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Lead CFX Artist at Eyeline Studios, Hyderabad 2026

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Job Overview Company: Eyeline Studios Job Title: Lead CFX (Character Effects) Artist Job Type: Regular / Full-Time Location: Hyderabad, Telangana, India Work Model: 100% On-Site Seniority Level: Leadership / Senior Level Required Experience: Minimum 4+ Years in Live-Action Feature Film or Episodic VFX Salary Range: Competitive (Based on experience and qualifications) Reporting Structure: Reports to CFX Department Supervisor / Show Supervisor Industry: Visual Effects (VFX) & Virtual Production Company Overview: The Soul Behind the Frame Eyeline Studios is a global powerhouse of creative innovators, risk-takers, and perfectionists. We partner with the world’s most ambitious storytellers to transform visionary concepts into stunning cinematic realities. Our studio operates on three foundational pillars—VFX, Studios, and Labs—which together serve as the creative spine of our organization. We believe that while technology is the vessel, our people are the soul of the work, deepening creative connections in every frame. Bolstered by a significant strategic investment from Netflix, Eyeline is pushing the absolute boundaries of pipeline infrastructure and virtual production technology. While our partnership with Netflix drives massive innovation, we continue to serve a diverse portfolio of long-standing global clients. In our Hyderabad studio, we offer a high-energy, collaborative environment for artists who are passionate about their craft and eager to push the limits of digital storytelling. Role Overview As the Lead CFX Artist in Hyderabad, you will occupy a critical leadership position at the intersection of technical simulation and artistic performance. You will be responsible for managing a dedicated team of CFX artists, overseeing the delivery of high-end character effects—including complex cloth, hair, groom, and muscle simulations—for major global feature films and episodic content. This role requires an individual who is both a master technician and an inspiring mentor. You will not only execute complex shots but also serve as the primary point of contact for the show supervision team, ensuring that artistic visions are realized within strict production schedules. You will be tasked with maintaining a “high standard of quality” across all assets, ensuring that anatomical deformation and physical dynamics are indistinguishable from reality. Key Responsibilities I. Team Leadership & Mentorship Direct Management: Lead and manage a team of CFX artists, providing consistent creative guidance, technical support, and constructive feedback. Talent Development: Mentor and train junior-to-mid-level artists, fostering their professional growth and ensuring the department’s skill set evolves with industry trends. Performance Excellence: Foster a culture of precision and artistic excellence, ensuring the team remains motivated under the pressure of tight deadlines. II. Technical Oversight & Workflow Innovation Asset Development: Oversee the creation and execution of CFX assets, ensuring cloth, hair, muscle, and groom simulations meet the rigorous technical requirements of the studio. Workflow Optimization: Develop and implement efficient CFX tools and automated workflows to streamline production and reduce turnaround times. Problem Solving: Act as the final line of defense for troubleshooting complex CFX issues, identifying creative solutions for “impossible” shots. III. Integration & Production Strategy Cross-Departmental Collaboration: Partner closely with Animation, Modeling, Rigging, and Lighting departments to ensure the seamless integration of CFX elements into the broader pipeline. Production Planning: Participate in bidding and scheduling discussions, providing accurate estimates for CFX workloads and resource requirements. Quality Assurance: Collaborate with CFX Department Supervisors and Show Supervisors to maintain visual consistency across all sequences in a project. Documentation: Contribute to the studio’s knowledge base by developing departmental best practices and comprehensive technical documentation. Required and Preferred Qualifications Academic & Professional Requirements Education: Bachelor’s degree in Computer Graphics, Animation, or a related field, or equivalent high-level professional experience. Experience: A minimum of four (4) years of dedicated CFX simulation experience in live-action VFX for feature films or high-end episodic series. Leadership Track Record: Proven experience in a leadership, supervisory, or “Key Artist” role within a professional VFX studio. Portfolio: A world-class portfolio showcasing a diverse range of character effects work (cloth, hair, muscle). Technical Skills & Expertise Industry Software: Expert-level proficiency in Maya and Houdini is mandatory. Dynamics Mastery: A profound understanding of anatomical deformation, cloth and hair dynamics, and the core principles of physical simulation. Pipeline Literacy: Excellent understanding of global VFX pipelines and end-to-end production workflows. Preferred “Plus” Qualifications Scripting: Familiarity with Python or VEX for pipeline customization. Character Setup: Hands-on experience with rigging and character technical setup. Grooming: Experience in CG Grooming using tools like Xgen or Houdini is highly valued. Core Competencies Artistic Eye: Exceptional attention to detail and an innate sense of physical realism. Resilience: The ability to work effectively under pressure and deliver high-quality results within tight deadline and budget constraints. Communication: Excellent interpersonal skills, with the ability to bridge the gap between technical artists and creative supervisors. Organization: Strong organizational skills to manage both artistic output and team administrative needs. Physical Demands & Work Environment This is an on-site role in Hyderabad, India. Eyeline Studios values the collaborative energy and rapid problem-solving that occur in a shared physical workspace. Location: Candidates must be currently based in Hyderabad or be willing to relocate. Schedule: Ability to adhere to project deadlines, which may occasionally require flexibility during peak production periods. Interaction: Frequent collaboration via in-person meetings, dailies, and cross-departmental reviews. Application Process To apply for the Lead CFX Artist position, please submit your resume along with a link to your demo reel and a breakdown of your specific contributions to the shots shown. Come as you are: Eyeline Studios is an equal opportunity employer. We seek risk-takers driven by passion. Your application will be considered solely based on your qualifications and your portfolio’s alignment with our creative standards.

Crowd Artist job at Eyeline Studios, Vancouver, BC

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Job Overview Company: Eyeline Studios Job Title: Crowd Artist Job Type: Fixed-Term Contract Location: Vancouver, British Columbia, Canada Work Model: Hybrid Seniority Level: Mid-Level Required Experience: 2–5 Years in Live-Action Feature Film or Television Salary Range: CAD $105,000 – $136,000 per annum Reporting Structure: Reports to Crowd Lead / CG Supervisor Industry: Visual Effects (VFX) & Virtual Production Company Overview: The Intersection of Craft and Innovation Eyeline Studios is a global creative powerhouse dedicated to partnering with world-class storytellers to transform ambitious concepts into stunning cinematic realities. We are a team of risk-takers, innovators, and perfectionists who believe that while technology is a vital tool, our people are the soul behind every frame we produce. Our studio is built upon three core pillars—VFX, Studios, and Labs—which together form a creative spine that supports the entire filmmaking process from initial concept to the final pixel. With a significant strategic investment from Netflix in our pipeline, infrastructure, and workforce, Eyeline is uniquely positioned at the forefront of the industry. This partnership allows us to push the boundaries of visual effects and virtual production technology while continuing to collaborate with a diverse array of global clients. Nestled in the world’s most vibrant production hubs, Eyeline Studios offers a dynamic environment where exceptional craft meets radical precision. We don’t just build worlds; we deepen creative connections. Role Overview Eyeline Studios is seeking a highly skilled Crowd Artist to join our Vancouver team on a fixed-term basis. In this role, you will be responsible for the digital choreography and simulation of massive crowds for high-end visual effects. Your work will span the entire production lifecycle, from early-stage planning and previsualization (previz) to final shot delivery for major motion pictures and episodic television. The Crowd Artist at Eyeline is more than a technical operator; you are a digital director of thousands. You will create the complex motion, behaviors, and individual “logic” that allow digital agents to move realistically within a scene. This role requires a sophisticated balance of artistic sensibility—knowing how a crowd should flow to support the narrative—and technical mastery of simulation software and pipeline integration. We are looking for a team player who thrives on troubleshooting complex problems and can communicate effectively within a high-pressure, collaborative environment. Key Responsibilities I. Simulation and Behavior Design Digital Choreography: Design and execute complex crowd behaviors and simulations that align with the specific look, movement, and stylistic vision of the Director and VFX Supervisor. Previz and Planning: Develop crowd simulations for planning purposes, ensuring that the scale and density of digital agents are accurately represented early in the production cycle. Creative Problem Solving: Propose inventive approaches and technical solutions for specific shot challenges, ensuring that the crowd elements integrate seamlessly with live-action plates. II. Pipeline Integration and Collaboration Cross-Departmental Synergy: Collaborate closely with VFX/CG Supervisors and Producers to implement efficient workflows. You will play a key role in integrating crowd pipeline tools and techniques into the broader studio infrastructure. Technical Troubleshooting: Identify and resolve creative and technical bottlenecks within the crowd simulation pipeline, utilizing scripts and custom tools where necessary. Asset Optimization: Work with the Rigging and Animation departments to ensure that crowd agents are optimized for high-volume simulation without sacrificing visual quality. III. Communication and Production Management Stakeholder Reporting: Maintain ongoing, transparent communication with artists, leads, and production management regarding project schedules, milestones, and technical deadlines. Feedback Implementation: Attend all relevant shot and sequence reviews (dailies), actively incorporating feedback from supervisors to iterate on and polish crowd sequences. Meeting Participation: Represent the Crowd department in sequence launches and production meetings to ensure alignment on creative goals and technical requirements. Required and Preferred Qualifications Minimum Requirements Education: Bachelor’s degree in Computer Animation, Visual Effects, Computer Science, or equivalent professional experience. Industry Experience: 2 to 5 years of dedicated crowd or motion experience specifically within live-action feature films or high-end television. Core Technical Stack: Advanced proficiency in Golaem, Maya, and Python is mandatory for this role. Autonomy: A proven ability to work independently with minimal supervision while meeting rigorous production deadlines. Preferred Skills (The “Plus” Factors) Houdini Expertise: Experience with Houdini Crowds, KineFX, and Vellum dynamics is highly desirable as we continue to evolve our pipeline. Motion Capture: Familiarity with mocap retargeting within Maya or MotionBuilder. Generalist Foundation: Prior experience in Rigging, Animation, or Lookdev provides a valuable perspective on agent construction and final integration. VFX Literacy: A deep understanding of the live-action VFX pipeline and the ability to troubleshoot across department lines. Leadership & Team Expectations At Eyeline Studios, we believe “teamwork makes the dream work” is more than a cliché—it is a requirement. The Crowd Artist is expected to: Foster Collaboration: Actively share knowledge and techniques with peers to elevate the collective output of the department. Maintain Professionalism: Exhibit excellent communication skills, both verbal and written, especially when navigating complex shot feedback or tight deadlines. Drive Innovation: Stay curious about emerging crowd technologies and contribute ideas that keep Eyeline at the cutting edge of storytelling. Compensation and Benefits Salary Range: CAD $105,000 – $136,000 per year. (Base salary is determined by a thorough evaluation of the candidate’s specific skills, experience, and location). Work Model: This is a hybrid position, offering a blend of in-studio collaboration in our Vancouver office and remote flexibility. Culture: Join a global team that values “coming as you are.” We celebrate diversity and ensure that all applicants receive consideration based solely on their qualifications and passion for the craft. Application Process To apply for the Crowd Artist position at Eyeline Studios, please submit your current resume and a link to your demo reel. Important Note: Your reel must demonstrate high-end crowd simulation work, ideally showing both the “behind-the-scenes” simulation logic and the final rendered pixels. We will only consider applicants who are currently based in British Columbia or those who are fully committed to relocating to the Vancouver area.

Paint & Roto Artist – Jedi Academy Program 2026

Industrial Light & Magic

Paint & Roto Artist Job Overview Company: Industrial Light & Magic (a division of Lucasfilm, owned by The Walt Disney Company) Job Title: Paint & Roto Artist (Jedi Academy Program) Job Type: Full-Time (12-Month Paid Contract) Location: Moore Park, Sydney, NSW, Australia Work Model: Hybrid (On-site Studio Presence Required) Seniority Level: Entry-Level / Junior Required Experience: Recent Graduate or Early-Career Portfolio Salary Range: Competitive / Paid Training Reporting Structure: Paint & Roto Supervisor / Training Lead Industry: Visual Effects (VFX) & Motion Pictures Eligibility: Australian Citizen or Permanent Resident (NSW Resident) Executive Summary Industrial Light & Magic (ILM), a titan in the visual effects industry and a cornerstone of Lucasfilm, is proud to announce the opening of applications for the 2026 Jedi Academy Program specializing in Paint & Roto. Located in the creative hub of Moore Park, Sydney, this prestigious entry-level initiative is designed to identify and nurture the next generation of VFX talent.Industrial Light & Magic (ILM)  Industrial Light & Magic (ILM) is seeking passionate, high-potential artists who embody the innovative spirit and collaborative mindset that has defined ILM for over four decades. As a “Jedi Apprentice,” you will embark on a structured, paid 12-month journey, beginning with intensive technical training followed by hands-on production experience on world-class feature films. This is a rare opportunity to launch your career at the forefront of digital filmmaking, learning proprietary workflows and contributing to the legacy of the world’s leading effects facility. Company Overview: The ILM Legacy Founded in 1975 by George Lucas to bring Star Wars to life, Industrial Light & Magic (ILM) has set the global standard for visual effects for nearly 50 years. From the birth of motion-control photography to the invention of OpenEXR and the revolution of real-time production with StageCraft, ILM has consistently moved the goalposts of what is possible in cinema. With a portfolio of over 325 feature films, ILM has contributed to some of the most stunning images in film history. As a division of The Walt Disney Company, we benefit from a vast international network of storytellers and technologists. In Sydney, our studio reflects this global excellence, blending a local passion for filmmaking with the massive resources of a worldwide powerhouse. Joining ILM means joining a community that values diversity, inclusion, and the relentless pursuit of “the impossible.” Role Overview: The Paint & Roto Department At ILM, the Paint & Roto department is not merely a stepping stone; it is a specialized discipline where artists build long, rewarding, and highly creative careers. This department serves as the foundation of the VFX pipeline, solving complex visual challenges that range from matte creation to procedural plate clean-up. The Jedi Academy is our premier entry-level program. Successful candidates will not be “assistants”—they will be artists-in-training. You will learn to manipulate live-action plates with surgical precision, utilizing traditional frame-by-frame hand painting alongside emerging automated processes. The program is designed to transform “raw” artistic talent into professional VFX proficiency, focusing on the core fundamentals of photorealism, perspective, and technical problem-solving. Key Responsibilities & Learning Outcomes Technical Execution & Training Rotoscoping Mastery: Develop a deep understanding of 2D animation principles to create articulate, frame-by-frame mattes for organic and hard-surface objects. Plate Preparation: Learn the art of “Prep,” including the seamless removal of wires, rigs, and tracking markers from live-action footage. Hand Painting: Master organic hand-painting techniques to recreate textures and light patterns across moving frames. Plate Reconstruction: Break down and rebuild various segments of a live-action plate through the creation and implementation of self-made elements and clean-plate projections. Artistic Judgement Photorealism: Develop a “VFX eye” to judge color, lighting, perspective, and grain structure to ensure all work integrates invisibly into the original footage. Procedural Logic: Learn to identify when to use manual paint versus procedural or automated clean-up methodologies to maximize efficiency without sacrificing quality. Pipeline & Collaboration Proprietary Tools: Gain exclusive access and training on ILM’s world-class proprietary toolsets and internal pipeline (including integrated Nuke workflows). Creative Communication: Learn to speak specifically about your work, detailing the creative vision and technical choices during daily reviews (dailies). Team Synergy: Collaborate with senior artists and supervisors, showing a curious learner’s mindset and a willingness to integrate feedback. Required & Preferred Qualifications The Ideal Candidate Education: A Bachelor’s Degree in VFX, Visual Arts, Digital Media, or Animation is preferred, but we welcome Fine Arts graduates or self-taught artists with exceptional portfolios. Passion for Roto/Paint: A genuine, demonstrated interest in making a career specifically within the Paint & Roto discipline. VFX Foundations: A general understanding of the VFX pipeline and a foundational knowledge of filmmaking fundamentals, such as composition and storytelling. Legal Status: You must be an Australian Citizen or Permanent Resident and currently reside in (or be a long-term resident of) New South Wales. Technical & Creative Toolkit Artistic Talent: A strong creative portfolio or showreel demonstrating a high level of aesthetic skill. Adaptability: An eager, open-minded approach to learning new methodologies, including the integration of emerging technologies and AI-assisted processes. Attention to Detail: An obsessive focus on the “invisible” details that maintain the illusion of reality in film. The Jedi Academy Program Details Commencement Date: May 4th, 2026. Duration: 12 months (paid). Training Phase: The first 6–12 weeks consist of intensive, full-time training led by ILM veterans. Production Phase: Following training, you will transition to “on-the-job” development, working on active ILM projects. Work Schedule: 40 hours per week, Monday to Friday, 9:00 AM to 6:00 PM. Model: Hybrid—onsite at our Moore Park studio with occasional work-from-home flexibility. Benefits and Perks Paid Professional Training: Receive a competitive salary while learning from the world’s best VFX supervisors. Career Foundation: Graduation from the Jedi Academy is a globally recognized mark of quality and often leads to long-term employment within the Disney/ILM ecosystem. Inclusive Culture: Join a studio that believes diversity is integral to success. We prioritize a sense of belonging and value ideas from all levels. World-Class Facilities: Work in our state-of-the-art Sydney studio located in the vibrant Moore Park precinct. Application Process & … Read more

Senior Lighting Artist job at Naughty Dog

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Job Overview Company: Naughty Dog (a studio of Sony Interactive Entertainment) Job Title: Senior Lighting Artist (Cinematics) Job Type: Full-Time Location: Santa Monica, CA, USA Work Model: Hybrid / On-site Seniority Level: Senior Required Experience: 7+ Years in Games, Animation, or Film Salary Range: $143,700 – $160,000 USD (Base Pay) Reporting Structure: Lighting Lead / Art Director Industry: Video Game Development / Interactive Entertainment Executive Summary Naughty Dog, the world-renowned developer behind some of the most critically acclaimed franchises in gaming history, is seeking a visionary Senior Lighting Artist to join our elite Cinematics team. Located in Santa Monica, California, this role is a cornerstone of our storytelling process, responsible for the evocative, character-driven lighting that has become a hallmark of the Naughty Dog brand. As we continue development on our latest project, Intergalactic: The Heretic Prophet, we are looking for a veteran artist who can bridge the gap between technical innovation and cinematic artistry. The ideal candidate will possess a masterful understanding of light, color, and shadow, with the ability to translate conceptual art into breathtaking, real-time cinematic sequences. Joining Naughty Dog means becoming part of a legacy of excellence, pushing the PS5 and PC hardware to its absolute limits to create enduring experiences for a global audience. Company Overview: The Naughty Dog Legacy For nearly 40 years, Naughty Dog has been a pioneer in the interactive entertainment industry. We are defined by a relentless pursuit of perfection, crafting best-selling titles that redefine narrative depth and technical fidelity. From the harrowing journey of The Last of Us series to the globe-trotting adventures of Uncharted, our studio “kennel” is a place where the industry’s top creative and technical minds collaborate to create magic. Our Culture and Vision: Innovation: We don’t just follow industry trends; we set them. We are committed to pushing the boundaries of what is possible in real-time rendering and cinematic storytelling. Attention to Detail: We believe that the smallest nuances—a flicker of light, a speck of dust, the glint in a character’s eye—are what make a world feel alive. Diversity & Inclusion: We welcome candidates from all walks of life, believing that a broad range of cultural and life experiences is essential to creating stories that resonate globally. Current Frontier: Having successfully brought our flagship titles to the PS5 and PC, we are now focused on our new IP, Intergalactic: The Heretic Prophet, expanding our horizons into new worlds. Role Overview The Senior Lighting Artist at Naughty Dog is much more than a technical executor; you are a digital cinematographer. Your role is to utilize light as a narrative tool, establishing the mood, atmosphere, and emotional weight of our cinematic sequences. Working within our high-end proprietary engine, you will collaborate across departments to ensure that every frame of a cinematic sequence meets our “gold standard” of quality. You will be responsible for the high-level development of lighting schemes for both environments and complex characters, ensuring a seamless visual transition between gameplay and cutscenes. This role requires a veteran who can work with minimal direction, troubleshoot complex memory constraints, and provide a guiding light for external vendors and junior team members. Key Responsibilities Cinematic Artistry & Lighting Design Develop and implement sophisticated lighting schemes for characters and environments, working in close alignment with Directors and the Concept Art team to realize the project’s visual targets. Interpret color keys and concept art to recreate specific moods, utilizing direct and indirect light to tell a story through the environment. Maintain visual consistency and “The Naughty Dog Look” across vast, complex cinematic sequences. Cross-Departmental Collaboration Partner with the Level Lighting team to ensure that the transition from playable gameplay to cinematic sequences is visually fluid and grounded in the same world logic. Collaborate with VFX and Animation departments to ensure that particle effects and character performances are properly integrated with the lighting environment. Work with Programming and Technical Art to ensure cinematics run within strict memory budgets and performance targets without compromising the artistic vision. Vendor & Pipeline Management Lead and collaborate with outsource vendors and internal lighting artists, providing high-level feedback on visual looks and technical implementation. Contribute to the evolution of Naughty Dog’s proprietary lighting tools, providing feedback on workflows and training newer team members on best practices. Manage time-sensitive projects under pressure, ensuring milestones are met for high-profile global releases. Required Qualifications & Technical Skills Professional Background Experience: A minimum of 7 years of professional experience within the video game, animation, or film/VFX industry. Proven Track Record: Candidates must have at least one shipped AAA game title or an equivalent high-end film/VFX credit. Portfolio: A world-class demo reel or portfolio demonstrating mastery of light, shadow, composition, and cinematic storytelling. Core Technical Skills Software Mastery: Demonstrated expertise in Autodesk Maya. Post-Production & Grading: Proficiency in industry-standard color grading and compositing software such as Nuke, Fusion, or DaVinci Resolve. Artistic Fundamentals: An expert-level understanding of color theory, exposure, contrast, and the physical properties of shading/materials in relation to light. Problem Solving: Strong analytical skills to troubleshoot lighting artifacts, performance bottlenecks, and technical pipeline hurdles. Leadership & Soft Skills Autonomy: The ability to take a sequence from concept to final polish with minimal supervision. Organizational Excellence: Exceptional time management skills and the ability to organize complex lighting hierarchies within a proprietary engine. Adaptability: The capacity to maintain high-quality standards under the pressure of tight production deadlines. Bonus Skills (Optional) Hands-on experience with Real-Time Engines (e.g., Unreal Engine, Unity, or proprietary AAA engines). Proficiency in generating light-maps, pre-lighting, or baked lighting solutions. Technical scripting ability (Python, C#, etc.) to help automate or optimize lighting workflows. Benefits and Perks Naughty Dog, as part of Sony Interactive Entertainment (SIE), offers a premier benefits package designed to support the well-being and professional growth of our “Dogs”: Competitive Compensation: An estimated base pay range of $143,700 – $160,000 USD, plus potential bonus eligibility. Health & Wellness: Comprehensive medical, dental, and vision insurance, alongside a dedicated wellness program. Retirement: 401(k) with company matching to help secure … Read more

Intermediate Lighting / Compositing Artist at ICON Creative Studio

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Job Overview Company: ICON Creative Studio Job Title: Intermediate Lighting / Compositing Artist Job Type: Full-Time Location: Vancouver, British Columbia, Canada (Gastown) Work Model: 100% On-Site Seniority Level: Intermediate / Mid-Level Required Experience: Previous experience in Animated TV Series or Feature Films Salary Range: $60,000 – $85,000 annually Reporting Structure: Lighting Supervisor / Art Director Department: Lighting & Compositing Industry: CG Animation & Entertainment Executive Summary ICON Creative Studio, Canada’s largest independently owned animation powerhouse, is currently seeking a technically proficient and artistically driven Intermediate Lighting / Compositing Artist. Based in our state-of-the-art facility in Vancouver’s historic Gastown district, this role is a pivotal junction between raw CG assets and the final, cinematic frames seen by millions worldwide. We are looking for an artist who has moved beyond the fundamentals and possesses a sophisticated understanding of light behavior, color theory, and digital compositing. At ICON, you will not just be “filling shots”; you will be crafting the atmosphere and emotional resonance for high-profile episodic franchises and feature content. This is an on-site opportunity designed for a professional who thrives in a collaborative, high-energy studio environment and is looking to solidify their career with an industry leader. Company Overview: The ICON Philosophy Located in the creative heart of Vancouver, ICON Creative Studio has established itself as a premier destination for top-tier animation talent. As an independently owned entity, we maintain the agility to innovate while possessing the infrastructure to handle the world’s most demanding CG franchises. Our studio is a full-service ecosystem, encompassing design, storyboarding, modeling, rigging, animation, and technical finaling. We have built our reputation on three pillars: Quality, Efficiency, and Timely Delivery. By partnering with global giants—including Netflix, Disney+, Apple TV+, Amazon, Peacock, and Paramount+—we have become a primary engine for the modern “Golden Age” of animation. Why ICON Stands Out: Holistic Innovation: We leverage individual artistic skill sets to maximize floor efficiency without ever compromising the quality of the on-screen image. Global Diversity: Our halls are filled with artists from every corner of the globe, creating a rich, multicultural environment that fuels creative problem-solving. Long-Term Investment: We don’t just hire for projects; we hire for careers. We actively support our artists in their growth, providing clear pathways for promotion and increased responsibility. Role Overview The Intermediate Lighting / Compositing Artist at ICON is an integral architect of the final image. You are responsible for taking 3D elements and, through the sophisticated application of light and post-processing, transforming them into a cohesive, visually stunning narrative experience. In this intermediate capacity, you are expected to operate with a high degree of autonomy while remaining deeply integrated with the Art, Animation, and FX departments. You will handle the complexity of developing “set light rigs”—the master setups that define the look of an entire environment—while ensuring that character performances are highlighted and integrated seamlessly. This role requires a “dual-threat” skill set: the technical logic to optimize renders in Arnold and the artistic sensitivity to fine-tune final images in Nuke. Key Responsibilities Lighting Development & Implementation Design and implement captivating lighting setups that translate the Art Director’s vision into the 3D space. Develop “master rigs” for sequences or environments to ensure visual continuity across multiple shots and episodes. Ensure that lighting enhances the narrative arc, directing the viewer’s eye to the key emotional and action-oriented focal points. Compositing & Finaling Use Nuke to composite 3D render passes (beauty, shadow, occlusion, etc.) into a seamless final frame. Apply post-processing effects, including depth of field, motion blur, color grading, and atmospheric effects (fog, glow, bloom) to achieve the project’s specific aesthetic. Troubleshoot technical issues within the render layers, such as noise, flickering, or artifacting, to maintain a premium standard of quality. Cross-Departmental Collaboration Work in lockstep with the FX team to ensure elements like fire, water, or magical effects interact realistically with the scene lighting. Coordinate with the Animation department to ensure that character silhouettes remain readable and expressive under various lighting conditions. Interface with the Technical Finaling team to ensure that assets are optimized for the render farm. Required & Preferred Qualifications Academic & Professional Experience Education: A Bachelor’s degree in Animation, Film, Fine Arts, or a strictly related creative field. Production History: Demonstrated experience working on an Animated TV Series or Feature film. Candidates must understand the “episodic grind” and the requirements of high-volume CG production. Technical Proficiencies Maya: Expert-level navigation and lighting workflow within Autodesk Maya. Arnold: Deep knowledge of the Arnold renderer, including AOVs, shaders, and render optimization techniques. Nuke: Proficiency in Foundry’s Nuke is highly preferred for the compositing phase of the role. Scripting (Bonus): Highly desirable ability to script in Python to automate repetitive tasks and enhance the pipeline. Artistic Competencies A strong “eye” for color, light, and shadow, with a portfolio that demonstrates an understanding of how light creates mood. Proven experience in developing master set light rigs from scratch. Solid communication skills, with the ability to explain complex technical issues to non-technical team members. Benefits and Perks Working at ICON Creative Studio comes with a comprehensive suite of benefits designed to support both your professional career and your personal well-being: Compensation: Annual salary range of $60,000 – $85,000, reflecting experience and specific show assignment. Health & Wellness: An extended benefits package covering health, dental, and more. Relocation & Immigration: We actively support Permanent Residency (PR) applications for our international talent. Financial Convenience: Direct deposit and timely facilitation of administrative requests. Work-Life Balance: We offer flexibility and autonomy, respecting our artists’ lives outside the studio. Location: Work in the historic Gastown district—the creative hub of Vancouver—surrounded by top-tier galleries and transit. Application Process To join the fastest-growing CG Animation studio in Vancouver, please submit the following: Professional Resume: Clearly detailing your experience in Maya, Arnold, and Nuke. Portfolio/Demo Reel: A link to your latest work, including a breakdown sheet identifying your specific contributions. Cover Letter: (Optional) Tell us about a specific lighting challenge you solved on a previous production. Diversity Statement: ICON Creative Studio is an equal … Read more

Scene Assembly Artist hiring at Sony Pictures Imageworks 2026

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Job Overview Company: Sony Pictures Imageworks (Sony Pictures Imageworks Canada Inc.) Job Title: Scene Assembly Artist Job Type: Project-Based, Full-Time Location: 658 Homer Street, Suite 405, Vancouver, BC, V6B 2R4, Canada Work Model: On-Site / Hybrid (Per production requirements) Seniority Level: Associate to Intermediate Required Experience: Shot-based CG production experience (Feature, Episodic, or VFX) Salary Range: Associate: $26.44 – $36.32/hr // Intermediate: $32.02 – $43.99/hr Reporting Structure: Layout Lead / CG Supervisor Industry: Visual Effects (VFX) & Feature Animation Company Overview: Innovation in Visual Storytelling Sony Pictures Imageworks (SPI) is a globally recognized leader in the visual effects and animation industry. With a legacy spanning over three decades, we have been instrumental in creating some of the most technologically advanced and artistically compelling films in cinematic history. Our studio is a hub of creativity, where cutting-edge technology meets world-class artistry to push the boundaries of what is possible on screen. Headquartered in the heart of Vancouver, British Columbia, Sony Pictures Imageworks acknowledges that we are located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are deeply committed to respecting these traditional lands and working alongside these communities toward a future of reconciliation and shared growth. At SPI, we foster a collaborative environment where artists and technologists are empowered to innovate. Our culture is built on excellence, diversity, and a collective passion for storytelling. By joining our team, you contribute to a storied history of Academy Award®-winning projects and join a community dedicated to mentorship, professional development, and the pursuit of the “impossible” image. Role Overview: The Architectural Bridge of Production The Scene Assembly Artist is a pivotal technical and creative role that functions as the primary bridge between the Camera/Previsualization department and the Animation department. In the complex ecosystem of feature animation, this role ensures that the creative vision established during the camera phase is successfully translated into a technically sound, production-ready environment for animators. Operating immediately following the conform process, the Scene Assembly Artist acts as a critical quality-control (QC) checkpoint. You are responsible for the integrity of the digital “set,” ensuring that every character, prop, environment, and camera move is correctly versioned, published, and optimized. This role requires a unique blend of technical “under-the-hood” knowledge and an artistic eye for composition and continuity. It is an ideal entry point for individuals looking to transition into Layout or Visualization roles, offering direct exposure to the studio’s high-end pipeline and mentorship from seasoned industry veterans. Key Responsibilities and Functional Duties As a Scene Assembly Artist, your day-to-day operations are essential to maintaining the momentum of the production pipeline. Your core responsibilities include: 1. Shot Preparation and Technical Validation Pipeline Integration: Ingest and prepare shot files for the Animation department (primarily in Maya) based on scene files received from the Camera department (primarily in Unreal Engine). Asset Verification: Validate and update all shot-based assets, including characters, environments, and props, ensuring they match the current production requirements and versioning. Data Integrity: Verify that camera data, focal lengths, and transforms are correctly carried over from Previs/Layout into the animation-ready scene. 2. Publishing and Troubleshooting Publishing Workflows: Execute shot publishes within the proprietary SPI pipeline, ensuring all metadata and naming conventions strictly adhere to studio standards. Technical QC: Identify, troubleshoot, and resolve issues related to scene structure, broken references, or asset mismatches before they reach downstream departments. Problem Solving: Proactively address publishing errors and collaborate with Pipeline Engineers to refine workflows when technical bottlenecks occur. 3. Creative Consistency and Continuity Visual QC: Maintain a keen eye for continuity across sequences, ensuring that asset variations, lighting cues, and camera language remain consistent from shot to shot. Compositional Alignment: Ensure that the creative intent of the Layout department is preserved while making the scene functionally efficient for the Animation team. 4. Cross-Departmental Collaboration Communication: Act as a liaison between Camera, Animation, and Asset departments to resolve discrepancies in shot builds. Documentation: Maintain clear notes and tracking data regarding shot status, ensuring production management is aware of any hurdles or delays. Required and Preferred Qualifications Sony Pictures Imageworks is seeking candidates who possess a robust technical foundation and a passion for the mechanics of high-end CG production. Required Qualifications: Technical Proficiency: Demonstrated experience working with Autodesk Maya and Unreal Engine within a professional or high-level academic setting. Pipeline Knowledge: A solid understanding of shot-based workflows, including publishing processes, conforming, and digital asset management. Production Experience: Previous experience in a shot-based CG environment (Feature Animation, Episodic, or high-end VFX) is highly valued. Organizational Excellence: Exceptional attention to detail regarding metadata, naming conventions, and version control. Preferred Skills & Attributes: Compositional Eye: A strong understanding of camera language, cinematography, and creative composition. USD Familiarity: Working knowledge of Universal Scene Description (USD) workflows and structured scene builds is a significant advantage. Adaptability: The ability to remain focused and maintain high quality in a fast-paced, evolving production environment with tight deadlines. Communication: Superior verbal and written communication skills in English. Technical Skills Landscape The Scene Assembly Artist must navigate a sophisticated technical stack. Success in this role is often defined by mastery of: Digital Content Creation (DCC) Tools: Maya (Animation/Tech-Anim focus) and Unreal Engine (Sequencer/Scene Assembly). Asset Tracking: Familiarity with ShotGrid (formerly Shotgun) or similar production tracking software. Operating Systems: Proficiency in Linux/Unix environments, which are standard for our production pipeline. Scripting (Bonus): Basic knowledge of Python or Mel to assist in automating repetitive scene assembly tasks is a plus. Benefits and Perks: Supporting Our Talent At Sony Pictures Imageworks, we believe that our artists do their best work when they are supported in all aspects of their lives. We offer a comprehensive benefits package per company policy, including: Health and Wellness: Extensive healthcare coverage, including medical, dental, and vision. Financial Security: RRSP matching programs to help you plan for the future. Work-Life Balance: Generous Sick and Vacation leave, ensuring you have the time to recharge. Career Growth: Tuition reimbursement programs and opportunities for internal movement and promotion. Inclusive Environment: A culture that values … Read more

Sony Pictures Imageworks hiring 3D Animator, BC

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Job Overview Company: Sony Pictures Imageworks (Sony Pictures Imageworks Canada Inc.) Role Title: Supervising Animator (Marketing) Location: 658 Homer St., Vancouver, BC, V6B 2R4, Canada Employment Type: Full-Time Professional Language of Work: English Reporting To: Head of Department (HOD) & Production Management Primary Software: Autodesk Maya / ShotGrid Sony Pictures Imageworks (SPI), a world leader in digital visual effects and character animation, is seeking a visionary Supervising Animator (Marketing) to lead our specialized marketing animation team in Vancouver, BC. Located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations, Sony Pictures Imageworks is committed to a culture of reconciliation, innovation, and artistic excellence. This role is pivotal in bridging the gap between our award-winning feature film quality and the high-impact world of global marketing. As a Supervising Animator, you will not only dictate the aesthetic movement of our most iconic characters but also serve as a mentor and strategist, ensuring our promotional content meets the same rigorous standards as our theatrical releases. Compensation & Comprehensive Benefits At Sony Pictures Imageworks, we recognize that our talent is our greatest asset. Our compensation philosophy is designed to attract and retain the industry’s best, providing a stable and rewarding environment for creative leaders. Component Details / Range Anticipated Base Salary $130,000 — $150,000 CAD per year Health & Wellness Comprehensive Healthcare & Dental plans Retirement Company-matched RRSPs Time Off Generous Sick Leave and Vacation Leave Professional Growth Tuition Reimbursement programs Performance Standard increases as applicable per company policy Note: Actual base salary offers consider various factors including specific qualifications, years of relevant experience, educational attainment, and professional certifications. The Mission: Leading the Vision The Supervising Animator (Marketing) is a hybrid role requiring elite artistic sensibilities and sophisticated production management skills. You will oversee the creative output of the marketing animation team, ensuring that every frame reflects the “Sony Standard” while staying on schedule and within budget. 1. Creative Leadership Style Mastery: Swiftly adapt to and define changing animation styles, from hyper-realistic to highly stylized character performances. Inspiration: Guide and inspire animators to reach their peak potential, setting the quality bar for the entire department. Pipeline Integration: Partner with CG Supervisors to maintain visual quality throughout the entire technical pipeline. Strategic Casting: Assign shots to artists based on a balance of production needs and the individual artist’s career development goals. 2. Production & Strategy Project Oversight: Partner with Production Management to ensure shots are completed to the highest quality on time. Bidding & Resource Management: Provide accurate animation bids for sequences and shots; participate in recruiting and interviewing external talent. High-Level Reviews: Attend and run critical meetings, including Animation launches, Brain Trusts, and Client Reviews. 3. People & Studio Stewardship Mentorship: Conduct regular 1:1 meetings with artists to provide coaching, set goals, and offer praise and recognition. Inclusion: Actively foster an inclusive and safe environment where every voice has space to contribute. Training: Collaborate with the Training Department to ensure the curriculum remains relevant to current studio workflows. Standards: Participate in the creation and execution of technical standards and pipeline conventions for the facility. Qualifications: Requirements for the Role Sony Pictures Imageworks is looking for a veteran of the animation industry who has a proven track record of guiding teams through the complexities of high-end CG feature production. Industry Tenure: 8+ years of professional character animation experience on high-end CG features. Leadership Experience: 2+ years of proven experience as a Lead Animator or Supervisor. Technical Expert: Expert-level knowledge of Maya. Experience with ShotGrid is a significant advantage. Artistic Depth: Deep understanding of performance, cinematography, and storytelling principles. Communication: Excellent verbal and written skills; must be able to decipher and follow through on complex feedback from clients and directors. Resilience: Proactive and adaptable when faced with shifting priorities or changing project scopes. Industry Context: Diversity and Representation in Animation Sony Pictures Entertainment is an equal opportunity employer. We believe that a diverse workforce brings unique perspectives that are essential for creating stories that resonate globally. To provide transparency regarding the industry we are helping to shape, consider these recent data points regarding the animation landscape as we enter 2026: 1. Gender Representation (North American Animation Studios): According to the Animation Guild and Women in Animation (WIA) reports, women and non-binary individuals currently represent approximately 34% of creative roles in animation, with a strategic industry-wide goal of “50/50 by 2025/2026” in leadership roles. At the Supervisory level, representation has seen a 5% increase year-over-year, emphasizing SPI’s commitment to gender equity in leadership. 2. Racial & Ethnic Diversity Statistics (U.S. & Canada Animation Sector): White/Caucasian: ~56% Asian/Asian American/Pacific Islander: ~19% Hispanic/Latino: ~13% Black/African American: ~5% (An area of focused recruitment and mentorship within the industry). Indigenous/First Nations: ~2% (Sony Pictures Imageworks specifically prioritizes reconciliation and outreach to these communities in British Columbia). Sony Pictures Imageworks actively evaluates all qualified applicants without regard to race, color, religion, sex, national origin, disability, age, sexual orientation, or gender identity. We encourage candidates from all identities to apply to help us move these numbers toward a more equitable future. Why Sony Pictures Imageworks? 1. A Legacy of Innovation Sony Pictures Imageworks is responsible for some of the most visually groundbreaking films of the last decade, including the Spider-Verse saga. Joining the marketing team allows you to work with these world-class assets to create the first impression the public has of our films. 2. Strategic Growth Marketing animation is a high-visibility department. You will see your work on global stages, from Super Bowl commercials to immersive digital billboards. This role offers a unique opportunity to see the business side of the film industry while maintaining a heavy creative hand. 3. Holistic Studio Health We don’t just care about the shots; we care about the artists. Our benefits—including RRSP matching, tuition reimbursement, and a focus on sick and vacation leave—ensure that our team stays healthy and inspired for the long term. Summary Checklist for Applicants Requirement Minimum Standard Experience 8+ Years (Feature CG) Leadership 2+ Years (Lead/Supervisor) Salary … Read more

Netflix Animation Studios hiring Technical Compositor

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Job Overview Company: Netflix Animation Studios (NAS) Role Title: Technical Compositor (Feature Animation) Location: Vancouver, British Columbia, Canada Work Type: Hybrid (Minimum 3 days per week on-site) Business Segment: Feature Film / Animation Primary Tech Stack: Nuke / Python / Blink Script /Linux Core Expertise: Tool development / Gizmo creation / Strong 2D / 3D math skills Netflix Animation Studios (NAS) is on a global mission to entertain the world with bold, immersive, and impactful animated films. We are not just making movies; we are paving the way for the future of the medium by fostering a community of world-class artists across our vibrant global hubs. We believe that the intersection of cutting-edge technology and limitless creativity is where the most timeless stories are born. We are currently seeking a highly skilled Technical Compositor to join our Feature Animation team in Vancouver, Canada. This is a role designed for the “architects” of the composite—artists who find as much joy in the elegance of a Blink script as they do in the beauty of a final frame. If you are a problem-solver who thrives on optimizing workflows, developing bespoke tools, and supporting a department of world-class artists, we want you to help us build the future of animation at Netflix. Compensation & Comprehensive Benefits At Netflix Animation Studios, we utilize a “Total Compensation” model. We rely on market indicators and carefully consider your specific job family, background, skills, and experience to ensure competitive and fair pay. Component Details / Range Annual Salary Range $109,000 — $148,000 CAD (Total Compensation) Health & Wellness Premium Medical, Dental, and Vision plans Mental Health Dedicated support and resources for emotional well-being Retirement Comprehensive retirement programs and planning Family Support Family-forming benefits and support systems Time Away Paid leave of absence, vacation, and sick time Inclusion Equal opportunity employer with disability accommodations Note: As part of our unique culture, Netflix does not offer stock options; we prioritize high-base total compensation to provide our artists with financial stability and clarity. The Mission: Engineering the Creative Workflow The Technical Compositor is a hybrid role that serves as the “engine room” for the Compositing Department. You will collaborate closely with the Compositing Supervisor and artists to bridge the gap between creative vision and technical execution. Your work ensures that the creative team can focus on the “art” while you handle the “architecture.” Key Responsibilities: “What You’ll Do” Tool & Gizmo Development: Design, build, and maintain production-ready tools and gizmos that meet the rigorous demands of feature-film animation. Advanced Scripting: Utilize Python and Blink Script to create verifiable, reusable, and efficient scripts that optimize compositing setups. Workflow Optimization: Actively identify bottlenecks in the pipeline and suggest continuous improvements to departmental workflows. Creative Alignment: Work with the Comp Supervisor to determine the best technical approaches to satisfy complex creative design briefs. Front-line Support: Act as the first point of technical contact for artists, troubleshooting broken assets, debugging shots, and solving general technical hurdles. Documentation & Training: Create clear, concise documentation for every tool developed and lead training sessions to empower artists with new technical capabilities. Quality Assurance: Perform rigorous quality control and peer reviews on all technical submissions to ensure they meet Netflix’s high technical specifications. Deadline Management: Successfully manage internal development timelines, providing early warnings to the project team if technical delays are anticipated. Qualifications: “What You’ll Need” We are looking for a rare blend of artistic sensibility and computer science rigor. You should be as comfortable discussing color theory as you are discussing matrix transformations. Education & Experience Industry Tenure: Proven experience in a technical compositing role within the VFX or Feature Animation industries. Academic Background: A Bachelor’s degree in Computer Science, Computer Visualization, Animation, or a related technical field (or equivalent professional experience). Technical Requirements Nuke Mastery: Deep, “under-the-hood” knowledge of The Foundry’s Nuke. Programming Skills: Strong proficiency in Python for pipeline automation and Blink Script for image processing kernels. Mathematical Expertise: * 2D/3D Math: Solid understanding of Matrix math (transformations, projections, camera/geometry manipulation). Vector Math: Proficiency in normals, cross/dot products, and coordinate spaces. Image Science: A strong grasp of filter algorithms, including blurs, sharpening, denoising, edge detection, and convolution kernels. OS Environment: High comfort level working within a Linux-based production environment. Professional Soft Skills Communication: The ability to take a complex technical solution and explain it clearly to a non-technical artist. Debugging Mindset: Exceptional skills in development testing and identifying the root cause of technical failures. Prioritization: A keen sense of urgency and the ability to manage multiple high-priority tasks simultaneously without missing deadlines. Why Netflix Animation Studios? 1. A Culture of Boldness At Netflix, “Inclusion” and “Boldness” are not just buzzwords; they are core values. We encourage our technical artists to take risks, experiment with new technologies, and challenge the status quo of how animated films are made. 2. Global Community By joining the Vancouver hub, you become part of a global network of artists. You will collaborate with talent in Los Angeles and beyond, contributing to a library of content that is seen by hundreds of millions of people in nearly every country on Earth. 3. Impactful Storytelling The tools you build will directly enable directors to tell stories that are timeless and impactful. Your work in the “comp” is the final touch on every pixel the audience sees, making your role vital to the emotional weight of our films. Diversity, Equity, and Inclusion (DEI) Netflix is an equal-opportunity employer. We celebrate diversity because we know it builds stronger, more innovative teams. We do not discriminate based on race, religion, gender identity, sexual orientation, or any other protected status. We are committed to providing a meaningful and accessible interview experience; if you require an accommodation for a disability at any stage of the process, our recruiting partners are dedicated to supporting your needs. Industry Context: The Rise of the Technical Compositor In 2026, the complexity of feature animation has scaled exponentially. With the integration of real-time technologies, deep compositing, and AI-assisted workflows, the role … Read more

Life.Church hiring Animator (2D & 3D), 2026

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Job Overview Company: Life.Church Role Title: Animator (2D & 3D Motion Graphics) Location: Edmond, Oklahoma (On-site required) Job Type: Full-Time / Salary Department: Creative Media Experience Required: 1+ year of related professional work Education: High School Diploma or GED (Minimum) Life.Church, a pioneering multi-site ministry founded in 1996, is looking for a creative and mission-driven Animator to join our Central Creative Media team in Edmond, Oklahoma. At Life.Church, we aren’t just making content; we are leading people to become fully devoted followers of Christ. Our team utilizes cutting-edge technology and world-class design to reach people globally, and we want a leader like you to help us push the boundaries of visual storytelling. As an Animator, you will be at the heart of our visual communication strategy. From the high-energy “Weekend Experience” across our various campuses to specialized ministry campaigns, your work in motion graphics will serve as a digital bridge to the Gospel. We are looking for an artist who is technically proficient in 2D and 3D animation but also spiritually aligned with our mission to strengthen the Church through innovation and diversity. Comprehensive Compensation & Benefits Structure We are committed to the holistic health and professional growth of our staff. We believe that when our team members are well-cared for, they can better serve the mission. Our benefits package is designed to provide security for your family and investment in your future. Component Details / Estimated Value Estimated Salary Range $52,000 — $78,000 annually (Based on experience/portfolio) Retirement (401k) Up to 12.5% contribution in Year 1 (Match + Discretionary) Life Insurance 2x Annual Salary (100% Employer Paid) Health & Wellness Comprehensive Medical, Dental, and Vision insurance Disability Insurance Short-Term & Long-Term (100% Employer Paid) Professional Dev. $160 Annually specifically for professional growth Paid Parental Leave Includes Maternity, Paternity, and Adoption leave Paid Time Off Generous leave for vacation, sick time, and qualifying reasons Work Environment Casual dress and innovative, collaborative culture The Mission: Visualizing the Message The Animator at Life.Church is more than a technician; you are a digital minister. You will be responsible for translating complex theological concepts into engaging, easy-to-understand motion graphics. Whether you are working on a 30-second social media promo or a massive stage-background animation for a worship service, your goal is to eliminate distractions and point people toward Christ. Key Responsibilities: “What You’ll Do” Conceptual Architecture: Develop storyboards and visual concepts for motion graphics that align with the specific needs of Central and campus teams. Production Excellence: Create high-fidelity animations using After Effects, Cinema 4D, and other relevant industry applications. Collaboration: Partner with various ministry leads to ensure that the visual tone matches the heart of the message being delivered. Multi-Format Delivery: Design engaging 2D and 3D content for the “Weekend Experience,” church-wide campaigns, and specific ministry initiatives. Innovation: Actively identify and implement new design techniques, staying ahead of industry trends to keep the church’s media fresh and impactful. Task Management: Utilize the internal project management system to manage assignments, meet strict deadlines, and provide vision for long-term projects. Qualifications: Skills Needed to Succeed We are seeking a candidate who balances artistic flair with organizational discipline. Because Life.Church is a fast-paced environment, we value leaders who are self-motivated and adaptable. Technical Proficiency: Demonstrated experience in motion graphics software, specifically the Adobe Creative Suite and 3D modeling/animation tools like Cinema 4D. Storytelling Ability: A strong understanding of timing, motion, and visual weight to create compelling narratives in short-form content. Independent Decision Making: The ability to troubleshoot technical issues and make creative choices that align with the studio’s direction. Communication Mastery: Excellent verbal and written skills to explain complicated animation processes to non-technical stakeholders. Resilience: The ability to remain flexible and open to change in an environment where strict deadlines are the standard. Ministry Readiness: A heart for the local church and a commitment to upholding the beliefs and culture of Life.Church. Our Culture and Commitment to Diversity We believe that unity does not mean uniformity. Our mission—to reach the world for Christ—is too important not to be intentional about the strength that comes from a diverse team. We actively seek diverse perspectives in race, ethnicity, background, age, and gender because we know these perspectives are essential to reaching a global audience. Ministry as a Calling: Every staff member at Life.Church is considered a minister. This means that during the selection process, we look for individuals who have the capacity to represent our beliefs and engage fully in the church’s ministry. You aren’t just “doing a job”; you are fulfilling a calling to serve the Body of Christ. Why Join the Life.Church Creative Team? 1. Purpose-Driven Creativity In the secular world, an animator’s work might be used to sell a product. At Life.Church, your work is used to save lives. Every keyframe you set has the potential to impact someone’s eternal journey. 2. Holistic Investment Life.Church don’t just care about what you can do; we care about who you are becoming. With our comprehensive mental health benefits, wellness programs, and professional development dollars, we invest in you as a whole person—spiritually, physically, and professionally. 3. A Global Platform Life.Church is known for its “open-source” approach to ministry, often sharing resources with thousands of other churches worldwide through the Life.Church Open Network. Your animations may be seen by millions of people across the globe, far beyond the borders of Oklahoma. Industry Context: Motion Graphics in Modern Ministry In 2026, the digital landscape is more crowded than ever. Motion graphics have become the primary way people consume information. For a church to be effective in this era, it must present the Gospel with the same (or higher) level of visual excellence found in the secular entertainment industry. Visual Retention: Studies show that audiences retain 95% of a message when they see it in a video format, compared to 10% when reading it in text. The “Digital Front Door”: For many people, a church’s social media or weekend stream is their first point of contact. Your animations serve … Read more

Blizzard Entertainment jobs Senior Previz Artist 2026

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Blizzard Entertainment jobs Overview Company: Blizzard Entertainment (Activision Blizzard / Microsoft) Role Title: Senior Previz Artist – Temp (SFD / Cinematics) Requisition ID: R026246 Location: Irvine, California (Hybrid / Remote options available) Job Type: 12-Month Temporary, Full-Time Primary Tech: Autodesk Maya Sector: AAA Cinematics & Storytelling For nearly three decades, the name Blizzard Entertainment has been synonymous with world-class storytelling, mechanical perfection, and cinematic grandeur. From the icy peaks of Northrend to the neon-soaked streets of Rialto, Blizzard has defined the gaming landscape. Now, as a pivotal division of Microsoft’s gaming powerhouse, the studio is entering a new era of creation. If you are a veteran of the digital arts, particularly in the realm of cinematography and layout, the current opening for a Senior Previz Artist (SFD / Cinematics) represents one of the most prestigious Blizzard Entertainment jobs available in 2026. This role is a 12-month temporary mission designed for those who don’t just “use” cameras, but who understand the soul of a frame. Comprehensive Rewards & Compensation Blizzard Entertainment jobs are known for balancing high-octane production with a robust “Every World” benefits suite. Whether you are on-site in Irvine or working from a home studio, the compensation package is designed to support your physical, emotional, and financial well-being. Component Range / Details Hourly Base Pay $38.85 — $71.83 USD Incentive Pay Eligible for performance-based incentive compensation Health Benefits Medical, Dental, Vision, and HSA/HRA options Financial Support 401(k) with Company Match & Tuition Reimbursement Time Off Paid Holidays, Vacation, Sick Time, and Parental Leave Studio Perks Free & Discounted Games, Mental Health & Fitness programs Flexibility Hybrid model with home-office support Note: The final hourly rate is determined by your specific experience, portfolio strength, and geographic work location. The Mission: Defining the “Blizzard Look” The Cinematics team at Blizzard Entertainment is legendary. They are the architects of the award-winning shorts that introduce millions of players to new expansions and heroes. As a Senior Previz Artist, you sit at the absolute vanguard of this process. Your mission is to translate a director’s raw vision into a high-fidelity cinematic blueprint. You aren’t just placing a camera; you are determining the pacing, the tension, and the emotional resonance of a sequence before it ever reaches the final animation or lighting departments. Key Responsibilities & Expectations: Composition & Staging: Create complex, beautifully blocked shots that clearly communicate story beats. Collaboration: Partner with Directors and Creative Leads, acting as a visual translator for their ideas. Pitching: Be capable of verbally and visually pitching ideas—often creating shots from scratch without the aid of storyboards. Technical Cleanliness: Ensure all Maya files are production-ready, organized, and optimized for the downstream pipeline. Problem Solving: Proactively identify technical bottlenecks or creative “dead zones” in a sequence and offer elegant solutions. Who We Are Looking For: Requirements Among the many Blizzard Entertainment jobs currently listed, the Senior Previz role requires a specific blend of old-school film knowledge and modern technical mastery. Professional Experience: A minimum of 8+ years in film, VFX, or AAA game production. Maya Mastery: You must be an expert in Autodesk Maya, specifically for animation blocking and layout. Cinematic Instinct: Deep knowledge of lenses, focal lengths, film language, and the fundamentals of editing. Accountability: A track record of taking personal ownership of deliveries and maintaining high standards under tight deadlines. Constructive Feedback: The maturity to give and receive honest, professional critique to elevate the collective work of the team. The “Extra Points” (Preferred Skills): Blizzard Fandom: An intrinsic understanding of the styles and themes of Diablo, Overwatch, and Warcraft. Tech-Savvy: Experience with Python or MEL scripting to streamline your Maya workflow. MoCap Experience: Proficiency with camera capture systems and processing raw data. Industry Context: Diversity and Inclusion at Blizzard Blizzard Entertainment is committed to building teams that are as diverse as the millions of players who inhabit their worlds. We strongly encourage women and members of under-represented groups to apply for Blizzard Entertainment jobs, even if they feel they don’t meet 100% of the listed requirements. Global Representation Statistics (Based on Recent Industry Benchmarks): Gender Equity: Blizzard continues to push for higher representation of women and non-binary individuals in senior technical roles (currently targeting a growth trend above the industry average of 26%). Inclusion: We provide a suite of benefits for “Every World,” ensuring that physical and mental health resources are accessible to all, including individuals with disabilities. Accessibility: If you require reasonable accommodation during the application process, our dedicated team at accommodationrequests@activisionblizzard.com is ready to assist. The Platform: Why Blizzard? Since the acquisition by Microsoft (NASDAQ: MSFT), Blizzard Entertainment has doubled down on its commitment to “Quality First.” Joining the Cinematics team means working with the largest gaming network on the planet. Your work will reach 196 countries, appearing on platforms ranging from Battle.net® to Xbox and mobile devices. Blizzard Entertainment is a place where “Epic Entertainment” is the daily standard. We value Honesty, Drive, and Creativity. If you are looking for a career that allows you to play with the biggest IPs in history while receiving top-tier rewards, this is your moment. Summary Checklist for Applicants Requirement Minimum Standard Experience 8+ Years (Senior Level) Primary Tool Maya (Expert) Location Irvine, CA (or Remote/Hybrid) Materials Resume (PDF) + Demo Reel (Link) Background Shipped AAA titles or VFX Features How to Apply Blizzard Entertainment is always looking for enthusiasts who want to change the games industry. If your demo reel shows a connected sequence of shots that prove your mastery of camera motion and story-blocking, we want to hear from you. Resume: Submit a PDF highlighting your 8+ years of cinematic experience. Demo Reel: Provide a link to an online album or portfolio (ArtStation, Vimeo, Personal Site). Cover Letter: (Optional) Tell us why you belong in the Blizzard Cinematics team.