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People Can Fly is seeking Senior Technical Animator, Poland

People Can Fly is seeking Senior Technical Animator thumb

People Can Fly is seeking a visionary Senior Technical Animator to join our world-class Animation Department. This role is a cornerstone of Project Florence, where you will bridge the gap between artistic intent and technical execution. As a studio with over two decades of heritage in the AAA shooter genre, we are looking for a technical expert who thrives on optimization, innovation, and the relentless pursuit of high-fidelity character movement within Unreal Engine Job Overview: Senior Technical Animator Category Details Company Name People Can Fly (PCF) Project Name Project Florence Job Title Senior Technical Animator Employment Type Full-time Location Warsaw, Poland (Hybrid/Remote options available) Salary Range Competitive AAA Industry Standard (Commensurate with seniority and 5+ years experience) Core Tech Stack Unreal Engine, Autodesk Maya, Python, Physics Simulations (Cloth/Hair) Department Animation About People Can Fly Founded in 2002, People Can Fly has solidified its reputation as a powerhouse in the global gaming industry. We are the architects behind some of the most visceral and mechanically polished shooters in history, including Painkiller, Bulletstorm, and Gears of War: Judgment. Most recently, we captivated millions with Outriders, proving our ability to blend deep RPG mechanics with intense action. We aren’t just a studio; we are a global collective. With hundreds of specialists across Poland, the UK, Ireland, the US, and Canada, we leverage a diverse range of perspectives to push the boundaries of the Unreal Engine. Currently, our teams are hard at work on: When you join PCF, you aren’t just taking a job—you are joining a legacy of technical excellence and creative audacity. The Mission: Senior Technical Animator As a Senior Technical Animator, you are the architect of the character pipeline. You aren’t just skinning models; you are building the systems that allow those models to breathe, react, and move with life-like precision. You will be responsible for the “guts” of our characters, from the intricate facial rigs that convey emotion to the complex physics setups that handle capes, hair, and armor in real-time. Core Responsibilities Required Qualifications & Expertise We are looking for a veteran who has seen the “trenches” of AAA development and emerged with a portfolio of success. Professional Experience Artistic & Technical Foundational Skills Soft Skills The “Nice to Haves” While not mandatory, candidates possessing the following will be given priority: Comprehensive Benefits & Perks People Can Fly believes in taking care of its people. Whether you are based in Poland or working from our UK hub, we offer a robust package designed to support your health, growth, and work-life balance. Poland Office (Warsaw/Remote) UK & International Support Why Project Florence? Project Florence represents a new chapter for People Can Fly. It is a project that demands technical innovation and artistic bravery. By joining this team, you will be at the forefront of defining the “feel” of our next great title. You will work in an environment that values candor, creativity, and craftsmanship. We don’t just build games; we build the technology that makes games possible. If you are a Technical Animator who is tired of the status quo and wants to contribute to a studio that is constantly evolving, we want to hear from you. Application Process To apply, please ensure your portfolio includes: People Can Fly is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Join us in Warsaw or from the comfort of your home. Let’s build the next generation of action games together. Detailed Breakdown of Technical Expectations 1. The Maya-to-Unreal Pipeline The Senior Technical Animator is the primary guardian of the bridge between our DCC (Digital Content Creation) tools and the game engine. You will be expected to: 2. Advanced Rigging Logic We expect more than just “biped” rigs. Project Florence may involve: 3. Unreal Engine Implementation Your work doesn’t end in Maya. In Unreal Engine, you will: 4. Leadership & Vision As a “Senior” member of the team, your influence extends beyond your own desk. You will: People Can Fly is seeking Senior Technical Animator, Poland Apply now See open roles Explore More Jobs

CD PROJEKT RED is hiring Senior Narrative Designer, USA

CD PROJEKT RED is hiring Senior Narrative Designer, USA

CD PROJEKT RED is a studio built on a singular, defiant vision: to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. We don’t just build games; we craft immersive, mature experiences that linger in the mind long after the screen goes dark. As we embark on Project Orion—the highly anticipated follow-up to Cyberpunk 2077—we are expanding our Boston, MA hub. We are looking for a Senior Narrative Designer who thrives at the intersection of storytelling and technical implementation. This isn’t just about coming up with “cool ideas”; it’s about the architectural challenge of translating complex emotional arcs into living, breathing gameplay systems within the neon-soaked, high-stakes reality of the Cyberpunk universe. Position Overview : Senior Narrative Designer Category Details Company Name CD PROJEKT RED (North America) Project Project Orion (The Sequel to Cyberpunk 2077) Job Type Full-Time Location Boston, MA, USA Work Mode Hybrid (Office/Remote flexibility) Annual Salary Range $118,800 – $196,000 USD Application Deadline August 5, 2026 The Role: Narrative Design vs. Writing It is vital to clarify the distinction of this role within our studio ecosystem. At CD PROJEKT RED, Narrative Designers are the architects of experience. Important Note: This role does not include primary scriptwriting or dialogue authorship. Instead, it is focused on narrative-driven emotional design and technical implementation. You will take the raw narrative vision and “visualize” it into the game engine. You are the bridge between the Writer’s script and the Player’s agency. Your goal is to ensure that every quest, every NPC interaction, and every open-world event feels grounded, emotionally resonant, and technically seamless. Key Responsibilities 1. World Building & Quest Architecture 2. Technical Implementation 3. Collaborative Leadership Qualifications & Requirements We are seeking a veteran of the industry who understands that “Cyberpunk” is as much a feeling as it is a genre. Comprehensive Benefits & Culture We believe that to create world-class art, our team needs to feel supported, respected, and inspired. Our Boston office offers a competitive suite of benefits designed for modern life. Health & Well-being Lifestyle & Growth CD PROJEKT RED is hiring Senior Narrative Designer, USA Apply now See open roles Explore More CD PROJEKT RED Jobs

Bardel Entertainment hiring CG Supervisor, Canada

Bardel Entertainment hiring CG Supervisor, Canada

For over 35 years, Bardel Entertainment has stood as a cornerstone of the global animation industry. Based in the creative heart of Vancouver, we have evolved from a boutique craft studio into a powerhouse of technical and artistic innovation. At Bardel, we are grounded in the creative roots of animation, but our eyes are always on the horizon—pursuing fresh ideas, cutting-edge techniques, and emerging technologies. Our philosophy is simple: through creativity and collaboration, we can accomplish anything. We empower our teams to experiment, learn, and push the boundaries of what is possible in televised animation. We are currently seeking a high-caliber CG Supervisor to oversee the creative and technical execution of an upcoming TV Featurette. This is a role for a “hands-on” leader—someone who can architect a high-level technical vision while being equally comfortable “on the box” solving complex production hurdles alongside their team. Executive Role Overview : CG Supervisor (TV Featurette) Category Details Company Name Bardel Entertainment Position CG Supervisor (TV Featurette) Job Type Full-Time, Permanent Location Vancouver, British Columbia, Canada Work Model Hybrid (On-site for Onboarding & Quarterly “Rush Weeks”) Salary Range CAD $2,200 – $2,500 per week Industry 3D Animation & Television Production The Mission: Technical Artistry at Scale As a CG Supervisor at Bardel, you are the ultimate bridge between creative intent and technical reality. You will partner directly with Directors, Production Managers, and Department Leads to ensure that the visual style remains consistent, the quality remains elite, and the delivery milestones are met without friction. This position is not purely administrative. We are looking for a technical maven who understands the intricacies of the animation pipeline from asset creation to final render. You will own the workflow, evolve the tooling, and act as the final line of defense against technical bottlenecks. Success in this role means pipelines run efficiently, artists feel empowered, and the final output exceeds the expectations of our global partners. Key Responsibilities 1. Creative & Technical Direction 2. Pipeline & Workflow Ownership 3. Hands-On Problem Solving 4. Leadership & Mentorship Technical Requirements & Qualifications To thrive at Bardel, you must possess a deep “domain expertise” in high-quality animated television production. Experience & Proficiency Leadership & Soft Skills Compensation & Comprehensive Benefits Bardel recognizes that the best talent requires the best support. Our compensation and benefits packages are designed to provide security and flexibility for our team members. What Success Looks Like In this role, success is measured by the health of the pipeline and the morale of the team. You will know you are succeeding when: Why Join Bardel? Bardel Entertainment is more than just a production house; it is a community of artists and technologists who genuinely love the craft of animation. We offer a creative and relaxed atmosphere where teamwork drives our success. Our studio in Vancouver provides a unique blend of tradition and modernity, surrounded by a thriving local industry and breathtaking natural beauty. If you are a CG Supervisor who loves the “box” as much as the “boardroom,” and you are ready to help us shape the future of televised animation, we want to hear from you. Bardel Entertainment hiring CG Supervisor, Canada Apply now See open roles Explore More Jobs

Rebellion is hiring VFX Artist job, Oxford, England

Rebellion is hiring VFX Artist job, Oxford, England THUMB

#JOINTHEREBELLION! For over three decades, Rebellion has stood as a beacon of independence and innovation in the global entertainment landscape. Founded by Jason and Chris Kingsley, our organization has evolved from a premier game development studio into a multifaceted creative empire. Beyond our award-winning video games, we operate a world-class film studio, develop immersive board games, publish best-selling books, and manage the legendary 2000AD comic stable—home to icons like Judge Dredd. Rebellion is currently looking for an experienced and visionary VFX Artist to join our expanding team. This is a rare opportunity to contribute to a major, unannounced large-scale project developed by the same seasoned team that redefined the tactical shooter genre. As a VFX Artist at Rebellion, you won’t just be adding “sparkles” to a scene; you will be the architect of atmosphere, destruction, and immersion. Job Overview & Quick Reference: VFX Artist To help you understand the core of this opportunity, we have summarized the essential details in the tables below. Company Information Property Details Company Name Rebellion Industry Video Games & Multi-media Entertainment Founded 1992 Headquarters Oxford, England Founder(s) Jason Kingsley & Chris Kingsley Job Summary Category Details Job Title VFX Artist Job Type Full-Time, Permanent Working Model Hybrid / On-site (Oxford, Warwick, or Runcorn) Project Type Large-scale AAA Tactical Shooter Engine Focus Asura (Proprietary Engine) Salary & Financials Component Details Annual Salary £40,000 – £60,000 (Based on experience level) Relocation Comprehensive package provided Pension Enhanced Pension Scheme Loans Interest-free & Tax-free loans available Company Overview: The Rebellion Legacy Rebellion is one of Europe’s largest independent game developers. Our independence is our greatest strength; it allows us to pursue creative risks and maintain total control over our intellectual properties. Whether we are building the next entry in the Sniper Elite series or launching a fresh, innovative title like Atomfall, our focus remains on high-quality gameplay and technical brilliance. Our proprietary engine, Asura, is the heartbeat of our technical prowess. It allows us to tailor our tools specifically to the needs of our artists, ensuring that our games look and play unlike anything else on the market. Joining our VFX team means you will be working at the cutting edge of real-time effects, supported by a studio that values longevity, stability, and artistic freedom. The Role: VFX Artist As a VFX Artist, you will be integrated into a passionate team of specialists responsible for the entire visual effect spectrum. In our pipeline, VFX isn’t limited to just particles. Your work will encompass: Key Responsibilities Your daily workflow will involve a blend of creative design and technical optimization. 1. High-Quality Effect Design 2. Technical Refinement & Optimization 3. Cross-Disciplinary Collaboration Required Skills & Experience We are looking for an artist who possesses a balance of “artistic flair” and “technical grit.” Experience Requirements Level Criteria Portfolio Accomplished real-time VFX portfolio demonstrating timing and clarity. Studio Experience Previous professional roles, internships, or high-level personal projects (Mods/Jams). Technical Know-how Familiarity with source control systems (e.g., Perforce or Git). Technical Proficiencies Employee Benefits & Perks Rebellion is a “people-first” studio. We provide an extensive benefits package to ensure our team is supported both professionally and personally. Benefit Category Features Time Off 22 days holiday + Christmas Closure (4 days) + Bank Holidays. Health Private Medical Insurance, Dental, and Vision coverage. Support Life Assurance, Income Protection, and Critical Illness cover. Family Enhanced Family Leave (Maternity/Paternity). Wellbeing Employee Assistance Programme (EAP) for mental health. Discounts Wide range of retail discounts and social event freebies. Work Culture and Environment At Rebellion, we pride ourselves on an open, friendly, and creative atmosphere. We are “Big Indie”—large enough to work on massive AAA titles, but small enough that every voice is heard. Career Growth Opportunities Joining the VFX team at Rebellion is not just a job; it’s a career path. Why Candidates Should Apply Rebellion is hiring VFX Artist job, Oxford, England Apply now See open roles Explore More VFX Artist Jobs

Rebellion hiring Lead UI Artist, Oxford, UK

Rebellion hiring Lead UI Artist, Oxford, UK thumb

#JOINTHEREBELLION! For 30 years, Rebellion has remained a fiercely independent titan in the global gaming industry. Founded by Jason and Chris Kingsley, our studio has grown into a multi-media powerhouse. We don’t just develop world-class games like the Sniper Elite series and the recent breakout success Atomfall; we also operate our own film studios, publish award-winning books, and own the legendary 2000AD comic stable, home to Judge Dredd. Rebellion is currently seeking a visionary Lead UI Artist to spearhead the interface and user experience design for a suite of exciting, unannounced AAA titles. This is a leadership role designed for a creative professional who understands that UI is the vital bridge between a player’s intent and the game’s world. You will lead a multidisciplinary team of UI artists, technical designers, and UX specialists in a collaborative, riverside environment in the heart of Oxford. Executive Position Summary: Lead UI Artist Category Details Company Name Rebellion Project Status Multiple Unannounced AAA Titles Job Type Full-Time, Permanent Location Oxford, England, United Kingdom (Riverside HQ) Work Model On-site Salary Range £60,000 – £80,000 per annum (Estimated based on UK Lead benchmarks) Relocation Full Package (Moving assistance, temporary housing, and support) Key Tools Figma, Adobe XD, Illustrator, Sketch Right to Work Permanent UK Work Authorization Required (No sponsorship available) The Mission: Defining the Player Journey At Rebellion, we believe that User Interface is never “solved” by a single perspective. It is a harmonious blend of data-driven psychology, artistic flair, and technical implementation. As the Lead UI Artist, you will be the guardian of this harmony. You will join a multidisciplinary leadership team to shape the aesthetic vision and functional implementation of the UI for our upcoming projects. What sets this role apart is the sheer creative freedom offered by Rebellion’s independent status. You will have the opportunity to build a UX strategy from the ground up for brand-new IPs, ensuring that every menu, HUD element, and interaction feels intuitive, immersive, and visually stunning. Key Responsibilities as Lead UI Artist 1. Strategic Leadership & Vision 2. Performance & Mentorship 3. Creative & Technical Oversight Technical Requirements & Qualifications for Lead UI Artist Rebellion is looking for a veteran who is as comfortable discussing color theory and iconography as they are discussing heatmaps and user flow diagrams. Core Essentials: Desirable Pluses: Benefits & Rebellion Life Rebellion is a stable, people-focused studio. We recognize that our success is built on the talent of our team, and we offer a comprehensive benefits package to reflect that: Life at the Oxford HQ Our riverside headquarters is located just a short walk from Oxford’s historic city center. Working here means immersing yourself in a city famous for its architectural beauty, green spaces, and world-class educational history. Our Culture: Inside Rebellion Whichever team you join, we are proud of our open, friendly, and creative atmosphere. As a large independent developer, we have complete creative freedom over our titles. We foster an inclusive culture where you are encouraged to be yourself and express your unique talent. We believe that a representative team—spanning different cultures, genders, ethnicities, and neurodiversities—makes better products. We are people-focused and will support you in every way to ensure you can be the best at what you do. Rebellion hiring Lead UI Artist, Oxford Apply now See open roles Explore More Jobs

Rebellion required Mid-Level Animation Programmer (C++)

Rebellion required Mid-Level Animation Programmer thumb

#JOINTHEREBELLION! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world’s most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Executive Job Summary: Executive Job Summary Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 – £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels “robotic” and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won’t just be “hooking up” animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development 2. Tooling and Content Collaboration 3. Documentation and Peer Support Required Technical Qualifications We are seeking a programmer who is passionate about the “how” and “why” of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Rebellion required Mid-Level Animation Programmer (C++) Apply now See open roles Explore More Jobs

Rebellion is seeking Lead Lighting Artist, UK

Rebellion is seeking Lead Lighting Artist, UK thumb

Rebellion has spent three decades as a fiercely independent force in the global entertainment landscape. Founded by Jason and Chris Kingsley, we are the architects behind world-class video games, a high-tech film studio, immersive board games, and the legendary 2000AD comics featuring Judge Dredd. Rebellion is currently seeking a visionary Lead Lighting Artist to join our centralized art team in Oxford. Unlike a standard project-specific role, this is a studio-wide leadership position. You will act as the master of atmosphere across our entire portfolio, overseeing the warm glow of a campfire in one project and the oppressive, flickering neon of a dystopian city in another. This role is about setting the gold standard for lighting quality, consistency, and technical innovation across all Rebellion titles. Job Summary: Lead Lighting Artist Category Details Company Name Rebellion Role Nature Centralised Leadership (Supporting Multiple Projects) Job Type Full-Time, Permanent Location Oxford, England, United Kingdom (Riverside HQ) Work Model On-site Salary Range £65,000 – £85,000 per annum (Estimated based on UK Lead benchmarks) Relocation Comprehensive Package (Moving assistance & temporary housing) Engine Focus In-house Proprietary Engine Right to Work Permanent UK Work Authorization Required (No sponsorship available) The Mission: Sculpting with Light At Rebellion, we believe lighting is the most powerful tool for storytelling. It guides the player’s eye, reinforces the narrative stakes, and defines the emotional resonance of every scene. As the Lead Lighting Artist, you will be the primary architect of these environments. Using our proprietary in-house engine, you will work across projects at various stages of development—from early pre-production mood boards to final gold-master optimization. This is a scintillating opportunity for a veteran artist who thrives on variety. You will not be locked into a single aesthetic; instead, you will adapt your skills to match the diverse creative visions of our various Art Directors, ensuring that whether it is an awe-inspiring sunset or a lonely, rain-slicked lamppost, the quality remains world-class. Key Responsibilities 1. Artistic Vision & Ownership 2. Technical Leadership & Pipeline Innovation 3. Mentorship & Collaboration Requirements & Qualifications We are looking for a rare blend of artistic “flair” and technical “grit.” The ideal candidate is a veteran who understands the science of light as well as the art of it. Core Essentials: Desirable Pluses: Benefits & Employee Wellbeing Rebellion is a stable, people-focused studio that recognizes the importance of a healthy work-life balance. We offer an extensive benefits package: Life at the Oxford HQ Our riverside headquarters is located just a short walk from Oxford’s historic city center. Oxford offers a unique blend of tradition and modernity—boasting world-renowned architecture, lush green spaces, and a vibrant cultural scene. Our Culture: Inside Rebellion As one of the UK’s largest independent developers, we enjoy a level of creative freedom that is rare in the AAA space. We aren’t beholden to external shareholders; we make the games we want to play. We foster an inclusive culture where neurodiversity, gender, ethnicity, and all backgrounds are celebrated. We believe that a representative team makes better products. We work in our own way, with sensibly managed projects and a focus on long-term stability. If you want to work in an environment where your voice is heard and your artistic talent is truly harnessed, Rebellion is the place for you. Rebellion is seeking Lead Lighting Artist, UK Apply now See open roles Explore More Lighting Artist Jobs

Mikros Animation hiring Mid-Level Groom Artist, Canada

Mikros Animation hiring Mid-Level Groom Artist, Canada

Mikros Animation Montreal is seeking a technically proficient and artistically driven Mid-Level Groom Artist to join our Assets department for an upcoming, undisclosed high-profile feature film. This role is designed for a CG professional who has moved beyond the foundational stages of their career and possesses a specialized mastery of Blender, specifically within the realms of procedural hair and fur creation. At Mikros, we place creativity and CG artistry at the absolute center of our production activities. As a Mid-Level Groom Artist, you will play a vital role in defining the visual and tactile essence of our characters. You won’t just be creating hair; you will be architecting complex, stylized systems that allow characters to connect with global audiences on an emotional level. Working in a bilingual, international environment, you will bridge the gap between creative vision and technical execution using industry-leading tools like Geometry Nodes. Job Overview & Quick Reference Category Details Company Name Mikros Animation Project Undisclosed (Global CGI Feature Film) Job Title Mid-Level Groom Artist Department Assets – Character Team Location Montreal, QC, Canada Employment Type Full-time Work Model Collaborative Bilingual (French/English) Environment Compensation & Comprehensive Benefits Mikros Animation provides a robust compensation package tailored to mid-level professionals who bring significant technical value to the pipeline. Component Estimated Range / Details Annual Salary Range $72,000 – $94,000 CAD (Commensurate with experience & reel) Health & Wellness Premium Medical, Dental, and Vision coverage Retirement RRSP Matching Program options Professional Development Access to internal masterclasses and global training initiatives Studio Culture Dynamic, creative-led environment in the heart of the Montreal animation hub Company Description: The Mikros Animation Legacy Mikros Animation is a world-renowned CGI studio with a global footprint in Paris, Montreal, Los Angeles, Bangalore, and London. We are dedicated to the craft of feature films and high-end episodic content. Since our inception, we have maintained a “creative-first” philosophy, allowing our artists to work on a diverse array of stories with a signature level of stylized craft. To date, Mikros has contributed to over ten major feature animations and countless high-quality series for the world’s most recognizable studios. We operate as a creative studio, line producer, and executive producer, partnering with filmmakers to bring powerful stories to life. At Mikros, we believe great animation is about authentic connections, and we achieve this through a blend of industry-leading craftsmanship and visionary artistry. Detailed Job Description: The Mid-Level Groom Role Reporting to the Character Supervisor and Groom Lead, the Mid-Level Groom Artist is responsible for providing the technical and artistic “hair description” for production assets. This role sits at the intersection of modeling, surfacing, and simulation, requiring a candidate who understands how a character’s silhouette and movement are influenced by their groom. You will be expected to create, setup, and—when required—shade the hair/fur of assets based on concept art and model sheets. As a mid-level artist, you are expected to operate with a degree of autonomy, solving complex visual problems while ensuring your work remains technically compliant with our internal global pipeline. Key Responsibilities & Missions 1. Artistic Execution & Stylized Grooming 2. Technical Pipeline & Tool Development 3. Cross-Departmental Collaboration 4. Leadership & Time Management Profile: Qualifications & Expertise Required Technical Skills Professional Background Optional (Stand-Out) Skills International Collaboration & Culture In this role, you will work closely with our Paris studio and various international partners. You will regularly interact with stakeholders across different time zones to present the creative and technical strengths of the Montreal studio. Mikros Animation is a bilingual environment that values strategic communication. You will be expected to promote our craftsmanship on a global scale, ensuring that the characters we build resonate with audiences regardless of language or geography. The Mikros Commitment to Inclusion MIKROS ANIMATION IS AN EQUAL OPPORTUNITY EMPLOYER. We are committed to a culture of diversity and inclusion. We prohibit discrimination on the basis of race, religion, creed, color, national origin, ancestry, disability, marital status, sex, age, sexual orientation, gender identity, socioeconomic status, or any other characteristic protected by law. We believe that our different backgrounds and perspectives make our animation stronger and our stories more authentic. Mikros Animation hiring Mid-Level Groom Artist, Canada Apply now See open roles Explore More Jobs

Mikros Animation Montreal is seeking Junior Groom Artist, France

Mikros Animation Montreal is seeking Junior Groom Artist, France

Mikros Animation Montreal is seeking a talented and technically-minded Junior Groom Artist to join our Assets department for an exciting, undisclosed feature film project. This role is a perfect fit for a burgeoning CG artist with a deep passion for character creation and specialized expertise in Blender. At Mikros Animation Montreal, we don’t just “process” assets; we breathe life into them. As a Junior Groom Artist, you will be responsible for defining the tactile identity of our characters—from the soft fur of a creature to the complex styling of a lead character’s hair. Working under the mentorship of industry-leading Supervisors, you will utilize cutting-edge workflows, including Blender’s Geometry Nodes, to push the boundaries of stylized feature animation. Job Overview & Quick Reference Category Details Company Name Mikros Animation Project Undisclosed (High-Profile Feature Animation) Job Title Junior Groom Artist Department Assets – Character Team Location Montreal, QC, Canada Employment Type Full-time Work Environment Bilingual (French/English) & International Collaboration Compensation & Estimated Benefits as Junior Groom Artist Mikros Animation Montreal offers a competitive package aimed at nurturing junior talent while providing the security and benefits of a global studio. Component Estimated Range / Details Annual Salary Range $52,000 – $68,000 CAD (Commensurate with experience/portfolio) Health & Wellness Comprehensive medical, dental, and vision insurance Career Growth Internal training, mentorship programs, and upward mobility Paid Time Off Competitive vacation days, sick leave, and statutory holidays Environment Creative-first studio culture in the heart of Montreal’s tech hub Company Description: Crafting Authentic Connections Mikros Animation Montreal is a global CGI powerhouse with creative hubs in Paris, Montreal, Los Angeles, Bangalore, and London. We are a studio built on the belief that great animation is about making real, emotional connections with audiences. Our portfolio includes ten released feature films and a vast array of high-quality episodic content for the world’s most renowned studios. Whether acting as a creative partner or a line producer, Mikros puts “stylized craft” at the center of every frame. By joining our Montreal studio, you are joining a team of artists who have contributed to some of the most visually innovative stories of the last decade. Detailed Job Description for Junior Groom Artist The Junior Groom Artist is a specialized role within the Assets department. Under the guidance of the Character Supervisor and Groom Lead, you will be the architect of “hair descriptions” for production assets. This goes beyond simple aesthetic choices; it involves creating a technical framework that allows hair and fur to react realistically (or stylistically) to character movement and lighting. You will be expected to work within a highly collaborative pipeline, ensuring that the visual intent of the Concept Art is perfectly translated into a functional 3D asset that can be passed down to Rigging, Simulation, and Lighting. Key Responsibilities & Missions as Junior Groom Artist 1. Grooming & Asset Creation 2. Technical Integration & Pipeline 3. Collaborative Workflow Profile: The Qualifications You Bring Required Technical Skills Soft Skills & Attributes The “Stand Out” Bonus (Optional) Life at Mikros Animation Montreal Joining Mikros Animation Montreal means becoming part of an international network of talent. Mikros Animation Montreal is seeking Junior Groom Artist, Apply now See open roles Explore More Jobs

Pacific Life hiring Senior Motion Graphics Artist, CA

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Pacific Life is inviting a visionary Senior Motion Graphics Artist to join our premier Creative Services team in Newport Beach, CA. This isn’t just a role in video production; it is a “career with purpose.” For over 150 years, Pacific Life has been a symbol of stability and trust, helping families plan for the future. In this senior capacity, you will be the visual engine that translates complex financial narratives into captivating, high-impact motion content. Joining our Consumer Markets Division (CMD), you will work within a specialized seven-person team of elite creatives. You will be responsible for the full lifecycle of motion design—from the initial creative spark and hand-drawn storyboards to sophisticated 2D and 3D animation. If you are an After Effects expert who thrives on collaboration and brand-building, your next chapter starts here. Job Overview & Quick Reference Category Details Company Name Pacific Life Insurance Company Division Consumer Markets Division (CMD) – Creative Services Job Title Senior Motion Graphics Artist Location Newport Beach, CA (Newport Beach CA-700) Work Model On-site (4 days a week) Employment Type Full-time Experience Level Senior (4–6+ Years) Compensation & Comprehensive Benefits Pacific Life is committed to the total well-being of our employees. Our benefits package is designed to provide security and balance from your very first day. Component Estimated Range / Details Base Pay Range $93,600 – $114,400 per year Incentive Pay Eligible for additional performance-based incentive pay Health & Wellness Medical, Dental, and Vision coverage starting Day 1 Retirement Competitive 401(k) with company match + automatic contribution Time Off Generous PTO, Holiday schedules, and Financial Planning time off Reimbursement Wellbeing Reimbursement Account for self and dependents Family Support Paid Parental Leave and Adoption Assistance Program The Pacific Life Mission At Pacific Life, we believe that providing for loved ones and planning for retirement is a profound responsibility. We count on our team to collaborate and innovate, pushing the entire industry toward a better future. We provide a “career where you have the support, balance, and resources to make a positive impact on the future—including your own.” When you join us, you are joining a culture of diversity and inclusion that embraces the authenticity of every employee, ensuring you can thrive and achieve your fullest potential. Detailed Job Description The Senior Motion Graphics Artist is a pivotal role within the video production pipeline. You will be integrated into the post-production workflow, but your influence begins much earlier. You are a visual storyteller who can take a technical creative brief and breathe life into it. You will report to the Video Production Manager and work under the creative guidance of the Creative Director. Your day-to-day will involve high-level conceptualization, pitching to executives, and executing flawless animations that reach both financial professionals and everyday consumers. Key Responsibilities 1. Conceptualization & Pre-Production Creative Brainstorming: Participate in high-energy brainstorm sessions to define the visual direction of new campaigns. Storyboarding: Translate scripts into full visual roadmaps. The ability to hand-draw these elements to quickly convey ideas is highly valued. Mood Boards & Pitching: Create comprehensive mood boards and pitch elements to win stakeholder approval. You must be comfortable presenting to and communicating with business partners and senior executives. 2. Animation & Visual Execution Motion Design: Create “eye-catching,” modern motion graphics that align with current industry trends while respecting the Pacific Life brand legacy. End-to-End Production: Move seamlessly from a rough concept to a polished, final animation, incorporating both digitally created assets and hand-drawn materials. Asset Transformation: Work closely with the Graphic Design team to take static brand assets and transform them into dynamic video content. 3. Strategic Brand Building Future Vision: Play a lead role in shaping the “brand look” for the future of the Creative Services department. Production Voice: Act as a senior voice in the room, offering insights on how we produce videos and suggesting workflow optimizations. Technical Integrity: Ensure all motion content meets high technical standards for broadcast, social, and internal platforms. Profile: The Experience You Bring Technical Requirements Experience: 4–6 years of professional experience dedicated to motion graphics creation for video. After Effects Mastery: You are an Expert-level After Effects artist. You understand expressions, complex compositing, and advanced keyframing. Adobe Suite Proficiency: High-level skills in Photoshop, Illustrator, and Premiere. You should be able to move assets between these programs with zero friction. Pipeline Knowledge: A deep understanding of post-production workflows, including codecs, rendering, and versioning for various platforms. What Makes You Stand Out 3D Capability: Proficiency in 3D modeling and animation for motion graphics, specifically using Cinema 4D or Element 3D. Illustrative Skill: The ability to hand-draw storyboards or original character/element designs. System Knowledge: In-depth knowledge of Mac-based ecosystems and professional network storage solutions (SAN/NAS). Collaboration: You thrive in a team of seven that includes Art Directors, Producers, Editors, and UX professionals. You value constructive feedback and iterative design. Life at Pacific Life Located in the heart of Newport Beach, our studio offers a collaborative atmosphere where the work is as rewarding as the environment. Hybrid On-site Model: Our 4-day-a-week on-site schedule ensures we maintain the creative synergy that comes from working side-by-side, while offering the flexibility you need for a balanced life. Growth Potential: We don’t just hire for the role; we hire for the future. You will have the resources to stay at the cutting edge of motion technology. Inclusion: We are committed to a diverse workforce. Visit us on Instagram at @lifeatpacificlife to see our culture in action. Application Requirements To be considered for this senior position, your application must include: A Professional Resume: Detailing your years of experience and software expertise. A Motion Reel: A link to your portfolio or demo reel showcasing your best motion graphics work. We are specifically looking for modern, clean, and strategic design. Process Examples: (Optional) If you have examples of your storyboards or mood boards that led to a final video, please include them. Final Word Pacific Life Insurance Company is an Equal Opportunity / Affirmative Action Employer. We celebrate the unique perspectives you … Read more