
DRAMA STUDIOS
Job Overview
- Company: DRAMA Studios
- Role Title: Environment Technical Artist
- Project: Unrecord (Narrative Open-World Tactical FPS)
- Location: Rennes, France
- Job Type: Permanent, Full-Time
- Working Model: Hybrid (Regular on-site presence + partial remote)
- Primary Engine: Unreal Engine 5
- Ambition Level: AA Production / High-Realism
DRAMA STUDIOS, the visionary independent developer behind the viral “body-cam” tactical FPS UNRECORD, is seeking an expert Environment Technical Artist to join our core team in Rennes, France. This is a rare opportunity to work at the bleeding edge of Unreal Engine 5 development, bridging the gap between high-fidelity architectural art and rigorous technical performance.
At DRAMA STUDIOS, we are redefining immersion through realism and systemic gameplay. As an Environment Technical Artist, you will be the architectural backbone of our open world, ensuring that our urban environments are not only visually stunning but modular, performant, and perfectly tuned for tactical gameplay.
Salary & Benefits Structure (2026 Industry Standards)
DRAMA STUDIOS provides a competitive compensation package that reflects the high technical rigor required for UNRECORD, aligned with the French SNJV (Syndicat National du Jeu Vidéo) benchmarks.
| Component | Estimated Range / Details |
| Annual Base Salary | €45,000 – €65,000 (Based on seniority and technical expertise) |
| Contract Type | CDI (Permanent French Contract) |
| Health & Wellness | Comprehensive “Mutuelle” healthcare and wellness support |
| Additional Perks | Meal vouchers (Tickets Restaurant), transport subsidies, and relocation assistance |
| Growth Tools | Access to high-end hardware and R&D time for UE5 exploration |
Detailed Responsibilities: Bridging Art and Engine
Your mission is to manage the crossroads of environment art, level design, and technical constraints. You will ensure the world of UNRECORD feels grounded, intense, and coherent.
1. Technical Environment Architecture
Modular Implementation: Design and implement modular architectural and urban environment assets that allow for rapid world-building without sacrificing visual fidelity.
Blueprint Workflows: Utilize Construction Scripts and Blueprint-based workflows to create intelligent, procedural, or interactive environmental prefabs.
Spatial Consistency: Maintain strict adherence to scale, proportions, and spatial consistency to ensure the “body-cam” perspective feels authentic to real-world physics.
2. Optimization & Performance
Technical Setup: Oversee the clean technical setup of meshes, materials, and prefabs, ensuring they are optimized for UE5’s Nanite and Lumen systems.
Gameplay Readiness: Collaborate with Level Designers to ensure that environments meet specific gameplay constraints (cover heights, sightlines, and navigation meshes).
Troubleshooting: Act as the primary point of contact for debugging environment-related technical issues, from draw-call bottlenecks to collision errors.
3. Cross-Functional Collaboration
Team Integration: Work in tight collaboration with Environment Artists, Level Designers, and the Core Tech team to establish production pipelines.
Documentation: Create and maintain technical standards for environment implementation to ensure consistency across the open-world map.
Requirements: The Technical-Creative Hybrid
We are looking for a candidate who possesses a “Solid Architectural Sense” paired with “Technical Rigor.”
Unreal Engine Mastery: Extensive experience with Unreal Engine (UE4/UE5), specifically in environment assembly and technical art pipelines.
Modular Mindset: A deep understanding of modular environment workflows and how to build complex structures from reusable components.
Debugging Skills: The ability to dive into the engine to identify and fix technical setup issues within materials or geometry.
Portfolio: A strong portfolio focused on environment or architectural work, showcasing a high level of realism and technical cleanliness.
Communication: Fluent or professional working proficiency in English (written and spoken) is essential for our collaborative studio culture.
Why Join DRAMA STUDIOS?
Direct Ownership: Unlike at massive AAA studios, here you will have genuine ownership over environment implementation. Your decisions directly shape the world of UNRECORD.
Innovation First: Work on a project that is currently a global talking point for its unique realism-driven aesthetic.
The Rennes Advantage: Based in a vibrant French city known for its quality of life, tech scene, and historic beauty, offering a perfect alternative to the high costs of Paris.
AA Freedom: Benefit from a “creative freedom meets solid production” environment where your ideas are heard and implemented quickly.
Industry Context: Technical Art in 2026
The role of the Technical Artist has evolved significantly with the advent of UE5. DRAMA STUDIOS occupies a unique niche in the 2026 landscape:
| Feature | Standard AAA Environment | UNRECORD (DRAMA STUDIOS) |
| Visual Style | Highly stylized or “Gamey” | Hyper-Realism / Body-Cam Aesthetic |
| Workflow | Rigid, siloed departments | Tight Art/Design/Tech Collaboration |
| Tech Focus | Traditional LOD systems | Nanite, Lumen, and Construction Scripts |
| Autonomy | Small cog in a giant machine | High Impact / Studio Core Member |
Application Process
DRAMA STUDIOS is an equal opportunity employer. We celebrate “the stuff dreams are made of” by inviting artists from all backgrounds to help us build a grounded, intense experience.
Required Materials:
Updated CV: Highlighting your experience with UE5 and modular systems.
Professional Portfolio: Links to ArtStation, personal websites, or video breakdowns of your technical environment work.
Motivation Statement: A concise explanation of why the “body-cam” realism of UNRECORD excites you.
Summary Checklist for Applicants
| Requirement | Minimum Standard |
| Engine Experience | Expert knowledge of Unreal Engine 5 |
| Portfolio Focus | Architectural or Realism-based Environments |
| Soft Skills | Strong Troubleshooting & Communication |
| Location | Rennes, France (Willingness to relocate/hybrid) |
| English Level | Professional Working Proficiency |
Gemini said
DRAMA STUDIOS, the visionary independent developer behind the viral “body-cam” tactical FPS UNRECORD, is seeking an expert Environment Technical Artist to join our core team in Rennes, France. This is a rare opportunity to work at the bleeding edge of Unreal Engine 5 development, bridging the gap between high-fidelity architectural art and rigorous technical performance.
At DRAMA STUDIOS, we are redefining immersion through realism and systemic gameplay. As an Environment Technical Artist, you will be the architectural backbone of our open world, ensuring that our urban environments are not only visually stunning but modular, performant, and perfectly tuned for tactical gameplay.
Core Opportunity Overview
Salary & Benefits Structure (2026 Industry Standards)
DRAMA STUDIOS provides a competitive compensation package that reflects the high technical rigor required for UNRECORD, aligned with the French SNJV (Syndicat National du Jeu Vidéo) benchmarks.
Detailed Responsibilities: Bridging Art and Engine
Your mission is to manage the crossroads of environment art, level design, and technical constraints. You will ensure the world of UNRECORD feels grounded, intense, and coherent.
1. Technical Environment Architecture
Modular Implementation: Design and implement modular architectural and urban environment assets that allow for rapid world-building without sacrificing visual fidelity.
Blueprint Workflows: Utilize Construction Scripts and Blueprint-based workflows to create intelligent, procedural, or interactive environmental prefabs.
Spatial Consistency: Maintain strict adherence to scale, proportions, and spatial consistency to ensure the “body-cam” perspective feels authentic to real-world physics.
2. Optimization & Performance
Technical Setup: Oversee the clean technical setup of meshes, materials, and prefabs, ensuring they are optimized for UE5’s Nanite and Lumen systems.
Gameplay Readiness: Collaborate with Level Designers to ensure that environments meet specific gameplay constraints (cover heights, sightlines, and navigation meshes).
Troubleshooting: Act as the primary point of contact for debugging environment-related technical issues, from draw-call bottlenecks to collision errors.
3. Cross-Functional Collaboration
Team Integration: Work in tight collaboration with Environment Artists, Level Designers, and the Core Tech team to establish production pipelines.
Documentation: Create and maintain technical standards for environment implementation to ensure consistency across the open-world map.
Requirements: The Technical-Creative Hybrid
We are looking for a candidate who possesses a “Solid Architectural Sense” paired with “Technical Rigor.”
Unreal Engine Mastery: Extensive experience with Unreal Engine (UE4/UE5), specifically in environment assembly and technical art pipelines.
Modular Mindset: A deep understanding of modular environment workflows and how to build complex structures from reusable components.
Debugging Skills: The ability to dive into the engine to identify and fix technical setup issues within materials or geometry.
Portfolio: A strong portfolio focused on environment or architectural work, showcasing a high level of realism and technical cleanliness.
Communication: Fluent or professional working proficiency in English (written and spoken) is essential for our collaborative studio culture.
Why Join DRAMA STUDIOS?
Direct Ownership: Unlike at massive AAA studios, here you will have genuine ownership over environment implementation. Your decisions directly shape the world of UNRECORD.
Innovation First: Work on a project that is currently a global talking point for its unique realism-driven aesthetic.
The Rennes Advantage: Based in a vibrant French city known for its quality of life, tech scene, and historic beauty, offering a perfect alternative to the high costs of Paris.
AA Freedom: Benefit from a “creative freedom meets solid production” environment where your ideas are heard and implemented quickly.
Industry Context: Technical Art in 2026
The role of the Technical Artist has evolved significantly with the advent of UE5. DRAMA STUDIOS occupies a unique niche in the 2026 landscape:
Application Process
DRAMA STUDIOS is an equal opportunity employer. We celebrate “the stuff dreams are made of” by inviting artists from all backgrounds to help us build a grounded, intense experience.
Required Materials:
Updated CV: Highlighting your experience with UE5 and modular systems.
Professional Portfolio: Links to ArtStation, personal websites, or video breakdowns of your technical environment work.
Motivation Statement: A concise explanation of why the “body-cam” realism of UNRECORD excites you.
Summary Checklist for Applicants
Final Thoughts
At DRAMA STUDIOS, we don’t just build levels; we craft believable worlds. As our Environment Technical Artist, you will be the one who ensures that the grit and detail of our urban landscapes translate perfectly into a performant, high-intensity gameplay experience. If you are ready to push UE5 to its absolute limits, we look forward to hearing from you.
To apply for this job please visit studiosdrama.com.
