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Technical Animator at Motorica, Stockholm HQ

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Motorica is at a definitive breakthrough moment in the evolution of digital movement. We are not just another tool in the stack; we are a paradigm shift. By merging proprietary motion capture data with state-of-the-art diffusion models, Motorica empowers studios to generate AAA-quality character animations in minutes rather than weeks. As we scale rapidly to meet the demands of the world’s premier game studios, we are seeking a “storytelling engineer”—a Technical Animator—to bridge the gap between our cutting-edge AI product and the high-profile teams who use it. In this role, you aren’t just supporting a product; you are an industry authority and a consultant. You will work directly with Lead Animators and Technical Directors at top-tier studios, helping them dismantle traditional production bottlenecks and embrace the future of generative animation. Key Position Overview: Technical Animator Category Details Company Name Motorica Job Title Technical Animator (Product & GTM Authority) Location Stockholm HQ / Fully Remote Job Type Full-time Salary Range Competitive / Equity Options (Based on Senior Industry Experience) Core Tech Unreal Engine (Control Rig, Blueprints), Maya, MotionBuilder Industry Focus Generative AI, AAA Gaming, & Cinematic Production Contact Signe Göransson (Operations Manager) Our Story: Defining the Generative Era Animation has traditionally been one of the most significant “cost and time” sinks in game development. At Motorica, we have solved this. Our proprietary AI models allow for the creation of lifelike, dynamic motion at a fraction of the traditional cost. We remove the mechanical drudgery of animation, allowing creative teams to focus on what truly matters: storytelling, iteration, and building living, breathing worlds. Joining Motorica means joining a high-performance culture where innovation isn’t a goal—it’s the baseline. We are looking for individuals who are driven by the prospect of changing how an entire industry operates. Your Quest: The Mission & Responsibilities This is a hybrid role that sits at the intersection of Product and Go-To-Market (GTM). You will act as the technical face of Motorica for our most prestigious clients. 1. The “Trust Demo” & Pre-Sales Technical Authority: You will join pre-sales conversations with high-profile potential customers. Your goal is to build immediate trust by speaking the language of veteran animators. Storytelling: You won’t just click buttons; you will walk CTOs and Lead Animators through the product, demonstrating exactly how Motorica solves their specific production pain points. 2. Integration & Pipeline Consulting Hands-on Support: Lead the technical onboarding for customers. You will guide them through setting up Motorica within their specific environments. Problem Solving: Act as the first line of defense for technical hurdles. Whether it’s a pipeline blocker or a complex retargeting issue, you provide the solution. Best Practices: Advise studios on how to optimize their workflows to get the most out of generative motion. 3. Product Discovery & Strategic Insights The “Eyes and Ears”: While in the field, you will identify gaps in our current offering. You’ll bring back deep-level insights from AAA studios to help drive our internal product roadmap. GTM Support: Work with the growth team to refine how we position our tech to the industry, ensuring our messaging remains technically accurate and emotionally compelling. Your Toolkit: Who You Are Motorica is looking for an animation-obsessed professional who is as comfortable in a client meeting as they are in a complex rig. The Essentials: Industry Authority: You have 5+ years of experience as a Technical Animator in an AA or AAA environment. You have lived through the “crunch” and understand exactly where the traditional pipeline fails. Communication Mastery: You are a true storyteller. You can simplify complex AI concepts for a junior artist while holding your own in a deep-dive technical debate with a CTO. Software Deep Dive: You possess high-level proficiency in Unreal Engine (specifically Control Rig and Blueprints) and standard DCC tools like Maya and MotionBuilder. Animation Enthusiast: You are always experimenting with the latest tech. A solid understanding of Motion Matching and other modern approaches is a strong indicator that you have the mindset we need. The Mindset: Continuous Learner: Generative animation is evolving every day. You must have a proactive desire to adapt and learn as the tech shifts. High-Energy Professional: You thrive in a scaling environment where your impact is immediate and visible. Why Join Motorica? Motorica is not just a workplace; it is an opportunity to be a pioneer. Immediate Impact: See your work integrated into the most anticipated games in the world. Growth Trajectory: As an early member of our scaling team, you will find no shortage of leadership and growth opportunities. Total Flexibility: Work from our Stockholm HQ or enjoy the freedom of being Fully Remote. Direct Influence: Your feedback from the field directly shapes the future of our proprietary models. Application & Contact Motorica is looking for driven individuals ready to define a new era of animation. If you are a technical expert with a passion for people and progress, we want to hear from you. How to Apply: Please reach out to Signe Göransson, our Operations Manager, with your CV and a link to your portfolio or technical blog. We are specifically looking for evidence of your problem-solving skills and your ability to communicate complex ideas.

3D Generalist Job at RedCloud Consulting

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RedCloud Consulting, an award-winning global business and technology firm, is seeking a versatile and technically-minded 3D Generalist to join our team in Redmond, WA. For over twenty years, RedCloud has been the partner of choice for global enterprises, helping them navigate the complexities of modern data, AI, and digital foundations. As a 3D Generalist in this role, you aren’t just creating art; you are a visual translator. You will work at the intersection of high-level engineering and creative storytelling, turning abstract, scientific, and technical concepts into high-fidelity 3D visualizations. This position is perfect for a “multiskilled” artist who thrives in a fast-paced, collaborative environment and enjoys seeing their work drive smarter decisions for global organizations. Key Employment Details : 3D Generalist Category Details Company Name RedCloud Consulting Job Title 3D Generalist Location Redmond, Washington (Onsite presence required) Job Type Full-time Salary Range $108,000 – $120,000 per year (DOE) Required Expertise 3D Modeling, Rendering, Animation Industry Focus Technology, Scientific, and Business Consulting Work Authorization Must have legal ability to work in the US (No sponsorship) The Mission: Visualizing the Future of Technology RedCloud is built on a foundation of integrity-based consulting. Our clients—ranging from high-growth mid-market companies to Fortune 500 enterprises—rely on us to solve their most difficult operational challenges. In this role, your visualizations will be the key to unlocking clarity for stakeholders, engineers, and executives alike. Your Core Responsibilities As a 3D Generalist supporting immediate client operations, your daily “quest” involves: Technical Storytelling: Create high-quality 3D visualizations, both static and animated, that explain complex technical or scientific concepts. Your goal is to elevate standard presentations into compelling visual narratives. Cross-Disciplinary Collaboration: You will act as a creative bridge, working side-by-side with PowerPoint designers, lead engineers, and producers. You’ll ensure that every asset delivered is cohesive with the project’s technical requirements and aesthetic goals. Agile Execution: The consulting world moves fast. You must be prepared to respond to special requests and deliver high-quality assets under tight, often shifting timelines. Onsite Co-Creation: This role requires a regular onsite presence in Redmond. You will participate in “co-creation” sessions within lab and office environments, where real-time feedback from engineers is vital to the accuracy of your models. Asset Adaptation: Stay flexible to evolving project needs, including short-notice “rapid-fire” projects that require a high degree of adaptability. Your Toolkit: Knowledge, Skills, and Abilities We are looking for a visual powerhouse who is comfortable with both the artistic and technical sides of 3D production. Technical Requirements: Proven Artistic Skill: A robust portfolio demonstrating excellence in 3D modeling, rendering, and animation. We need to see your ability to handle lighting, textures, and motion with precision. Software Proficiency: Expert knowledge of industry-standard 3D suites such as Blender, Maya, Cinema4D, or equivalent tools. Scientific Literacy: While not a requirement, experience working with technical or scientific subject matter is a major plus. You should be able to look at a technical schematic and envision its 3D representation. Project Management: The ability to juggle multiple projects simultaneously without letting the quality of the final output slip. Soft Skills: Communication: You must be able to communicate clearly with non-artists (like engineers and data scientists) to extract the necessary information for your designs. Integrity & Accountability: At RedCloud, we value senior-level experts who take ownership of their work and drive long-term value for our clients. Why RedCloud? Culture and Benefits We believe that a company’s performance is a direct reflection of its culture. RedCloud has been recognized as the #1 Best Company to Work For in Washington (Mid-Sized Businesses) by Seattle Business Magazine. We offer an environment where stability, growth, and innovation are balanced to help you thrive. Power-Ups You Receive: Competitive Compensation: A salary range of $108k–$120k, depending on your experience and expertise. Comprehensive Benefits: RedCloud provides a robust benefits package. Detailed information on health, dental, and vision coverage, as well as bonus structures, can be found on our Careers Page. Innovation-First Environment: Work with modern data platforms and artificial intelligence alongside some of the brightest minds in the consulting industry. Stability and Growth: Be part of a “Fastest Growing Company” recognized by the Inc. 500/5000 list, while working for a firm that emphasizes “integrity-based” long-term client relationships. About RedCloud Consulting RedCloud Consulting is a global firm with a massive footprint, providing services across North America, Europe, Asia-Pacific, and the Middle East. Our core practices include: Data & AI Digital Solutions Security & Privacy Data Center & Critical Infrastructure Strategy & Transformation As our clients expand globally, we provide the expert support they need to operate securely and confidently. We are deeply invested in our clients’ success and, by extension, the success of every team member we hire. Application Requirements To be considered for this onsite role in Redmond, please ensure your application includes: A Professional Resume: Detailing your years of experience in 3D production. Portfolio/Reel: A link to your work is mandatory. We are specifically looking for clean modeling, professional lighting/rendering, and clear animation. Work Authorization: Confirmation of your legal ability to work in the United States (RedCloud does not provide visa sponsorship).

Lead Game Programmer at Deck 13 Interactive

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Deck 13 Interactive, the renowned development force behind the visceral “Soulslike” combat of The Surge series, the dark fantasy of Lords of the Fallen, and the innovative sand-shaping mechanics of Atlas Fallen, is hunting for a technical titan. We are seeking a Lead Game Programmer to spearhead our engineering efforts from our headquarters in Frankfurt am Main, with flexible remote options available across Germany. As a Lead Game Programmer, you are the architect of our digital reality. You will bridge the gap between abstract creative concepts and high-performance C++ execution. This is a role for a leader who still loves the “clack” of the mechanical keyboard—balancing high-level technical strategy and mentorship with hands-on development in Unreal Engine 5. You won’t just be managing a team; you will be setting the gold standard for engineering excellence in the European gaming industry. Core Position Overview: Lead Game Programmer Category Details Company Name Deck 13 Interactive (PulluP Entertainment Group) Job Title Lead Game Programmer (f/m/x) Location Frankfurt am Main, Germany / Remote (Within Germany) Employment Type Full-time Salary Range Competitive (Aligned with Lead/Management standards in the EU) Primary Tech Stack Unreal Engine 5, C++, System Architecture Experience Required 5+ Years Industry Exp / 3+ Years Leadership Exp Core Expertise C++, Console Performance, Architecture, Mentorship Our Story: Engineering Excellence Since 2001 Based in the heart of Frankfurt, Deck 13 Interactive has spent over two decades pushing the boundaries of what is possible on PC and console hardware. Now a flagship studio within the PulluP Entertainment group, we have scaled our ambitions while maintaining the tight-knit, collaborative spirit of our 100-person team. Our engineering philosophy is rooted in stability, scalability, and innovation. We believe that the best gameplay experiences are built on a foundation of clean, performant code. As we move deeper into the era of Unreal Engine 5, we are looking for a Lead who can navigate the complexities of Nanite, Lumen, and massive-world streaming while keeping our custom development tools sharp and our gameplay systems responsive. Your Quest: The Mission & Responsibilities Your role is a multifaceted challenge that demands technical brilliance and emotional intelligence. Your mission includes: 1. Technical Architecture & System Design Unreal Engine 5 Mastery: Lead the design and implementation of core systems within UE5, focusing on performance, stability, and long-term scalability for our upcoming ambitious projects. Tool Development: Oversee the creation and maintenance of custom editor extensions and internal development tools that empower our artists and designers to work at the speed of thought. Performance & Optimization: Take ownership of the technical health of the project, ensuring our games run flawlessly on next-gen consoles and high-end PCs. 2. Leadership & Mentorship Empowering Engineers: Mentor a diverse team of programmers across various experience levels. You aren’t just a manager; you are a coach, helping junior and mid-level devs master C++ and UE5 architecture. Code Quality: Establish and enforce rigorous coding standards and best practices. You will lead the charge in code reviews, fostering a culture where “good enough” is replaced by “excellence.” Professional Growth: Identify skill gaps within the team and provide the resources and guidance necessary for every engineer to thrive. 3. Cross-Disciplinary Collaboration Bridging the Gap: Collaborate daily with Leads from Animation, Art, VFX, and Design to ensure technical solutions align perfectly with the creative vision. Innovation Scouting: Evaluate emerging technologies and industry trends. Whether it’s a new AI navigation technique or a breakthrough in animation compression, you will determine what fits into the Deck 13 toolkit. Problem Solving: Act as the ultimate “firefighter” for complex technical issues, debugging cross-discipline bugs that others might find insurmountable. Your Toolkit: Qualifications & Experience Deck 13 is looking for a battle-hardened programmer who has seen multiple projects through the entire lifecycle, from whiteboarding to the day-one patch. The Essentials: Leadership Pedigree: Proven experience managing game development teams. You know how to motivate developers, manage technical debt, and hit milestones without compromising quality. C++ Mastery: Advanced proficiency in C++ is a must. You should have a deep understanding of memory management, multi-threading, and hardware-specific optimization. Shipped Titles: At least one successfully shipped title on modern consoles (PS5, Xbox Series X/S) where you held a supervisory or lead role. System Design: Extensive experience developing scalable gameplay systems and custom editor tools. Communication: Exceptional command of the English language. You can explain a memory leak to a producer and a design constraint to an artist with equal clarity. Bonus Power-Ups: Deep internal knowledge of Unreal Engine’s source code. Proficiency in C# (for tools) or Python (for pipeline automation). A history of contributing to open-source projects or the wider game-dev community. Specialized expertise in high-level AI systems or physics-driven animation. Power-Ups: The Deck 13 Experience Deck 13 believe that the best code is written by developers who are well-rested, physically healthy, and mentally supported. Our benefits include: Central Hub: A modern, high-tech office in Frankfurt (near Messe), perfectly situated for local commuters and travelers. Remote Support: A monthly allowance for remote working setup and expenses if you work from home within Germany. Continuous Learning: A dedicated yearly budget for books, courses, and conferences, plus free language classes. Well-being: Free access to the Bloom mental health platform and monthly gym membership allowances. Travel: A monthly allowance for the Deutschlandticket, making your commute or weekend travels stress-free. Time to Recharge: 28 days of paid vacation, plus the 24th and 31st of December as guaranteed holidays. Financial Incentives: Tax-free Probonio vouchers every month for extra purchasing power. Our Commitment to Inclusivity At Deck 13 Interactive, we are an equal-opportunity employer. We believe that diverse perspectives lead to better problem-solving and more creative games. We welcome applications from all individuals, regardless of race, gender, ethnicity, or background. Our 100-person team is a global community, and we want you to find your home here. How to Apply Are you ready to lead the technical charge at one of Germany’s premier studios? Submission Requirements: Detailed CV: Highlighting your leadership experience and shipped titles. Code Samples/GitHub: If available, show us your … Read more

Senior Lighting Artist at Deck 13 Interactive

DECK 13 LOGO

Deck 13 Interactive, the visionary studio behind the high-octane “Soulslike” hits The Surge series, Lords of the Fallen, and the sweeping sands of Atlas Fallen, is on a quest for a masterful Senior Lighting Artist. Based in the tech hub of Frankfurt am Main—with flexible remote options for those residing within Germany—this role is essential to defining the mood, atmosphere, and visual narrative of our next generation of PC and console titles. As a Senior Lighting Artist, you are the final hand that touches the frame. You bridge the gap between technical constraints and artistic ambition, using light to guide the player’s eye, emphasize level design, and evoke the deep, dramatic emotions our games are known for. At Deck 13, we prioritize “Atmosphere over Realism,” seeking artists who can craft a signature look that lingers in the player’s mind long after the console is turned off. Key Employment Overview: Senior Lighting Artist Category Details Company Name Deck 13 Interactive (PulluP Entertainment Group) Job Title Senior Lighting Artist (f/m/x) Location Frankfurt am Main, Germany / Remote (Within Germany) Employment Type Full-time Salary Range Competitive (Based on Senior-level expertise in the EU/DACH market) Primary Engine Unreal Engine 5 (Lumen, Nanite, Blueprints) Experience Required 5+ Years in Game Development Industry Sector AAA/AA+ PC & Console Gaming Our Story: A Legacy of Immersive Worlds Founded in 2001 in Frankfurt, Deck 13 Interactive has grown from an ambitious local studio into a globally recognized developer of complex action-RPGs. Now part of the PulluP Entertainment group, we combine the creative agility of an independent studio with the robust resources of a major publisher. Our team of 100 professionals is a melting pot of cultures and talents, all unified by a single goal: pushing the boundaries of what is possible in interactive entertainment. We don’t just build games; we build experiences. From the industrial grit of The Surge to the crumbling majesty of Lords of the Fallen, our lighting department is the key to our world-building success. Your Quest: Responsibilities & Impact Your role as a Senior Lighting Artist is a delicate balance of artistry and optimization. You will be responsible for: 1. Artistic Vision & Atmosphere Mood Crafting: Create dramatic and atmospheric lighting setups where the primary focus is conveying a specific artistic vision. You will use color, shadow, and light to tell a story before a single line of dialogue is spoken. Gameplay Integration: Ensure that lighting serves the gameplay. You will work to highlight paths, indicate danger, and ensure readability without sacrificing the aesthetic quality of the scene. Holistic Visuals: Beyond just placing lights, you will occasionally work on level geometry and skyboxes to ensure a consistent, “complete” look across diverse game environments. 2. Technical Mastery & Performance UE5 Workflow: Utilize the full suite of Unreal Engine 5 lighting tools. You will navigate the complexities of real-time global illumination, baked lighting, and hybrid systems. Optimization: In the world of high-end gaming, beauty cannot come at the cost of performance. You will balance visual fidelity with engine constraints, ensuring a smooth framerate on target platforms (PC, PS5, Xbox Series X). Documentation: You will help refine and document the lighting pipeline, ensuring that the entire team stays aligned on best practices and technical standards. 3. Strategic Collaboration Cross-Departmental Synergy: You are the glue between Environment Art, VFX, and Game Design. You will collaborate to ensure that lighting reacts naturally to character models and that VFX elements pop within the environment. Mentorship & Communication: As a Senior, you will communicate your ideas clearly to stakeholders and help guide junior artists through technical hurdles. Your Toolkit: Qualifications & Experience We value a combination of technical “know-how” and an intuitive “artistic eye.” The Essentials: Proven Track Record: At least 5 years of experience in game development with a focus on lighting, including at least one successfully shipped commercial title. Unreal Engine 5 Expertise: A deep understanding of UE5’s lighting systems. Knowledge of Blueprints for light-based logic (flickering, triggers, day/night cycles) is highly desired. PBR Workflow: Proficiency in Physically Based Rendering workflows and an understanding of how light interacts with various material surfaces. Artistic Foundations: A strong grasp of color theory, composition, and cinematic staging. You should be as comfortable discussing “chiaroscuro” as you are discussing “draw calls.” Extra XP (Bonus Skills): Familiarity with advanced shaders and custom rendering techniques. Prior experience in leadership or project management roles. Experience with visual scripting to create dynamic lighting environments. Power-Ups: Why Join Deck 13? We believe that creators do their best work when they feel supported, healthy, and inspired. Our benefits package is designed to provide exactly that: Modern Workspace: A centrally located office in Frankfurt (near Messe) with the latest hardware and collaborative zones. Flexibility: Monthly allowances for remote working if you choose to work from home within Germany. Growth & Learning: A dedicated yearly budget for learning and development, plus free language courses. Health & Wellness: Free access to Bloom, a mental health platform, and monthly allowances for gym memberships. Mobility: A monthly allowance for the Deutschlandticket, facilitating easy travel across Germany. Time Off: 28 days of paid vacation, plus the 24th and 31st of December are fully off. Extra Rewards: Tax-free Probonio vouchers available every month. Our Commitment to Inclusivity Deck 13 Interactive is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We believe that diverse teams create the best games, and we welcome applications from all individuals regardless of gender, race, ethnicity, religion, or background. How to Apply If you are ready to illuminate the worlds of our next AAA project, we want to hear from you! Please submit your CV and a link to your lighting portfolio/showreel. We are particularly interested in seeing how you handle different times of day, interior vs. exterior lighting, and stylized vs. realistic atmospheres.

Hiring Line Producer at philm CGI, Pune

Hiring Line Producer at philm CGI, Pune

Drive the heartbeat of production at philm CGI. As a premier animation and visual effects studio with a massive footprint in Pune, Mumbai, and Thrissur, we are dedicated to the seamless execution of world-class cinematic projects. We are currently seeking a highly organized, strategic, and proactive Line Producer to join our Pune studio. In this pivotal role, you will be the operational backbone of our projects, ensuring that the bridge between creative vision and logistical reality remains rock-solid. At philm CGI, the Line Producer is not just a manager; they are the master of the schedule and the guardian of the budget, ensuring that every department moves in perfect synchronization toward a successful delivery. Job Overview & Strategic Details We are looking for a Line Producer who possesses a deep passion for project management and the ability to maintain a calm, professional demeanor under the high-pressure conditions of the VFX industry. Feature Details Company Name philm CGI Position Title Line Producer Location Pune, Maharashtra, India Job Type Full-Time Experience Level 5+ Years (VFX or Entertainment Industry preferred) Primary Tools ShotGrid / Ftrack, Microsoft Project, Excel Core Responsibility Scheduling, Budgeting, and Resource Management Salary Range Competitive Industry Standard (Based on experience and track record) The Role: Operational Excellence in VFX Reporting to the VFX Producer and working alongside department heads, the Producer is responsible for the smooth coordination between the client and the internal team. You will oversee the life cycle of a show from initial breakdown to final delivery, making sure that every task is assigned, tracked, and completed to the highest standard. Key Responsibilities of a Line Producer Required Skills & Experience We are seeking a Producer who is both a methodical thinker and a creative problem solver. The 2026 Production Landscape & Company’s Vision The role of the Producer in 2026 has evolved alongside the technology used to create visual effects. At philm CGI, we empower our production team to lead this evolution: Why Join philm in Pune? Pune is a thriving hub for India’s creative economy, offering a rich culture and a rapidly expanding tech landscape. By joining philm CGI as a Line Producer, you gain: Hiring Line Producer at philm CGI, Pune Apply now See open roles

Mid/Senior Compositing Artist at philm CGI, Pune

Mid_Senior Compositing Artist at philm CGI, Pune

Bring the final vision to life at philm CGI. As a premier visual effects and animation powerhouse with studios in Pune, Mumbai, and Thrissur, we are dedicated to the art of seamless integration. We are currently seeking highly skilled Compositing Artists at the Mid and Senior levels to join our Pune team. In this role, you are the final architect of the frame, responsible for blending 3D elements, live-action plates, and digital environments into a singular, breathtaking cinematic experience. At philm CGI, a Compositing Artist is more than a technician; they are visual storytellers who ensure every pixel respects the artistic vision and technical standards of high-end feature film production. Job Overview & Strategic Details We are looking for a Comp Artist who possesses a “filmmaker’s eye” and can thrive in a high-pressure, creatively demanding environment. Feature Details Company Name philm CGI Position Title Compositing Artist (Mid/Senior) Location Pune, Maharashtra, India Job Type Full-Time (4-month project basis, extendable) Experience Level 3+ Years in VFX Feature Film or High-End Animation Primary Software Foundry Nuke Secondary Software Autodesk Maya (A significant plus) Salary Range Competitive Industry Standard (Based on experience and reel) The Role: The Final Eye of Production Reporting directly to the Compositing Supervisor or Lead, the Comp Artist is the last line of defense for visual quality. You are responsible for the aesthetic integrity of shots, ensuring that 3D scenes are integrated with perfect lighting, color, and depth. As a Compositing Artist, you will perform numerical compositing tasks at every critical step of the production pipeline, transforming raw renders into finished movie magic. Key Responsibilities Required Skills & Qualifications We are looking for a Comp Artist who has moved beyond basic tools and possesses a deep understanding of the “invisible art.” The 2026 Compositing Landscape & philm’s Vision The world of compositing in 2026 is an evolving frontier where traditional skillsets meet the efficiency of modern technology. At philm CGI, we empower our Compositing Artists to lead this evolution: Why Join philm CGI in Pune? Pune has solidified its position as a global hub for the animation and VFX industry, offering a perfect blend of professional growth and cultural vibrancy. By joining philm CGI as a Compositing Artist, you get: Mid/Senior Compositing Artist at philm CGI, Pune Apply now See open roles

CFX Artist job at philm CGI, Pune

CFX Artist job at philm CGI, Pune

Unlock the secrets of digital anatomy at philm CGI. As a premier animation and VFX studio with a footprint in Pune, Mumbai, and Thrissur, we are dedicated to pushing the boundaries of character realism. We are currently looking for a highly skilled CFX Artist to join our Pune studio—someone who understands that true character believability lives in the subtle slide of skin over muscle and the perfect sway of cloth in motion. At philm CGI, the CFX Artist is not just running simulations; they are architects of organic movement, ensuring our characters possess the physical weight and anatomical accuracy required for world-class visual storytelling. Job Overview & Strategic Details : CFX Artist We are looking for a specialist who can bridge the gap between static rigging and final animation through high-fidelity secondary motion. Feature Details Company Name philm CGI Position Title CFX Artist (Character Effects) Location Pune, Maharashtra, India Job Type Full-Time Experience Level 3+ Years in CFX or technical animation Primary Software Autodesk Maya, Houdini (Preferred) Core Specialization Muscle Simulation, Cloth, Hair, and Fur Dynamics Salary Range Competitive Industry Standard (Based on technical skill & portfolio) The Role: Specialist in Digital Anatomy As a CFX Artist at philm CGI, your primary mission is to enhance the overall performance and believability of our digital characters. You will be responsible for creating realistic deformations and secondary motions that react dynamically to a character’s primary animation. Whether it’s the ripple of a muscle during a sprint or the intricate layering of heavy garments, your work as a CFX Artist provides the “physical truth” of the frame. Key Responsibilities Required Skills & Technical Competencies We are looking for a technical artist who possesses a deep understanding of how bodies move and how software can replicate that complexity. The 2026 CFX & Creature Tech Landscape The field of Character Effects has undergone a massive transformation as we move through 2026. At philm CGI, we are leveraging these advancements to stay at the cutting edge: Why Join philm CGI in Pune? Pune has evolved into a global center for high-end creature work and technical animation. By joining philm CGI, you get: CFX Artist job at philm CGI Apply now See open roles

VFX Lighting Lead at philm CGI, Pune

VFX Lighting Lead at philm CGI, Pune

Step into a world where technology meets artistry at philm CGI. With over a decade of excellence and a footprint spanning Pune, Mumbai, and Thrissur, philm CGI has established itself as a premier animation and VFX powerhouse. We have contributed to major international and domestic hits, from gritty OTT dramas to expansive animated features. We are currently seeking a visionary VFX Lighting Lead to join our Pune studio—a leader who can command the light and shadow that define our cinematic stories. Job Overview & Compensation : VFX Lighting Lead At philm CGI, we value leadership that balances technical optimization with high-level artistic supervision. Feature Details Company Name philm CGI Position Title VFX Lighting Lead Location Pune, Maharashtra, India Job Type Full-Time Experience Level 5+ Years (Lead or equivalent responsibility) Primary Toolset Maya, Arnold, Redshift, Nuke, Unreal Engine Salary Range Competitive Industry Standard (Based on experience and portfolio) Key Responsibility Artistic Supervision, Team Mentorship, & Look Development The Role: VFX Leading Light As the Lighting Lead at philm CGI, you are the architect of the final visual mood. You will collaborate closely with VFX Supervisors and pipeline developers to ensure that the vision for each project is executed with both beauty and efficiency. Your day-to-day involves guiding a talented team of Lighting TDs, troubleshooting complex render layers, and ensuring that every frame meets our high standard of “invisible” and spectacular VFX. Primary Responsibilities Required Skills & Technical Competencies We are looking for a veteran who can navigate the complexities of modern lighting pipelines with ease. Preferred Qualifications The 2026 VFX Landscape & philm CGI’s Vision In 2026, the lighting department is the bridge between traditional filmmaking and the future of real-time production. At philm CGI, we are staying ahead of the curve: Why Join philm CGI? Are you ready to illuminate the next great cinematic masterpiece with philm CGI? Submit your reel and CV today. VFX Lighting Lead at philm CGI, Pune Apply now See open roles