beautiful, but our remote culture is just as vibrant. We meet, mingle, and get creative regardless of where our desks are located. Application Requirements This project starts in early March 2026. Interested candidates for this WildBrain Studios job are encouraged to apply immediately with the following: Professional Portfolio/Reel: Highlighting your key lighting shots and compositing breakdowns. Detailed CV: Outlining your experience with node-based lighting tools and shipped credits. References: Contact information for production supervisors or producers who can speak to your efficiency and leadership in a lighting team.

Production Coordinator at Sony Pictures, Culver City 2026

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Job Overview Company: Sony Pictures Animation Division: Animated Series Role Title: Production Coordinator (Story) Location: Culver City / Los Angeles, California Job Type: Full-Time Core Software: Sparky (Proprietary Asset Tracker) / Microsoft Office / ShotGrid Reporting To: Producer / Production Manager Sony Pictures Animation, the creative powerhouse behind iconic titles like Spider-Man: Across the Spider-Verse and The Mitchells vs. the Machines, is seeking a highly organized and proactive Production Coordinator (Story) to join our Series division. Based in the heart of Culver City, California, our studio is dedicated to pushing the boundaries of visual storytelling. In animation, the Story department is the engine room of the production. As the Story Coordinator, you are the glue that holds the creative vision and the production schedule together. You will support the Producer and Production Manager (PM) by managing the administrative pulse of the department, ensuring that our story artists have exactly what they need to create world-class content. Salary & Compensation Table Sony Pictures Animation provides a competitive hourly wage and a robust benefits package. The compensation reflects the fast-paced nature of the Los Angeles animation industry. Metric Range / Details Anticipated Base Salary $25.00 – $31.00 per hour Annualized Estimate $52,000 – $64,480 (Based on 40hr week) Incentives Potential eligibility for performance-based incentives Benefits Comprehensive medical, dental, vision, and 401(k) Other Perks Employee discounts on Sony products, wellness programs Note: Final salary is determined by the candidate’s qualifications, years of relevant experience, and education level. Detailed Responsibilities: Orchestrating the Story Department The Story Production Coordinator’s role is multifaceted, blending technical data management with high-level interpersonal coordination. 1. Communication & Documentation Meeting Stewardship: Attend all story-related meetings and creative sessions. You are responsible for capturing concise, accurate notes and distributing them to the relevant stakeholders immediately to keep production moving. Review Coordination: Assist the PM in scheduling review sessions. You will handle the logistics of room preparation, booking theaters for screenings, and ensuring all technical equipment is ready for the directors. Inter-Departmental Liaison: Work closely with the Script Coordinator to prep for voice records and file production script pages. You will also ensure that story artists are always working with the most current visual development designs. 2. Data Management & Tracking Sparky Mastery: You will be the primary driver for data entry in Sparky (Sony’s proprietary tracking software). You must ensure all data is accurate and that director-approved sequences are published to the editorial department without delay. Tracking Documents: Maintain and update complex tracking sheets that monitor the progress of every panel, scene, and sequence through the story and editorial pipelines. File Organization: Maintain meticulously organized production files within specific directory structures to ensure the team can access assets instantly. 3. General Production Support Reporting: Keep the Producer and PM informed with “real-time” updates regarding departmental status, potential bottlenecks, or technical issues. Departmental Maintenance: Manage the “micro-logistics” of the office, including ordering supplies and occasionally assisting with coffee or meal runs to keep the creative team fueled during crunch periods. Qualifications & Requirements We are looking for a candidate who is passionate about the “how” of animation production and thrives in a high-energy environment. Multitasking Expert: The ability to juggle a high volume of tasks—from data entry to physical room prep—without losing focus. Independent Operator: While you will take direction from the Producer, you must have the initiative to identify problems and set priorities independently. Professional Communication: Excellent written and verbal skills are a must. You will be communicating with everyone from junior artists to high-level executives. Software Proficiency: Familiarity with asset tracking software and a high degree of comfort with directory-based file management. Industry Insight: Diversity and Representation in Production Sony Pictures Animation is an equal opportunity employer. We believe that a production team should be as diverse as the stories we tell. Understanding the demographics of our industry is key to our mission of inclusion. According to the 2023-2024 Animation Industry Diversity Reports and the Bureau of Labor Statistics, the landscape for production roles in Los Angeles shows the following trends: Demographic Group Industry Representation (Approx. %) Women 52% (Strong representation in Production Management) White / Caucasian 58% Hispanic / Latino 18% Asian 14% Black / African American 6% Other / Multiracial 4% Sony Pictures Animation is actively working to bridge these gaps, particularly for underrepresented groups in technical and leadership roles. We evaluate all applicants without regard to race, color, religion, sex, national origin, or other protected characteristics. Why Join Sony Pictures Animation? Innovation at the Core: We don’t just follow trends; we set them. You will be working on series that redefine what animated television can look like. A “Hand of the Artist” Culture: We empower our creative teams. Even in a coordination role, you are part of a studio that values the unique touch of every contributor. Culver City Hub: Our studio is located in one of the most historic and vibrant areas of Los Angeles, offering a creative atmosphere that is second to none. Growth Path: Production Coordination is the primary stepping stone to becoming a Production Manager or Producer. We offer an environment where you can learn the pipeline from the best in the business. Application Requirements To be considered for the Production Coordinator (Story) position, please submit the following: Resume: Clearly outlining your experience in production environments (animation preferred). Cover Letter: A brief explanation of why you are interested in the Story department specifically and how you handle high-pressure deadlines. References: Professional references who can speak to your organizational and multitasking abilities. Summary Checklist for Applicants Requirement Minimum Standard Location Los Angeles (Culver City) Base Pay $25 – $31/hr Core Soft Skill High-level multitasking Technical Skill Accurate data entry (Sparky/ShotGrid) Education Bachelor’s degree preferred but not essential

Sony Pictures Animation hiring Editor, Los Angeles

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Job Overview Company: Sony Pictures Animation Role Title: Editor (Feature Animation) Location: Culver City / Los Angeles, California Job Type: Full-Time / Project-Based Primary Tool: Avid Media Composer Experience Required: 5+ years in Animation Editorial Union Status: Covered by Collective Bargaining Agreement (IATSE Local 700) Sony Pictures Animation, a world-renowned pre-production powerhouse based in Culver City, California, is seeking a visionary Editor to join our creative ranks. We are the studio behind groundbreaking hits like Spider-Man: Into the Spider-Verse and The Mitchells vs. the Machines. We pride ourselves on a culture that empowers filmmakers and ensures the “hand of the artist” is felt in every frame. As an Artist here, you are not just a technician; you are a storyteller. You will be the architect of pacing, the arbiter of acting beats, and the final gatekeeper of quality. If you have a passion for bold, innovative visual storytelling and the technical mastery to back it up, we invite you to help us shape the future of animation. Salary & Compensation Table Sony Pictures Animation offers a competitive weekly rate in accordance with industry standards and union regulations. The actual salary offered is determined by experience, portfolio strength, and specific project requirements. Metric Range (Weekly) Annual Equivalent (Approx.) Anticipated Base Salary $3,232 – $4,500 $168,064 – $234,000 Benefits Union-Provided Medical, Dental, Vision, & Pension (CBA) Overtime Per CBA Guidelines Guaranteed rates for extended production hours Detailed Responsibilities: The Narrative Pulse The Editor at Sony Pictures Animation serves as the “third writer” of the film. You will work from the earliest stages of the animatic through to the final delivery of the animated version. 1. Creative Decision-Making & Storytelling Pacing & Rhythm: You are responsible for the heartbeat of the film. You will make critical decisions regarding the timing of cuts to maximize emotional impact, comedic timing, and action clarity. Performance Editing: Work with voice recordings to select the best takes, shaping character arcs through dialogue and subtle breathing/reaction cues. Sound & Music: Beyond visual cuts, you will integrate music and sound effects (SFX) that define the quality and atmosphere of the project. This may include mixing materials directly within Avid to provide a rich auditory experience for internal screenings. 2. Technical Leadership & Pipeline Management Workflow Supervision: Oversee the correct presentation of all editorial materials for production screenings. You ensure that exports to third parties (VFX vendors, lighting, etc.) are technically flawless and delivered on schedule. Pipeline Integration: Serve as a bridge between production and post-production operations. You are responsible for “feeding” the pipeline, ensuring that the animation and lighting departments have the precise editorial references they need to proceed. Change Management: Following production screenings, you will oversee the rapid incorporation of notes and changes, maintaining version control in a fast-paced environment. 3. High-Level Collaboration Filmmaker Liaison: Work directly with Directors, Producers, and Creative Executives. You must be able to translate abstract creative notes into concrete editorial adjustments. Notes Sessions: Attend and actively participate in high-stakes notes sessions. You are expected to offer creative solutions to story problems discovered during the assembly phase. Mentorship: As a Senior member of the production team, you will interact with production staff and VFX professionals to ensure a cohesive vision across all departments. Qualifications: The Editor’s Toolkit we are looking for a veteran of the animation industry who understands that animation editing is fundamentally different from live-action editing. Essential Skills: Experience: A minimum of 5+ years specifically within an animation editorial department (feature film experience highly preferred). Technical Mastery: High degree of proficiency in Avid Media Composer. You should be comfortable managing complex, multi-layered sequences and high-volume bins. Pipeline Knowledge: Deep familiarity with the feature animation pipeline, specifically the transition from 2D storyboards/animatics to 3D layout and final render. Multi-Tasking: The ability to juggle multiple sequences or even multiple projects simultaneously without a decrease in quality or attention to detail. Interpersonal Attributes: Strong Teammate: You must possess excellent interpersonal and communication skills. Editorial is the “hub” of a production; you must be able to work well with every department. Organizational Excellence: A rare combination of high-level creativity and rigid organizational skills. Pressure Management: Ability to stay calm and focused during crunch periods leading up to major screenings or studio deliveries. Industry Insights: Diversity in Animation Editorial At Sony Pictures Animation, we evaluate qualified applicants without regard to race, color, religion, sex, or other protected characteristics. We believe that a diverse editorial team leads to better storytelling. According to the 2024 Animation Guild (TAG) and Industry Diversity Reports, the demographics within the animation editorial sector have shown a steady shift toward greater inclusivity, though work remains: Gender Representation: Approximately 38% of editors in animation identify as women or non-binary, a significant increase from the previous decade. Ethnic Diversity: Editors from underrepresented racial groups now make up roughly 29% of the workforce in major Los Angeles animation studios. The “Studio Effect”: Sony Pictures Animation specifically has been lauded for its diverse leadership and its commitment to projects that highlight global perspectives (e.g., Across the Spider-Verse). Why Sony Pictures Animation? We are a “pre-production” studio, which means the focus is on the creative spark. We offer an environment where: The Artist is Central: We empower our filmmakers to lead. Your editorial voice will be heard and valued. Innovation is Standard: We aren’t afraid to break the “rules” of animation. Our editors play a key role in developing new visual languages. Culver City Legacy: Work in a historic creative hub with access to the full resources of the Sony Pictures Entertainment ecosystem. Comprehensive Benefits: As a union position, you receive top-tier healthcare and pension benefits that provide long-term security for you and your family. Application Requirements To be considered for this prestigious role, please submit the following: Resume: Detailing your years of experience in Avid-based animation editorial and your list of shipped feature/series credits. Portfolio/Reel: Examples of your work that demonstrate your sense of pacing, sound design, and character performance. (Password-protected links are accepted). Note on Availability: Given … Read more

Cinematic Lighting Artist at Naughty Dog 2026

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Cinematic Lighting Artist  Job Overview Company: Naughty Dog (Sony Interactive Entertainment) Project (Working Title): Intergalactic: The Heretic Prophet Role Title: Cinematic Lighting Artist (Contingent) Employment Type: Temporary Engagement via Yoh Enterprise Solutions Location: Santa Monica, California (Hybrid / Onsite) Compensation Type: Hourly (Salaried Equivalent Available) Work Authorization: Must be authorized to work in the United States Naughty Dog, the legendary studio behind some of the most critically acclaimed titles in gaming history—including The Last of Us and Uncharted—is seeking a world-class Cinematic Lighting Artist. For nearly four decades, our “kennel” has been the birthplace of industry-defining narratives and technical breakthroughs. We are currently deep in development on our next ambitious project, Intergalactic: The Heretic Prophet, and we are looking for a lighting specialist to help us define the next generation of real-time cinematic storytelling. As a Cinematic Lighting Artist at Naughty Dog, you are not just illuminating a scene; you are directing the player’s emotion. You will join a legacy of excellence, working alongside the industry’s most innovative minds to craft the evocative, character-driven atmospheres that have become our studio’s hallmark. Salary & Compensation Table (USD) Naughty Dog and Sony Interactive Entertainment (SIE) provide a highly competitive compensation structure for contingent talent, reflecting the specialized skills required to meet our “Naughty Dog Quality” standards. Component Estimated Range / Details Hourly Pay Rate $57.98 – $72.00 USD per hour Annual Equivalent $120,598 – $149,760 USD (Based on 40hr week) Health Benefits Medical, Dental, and Vision coverage Financial Security Matching 401(k) program Time Off Paid Time Off (PTO) and Sick Leave Employee Perks Top-tier wellness programs and Sony product discounts Bonus Eligibility Potential eligibility for performance-based bonus packages Detailed Responsibilities: The Art of the Narrative Glow At Naughty Dog, cinematics are the heartbeat of our storytelling. As a Cinematic Lighting Artist, you are responsible for the visual continuity and emotional impact of these sequences. 1. Cinematic Look Development Atmospheric Design: Develop complex lighting schemes for characters and environments, working in lockstep with Art Directors and the Concept Art team to translate 2D color keys into 3D masterpieces. Character Portraits: Utilize proprietary tools to achieve high-fidelity “hero” lighting that emphasizes performance, skin shaders, and micro-expressions during pivotal narrative moments. Mood & Tone: Recreate the mood and atmosphere defined by the script, ensuring the lighting guides the player’s focus and reinforces the narrative stakes. 2. Technical Integration & Optimization Seamless Transitions: Collaborate with the Level Lighting team to establish a smooth visual flow between active gameplay and in-game cinematics, avoiding jarring shifts in exposure or color. Budget Management: Work across departments (VFX, Environment, Tech Art) to ensure cinematic lighting runs within strict memory budgets. You must deliver peak visual quality without compromising the game’s performance or frame rate. Problem Solving: Address technical bottlenecks in the lighting pipeline, ensuring that shadows, reflections, and global illumination are technically sound and artifact-free. 3. Vendor & Pipeline Collaboration Outsource Management: Work with external vendors and lighting partners. You will provide clear feedback, technical guidance, and workflow training to ensure external work matches Naughty Dog’s internal bar. Peer Review: Actively participate in lighting reviews, giving and receiving constructive feedback to constantly elevate the studio’s visual output. Professional Skills & Qualifications We are looking for a candidate who possesses a sophisticated eye for traditional cinematography and a deep understanding of modern real-time rendering. Core Technical Skills: Experience: Minimum of 2 years in the Games, Animation, or VFX/Film industry. Shipped Credits: Experience shipping at least one AAA game title or an equivalent high-end film/VFX project. Lighting Fundamentals: An excellent mastery of direct/indirect lighting, color theory, exposure, and contrast. You should understand how light interacts with various material types (PBR). Software Proficiency: Demonstrated expertise in Autodesk Maya. Post-Production Expertise: Proficiency in industry-standard color grading software such as Nuke, Fusion, or DaVinci Resolve. Professional Attributes: Artistic Interpretation: The ability to take a loose concept sketch or a verbal brief and translate it into a fully realized, three-dimensional lighting scheme. Autonomy: The ability to work with minimal direction while maintaining a dedicated attention to detail. Pressure Management: Resilience and the ability to work under the high-pressure environment of a time-sensitive AAA production schedule. Bonus Skills (The “Dog” Factor): Real-Time Engines: Previous experience with proprietary or commercial real-time engines (Unreal, Unity, etc.). Baking & Pre-Lighting: Experience generating light-maps, pre-lighting, or baked lighting solutions. Technical Scripting: Familiarity with Python or other scripting languages to improve lighting workflows. Life at the Kennel: Why Naughty Dog? Joining Naughty Dog means joining a culture that obsesses over the details. We believe that a broad range of cultural and life experiences contribute to the success of our studio. Narrative Focus: You aren’t just a technician; you are a storyteller. Every light you place helps tell the story of Intergalactic. Innovation Culture: You will work with the top creative minds in the industry, utilizing proprietary tech that pushes the PS5 and PC hardware to its limits. Diverse & Inclusive: We welcome diverse candidates and strive for an environment where every individual can thrive. Santa Monica Legacy: Work in a beautiful hybrid/onsite environment in the heart of the California gaming hub. The Application Process As part of the Naughty Dog application process, candidates are required to submit a professional Portfolio or Demo Reel. We are looking for work that shows a sophisticated understanding of cinematic composition, character lighting, and environmental storytelling. Note: Candidates may be asked to complete a lighting-specific art test to demonstrate their technical and artistic proficiency within our standards.

Senior Character Rigger at Ubisoft, 2026

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Job Overview Company: Ubisoft Project (Working Title): March of Giants Role Title: Senior Character Rigger Location: Montreal, Quebec, Canada (Office-based) Job Type: Full-Time / Permanent Primary Pipeline: Maya to Unreal Engine 5 Core Languages: Python / Blueprints Specialization: MOBA / Hero-based character rosters Ubisoft, a global titan in the interactive entertainment industry, is the creative force behind legendary franchises such as Assassin’s Creed, Rainbow Six, and Far Cry. At our Montreal studio—one of the largest and most influential game development hubs in the world—we are embarking on a monumental new project: [March of Giants]. This title represents a bold step forward in character-driven, MOBA-style gameplay, demanding a level of technical sophistication and scalability that only the industry’s finest can provide. We are seeking a Senior Character Rigger who possesses the technical precision of an engineer and the aesthetic eye of an artist. In this role, you will be the architect of movement, bridging the gap between static 3D models and living, breathing heroes. If you thrive on the challenge of building massive rosters of diverse characters and optimizing them for peak real-time performance in Unreal Engine, your next great journey begins here. Salary & Compensation Table (Montreal Market Data 2026) Ubisoft Montreal offers a comprehensive compensation package that reflects the city’s status as a premier tech hub. The following figures represent the competitive tiers for Senior-level technical roles within our studio. Compensation Component Range / Details Annual Base Salary $105,000 – $138,000 CAD (Based on experience) Performance Bonus Annual discretionary bonus based on studio/project goals Relocation Support Comprehensive relocation packages for international talent RRSP Contribution Competitive studio matching program Health & Dental Premium coverage starting from day one Vacation & Personal Days 4+ weeks starting, plus winter holiday shutdown Detailed Responsibilities: The Mechanics of Giants As a Senior Character Rigger for March of Giants, you are responsible for the structural integrity and expressive potential of our entire character roster. This is a high-impact role that requires a deep understanding of the Maya-to-Unreal ecosystem. 1. Rig Architecture & Control Systems Animator-Centric Design: Build high-quality, intuitive character rigs in Maya that empower our animation team to push the boundaries of performance. Scalable Frameworks: Develop rigging solutions that can be applied across a large roster of diverse characters (humanoid, creature, and mechanical) to maintain production efficiency. Control Rig Development: Utilize Unreal Engine’s Control Rig and Animation Blueprints to create procedural and interactive movement logic. 2. Advanced Deformation & Skinning Skinning Excellence: Develop efficient skinning and deformation systems that preserve volume and maintain anatomical correctness during extreme ranges of motion. Hybrid Systems: Design facial rigging systems utilizing joint-based, blendshape, or hybrid approaches to achieve maximum expressiveness for hero characters. Technical Troubleshooting: Identify and resolve deformation artifacts or flipping issues before they reach the engine. 3. Pipeline Engineering & Optimization Unreal Integration: Ensure a “clean export” workflow, managing the ingestion of skeletal meshes and animation data into Unreal Engine with zero data loss. Python Scripting: Write and maintain Python-based tools to automate repetitive rigging tasks, manage naming conventions, and streamline the export pipeline. Real-Time Performance: Optimize rigs for real-time performance, balancing bone counts and influence limits to ensure a smooth 60 FPS experience on console and PC. Collaborative Problem-Solving: Partner with Tech Art and Engineering to establish best practices and solve systemic pipeline bottlenecks. Professional Qualifications Ubisoft Montreal is looking for a veteran rigger who has navigated the complexities of AAA production cycles. Essential Requirements: Professional Experience: A minimum of 5 years of experience as a Character Rigger in the games industry, with at least one shipped AAA title. Maya Mastery: Expert-level knowledge of Maya’s rigging toolset, including nodes, constraints, and Matrix-based workflows. Engine Proficiency: Proven experience delivering production-ready assets into Unreal Engine and building logic within Blueprints. Scripting Skills: Proficiency in Python for rigging automation and tool development. Anatomical Knowledge: A strong understanding of human and animal anatomy, body language, and the physics of movement. Desirable Technical Assets: MOBA/Hero Experience: Prior experience supporting a large roster of characters with unique silhouette and gameplay requirements. Technical Artistry: A solid understanding of vertex shaders, physics assets, and cloth simulation (Chaos/Cloth) within Unreal Engine. Leadership: Experience mentoring junior riggers or leading a sub-team through a specific production phase. Life at Ubisoft Montreal Joining Ubisoft Montreal means becoming part of a community that has defined the modern gaming era. Our studio is located in the heart of the Mile End, a vibrant, creative neighborhood that mirrors the energy of our teams. Innovation First: We provide the space to experiment with new tech. Whether it’s AI-assisted rigging or procedural deformation, we want you to push the envelope. Diverse Perspectives: We believe that a diversity of backgrounds leads to better games. You will work with talent from every corner of the globe. Sustainable Growth: We are committed to a healthy work-life balance, offering flexible hours and wellness programs to ensure our teams thrive both in and out of the office. The “Giants” Project: This is a rare opportunity to be part of a “Ground Floor” team building a new competitive IP with the full backing of Ubisoft’s global resources. Application Requirements To be considered for the Senior Character Rigger position on March of Giants, please provide: Technical Portfolio: A demo reel or portfolio showcasing your best rigs. We are looking for clean deformation, intuitive control schemes, and examples of complex mechanical or organic rigging. (Please provide a password if the link is protected). Comprehensive CV: A detailed history of your education, professional experience, and the specific titles you have contributed to. Code/Scripting Sample: (Optional but encouraged) A small sample of Python code used for a rigging tool or automation.

Lead Character Artist job at VOID Interactive

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Lead Character Artist Job Overview Company: VOID Interactive Primary Focus / Position: Lead Character Artist Current Major Title: Ready or Not Job Type: Full-Time / Employee (for Ireland residents) / Contractor (for International candidates) Location: 100% Remote (Global Candidates Welcome) Headquarters: Dublin, Leinster, Ireland Experience Level: Lead / Director (5+ Years Professional Experience) Core Engine: Unreal Engine 5 VOID Interactive, the visionary studio behind the tactical FPS masterpiece Ready or Not, is on a mission to redefine realism and immersion in the shooter genre. We are a “remote-first” powerhouse composed of elite developers who thrive on technical precision and creative grit. As we continue to evolve the world of Ready or Not and venture into ambitious pre-production projects, we are looking for a world-class Lead Character Artist to spearhead our character department. In this pivotal leadership role, you won’t just be “making models”—you will be the architect of personality, style, and authenticity for our digital humans. From the tactical gear of swat operators to the diverse cast of our future titles, your vision will dictate the visual soul of our studio. Salary & Compensation Table (2026 Industry Benchmarks) At VOID Interactive, we believe in attracting the industry’s top 1% by offering highly competitive compensation packages that reflect the high stakes of tactical AAA development. Metric Range (Annual Equivalent) Additional Details Base Salary / Rate €110,000 – €145,000+ Based on experience and track record Contractor Rates €550 – €800 per day For international senior-lead contractors Remote Support Hardware Stipend Elite-tier workstations provided/funded Leave Policy Comprehensive PTO Inclusive of Irish statutory/standard holidays Growth Potential Equity/Bonus Participation Subject to studio performance milestones Detailed Responsibilities: Defining the Vision As the Lead Character Artist, you are the bridge between the high-level creative direction and the technical execution of the character team. Your mission is divided into three core pillars: Leadership, Creative Direction, and Technical Excellence. 1. Creative Stewardship & Character Vision Style Definition: Establish and refine the creative vision for all character-related assets, ensuring they feel grounded, authentic, and high-fidelity. Concept Realization: Lead the journey from 2D character concepts to final 3D meshes, ensuring every tactical vest, facial expression, and fabric fold aligns with the project’s grit. Cross-Title Consistency: Maintain a cohesive character direction across Ready or Not updates and upcoming unannounced pre-production projects. 2. Team Leadership & Mentorship Direct Management: Oversee the internal Character Art Team, providing constant guidance, constructive critiques, and inspiration. Fostering Growth: Provide direct mentorship to junior and mid-level artists, helping them master the VOID pipeline and advance their professional skills. Culture Building: Foster a collaborative, “kick-ass” environment where creative problem-solving is encouraged and quality is non-negotiable. 3. Technical Integration & Pipeline Optimization Unreal Engine 5 Mastery: Lead the implementation of characters into UE5, utilizing the latest in MetaHuman tech and advanced material shaders. Workflow Engineering: Partner with production to build and refine efficient character pipelines that eliminate friction and maximize output quality. Performance Optimization: Address technical bottlenecks, ensuring high-poly hero models are perfectly optimized for multi-platform performance without losing visual impact. Vendor Management: Provide expert feedback to outsourced vendors and test delivered updates directly within Unreal Engine 5 to ensure they meet our internal “Gold” standard. Professional Qualifications: What You Bring to VOID VOID Interactive is looking for a veteran who has survived the trenches of AAA development and emerged with a portfolio of iconic characters. Mandatory Requirements: Shipped AAA Success: You must have a proven track record as a Character Lead or Director on at least one shipped AAA title. Technical Expert: Highly experienced in Unreal Engine 5 and deeply familiar with modern character pipelines, including MetaHuman creation and high-to-low poly baking. Anatomical Mastery: A profound understanding of human anatomy, appeal, and the subtle “language” of clothing and gear. Senior Leadership: At least 5 years of professional experience specifically in character art creation for high-end games. The VOID DNA (Soft Skills): Collaborative Nature: The ability to partner effectively with Senior Art Directors, Animators, and Engineers. Adaptability: A deep understanding of multiple art styles and the ability to pivot between them as new projects emerge. Communicative Clarity: Strong written and verbal communication skills are essential for a remote-first leadership role. Why Join VOID Interactive? VOID is not a “corporate” studio. We are a team of gamers who want to build the games we actually want to play. Work on a Best-Seller: Ready or Not has set the standard for tactical shooters. You will be helping to maintain and grow a global phenomenon. True Remote Freedom: We are a remote-first company. We don’t care where you are located; we care about the quality of your work and your passion for the craft. Cutting-Edge Tech: We are pushing the limits of Unreal Engine 5. You will have the tools and the freedom to experiment with the latest industry tech. Influence & Impact: As a Lead, you are not a cog in a machine. Your decisions will directly shape the visual identity of our future titles. Application Requirements Are you ready to join the mission? To apply for the Lead Character Artist position at VOID Interactive, please submit: Your Portfolio: We want to see your best, most authentic character work. Showcase your ability to handle complex tactical gear and realistic human likenesses. Detailed Resume: Highlight your experience in lead roles and shipped AAA credits. Cover Letter (Optional): Tell us why Ready or Not excites you and how your leadership style will elevate our character team.

Senior Realtime VFX Artist at Room 8 Studio 2026

Room 8 Studio

Job Overview Company: Room 8 Studio Primary Focus / Position: Senior Realtime VFX Artist (Unity & Unreal Engine) Job Type: Full-Time / Permanent Cooperation Model: 100% Remote Eligible Locations: Poland, Romania, Portugal, Czech Republic, Serbia, Turkey, Argentina, Georgia, Moldova, Latvia, Lithuania, Estonia Experience Level: Senior (5+ Years preferred) Primary Software: Unreal Engine 5 (Niagara) / Unity / Houdini / Substance Designer Language Requirements: English (Intermediate+) / Ukrainian (Beneficial) Room 8 Studio is a global titan in game development and art production, serving as the creative engine for seven of the world’s ten largest publishers, including Activision, Nintendo, Ubisoft, EA, and Xbox Game Studios. From high-octane AAA console titles to cutting-edge mobile experiences, we bridge the gap between imagination and reality. We are currently seeking a visionary Senior Realtime VFX Artist to join our elite Animation and VFX team. This is a role for a technical sorcerer—someone who understands that the perfect explosion, magical aura, or weather system is a delicate balance of timing, color theory, and rigorous engine optimization. If you thrive on the challenge of creating “hero” effects that define a game’s visual identity, Room 8 Studio is your next grand stage. Salary & Compensation Table (2026 Projections) At Room 8 Studio, our “fair reward” philosophy ensures that our technical artists are compensated according to the high-demand nature of the VFX discipline. Salaries are adjusted based on regional economic scales but remain at the top tier of the outsourcing market. Region (Remote) Monthly Net Salary Range Annual Total (Approx.) Poland / Portugal / Czechia €4,800 – €6,800 €57,600 – €81,600 Romania / Serbia / Turkey $4,200 – $6,500 $50,400 – $78,000 Argentina / Georgia / Moldova $3,800 – $5,800 $45,600 – $69,600 Estonia / Latvia / Lithuania €4,000 – €6,200 €48,000 – €74,400 Detailed Responsibilities: The Alchemy of Realtime VFX As a Senior Realtime VFX Artist at Room 8 Studio, you are more than an asset creator; you are a visual storyteller who uses particles, shaders, and physics to enhance gameplay and emotion. 1. Particle System Development Engine Mastery: Develop and implement original, high-performance particle systems in Unreal Engine 5 (Niagara) and Unity (VFX Graph/Shuriken). Complex Simulations: Use Houdini to create complex simulations—such as fluid dynamics, destruction (RBD), and pyroclastic effects—and bake them into engine-ready formats (flipbooks, vertex animation textures). Optimization: Ensure all effects are “ship-ready,” balancing visual fidelity with strict draw call and overdraw budgets for both console and mobile platforms. 2. Asset Creation & Technical Art 3D Modeling for VFX: Model specific meshes required for effects (such as mesh emitters, impact debris, or custom projectiles) using Maya, 3ds Max, or Blender. Texture Synthesis: Create both hand-drawn and procedural textures for emitters using Photoshop and Substance Designer. You will build library-standard noises and patterns that serve as the foundation for the project’s VFX style. Shader Development: Work with Technical Directors to create custom shaders that react to gameplay triggers, environment lighting, and player interaction. 3. Artistic Leadership & Collaboration Composition & Harmony: Apply a deep understanding of composition, color theory, and “the sense of movement” to ensure effects guide the player’s eye without cluttering the screen. Team Integration: Work closely with Character Artists, Animators, and Level Designers to ensure that VFX feel grounded in the world and react naturally to character movements and combat mechanics. Documentation: Create technical guidelines and documentation for the VFX pipeline, ensuring that junior artists can follow the established visual language of the project. Professional “Superpowers” Required The ideal candidate for Room 8 Studio is an artist-technician who can speak the language of both the Art Director and the Lead Programmer. The Essentials: Realtime Experience: A proven track record of creating dynamic, eye-catching visual effects in a professional game production environment. Houdini Proficiency: You should be comfortable using Houdini for procedural generation and simulation work. The Autodesk/3D Stack: Solid skills in modeling, UV mapping, and basic animation within Maya, 3ds Max, or Blender. Artistic Foundation: A strong grasp of timing (anticipation, action, dissipation), weight, and color harmony. Communication: English at an Intermediate+ level is vital for collaborating with our international partners (Ubisoft, EA, etc.) and understanding complex technical briefs. The “Rockstar” Edge: Shader Scripting: Knowledge of HLSL/GLSL or visual scripting (Unreal Material Editor/Unity Amplify). Mobile VFX: Experience optimizing heavy effects for mobile hardware without losing the “AAA” feel. Mentorship: A desire to share knowledge and help elevate the skills of the wider VFX team. Why Join Room 8 Studio? We understand that VFX artists are rare and highly specialized. Our “Get Even More” package is designed to treat you as a vital asset to our global mission. High-Level Challenges: You won’t just be making “fire and smoke.” You will be working on the most anticipated titles in the industry, solving unique technical puzzles for the world’s biggest publishers. Continuous Education: We help you raise your “XP score” through professional training, access to international conferences (GDC, Siggraph), and internal mentorship programs. Holistic Well-being: Comprehensive health insurance, paid vacation, and generous sick leave policies across all remote locations. Inclusive Global Culture: We unite talents from Argentina to Estonia. You will work in a community of people who share your passion for games and respect your unique creative voice. Career Pathing: Whether you want to move into VFX Supervision or Technical Art Directorship, we provide the platform for you to grow. Application Requirements Room 8 Studio is ready for its next great challenge. If you are ready for yours, please submit: The VFX Reel: A demo reel showcasing realtime effects in-engine (Unreal or Unity). We are specifically looking for variety: combat hits, environmental effects, and magical/stylized work. The Technical Breakdown: A brief explanation of your process for one or two of your best effects (e.g., “Houdini simulation baked to a 64-frame flipbook with a custom distrotion shader”). Resume: A history of your professional experience and the titles you have contributed to.

Room 8 Studio is hiring Senior 3D Animator (Gameplay & Cinematic)

Room 8 Studio

Job Overview Company: Room 8 Studio Primary Focus / Position: Senior 3D Animator (Gameplay & Cinematic) Job Type: Full-Time / Permanent Cooperation Model: 100% Remote Eligible Locations: Poland, Ukraine, Romania, Serbia, Portugal, Czech Republic, Slovakia, Slovenia, Georgia, Moldova, Latvia, Lithuania, Estonia, Bulgaria Experience Level: Senior (5+ Years) Primary Software: Autodesk Maya / MotionBuilder / Unreal Engine 5 Language Requirements: English (Intermediate+) / Ukrainian (Asset) Room 8 Studio is a global leader in the external game development and art production sector. We are the creative engine behind some of the world’s most recognizable gaming franchises, collaborating with seven of the top ten global publishers, including Activision, Nintendo, Ubisoft, EA, and Xbox Game Studios. As we continue to push the boundaries of AAA game art, mobile porting, and television animation, we are seeking a visionary Senior 3D Animator to join our elite Animation and VFX team. This is a high-impact role designed for a technical master who can breathe life into complex characters and lead a world-class team of artists through the most demanding production cycles in the industry. Salary & Compensation Table (2026 Projections) At Room 8 Studio, we offer a “Competitive Financial Reward” system that is transparent and fair, adjusted for the specific economic landscape of our remote hubs. Below are the projected salary ranges for a Senior-level role in this sector. Region (Remote) Monthly Net Salary Range Annual Total (Approx.) Poland / Portugal €4,500 – €6,500 €54,000 – €78,000 Ukraine / Serbia / Romania $4,500 – $7,000 $54,000 – $84,000 Czech Republic / Slovenia €4,200 – €6,000 €50,400 – €72,000 Bulgaria / Georgia / Baltics €3,800 – €5,500 €45,600 – €66,000 Detailed Responsibilities: The Senior Animation Pipeline As a Senior 3D Animator, your role is split between high-level creative execution, technical implementation, and strategic leadership. 1. Creative Execution & Character Performance Masterful Animation: Create 3D animations for characters, environments, and props that are not just technically sound, but emotionally resonant. Anatomical Precision: Apply your in-depth knowledge of human and animal anatomy, body language, and facial expressions to create thoughtful, complex movements. Mocap Integration: Utilize your extensive experience with Motion Capture (Mocap) data and HIK workflows to refine and polish realistic performances. 2. Technical Integration & Optimization Unreal Engine 5 Implementation: Go beyond the Maya viewport. You will implement animations directly into UE5, utilizing State Machines, Control Rig, and advanced features to ensure seamless in-game performance. Rigging & Skinning: Create rigs and skin characters using custom solutions and frameworks like mGear or Advanced Skeleton. Technical Standards: Develop and maintain technical guidelines for the animation department, ensuring consistency across the project. Performance Tuning: Optimize animations for memory and CPU usage, ensuring they run fluidly on target consoles and PC hardware. 3. Leadership & Collaboration Team Mentorship: Act as a “Force Multiplier” by providing guidance and mentorship to junior and mid-level animators, sharing best practices to elevate the studio’s overall quality. Cross-Functional Synergy: Collaborate daily with Game Designers, Programmers, and Art Directors to refine combat systems, player movement, and interaction mechanics. Task Management: Take a responsible, organized approach to high-priority tasks, meeting tight deadlines without sacrificing the artistic vision. Professional “Superpowers” Required To thrive in this senior role at Room 8 Studio, you must possess a blend of artistic intuition and technical rigor. The Essentials: Experience: 5+ years in gameplay animation with at least one shipped AAA or high-end title. Software Mastery: Expert-level proficiency in Autodesk Maya and MotionBuilder. Rigging Knowledge: Familiarity with auto-rig frameworks and custom character solutions. Portfolio: A comprehensive reel that demonstrates high-quality gameplay combat, traversal, and cinematic storytelling. English Proficiency: Intermediate+ level (written and spoken) for documentation and collaboration with global stakeholders. The “Rockstar” Edge (Desired Skills): Advanced Tech: Knowledge of Motion Matching and the MetaHuman facial animation pipeline. Engine Versatility: Proficiency in both Unity and Unreal Engine. Coding/Scripting: Experience writing or overseeing animation tools in Python or MEL to automate workflows. Why Join Room 8 Studio? We don’t just produce assets; we build careers. Our “Get Even More” package is designed to support the holistic needs of a Senior Artist. Professional Growth: Raise your “XP score” through internal mentorship, professional training, and attendance at international conferences. Language Support: Access to free English courses to help you collaborate more effectively in our international environment. Comprehensive Benefits: Health insurance, paid vacation, and generous sick leave policies across all our operating regions. Inclusion & Diversity: Join a culture that unites outstanding talents from across the globe under a single passion: making great games. Passion-Driven Community: Work with people who truly understand your love for gaming and the craft of animation. Application Requirements Room 8 Studio is looking for talent that is ready to start as soon as possible. To apply for this Senior 3D Animator job, please prepare the following: The Reel: A demo reel highlighting 3D gameplay animation (combat, cycles, and parkour) and character-driven cinematics. The Breakdown: A brief document explaining your contribution to the shots in your reel (e.g., “Hand-keyed facial animation,” “Mocap cleanup and HIK retargeting”). Resume: A clear history of your shipped titles and the software stacks you have mastered.

Room 8 Studio is hiring Graphic Designer, Poland 2026

Room 8 Studio

Job Overview Company: Room 8 Studio Primary Focus / Position: Graphic Designer (UI/UX Team) Job Type: Full-Time / Remote Eligible Locations: Poland, Romania, Ukraine, Bulgaria Primary Tools: Adobe Photoshop / Adobe Illustrator / Figma Language Requirement: English Level: Upper-Intermediate (B2) or higher Room 8 Studio is a global powerhouse in the gaming industry, providing high-end art production and development services to 7 of the world’s top 10 publishers. From Activision and Nintendo to Ubisoft and Xbox Game Studios, we collaborate on the world’s most iconic AAA titles. We are currently seeking a high-caliber Graphic Designer to join our international UI/UX Design team. If you are looking for a Graphic Designer job in Poland, Romania, or Ukraine that offers the chance to work on high-profile AAA console and PC games, Room 8 Studio provides the international platform and creative freedom you need to leave your mark on the industry. This is a remote-first role for residents of Poland, Romania, Ukraine, or Bulgaria. If you are a strategic thinker with a sharp eye for detail and a desire to see your work inside a global blockbuster, Room 8 Studio is your next destination. Salary & Compensation (Monthly Net) Compensation is tailored to regional markets while maintaining an elite international standard. Rates are competitive and designed to attract mid-to-senior level talent. Location Estimated Monthly Range (Net) Key Benefits Poland €3,000 – €4,500 B2B/UoP options, Health & Sports perks Ukraine $2,800 – $4,800 Full tax/accounting support Romania €2,600 – €4,000 Professional training & flexible hours Bulgaria €2,400 – €3,600 Comprehensive social package Core Responsibilities As a Graphic Designer at Room 8 Studio, you will bridge the gap between pure art and functional user experience. Your work will elevate the visual quality of AAA projects through: Visual Asset Creation: Designing a wide array of in-game elements and supporting visual materials, ranging from digital branding and iconography to high-end presentations for stakeholders. Strategic Design: Moving beyond simple execution to provide strategic thinking. You will ensure that all branding and digital assets align with the game’s core art direction. Stakeholder Management: Actively managing expectations and driving alignment across cross-functional teams (artists, developers, and directors). You must be able to synthesize complex feedback into polished design solutions. Cross-Functional Collaboration: Working seamlessly with the UI/UX team to ensure all graphic elements enhance the player’s journey and interface clarity. Qualifications & “Superpowers” We are looking for a “rockstar” candidate who understands the unique demands of the gaming industry. The Portfolio: A diverse, high-quality portfolio demonstrating expertise in branding, digital design, print, and presentation layout. Technical Mastery: Advanced proficiency in Adobe Photoshop and Illustrator is mandatory. Expertise in Figma is a significant advantage. Communication: Excellent English (Upper-Intermediate+) is required for daily collaboration within our global studio network. Industry Passion: While not mandatory, having a deep passion for gaming or previous experience in the games industry is a major plus. Mindset: A collaborative spirit with the ability to manage multiple high-priority tasks under the standard pressures of AAA development cycles. Why Join Room 8 Studio? Room 8 Studio offers an unparalleled opportunity to work on the biggest stages in entertainment. You will benefit from: Elite Partnerships: Work directly on projects for the world’s leading game publishers. Remote Flexibility: A mature remote-work culture that values output and creativity over desk time. Global Growth: Access to an international network of artists and designers, providing endless opportunities for peer learning and professional advancement. Exceptional Culture: A focus on creativity, quality, and mutual respect. Application Requirements Ready to take on the next great challenge? To apply for this Graphic Designer job at Room 8 Studio, please submit: Your Portfolio (Link or PDF): This is the most critical part of your application. Ensure it is organized and highlights your best branding and digital work. A Professional CV: Detailing your experience with AAA or high-end digital projects. Language Check: Be prepared for an initial interview in English to assess your communication skills.