festybay

Create Your FestyBay Profile

Pacific Life hiring Senior Graphic Designer, CA

Pacific Life Logo

Pacific Life is seeking a visionary Senior Graphic Designer to join our high-performing Graphic Design Team in Newport Beach, California. This is more than a creative role; it is a “career with purpose.” For over 150 years, Pacific Life has helped millions of policyholders plan for rewarding retirements and protect their loved ones. As a Senior Graphic Designer, you will be a guardian of the Pacific Life brand, translating complex financial security concepts into compelling, contemporary visual stories. Joining a specialized team of seven within the Consumer Markets Division, you will collaborate with UX designers, motion artists, and copywriters to push the boundaries of the insurance industry. We are looking for a strategic thinker who can marry traditional design disciplines—like typography and color theory—with modern digital communication strategies to drive the organization forward. Job Overview & Quick Reference Category Details Company Name Pacific Life Insurance Company Division Consumer Markets Division Job Title Senior Graphic Designer Location Newport Beach, CA (Office: Newport Beach CA-700) Employment Type Full-time Team Size Part of a 7-person multidisciplinary creative unit Education Req. 4-year degree or equivalent professional experience Compensation & Premium Benefits At Pacific Life, we believe in supporting your future just as we support our clients. Our benefits are designed to be flexible and start on your very first day of employment. Component Details / Range Base Pay Range $93,600 – $114,400 per year Incentive Pay Most employees are eligible for additional performance-based incentives Health & Wellness Medical, Dental, and Vision coverage starting Day 1 Reimbursement Wellbeing Reimbursement Account for self or dependents Retirement Competitive 401(k) with company match + non-participatory contribution Time Off Generous PTO, Holiday Schedules, and specific Financial Planning Time Off Family Support Paid Parental Leave and Adoption Assistance Program Company Culture: Why Pacific Life? Pacific Life is a place where “People Come First.” We aren’t just selling policies; we are delivering on a promise to be there when it matters most. This sense of duty extends to our internal culture. We prioritize a diverse, equitable, and inclusive workforce where you are encouraged to “be who you are.” Our Newport Beach headquarters offers a world-class environment where creativity and collaboration are built into the architecture of how we work. We innovate by pushing one another to transform the industry for the better, ensuring that we remain a leader in the financial services sector for the next century. Detailed Job Description As a Senior Graphic Designer, your mission is to develop and maintain the visual identity that represents Pacific Life to the world. You will take ownership of the aesthetics, layout, and visual direction of product artwork and marketing materials, ensuring they align with our strategic business goals. This role requires a blend of high-level strategic conceptualization and “hands-on” execution. You will be responsible for projects from the initial brainstorm through to final delivery across all media platforms—with a heavy emphasis on digital communications. Key Responsibilities 1. Brand Stewardship & Identity Development Visual Strategy: Develop and maintain graphic designs that support Pacific Life’s image, ensuring brand consistency across various consumer touchpoints. Trend Integration: Actively monitor and integrate current and contemporary visual trends into day-to-day assignments to keep the brand feeling modern and relevant. Aesthetic Leadership: Define the visual design and layout for high-stakes marketing materials and product artwork. 2. Collaborative Execution Multidisciplinary Partnership: Work closely with a team of fellow graphic designers, motion graphics artists, UX designers, and copywriters to create cohesive campaigns. Consultative Approach: Meet with internal stakeholders and colleagues to assess the effectiveness of imagery and presentation needs. Project Direction: May lead and direct specific marketing design projects, coordinating efforts across multiple internal teams to ensure a unified output. 3. Concept to Completion Strategic Thinking: Translate business strategies into creative concepts that resonate with our target demographics. Pitching & Presentation: Present concepts and pitch comprehensive campaigns to leadership, articulating the “why” behind the design choices. Iterative Design: Take constructive feedback and iterate on designs to ensure they align perfectly with organizational goals and compliance standards. The Profile: What You Bring to the Team Experience & Education Tenure: 5 to 8+ years of professional graphic design experience, with a proven track record specifically in digital communications. Academic Foundation: A 4-year degree in Graphic Design, Fine Arts, or a related field (or equivalent high-level professional experience). Technical Expert Toolkit Adobe Creative Cloud: Expert-level mastery of InDesign, Photoshop, and Illustrator is a non-negotiable requirement. Digital Design Tools: A working knowledge of Figma is highly desired for collaborating on modern digital assets. Marketing Tech: Familiarity with Salesforce Marketing Cloud is a major plus, as it assists in the execution of our data-driven marketing efforts. Core Competencies Design Fundamentals: Deep experience in brand identity, campaign development, and traditional disciplines including typography, color theory, and layout. Project Management: Ability to handle concurrent projects while adhering to fast-paced timelines and strict schedules without compromising quality. Communication: Strong interpersonal skills for presenting work and collaborating within a seven-person creative unit. Portfolio Excellence: A required portfolio representing your scope of work, demonstrating versatility across media platforms and a clean, professional aesthetic. What Makes You Stand Out At Pacific Life, we look for “Stand Out” candidates who bring more than just technical skill to the table. We value: Curiosity: A hunger to learn about the financial industry and find new ways to make it visually engaging. Resilience: The ability to handle the rigors of a large corporate environment while maintaining a boutique-studio creative spirit. Empathy: An understanding that our designs impact real people’s financial futures, requiring a touch of human-centric sensitivity in every layout. Commitment to Diversity & Inclusion Pacific Life is an Equal Opportunity / Affirmative Action Employer (M/F/D/V). We believe that a welcoming work environment—built on the authenticity of all employees—is essential to our success. We provide workplace accommodations for qualified individuals with disabilities and are committed to an equitable hiring process. How to Apply If you are ready to use your design skills to make a positive impact on the future, we invite you to apply. … Read more

Electronic Arts hiring Senior Concept Artist, Canada

electronic_arts_logo

Electronic Arts (EA) and the powerhouse team at Ripple Effect are seeking a world-class Senior Concept Artist to help define the next era of the Battlefield franchise. This role is a cornerstone of the visual development pipeline, tasked with shaping the visual identity of immersive worlds, high-tech hardware, and iconic characters for the most ambitious launch in franchise history. As a Senior Artist within the newly unified Battlefield Studios—a collaborative force including DICE, Criterion, and Motive—you will lead by example, utilizing a hybrid workflow of 2D illustration and 3D modeling to establish a photo-realistic creative vision. This is a chance to leave your mark on a storied franchise with over 100 million players and a legacy of uncompromising tactical warfare. Job Overview: Senior Concept Artist Category Details Company Name Electronic Arts (EA) Studios – Ripple Effect Franchise / Project Battlefield Universe (Inc. Battlefield 6 & REDSEC) Job Title Senior Concept Artist Location Vancouver (Great Northern Way), BC, Canada Work Model Hybrid (Studio Presence & Remote Flexibility) Employment Type Full-time / Regular Employee Reporting Line Art Line Director Compensation & Comprehensive Benefits as Senior Concept Artist Electronic Arts believes that world-class talent should be met with world-class support. The compensation package is holistic, focusing on financial, emotional, and physical well-being. Component Estimated Range / Details Annual Salary Range $114,300 – $156,200 CAD (BC Specific) Vacation 3 weeks per year (starting), plus 10 sick days Family Leave 100% base salary top-up for Maternity (12 wks) & Parental (4 wks) Retirement Competitive Retirement Plan for regular full-time employees Insurance Extended Health, Dental, Vision, Life, and Disability coverage EA Perks Complimentary games, mental well-being support, and learning space The Mission: Defining the Connected Battlefield Universe The Battlefield franchise is entering its most expansive chapter yet. We are building a connected universe that spans across multiple titles, including the highly anticipated Battlefield 6 and the groundbreaking Battlefield REDSEC. At Ripple Effect, our culture is built on the idea that “everyone is part of the story.” We are a team where creativity thrives and ideas matter. As a Senior Concept Artist, you won’t just be drawing assets; you will be problem-solving the “unknown.” You will partner with Creative and Design Directors to explore new locales, tactical hardware, and character archetypes that stay true to the unique DNA of Battlefield—all-out warfare, destruction, and immersion. Detailed Job Description for Senior Concept Artist The Senior Concept Artist is a “Lead by Doing” role. You are not responsible for administrative tasking; instead, your primary focus is the creation of high-fidelity visual targets that inspire the entire development team. You will use every tool at your disposal—from classical painting and photobashing to 3D block-outs in Unreal Engine or Blender—to prove that a concept works both aesthetically and functionally. Key Responsibilities 1. Visual Target & Mood Creation Creative Vision: Develop “hero” illustrations that establish the mood, tone, and lighting for new maps and environments. Stylistic Evolution: Collaborate with Art Directors to refine style guides, ensuring that every asset produced—whether in-house or externally—feels like it belongs in the Battlefield universe. 2. Asset Design & Readability Blueprint Ready: Create detailed, readable designs for characters, props, weapons, and vehicles. Your work must be clear enough for 3D Environment and Character Artists to translate into game-ready assets without ambiguity. Industrial Design: Apply a functional, “tacticool” lens to hardware. If you design a vehicle or a weapon, it should look like it functions realistically within the game’s world. 3. Level & Environment Partnership Paint-overs: Work directly with Level Designers to provide paint-overs of existing “grey-box” or low-poly geometry. This helps environment artists understand the final intended texture, story, and detail of a space. Research & Iteration: Conduct extensive research into military locales, modern architecture, and futuristic hardware to ensure authenticity. 4. External & Leadership Support Vendor Collaboration: Draft creative briefs for external partner studios. You will provide constructive artistic feedback and “redlines” to ensure their work meets EA’s quality bar. Stakeholder Communication: Support senior leadership by creating high-impact visuals for milestone reviews and stakeholder presentations. You are the visual storyteller for the project’s progress. Qualifications: What You Bring to Ripple Effect Professional Experience Industry Veteran: A minimum of 5+ years of professional experience in the video game industry specifically as a Concept Artist. Production Knowledge: You understand the “how” of game development. You know where your work fits into the pipeline and have strong instincts for estimating how long a task will take. Artistic Mastery Foundational Excellence: An elite-tier portfolio that demonstrates a mastery of anatomy, perspective, color theory, and cinematic lighting. The “Battlefield” Eye: A demonstrated interest in (and aptitude for) military hardware, tactical gear, and industrial shape language. Hybrid Workflow: Expert: Adobe Photoshop (Painting/Photobashing). Proficient: 3D DCC tools such as Blender, Unreal Engine, or Cinema4D. Using 3D to establish perspective and lighting in your concepts is a mandatory part of our workflow. Leadership & Mindset Documentation: A willingness to document your process and create guides that help others. Collaborative Spirit: You thrive when working with Leads of other disciplines (VFX, Lighting, Design) and have a genuine desire to mentor and develop junior artists. Resilience: You view feedback as a tool for improvement and are comfortable iterating through multiple versions of an idea to find the “perfect” solution. Why Vancouver & EA Ripple Effect? Located at Great Northern Way, our Vancouver studio is a hub for innovation in one of the most beautiful cities in the world. Adaptive Environment: Our hybrid model allows you to balance the energy of the studio with the focus of your home environment. Growth Opportunities: EA is a global company. We provide the space for you to experiment, learn new tools, and move across projects as your career evolves. Inclusive Culture: We are an equal opportunity employer that values adaptability and curiosity. We celebrate diverse perspectives and believe they are key to creating games that resonate globally. How to Apply Are you ready to define the future of the FPS genre? Required Application Materials: Resume: Detailing your 5+ years of … Read more

Senior Digital Matte Painter | Bardel Entertainment, Canada

Senior Digital Matte Painter Bardel Entertainment, Canada thumb

Bardel Entertainment is looking for an elite Senior Digital Matte Painter (DMP) to join our Vancouver-based Feature Animation team for a high-impact, short-term contract. This role is designed for a veteran artist who can merge classical painting fundamentals with cutting-edge 2.5D and 3D workflows. As a Senior Artist, you will be a cornerstone of the environment team, responsible for creating breathtaking vistas and seamless background extensions that define the cinematic scale of our latest feature project. This is a unique opportunity to contribute to an Emmy Award®-winning studio’s legacy during a crucial production phase. Job Overview & Quick Reference Category Details Company Name Bardel Entertainment Department Feature Animation (3D DMP / Environments) Job Title Senior Digital Matte Painter (DMP) Location Vancouver, British Columbia, Canada Work Model Hybrid Production (BC Residency Required) Employment Type Full-time (Short-term Contract) Contract Duration 2 Months (Starting ASAP) Compensation & Premium Benefits At Bardel, we recognize that senior-level expertise deserves a premium package. Even for short-term contracts, we ensure our artists are supported with industry-leading benefits. Component Estimated Range / Details Weekly Salary $1,700 – $2,100 CAD per week Annualized Equivalent $88,400 – $109,200 CAD Health & Wellness Comprehensive Extended Health & Wellness from Day 1 Retirement RRSP Matching Program Work Environment Flexible hybrid model (Studio/Home) Tech Stack Access to high-end hardware and proprietary pipeline tools Our Story: 35 Years of Creative Evolution For over three and a half decades, Bardel Entertainment has been more than just an animation studio—it has been a crucible for creative evolution. While we have grown into an internationally acclaimed, Emmy Award®-winning powerhouse with studios in Vancouver and Montreal, we remain grounded in the “craft.” We believe that the intersection of fresh ideas and advanced technology is where magic happens. From the irreverent humor of Rick and Morty to the epic world-building of The Dragon Prince and the stylized charm of Diary of a Wimpy Kid, our work is diverse, challenging, and globally beloved. Joining Bardel means entering an environment that empowers you to experiment, lead, and contribute to the highest tier of animated entertainment. Detailed Job Description: The Senior DMP Role As a Senior Digital Matte Painter, you are the “architect of the horizon.” You are responsible for overseeing and executing the creation of stunning digital paintings that must blend invisibly with 3D computer-generated environments. This role sits at the delicate intersection of the Art Department and the Compositing Department. You will work under the guidance of the CG Supervisor, Art Director, and DMP Lead to ensure that every environment not only meets the technical “check-boxes” but also elevates the emotional storytelling of the film. For this senior position, we aren’t just looking for someone who can paint; we need a technical problem-solver who can build complex Nuke scripts and mentor the next generation of artists. What You’ll Be Doing: Responsibilities 1. Core Artistic & Technical Execution 2. Senior Leadership & Mentorship 3. Collaborative Synergy Profile: What You Bring to the Team The Technical Toolkit Artistic & Professional Background Working at Bardel Vancouver Vancouver is a global hub for visual effects and animation, and Bardel is at the center of it. What to Send Our Way To be considered for this Senior role, please provide: Senior Digital Matte Painter | Bardel Entertainment, Canada Apply now See open roles Explore More Jobs

Bardel Entertainment hiring Production Coordinator, Canada

Bardel Entertainment hiring Production Coordinator thumb

Bardel Entertainment, an industry-leading, Emmy Award®-winning powerhouse, is seeking a highly organized and proactive Production Coordinator to join our Feature Animation division in Montréal. This is a critical mid-level role designed for a logistics expert who understands the delicate balance between creative ambition and technical constraints. As the “engine room” of the production, you will be responsible for synchronizing artists, leads, and management to ensure our high-profile feature films are delivered with the quality and precision that has defined Bardel for over 35 years. Job Overview : Production Coordinator Category Details Company Name Bardel Entertainment Department Feature Animation (3D Production) Job Title Production Coordinator Location Montréal, QC, Canada Work Model Hybrid (Mix of In-Studio and Remote) Employment Type Full-time Experience Level Intermediate (2+ Years) Compensation & Core Benefits Bardel Entertainment offers a competitive remuneration package designed to attract top-tier talent in the competitive Quebec animation hub. Component Estimated Range / Details Weekly Salary $1,200 – $1,400 CAD per week Annualized Equivalent $62,400 – $72,800 CAD (Based on 52 weeks) Health & Wellness Comprehensive Extended Health & Wellness from Day 1 Retirement RRSP Matching Program Flexibility Hybrid work environment to support work-life balance Culture Collaborative, award-winning environment with global reach Our Story: The Bardel Legacy For over three and a half decades, Bardel Entertainment has stood at the forefront of the animation industry. Our journey is one of unwavering commitment to quality, creativity, and the relentless pursuit of innovation. We aren’t just a studio; we are an internationally recognized, Emmy Award®-winning creative force with major footprints in Canada’s two most prominent animation cities: Vancouver and Montreal. Our portfolio speaks for itself. We are the creative engines behind global audience hits such as: By joining Bardel, you are joining a legacy of excellence where your work directly contributes to the next generation of animated classics. Role Description: The Production Coordinator The Production Coordinator at Bardel is much more than an administrative role; you are the primary facilitator of the animation pipeline. You will be embedded within the feature animation team, serving as the bridge between the artistic talent and the production leadership. In feature animation, the complexity of 3D assets, lighting, and rendering requires a coordinator who is detail-oriented and can anticipate bottlenecks before they happen. Your expertise will help maintain strict timelines, facilitate crystal-clear communication across departments, and ensure that every artist has what they need to succeed. What You Will Be Doing: Responsibilities 1. Workflow Management & Scheduling 2. Communication & Liaison 3. Documentation & Tracking 4. Problem Solving & Support Profile: What You Bring to the Team Essential Qualifications Core Competencies Preferred Background The “Bardel Advantage” Why choose Bardel Montréal? Bardel Entertainment hiring Production Coordinator, Canada Apply now See open roles Explore More Jobs

Ubisoft Montréal hiring Storyboard Artist, Canada

Ubisoft Montréal hiring Storyboard Artist, Canada

Ubisoft Montréal is seeking a visionary Storyboard Artist to join the elite development team behind Tom Clancy’s Rainbow Six Siege. This role is a pivotal bridge between narrative intent and visual execution, requiring a blend of cinematic flair, technical proficiency in 3D/2D hybrid workflows, and a deep understanding of tactical storytelling. As a Storyboard Artist, you will be the architect of the player’s visual journey, crafting the blueprints for high-stakes cinematics, gameplay transitions, and narrative beats that define one of the world’s most popular tactical shooters. Job Overview Category Details Company Name Ubisoft Montréal Project Tom Clancy’s Rainbow Six Siege Job Title Storyboard Artist Location Montréal, QC, Canada Employment Type Full-time Contract Type Permanent Work Flexibility Office-based (Studio Presence Required) Language Requirements English and/or French (Bilingualism preferred in the Montreal hub) Estimated Compensation & Benefits Note: Specific salary offers are determined based on the candidate’s experience, portfolio strength, and internal equity. Component Estimated Range / Details Base Salary (Annual) $72,000 – $105,000 CAD (Commensurate with experience) Performance Bonus Annual profit-sharing and project-based incentives Health & Wellness Comprehensive medical, dental, and vision coverage from Day 1 Retirement RRSP matching program Relocation Assistance packages available for international or out-of-province hires Perks Studio gym, subsidized cafeteria, free games, and social events Company Description: The Ubisoft Legacy Ubisoft is a global powerhouse in the electronic entertainment industry, renowned for its commitment to creating “original and memorable gaming experiences.” With a portfolio that includes titans like Assassin’s Creed, Far Cry, and Watch Dogs, Ubisoft has spent decades pushing the boundaries of what is possible in interactive media. At the heart of this global network lies Ubisoft Montréal, the flagship studio and a cornerstone of the Quebec tech ecosystem. Here, diversity isn’t just a buzzword—it is the fuel for innovation. We believe that bringing together different perspectives allows us to build worlds that resonate with a global audience. When you join the Rainbow Six Siege team, you aren’t just taking a job; you are becoming part of a legacy of tactical excellence and community-driven development. Detailed Job Description As a Storyboard Artist for Rainbow Six Siege, your primary mission is to translate abstract narrative concepts and high-level artistic direction into tangible visual roadmaps. You are the “first responder” of the visual pipeline. Before a single frame is rendered in-engine or a character model is finalized, your boards will define the rhythm, the tension, and the perspective of the experience. This role requires a unique hybrid of skills. You aren’t just drawing static frames; you are creating animatics—living, moving sequences that incorporate timing, sound cues, and camera choreography. In the context of Rainbow Six, this means understanding the “tactical” nature of the brand. You must be able to visualize the weight of a breach, the tension of a silent roam, and the explosive impact of a gadget deployment. The Core Mission Your work supports the animation, VFX, and level design departments. By providing clear, sequenced visual guides, you help the entire team align on a unified creative vision early in the production cycle. This prevents costly “re-dos” and ensures that the final product maintains the high cinematic standards that the Siege community expects. What You’ll Do: Responsibilities & Impact 1. Narrative Visualization & Sequencing 2. Technical Integration (2D/3D Hybrid) 3. Collaboration & Communication 4. Autonomy & Project Management Qualifications: What You Bring to the Team The Ideal Candidate Profile We are looking for a storyteller who thinks in motion. Whether you come from the world of feature film, TV animation, or AAA gaming, you possess a “cinematic eye” that can find the most compelling way to frame a moment. Hard Skills & Experience: Soft Skills: Why Ubisoft Montréal? Working at Ubisoft Montréal means working at the epicenter of the Canadian gaming industry. Ubisoft Montréal hiring Storyboard Artist, Canada Apply now See open roles Explore More Jobs

SuperPlay hiring Senior Technical Artist, Israel

SuperPlay_logo

Job Summary Category Details Company Name SuperPlay Position Title Senior Technical Artist Location Tel Aviv, Israel (HQ) Employment Type Full-time, Senior Level Core Engine Unity Primary Focus Visual Implementation, VFX, Performance Optimization Salary Range ₪38,000 – ₪52,000 per month (Commensurate with experience & local market benchmarks) About SuperPlay: Redefining the Casual Mobile Experience Since our inception in 2019, SuperPlay has been on a meteoric rise to the top of the mobile gaming industry. Founded by veterans from industry titans Playtika and Rovio, our studio was built on a foundation of deep expertise, creative ambition, and a relentless focus on player engagement. We don’t just build games; we build ecosystems where millions of players find joy, competition, and community every single day. Our flagship title, Dice Dreams, has secured its place as a top-100-grossing global hit, while Domino Dreams continues to climb the charts and disrupt the industry. Most recently, our 2025 launch of Disney Solitaire—a magical collaboration with Disney—has demonstrated our ability to blend world-class IP with innovative gameplay mechanics. Headquartered in the vibrant tech hub of Tel Aviv, our team is a collection of the finest minds in gaming, and we are looking for a Senior Technical Artist to help us illuminate our next chapter. The Role: The Bridge Between Vision and Performance At SuperPlay, the Technical Artist is a critical architect of the “game feel.” You are the essential link between our world-class Art Department and our robust Engineering Team. Your mission is to ensure that the stunning visual concepts created by our artists are successfully translated into performant, scalable, and high-fidelity gameplay experiences within the Unity engine. As a Senior member of the team, you will drive the implementation of real-time visuals, ensuring they meet the high standards of our Disney-level collaborations while maintaining peak performance on a vast array of mobile devices. You aren’t just an integrator; you are a problem-solver who understands that the best visuals are those that enhance the product without compromising the player’s technical experience. Core Responsibilities 1. Visual Implementation & Polishing You will be the primary driver for bringing game features to life. This involves: Implementing and polishing real-time visuals in Unity to achieve a high-fidelity “Disney-standard” finish. Creating and managing engaging visual effects (VFX), animations, and complex visual sequences that significantly enhance the game’s emotional impact. Ensuring that every asset is integrated and validated, maintaining visual integrity across different screen sizes and hardware specifications. 2. Technical Integrity & Optimization Mobile development requires a rigorous focus on technical constraints. Your duties include: Monitoring the performance impact of visual features on various mobile chipsets. Optimizing asset size, geometry, and loading performance to maintain high retention rates. Using Unity profiling tools to identify and eliminate bottlenecks in the rendering pipeline. 3. Workflow & Tooling Development To keep a rapidly expanding company moving, we need efficient pipelines. You will: Design and build custom editor tools and scripts to empower our artists to create content more efficiently. Proactively identify friction in the content creation pipeline and develop automated solutions. Integrate and experiment with AI-assisted tools to optimize internal development workflows. 4. Cross-Disciplinary Collaboration Work closely with Product Managers and Designers to ensure that visual features align with business goals and gameplay mechanics. Collaborate with Developers to write clean, production-ready “view” code, maintaining a strict separation between logic and presentation layers (utilizing patterns like MVP). Serve as a mentor to junior and mid-level technical artists, fostering a culture of excellence and shared knowledge. Requirements: Who You Are Professional Background Experience: You have 3+ years of professional experience as a Technical Artist, with a proven track record of shipping features and content for live mobile games. Portfolio: A strong demo reel showcasing high-quality real-time VFX, custom shaders, and dynamic, gameplay-driven visual behaviors. Artistic Eye: A deep understanding of motion, color theory, composition, and a high attention to detail that allows you to catch visual discrepancies before they reach production. Technical Proficiencies Unity Mastery: Expert-level knowledge of Unity’s systems, including Timeline, Animator, and Particle Systems. Code Proficiency: Strong C# skills. You are capable of writing maintainable, clean code that fits into a professional repository. Shader Development: Hands-on experience with HLSL / CGPROGRAM to create bespoke shaders that give our games their unique visual edge. Real-Time Rendering: Sophisticated knowledge of post-processing, lighting, and mobile-specific rendering optimization. Software Toolkit: Proficient in Maya or Blender, Photoshop, and comfortable using Git (both Client and Console) for version control. The Cultural Fit Proactive Mindset: You don’t wait for tasks; you identify opportunities to improve the game. Collaborative Spirit: You thrive in a environment where art, engineering, and product intersect. Adaptability: You are comfortable working in a fast-paced environment with evolving priorities and are excited by the challenge of live-ops development. Why Join SuperPlay Tel Aviv? 1. A Global Stage Work on products that are enjoyed by millions of people worldwide. Your work will be seen on every continent and will set the standard for what mobile casual games can achieve. 2. Innovation-First Environment We are an industry leader because we are never satisfied with the status quo. We encourage our Technical Artists to experiment with new technologies, including the latest AI tools and rendering techniques, to keep our games at the cutting edge. 3. Central Hub & Culture Our headquarters in Tel Aviv is a hub of creativity and technical excellence. Modern Workspace: Located in the heart of the tech district with all the amenities needed for a productive and comfortable work life. Legendary Social Events: Experience the best Happy Hours and team-building events in the city. A Healthy Community: Join our Friend Referral Program and work alongside talented, ambitious professionals who are also great friends. 4. Career Progression SuperPlay is expanding rapidly. We offer diverse career growth opportunities and regular performance reviews to ensure that your professional trajectory is as exciting as our game launches. The Project Spotlight: Disney Solitaire Joining us now means having the opportunity to contribute to our newest magical collaboration. Working on Disney-branded content requires a specific … Read more

3D Animator (Intermediate) – SuperPlay, Romania

SuperPlay_logo

Job Summary Category Details Company Name SuperPlay Position Title 3D Animator Location Bucharest, Romania (Timpuri Noi) Employment Type Full-time Experience Level Intermediate (1+ Years) Primary Software Maya, Unity Salary Range €2,800 – €4,200 Net per month (Commensurate with experience & local market standards) Key Projects Dice Dreams, Domino Dreams, and Disney Solitaire About SuperPlay: Pioneering the Future of Casual Gaming Founded in 2019 by visionary industry veterans from Playtika and Rovio, SuperPlay has rapidly ascended to become a global leader in the mobile gaming sector. Our mission is centered on the creation of high-fidelity, unforgettable experiences that resonate with millions of players across the globe. We don’t just build games; we build digital legacies that remain engaging for years. Our flagship title, Dice Dreams, is a top-100-grossing global hit that has redefined social casual gaming. Following this success, Domino Dreams has cemented our reputation for innovation. Most notably, our recent 2025 collaboration with Disney—Disney Solitaire—has allowed us to bring iconic stories to life through sophisticated animation and gameplay mechanics. At SuperPlay, we believe that the best products come from teams that are passionate, ambitious, and empowered. As we expand our Bucharest hub, we are looking for an Intermediate 3D Animator who is ready to leave their mark on the next generation of mobile sensations. The Role: 3D Animator As a 3D Animator at SuperPlay, you will be a vital contributor to the visual storytelling and “game feel” of our titles. This is a multidisciplinary role that sits at the intersection of technical implementation and artistic expression. You won’t just be moving characters; you will be creating the charm and personality that draws players into our magical worlds. You will join a high-performing Animation Team in Bucharest, working in a fast-paced, collaborative environment where your ideas are valued and your growth is prioritized. From the initial “blocking” of a sequence to the final integration into the game engine, you will have a hand in every stage of the animation lifecycle. Core Responsibilities 1. Full-Cycle Animation Production Your primary duty is to produce a diverse range of high-quality animation sets. This includes: Character and Creature Animation: Bringing life to the quirky inhabitants of our game worlds with believable weight, timing, and personality. Game Assets & Environment: Animating props and environmental elements to make the game world feel reactive and alive. Cinematics & UI: Creating intro animations, smooth transitions, and high-energy UI animations that provide satisfying feedback to the player. 2. Technical Integration & Engine Mastery Animation is only as good as its implementation. You will: Directly integrate and test animations within the Unity engine. Collaborate with Technical Artists and Programmers to ensure that all assets adhere to technical budgets and mobile performance specifications. Troubleshoot and optimize animation playback to ensure a seamless experience across a wide range of mobile devices. 3. Creative Collaboration & Ideation We solve challenges as a team. You will: Work closely with the Animation Team, Producer, and Art Director to ensure visual consistency and high standards. Participate in the pre-visualization process through gameplay prototyping, storyboarding, and animatics. Adapt to evolving production needs while maintaining the artistic vision established for each title. 4. Cross-Disciplinary Partnership You will be the bridge between 2D/3D art and the final functional game. This involves: Providing feedback to 3D modelers to ensure character topology is optimized for animation. Coordinating with Game Designers to ensure that animation timing aligns perfectly with gameplay mechanics and player expectations. Requirements: Who You Are Professional Experience Industry Tenure: You have at least 1+ years of proven experience in a professional animation role, ideally within the gaming industry. Portfolio Excellence: You possess a strong portfolio or showreel that demonstrates your ability to animate characters and assets in a variety of styles, from realistic to highly stylized “casual” aesthetics. Technical Proficiencies Maya Expert: You have a proficient understanding of Maya as your primary animation tool. Unity Knowledge: Familiarity with the Unity animation pipeline (Mecanim, controllers, and state machines) is essential. Mobile Intuition: You have a deep passion for games and a sophisticated understanding of what makes a mobile game successful, including the importance of “snappy” and satisfying feedback. Soft Skills Goal-Oriented: You are a team player who understands the importance of deadlines and milestones in a product-driven company. Adaptive: You can graciously receive feedback and iterate on your work to meet the creative and technical requirements of the project. Communication: Fluent English communication skills are required for effective collaboration within our international team. Bonus Points (Nice to Have) Adobe Suite: Familiarity with After Effects and Photoshop for post-production or 2D asset manipulation. Technical Art Skills: Experience with rigging and skinning characters from scratch. VFX: An interest or experience in creating 3D visual effects. Blender: Experience using Blender as part of your creative workflow. Why Join SuperPlay Bucharest? 1. Rapid Growth & Impact SuperPlay is one of the fastest-growing product companies in the mobile space. Here, you aren’t just another employee; you have the chance to make a real, measurable impact on products that reach millions of people every single day. 2. Competitive Rewards We believe in rewarding talent. Our compensation packages are highly competitive and include: Regular Performance Reviews: Ensuring your growth and contributions are recognized financially. Referral Program: A vibrant community built through our internal friend referral incentives. 3. Modern & Central Workspace Our Bucharest office is located in the prestigious Timpuri Noi area. It is a modern, comfortable space designed for creativity and collaboration, situated just a 2-minute walk from the metro station, making your daily commute effortless. 4. Culture of Fun & Collaboration We take our work seriously, but we take our fun seriously, too. The Best Happy Hours: Regularly scheduled events to unwind and bond with the team. Team Building: Legendary events that celebrate our collective wins and milestones. Supportive Environment: A culture where we solve challenges together and break records as one unit. How to Apply If you are ready to embark on a journey with a company that values creativity, collaboration, and high-performance standards, … Read more

Cloud Chamber | Senior Rendering Programmer, Canada

Cloud Chamber logo

At Cloud Chamber, we are dedicated to crafting the next entry in the legendary BioShock franchise. Our goal is to create evocative, immersive, and deeply meaningful experiences that resonate with players long after the screen goes dark. We believe that the foundation of a great game is a culture of open collaboration, where every developer is empowered to take ownership and push the boundaries of what is technically possible. We are seeking a Senior Rendering Programmer to join our Montréal studio. This is a rare opportunity to be at the forefront of visual innovation, helping us push Unreal Engine 5 to its absolute limits. You will be a key architect of the visual experience, translating high-level art direction into the cutting-edge shaders, systems, and rendering code that will define the atmosphere of the next BioShock. Job Summary Category Details Company Name Cloud Chamber (A 2K Studio) Position Title Senior Rendering Programmer Location Montréal, Quebec, Canada Project The next BioShock Employment Type Full-time, Permanent Experience Level Senior (5+ Years) Salary Range $120,000 – $165,000 CAD per year (Commensurate with experience & technical expertise) Language Requirements Proficiency in French and English (for Quebec-based candidates) The Role: Engineering the Visual Frontier As a Senior Rendering Programmer, you aren’t just writing code; you are a visual storyteller using the language of mathematics and low-level APIs. You will work in lockstep with our Lead Rendering Programmer, Art Directors, and Technical Artists to bridge the gap between creative concept and real-time performance. Your expertise will be vital in modifying core engine shaders, developing bespoke rendering technologies, and integrating complex third-party solutions. You will be the “go-to” expert for solving rendering-based challenges and ensuring that our game maintains peak performance without compromising its rich, stylized aesthetic. Core Responsibilities 1. Technical Vision & Execution Shader Development: Modify and extend core shaders to achieve the unique visual signature of the BioShock universe. System Architecture: Design and develop new rendering technologies and systems within the Unreal Engine 5 framework. Translation of Art: Take abstract concepts from concept art and Art Direction and translate them into efficient, high-performance rendering code. 2. Optimization & Debugging Performance Profiling: Utilize graphics debugging tools to identify and resolve performance bottlenecks. Visual Fidelity: Debug complex visual issues, ensuring that lighting, shadows, and post-processing effects behave predictably across all supported platforms. Hardware Efficiency: Work with low-level graphics APIs to squeeze every bit of power out of the latest generation of gaming consoles and PC hardware. 3. Tooling & Pipeline Innovation Content Production: Create and maintain tools and efficient pipelines that empower artists to produce high-quality assets with minimal technical friction. Integration: Evaluate and integrate third-party solutions to enhance our rendering capabilities. 4. Leadership & Mentorship Team Growth: Act as a mentor to junior and mid-level programmers, sharing your knowledge of graphics programming best practices and industry trends. Collaborative Problem Solving: Effectively communicate with the Art and Design teams to find performant solutions to creative requests. Skills & Experiences: The Technical Blueprint Professional Background Education: Bachelor’s degree in Computer Science, Mathematics, or a related technical discipline. Industry Tenure: 5+ years of experience in game development or a related field. Track Record: Must have shipped at least one AAA title on Console and/or PC. Seniority: Previous experience in a senior role focused specifically on Graphics or Rendering. Technical Expertise Language Proficiency: Expert-level knowledge of C and C++. Math Mastery: Strong foundation in 3D Mathematics (Linear Algebra, Calculus, Trigonometry). API Mastery: Deep experience with modern GPUs and low-level graphics APIs (DirectX 12, Vulkan, or platform-specific APIs) on the latest generation of platforms. Engine Knowledge: Strong familiarity with Unreal Engine technology is highly desired, particularly regarding its rendering pipeline. Profiling Tools: Expert use of tools like Pix, RenderDoc, Nsight, or internal engine profilers. The “Bonus” Toolkit Pipeline Exposure: Familiarity with how tools like Houdini, Substance Painter, and Z-Brush interact with a modern graphics pipeline. Who You Are: A Cultural Force Multiplier At Cloud Chamber, we value how you work as much as what you build. A Positive Force: You are a reliable teammate who looks for opportunities to integrate work across disciplines. An Expert Communicator: You can explain complex rendering concepts to a non-technical audience and deliver difficult feedback with empathy. Resilient & Proactive: You are a self-motivated individual who stays effective under pressure and adapts quickly to changing priorities. An Active Listener: You build trust-based relationships and are highly open to feedback and direction. A Technical Owner: You drive your tasks forward autonomously while maintaining a critical eye for detail and organization. Why Join Cloud Chamber Montréal? The Studio Culture Cloud Chamber are a “learn through play” studio. We believe that the best innovation happens when teams feel safe to experiment, fail fast, and try again. We push ourselves to be better every day, but we never lose sight of the fact that we are making games for players to enjoy. Life in Montréal Montréal is a global epicenter for game development. Our studio is located in a city that blends European charm with North American innovation. You will be part of a thriving creative ecosystem with access to world-class culture, cuisine, and technology. The Perks & Benefits World-Class Project: Contribute to the return of one of the most prestigious franchises in gaming history. Comprehensive Health Care: Full medical, dental, and vision coverage. Retirement Planning: Competitive RRSP matching to help you secure your future. Work-Life Integration: Flexible hours and a commitment to maintaining a healthy work-life balance. Professional Development: Budget for conferences, courses, and certifications to keep your rendering skills at the cutting edge. Application Process Cloud Chamber want to see your technical artistry. Submit your Resume: Highlighting your AAA shipping experience and specific contributions to rendering systems. Provide Code Samples or Portfolio: If possible, show us your shaders, performance optimizations, or rendering tech demos. Language Check: For candidates in Quebec, please ensure your application demonstrates proficiency in both French and English. Cloud Chamber is an equal opportunity employer. We welcome applications from all qualified individuals regardless of race, … Read more

Cloud Chamber hiring Senior Character Concept Artist, Canada

Cloud Chamber logo

At Cloud Chamber, we are not just making a game; we are continuing a legacy. Our mission is to create BioShock experiences that move people—evocative, immersive, and deeply meaningful stories that resonate long after the credits have finished rolling. We believe that great games are the result of radical collaboration and a culture that empowers artists to do their best work. We are looking for a Senior Character Concept Artist to join our Montréal-based team. In this role, you will be a visionary architect of the “look and feel” of the next BioShock universe. You will be responsible for ideating and defining the stunning, stylized characters that will inhabit our world, pushing the boundaries of visual art direction while ensuring every design serves the narrative and gameplay goals. Job Summary Category Details Company Name Cloud Chamber (A 2K Studio) Position Title Senior Character Concept Artist Location Montréal, Quebec, Canada (Hybrid Options) Project The next BioShock Employment Type Full-time, Permanent Experience Level Senior (5+ Years) Salary Range $95,000 – $135,000 CAD per year (Based on seniority and industry benchmarks) Language Requirements Dual proficiency in French and English What You’ll Do: From Spark to Specification As a Senior artist, your role is a blend of pure creative exploration and technical precision. You are the bridge between a writer’s description and a 3D modeler’s mesh. 1. High-Fidelity Conceptualization You will create detailed, stylized character art concepts that define the visual identity of our world. Your deliverables must provide sufficient clarity and detail to serve as the definitive reference for the Character Art team, ensuring there is no ambiguity during the 3D production phase. 2. Iteration and Visual Problem Solving The BioShock aesthetic is complex and unique. You will: Quickly iterate on detailed line art designs to find the perfect silhouette and costume. Sketch explorative thumbnails in both 2D and 3D to test various proportions and vibes. Create detailed paintovers for 3D visualizations to help the modeling team push the limits of the character’s design in a real-time environment. 3. Narrative and Gameplay Integration Character design at Cloud Chamber is never “just for show.” You will: Partner with the Narrative team to ensure characters reflect the world’s history and themes. Collaborate with the Design team to explore how character silhouettes and proportions impact gameplay pacing and player readability. Storyboard key character interactions or pitches to help the wider team visualize emotional beats and action sequences. 4. Supporting the Pipeline Beyond the character sheet, you will: Assist in creating marketing art and high-end 2D assets for in-game use. Proactively identify visual or pipeline bottlenecks before they affect the production schedule. Continuously propose visual innovations that evolve the Art Direction within the project’s technical constraints. What We’ll Do Together We are champions of progress. At Cloud Chamber, you will work in a constructive environment where Design, Art, Narrative, and Engineering meet. We will bridge the gap between artistic vision and technical limitations by staying current on the latest industry technologies. Together, we will ensure that every environmental and character concept supports the “BioShock feel” while remaining functional for a world-class AAA game. Skills & Experiences: The DNA of our Artists The Essentials Education: A Degree in Fine Art or equivalent professional experience. Industry Tenure: 5+ years of professional experience in game development, with at least one shipped AAA title in a Concept Art role. Anatomical Mastery: Excellent fundamentals in human and animal anatomy, even when applying stylized proportions. Stylistic Versatility: The ability to faithfully recreate popular and commercial art styles from multiple historical eras while innovating fresh, new ideas. Software Proficiency: Expertise in 2D illustration packages, specifically Photoshop and Illustrator. AAA Pipeline Knowledge: A deep understanding of how concept art feeds into the larger production pipeline, specifically for 3D character modeling and rigging. The Bonus Points 3D Skills: Proficiency in 3D modeling packages (Maya, 3ds Max, ZBrush, etc.) to help block out concepts or create 3D thumbnails. Animation Knowledge: An understanding of how character designs will eventually move and deform. Who You Are: A Force Multiplier We aren’t just looking for a portfolio; we are looking for a teammate. A Solid Communicator: You can articulate complex visual ideas clearly and deliver constructive, empathetic feedback to your peers. A Positive Force: You seek opportunities to integrate your work across disciplines, contributing to a supportive and healthy team environment. Resilient and Adaptable: You maintain high standards of quality even under pressure or when priorities shift in a fast-paced development cycle. An Active Listener: You build trust-based relationships and navigate organizational complexity with tact and emotional intelligence. A Proactive Owner: You drive your tasks forward autonomously while maintaining a critical eye for detail and organization. Language & Location Requirements Cloud Chamber Montréal is a multicultural hub. To ensure success: French Proficiency: Required for local collaboration and integration within the Quebec-based studio environment. English Proficiency: Required to effectively collaborate with our partner teams based in the United States and other global offices. Why Join Cloud Chamber? The Project of a Lifetime: Work on one of the most beloved and critically acclaimed franchises in gaming history. Creative Freedom: Join a studio that values “learning through play” and encourages artistic risk-taking. Comprehensive Benefits: Competitive salary, health insurance, and retirement plans through the 2K network. A Culture of Ownership: Every artist at Cloud Chamber is an owner of the project’s quality and success. The Montréal Life: Work in a city known for its world-class gaming ecosystem, incredible food, and vibrant cultural scene. How to Apply We want to see your vision. Please submit: A Portfolio: Showcasing your stylized character designs, line art iterations, and high-fidelity concept pieces. A Resume: Highlighting your AAA experience and technical skills. A Brief Cover Letter: Telling us why BioShock inspires you and how you contribute to a positive team culture. Cloud Chamber is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, or disability status.

HB Studios hiring Senior 3D Animator, Canada

HB Studios logo

HB Studios is not just a developer; we are the architects of the world’s most prestigious digital golf experience. As the driving force behind the acclaimed PGA TOUR 2K franchise, we pride ourselves on delivering “AAA” quality to millions of players across Console and PC platforms. Our studio, located in the historic and picturesque town of Lunenburg, Nova Scotia, combines a serene, balanced lifestyle with the high-octane energy of top-tier game development. HB Studios is currently searching for a Senior 3D Animator who possesses a rare blend of technical precision and artistic soul. In this role, you will be the primary engine of character personality. Your work will bridge the gap between realistic human movement and the compelling, stylized performances that define our high-fidelity sports simulations. If you have a passion for human body mechanics, a mastery of motion capture, and a desire to see your work on the world stage, HB Studios is your next home. Job Summary Category Details Company Name HB Studios (A 2K Studio) Position Title Senior 3D Animator Location Lunenburg, Nova Scotia, Canada (Remote Options Available) Employment Type Full-time, Permanent Experience Level Senior (4–6+ Years) Primary Platforms Console and PC Core Software Maya, MotionBuilder, Unity Salary Range $85,000 – $115,000 CAD per year (Estimated based on seniority and regional industry standards) The Role: Breathing Life into the Digital Athlete As a Senior member of our animation team, you are responsible for more than just moving joints—you are responsible for the “feel” of the game. You will craft and maintain top-quality character animations that provide the immersion required for a world-class sports title. The successful candidate must be equally comfortable working with hyper-realistic human motion and stylized character performances. You will act as a technical and artistic pillar, ensuring that our characters don’t just move, but that they possess the mannerisms, weight, and fluid locomotion expected of professional athletes. Main Duties and Responsibilities 1. Motion Capture & Retargeting At the “AAA” level, data is our foundation. You will be responsible for: Processing and retargeting complex animation data onto various game assets and character skeletons. Utilizing industry-standard workflows to ensure that motion capture (MoCap) data is cleaned and composed into realistic human motion for both in-game gameplay and cinematic sequences. Polishing MoCap transitions to ensure that the blend between “real” data and hand-keyed animation is imperceptible to the player. 2. Character & Prop Rigging Animation doesn’t exist without a robust technical skeleton. You will: Animate intricate props using complex rig and constraint systems. Ensure that character rigs are optimized for performance while maintaining the fidelity required for high-end deformation and skinning. Apply hand-keyed facial animation to polish “solved” data or layer facial clips over MoCap to achieve emotive, realistic performances. 3. Pipeline & Engine Integration We work within a highly optimized Unity pipeline. Your duties include: Working directly within the game engine to ensure all assets are in a “build-ready” format. Setting up, maintaining, and troubleshooting Animation Controllers, flow graphs, and state machines that dictate how characters react to player input. Maintaining a high level of quality while adhering to strict technical constraints, balancing aesthetic goals with hardware performance limits. 4. Technical Collaboration You will serve as a bridge between art and engineering. Collaborate with Software Engineers to implement, troubleshoot, and debug complex animation systems. Participate in team and department-wide meetings to drive the evolution of our production methods. Advocate for and help develop new tools and techniques that streamline the animation pipeline. 5. Creative Alignment & Professionalism Respond to creative direction with an open mind, refining animations based on direct input from the Creative Director, Art Director, and Animation Leads. Meet rigorous project deadlines set by Producers, ensuring that the aesthetic vision of the game is consistently met. Mentor junior staff and follow company-wide art practices to maintain a cohesive studio style. Required Skills, Knowledge, and Experience The Essentials Proven Experience: Typically, a minimum of 4 to 6+ years of experience in professional game animation, preferably on “AAA” or high-fidelity titles. Human Mechanics: An expert-level understanding of anatomy, weight, and the mechanics of the human body. Software Mastery: Strong proficiency in Maya, MotionBuilder, and Unity. Technical Literacy: Knowledge of rigging and skinning characters, as well as building and maintaining animation state machines. Facial Expertise: Significant experience with facial animation and facial rig manipulation. Project Management Tools: Familiarity with Shotgrid, Jira, and Confluence for tracking tasks and documentation. The “Bonus” Skills Technical Animation: Experience in tool creation (Python/MEL) or a deep understanding of the math behind animation systems. Sports Enthusiast: A natural interest in sports mechanics (specifically golf) can provide a significant advantage in understanding the nuances of player movement. Why Join HB Studios? The Project: PGA TOUR 2K You will be working on one of the most recognizable sports franchises in the world. The challenges of animating golf—from the physics of the swing to the subtle emotional reactions on the green—provide a unique canvas for an animator to showcase their skills in realism. The Location: Lunenburg, Nova Scotia Our studio is located in a UNESCO World Heritage site. Lunenburg offers a lifestyle that is rare in the high-pressure world of game dev: Nature at Your Doorstep: Incredible access to the Atlantic coast, hiking, and outdoor adventure. Cultural Depth: A vibrant local arts scene and historic charm. Work-Life Balance: We believe that the best work is done by people who have the time to live their lives. Remote Work Flexibility While we love our studio home, we understand the modern landscape. This position is open to remote work within Canada for the right candidate, allowing you to contribute to a world-class project regardless of your physical location. Professional Benefits Comprehensive Health & Dental: Robust coverage for you and your family. Retirement Savings: Competitive RRSP matching programs. Paid Time Off: Generous vacation packages and studio-wide holidays to ensure you stay refreshed. Career Growth: As part of the 2K family, you have access to global resources, training, and opportunities for advancement across the entire organization. How to Apply If … Read more