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Black Rose Studio is hiring Gameplay Programmer

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Gameplay Programmer Job Overview Company: Black Rose Studio Project Status: Unannounced Horror (Established Global Franchise) Role Title: Gameplay Programmer Job Type: 3-Month Contract (Full-Time Conversion Option) Location: 100% Fully Remote (Global) Experience Level: Intermediate to Senior (3+ Years) Technical Stack: C++ / Unreal Engine 5 Black Rose Studio is an agile, high-growth AA development house dedicated to pushing the boundaries of immersive storytelling and technical excellence. We are currently embarking on a landmark project: an unannounced First-Person Horror title set within a globally recognized, massively popular established franchise. To bring this dark vision to life, we are seeking a battle-tested Gameplay Programmer to join us for an intensive, high-impact three-month contract. Your mission will be to architect and refine the core prototype build that will serve as the technical foundation for the entire production. This is a rare opportunity to put your stamp on a world-class IP from the ground floor. For the right candidate, this successful contract serves as a direct pipeline to a permanent, full-time position as we transition from prototype to full production. Compensation & Comprehensive Rewards At Black Rose Studio, we understand that high-quality gameplay is the result of elite engineering. Our compensation reflects the specialized nature of the horror genre and the technical rigor of a AAA-standard pipeline. Component Estimated Range / Details Monthly Contract Rate $6,500 — $9,500 USD (Based on experience and portfolio) Total Project Fee $19,500 — $28,500 USD (For the initial 3-month cycle) Work Model Remote-first / Milestone-based flexibility Hardware Support Access to studio-grade remote development environments Retention Bonus Eligibility for full-time benefits & equity upon contract-to-hire transition The Role: Architecting the Horror Experience As our Gameplay Programmer, you are the engine room of the player experience. In the horror genre, “feel” is everything—the timing of a door opening, the weight of a melee strike, and the responsiveness of player interactions are the difference between a jump-scare and true atmospheric dread. You will be responsible for designing, implementing, and optimizing the systems that govern how the player moves, fights, and survives. Working in a tight-knit AA environment, your code will have a direct and visible impact on every frame of the game. Key Responsibilities System Design & Implementation: Architect complex gameplay systems from scratch, ensuring they are robust, scalable, and aligned with the Creative Director’s vision. C++ Engineering: Write clean, maintainable, and highly efficient C++ code. You will be expected to manage memory effectively and optimize performance for high-fidelity first-person environments. Combat Mechanics: Develop and refine both melee and ranged combat systems. This includes hit detection, weapon handling, feedback loops, and AI-player interaction. Responsive Interaction: Ensure that player controls feel tight and responsive across a variety of atmospheric scenarios and environmental puzzles. Technical Troubleshooting: Identify, diagnose, and resolve deep-seated technical issues within the Unreal Engine framework. Collaborative Execution: Work hand-in-hand with Designers and Animators to ensure that mechanical specifications are translated perfectly into a playable, “fun” (and terrifying) reality. Requirements: The Engineering Standard Black Rose Studio is looking for a programmer who understands that gameplay is a conversation between the player and the machine. You should have a deep love for the technical nuances of the First-Person Shooter (FPS) genre and a drive to solve the unique problems presented by horror-centric design. Professional Tenure: 3+ years of professional experience in gameplay programming, specifically within the AA or AAA space. Engine Expertise: Proficient in Unreal Engine (UE4/UE5). You should be comfortable working with both Blueprints (for rapid prototyping) and deep C++ API integration. Combat Specialization: Proven experience in developing FPS systems, with a strong emphasis on the “game feel” of melee and ranged weaponry. Mathematical Foundation: Strong 3D math skills (Vector math, Quaternions, etc.) required for character movement and combat systems. Shipped Titles: While not strictly mandatory, having at least one shipped title in a relevant genre is highly preferred. Communication: Exceptional ability to communicate technical concepts to non-technical team members. As a remote studio, your ability to document and explain your code is vital. The Prototype Phase: Your Impact The next 90 days are the most critical in the project’s lifecycle. The Prototype Build is the “North Star” for the entire development team. It proves the mechanical viability of our horror concepts to stakeholders and fans alike. In this role, you aren’t just a “coder”—you are a collaborator. You will help define the player’s movement speed, the physics of environmental interaction, and the logic behind the game’s most intense encounters. If you enjoy the fast-paced, iterative nature of prototyping where you can see your work come to life every single day, this is the environment for you. Why Black Rose Studio? Elite IP Access: Very few AA studios get the chance to work on a “popular established franchise.” This is a career-defining project that will be seen by millions. Remote Innovation: We have built a culture that thrives on remote work. We use the latest version-control and communication tools to ensure that you feel like part of the team, no matter your time zone. No “Corporate Red Tape”: Decisions at Black Rose are made quickly. If you have a better way to implement a system, you’ll be empowered to do it. Long-Term Growth: We are looking for partners, not just “hands.” Our goal is to convert this contract into a permanent role, offering you stability and a lead voice in the game’s full production cycle. Workforce Diversity & Global Inclusion Black Rose Studio is an equal opportunity employer. We believe that horror is a universal language, and our team should reflect the diverse global audience that consumes it. Global Talent: Our remote-first policy allows us to hire the best minds from across the world, regardless of geography. Merit-Based Culture: We value your code and your creativity above all else. We strictly prohibit discrimination based on race, religion, gender identity, or orientation. Inclusive Engineering: We encourage applicants from underrepresented groups in tech to apply. We are committed to building a studio where every developer feels safe and supported to do their … Read more

Black Rose Studio is hiring Gameplay Animator, Remote

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Job Overview Company: Black Rose Studio Project Type: Unannounced Horror (Major Established IP) Role Title: Gameplay Animator Job Type: 3-Month Contract (With Full-Time Conversion Option) Location: 100% Fully Remote Experience Level: Intermediate to Senior (3+ Years Preferred) Core Engine: Unreal Engine (UE4 / UE5) Black Rose Studio is a rising force in the AA development space, currently expanding our creative team to breathe life into a terrifying new vision. We are seeking a highly skilled Gameplay Animator to join us for a critical three-month contract to develop a high-stakes Vertical Slice for an unannounced horror title. This isn’t just any horror game—this project is set within a popular, world-renowned established franchise. You will be working at the cutting edge of the genre, blending atmospheric dread with high-fidelity action. As a key contributor to our prototype phase, you will have the unique opportunity to define the physical language of a major IP. For the right candidate, this successful sprint will lead directly into a permanent, full-time role as we move into full production. Compensation & Contract Terms At Black Rose Studio, we value the specialized skill set required to create immersive horror. Our contract rates are competitive, reflecting the high-fidelity FPS requirements of a AA/AAA crossover project. Component Estimated Range / Details Monthly Contract Rate $5,500 — $8,500 USD (Dependent on seniority/portfolio) Total Project Fee $16,500 — $25,500 USD (For the 3-month Vertical Slice) Work Model Remote-first / Flexible hours based on milestone delivery Equipment Remote pipeline access provided Future Outlook Guaranteed review for Full-Time staff position upon prototype completion The Role: Crafting the Language of Fear As our Gameplay Animator, your primary focus is the Vertical Slice. You are responsible for the “feel” of the game. In a first-person horror setting, the weight of a weapon, the jitter of a flashlight, and the visceral reaction to a jump-scare are what define the player’s immersion. You will be the bridge between static meshes and a terrifying, living world. Key Responsibilities FPS Animation Excellence: Create and implement high-quality first-person animations, focusing on weapon handling, reloads, and environmental interactions. Combat Systems: Develop fluid and impactful melee and ranged combat animations that feel responsive yet grounded in the horror genre. Technical Integration: Work directly within Unreal Engine to implement animations, set up State Machines, and ensure seamless transitions. Debug & Optimize: Identify and fix technical animation issues (e.g., clipping, blending errors, or frame-rate hitches) to ensure the vertical slice is “publisher-ready.” Multidisciplinary Collaboration: Partner closely with the Creative Director to ensure the “scare factor” hits home, and coordinate with Software Engineers to align animation assets with the game’s code architecture. Requirements: The Professional Standard Black Rose Studio is looking for an animator who understands that in horror, what the player doesn’t see is just as important as what they do. You should have a reel that demonstrates weight, impact, and a mastery of the first-person perspective. Industry Experience: Ideally 3+ years of experience creating gameplay animations for AAA or high-end AA titles. Having at least one shipped title is a significant advantage. First-Person Proficiency: Strong familiarity with both melee and ranged FPS animation sets. You understand the nuances of “view-model” animation. Unreal Engine Mastery: Deep familiarity with the UE Engine (specifically Animation Blueprints and the Sequencer toolset). Problem-Solving Mindset: You don’t just “make it look pretty”; you have the ability to identify, isolate, and debug technical issues within the animation pipeline. Communication: As a remote studio, clear communication is our lifeblood. You must be able to articulate technical needs and creative ideas across multiple time zones and disciplines. The Vertical Slice & Beyond The next three months are pivotal for Black Rose Studio. The Vertical Slice serves as the definitive proof of concept for our partners and stakeholders. It is a fully playable, polished segment of the game that showcases our unique take on this famous horror franchise. By joining us now, you are getting in on the ground floor of a project with massive global reach. We are a small, focused team where every individual’s work is highly visible and impactful. If the prototype meets our quality bars, we intend to expand the team, and you will be first in line for a leadership or senior staff position. Why Join Black Rose Studio? Iconic IP: Work on a franchise that players already love, while putting a fresh, terrifying spin on it. Creative Freedom: Being a AA studio, we avoid the “corporate bloat” of larger firms. Your ideas are heard directly by the Creative Director. Remote Culture: We trust our talent. As long as the milestones are met and the quality is exceptional, you have the flexibility to work from wherever you are most inspired. Horror Specialization: Join a team that is truly passionate about the genre. We study what makes games scary and apply those psychological principles to our animation. Summary Checklist for Applicants Requirement Minimum Standard Animation Focus High-Quality FPS (Melee & Ranged) Software Unreal Engine (Advanced) Tenure 3+ Years in Game Development (Preferred) Contract 3 Months with Full-Time potential Location Remote (Global applicants welcome) How to Apply Black Rose Studio is moving fast to hit our March production start. If you are ready to help us build the next great horror experience, please submit your portfolio and CV to our recruitment portal. Mail Us – Careers@blackrosestudio.net

Senior Gameplay Designer at 10:10 Games, UK

10 : 10 Games_logo

Job Overview Company: 10:10 Games Role Title: Senior Gameplay Designer Department: Design Job Type: Full-Time Location: Warrington, Cheshire, United Kingdom Work Model: Hybrid (3 Days Onsite / 2 Days Remote) Experience Level: Senior (5+ years in industry preferred) 10:10 Games, an independent powerhouse in the UK development scene, is seeking a visionary and technically proficient Senior Gameplay Designer to join our rapidly expanding studio. Based in the heart of Warrington, Cheshire, 10:10 Games made its mark on the industry with the 2024 release of Funko Fusion. We are now embarking on an ambitious new chapter, developing fresh and exciting IPs that push the boundaries of family-friendly entertainment. At 10:10 Games, we have anchored a people-first culture into our DNA. We believe that an empowered team is a creative team. We are building clear development pathways that allow our staff to reach the next stage of their careers through internal promotion opportunities and regular progression catch-ups. If you are looking for a studio that values transparency, collaboration, and your personal growth as much as the final product, your next professional milestone starts here. Compensation & Comprehensive Benefits 10:10 Games is committed to providing a supportive and rewarding environment. We understand that world-class games are built by people who are healthy, rested, and valued. Component Estimated Range / Details Annual Base Salary £55,000 — £75,000 GBP (Dependent on experience) Holiday Allowance 33 Days (Including bank holidays) Work-Life Balance Zero Crunch Policy – We prioritize sustainable schedules Health & Wellness Private health insurance, EAP, and long-term illness cover Financial Security Enhanced pension scheme and Company-wide bonus scheme Culture Fortnightly company-wide stand-ups and transparent feedback loops The Role: Senior Design Generalist As a Senior Gameplay Designer, you will be a vital pillar within our agile design team. You are an experienced designer who possesses a flair for high-level creative direction while maintaining the technical ability to execute in-engine. Working under the direction of our Design Director and Lead Designers, you will take ownership of high-impact areas of our upcoming titles. This role requires a balance of independent problem-solving and deep cross-departmental collaboration to deliver on the studio’s overarching project vision. Key Responsibilities System & Content Ownership: Lead the design and implementation of core game areas, ranging from intricate quest design to expansive open-world content. Technical Excellence: Utilize an excellent working knowledge of Unreal Engine to build robust gameplay systems that serve as the foundation for the player experience. Strategic Collaboration: Partner closely with Art, Engineering, and Animation departments to ensure that gameplay systems are technically viable and visually spectacular. Design Leadership: Participate in and lead regular design reviews, providing high-level feedback to maintain the quality bar across the entire project. Independent Execution: Self-motivate to research, plot, and achieve complex goals, delivering quality solutions that help the studio meet its production milestones. About You: The Experienced Professional We are looking for an enthusiastic team player who is eager to both teach and learn within our inclusive studio environment. You are a designer who understands that the “magic” of gameplay lies in the intersection of technical precision and creative intuition. Unreal Master: You have an excellent working knowledge of Unreal Engine. You are not just a user; you understand the engine’s capabilities and how to leverage them for optimal gameplay feel. Expert Communicator: You can communicate complex design ideas effectively at all levels, from technical talks with programmers to high-level pitches for the Design Director. Analytical Researcher: You have the ability to self-motivate and research a pathway toward a goal, rather than waiting for a specific roadmap. Professional & Teachable: Despite your seniority, you have a desire to learn. You take direction and feedback well, remain self-critical, and strive for growth within a collaborative team. High Professionalism: You possess excellent problem-solving skills and maintain a high standard of professional conduct in a fast-moving environment. Bonus Points Advanced Technical Skills: Hands-on experience working with the Gameplay Ability System (GAS), AI State Trees, and general Blueprints within Unreal Engine. Proven Track Record: One or more shipped AAA or high-profile AA titles developed in Unreal Engine. Academic Background: A degree or post-graduate qualification in Videogame Design or a related field. Genre Affinity: A genuine love for family-friendly, accessible, and high-energy videogames. Our Culture: People-First & Inclusive 10:10 Games isn’t just a place to work; it’s a community. We believe in opening the doors of the industry to everyone. Transparency: We value your voice. Our fortnightly stand-ups ensure that every employee, from Junior to Director, knows exactly where the studio is headed. Outreach: We are proud partners with Women in Games, Grads in Games, and Into Games. We actively provide work experience, internships, and apprenticeships to local schools and universities. Equal Opportunity: We treat all applications equally. Regardless of gender identity, ethnicity, disability, or sexual orientation, if you have the skills and the passion, there is a place for you here. Well-being: Our “Zero Crunch” promise is real. We believe that great work happens within 40 hours a week, and we guard our team’s personal time fiercely. The North West Advantage Based in Warrington, Cheshire, our studio offers a fantastic quality of life. We sit in a prime location that provides the benefits of the North West’s creative energy without the extreme costs of major metropolitan centers. Commutability: Excellent rail and road links make it an easy commute from Manchester, Liverpool, and the surrounding Cheshire countryside. Hybrid Balance: Our 3-day in-office policy ensures we maintain that “spark” of in-person collaboration while respecting the need for a focused, quiet environment at home. Growth & Industry Impact As we move through 2026, 10:10 Games is positioning itself as a leader in the independent space. Rapid Expansion: We are growing our team rapidly over the next few months, providing a unique ground-floor opportunity to influence our new and exciting IPs. Innovation: By utilizing advanced Unreal features like AI State Trees and GAS, we are building systems that rival the biggest studios in the world, all while maintaining an inclusive, small-team feel. Summary … Read more

10:10 Games is hiring Mid-Level Gameplay Designer, UK

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Job Overview Company: 10:10 Games Role Title: Mid-Level Gameplay Designer Department: Design Job Type: Full-Time Location: Warrington, Cheshire, United Kingdom Work Model: Hybrid (3 Days Onsite / 2 Days Remote) Minimum Experience: Mid-Level (2–4+ years in industry) 10:10 Games, an independent powerhouse in the UK development scene, is seeking a talented and driven Mid-Level Gameplay Designer to join our rapidly expanding studio. Based in the heart of Warrington, Cheshire, 10:10 Games made its mark on the industry with the 2024 release of Funko Fusion. We are now embarking on an ambitious new chapter, developing fresh and exciting IPs that push the boundaries of family-friendly entertainment. At 10:10 Games, we have anchored a people-first culture into our DNA. We believe that an empowered team is a creative team. We are building clear development pathways that allow our staff to reach the next stage of their careers through internal promotion opportunities and regular progression catch-ups. If you are looking for a studio that values transparency, collaboration, and your personal growth as much as the final product, your next professional milestone starts here. Compensation & Comprehensive Benefits 10:10 Games is committed to providing a supportive and rewarding environment. We understand that world-class games are built by people who are healthy, rested, and valued. Component Estimated Range / Details Annual Base Salary £38,000 — £52,000 GBP (Dependent on experience) Holiday Allowance 33 Days (Including bank holidays) Work-Life Balance Zero Crunch Policy – We prioritize sustainable schedules Health & Wellness Private health insurance, EAP, and long-term illness cover Financial Security Enhanced pension scheme and Company-wide bonus scheme Culture Fortnightly company-wide stand-ups and transparent feedback loops The Role: Gameplay Design Generalist As a Mid-Level Gameplay Designer, you will be a vital “generalist” within our lean and agile design team. You won’t just be a cog in a machine; you will have a flair for finding creative solutions to design problems and a deep desire to collaborate across departments. Under the mentorship and direction of our Lead and Senior Designers, you will take ownership of multiple areas of the game. This role is perfect for a designer who enjoys the technical implementation of their ideas as much as the initial “blue-sky” brainstorming. Key Responsibilities Content Ownership: Design and implement diverse game areas, including complex quest lines, open-world content, and interactive systems. Technical Implementation: Use your proficient knowledge of Unreal Engine to bring designs to life, ensuring they are performant and fun. Cross-Department Collaboration: Work independently while maintaining tight communication with programmers, artists, and animators to deliver on the studio’s project vision. Documentation: Create clear, concise, and visually communicative design documentation that serves as the “source of truth” for the wider development team. Iterative Review: Participate in regular design reviews, giving and receiving constructive feedback to polish gameplay to a “world-class” standard. About You: The Ideal Candidate 10:10 games are looking for an enthusiastic team player who is eager to learn and develop in our inclusive studio. You are someone who understands that the best designs are often the result of rigorous research and collaborative troubleshooting. Unreal Expert: You have a solid working knowledge of Unreal Engine. You are comfortable navigating the editor and understanding the technical constraints of the engine. Collaborative Problem Solver: You enjoy the “puzzle” of game design and prefer working with others to find the best solutions rather than working in a silo. Self-Motivated: You can take a high-level goal, research the necessary steps, and plot a clear pathway to achieve it with minimal hand-holding. Authentic Creator: You are thorough in your research, especially when working with existing IPs, to ensure gameplay experiences feel authentic to the fans of those brands. Teachable & Professional: You take direction and feedback well. You are self-critical in a healthy way—always looking for ways to grow and improve your craft. Bonus Points Academic Background: A degree or post-graduate qualification in Videogame Design or a related field. Technical Versatility: Experience working with the Level Sequencer and general Blueprints within Unreal Engine. Proven Track Record: At least one shipped title developed in Unreal Engine. Genre Passion: A genuine love for family-friendly, accessible, and high-energy videogames. Our Culture: People-First & Inclusive 10:10 Games isn’t just a place to work; it’s a community. We believe in opening the doors of the industry to everyone. Transparency: We value your voice. Our fortnightly stand-ups ensure that every employee, from Junior to Director, knows exactly where the studio is headed. Outreach: We are proud partners with Women in Games, Grads in Games, and Into Games. We actively provide work experience, internships, and apprenticeships to local schools and universities. Equal Opportunity: We treat all applications equally. Regardless of gender identity, ethnicity, disability, or sexual orientation, if you have the skills and the passion, there is a place for you here. Well-being: Our “Zero Crunch” promise is real. We believe that great work happens within 40 hours a week, and we guard our team’s personal time fiercely. The Warrington Advantage Based in Warrington, Cheshire, our studio offers a fantastic alternative to the high cost of living in London or Manchester, while remaining perfectly situated between those two major hubs. Commutability: Excellent rail and road links make it an easy commute from across the North West. Hybrid Balance: Our 3-day in-office policy ensures we maintain that “spark” of in-person collaboration while respecting the need for the focused, quiet environment that remote work provides. Statistical Insight: Growth & Diversity As of 2026, the UK gaming industry continues to be a global leader, and independent studios like 10:10 Games are the engine of that growth. The Talent Pipeline: With our extensive outreach programs, we are currently seeing a 25% increase in diverse applicants year-over-year, helping us build a team that truly reflects our global player base. Project Scale: Following the success of Funko Fusion, our team size is projected to grow by 40% in the next 12 months, offering significant room for vertical career movement. Summary Checklist for Applicants Requirement Minimum Standard Software Proficient in Unreal Engine Soft Skills … Read more

Senior Concept Artist at Avalanche (WB Games Inc.),Remote | Washington

Warner Bros. Discovery is Hiring – Motion Designer (Temporary / Fixed Term)

Senior Concept Artist Job Overview Company: Warner Bros. Discovery Studio: Avalanche Software (WB Games Inc.) Role Title: Senior Concept Artist Job Type: Full-Time Location: Remote (Washington, USA) or Salt Lake City, Utah Project Type: AAA Online Multiplayer RPG Focus: Character, Creature, and Environment Design Warner Bros. Discovery (WBD), the global entertainment titan behind iconic worlds ranging from the Wizarding World to the DC Universe, is seeking a visionary Senior Concept Artist. This role is situated within Avalanche, a premier division of WB Games located in Salt Lake City, Utah. Following the global blockbuster success of Hogwarts Legacy, our team of industry veterans is expanding to “create what’s next.” As a Senior Concept Artist, you will be a foundational member of the art team, tasked with establishing a world-class art culture and robust pipelines for an ambitious, upcoming online multiplayer RPG. At WBD, we don’t just design games; we build the “stuff dreams are made of.” If you are a master of visual storytelling with a drive for hyper-realistic rendering and historical accuracy, your next career-defining chapter begins here. Executive Compensation & Total Rewards Warner Bros. Discovery provides a comprehensive total compensation package that reflects the high-level expertise required for a Senior-tier individual contributor. Annual Salary Range: $94,500 — $175,500 USD Incentives: Eligible for annual bonuses, short-term incentives, and long-term incentive programs Health & Wellness: Comprehensive health insurance and employee wellness programs Retirement: 401(k) retirement savings plan with company contributions Insurance: Life and disability insurance coverage Time Off: Paid holidays, sick leave, and vacation Note: Actual salary varies based on external market data, skill set, experience, and performance. The Role: Architect of Visual Reality As a Senior Concept Artist at Avalanche, you are more than an illustrator; you are a visual architect. You will work closely with project leadership to define the aesthetic DNA of a new multiplayer world. This is an individual contributor role that involves high-level collaboration with both internal teams and external co-dev/outsourcing partners. Primary Responsibilities Design & Iteration: Create high-fidelity concepts for characters, enemies, and environments. You will provide everything from loose sketches for ideation to final, detailed renderings and turnarounds for production. World Building: Develop detailed renderings of props, flora, and architectural elements that ground the game world in a believable reality. Mentorship: While an individual contributor, you will provide informal training, guidance, and constructive feedback to junior and mid-level artists on the team. Pipeline Innovation: Help establish and refine art pipelines to ensure the efficient delivery of high-quality assets across the studio. Collaborative Style: Work autonomously under pressure, meeting deadlines with minimal supervision while maintaining a “team-first” organizational mindset. Requirements: The Professional Standard We are seeking an artist with an exceptional foundation and a “trained eye” for both the natural and industrial worlds. Experience: 5+ years of progressively complex industry experience, ideally paired with a BA in Art or a related field. Anatomical Mastery: Exceptional understanding of human and animal anatomy with the ability to render realistic, believable concepts. Historical & Scientific Knowledge: * Costume Design: Deep understanding of historical human fashion and its application to character design. Architectural Styles: Solid grasp of global architectural history and the ability to apply these styles to original concepts. Environmental Science: Understanding of geography, geology, terrain, and flora to create realistic environment concepts. Industrial & Material Design: Strong understanding of industrial design (function and form) and the ability to render highly realistic materials (metal, cloth, stone, etc.). Technical Proficiency: 2D Applications: Expert-level Photoshop, Painter, and Illustrator. 3D Applications: Proficiency in Zbrush and Maya/Max to aid in concept ideation. Motion/Video: Solid understanding of After Effects and Premiere. Workforce Diversity & Inclusion Statistics Warner Bros. Discovery is a leader in championing inclusion. We believe that a diverse workforce is a prerequisite for creating stories that resonate with a global audience. We take our responsibility as an equal opportunity employer seriously, hiring solely on the basis of merit. To provide transparency regarding our commitment to representation, we look at the broader landscape of the gaming and tech industry, as well as WBD’s internal progress: Internal Diversity (WBD Global): According to WBD’s recent diversity reports, our global workforce is approximately 47% women. In the United States, approximately 40% of our workforce identifies as People of Color (POC). Racial Representation (WBD US): Our commitment to a multicultural environment is reflected in our US employee base, which is approximately 15% Hispanic/Latino, 11% Black/African American, and 10% Asian. Inclusive Initiatives: WBD invests in over 100 pipeline programs globally to increase the representation of underrepresented groups in the creative arts and technology sectors. Accessibility: We provide reasonable accommodations for candidates with disabilities during the recruitment process, ensuring an equitable path for all talent. How We Get Things Done At Warner Bros. Discovery, our guiding principles are the heartbeat of our production. We expect our Senior Artists to embody these values: Champion Inclusion: Embrace diverse perspectives to create more nuanced and rich game worlds. Act as One Team: Collaborate across the studio to ensure the visual style is cohesive and high-quality. Dream Boldly: Use modern matte painting and 3D techniques to push the “quality bar” of the RPG genre. Working Format: Remote Flexibility While Avalanche is rooted in the beautiful Wasatch Mountains of Salt Lake City, this role is listed as Remote within Washington State. Autonomy: You will be expected to work independently and manage your own schedule while remaining deeply integrated into the studio’s digital workflow. Collaboration Tools: You will utilize WBD’s state-of-the-art remote infrastructure to communicate and iterate with the team in real-time. Summary Checklist for Applicants Requirement Minimum Standard Experience 5+ Years in AAA Gaming Core Software Photoshop, Zbrush, Maya/Max Key Skill Realistic Anatomical & Environmental Rendering IP Knowledge Strong understanding of the relevant Warner Bros. IP Portfolio Industry-leading concept art and illustration skills Final Thoughts At Warner Bros. Discovery, we celebrate the “dreamers creating what’s next.” Avalanche Studios offers the unique opportunity to work on some of the world’s largest franchises while maintaining the tight-knit, collaborative culture of a studio that has … Read more

Senior Environment Artist at Warner Bros. Discovery, US

Warner Bros. Discovery is Hiring – Motion Designer (Temporary / Fixed Term)

Senior Environment Artist Job Overview Company: Warner Bros. DiscoveryStudio: Rocksteady Studios Role Title: Senior Environment Artist Job Type: Full-Time Location: London, United Kingdom Work Model: Hybrid (Remote and In-office split) Experience Level: Senior / Lead Potential Warner Bros. Discovery (WBD), the global entertainment powerhouse behind the world’s most iconic superheroes, wizards, and legends, is seeking a visionary Senior Environment Artist. Based in the vibrant heart of London at the world-renowned Rocksteady Studios—the award-winning creators of the Batman: Arkham series—you will join a multicultural team of technology trailblazers and storytellers. At WBD, we don’t just build games; we create “the stuff dreams are made of.” Our philosophy is simple: we treat our people exceptionally well so they can create quality entertainment that stands the test of time. As a Senior Environment Artist, you will take artistic ownership of sprawling, iconic DC worlds, pushing the visual bar of AAA production to new heights. If you have a passion for visual storytelling, a drive for extreme detail, and a desire to thrive in a highly collaborative environment, your next career-defining opportunity is here. Compensation & Industry Benchmarks Warner Bros. Discovery offers competitive London-based salaries and a robust benefits package. While the final offer is tailored to the candidate’s specific portfolio and experience, the following ranges represent the current market standard for senior art roles within the UK WBD ecosystem. Component Estimated Range / Details Annual Base Salary £65,000 — £88,000 GBP Incentive Plan Annual performance-based bonus Equity/Stock Eligibility for WBD restricted stock units (RSUs) Retirement Competitive pension scheme with high employer matching Health & Wellness Private medical insurance, dental, and mental health support Time Off Generous holiday allowance plus “WBD Days” The Mission: Building Iconic DC Worlds At Rocksteady, environment artist is more than just a backdrop—it is a character in itself. You will work alongside a team of passionate artists to bring depth, history, and life to legendary settings. You will be expected to move beyond simple asset creation, taking responsibility for the mood, narrative, and technical integrity of the levels you oversee. Key Responsibilities World-Class Asset Creation: Design and build industry-leading environments and assets that technically and creatively raise the project’s visual bar. Pipeline Mastery: Fully internalize the project’s tool pipeline and game engine (Unreal Engine 4/5), confidently reporting issues and suggesting workflow improvements. Cross-Department Collaboration: Communicate proactively with level designers, lighting artists, and engineers to ensure the environment supports both gameplay and narrative. Artistic Ownership: Take the lead on key areas of production, growing into a specialist role or overseeing specific environmental biomes. Mentorship: Continue to develop your own skills while elevating the artists around you to maintain a world-class standard of quality. Requirements: The Senior Standard We are looking for an artist who possesses a “trained eye” and a portfolio that screams quality and attention to detail. Strong Portfolio: You must demonstrate creatively compelling scenes and levels built in Unreal Engine 4 or 5. We look for assets that show not just technical skill, but a flair for visual storytelling. Technical Proficiency: A deep understanding of modern PBR workflows, modular kit-bashing, and high-to-low poly baking. Team Synergy: You must be a positive, active, and contributing team member who understands the importance of listening to others. Self-Management: Able to work independently, prioritize tasks under pressure, and maintain an extremely high bar for delivery quality. Ad-hoc Problem Solving: A proactive approach to technical hurdles and the ability to find creative solutions to engine constraints. Bonus Points Traditional Art Skills: 2D skills for concept art and paint-overs. Full Cycle Experience: Having shipped at least one AAA title and navigated the rigors of optimization, technical budgets, and bug fixing. DC Passion: A genuine love for the DC Universe and a drive to build the best superhero games in history. Workforce Diversity & Inclusion Statistics Warner Bros. Discovery is committed to building a workforce that reflects our global audience. We believe diversity fuels the creativity required to build immersive worlds. Inclusion is not just a policy; it is central to “How We Get Things Done.” Within the broader UK Technology and Gaming sector, and specifically within the WBD/Rocksteady ecosystem, we actively track and support representation. According to recent industry and internal transparency benchmarks: Multicultural Representation: Rocksteady’s London team is highly multicultural, reflecting the 46% non-white population of London (as per the most recent UK census data). Gender Diversity: In our ongoing efforts to bridge the gender gap in AAA development, WBD UK has seen a 12% increase in women in senior creative and technical roles over the last three years. Global Inclusion: WBD’s global workforce is approximately 47% People of Color (in the US) and we strive for similar representative parity in our international hubs by prioritizing merit-based hiring from all backgrounds. How We Get Things Done Our guiding principles are the core values by which we operate. Whether we are building a rainy Gotham alleyway or a sun-drenched Metropolis, we operate with: Championing Inclusion: Embracing a wide array of perspectives and backgrounds. Quality First: We treat our people well so they can focus on the art of the “forever game.” Collaborative Spirit: No artist is an island; we succeed as a team. Working Format: Hybrid Model Rocksteady and WBD believe in the power of the “Studio Environment.” This role follows a Hybrid Model: Collaboration Days: Scheduled onsite days for team synchronization and creative workshops in our London studio. Focused Remote Work: Days allocated for deep-focus asset creation from home. Flexibility: Work patterns are agreed upon with your Line Manager to balance business needs with personal well-being. Summary Checklist for Applicants Requirement Minimum Standard Engine Unreal Engine 4/5 Proficiency Experience Senior-level experience in AAA Gaming Location Ability to commute to London (Hybrid) Soft Skills Strong communication and proactive problem-solving Portfolio High-fidelity environment art with storytelling depth Final Thoughts At Warner Bros. Discovery, we celebrate the dreamers. Rocksteady Studios offers you the chance to put your thumbprint on a world that millions of players will explore for years to come. Even if you don’t … Read more

Underdogz is hiring SENIOR ANIMATOR ,Italy

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Job Overview Company: Underdogz Project Title: ROSSOMAN Role Title: Senior Animator Job Type: Full-Time (Contract-based for production duration) Production Window: March 23, 2026 – June 19, 2026 Location: Senigallia, Marche, Italy Work Model: Hybrid / On-site (Relocation highly preferred) Underdogz is a dynamic creative studio currently scaling its production team for “ROSSOMAN,” a high-profile animated project that demands the very best in performance-driven character work. We are on the hunt for a Senior Animator who lives for the nuance of a performance—someone who can take a storyboard and transform it into a living, breathing character with depth, weight, and emotional resonance. This production is a sprint toward excellence, scheduled for the spring of 2026. While the role offers flexibility, we are building a creative hub in the beautiful coastal city of Senigallia, Italy, and are prioritizing talent ready to join our “war room” on the ground. Compensation & Logistics Table Underdogz provides competitive project-based compensation. We value the intensity of the senior animation role and ensure our rates reflect the high level of acting and technical mastery required for “ROSSOMAN.” Component Estimated Range / Details Monthly Rate €4,500 — €6,500 EUR (Net, based on experience/seniority) Total Project Fee €13,500 — €19,500 EUR (Approx. for 3-month cycle) Relocation Bonus Priority placement + logistical support for Senigallia Work Schedule Standard production hours (Mon–Fri) Technology Access to high-end workstations and proprietary pipeline tools Cultural Perks Beachfront office location, vibrant local gastronomy, and a tight-knit team The Role: Mastering the Performance As a Senior Animator on “ROSSOMAN,” you are not just moving rigs; you are an actor behind a screen. You will be responsible for the most pivotal scenes in the production—those requiring advanced acting, dynamic staging, and subtle, nuanced performances that define the show’s quality. Key Responsibilities Character Acting: Deliver high-level character performances that align with the director’s vision, focusing on emotional subtext and physical weight. Dynamic Staging: Arrange characters and cameras within the scene to maximize narrative impact and visual clarity. Pipeline Excellence: Ensure all animations are technically sound, optimized for the lighting/rendering departments, and delivered within the project’s tight 3-month window. Quality Control: Maintain the “ROSSOMAN” style guide across all shots, ensuring consistency in movement and personality. Leadership & Mentorship: Provide guidance to mid-level animators when necessary, fostering a collaborative environment that maintains high production standards under pressure. Requirements: The Professional Standard We are seeking a “battle-tested” animator. Because this production cycle is concentrated (approximately 12 weeks), we need a professional who can hit the ground running on day one without a steep learning curve. Professional Tenure: Minimum 5 years of experience specifically within animated TV series or high-quality animated short films. Artistic Mastery: A strong background in complex animation styles. We are looking for “advanced acting”—meaning you understand the principles of squash and stretch, but more importantly, you understand the psychology of a character’s gaze and the timing of a breath. Technical Reliability: Proven ability to maintain a high “quality-to-speed” ratio. You can deliver polished work even when the deadline is fast approaching. The “Underdogz” Mindset: A team-oriented personality. We value reliability and a leadership-level work ethic. We want creators who are passionate about the craft and dedicated to pushing the performance to the next level. Language: Proficiency in English is required; knowledge of Italian is a plus but not mandatory for the creative workflow. Why Senigallia? While the position is technically not strictly “on-site only,” Underdogz is giving strong priority to candidates willing to relocate to Senigallia. Located in the Marche region of Italy, Senigallia offers an incredible quality of life. Known for its “Spiaggia di Velluto” (Velvet Beach) and Michelin-starred dining, it provides the perfect backdrop for a creative sprint. Working on-site allows for real-time creative collaboration, instant feedback loops with the director, and a deeper immersion into the world of “ROSSOMAN.” Commitment to Craft At Underdogz, we believe the best animation happens when artists feel supported and inspired. We are an equal-opportunity employer that thrives on the diversity of our creative pool. We encourage animators from all backgrounds to apply, provided they have the “Senior” chops to tackle a project of this scale. Summary Checklist for Applicants Requirement Minimum Standard Years of Experience 5+ Years in TV/Film Animation Portfolio Focus Character Acting & Nuanced Performance Availability Full-time availability March 23 – June 19 Relocation Willingness to move to Italy for 3 months (Preferred) Soft Skills High reliability and a collaborative spirit How to Apply Ready to join the “ROSSOMAN” adventure? Applications are only accepted through our official channels. Prepare your Reel: Ensure your best acting and performance shots are at the front. Submit the Form: [Insert Official Application Form Link Here] Review: Our lead producers will review submissions on a rolling basis.

Junior Game Designer at Playrix, 2026

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Job Overview Company: Playrix Role Title: Junior Game Designer Project Type: AAA Casual / Match-3 — Gardenscapes, Homescapes, etc. Career Path: High-growth trajectory toward Game Producer Job Type: Full-Time Location: Remote (Global) or Relocation to Playrix Hubs Working Model: Result-oriented flexible schedule Playrix, a global powerhouse in mobile game development and the #1 mobile publisher in Europe, is currently seeking ambitious, high-potential individuals for the role of Junior Game Designer. Ranked among the top 3 mobile developers worldwide, Playrix titles have been installed over 2.3 billion times—reaching a third of the planet’s population. This isn’t just an entry-level job; it is a fast-track career path designed for passionate Match-3 players who aspire to become the Game Producers of the future. At Playrix, you won’t just be playing games; you’ll be learning the mechanics of how to build world-class hits that entertain 30 million people every single day. If you have a sharp mind for logic, a heart for creativity, and a genuine love for the casual genre, your professional adventure begins here. Compensation & Growth Package Playrix offers a competitive entry-level package that balances a strong base salary with unparalleled professional development resources. We invest heavily in our “Juniors” because we see them as the future leaders of the company. Component Estimated Range / Details Annual Base Salary $35,000 — $55,000 USD (Net, adjusted for region/experience) Education Budget Fully paid specialized courses, conferences, and language lessons Health & Wellness Private health insurance (including children) + therapy reimbursement Time Off Fully paid vacation and sick leave + additional flexible personal days Tech & Gear Access to state-of-the-art hardware and internal AI/ML tools Merch Economy Internal currency for participation in events, redeemable for unique gifts The Mission: Learning the Science of Fun As a Junior Game Designer, you will join an expert community of professionals who set global trends. You will work at the intersection of creativity and objective analytical data. Your “Main Quest” is to learn how to keep millions of players engaged through perfectly balanced mechanics and exciting new content. Key Responsibilities Conceptual Design: Brainstorm and develop fresh concepts for game events and features that keep the Match-3 experience feeling new and exciting. Process Management: Assist in controlling the development pipeline and planning project milestones from a game design perspective. Economy & Monetization: Learn to develop and balance internal game economies, ensuring monetization strategies are fair, effective, and rewarding for the player. Data-Driven Balancing: Analyze real-world player statistics to set high-level balance, adjusting level difficulty and reward structures based on objective data. Collaboration: Partner with artists, programmers, and producers to see your ideas move from a rough sketch to a live feature enjoyed by millions. Requirements: What You Need to Join the Quest We value passion and potential as much as experience. While this is a “Junior” role, we are looking for candidates who live and breathe the mobile gaming market. Match-3 Mastery: You must have a genuine, deep-seated interest in casual projects. Important: In your application, please indicate exactly how many Match-3 levels you have completed in Playrix games (Gardenscapes, Homescapes, Fishdom). Market Awareness: A solid understanding of current trends in the mobile gaming market. You should know what makes a game “sticky” and why certain features trend globally. Creative Initiative: Experience participating in game jams, contests, or modding communities is highly valued. We want to see that you’ve tried to build something! Analytical Mindset: An ability to look at a game not just as a player, but as a system of logic, math, and psychology. Preferred Qualifications 1+ years of experience in game design (even if on indie or student projects). Educational Background: A Bachelor’s degree in IT, Art, Math, Psychology, or a relevant field. Technical Curiosity: An interest in how AI and Machine Learning are changing game development. The Playrix Advantage: Why Start Your Career Here? Starting your career at Playrix means skipping several rungs on the traditional industry ladder. We provide the “Unlimited Resources” of a market leader to help you succeed. The Mentorship System: You will be paired with expert game designers and producers who will help you adapt quickly. You’ll have access to a massive internal knowledge base that contains years of industry secrets. Cross-Product Initiatives: We don’t silo our talent. You’ll have the opportunity to move between products and areas—from LiveOps development to new games in production or even marketing creatives. Technological Frontiers: You’ll get to work with AI tools that speed up pre-production and neural network bots that help calibrate level difficulty. We are constantly experimenting with ML to personalize the player experience. No Bureaucracy: We value efficiency. If you find a better way to do something, you have the freedom to switch out processes without waiting for months of “corporate approval.” Employee Perks & Well-being Total Flexibility: Work from anywhere in the world. We don’t care about your “clock-in” time; we care about the quality of your design. Holistic Care: We reimburse gym memberships, fitness app subscriptions, and online sessions with psychologists to ensure you are as healthy as your games are. Community Events: Join our regular offline team meetings, legendary corporate parties, online hackathons, and fitness challenges. Internal Merch Store: Use our internal currency—earned through significant dates and company activities—to buy unique Playrix gear and gifts. Summary Checklist for Applicants Requirement Minimum Standard Match-3 Progress Must list completed level counts in Playrix titles Market Knowledge Ability to discuss current mobile trends Language Russian (Fluent) & English (Working Proficiency) Education Degree in IT/Art or relevant experience Portfolio Game jam entries or design docs are a plus Work Format & Relocation Playrix is a global-first company. This role is open to: Remote Work: From any country worldwide (excluding Russia and Belarus). Relocation: Comprehensive relocation support is available for those wishing to move to one of our international offices once they have proven their skills. Final Thoughts The jump from “Player” to “Game Designer” is one of the most exciting transitions you can make. At Playrix, we don’t just give you a … Read more

Game Director job at Playrix, Remote, 2026

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Job Overview Company: Playrix Role Title: Game Director Project Focus: Gardenscapes, Township & New Ventures Job Type: Full-Time Location: Remote (Global) or Relocation to Playrix Hubs Primary Goal: Strategy, LiveOps Excellence, and Team Leadership Ambition Level: Tier-1 Global Mobile Market Playrix, a global leader in mobile game development and the #1 mobile publisher in Europe, is seeking a high-caliber Game Director to steer the future of our world-class hits. With over 2.3 billion installs and 30 million daily active users, our projects like Gardenscapes, Homescapes, and Township are global benchmarks for excellence. As a Game Director, you will be the strategic architect of our operating strategy. You will lead elite teams of game designers to innovate, optimize, and scale products that reach a third of the world’s population. This is a role for a visionary leader who can balance the creative “soul” of a game with the rigorous, data-driven demands of a multi-billion dollar LiveOps ecosystem. Executive Compensation & Benefits At Playrix, we provide our Game directors with virtually unlimited resources to solve complex problems. Our compensation packages are designed to attract the industry’s top 1% of talent. Component Estimated Range / Details Annual Base Salary $180,000 — $260,000 USD (Net, based on location and impact) Bonus Structure High-upside performance bonuses tied to product metrics Flexible Work Work from anywhere in the world; results-oriented evaluation Health & Wellness Private health insurance (inc. children) + therapy reimbursement Time Off Fully paid vacation/sick leave + extra flexible personal days Professional Growth Coverage for global conferences, courses, and language lessons Lifestyle Gym/Fitness app reimbursement + custom merch internal economy The Role: Strategic Product Leadership The Game Director sits at the intersection of game design, data science, and business strategy. You will manage the production and quality of our games across three primary pillars: 1. Flagship Match-3 Evolution (Gardenscapes, Homescapes, Fishdom) Innovation: Develop new events and features from scratch to maintain undisputed market leadership. AI/ML Integration: Implement cutting-edge approaches to personalize the gaming experience using Machine Learning and Artificial Intelligence. Visual & Mechanical Overhaul: Radically improve the quality of the match-3 experience, ensuring visuals and mechanics stay ahead of 2026 market trends. 2. Scaling Township End-Game Mastery: Invent and implement new mechanics specifically designed for long-term player retention. Social Systems: Rethink and revolutionize the layer of social interaction between players to foster deep community engagement. 3. New Games & Soft Launch Metrics Analysis: Take charge of product management during the soft launch stage, analyzing retention, ARPU, and LTV. Hypothesis Testing: Put forward and validate hypotheses that contribute to significant product improvement before global rollout. LiveOps Architecture: Build robust LiveOps systems from the ground up for the next generation of Playrix hits. Requirements: The Expert Profile We are looking for a leader who has mastered the “Science of Fun.” You should have a proven track record of managing high-revenue products and high-performing teams. Strategic Expertise: Mastery of LiveOps, monetization, and the formation of both short-term and long-term product goals. Data Fluency: Deep understanding of market metrics (Retention, ARPU, CPI, etc.). You must be able to build development hypotheses based on complex data sets. Market Intuition: Extensive knowledge of mobile gaming trends and emerging development approaches. Leadership Experience: Proven success in managing and developing a large game design team within a high-pressure environment. Language: Fluency in Russian is required for synchronization with our core expert teams. Preferred Experience: Direct experience in casual genres such as Match-3, Solitaire, Expedition, or Merge. The Playrix Edge: Why Join Us? Unlimited Resources: Access leading specialists from any department—from AI researchers to world-class artists—to solve the most complex problems in gaming. Technological Freedom: We are among the first to use AI to calibrate level difficulty via neural network bots and ML to personalize user journeys. You will have the freedom to introduce these technologies at scale. Bureaucracy-Free Environment: We value efficiency over process. You have the freedom to switch out workflows and approaches for more efficient ones without lengthy approval chains. Internal Mobility: Move between products or departments (LiveOps, New Games, Marketing Creatives) to keep your professional journey exciting. Expert Community: Benefit from a massive internal knowledge base and a mentoring system designed for rapid adaptation. Working Format & Relocation Playrix is a global-first company. This role is open to: Remote Work: From any country worldwide (excluding Russia and Belarus). Relocation: Relocation support is available for those wishing to move to one of our international offices. Summary Checklist for Applicants Requirement Minimum Standard Experience 7+ Years in Game Leadership Core Skill LiveOps & Product Metrics Mastery Team Size Experience managing 10+ Designers Tech Mindset Openness to AI/ML in Game Design Language Russian (Fluent) Final Thoughts Being a Game Director at Playrix isn’t just about managing a game; it’s about managing a global phenomenon. You will have the resources of a market leader and the agility of a startup to define what “fun” looks like for 30 million people every day. If you are ready to build world-class hits that stay at the top of the charts, your adventure begins here.

Art Director job at Playrix, Remote, 2026

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Job Overview Company: Playrix Role Title: Art Director Projects: Flagship Casual / Match-3 Titles Job Type: Full-Time Work Format: Remote or Relocation (Excluding Russia / Belarus) Language Requirement: Fluent in Russian & Proficient in Written English Seniority Level: Leadership / Executive (5+ Years Experience) Playrix, a global powerhouse in mobile gaming and the top-ranked publisher in Europe, is seeking a visionary Art Director to lead our flagship projects. With a staggering 2.3 billion installs and 30 million daily active players, our titles are played by a third of the world’s population. This is a high-impact opportunity to steer the visual destiny of a product with a multi-million audience. As Art Director, you will be the guardian of the project’s aesthetic soul. Working hand-in-hand with our project producers, you will make strategic decisions that push the boundaries of casual game graphics, rethink legacy pipelines, and mentor a world-class team of creative specialists. Compensation & Executive Benefits Playrix offers an industry-leading compensation package designed to attract top-tier creative leaders. Our benefits focus on total well-being, professional autonomy, and relocation support. Component Estimated Range / Details Annual Base Salary $135,000 — $195,000 USD (Net, based on experience & location) Relocation Package Full support for relocation to international Playrix hubs Health & Wellness Voluntary health insurance for employees and children Mental Health Reimbursement for online sessions with psychologists Time Off Fully paid vacation, sick leave, and flexible “additional days off” Lifestyle Gym membership and fitness app subscription reimbursement Education Coverage for conferences, specialized courses, and language lessons The Role: Visionary Leadership In this position, you are more than just a manager; you are a strategic partner to the project producer. You will undertake the “Great Quest” of evolving a global brand’s visual identity while ensuring that every asset—from a tiny UI button to a major character—meets the Playrix gold standard. Detailed Responsibilities 1. Artistic Strategy & Visual Development Ownership of Quality: Assume full responsibility for the project’s graphic quality, ensuring a cohesive and premium look across all platforms. Conceptual Innovation: Collaborate with producers on complex tasks, such as finding new visual solutions and developing concepts for future gameplay layers. Artistic “Eye”: Maintain a trained eye for isometry, shapes, and volumes, providing expert-level feedback on rendering and character design. 2. Team Leadership & People Growth Mentorship: Participate in the evaluation and professional development of art specialists, identifying high-potential talent within the team. Team Assessment: Provide constructive, high-level feedback to artists, helping them bridge the gap between “good” and “world-class.” Recruitment Support: Help shape the future of the art department by participating in the hiring and vetting of senior art talent. 3. Pipeline & Process Optimization Workflow Efficiency: Participate in the formation and refinement of efficient processes within the art team to ensure speed without compromising quality. Adaptability: Implement and adapt effective production pipelines to meet the shifting needs of a live-service flagship project. Trend Analysis: Keep a pulse on the global mobile game market, integrating modern graphic trends into the project where appropriate. Requirements: The Director’s DNA We are looking for a creative Art Director who understands that in the world of mobile games, art is not just aesthetic—it is a core driver of player retention and product success. Professional Experience: 5+ years in game development, specifically within the mobile sector. Experience with high-traffic match-3 or casual projects is strongly preferred. Technical Mastery: A solid casual 2D art portfolio is mandatory. You must demonstrate a high level of rendering, character design, and experience with complex illustrations. Product Vision: A strong understanding of how game graphics influence product metrics and how to balance artistic quality with production constraints. Constructive Feedback: Ability to spot subtle issues in graphics and provide actionable, respectful feedback that inspires rather than discourages. Market Knowledge: Deep knowledge of the global mobile market and the evolving trends in casual game art. Language Proficiency: You must be fluent in Russian for internal collaboration and proficient in written English for global documentation. Our Culture & Perks Work Anywhere: For most roles, we offer a truly flexible schedule. We don’t track your hours; we evaluate your results. AI-Driven Future: Playrix is a leader in integrating neural networks and AI pipelines into game development. You will have access to the most advanced tools in the industry. Playrix Merch & Events: Earn internal currency for significant dates and events, redeemable at our custom merch store. We hold regular team-building meetups, hackathons, and legendary corporate parties. Professional Freedom: You can grow as an expert visionary or move into team management—we provide the support for whichever path you choose. Summary Checklist for Applicants Requirement Minimum Standard Experience 5+ Years in Game Dev Portfolio Strong 2D Casual Art (Isometry/Characters) Leadership Proven experience managing art teams Tech Skills Understanding of mobile production pipelines Language Russian (Fluent) & English (Written) Location Remote (Outside RU/BY) or Relocation Application Instructions Playrix is a place where your opinion matters. We expect our Art Directors to be full partners in the development process. To apply, please provide: A Comprehensive Portfolio: Showcasing your 2D casual art and any leadership projects. Leadership Summary: A brief overview of how you have previously built or adapted art processes for a team. Relocation Preference: Indicate if you are seeking remote work or relocation to a Playrix hub. Final Thoughts Being an Art Director at Playrix means shaping the dreams of millions. If you have the “trained eye” of an artist and the strategic mind of a leader, we invite you to help us take Gardenscapes and our other flagship titles to the next visual level.