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Lead Concept Artist at CD PROJEKT RED, Poland 2026

CD PROJEKT RED

 Lead Concept Artist Job Overview • Role: Lead Concept Artist• Project: Project Orion (Sequel to Cyberpunk 2077)• Location: Warsaw (Relocation required)• Work Model: Hybrid (On-site presence required)• Experience: 8+ years in concept art + 2+ years in leadership• Salary: 29,900 – 41,030 PLN gross/month• Industry: AAA Game Development / RPG• Bonus: Long-term incentive program (Stock Options) Core Role:Lead the visual direction and concept development for environments, characters, and world-building elements for the next Cyberpunk universe title while guiding a team of artists. Position Overview CD PROJEKT RED is seeking a visionary and highly experienced Lead Concept Artist to join our Warsaw studio. This is a defining role within Project Orion, the highly anticipated follow-up to Cyberpunk 2077 and the next major chapter in the Cyberpunk franchise. As the Lead Concept Artist, you will be the creative heartbeat of a dedicated team, bridging the gap between high-level art direction and granular production. You will lead a specialized pod of artists in crafting world-class characters, immersive environments, and intricate hard-surface designs that define the dark future. This role requires a master-level artist who is equally passionate about hands-on creation and the professional development of their peers. Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers—this is our mission. CD PROJEKT RED is a global leader in the interactive entertainment industry, known for pushing the boundaries of narrative complexity and visual fidelity. Our culture is built on passion, rebel spirit, and an uncompromising commitment to quality. At our Warsaw campus, we foster a truly international environment where creativity thrives, and every team member has the opportunity to leave a lasting mark on gaming history. Role Overview The Lead Concept Artist is a dual-impact role: you are both a master craftsperson and a strategic leader. Reporting to the Art Director, you will be responsible for translating abstract narrative themes into tangible, breathtaking visual designs. You will mentor a small, elite team, setting the bar for aesthetic quality while ensuring that every character and environment contributes to a cohesive sense of worldbuilding. This role is pivotal in maintaining the “Cyberpunk” aesthetic—grounded, gritty, and technologically advanced—while evolving it for the next generation of hardware and player expectations. Key Responsibilities Creative Leadership & Mentorship Team Guidance: Lead, motivate, and mentor a team of concept artists. You will play a central role in building a healthy team culture and helping your peers achieve professional growth. Support & Feedback: Provide daily artistic support through direction, paintovers, sketches, and constructive feedback to ensure all work meets the project’s high standards. Setting the Bar: Establish clear design goals and deliverables, focusing the team on achieving high-quality work that serves as a visual North Star for the rest of the production. Art Production & Design Visual Development: Create character, environment, and hard-surface designs that emphasize worldbuilding and storytelling. Core Fundamentals: Apply expert-level knowledge of composition, lighting, color theory, and anatomy to create grounded yet futuristic concepts. Documentation: Produce clear creative documentation and briefs to ensure alignment across disciplines (3D, Lighting, Level Design). Ideation: Proactively generate fast sketches, storyboards, and mood paintings to explore narrative beats and atmosphere during early production phases. Cross-Disciplinary Collaboration Artistic Consistency: Partner closely with the Art Director to define and maintain the game’s established vision and aesthetic direction. Pipeline Optimization: Proactively solve production risks, improve concept-to-engine workflows, and ensure the team operates with maximum efficiency. Brainstorming: Lead and participate in cross-disciplinary reviews to ensure that concept art effectively informs gameplay, UI, and environmental storytelling. Qualifications & Skills Required Expertise Industry Experience: At least 8 years of professional experience as a concept artist, with a significant track record of working on at least one shipped AAA title. Leadership Tenure: Minimum 2 years in a leadership or senior mentorship role within a creative environment. Artistic Foundations: A solid background in traditional art, industrial design, or illustration. You must demonstrate mastery over form, lighting, and perspective. Technical Toolset: Excellent proficiency in 2D and 3D design software (e.g., Photoshop, Blender/ZBrush for blockouts, and paintover workflows). Genre Knowledge: An in-depth understanding of the Cyberpunk genre, sci-fi tropes, and RPG mechanics. Soft Skills Communication: Exceptional verbal and written English skills. You must be able to articulate complex creative ideas to stakeholders and remote collaborators across different time zones. Problem-Solving: A proactive mindset regarding pipeline bottlenecks and a drive to constantly improve the “how” of art creation. Benefits & Professional Growth CD PROJEKT RED provides an industry-leading benefits package designed to support the “Rebels” behind our games: Relocation & Integration Full Relocation Support: Including flight tickets, a company apartment for the first month, and shipping of personal belongings. Legalization & Tax: Full assistance with work permits and tax settlements. Language Support: Polish lessons provided for you and your spouse/partner. Health & Well-being Private Healthcare: Comprehensive plans including dental care and unlimited rehabilitation. Mental Health: Access to free psychological and psychiatric care. Paid Leave: 20 to 26 days of holiday plus paid sick leave and unique menstrual leave (one extra day off per month). Parental Support: RED Parents Network, childcare benefits, and summer camps for children. Perks & Studio Life Onsite Facilities: A well-equipped gym with a climbing wall, yoga/boxing classes, and a dog-friendly office policy. Social Culture: Regular studio gatherings, a cafeteria platform with vouchers, and a casual “no dress-code” environment. Growth: Access to workshops, lectures, e-learning, and knowledge-sharing initiatives. Application Process To apply, please submit your CV and a link to your portfolio. We are specifically looking for portfolios that demonstrate: Realistic and sci-fi concept art. High-fidelity mood paintings and key-frames. 3D blockouts, paintovers, and industrial design sketches.

Associate Production Coordinator at Rockstar Games, Manhattan

Rockstar Games

Job Overview Company: Rockstar Games Job Title: Associate Production Coordinator – Commerce Employment Type: Full-time, Permanent Location: New York City (Manhattan – Downtown HQ) Work Model: In-office Salary: $60,000 – $72,500 USD (Base Pay) Total Compensation: Base + Bonus Potential + Equity Awards + Benefits Experience Level: 1+ year in Project Management / Production Education: Bachelor’s Degree or equivalent experience Reporting To: Commerce Lead / Senior Producer Industry: Video Games / Interactive Entertainment Production Coordinator  Position Overview Rockstar Games is seeking a highly organized, proactive, and technically curious Associate Production Coordinator to join our dedicated Commerce Team. Based in the heart of our global headquarters in Downtown Manhattan, this role is essential to the operational success of our financial services and player-facing transactional systems. The Commerce team at Rockstar is responsible for the vital infrastructure that allows millions of players to engage with our products securely and seamlessly. As a Production Coordinator, you will act as the “connective tissue” between engineering talent, product visionaries, and senior leadership. You will be tasked with navigating the complexities of backend services and platform integrations, ensuring that our buying experiences remain modern, consistent, and personalized across all gaming ecosystems. Company Overview Rockstar Games is the industry leader in creating world-class entertainment experiences. Our commitment to detail and quality has resulted in some of the most critically acclaimed and commercially successful projects in any entertainment medium. Working at our NYC Headquarters puts you at the epicenter of this creative powerhouse. Rockstar Games foster an inclusive, highly motivated environment where the brightest minds in tech and art collaborate. As part of the Rockstar team, you will contribute to large-scale projects that define the industry, all while benefiting from a culture that values continuous learning and professional evolution. Role Overview: Commerce Operations The Commerce team provides the backbone for player transactions. This involves a sophisticated blend of backend services, client-side integrations, and bespoke internal tooling. We ensure that the financial integrity of our titles is maintained across PlayStation, Xbox, PC, and mobile platforms. In this role, you aren’t just tracking tasks—you are facilitating the development of high-quality features. You will serve as a Scrum Master, coaching your team on agile methodologies and driving process improvements that allow our engineers to do their best work. This is a role for a self-starter who is as interested in the “why” as they are in the “how,” possessing the curiosity to dig into technical requirements and the interpersonal skills to communicate them clearly to non-technical stakeholders. Key Responsibilities Project Coordination & Lifecycle Management Timeline Management: Coordinate complex project timelines across multiple development and operations teams. You will track progress against aggressive schedules and ensure all milestones are met. Backlog Grooming: Maintain and prioritize team backlogs. You are responsible for ensuring that JIRA tickets are well-defined, actionable, and aligned with the broader product roadmap. Status Reporting: Produce detailed status reports for leadership, providing visibility into development velocity, potential risks, and resource allocation. Agile Facilitation Scrum Master Duties: Lead daily stand-ups, sprint planning, retrospectives, and demo sessions. Process Improvement: Identify bottlenecks in the current production pipeline and propose scalable solutions to enhance team efficiency. Coaching: Mentor the team on agile practices to foster a self-organizing and high-performing environment. Communication & Collaboration Cross-Team Synergy: Act as the primary liaison between Product, Engineering, and Security teams. You will ensure that technical requirements are feasible and that everyone is aligned on the delivery goals. Issue Resolution: Proactively identify “blockers” and work across departments to resolve them, ensuring that the development schedule remains on track. Documentation: Manage team wikis using Confluence or SharePoint to ensure that project knowledge is preserved and accessible. Requirements & Qualifications Professional Foundation Experience: At least 1 year of professional experience in project management or production, preferably within a tech-centric or creative industry. Education: Bachelor’s degree in a related discipline (Business, Communications, Computer Science, etc.) or equivalent practical experience. Technical Aptitude: The ability to comprehend complex technical information and translate it into lay terms. You should understand how commerce systems function from a user perspective on platforms like the Rockstar Games Launcher, PSN, or Xbox Live. Technical Toolset Task Management: Proficiency in industry-standard software such as JIRA, Monday.com, Microsoft Project, or Hansoft. Design & Documentation: Familiarity with Figma (for review processes) and Confluence/SharePoint for wiki management. Data Analysis: Advanced proficiency with Microsoft Excel for tracking assets and project data. Soft Skills Adaptability: A high degree of flexibility; you must be able to pivot quickly as priorities shift in a fast-paced R&D and production environment. Communication: Outstanding written and verbal interpersonal skills. Motivation: A genuine interest in the video game industry and a desire to understand the mechanics behind backend services. Preferred “Pluses” Professional certifications such as Certified Scrum Master (CSM) or Project Management Professional (PMP). A background in Computer Science or basic programming knowledge (to better interface with engineering teams). Direct experience in software development or the video game industry. A long-standing passion for Rockstar Games and the interactive entertainment landscape. Compensation, Benefits & Perks Rockstar Games provides a comprehensive total compensation package designed to attract and retain top-tier talent: Medical & Financial Security: A full range of medical, dental, vision, and life insurance, along with 401(k) matching. Performance Incentives: Eligibility for annual bonuses and equity awards based on individual and company performance. Growth: An environment that encourages internal promotion and skill acquisition. At-Will Employment: Note that this is an at-will position, providing both the employee and the company flexibility in the employment relationship. Application Process To apply, please submit a resume and a tailored cover letter. Your cover letter should highlight your specific experience with agile methodologies and your interest in the intersection of commerce and gaming. Rockstar is an equal opportunity employer. We encourage applications from candidates of all backgrounds, including all races, religions, and gender identities. We are committed to providing reasonable accommodations to applicants with disabilities. If you require an accommodation, please notify your recruiter during the interview process.

Hiring QA Tester Functionality at – Rockstar North, 2026

Rockstar Games

QA Tester Job Overview Company: Rockstar Games (Rockstar North) Job Title: Associate QA Tester – Functionality Employment Type: Full-time, Permanent Location: Edinburgh Work Model: On-site (Studio-based) Salary: Competitive (Industry-standard for UK / Edinburgh market) Seniority Level: Entry / Associate Minimum Age: 18+ years Application Requirement: CV + Mandatory Cover Letter Industry: Interactive Entertainment / Video Games Position Overview Rockstar Games North is seeking passionate, detail-oriented, and highly motivated Associate QA Testers to join our world-class Functionality QA team in Edinburgh. Rockstar Games is built on a foundation of uncompromising quality and groundbreaking creative vision; as an Associate QA Tester, you will be the frontline defender of that quality. This is not merely a “game playing” role. It is a rigorous technical and analytical position that requires the ability to deconstruct complex interactive systems, identify edge-case failures, and communicate technical flaws with surgical precision. You will work within our state-of-the-art Edinburgh studio, collaborating with the industry’s most talented developers to ensure that our next generation of world-class entertainment experiences is seamless, stable, and rewarding for millions of players globally. Rockstar Games Company Overview Rockstar Games is synonymous with world-class entertainment. From the sprawling urban landscapes of Grand Theft Auto to the cinematic vistas of Red Dead Redemption, we create experiences that push the boundaries of what is possible in any creative medium. At Rockstar North, we foster an inclusive, highly motivated environment where creativity and technology collide. We believe that a game is only as good as its polish, and our QA department is treated as a vital pillar of the development process. Here, you aren’t just a tester; you are a contributor to a legacy of excellence. We provide our team with the tools, training, and collaborative atmosphere necessary to grow their careers while working on the most ambitious projects in the history of the medium. QA Tester Role Overview As an Associate QA Tester focusing on Functionality, your primary objective is to ensure product quality to an industry-leading standard. You will be tasked with the “break-fix” cycle: finding flaws in logic, mechanics, and stability before the product ever reaches the hands of a player. This role demands a high level of self-motivation and the ability to learn and retain vast amounts of information regarding game systems. You will work across various platforms—including current-generation consoles and high-end PCs—executing comprehensive test plans that cover everything from physics interactions to mission scripting and UI consistency. Key Responsibilities Critical Analysis & Bug Reporting Issue Detection: Identify, reproduce, and document software defects (bugs) across various gameplay systems and hardware platforms. Technical Writing: Draft concise, professional, and highly detailed bug reports. These reports must include clear reproduction steps, game logs, screenshots, and video evidence. Regression Testing: Carry out thorough examinations and revisions of existing issues to verify that fixes implemented by the engineering teams are successful and have not introduced secondary defects. Test Execution & System Collaboration Actioning Test Plans: Execute standardized test cases while also utilizing “ad-hoc” testing methods to explore unpredictable player behavior. Cross-Departmental Synergy: Work cohesively with Design, Engineering, and Production departments to gain a holistic understanding of game mechanics, ensuring your testing is targeted and effective. Platform Mastery: Quickly learn the nuances of different hardware environments (PlayStation, Xbox, PC) and how game performance varies across them. Studio Contribution Feedback Loops: Provide clear and concise critical analysis of game features when requested by the creative leads. Knowledge Sharing: Participate in a close-knit team environment, sharing testing strategies and assisting peers to meet tight production deadlines. Process Adherence: Strictly follow internal security protocols, software usage guidelines, and data management processes to safeguard our intellectual property. Requirements & Qualifications Essential Criteria Gaming Competency: A high level of proficiency in playing modern video games. You must be able to navigate complex control schemes and understand standard gaming tropes and mechanics. Rockstar Knowledge: A genuine passion for Rockstar Games’ titles and a deep understanding of the video game industry’s current landscape. Technical Literacy: Good general PC knowledge, including proficiency with the Microsoft Office suite (specifically Excel and Word for data tracking and reporting). Attention to Detail: The ability to spot a single pixel out of place or a minor audio hitch in a chaotic environment. Communication Skills: Excellence in both written and verbal communication, specifically the ability to convey complicated technical information in a succinct manner. Organizational Skills: Proficiency in balancing multiple tasks simultaneously while meeting strict daily deadlines. Desirable “Pluses” Education: A Degree-level qualification is preferred but not mandatory. Industry Experience: Previous experience in a professional QA environment or game development studio. Software Familiarity: Existing experience with professional database or bug-tracking software (e.g., JIRA, DevTrack, or Bugzilla). Legacy Knowledge: An understanding of previous-generation consoles and the evolution of gaming hardware. Additional Application Information The Two-Stage Process One-Way Video Interview: Successful applicants will first be invited to complete a digital video interview to assess their communication skills and passion for the role. On-Site Interview: Candidates who excel in the initial stage will be invited to our Edinburgh studio to meet the team and demonstrate their analytical skills in person. Mandatory Cover Letter Please note that applications without a cover letter will not be considered. Your cover letter should explicitly summarize your experience with Rockstar Games titles and explain why you are uniquely suited for a functionality-based QA role. Benefits and Perks Rockstar North offers a competitive package aimed at supporting our staff’s long-term well-being and professional growth: Inclusive Culture: A workplace committed to equality, dignity, and respect for all employees. Modern Environment: Work within a state-of-the-art studio designed for both high-end production and employee comfort. Career Pathing: Opportunities to learn from the best in the industry and move into specialized areas of QA, Design, or Production. Reasonable Accommodations: We provide comprehensive support for qualified applicants and employees with disabilities to ensure they can perform their roles at the highest level.

Integration Software Engineer – DICE Stockholm,2026

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Integration Software Engineer Job Overview Company: Electronic Arts / EA DICE Job Title: Integration Software Engineer (Release) Employment Type: Temporary (with Benefits – EU & Malaysia) Location: Stockholm / Gothenburg Work Model: Hybrid (3 days onsite per week) Seniority Level: Mid-Level Experience Required: 2+ years of professional experience Salary: Competitive (Commensurate with experience) Reporting To: Foundation Technology Lead Industry: Video Game Development / Software Engineering Job Overview DICE (Digital Illusions Creative Entertainment), the premier Electronic Arts studio, is seeking a meticulous and highly capable Integration Software Engineer to join our Foundation Technology Engine team. In this critical role, you will be a guardian of the build pipeline, ensuring that the code powering the next generation of the Battlefield franchise remains stable, performant, and ready for deployment. This position is ideal for a generalist engineer who thrives at the intersection of software development, systems automation, and large-scale project coordination. Company Overview Electronic Arts (EA) is a global leader in digital interactive entertainment, creating immersive experiences that connect millions of players worldwide. Within the EA family, DICE stands as a beacon of technical innovation. Located in Stockholm and Gothenburg, we are the creative force behind the Battlefield series—a franchise that has defined the first-person shooter genre for over two decades. The Battlefield universe is expanding. With the upcoming launch of Battlefield 6 and the dawn of Battlefield REDSEC, our studio is collaborating with world-class teams at Criterion, Motive, and Ripple Effect. This “connected universe” is built upon our proprietary DNA and powered by the Frostbite engine. At DICE, we believe in the power of diversity and inclusion, providing a space where your technical contributions directly impact the future of global entertainment. Integration Software Engineer – Role Overview The Integration Software Engineer sits within the Foundation Technology Engine team. This team is the backbone of our development process, building the tools and workflows that empower hundreds of engineers and content creators across multiple continents. As a Release Engineer within this team, your primary mission is to maintain the health of our continuous integration (CI) systems. You will not only react to build alerts and performance regressions but also proactively develop new policies and procedures to streamline our integration pipeline. This role requires a “Swiss Army Knife” approach to engineering: you must be comfortable diving into unfamiliar codebases—whether in C++, C#, Groovy, or Python—to diagnose defects, resolve merge conflicts, and ensure that every build meets our rigorous quality standards. Key Responsibilities Pipeline Management & Build Production CI Monitoring: Act as the first line of defense by reacting to continuous integration alerts. Perform preliminary analysis of build failures and dispatch issues to the appropriate specialized engineering teams. Toolchain Optimization: Maintain and enhance the build production toolchain to reduce iteration times and increase developer productivity across the franchise. Release Integration: Manage the complex flow of code from development branches into release branches, ensuring that new features and bug fixes are integrated without compromising build stability. Technical Analysis & Debugging Data-Driven Problem Solving: Analyze automated test results and version control records to pinpoint the root cause of regressions or integration “breaks.” Cross-Language Debugging: Engage with diverse codebases to identify defects. You will be expected to read and understand logic across a variety of languages including C++, C#, and various scripting environments. Quality Assurance: Collaborate closely with testing teams to ensure that the “Build of the Day” is always functional and ready for internal playtests. Policy & Process Development Integration Strategy: Assist in the design and implementation of new integration procedures and policies that accommodate a distributed, multi-studio development model. Documentation: Maintain meticulous records of integration results, procedures, and known issues to ensure knowledge sharing across the Foundation Technology team. Qualifications & Technical Skills Required Qualifications Experience: Minimum of 2 years of professional software engineering experience, specifically within a Release Engineering or Integration Engineer discipline. C++ Proficiency: Strong generalist skills in C++, with the ability to navigate complex, large-scale systems. Version Control: Comprehensive experience with professional version control systems (e.g., Perforce, Git, or SVN), including branching and merging strategies. Scripting Mastery: Proficiency in at least one major scripting language, such as Python or PowerShell, to automate repetitive tasks and extend CI functionality. Technical Skill Set (Nice to Have) Build Systems: Direct experience with build automation tools (e.g., Jenkins, TeamCity, or internal proprietary systems). Development Environment: Familiarity with Visual Studio, including a working knowledge of the C++ compiler and linker processes. Problem Solving: A proven track record of debugging unfamiliar code and successfully identifying defects in a high-pressure environment. Work Model & Culture This is a Temporary – Full Time position that includes a comprehensive benefits package. We operate on a Hybrid model, requiring three designated days per week in our Gothenburg or Stockholm offices to foster collaboration and team synergy. At DICE, we value: Flexibility: The capacity to pivot between high-level policy work and deep-dive technical debugging. Communication: The ability to translate complex technical failures into actionable reports for other engineering teams. Inclusion: Contributing to a positive, feedback-driven culture where every engineer’s voice is valued. Benefits and Perks Comprehensive EU/Malaysia Benefits: Access to health and wellness programs tailored to our regional employees. Cutting-Edge Tech: Work with Frostbite, one of the most advanced proprietary game engines in the world. Collaborative Environment: Join a multi-studio effort involving Criterion, Motive, and Ripple Effect. Hybrid Flexibility: A structured office presence that respects personal focus time. Application Process Technical Review: Our engineering leads will review your CV and GitHub/Portfolio for relevant C++ and scripting experience. Initial Screen: A brief conversation with our talent team to discuss your background in release engineering. Technical Assessment: An interview focused on your problem-solving approach, version control knowledge, and debugging skills. Team Interview: A final round to meet the Foundation Technology team and discuss the integration challenges of the Battlefield franchise.

Hiring Lighting Artist at DICE, Stockholm, 2026

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Lighting Artist Job Overview Company: Electronic Arts / EA DICE Job Title: External Development Lighting Artist Employment Type: Full-time (Regular Employee) Location: Stockholm Work Model: Hybrid Seniority Level: Mid–Senior Experience Required: 3+ years shipping AAA titles (Current Gen) Salary: Competitive / Market-leading Reporting To: Art Director / Lead Lighting Artist Industry: Interactive Entertainment / Game Development Job Overview DICE (Digital Illusions Creative Entertainment), the Stockholm-based studio behind the legendary Battlefield franchise, is seeking a technically adept and artistically gifted External Development Lighting Artist. As we embark on our most ambitious project to date—a connected Battlefield universe—we are looking for a specialist who can bridge the gap between internal vision and external execution. This role is unique in its focus on Co-development (Co-dev), requiring a professional who can maintain visual consistency and technical excellence across global partner studios while contributing hands-on to the lighting of immersive, large-scale environments. Company Overview Electronic Arts (EA) is a global leader in digital interactive entertainment, developing experiences that inspire millions. At the heart of our creative engine is DICE, a studio world-renowned for its technical prowess and the creation of the Battlefield series. Battlefield is a storied franchise that has defined the first-person shooter genre for over two decades. Today, four world-class teams—Criterion, DICE, Motive, and Ripple Effect—have united under a single banner to build the future of the franchise. Powered by Battlefield Central Technology (BCT), we are unlocking the potential of our unique DNA to create a connected universe. At DICE, we believe in the power of diversity and welcome creators from all backgrounds to help us push the boundaries of digital art, design, and technology. Role Overview The External Development Lighting Artist is a pivotal member of the Codevelopment Map Team. This role is designed for a lighting specialist who thrives in a collaborative environment and possesses a deep passion for world-building. You will not only be responsible for the “final look” of our maps but will also serve as a primary creative conduit between DICE and our global external partners. Your mission is to establish shared visual goals, provide clear creative alignment, and ensure that every environment—whether produced internally or by a partner studio—meets the uncompromising quality standards of the Battlefield brand. You will balance artistic “high-impact” lighting tasks with the strategic guidance of external teams, ensuring that performance and gameplay needs are met without sacrificing visual fidelity. Key Responsibilities External Partner Management & Direction Daily Collaboration: Act as the primary point of contact for global co-development teams, providing daily feedback, visual briefs, and technical support to ensure creative alignment. Quality Assurance: Review external lighting submissions across levels and cinematics, identifying growth opportunities and providing the guidance necessary to deliver assets on time and to specification. Strategic Oversight: Identify high-impact areas of maps where specialized lighting intervention can significantly elevate the player experience and project alignment. Technical & Creative Implementation Lighting Craft: Execute high-quality real-time lighting using PBR (Physically Based Rendering) principles, focusing on mood, atmosphere, and gameplay clarity. Workflow Innovation: Collaborate with engine, graphics, and tools teams to design and implement new workflows and lighting techniques within the Frostbite engine. Performance Optimization: Ensure all lighting setups are optimized for current-gen consoles (PS5/Xbox Series X) and high-end PCs, navigating the technical constraints of complex multiplayer environments. Leadership & Cross-Disciplinary Integration Internal Mentorship: Support the internal lighting team by sharing knowledge, mentoring junior artists, and enhancing the studio’s overall technical capabilities. Stakeholder Alignment: Work closely with Art Directors, Lead Lighters, and Level Designers to ensure lighting supports mission-critical gameplay and performance targets. Knowledge Sharing: Contribute to an inclusive, feedback-driven culture by documenting workflows and sharing expertise generously across the franchise. Qualifications & Technical Skills Mandatory Requirements Proven Track Record: At least 3 years of experience in a lighting role for AAA titles, specifically shipping on current-generation hardware. Artistic Eye: A mastery of lighting fundamentals, including color theory, materials, cinematography, and photography. You must be able to interpret complex reference and concept art accurately. Engine Proficiency: Deep knowledge of real-time rendering engines (e.g., Frostbite, Unreal Engine 5, or Unity), with a focus on PBR shading and optimization. Technical Specializations Capture & Calibration: Experience with reference capture for lighting, including HDRI capture, calibration workflows, and the authoring of skydomes. Color Grading: Familiarity with HDR color grading approaches and software, such as DaVinci Resolve. Software Toolset: While not mandatory, knowledge of image editing or mastering software (Photoshop, Nuke) is highly beneficial. Multiplayer Expertise: A solid understanding of the specific technical considerations for multiplayer games, including layout constraints and collision. Leadership Expectations While this role focuses on external development, leadership qualities are essential. You are expected to: Lead by Example: Demonstrate a “technical artist” mindset—passionate about the mechanics of light as much as the aesthetics. Proactive Communication: Raise potential issues or proposed solutions to Art Directors early in the production cycle. Appetite for Leadership: While 3+ years of experience is the baseline, we are looking for individuals with the appetite to lead small teams or sub-sections of the franchise’s lighting efforts. Benefits and Perks At DICE, we take care of our people so they can focus on making great games. Hybrid Work: Enjoy the best of both worlds with a balanced office and home-working model. Global Community: Work within a truly international team where diverse perspectives are celebrated. Professional Growth: Benefit from EA’s global scale with access to world-class tools, training, and career development opportunities. Competitive Package: We offer a robust benefits package including health insurance, pension contributions, and performance-based bonuses. Application Process To be considered for this role, please submit your application through the EA Careers portal. Portfolio Review: Your portfolio should demonstrate a strong grasp of PBR lighting and the ability to light large-scale, complex environments. Initial Screen: A brief interview with our talent acquisition team to discuss your background and interest in co-development. Technical Interview: A deep dive into your lighting workflow and technical problem-solving skills with members of the DICE Lighting Team. Final Interview: A meeting with the Art Director and External … Read more

HIRING Cinematic Animator – DICE Stockholm

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Cinematic Animator Job Overview Company: Electronic Arts / EA DICE Job Title: Cinematic Animator Employment Type: Full-time (Regular Employee) Location: Stockholm Work Model: Hybrid Seniority Level: Experienced / Mid–Senior Experience Required: 5+ years in AAA Game Development or Film Salary: Competitive (Based on experience) Reporting To: Cinematic Animation Director Industry: Computer Games / Interactive Entertainment Job Overview DICE (Digital Illusions Creative Entertainment), the premier Electronic Arts studio behind the Battlefield franchise, is looking for a world-class Cinematic Animator to join our Stockholm-based team. In this role, you will be a key architect of narrative immersion, responsible for breathing life into characters and creating high-stakes cinematic sequences that bridge the gap between player agency and epic storytelling. Utilizing our cutting-edge Frostbite engine and advanced motion-capture workflows, you will help define the visual and emotional core of our most ambitious project to date. Company Overview Electronic Arts (EA) is a global leader in digital interactive entertainment, creating next-level experiences that inspire millions of fans across the globe. At EA, creativity thrives where new perspectives are invited and ideas matter. We are more than a developer; we are a community that makes play happen. DICE, located in the heart of Stockholm, is a creative studio defined by its commitment to technical excellence and inclusive collaboration. DICE is the stewards of the Battlefield legacy, and our mission is to push the boundaries of digital art and technology. Our team is fueled by passion, driving innovation that makes a tangible difference for our players. At DICE, we offer an inclusive space where you can be yourself, grow professionally, and contribute to a team dedicated to making a meaningful impact on the gaming landscape. Role Overview DICE is seeking an experienced Cinematic Animator who specializes in the intersection of high-fidelity character performance and seamless gameplay integration. As a member of the Cinematic Animation Department, you will work at the forefront of narrative delivery, creating AAA-quality cinematics, in-game presentations, and narrative-driven gameplay moments. The ideal candidate is a self-motivated expert in motion and performance capture, capable of navigating complex character scenes with technical precision and artistic flair. You will be expected to collaborate deeply with the Game Design and Narrative teams to ensure that our storytelling is not just watched, but felt. This role requires a sophisticated understanding of animation principles and a drive to master the internal tools that make DICE a leader in the industry. Key Responsibilities Performance & Motion Authoring Mocap Integration: High-level authoring and refinement of motion-capture and performance-capture data. You will take raw data and elevate it to meet the exacting standards of a DICE production. Character Artistry: Create complex, multi-character scenes that demonstrate an expert understanding of weight, silhouette, and emotional nuance. Technical Excellence: Consistently apply core animation principles—squash and stretch, anticipation, and timing—to ensure all character movements feel grounded and authentic within the Battlefield universe. Cinematic Design & Narrative Staging and Composition: Apply a solid understanding of cinematic language, including camera framing, lens choice, and shot composition, to direct the player’s eye and enhance narrative impact. Seamless Transitions: Work closely with the Design department to create “seamless” transitions where gameplay flows naturally into cinematics and back again, maintaining immersion without breaking the player’s experience. In-Game Storytelling: Develop scripted narrative moments that occur during active gameplay, ensuring high-quality animation is maintained even outside of traditional cutscenes. Production Collaboration Mocap Preparation: Assist in the preparation of motion-capture shoots, including script breakdown, asset readiness, and on-set performance assessment to ensure the data captured meets technical and creative requirements. Iterative Development: Actively participate in the “fail fast, learn fast” culture by sharing work-in-progress early and often, seeking peer feedback to elevate the collective quality of the project. Pipeline Contribution: Learn and contribute to the evolution of DICE’s internal workflows, providing insights on how to improve animation technology and implementation efficiency. Qualifications & Technical Skills Professional Experience Industry Tenure: Minimum of 5 years of professional experience in animation, with a documented focus on cinematics and narrative-driven gameplay. AAA Pedigree: A background in delivering high-fidelity assets for major interactive titles or high-end film/TV projects. Portfolio Excellence: A demo reel that showcases expert-level performance capture work, facial animation, and a keen eye for cinematic staging. Technical Skill Set Expert Tool Knowledge: Mastery of Autodesk Maya and MotionBuilder is mandatory. You should be comfortable moving fluidly between these packages for different stages of the animation pipeline. Engine Implementation: Advanced experience with real-time engine implementation. While Frostbite experience is highly valued, proficiency in Unreal Engine, Unity, or Godot is expected. Facial Animation: Experience in multi-character scenes with complex facial animation and lip-syncing is considered a significant advantage. Self-Directed Learning: A proven ability to learn proprietary software and complex technical pipelines quickly and independently. Leadership & Cultural Expectations While this is a production-focused role, we expect our experienced animators to act as cultural pillars within the studio: Mentorship: Willingness to share knowledge and best practices with junior members of the animation team. Proactive Problem Solving: A self-motivated approach to identifying bottlenecks and proposing creative solutions. Collaborative Spirit: The ability to work across disciplines (Design, Narrative, Tech Art) to find the best solution for the game, putting the player experience first. Benefits and Perks DICE and Electronic Arts are committed to providing a world-class employee experience: Hybrid Work Model: A flexible approach that balances the creative energy of our Stockholm studio with the focus of remote work. Health & Wellness: Comprehensive healthcare coverage, mental health resources, and fitness reimbursements. Relocation Assistance: For qualified candidates, we offer comprehensive support to help you and your family transition to life in Stockholm. Innovation Time: Opportunities to explore new tech and workflows during dedicated R&D periods. Community: A diverse, international workplace where we celebrate our differences and share a common love for gaming. Application Process Online Application: Submit your CV and a link to your portfolio/reel. Portfolio Review: Our Cinematic Animation Director will evaluate your work for technical skill and artistic alignment with the DICE style. Initial Interview: A conversation with our recruitment team … Read more

DICE (Electronic Arts) is hiring Senior Cinematic Artist

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Senior Cinematic Artist Job Overview Company: Electronic Arts / EA DICE Job Title: Senior Cinematic Artist Employment Type: Full-time (Regular Employee) Locations: Stockholm / Guildford Work Model: Hybrid Seniority Level: Senior / Lead Experience Required: 7+ years in AAA Games or Film/TV VFX Salary: Competitive (Based on experience) Reporting To: Senior Director of Cinematics Industry: Computer Games / Interactive Entertainment Job Overview DICE (Digital Illusions Creative Entertainment), an Electronic Arts studio, is seeking a visionary and highly technical Senior Cinematic Artist to join our award-winning team in Stockholm or Guildford. This is a pivotal role dedicated to crafting the next generation of the Battlefield franchise. As a Senior Cinematic Artist, you will bridge the gap between narrative intent and technical execution, pushing the boundaries of what is possible in real-time storytelling. Company Overview At Electronic Arts, we exist to inspire the world to play. We are a global leader in digital interactive entertainment, developing and delivering games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. DICE, a cornerstone of the EA Studios family, is the creative powerhouse behind the world-renowned Battlefield series. With world-class offices in Stockholm and Gothenburg, we pride ourselves on a culture of inclusion, innovation, and technical excellence. Our team is a collective of digital artists, designers, and engineers who share a singular passion: pushing the envelope of the Frostbite engine to create immersive, high-fidelity experiences that resonate with millions of players worldwide. At DICE, your ideas are not just heard—they are the fuel for our next breakthrough. Role Overview The Senior Cinematic Artist is a “Generalist Plus” role designed for a storyteller who possesses both the soul of an artist and the mind of a technician. You will join a high-performing pod of experts focused on enhancing the visual storytelling of our most ambitious Battlefield project to date. In this capacity, you will own the cinematic pipeline from “whitebox” previs to final-pixel polish. You are expected to be a master of cinematic language—understanding how camera placement, lighting, and pacing can evoke emotion and drive gameplay. Beyond individual contribution, you will act as a cornerstone of the department, mentoring junior talent and collaborating directly with the Cinematic Director and Level Designers to ensure a seamless transition between gameplay and narrative sequences. Key Responsibilities Cinematic Production & Implementation End-to-End Execution: Drive the creation of cinematic content from initial shot layout and previs through to final rendering and VFX integration within the Frostbite engine. Interactive Scripting: Utilize visual scripting and proprietary tools to trigger interactive moments and cinematic events, ensuring they synchronize perfectly with game mechanics. Technical Prototyping: Partner with the technical art team to explore new workflows, prototype cinematic sequences, and stress-test the limits of real-time rendering. Visual Excellence: Ensure every frame meets the “world-class” standard expected of a DICE title, focusing on composition, lighting, and high-fidelity animation. Leadership & Mentorship Pod Leadership: Serve as a lead within a multidisciplinary pod structure, coordinating efforts across animation, lighting, and design to deliver cohesive PVE and PVP experiences. Talent Development: Actively mentor junior and mid-level artists, providing constructive feedback and helping them refine their craft and technical efficiency. Workflow Optimization: Evaluate current cinematic pipelines and propose strategic improvements to increase throughput and creative freedom for the entire team. Strategic Collaboration Creative Alignment: Work in lockstep with the Cinematic Director to translate the high-level vision into actionable production tasks. Interdisciplinary Integration: Liaise with Level Designers and Gameplay Engineers to ensure that cinematics enhance, rather than disrupt, the player’s flow and immersion. Qualifications & Experience Mandatory Requirements Proven Track Record: A minimum of 7 years of professional experience in a cinematic-focused role within AAA game development or high-end Film/TV VFX. Portfolio: A comprehensive reel demonstrating a sophisticated understanding of camera composition, cinematic timing, and visual storytelling. Industry Context: Deep experience working within a commercial studio environment, managing deadlines, and navigating complex production pipelines. Foundational Skills: Expert-level proficiency in 3D skillsets, specifically in shot layout, staging, and character animation. Technical Proficiency Core Software: Advanced knowledge of Autodesk Maya and Motion Builder for layout and animation workflows. Engine Experience: While Frostbite experience is a plus, a high degree of proficiency in modern real-time engines (Unreal Engine, Unity, etc.) is essential. Creative Suite: Mastery of the Adobe Creative Suite, with a focus on Premiere Pro for editing, Photoshop for texture/matte work, and After Effects for compositing. Lighting & Rendering: A strong eye for lighting, whether within a game engine environment or a standard 3D package (Arnold, V-Ray, etc.). Leadership & Soft Skills Priority Management: The ability to “paint with broad strokes”—rapidly proving out a concept before committing to high-detail polish. Communication: Strong interpersonal skills with the ability to articulate technical constraints to creative leads and creative goals to technical leads. Adaptability: A passion for learning new software and a proactive approach to solving production bottlenecks. Benefits and Perks We believe that a creative team thrives when they are supported both professionally and personally. EA and DICE offer a robust benefits package, including: Health & Wellbeing: Comprehensive medical, dental, and vision insurance plans, alongside wellness programs and mental health support. Work-Life Balance: Our hybrid work model provides the flexibility to balance office collaboration with home-based productivity. Professional Growth: Access to internal training, industry conferences, and a clear career progression path within EA Studios. Relocation Support: Comprehensive assistance for eligible candidates moving to Stockholm or Guildford. The Perks: Employee stock purchase plans, generous paid time off, and, of course, free EA games and merchandise. Application Process To apply, please submit your updated CV and a link to your digital portfolio or demo reel. Please ensure your reel highlights your specific contributions to the projects shown (e.g., layout, lighting, or animation). Initial Screening: Our talent acquisition team will review your portfolio for technical and artistic alignment. Portfolio Review: A deep dive into your work with our Cinematic Leadership team. Technical & Cultural Interviews: A series of discussions focused on your technical workflow, leadership philosophy, and fit within the DICE culture. Final Decision: Successful … Read more

Senior Gameplay Animator at Lighthouse Games

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Senior Gameplay Animator Job Overview Company: Lighthouse Games Job Title: Senior Gameplay Animator Job Type: Full-Time, Permanent Location: Royal Leamington Spa, United Kingdom Seniority Level: Senior Required Experience: Extensive Professional Experience in the Video Game Industry Salary Range: £55,000 – £75,000 GBP (Estimated – 2026 UK Senior Benchmarks) Visa Sponsorship: Not Available (Must have existing right to work in the UK) Primary Software: Maya and/or MotionBuilder Studio Overview Lighthouse Games is an ambitious AAA studio based in Royal Leamington Spa, a town renowned as the heart of the UK’s “Silicon Spa” gaming cluster. Our studio is founded on a commitment to redefining gaming experiences through technical innovation, creative bravery, and high-fidelity storytelling. We have assembled a team of industry veterans who are dedicated to creating a best-in-class title designed to resonate with global audiences. At Lighthouse, we foster a culture where every developer is empowered to contribute to the creative vision, ensuring that our final product is as polished as it is innovative. Senior Gameplay Animator – Role Summary We are looking for a highly seasoned Senior Gameplay Animator who possesses the technical depth and artistic maturity to elevate our character performances. As a Senior member of the team, you will not only be responsible for creating high-quality animations but also for setting the standard for realism and fluidity within the game. You will work at the core of the production, ensuring that our storytelling is translated through movement that feels grounded, responsive, and emotionally resonant. The ideal candidate is someone who thrives in the space where technical implementation meets artistic nuance. You should be an expert at handling large-scale motion-capture data while possessing the refined eye of a traditional animator. This role is for a professional who enjoys getting “hands-on” with the engine and takes pride in seeing their work move flawlessly within the game environment. Key Responsibilities and Artistic Standards In this senior capacity, your primary responsibility is the design and production of sophisticated animations for both gameplay and cinematic sequences. You will ensure that every movement—from basic locomotion to complex combat or emotional narrative beats—integrates seamlessly into the game environment. You will be expected to lead by example, producing work that adheres to the overall artistic vision while pushing the boundaries of what is possible within the current hardware generation. Collaboration is a fundamental aspect of this role. You will work as a bridge between Game Designers, Artists, and Programmers to ensure that animations satisfy technical gameplay requirements without losing their aesthetic appeal. You will proactively iterate on your work based on feedback from the Animation Lead and Supervisors, refining every transition and pose to ensure optimal player immersion. As a senior, you are also expected to keep a pulse on industry trends, identifying new tools and techniques that could enhance the studio’s overall workflow efficiency. Technical Expertise and Implementation Lighthouse Games values the ability to implement work effectively in-engine. While experience with Unreal Engine is considered an advantage, our primary focus is on your ability to manage the animation pipeline within any major game engine environment. You must demonstrate mastery over motion-capture cleanup, effectively blending captured data with hand-keyed animation to create a finished product that feels both realistic and uniquely stylized to our character’s personality. Your expertise in Maya or MotionBuilder should be second nature, allowing you to focus on the subtleties of character performance. We are looking for an animator who understands the weight, timing, and physics of a bipedal character, but who can also apply those same principles to facial animation—a skill that is highly desirable for this position. Your judgment in applying hand-keyed touches to MoCap data will be essential in creating the “best-in-class” quality our studio aims to deliver. Requirements and Eligibility as Senior Gameplay Animator To be considered for this senior position, you must have an extensive professional background in the video game industry, with a specific portfolio focus on realistic character animation and motion-capture integration. Your showreel should clearly demonstrate a diversity of work, showcasing your ability to handle both high-action gameplay sequences and subtle, nuanced character moments. Exceptional communication skills are a prerequisite, as you will be expected to articulate technical concepts and provide constructive feedback within a fast-paced, team-oriented environment. We are looking for a proactive problem-solver who can anticipate technical hurdles before they arise. Please note that Lighthouse Games is currently unable to offer VISA sponsorship for this role; therefore, all applicants must have the legal right to work in the United Kingdom and be able to commute to our Leamington Spa studio. Benefits and Workplace Culture Lighthouse Games believe that a high-performance team requires high-performance support. Lighthouse Games offers a comprehensive benefits package designed to provide stability and well-being for our staff. This includes 25 days of annual leave, plus an additional day for your birthday, and a full studio shutdown between Christmas and New Year to ensure everyone has time to disconnect and recharge. Our financial and health provisions include a discretionary bonus scheme, a private pension scheme, and comprehensive private healthcare. We place a significant emphasis on health and well-being, providing dental care, optical treatments, and dedicated mental health support. We strive to maintain a caring and stimulating environment where industry veterans and new talent alike can thrive and produce their best work. How to Apply for Senior Gameplay Animator If you are a Senior Gameplay Animator looking to join a studio where your expertise will directly shape a new AAA franchise, we encourage you to apply. Please submit your CV along with a link to your demo reel. Your reel should showcase a strong grasp of realistic movement, MoCap cleanup, and character-driven storytelling. Lighthouse Games is an equal opportunity employer. Lighthouse Games look forward to seeing how your skills and passion can contribute to our growing team in Royal Leamington Spa.

Lighthouse Games hiring Gameplay Animator (Mid-level)

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JOb Overview Company: Lighthouse Games Job Title: Gameplay Animator Job Type: Full-Time, Permanent Location: Royal Leamington Spa, United Kingdom Seniority Level: Mid-Level Required Experience: 2+ Years in Video Game Production Salary Range: £38,000 – £52,000 GBP (Estimated – 2026 UK regional benchmarks) Industry: AAA Game Development Core Tech Stack: Maya, Blender, Unreal Engine / Unity Studio Overview Lighthouse Games is an ambitious AAA studio situated in the heart of Leamington Spa, one of the UK’s most prominent hubs for game development. Founded on the principles of creative autonomy and technical innovation, our studio is dedicated to crafting world-class gaming experiences that push the boundaries of storytelling and interactive design. We are building a team of industry veterans and rising talent who share a common goal: to create original titles that resonate with players globally. At Lighthouse Games, we believe that the best games are born from a culture of collaboration and respect. We provide our developers with the environment they need to innovate, ensuring that every voice is heard and every discipline is valued. As we embark on our latest high-profile project, we are looking for a Gameplay Animator who is ready to leave their mark on a new generation of games. Role Summary Lighthouse Games is seeking a highly skilled and creative Gameplay Animator to join our Animation Department. In this role, your primary objective will be to bridge the gap between artistic expression and technical functionality. You will be responsible for creating fluid, responsive, and highly polished animations that define how players interact with the game world. The ideal candidate understands that gameplay animation is not just about aesthetic beauty; it is about “feel.” You will work at the intersection of design and technology, ensuring that every jump, strike, or subtle movement responds instantly to player input while maintaining a high degree of visual fidelity. This role is perfect for an animator who finds joy in the technical challenge of in-engine implementation and the artistic challenge of lifelike character performance. Key Responsibilities and Performance Expectations Your daily focus will involve the creation of high-quality gameplay animations that prioritize responsiveness and player agency. You will be expected to craft sequences that feel weightful and grounded, ensuring that the character’s physics and timing align with the mechanical requirements of the game. Whether working on bipedal locomotion or complex combat maneuvers, your work will be the primary lens through which the player experiences the game’s physical world. Collaboration is a cornerstone of the Lighthouse workflow. You will partner closely with Gameplay Designers to conceptualize animation systems that support specific mechanics. This iterative process involves taking a concept from a rough block-out to a final, polished state, often requiring you to troubleshoot transitions and blend trees to ensure motion is seamless. You will be expected to take ownership of your animations from the initial keyframing stage through to final integration in the game engine. Technical Integration and Problem Solving A significant portion of this role involves the technical side of animation. You will collaborate with the Technical Animation and Programming teams to address challenges related to state machines, layering, and procedural systems. We value artists who are comfortable “under the hood” of a game engine, diagnosing why a transition might feel jarring or how to optimize a skeleton for better performance without losing expressive quality. While Lighthouse Games appreciate technical rigor, we also value the human touch. You should have the judgment to know when to rely on motion-capture data and when to apply hand-keyed techniques to enhance the “appeal” and clarity of an action. Your ability to clean up MoCap data while retaining the nuances of a performance—or adding character-specific flourishes through traditional animation—will be vital to our studio’s signature quality. Required Qualifications and Experience To be successful in this role, you must have a minimum of two years of professional experience specifically within the video game industry. We are looking for a proven track record of delivering animations for shipped or mid-development titles, ideally within the action or adventure genres. A strong portfolio or showreel is mandatory, demonstrating your grasp of weight, timing, and character silhouette in a gameplay context. Proficiency in industry-standard software, specifically Maya or Blender, is essential. You should possess a deep understanding of the principles of animation and how they translate to a non-linear medium where player control is constant. Experience with game engines—preferably Unreal Engine or Unity—is required, as you will be expected to manage your assets within the engine environment. Communication and Cultural Fit At Lighthouse Games, we work as a cohesive unit. You must be able to communicate complex animation concepts to non-animators, such as producers or programmers, and be open to receiving and providing constructive feedback. We are looking for an individual who is passionate about the medium, stays informed about the latest industry trends, and is eager to share new techniques with the wider team to improve our collective output. The ideal candidate is someone who is methodical in their work but remains flexible in the face of shifting production needs. A keen eye for detail and a “player-first” mindset are what will set you apart. We want an animator who plays games, understands what makes movement feel satisfying, and has the technical discipline to replicate that feeling for our audience. Technical Assets and Preferred Skills While not strictly required, experience with Unreal Engine’s animation toolsets (such as Sequencer or Blueprint animation graphs) would be a significant advantage. Additionally, familiarity with scripting languages like Python or MEL is a plus, as it allows for the automation of repetitive tasks and the customization of personal workflows. Experience with facial animation or complex creature rigging will also be viewed favorably during the selection process. Benefits and Employee Well-being Lighthouse Games is committed to providing a comprehensive benefits package that supports both professional stability and personal health. We offer 25 days of annual leave, plus an additional day for your birthday, and a dedicated studio shutdown between Christmas and New Year to ensure … Read more

Creature FX Artist at Rodeo FX, Montreal 2026

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Creature FX Artist Job Overview Company: Rodeo FX Job Title: Creature FX Artist Job Type: Full-Time Location: Montreal, QC, Canada Work Model: Hybrid (Minimum 3 days per week in-studio) Seniority Level: Mid-Level Required Experience: Minimum 2 years in a professional VFX environment Salary Range: Competitive, commensurate with experience Reporting Structure: Reports to CFX Lead and VFX Supervisors Industry: Visual Effects, Animation, and Advertising Company Overview Rodeo FX stands as a premier pillar of the global visual effects industry, an Oscar-winning independent studio that has consistently been recognized for its creative excellence and workplace culture. Repeatedly honored as one of Montreal’s Top Employers and recipient of the Employer of the Year award at the 2022 Mercuriades, the studio serves as a vital creative partner to the world’s most renowned storytellers. With a workforce of nearly 800 artists operating across studios in Montreal, Quebec City, Toronto, Los Angeles, and Paris, Rodeo FX has left an indelible mark on cinematic history. Rodeo FX ’s portfolio includes high-profile contributions to critically acclaimed series such as Stranger Things, The Lord of the Rings: The Rings of Power, and Avatar: The Last Airbender, as well as blockbuster features like Dune: Prophecy and Venom: The Last Dance. At its core, Rodeo FX is a company founded by artists for artists, driven by a mission to provide a stimulating and caring environment where creative freedom and high-quality resources converge to foster professional growth. Role Overview The Creature Effects (CFX) Artist at Rodeo FX is a pivotal role within the 3D department, tasked with the sophisticated challenge of bringing digital characters and creatures to life through photo-realistic simulations. This position requires a unique blend of technical precision and artistic intuition to handle the complex deformations that define high-end visual effects. The successful candidate will be responsible for the development and execution of robust setups for hair, fur, clothing, feathers, muscles, and skin. Beyond the technical execution of shots, the Creature FX Artist acts as a technical architect, ensuring that every organic movement aligns with the creative vision of the project while remaining optimized for a high-pressure production pipeline. This role offers the opportunity to contribute to industry-defining projects while collaborating with some of the most talented supervisors and artists in the field. Key Responsibilities Your primary focus will be the creation of robust simulation setups for organic and non-organic materials, including fabric, feathers, and skin. You will launch these simulations and refine them based on feedback from daily reviews, ensuring that every movement feels natural and grounded in the project’s reality. This involves a mix of technical setup and artistic shot modeling to support complex deformations. Beyond asset creation, you are expected to manage your time effectively to meet production deadlines. This requires a high degree of autonomy and the ability to prioritize tasks according to shot progress. You will identify and resolve technical issues quickly, performing rigorous quality control on your work before it moves further down the pipeline for final review. Creative and Technical Quality Creative quality at Rodeo FX means producing simulations that are aesthetically consistent with the visual style of a film or series. You must be able to adapt your approach to fit specific narrative constraints while proposing elegant solutions to complex creature challenges. Your work should always aim for the highest level of realism while remaining optimized for rendering and performance. From a technical standpoint, you are responsible for ensuring that all setups are clean, robust, and easy for other artists to use. You will diagnose simulation errors and troubleshoot pipeline bottlenecks with precision. Maintaining this balance between creative beauty and technical stability is essential for the success of the department and the overall studio output. Communication and Collaboration Success in this role depends on proactive communication with other departments such as Modeling, Rigging, and Animation. You will engage in technical exchanges to ensure that assets are prepared correctly for CFX work. Keeping production leads informed about the status of your tasks and any potential risks to the schedule is a daily requirement of the role. You will also be an active participant in technical discussions and shot reviews. By sharing your insights and listening to feedback from peers, you contribute to a culture of collective improvement. We value artists who are not just focused on their own shots but are invested in the success of the entire team and the quality of the final frames. Professional Development At Rodeo FX, we believe in continuous learning and the sharing of knowledge. As a CFX Artist, you will contribute to the documentation of new tools and techniques developed within the department. You will stay updated on industry trends, software updates, and innovative simulation methods to keep our pipeline at the cutting edge of the industry. We encourage our artists to participate in the development of internal tools and best practices. By collaborating on workflow improvements, you help make the production process smoother for everyone. This role offers significant opportunities for growth as you adapt to evolving technologies and take on increasingly complex creature challenges. Required Qualifications The ideal candidate will have at least two years of professional experience in a CFX role within a VFX environment. You must demonstrate advanced proficiency in Houdini, particularly with a strong command of the VEX language. A solid portfolio showcasing your ability to simulate hair, clothing, and muscle systems is a mandatory requirement for this position. Additionally, you should have a working knowledge of Nuke for the purposes of presenting and reviewing your work. Strong organizational skills and the ability to work autonomously under tight deadlines are critical. We look for artists who are methodical, detail-oriented, and possess a collaborative mindset that fits well within our studio culture. Preferred Assets While not strictly required, a working knowledge of Python scripting is considered a significant asset for this role. Candidates who have experience with Flow or have participated in the development of internal pipeline tools will be given strong consideration. An understanding of diverse simulation solvers and a … Read more