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Roto Artists & Interns at Afterz VFX Studio, Kolkata

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Job Overview Company: Afterz VFX Studio Job Role: Roto Artist & Interns Location: Kolkata, West Bengal (On-site) Experience: 0–2 Years (Freshers & Juniors Welcome) Primary Tool: Silhouette (Basic to Intermediate Knowledge) Key Responsibilities: Accurate Masking, Matte Creation & Clean Edge Detailing Technical Focus: Motion Blur, Defocus & Complex Hair/Prop Roto Contract Type: Full-Time / Internship Estimated Salary: ₹2.4L – ₹4.5L per year (Based on Experience) Selection Criteria: Strong Portfolio / Showreel & Attention to Detail How to Apply: Email – jobs@afterzvfxstudio.com Afterz VFX Studio is expanding its creative operations in Kolkata. Known for our commitment to high-quality visual effects and a streamlined production pipeline, we are currently seeking dedicated Roto Artists and Interns to join our growing team. Whether you are an experienced artist with up to two years in the industry or a passionate newcomer looking for your first break, Afterz offers a professional environment built on mentorship and technical excellence. The Role Rotoscoping is the foundation of high-end visual effects. At Afterz, we view our Roto team as the essential first line of the compositing process. As a Roto Artist or Intern, you will be responsible for creating precise, articulate mattes that allow our compositors to integrate complex elements seamlessly. You will work on a variety of assets—ranging from human characters and intricate hair details to hard-surface props—ensuring every frame meets international quality standards. Your Responsibilities Precision Masking: Create highly accurate rotoscoping and masking for characters, props, and complex moving elements within a shot. Edge Fidelity: Deliver clean, consistent mattes that respect edge detailing, including the proper handling of motion blur, defocus, and transparency. Frame-by-Frame Quality: Execute work with extreme attention to detail, ensuring there is no “jitter” or “boiling” in the mattes across the timeline. Pipeline Integration: Organize and manage your assigned shots according to studio guidelines, ensuring smooth hand-offs to the Compositing department. Collaboration: Work closely with Lead Artists and other departments to understand the specific requirements of each shot and make necessary adjustments based on feedback. Deadline Management: Maintain high-quality output while adhering to strict production schedules and delivery timelines. Standardization: Strictly follow project-specific naming conventions and data management protocols to keep the studio workflow efficient. What We Are Looking For We are looking for individuals who possess a blend of technical patience and artistic vision. In the world of Roto, “good enough” isn’t an option—we want artists who strive for perfection in every curve. Requirements: Technical Proficiency: A strong working knowledge of Silhouette (industry standard) or other relevant rotoscoping software. Experience Level: Open to candidates with 0 to 2 years of experience. We value both the fresh perspective of interns and the refined eye of junior professionals. Visual Understanding: A solid grasp of edge quality, how motion blur behaves, and the ability to track fine details through complex motion. Patience and Focus: Rotoscoping is a meticulous process. We need artists who have the discipline to maintain high concentration levels during long production cycles. Team Synergy: A positive, professional attitude. You should be able to take constructive criticism well and contribute to a collaborative studio culture. Communication: Clear verbal and written communication skills to ensure project instructions are understood and executed correctly. Why Join Afterz VFX Studio? At Afterz, we believe in growing our talent from within. By joining our Kolkata studio, you become part of a team that values technical growth and creative input. Professional Growth: Interns receive hands-on training on real-world production shots, while Junior Artists are given the tools and mentorship needed to progress toward lead roles. Structured Environment: Work within a professional pipeline that mirrors global VFX standards. Collaborative Culture: Join a group of like-minded artists who are passionate about the “invisible art” of visual effects. Local Impact: Be a part of the thriving VFX scene in Kolkata, contributing to high-quality projects right from your home city. How to Apply If you have a sharp eye for detail and are ready to advance your career in a fast-paced VFX production environment, we want to hear from you. Please send your updated Resume and Demo Reel (or portfolio link) to: 📩 jobs@afterzvfxstudio.com Please mention “Application: Roto Artist” or “Application: Roto Intern” in your subject line.

Last Bullet Studio is Hiring Junior 3D Artist, Nabeul

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Junior 3D Artist Job Overview Location: Kélibia, Nabeul (On-site) Type: Full-time (CDI) Company: Last Bullet Studio Software Skills: Blender, Maya, 3ds Max, ZBrush, or Substance Suite Last Bullet Studio is entering an exciting phase of growth, and we are looking for a dedicated Junior 3D Artist to join our creative team in Kélibia. This is a full-time, permanent position (CDI) designed for an artist who is early in their career but possesses a deep passion for the craft and a strong desire to evolve within a professional production environment. At Last Bullet Studio, you won’t just be another number. You will be an integral part of a team working on a diverse range of internal and external projects. While we keep specific project details confidential until the interview stage, you can expect to work on high-quality assets that challenge your technical skills and artistic eye. The Role As a Junior 3D Artist, your primary focus will be the creation and refinement of 3D assets. You will work under the guidance of our senior creative leads, helping to translate concepts into high-quality digital models. This role is as much about learning as it is about producing; we are looking for someone who views every task as an opportunity to sharpen their workflow and master new tools. Your Responsibilities Asset Creation: Model, texture, and bake assets according to project specifications and technical requirements. Pipeline Integration: Work within our established workflows to ensure that assets are optimized for their intended platforms, maintaining high visual standards without sacrificing performance. Collaboration: Participate in team meetings and “dailies” to discuss project progress. You will work closely with other artists and developers to ensure a cohesive visual style across all project components. Iterative Improvement: Take constructive feedback from senior artists and leads, applying it to your work to meet the studio’s quality benchmarks. Technical Maintenance: Keep your project files organized and follow studio naming conventions to ensure a smooth hand-off to other departments. What We Are Looking For Last Bullet Studio value talent and technical skill, but we place an equal emphasis on mindset. We want to work with people who are genuinely excited about 3D art and are eager to contribute to a positive team culture. Requirements: A Strong Portfolio: Whether it consists of student work, personal passion projects, or early professional experience, your portfolio must demonstrate a solid understanding of 3D fundamentals (modeling, texturing, and lighting). Foundational Skills: Proficiency in industry-standard software (such as Blender, Maya, 3ds Max, ZBrush, or Substance Suite). Growth Mindset: A proactive attitude toward learning. You should be someone who stays up-to-date with new techniques and is motivated to improve your speed and quality. Team Spirit: Excellent communication skills and a “team-first” mentality. We believe the best results come from collaborative environments where everyone supports one another. Relocation: This is a 100% on-site role in Kélibia. Candidates must be living in or willing to relocate to the Kélibia/Nabeul area to work alongside the team in our studio. Why Join Us? Joining Last Bullet Studio means working in a supportive environment where your contributions are visible and valued. We offer: Professional Mentorship: The chance to learn directly from experienced artists who are committed to helping you grow. Exciting Projects: Exposure to a variety of workflows and art styles through our mix of internal and external contracts. Stability: A long-term CDI contract in a growing studio located in the beautiful coastal city of Kélibia. A Positive Culture: A workplace that encourages creativity, curiosity, and a healthy work-life balance. How to Apply If you are a motivated artist ready to take the next step in your career, we want to see your work. Please submit your application, including a link to your digital portfolio (ArtStation, personal website, or PDF), via the link below.

Hiring Junior Technical Animator, Quebec 2026

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Job Overview Location: Quebec City, Quebec  Type: Full-time, On-site Team: Technical Animation Company: Larian Studios Larian Studios is a team dedicated to crafting high-quality role-playing games. Following the success of Baldur’s Gate 3 and Divinity: Original Sin 2, we are moving into the next chapter of our studio’s journey. We are currently looking for a Junior Technical Animator to join our Quebec team. In this role, you will help bridge the gap between art and code, ensuring our animations move seamlessly from the creative suite into the game engine. The Role As a Junior Technical Animator, you will work closely with our senior staff to support the technical foundations of our animation department. Your day-to-day will involve a mix of pipeline maintenance, rigging support, and engine integration. This is a collaborative position where you will interact with animators, programmers, and cinematic artists to solve technical hurdles and improve how we work. Your Responsibilities Scripting and Tools: Work with senior technical animators to write and maintain Python scripts. Your goal is to streamline our existing pipelines and keep our animation tools running efficiently. Prototyping: Partner with the Animation and Code teams to test and prototype new gameplay or cinematic mechanics. Rigging Support: Assist the rigging team in creating a diverse range of characters, creatures, and assets (like armor and headgear), ensuring they function correctly within the game environment. Cross-Department Collaboration: Maintain clear communication with various departments, including Art, Cinematics, and Tools, to ensure technical requirements are met across the board. Asset Integration: Handle the integration of various animation assets into the game engine and perform quality checks to validate their performance. Problem Solving: Debug and resolve assigned technical issues. We value a timely approach to fixing bugs while maintaining our production schedule. Communication: Keep the production team and department leads informed of any potential risks or technical concerns early in the process. What You Bring to the Team as Junior Technical Animator Larian Studios is looking for someone who is technically minded but understands the soul of character movement. The ideal candidate is organized, methodical, and enjoys the “puzzle-solving” aspect of game development. Requirements: Scripting Knowledge: A solid grasp of Python (or similar languages). Ideally, you have at least one completed project—professional or personal—that demonstrates your ability to develop tools or improve workflows. Engine Experience: Practical experience implementing animation mechanics in a node-based system (such as Unreal Engine or similar proprietary software). Technical Art Skills: Proficiency in rigging and skinning within Maya. Collaborative Mindset: A strong desire to work within a team-based pipeline that spans multiple global locations. You should be comfortable taking direction and feedback. Work Style: An organized and resourceful approach to problem-solving. You can handle the pace of a live production environment and meet deadlines reliably. Language: Professional fluency in English (both written and spoken) is required, as you will be communicating daily with our international offices. Presence: This is an on-site position in our Quebec office to facilitate close collaboration with the local team. Nice to Haves: Familiarity with Motion Builder. An understanding of FACS (Facial Action Coding System) and facial rigging. A basic grasp of 3D vectors and math as they apply to animation. Working at Larian Larian Studios has grown to over 500 employees across seven global studios, but we strive to maintain the atmosphere of a small, independent developer. We believe in an open environment where ideas are judged on their merit, not on titles. We offer: The opportunity to work with experienced leads who are experts in the RPG genre. A diverse, international workplace that values inclusivity and employee-led activities. A culture that prioritizes making the best game possible, driven by a deep respect for our community’s feedback. A chance to turn your passion for gaming into a career alongside like-minded colleagues. At Larian Studios, we are committed to building a team that reflects the players who enjoy our games. If you are a technical-minded artist looking to grow your skills on ambitious new projects, we would love to hear from you.

3D Environment Modeler at KRAFTON Montréal

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Job Overview Company: KRAFTON Montréal Job Title: 3D Environment Modeler Job Type: Full-Time / Permanent Location: Montréal, Québec, Canada Work Model: True Hybrid (Remote, On-site, or Flexible within Québec) Seniority Level: Mid-to-Senior Level Required Experience: Proven AAA Game Development Experience Salary Range: Competitive (Commensurate with experience) Reporting Structure: Reports to Art Director / Lead Environment Artist Industry: Video Game Development (AAA) Company Overview: Crafting Memorable Legacies KRAFTON Montréal is a premier game development studio founded on the expertise of industry veterans. We are currently anchored by a monumental mission: the development of a high-profile AAA title based on an acclaimed intellectual property. Set in a dark, enthralling medieval fantasy world, this project is a third-person action-adventure RPG characterized by deep narrative roots and strategic gameplay mechanics. At KRAFTON Montréal, we don’t just build games; we cultivate an ecosystem where creativity and respect intersect. KRAFTON Montréal studio culture is defined by three core pillars: Memorable Experiences, Professional Pride, and Mutual Respect. We believe that the best art emerges from an environment where team members have true ownership over their work—from the initial conceptual spark through the final polish of production. As we expand our team, we are looking for dedicated artists who wish to leave their mark on a project destined to become a staple of the fantasy genre. KRAFTON Montréal Role Overview KRAFTON Montréal is seeking a highly skilled and artistic 3D Environment Modeler to join our world-building team. In this role, you will be a primary architect of immersion, responsible for modeling and texturing the intricate environmental objects that populate our medieval fantasy world. You will work in lockstep with the Art Direction and Design teams to ensure that every asset—from humble village props to massive fortress components—contributes to a cohesive, stunning, and technically sound gameplay environment. The ideal candidate possesses a rare blend of traditional artistic sensibility and modern technical mastery. You must be comfortable working within the Unreal Engine 5 ecosystem, utilizing cutting-edge technologies like Nanite to push the visual fidelity of our world without sacrificing performance. This is an opportunity to contribute to a project where “close enough” is never the standard, and where your work will be seen by millions of players worldwide. Key Responsibilities I. High-Fidelity Asset Creation Advanced Modeling: Author high-quality 3D environment assets (props, architectural elements, and set dressing) in accordance with project design documents and art direction. Texturing Excellence: Create photorealistic, PBR-compliant textures that reflect the grit and atmosphere of a medieval fantasy setting, utilizing industry-standard tools like Substance Painter. Baking & Optimization: Execute flawless high-poly to low-poly baking workflows, ensuring that every detail from a ZBrush sculpt is captured efficiently in the game-ready mesh. Collision Geometry: Design and implement accurate collision models to ensure seamless player interaction and physics stability within the game world. II. Engine Integration & Technical Implementation UE5 Pipeline: Take full ownership of the integration process, importing models and textures into Unreal Engine 5 and configuring them within the engine’s architecture. Performance Tuning: Optimize assets to meet strict technical guidelines, identifying and fixing geometry or texture-related issues that could impact framerate or memory overhead. Nanite Workflow: Leverage Nanite technology to maximize geometric detail while maintaining optimized draw calls and processing efficiency. III. Collaborative World-Building Artistic Alignment: Collaborate closely with Level Artists and the Art Director to ensure that environment assets support the narrative and aesthetic goals of each specific biome or location. Cross-Disciplinary Synergy: Work alongside Game Designers and Animators to ensure that environmental objects support gameplay functionality, hitboxes, and potential interactive elements. Iterative Design: Proactively participate in art reviews, providing and receiving constructive feedback to elevate the collective quality of the project. Required Qualifications Technical Expertise DCC Proficiency: Solid, professional-level knowledge of major 3D modeling software suites, including 3ds Max, Maya, or Blender. Sculpting Mastery: Proven experience with ZBrush for high-resolution organic and hard-surface sculpting. Texturing Stack: Advanced skills in Substance Painter and a deep understanding of the Physically Based Rendering (PBR) workflow. Baking Techniques: A comprehensive understanding of “baking” methodologies (Normal maps, AO, Curvature, etc.) to bridge the gap between high-poly detail and low-poly performance. Artistic Foundations Fundamentals of Art: A deep-seated understanding of form language, silhouette, color theory, and composition. You should be able to look at a concept and understand not just what to build, but how it fits into the weight and history of a medieval world. AAA Standards: A proven ability to create stunning, high-end visuals that meet the benchmarks of current-generation AAA gaming. Professional Competencies Resourcefulness: The ability to find creative solutions to technical or artistic hurdles. Adaptability: Comfort working in a dynamic studio environment where technical targets and creative visions evolve. Communication: Strong interpersonal skills and the ability to work effectively within a multidisciplinary team. Preferred Qualifications & “Pluses” Unreal Engine 5 Specialist: Direct experience with UE5’s specific features, particularly Nanite and Lumen. Fantasy Genre Passion: A personal interest in medieval history, architecture, or fantasy literature/gaming. Pipeline Innovation: Experience in identifying and recommending workflow improvements to the environment art pipeline. Benefits and Perks: Empowering Your Life KRAFTON Montréal is committed to providing world-class working conditions that empower our team members both professionally and personally. True Hybrid Flexibility: We trust our team. You choose your work environment: 100% remote (within the province of Québec), a few days in-studio, or full-time on-site at our Montréal location. Financial Security: Generous employer contributions to the RRSP program to help secure your future. Comprehensive Health & Wellness: Premium health and dental coverage from day one, including telemedicine services for you and your family. Time to Recharge: A generous allotment of personal and wellness days in addition to standard vacation time, acknowledging the importance of mental health and work-life balance. Sustainable Commuting: An OPUS Grant (public transit subsidy) to encourage green commuting for those visiting the studio. Inclusive Culture: A workplace that proactively prohibits discrimination and harassment, fostering a safe space for all identities, backgrounds, and orientations. Application Process  To be considered for this role, candidates must follow a specific submission protocol: Portfolio Requirement: … Read more

Hiring VFX Supervisor at Eyeline Studios, Mumbai

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VFX Supervisor Job Overview Company: Eyeline Studios Job Title: VFX Supervisor Job Type: Regular / Full-Time Location: Mumbai, Maharashtra, India Work Model: 100% On-Site Seniority Level: Executive / Senior Leadership Required Experience: 6+ Years Leading Live-Action VFX for Feature Film / Television Salary Range: Competitive (Based on seniority and industry track record) Reporting Structure: Reports to Global Head of VFX / Creative Director Industry: Visual Effects (VFX) & Virtual Production Company Overview: The Intersection of Global Vision and Local Talent Eyeline Studios is a premier global creative studio, renowned for partnering with the world’s most ambitious storytellers to transform cinematic dreams into breathtaking reality. By harmonizing the time-honored traditions of filmmaking with disruptive, breakthrough technologies, we unlock bold visual visions at an unprecedented scale. Our studio is anchored by three strategic pillars—VFX, Studios, and Labs—which collectively form the creative spine of Eyeline, ensuring excellence in every frame we produce. In a transformative era for the industry, Netflix’s significant investment in our pipeline, infrastructure, and workforce has propelled Eyeline to the forefront of virtual production and visual effects technology. While we lead global innovation through our partnership with Netflix, we maintain an extensive portfolio of long-standing and new clients worldwide. At Eyeline, we believe technology exists to serve artistry. Our people are the soul behind our work, and we are committed to an inclusive “come as you are” culture that celebrates the passion and risk-taking essential to high-end craft. Role Overview for VFX Supervisor Eyeline Studios is seeking a visionary VFX Supervisor to join our Mumbai leadership team. This role is designed for a seasoned industry veteran who can command the technical, artistic, and logistical complexities of major live-action productions. As a VFX Supervisor, you will be the primary creative liaison between the facility and the client, responsible for the overall technical approach and creative leadership required to achieve a project’s desired aesthetic. A unique and critical requirement for this specific position is fluency in Korean, as you will be instrumental in bridging our global operations with the thriving Korean film and television market. You will be responsible for translating a Director’s abstract vision into actionable technical direction, managing large-scale teams, and ensuring that every pixel delivered meets Eyeline’s rigorous standards for quality, budget, and schedule. Key Responsibilities for VFX Supervisor I. Creative Liaison & Vision Realization Director Collaboration: Partner closely with Directors and Producers to create, enhance, and solidify the visual narrative and “look” of a production. Artistic Translation: Effectively translate high-level creative concepts into clear art and technical direction for the broader VFX production team. Client Management: Act as the face of the facility, managing client sensibilities and expectations while guiding the development of creative responses to feedback. II. Technical Leadership & Production Strategy Technical Roadmap: Determine the overarching technical approach for visual effects across all stages of production, including pre-production, on-set plate shoots, and post-production. Operational Strategy: Estimate and establish resource requirements, budgets, and production schedules, ensuring all milestones align with performance standards. On-Set Participation: Direct and participate in plate shoots to ensure data capture is optimal for post-production integration. III. Team Management & Quality Control Multi-Disciplinary Supervision: Direct and supervise work across various digital disciplines, including 2D compositing, 3D modeling, animation, and lighting. Review & Approval: Critique and adjust work-in-progress to ensure it meets studio standards prior to Director reviews. Talent Development: Conduct performance reviews and provide consistent feedback to senior direct reports, fostering a culture of mentorship and growth. Corporate Standards: Collaborate with senior global leadership to develop and maintain company-wide standards that preserve the studio’s competitive advantage. Required Qualifications for VFX Supervisor Experience & Industry Standing Tenure: A minimum of six (6) years of experience leading live-action visual effects for major feature films or high-end episodic television. Market Expertise: Significant experience within the Korean film industry is highly desirable. Leadership History: Proven track record of leading and mentoring large, multi-disciplinary teams on high-budget projects. Technical & Linguistic Mastery Language: Fluent in Korean (Written and Verbal) is a mandatory requirement to facilitate client relations and creative direction. Software Knowledge: Command of a broad spectrum of VFX technologies, including 2D (Nuke) and 3D (Maya, Houdini) pipelines. Generalist Grounding: A well-rounded working knowledge of both the technical and artistic aspects of live-action filmmaking and visual effects. Leadership Expectations Proactive Problem Solving: Demonstrated ability to identify potential technical or creative bottlenecks early and resolve them with minimal impact on budget or schedule. Executive Presence: Must be confident, well-spoken, and possess an expert understanding of on-set etiquette and high-level client sensibilities. Respect for Aesthetics: A strong sense of creativity coupled with an unwavering respect for the Director’s aesthetic intent. Work Environment & Location This is an on-site leadership role based in our Mumbai, India studio. Location Requirements: We will only consider applicants currently residing in Mumbai or those who are fully prepared to relocate to the region. Collaborative Context: As the creative liaison, your presence in the studio is vital for real-time collaboration with the digital team and for managing the high-level communications required by our global partners. The Eyeline Studios Experience: Benefits & Perks Global Impact: Lead projects that reach millions of viewers worldwide through our partnership with Netflix and other major studios. Technological Innovation: Work with state-of-the-art virtual production tools and a pipeline backed by significant infrastructure investment. Leadership Culture: Be a part of a studio that values the “soul behind the work” and encourages creative risk-taking. Professional Growth: Directly influence company-wide standards and mentor the next generation of VFX talent in India. Application Process Qualified candidates should submit their application via the Eyeline Careers portal, including: Comprehensive CV: Highlighting leadership roles and specific feature film/TV credits. Portfolio/Reel: Showcasing supervised shots and demonstrating a clear understanding of the “before and after” of VFX integration. Linguistic Verification: Please be prepared to demonstrate fluency in Korean during the interview process.

Senior Rigger artist at Eyeline Studios, Hyderabad 2026

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Job Overview Company: Eyeline Studios Job Title: Senior Rigger Job Type: Regular / Full-Time Location: Hyderabad, Telangana, India Work Model: 100% On-Site Seniority Level: Senior Level Required Experience: Proven Experience in High-Profile VFX or Animation Productions Salary Range: Competitive (Based on experience and expertise) Reporting Structure: Reports to Rigging Supervisor / CG Supervisor Industry: Visual Effects (VFX) & Virtual Production Company Overview: Engineering Movement and Emotion Eyeline Studios is a global collective of visionaries, risk-takers, and perfectionists dedicated to the pursuit of creative excellence. We operate at the intersection of traditional filmmaking and pioneering technology, partnering with world-class storytellers to bring their most ambitious visions to life. Our organizational structure is built upon three core pillars—VFX, Studios, and Labs—which function as the creative spine of our studio, ensuring that every frame we produce meets the highest standards of cinematic precision. In a landmark move for the industry, Netflix has invested heavily in Eyeline’s pipeline, infrastructure, and workforce. This investment empowers us to push the boundaries of virtual production and high-end visual effects further than ever before. While our relationship with Netflix drives significant innovation, we continue to collaborate with a broad spectrum of global clients. At Eyeline, we believe technology serves artistry, and our people are the soul of our studio. We are committed to building worlds with exceptional craft, maintaining a “come as you are” culture that celebrates passion and skill. Role Overview As a Senior Rigger at Eyeline Studios, you are the architect of digital motion. You hold a critical role in the VFX pipeline, serving as the bridge between static models and the expressive performances required for feature films. Your primary responsibility is the design, development, and implementation of sophisticated articulation systems for characters, creatures, vehicles, and environments. This role requires a rare hybrid of artistic intuition and technical engineering. You will be expected to balance complex tasks, automate workflows through Python-based scripting, and ensure that every asset—from a hero creature to a mechanical prop—behaves with physical and anatomical accuracy. Beyond technical execution, you will act as a leader within the department, coordinating deliverables and mentoring junior talent to maintain Eyeline’s world-class standards. Key Responsibilities I. Advanced Rigging & Character Articulation System Design: Build and implement advanced rigs for complex characters, creatures, vehicles, and props using Maya and proprietary in-house tools. Control Systems: Collaborate with the Animation department to design intuitive, high-performance control systems that meet the specific needs of the production. Deformation Excellence: Develop and refine high-quality deformation systems, utilizing blend shapes, skinning, and muscle systems to achieve photorealistic results. II. Technical Development & Automation Tool Creation: Contribute to the development of the department’s technical infrastructure by creating rig-modules, custom plugins, and workflow scripts. Workflow Optimization: Utilize Python to automate repetitive tasks and optimize the rigging pipeline for studio-wide efficiency. Troubleshooting: Diagnose and resolve complex technical issues within the rigging pipeline, escalating hurdles to leadership as necessary. III. Leadership & Coordination Project Management: Take responsibility for the coordination and scheduling of task deliverables, ensuring all milestones are met under tight production deadlines. Mentorship: Oversee the work of junior and mid-level team members, providing technical guidance and fostering a culture of professional growth. Inter-Departmental Synergy: Partner with Modeling and Animation leads to ensure assets are built correctly for rigging and that the final rigs meet the needs of the animators. Required and Preferred Qualifications Professional Standards Education: Bachelor’s Degree or Diploma in Fine Arts, Computer Engineering, or a related field, or equivalent high-level professional experience. Industry Tenure: Proven experience creating high-profile asset rigging for feature films, high-end television, or AAA animation projects. Technical Mastery: Expert-level knowledge of Autodesk Maya is strictly required. Technical Skills & Expertise Anatomical Knowledge: An expert understanding of human and creature anatomy, including skeletal structures and muscular systems. Python Proficiency: Strong experience in Python for rigging automation and tool development. Deformation Techniques: Mastery of puppet rigging techniques, advanced skinning, and complex deformation systems. Problem Solving: Exceptional analytical skills with the ability to take a technical challenge from ambiguity to full implementation. Core Competencies Quality Assurance: An uncompromising eye for detail and a commitment to delivering consistent, high-quality results. Communication: Strong written and verbal communication skills; ability to articulate complex technical concepts to non-technical stakeholders. Organizational Skills: Excellent time management and the ability to work independently with minimal supervision in a high-pressure environment. Collaborative Spirit: A team player who thrives on collective problem-solving and maintains a positive, inclusive work environment. Work Environment & Location This is an on-site, full-time position at our studio in Hyderabad, India. Location Policy: We are currently only considering applicants who are either already based in Hyderabad or are fully prepared to relocate to the region. Collaborative Space: As a Senior Rigger, you will benefit from the real-time feedback and high-bandwidth collaboration that our on-site environment provides. The Eyeline Experience: Benefits & Perks Global Projects: Work on some of the most anticipated feature films and episodic series in the world. Advanced Pipeline: Access to state-of-the-art virtual production tools and a robust infrastructure backed by significant industry investment. Professional Growth: Collaborate with and learn from a global team of Leads and Supervisors who are pioneers in the VFX industry. Inclusive Culture: A “come as you are” environment where your unique perspective and passion for the craft are valued. Application Process To apply for the Senior Rigger position, please submit the following through our official portal: Resume: Detail your professional history and software proficiencies. Demo Reel: A link to your reel showcasing your best rigging work, including deformation tests and control interface overviews. Breakdown: Include a detailed technical breakdown explaining your specific contributions (e.g., “Python tool development,” “Muscle system setup,” “Mechanical vehicle rig”). Note: Portfolios showcasing a strong balance between organic anatomical deformation and technical tool development will be prioritized.

3D Modeler at Eyeline Studios, Hyderabad 2026

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Job Overview Company: Eyeline Studios Job Title: Modeler Job Type: Regular / Full-Time Location: Hyderabad, Telangana, India Work Model: 100% On-Site Seniority Level: Mid-to-Senior Level Required Experience: Proven VFX Experience in Live-Action Feature Films Salary Range: Competitive (Commensurate with experience) Reporting Structure: Reports to Modeling Supervisor Industry: Visual Effects (VFX) & Virtual Production Company Overview: Where Artistry Meets Innovation Eyeline Studios is a global collective of visionaries, risk-takers, and perfectionists dedicated to redefining the limits of cinematic storytelling. With a dynamic workforce situated in the world’s most influential creative hubs, we are united by a singular drive to transform ambitious concepts into stunning realities. Our studio is built upon three foundational pillars—VFX, Studios, and Labs—which serve as the creative spine of our organization, guiding our output from the initial concept to the final pixel. At Eyeline Studios, we believe that technology should always serve artistry. Our people are the soul behind every frame, deepening creative connections through exceptional craft and precision. This mission is further empowered by a strategic investment from Netflix, allowing us to pioneer next-generation pipeline infrastructure and virtual production technologies. While we lead the charge in digital innovation, we remain deeply committed to the time-honored craft of filmmaking, partnering with a wide range of global clients to deliver world-class feature films and episodic content. Role Overview As a Modeler at Eyeline Studios, you will be responsible for the digital architecture of our cinematic worlds. Reporting to the Modeling Supervisor, you will demonstrate a well-rounded mastery of poly modeling to create high-fidelity environments, vehicles, props, and characters. The hallmark of an Eyeline Modeler is the ability to balance extreme photo-realism and aesthetic detail with technical accuracy and mechanical function. This role requires an artist who is not only a virtuoso with a digital stylus but also a proactive technical problem solver. You will work within our sophisticated in-house modeling pipeline, ensuring that every asset you produce is optimized for downstream departments such as Rigging, Surfacing, and Lighting. Based on-site in our Hyderabad studio, you will be a key contributor to high-stakes global productions, taking designs from ambiguous concepts to full, production-ready implementations. Key Responsibilities I. Asset Creation & Design Implementation High-Fidelity Modeling: Execute expert-level poly modeling and UV unwrapping for hero assets, ranging from complex mechanical vehicles to organic characters. Conceptual-to-Practical Design: Design and implement modeling solutions that translate high-level concept art into functional, production-ready 3D assets. Iterative Refinement: Proactively implement changes and improvements based on feedback from review sessions and direction from Leads or Supervisors. II. Technical Pipeline & Collaboration Downstream Support: Ensure all models maintain strict continuity and technical integrity to support Texture, Lookdev, and Rigging departments. Workflow Optimization: Proactively recommend improvements to the modeling pipeline; identify potential technical bottlenecks and provide scalable solutions. Inter-Departmental Synergy: Maintain positive, professional relationships with all stakeholder departments and attend production meetings to ensure alignment on asset requirements. III. Quality Assurance & Delivery Technical Troubleshooting: Independently solve complex technical issues within the modeling workflow, escalating only the most critical roadblocks to leadership. Rigorous QA: Conduct thorough quality assurance on your own work to ensure the highest standards of topology and UV layout before hand-off. Time Management: Complete all assigned tasks within defined production schedules and maintain a high level of output under tight deadlines. Required and Preferred Qualifications Professional Standards Experience: Proven professional experience modeling photorealistic assets specifically for live-action feature films or high-end television. Education: A Bachelor’s degree in Fine Arts, Computer Graphics, or a related field is preferred, though equivalent professional experience is highly valued. Software Mastery: You must be an expert in Autodesk Maya, possessing the ability to navigate, troubleshoot, and theoretically “teach” the software at an advanced level. Technical Skills & Expertise Digital Sculpting: Excellent working knowledge of ZBrush and/or Mudbox for high-resolution organic and hard-surface sculpting. Pipeline Knowledge: A strong understanding of the rigging process, deformation-friendly topology, and displacement map workflows. Character Mastery (Preferred): Specialized experience in creating digital doubles, creature anatomy, and complex blend shapes. Surfacing Awareness: Knowledge of Mari is considered a significant advantage for ensuring texture-ready UV layouts. Core Competencies Artistic Eye: An uncompromising eye for detail, scale, and anatomical/mechanical accuracy. Communication: Strong written and verbal communication skills; ability to articulate technical challenges and creative solutions clearly. Adaptability: A team player who can work independently with minimal supervision while thriving in a high-pressure, collaborative environment. Problem Solving: Exceptional troubleshooting skills and the ability to take an asset from an ambiguous sketch to a fully realized 3D design. Work Environment & Location This is an on-site, full-time position at our studio in Hyderabad, India. Location Policy: We will only consider applicants currently based in Hyderabad or those who are fully prepared to relocate to the region. Studio Culture: Eyeline Hyderabad offers a collaborative and technically advanced environment where artists benefit from direct mentorship and real-time interaction with global supervisors. The Eyeline Experience: Benefits & Perks Global Exposure: Work on Academy Award-caliber feature films and high-profile Netflix original content. Technological Innovation: Access to cutting-edge virtual production tools and a robust infrastructure backed by significant industry investment. Professional Growth: Collaborate with some of the industry’s most respected Modeling Supervisors in a studio that prioritizes career development and artistic passion. Inclusive Environment: A “come as you are” culture that celebrates diversity and evaluates candidates based solely on their craft and qualifications. Application Process To be considered for the Modeler position, please submit: Resume: Detail your professional history and software proficiencies. Portfolio/Demo Reel: A link to your latest work. Essential: We look for topology wireframes alongside rendered hero assets to evaluate your technical precision. Specific Examples: Highlight any experience with digital doubles or complex mechanical function.

Surfacing/Lookdev Artist at Eyeline Studios, Hyderabad

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Job Overview Company: Eyeline Studios Job Title: Surfacing / Lookdev Artist Job Type: Regular / Full-Time Location: Hyderabad, Telangana, India Work Model: 100% On-Site Seniority Level: Mid-to-Senior Level Required Experience: High-end Production Experience (VFX for Feature Film / Television) Salary Range: Competitive (Based on experience and portfolio) Reporting Structure: Reports to Surfacing Lead / CG Supervisor Industry: Visual Effects (VFX) & Virtual Production Company Overview: The Soul of Artistry Eyeline Studios is a global collective of visionaries, risk-takers, and perfectionists who share a singular goal: to push the boundaries of cinematic storytelling. Nestled in the world’s most intriguing creative hubs, our workforce is united by a drive to achieve stunning creative visions while fostering an environment of innovation and enjoyment. Our studio is built upon three core pillars—VFX, Studios, and Labs—which serve as the creative spine of Eyeline, ensuring precision and craft in every frame. At Eyeline, we believe that technology should always serve artistry. Our people are the soul behind our work, and we strive to deepen creative connections rather than replace them. This philosophy is supported by a significant strategic investment from Netflix in our pipeline, infrastructure, and global workforce. This partnership allows us to pioneer the next generation of visual effects and virtual production technology while continuing to collaborate with a diverse range of long-standing and new clients worldwide. We build worlds with exceptional craft, working hand-in-hand with our partners from the first concept to the final pixel. Role Overview As a Surfacing artist / Lookdev Artist at Eyeline Studios, you are responsible for the aesthetic “soul” of our CG assets. This role is fundamental to achieving the photorealistic standard for which the studio is known. You will be tasked with creating intricate, hyper-realistic textures and developing the look for a wide variety of assets—ranging from hard-surface mechanical props and vast environments to organic hero creatures and digital doubles. This position requires a delicate balance between technical logic and artistic intuition. You must understand how light interacts with different physical materials in the real world and translate that knowledge into digital shading networks. Working on-site at our Hyderabad studio, you will operate as an integral part of our look development team, ensuring that every asset behaves predictably and beautifully under various lighting conditions. Key Responsibilities I. High-Fidelity Surfacing & Texturing Texture Creation: Generate photorealistic textures for hero-level assets using a combination of hand-painting techniques and reference-based set photography. Material Accuracy: Achieve a level of detail necessary for assets that will undergo extreme close-up scrutiny on the big screen, ensuring proper weight, age, and wear. Reference Integration: Utilize physical reference materials and set photography to ensure digital assets perfectly match their real-world counterparts or the intended creative vision. II. Look Development & Shading Network Assembly: Build and manage complex shading networks that accurately simulate the physical properties of surfaces (diffuse, specularity, roughness, subsurface scattering, etc.). Iterative Refinement: Tweak and polish the lookdev of assets to ensure they accurately match reference imagery across multiple lighting environments. Asset Optimization: Ensure shading networks are optimized for rendering efficiency without compromising visual quality. III. Collaborative Pipeline Participation Cross-Departmental Collaboration: Work closely with the Modeling, Shading, and Lighting departments to ensure a seamless transition of assets through the pipeline. Feedback Implementation: Actively participate in reviews and apply feedback from Supervisors and Leads to align the asset’s look with the project’s overall aesthetic. Independent Execution: Take ownership of defined tasks and manage your time effectively to meet production milestones with minimal supervision. Required and Preferred Qualifications Academic and Professional Standards Education: Bachelor’s degree in Fine Arts, Computer Graphics, or a related field, or equivalent high-level professional experience. Production History: Proven high-end production experience in visual effects specifically for live-action feature films or premium episodic television. Artistic Foundation: A strong sense of color, composition, and a keen eye for observational detail. Technical Skills & Software Expertise Surfacing Core: Hands-on expertise in Foundry Mari is considered essential for this role. DCC Proficiency: Working knowledge of Autodesk Maya is required. Secondary Tools: Proficiency in Adobe Photoshop is expected; experience with ZBrush and Mudbox is highly advantageous. Rendering & Lookdev: A clear and comprehensive understanding of color space (ACES/Linear), shading, lighting, and modern rendering methodologies (PBR). Photography: Familiarity with digital photography and an understanding of how camera sensors capture light and texture. Preferred “Plus” Skills Software Versatility: Experience with 3ds Max, V-Ray, or Nuke. Procedural Workflows: Familiarity with Substance Painter/Designer or procedural texturing in Houdini. Anatomical Knowledge: An understanding of biological textures and subsurface scattering for organic hero creatures. Leadership & Culture Expectations Eyeline Studios is a “come as you are” environment. We value passion, craft, and the willingness to take creative risks. While this is an artist-level role, we expect our Surfacing/Lookdev Artists to: Mentor and Support: Share techniques and knowledge with fellow artists to foster a collaborative and inclusive culture. Problem Solve: Proactively identify technical issues within a shader or texture and propose efficient solutions. Maintain Professionalism: Communicate effectively with supervisors regarding deadlines, technical hurdles, and creative progress. Work Environment & Location This is an on-site, full-time position at our Hyderabad, India studio. Location Requirements: We are currently only considering applicants who are already based in Hyderabad or are willing to relocate to the city. Collaborative Space: As a Lookdev Artist, you will thrive in our dynamic workspace, benefiting from face-to-face collaboration and the secure, high-bandwidth infrastructure of our studio environment. The Eyeline Experience: Benefits & Perks Industry-Leading Projects: The opportunity to work on high-profile global feature films and Netflix original content. Technological Innovation: Access to cutting-edge virtual production tools and a robust pipeline supported by significant infrastructure investment. Professional Growth: Collaborate with some of the industry’s most respected CG Supervisors and Leads in a studio that prioritizes artistic growth. Vibrant Culture: Be part of a global team that celebrates diversity and pushes the boundaries of storytelling every day. Application Process To apply for the Surfacing artist /Lookdev Artist position, please submit the following through our careers portal: Resume: Detail your professional history and software … Read more

3D Layout Artist at Eyeline Studios, Hyderabad

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Layout Artist Job Overview Company: Eyeline Studios Job Title: Layout Artist Job Type: Regular / Full-Time Location: Hyderabad, Telangana, India Work Model: 100% On-Site Seniority Level: Mid-to-Senior Level Required Experience: 3–5 Years in Feature Film or Television VFX Salary Range: Competitive (Based on experience and portfolio) Reporting Structure: Reports to Layout Lead / CG Supervisor Industry: Visual Effects (VFX) & Virtual Production Company Overview: Crafting the Cinematic Future Eyeline Studios is a global collective of visionaries, risk-takers, and perfectionists dedicated to the pursuit of creative excellence. Eyeline Studios operate at the intersection of traditional filmmaking and pioneering technology, partnering with world-class storytellers to bring their most ambitious visions to life. Eyeline Studios organizational structure is built upon three core pillars—VFX, Studios, and Labs—which function as the creative spine of our studio, ensuring that every frame we produce meets the highest standards of cinematic precision. In a landmark move for the industry, Netflix has invested heavily in Eyeline’s pipeline, infrastructure, and workforce. This investment empowers us to push the boundaries of virtual production and high-end visual effects further than ever before. While our relationship with Netflix drives significant innovation, we continue to collaborate with a broad spectrum of global clients. At Eyeline, we believe technology serves artistry, and our people are the soul of our studio. We are committed to building worlds with exceptional craft, maintaining a “come as you are” culture that celebrates passion and skill. Layout Artist Role Overview As a Layout Artist at Eyeline Studios, you are the digital cinematographer and architect of the shot. You hold a vital position in the VFX pipeline, serving as the bridge between pre-production (storyboards/previs) and final production. Your primary responsibility is to establish the visual narrative, shot sequence continuity, and overall presentation of a scene. Using assets provided by the modeling department and camera tracks from the matchmove department, you will construct the foundational “rough pass” of a shot. This role requires a sophisticated understanding of lens choice, composition, and physical space. You aren’t just placing objects in a 3D environment; you are telling a story through staging and movement, ensuring that every component is perfectly packaged for downstream departments like Animation, Lighting, and Compositing to succeed. Key Responsibilities as Layout Artist I. Virtual Cinematography & Staging Composition Excellence: Create visually striking and narratively effective compositions based on shot descriptions, director notes, and storyboards. Reference Matching: Meticulously match established references, including 2D concept art, 3D previs, and practical plate photography to ensure stylistic consistency. Environmental Integration: Seamlessly stitch plate-based live-action footage into full CG environments and vice versa, maintaining a flawless sense of space. Scale & Continuity: Provide definitive proof of scale and maintain strict continuity within a virtual layout setup, ensuring characters and environments relate to each other logically across a sequence. II. Technical Scene Assembly Asset Packaging: Assemble the correct combination of high-resolution and proxy assets in a shot, preparing a clean “package” for use in downstream departments. Virtual Set Dressing: Utilize set-dressing techniques to populate environments in a way that feels organic and supports the film’s aesthetic. Technical Troubleshooting: Debug complex technical scene issues and escalate pipeline bottlenecks to the Lead or Supervisor as needed to maintain production momentum. III. Storytelling Supplementation Placeholder Animation: Supplement layout passes with simple but convincing animation to represent character action and timing. Foundational Lighting & FX: Implement basic lighting and FX cues to aid in storytelling and provide a clear “mood” for supervisor reviews. Feedback Loop: Proactively take direction and apply internal and client notes with speed and precision. Required and Preferred Qualifications Professional Standards Industry Tenure: Minimum of three (3) to five (5) years of dedicated layout experience within a high-end visual effects environment (Feature Film or AAA Television). Artistic Foundation: A background in traditional Fine Arts is highly preferred, demonstrating a thorough understanding of framing, the rule of thirds, and narrative composition. Education: A Bachelor’s degree or Diploma in Arts, Film, Animation, or a related field is preferred. Technical Skills & Software Core Expertise: Advanced software proficiency in Autodesk Maya is strictly required. Secondary Tools: Basic to intermediate skills in 3ds Max, Adobe Photoshop, and Nuke are highly preferred. Production Pipeline: Familiarity with Shotgrid (Shotgun) for task management and version tracking. Scripting: Basic knowledge of scripting (Python/MEL) to assist in workflow automation is a significant “plus.” Grounding in Animation: A solid understanding of animation principles (weight, timing, and silhouettes) for storytelling purposes. Core Competencies Attention to Detail: An unwavering eye for detail and a commitment to consistent quality assurance. Team Synergy: Excellent interpersonal skills; a team player who maintains a positive attitude in a high-pressure production environment. Problem Solving: Strong analytical and troubleshooting skills with the ability to work independently when necessary. Communication: Clear verbal and written communication skills to effectively translate creative notes into technical execution. Work Environment & Location This is an on-site, full-time position at our studio in Hyderabad, India. Location Policy: We are currently only considering applicants who are either already based in Hyderabad or are fully prepared to relocate to the region. Collaborative Space: As a Layout Artist, you will benefit from the real-time feedback and high-bandwidth collaboration that our on-site environment provides. The Eyeline Experience: Benefits & Perks Global Projects: Work on some of the most anticipated feature films and episodic series in the world. Advanced Pipeline: Access to state-of-the-art virtual production tools and a robust infrastructure backed by industry leaders. Professional Growth: Collaborate with and learn from a global team of Leads and Supervisors who are pioneers in the VFX industry. Inclusive Culture: A “come as you are” environment where your unique perspective and passion for the craft are valued. Application Process To apply for the Layout Artist position, please submit the following through our official portal: Resume: Detail your professional history and software proficiencies. Portfolio/Demo Reel: Provide a link to your reel showcasing your best layout, staging, and camera animation work. Breakdown: Include a shot-by-shot breakdown explaining your specific contributions (e.g., “Set dressing,” “Camera animation,” “Environment stitch”). Note: Portfolios showcasing a … Read more

Eyeline Studios hiring Compositor, Hyderabad 2026

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Job Overview Company: Eyeline Studios Job Title: Compositor Job Type: Regular / Full-Time Location: Hyderabad, Telangana, India Work Model: 100% On-Site Seniority Level: Mid-Level Required Experience: 2+ Years in Live-Action Feature Film or Episodic VFX Salary Range: Competitive (Based on experience and portfolio) Reporting Structure: Reports to Compositing Lead / Supervisor Industry: Visual Effects (VFX) & Virtual Production Company Overview: Where Artistry Meets Innovation Eyeline Studios is a global collective of visionaries, risk-takers, and perfectionists. We operate at the apex of the entertainment industry, partnering with the world’s most ambitious storytellers to transform creative sparks into breathtaking cinematic realities. Our studio is built upon three foundational pillars—VFX, Studios, and Labs—which together serve as the creative spine of our organization, guiding our output from the first conceptual sketch to the final pixel on screen. At Eyeline Studios, we believe that technology is the vessel, but our people are the soul. Our mission is to deepen creative connections through exceptional craft and precision. This commitment to excellence is bolstered by a significant strategic investment from Netflix, allowing us to revolutionize our pipeline, infrastructure, and virtual production capabilities. While we lead the charge in technological advancement, we remain dedicated to the time-honored craft of filmmaking, serving a diverse array of global clients across feature films and premium episodic content. Role Overview As a Compositor at Eyeline Studios, you are the final arbiter of the image. You occupy a pivotal role in the production pipeline, responsible for harmonizing disparate layers—live-action plates, CG elements, matte paintings, and effects—into a singular, seamless, and aesthetically compelling shot. Working primarily within Foundry Nuke, you will apply a master-level understanding of light, color, and optics to solve complex visual challenges. This role requires more than technical proficiency; it demands an “artistic eye” capable of matching the subtle nuances of real-world photography. You will be expected to work efficiently within production deadlines while maintaining the high-fidelity standards that our global clients expect. Key Responsibilities I. Aesthetic Integration & Final Delivery Seamless Harmonization: Integrate 2D and 3D elements to create photorealistic composites that adhere to the established look and style of the project. Visual Problem Solving: Utilize a deep understanding of light, shadow, color, and shape to resolve design challenges in key visual effects shots. Technical Excellence: Execute core 2D image manipulation processes with precision, including tracking (2D and 3D), color correction, depth of field matching, retiming, warping, and the application of photographic optical effects (lens flares, grain, chromatic aberration). II. Collaborative Workflow & Feedback Creative Alignment: Work closely with the Compositing Lead and Supervisor to ensure all shots follow the set style direction and maintain visual continuity across the sequence. Iterative Polish: Swiftly implement feedback from dailies, maintaining a positive and proactive attitude toward creative adjustments while adhering to production guidelines. Team Synergy: Contribute to a collaborative and inclusive work environment by sharing knowledge, troubleshooting techniques, and mentoring junior artists. III. Script Management & Troubleshooting Script Optimization: Maintain clean, organized, and efficient Nuke scripts that allow for easy hand-offs and troubleshooting. Technical Debugging: Identify and resolve complex compositing issues within the pipeline, escalating significant technical hurdles to the Lead or Pipeline team when necessary. Standards Adherence: Ensure all delivered shots meet the studio’s rigorous quality control standards and are submitted on schedule. Required and Preferred Qualifications Core Requirements Professional Experience: A minimum of two (2) years of experience compositing for live-action feature films or high-end episodic series in a professional VFX studio environment. Nuke Proficiency: Intermediate to advanced skills in Foundry Nuke and a comprehensive understanding of multi-channel EXR workflows. CG Fundamentals: A general understanding of the 3D pipeline, including how modeling, lighting, and animation interact with the compositing stage. Soft Skills: Outstanding organizational and time management skills, with the ability to take direction positively and communicate effectively within a team. Preferred “Plus” Qualifications Artistic Foundation: A background in traditional fine art, professional photography, or film studies is highly desirable. Technical Extension: Experience with Python, Blinkscript, or C++ to assist in tool development or optimization. Specialized Comp: Prior experience with Nuke particles, 360 VR, or Array Compositing (multi-camera setups). Optics Knowledge: A deep familiarity with physical camera properties and how they translate into digital space. Leadership & Culture While this is a mid-level production role, Eyeline Studios encourages leadership at every level. You are expected to be a “knowledge-sharer,” helping to foster a studio culture that values collective growth over individual ego. Eyeline Studios look for artists who are driven by a passion for their craft and who are not afraid to take creative risks to achieve a “stunning reality.” Work Environment This is an on-site position based in our Hyderabad, India studio. Eyeline believes that the high-fidelity collaboration required for final compositing is best achieved through the real-time interaction and secure infrastructure provided by our physical studio locations. Eligibility: We will only consider applicants currently based in Hyderabad or those who are fully prepared to relocate to the area. The Eyeline Experience: Benefits & Perks Global Exposure: Work on high-profile projects for major studios and streaming platforms, including Netflix original content. Technological Edge: Gain access to cutting-edge virtual production tools and a robust pipeline supported by significant infrastructure investment. Mentorship: Collaborate with and learn from some of the industry’s most respected Compositing Supervisors and Leads. Inclusion: Join a “come as you are” culture that prioritizes your qualifications and artistic passion above all else. Application Process To be considered for the Compositor role, please submit your application through Eyeline Studios career portal, including: Resume: Outlining your professional experience and technical software proficiency. Demo Reel: A link to your latest reel showcasing your best compositing work. Breakdown: A detailed shot-by-shot breakdown describing your specific contributions to the shots in your reel (e.g., “Deep comp,” “Integration of CG fire,” “Digital matte painting projection”).