People Can Fly is seeking Senior Technical Animator, Poland
People Can Fly is seeking a visionary Senior Technical Animator to join our world-class Animation Department. This role is a cornerstone of Project Florence, where you will bridge the gap between artistic intent and technical execution. As a studio with over two decades of heritage in the AAA shooter genre, we are looking for a technical expert who thrives on optimization, innovation, and the relentless pursuit of high-fidelity character movement within Unreal Engine Job Overview: Senior Technical Animator Category Details Company Name People Can Fly (PCF) Project Name Project Florence Job Title Senior Technical Animator Employment Type Full-time Location Warsaw, Poland (Hybrid/Remote options available) Salary Range Competitive AAA Industry Standard (Commensurate with seniority and 5+ years experience) Core Tech Stack Unreal Engine, Autodesk Maya, Python, Physics Simulations (Cloth/Hair) Department Animation About People Can Fly Founded in 2002, People Can Fly has solidified its reputation as a powerhouse in the global gaming industry. We are the architects behind some of the most visceral and mechanically polished shooters in history, including Painkiller, Bulletstorm, and Gears of War: Judgment. Most recently, we captivated millions with Outriders, proving our ability to blend deep RPG mechanics with intense action. We aren’t just a studio; we are a global collective. With hundreds of specialists across Poland, the UK, Ireland, the US, and Canada, we leverage a diverse range of perspectives to push the boundaries of the Unreal Engine. Currently, our teams are hard at work on: When you join PCF, you aren’t just taking a job—you are joining a legacy of technical excellence and creative audacity. The Mission: Senior Technical Animator As a Senior Technical Animator, you are the architect of the character pipeline. You aren’t just skinning models; you are building the systems that allow those models to breathe, react, and move with life-like precision. You will be responsible for the “guts” of our characters, from the intricate facial rigs that convey emotion to the complex physics setups that handle capes, hair, and armor in real-time. Core Responsibilities Required Qualifications & Expertise We are looking for a veteran who has seen the “trenches” of AAA development and emerged with a portfolio of success. Professional Experience Artistic & Technical Foundational Skills Soft Skills The “Nice to Haves” While not mandatory, candidates possessing the following will be given priority: Comprehensive Benefits & Perks People Can Fly believes in taking care of its people. Whether you are based in Poland or working from our UK hub, we offer a robust package designed to support your health, growth, and work-life balance. Poland Office (Warsaw/Remote) UK & International Support Why Project Florence? Project Florence represents a new chapter for People Can Fly. It is a project that demands technical innovation and artistic bravery. By joining this team, you will be at the forefront of defining the “feel” of our next great title. You will work in an environment that values candor, creativity, and craftsmanship. We don’t just build games; we build the technology that makes games possible. If you are a Technical Animator who is tired of the status quo and wants to contribute to a studio that is constantly evolving, we want to hear from you. Application Process To apply, please ensure your portfolio includes: People Can Fly is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Join us in Warsaw or from the comfort of your home. Let’s build the next generation of action games together. Detailed Breakdown of Technical Expectations 1. The Maya-to-Unreal Pipeline The Senior Technical Animator is the primary guardian of the bridge between our DCC (Digital Content Creation) tools and the game engine. You will be expected to: 2. Advanced Rigging Logic We expect more than just “biped” rigs. Project Florence may involve: 3. Unreal Engine Implementation Your work doesn’t end in Maya. In Unreal Engine, you will: 4. Leadership & Vision As a “Senior” member of the team, your influence extends beyond your own desk. You will: People Can Fly is seeking Senior Technical Animator, Poland Apply now See open roles Explore More Jobs