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DRAMA STUDIOS is hiring Environment Technical Artist

  • Full Time
  • Rennes (FR)
  • Best in industry USD / Year
  • Applicant Location Requirements : France
  • job Location Type : Onsite
  • Salary: Best in industry

DRAMA STUDIOS

Drama studios_Environment Technical Artist

Job Overview

  • Company: DRAMA Studios
  • Role Title: Environment Technical Artist
  • Project: Unrecord (Narrative Open-World Tactical FPS)
  • Location: Rennes, France
  • Job Type: Permanent, Full-Time
  • Working Model: Hybrid (Regular on-site presence + partial remote)
  • Primary Engine: Unreal Engine 5
  • Ambition Level: AA Production / High-Realism

DRAMA STUDIOS, the visionary independent developer behind the viral “body-cam” tactical FPS UNRECORD, is seeking an expert Environment Technical Artist to join our core team in Rennes, France. This is a rare opportunity to work at the bleeding edge of Unreal Engine 5 development, bridging the gap between high-fidelity architectural art and rigorous technical performance.

At DRAMA STUDIOS, we are redefining immersion through realism and systemic gameplay. As an Environment Technical Artist, you will be the architectural backbone of our open world, ensuring that our urban environments are not only visually stunning but modular, performant, and perfectly tuned for tactical gameplay.

Salary & Benefits Structure (2026 Industry Standards)

DRAMA STUDIOS provides a competitive compensation package that reflects the high technical rigor required for UNRECORD, aligned with the French SNJV (Syndicat National du Jeu Vidéo) benchmarks.

ComponentEstimated Range / Details
Annual Base Salary€45,000 – €65,000 (Based on seniority and technical expertise)
Contract TypeCDI (Permanent French Contract)
Health & WellnessComprehensive “Mutuelle” healthcare and wellness support
Additional PerksMeal vouchers (Tickets Restaurant), transport subsidies, and relocation assistance
Growth ToolsAccess to high-end hardware and R&D time for UE5 exploration

Detailed Responsibilities: Bridging Art and Engine

Your mission is to manage the crossroads of environment art, level design, and technical constraints. You will ensure the world of UNRECORD feels grounded, intense, and coherent.

1. Technical Environment Architecture

  • Modular Implementation: Design and implement modular architectural and urban environment assets that allow for rapid world-building without sacrificing visual fidelity.

  • Blueprint Workflows: Utilize Construction Scripts and Blueprint-based workflows to create intelligent, procedural, or interactive environmental prefabs.

  • Spatial Consistency: Maintain strict adherence to scale, proportions, and spatial consistency to ensure the “body-cam” perspective feels authentic to real-world physics.

2. Optimization & Performance

  • Technical Setup: Oversee the clean technical setup of meshes, materials, and prefabs, ensuring they are optimized for UE5’s Nanite and Lumen systems.

  • Gameplay Readiness: Collaborate with Level Designers to ensure that environments meet specific gameplay constraints (cover heights, sightlines, and navigation meshes).

  • Troubleshooting: Act as the primary point of contact for debugging environment-related technical issues, from draw-call bottlenecks to collision errors.

3. Cross-Functional Collaboration

  • Team Integration: Work in tight collaboration with Environment Artists, Level Designers, and the Core Tech team to establish production pipelines.

  • Documentation: Create and maintain technical standards for environment implementation to ensure consistency across the open-world map.


Requirements: The Technical-Creative Hybrid

We are looking for a candidate who possesses a “Solid Architectural Sense” paired with “Technical Rigor.”

  • Unreal Engine Mastery: Extensive experience with Unreal Engine (UE4/UE5), specifically in environment assembly and technical art pipelines.

  • Modular Mindset: A deep understanding of modular environment workflows and how to build complex structures from reusable components.

  • Debugging Skills: The ability to dive into the engine to identify and fix technical setup issues within materials or geometry.

  • Portfolio: A strong portfolio focused on environment or architectural work, showcasing a high level of realism and technical cleanliness.

  • Communication: Fluent or professional working proficiency in English (written and spoken) is essential for our collaborative studio culture.


Why Join DRAMA STUDIOS?

  1. Direct Ownership: Unlike at massive AAA studios, here you will have genuine ownership over environment implementation. Your decisions directly shape the world of UNRECORD.

  2. Innovation First: Work on a project that is currently a global talking point for its unique realism-driven aesthetic.

  3. The Rennes Advantage: Based in a vibrant French city known for its quality of life, tech scene, and historic beauty, offering a perfect alternative to the high costs of Paris.

  4. AA Freedom: Benefit from a “creative freedom meets solid production” environment where your ideas are heard and implemented quickly.


Industry Context: Technical Art in 2026

The role of the Technical Artist has evolved significantly with the advent of UE5. DRAMA STUDIOS occupies a unique niche in the 2026 landscape:

FeatureStandard AAA EnvironmentUNRECORD (DRAMA STUDIOS)
Visual StyleHighly stylized or “Gamey”Hyper-Realism / Body-Cam Aesthetic
WorkflowRigid, siloed departmentsTight Art/Design/Tech Collaboration
Tech FocusTraditional LOD systemsNanite, Lumen, and Construction Scripts
AutonomySmall cog in a giant machineHigh Impact / Studio Core Member

Application Process

DRAMA STUDIOS is an equal opportunity employer. We celebrate “the stuff dreams are made of” by inviting artists from all backgrounds to help us build a grounded, intense experience.

Required Materials:

  • Updated CV: Highlighting your experience with UE5 and modular systems.

  • Professional Portfolio: Links to ArtStation, personal websites, or video breakdowns of your technical environment work.

  • Motivation Statement: A concise explanation of why the “body-cam” realism of UNRECORD excites you.

Summary Checklist for Applicants

RequirementMinimum Standard
Engine ExperienceExpert knowledge of Unreal Engine 5
Portfolio FocusArchitectural or Realism-based Environments
Soft SkillsStrong Troubleshooting & Communication
LocationRennes, France (Willingness to relocate/hybrid)
English LevelProfessional Working Proficiency

Gemini said

DRAMA STUDIOS, the visionary independent developer behind the viral “body-cam” tactical FPS UNRECORD, is seeking an expert Environment Technical Artist to join our core team in Rennes, France. This is a rare opportunity to work at the bleeding edge of Unreal Engine 5 development, bridging the gap between high-fidelity architectural art and rigorous technical performance.

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At DRAMA STUDIOS, we are redefining immersion through realism and systemic gameplay. As an Environment Technical Artist, you will be the architectural backbone of our open world, ensuring that our urban environments are not only visually stunning but modular, performant, and perfectly tuned for tactical gameplay.


Core Opportunity Overview

FeatureDetails
Company NameDRAMA STUDIOS
Role TitleEnvironment Technical Artist
ProjectUNRECORD (Narrative Open-World Tactical FPS)
LocationRennes (FR), France
Job TypePermanent, Full-Time
Working ModelHybrid (Regular on-site presence + partial remote)
Primary EngineUnreal Engine 5
Ambition LevelAA Production / High-Realism

Salary & Benefits Structure (2026 Industry Standards)

DRAMA STUDIOS provides a competitive compensation package that reflects the high technical rigor required for UNRECORD, aligned with the French SNJV (Syndicat National du Jeu Vidéo) benchmarks.

ComponentEstimated Range / Details
Annual Base Salary€45,000 – €65,000 (Based on seniority and technical expertise)
Contract TypeCDI (Permanent French Contract)
Health & WellnessComprehensive “Mutuelle” healthcare and wellness support
Additional PerksMeal vouchers (Tickets Restaurant), transport subsidies, and relocation assistance
Growth ToolsAccess to high-end hardware and R&D time for UE5 exploration

Detailed Responsibilities: Bridging Art and Engine

Your mission is to manage the crossroads of environment art, level design, and technical constraints. You will ensure the world of UNRECORD feels grounded, intense, and coherent.

1. Technical Environment Architecture

  • Modular Implementation: Design and implement modular architectural and urban environment assets that allow for rapid world-building without sacrificing visual fidelity.

  • Blueprint Workflows: Utilize Construction Scripts and Blueprint-based workflows to create intelligent, procedural, or interactive environmental prefabs.

  • Spatial Consistency: Maintain strict adherence to scale, proportions, and spatial consistency to ensure the “body-cam” perspective feels authentic to real-world physics.

2. Optimization & Performance

  • Technical Setup: Oversee the clean technical setup of meshes, materials, and prefabs, ensuring they are optimized for UE5’s Nanite and Lumen systems.

  • Gameplay Readiness: Collaborate with Level Designers to ensure that environments meet specific gameplay constraints (cover heights, sightlines, and navigation meshes).

  • Troubleshooting: Act as the primary point of contact for debugging environment-related technical issues, from draw-call bottlenecks to collision errors.

3. Cross-Functional Collaboration

  • Team Integration: Work in tight collaboration with Environment Artists, Level Designers, and the Core Tech team to establish production pipelines.

  • Documentation: Create and maintain technical standards for environment implementation to ensure consistency across the open-world map.


Requirements: The Technical-Creative Hybrid

We are looking for a candidate who possesses a “Solid Architectural Sense” paired with “Technical Rigor.”

  • Unreal Engine Mastery: Extensive experience with Unreal Engine (UE4/UE5), specifically in environment assembly and technical art pipelines.

  • Modular Mindset: A deep understanding of modular environment workflows and how to build complex structures from reusable components.

  • Debugging Skills: The ability to dive into the engine to identify and fix technical setup issues within materials or geometry.

  • Portfolio: A strong portfolio focused on environment or architectural work, showcasing a high level of realism and technical cleanliness.

  • Communication: Fluent or professional working proficiency in English (written and spoken) is essential for our collaborative studio culture.


Why Join DRAMA STUDIOS?

  1. Direct Ownership: Unlike at massive AAA studios, here you will have genuine ownership over environment implementation. Your decisions directly shape the world of UNRECORD.

  2. Innovation First: Work on a project that is currently a global talking point for its unique realism-driven aesthetic.

  3. The Rennes Advantage: Based in a vibrant French city known for its quality of life, tech scene, and historic beauty, offering a perfect alternative to the high costs of Paris.

  4. AA Freedom: Benefit from a “creative freedom meets solid production” environment where your ideas are heard and implemented quickly.


Industry Context: Technical Art in 2026

The role of the Technical Artist has evolved significantly with the advent of UE5. DRAMA STUDIOS occupies a unique niche in the 2026 landscape:

FeatureStandard AAA EnvironmentUNRECORD (DRAMA STUDIOS)
Visual StyleHighly stylized or “Gamey”Hyper-Realism / Body-Cam Aesthetic
WorkflowRigid, siloed departmentsTight Art/Design/Tech Collaboration
Tech FocusTraditional LOD systemsNanite, Lumen, and Construction Scripts
AutonomySmall cog in a giant machineHigh Impact / Studio Core Member

Application Process

DRAMA STUDIOS is an equal opportunity employer. We celebrate “the stuff dreams are made of” by inviting artists from all backgrounds to help us build a grounded, intense experience.

Required Materials:

  • Updated CV: Highlighting your experience with UE5 and modular systems.

  • Professional Portfolio: Links to ArtStation, personal websites, or video breakdowns of your technical environment work.

  • Motivation Statement: A concise explanation of why the “body-cam” realism of UNRECORD excites you.


Summary Checklist for Applicants

RequirementMinimum Standard
Engine ExperienceExpert knowledge of Unreal Engine 5
Portfolio FocusArchitectural or Realism-based Environments
Soft SkillsStrong Troubleshooting & Communication
LocationRennes, France (Willingness to relocate/hybrid)
English LevelProfessional Working Proficiency

Final Thoughts

At DRAMA STUDIOS, we don’t just build levels; we craft believable worlds. As our Environment Technical Artist, you will be the one who ensures that the grit and detail of our urban landscapes translate perfectly into a performant, high-intensity gameplay experience. If you are ready to push UE5 to its absolute limits, we look forward to hearing from you.

To apply for this job please visit studiosdrama.com.