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Cloud Chamber | Senior Rendering Programmer, Canada

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At Cloud Chamber, we are dedicated to crafting the next entry in the legendary BioShock franchise. Our goal is to create evocative, immersive, and deeply meaningful experiences that resonate with players long after the screen goes dark. We believe that the foundation of a great game is a culture of open collaboration, where every developer is empowered to take ownership and push the boundaries of what is technically possible. We are seeking a Senior Rendering Programmer to join our Montréal studio. This is a rare opportunity to be at the forefront of visual innovation, helping us push Unreal Engine 5 to its absolute limits. You will be a key architect of the visual experience, translating high-level art direction into the cutting-edge shaders, systems, and rendering code that will define the atmosphere of the next BioShock. Job Summary Category Details Company Name Cloud Chamber (A 2K Studio) Position Title Senior Rendering Programmer Location Montréal, Quebec, Canada Project The next BioShock Employment Type Full-time, Permanent Experience Level Senior (5+ Years) Salary Range $120,000 – $165,000 CAD per year (Commensurate with experience & technical expertise) Language Requirements Proficiency in French and English (for Quebec-based candidates) The Role: Engineering the Visual Frontier As a Senior Rendering Programmer, you aren’t just writing code; you are a visual storyteller using the language of mathematics and low-level APIs. You will work in lockstep with our Lead Rendering Programmer, Art Directors, and Technical Artists to bridge the gap between creative concept and real-time performance. Your expertise will be vital in modifying core engine shaders, developing bespoke rendering technologies, and integrating complex third-party solutions. You will be the “go-to” expert for solving rendering-based challenges and ensuring that our game maintains peak performance without compromising its rich, stylized aesthetic. Core Responsibilities 1. Technical Vision & Execution Shader Development: Modify and extend core shaders to achieve the unique visual signature of the BioShock universe. System Architecture: Design and develop new rendering technologies and systems within the Unreal Engine 5 framework. Translation of Art: Take abstract concepts from concept art and Art Direction and translate them into efficient, high-performance rendering code. 2. Optimization & Debugging Performance Profiling: Utilize graphics debugging tools to identify and resolve performance bottlenecks. Visual Fidelity: Debug complex visual issues, ensuring that lighting, shadows, and post-processing effects behave predictably across all supported platforms. Hardware Efficiency: Work with low-level graphics APIs to squeeze every bit of power out of the latest generation of gaming consoles and PC hardware. 3. Tooling & Pipeline Innovation Content Production: Create and maintain tools and efficient pipelines that empower artists to produce high-quality assets with minimal technical friction. Integration: Evaluate and integrate third-party solutions to enhance our rendering capabilities. 4. Leadership & Mentorship Team Growth: Act as a mentor to junior and mid-level programmers, sharing your knowledge of graphics programming best practices and industry trends. Collaborative Problem Solving: Effectively communicate with the Art and Design teams to find performant solutions to creative requests. Skills & Experiences: The Technical Blueprint Professional Background Education: Bachelor’s degree in Computer Science, Mathematics, or a related technical discipline. Industry Tenure: 5+ years of experience in game development or a related field. Track Record: Must have shipped at least one AAA title on Console and/or PC. Seniority: Previous experience in a senior role focused specifically on Graphics or Rendering. Technical Expertise Language Proficiency: Expert-level knowledge of C and C++. Math Mastery: Strong foundation in 3D Mathematics (Linear Algebra, Calculus, Trigonometry). API Mastery: Deep experience with modern GPUs and low-level graphics APIs (DirectX 12, Vulkan, or platform-specific APIs) on the latest generation of platforms. Engine Knowledge: Strong familiarity with Unreal Engine technology is highly desired, particularly regarding its rendering pipeline. Profiling Tools: Expert use of tools like Pix, RenderDoc, Nsight, or internal engine profilers. The “Bonus” Toolkit Pipeline Exposure: Familiarity with how tools like Houdini, Substance Painter, and Z-Brush interact with a modern graphics pipeline. Who You Are: A Cultural Force Multiplier At Cloud Chamber, we value how you work as much as what you build. A Positive Force: You are a reliable teammate who looks for opportunities to integrate work across disciplines. An Expert Communicator: You can explain complex rendering concepts to a non-technical audience and deliver difficult feedback with empathy. Resilient & Proactive: You are a self-motivated individual who stays effective under pressure and adapts quickly to changing priorities. An Active Listener: You build trust-based relationships and are highly open to feedback and direction. A Technical Owner: You drive your tasks forward autonomously while maintaining a critical eye for detail and organization. Why Join Cloud Chamber Montréal? The Studio Culture Cloud Chamber are a “learn through play” studio. We believe that the best innovation happens when teams feel safe to experiment, fail fast, and try again. We push ourselves to be better every day, but we never lose sight of the fact that we are making games for players to enjoy. Life in Montréal Montréal is a global epicenter for game development. Our studio is located in a city that blends European charm with North American innovation. You will be part of a thriving creative ecosystem with access to world-class culture, cuisine, and technology. The Perks & Benefits World-Class Project: Contribute to the return of one of the most prestigious franchises in gaming history. Comprehensive Health Care: Full medical, dental, and vision coverage. Retirement Planning: Competitive RRSP matching to help you secure your future. Work-Life Integration: Flexible hours and a commitment to maintaining a healthy work-life balance. Professional Development: Budget for conferences, courses, and certifications to keep your rendering skills at the cutting edge. Application Process Cloud Chamber want to see your technical artistry. Submit your Resume: Highlighting your AAA shipping experience and specific contributions to rendering systems. Provide Code Samples or Portfolio: If possible, show us your shaders, performance optimizations, or rendering tech demos. Language Check: For candidates in Quebec, please ensure your application demonstrates proficiency in both French and English. Cloud Chamber is an equal opportunity employer. We welcome applications from all qualified individuals regardless of race, … Read more

Cloud Chamber hiring Senior Character Concept Artist, Canada

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At Cloud Chamber, we are not just making a game; we are continuing a legacy. Our mission is to create BioShock experiences that move people—evocative, immersive, and deeply meaningful stories that resonate long after the credits have finished rolling. We believe that great games are the result of radical collaboration and a culture that empowers artists to do their best work. We are looking for a Senior Character Concept Artist to join our Montréal-based team. In this role, you will be a visionary architect of the “look and feel” of the next BioShock universe. You will be responsible for ideating and defining the stunning, stylized characters that will inhabit our world, pushing the boundaries of visual art direction while ensuring every design serves the narrative and gameplay goals. Job Summary Category Details Company Name Cloud Chamber (A 2K Studio) Position Title Senior Character Concept Artist Location Montréal, Quebec, Canada (Hybrid Options) Project The next BioShock Employment Type Full-time, Permanent Experience Level Senior (5+ Years) Salary Range $95,000 – $135,000 CAD per year (Based on seniority and industry benchmarks) Language Requirements Dual proficiency in French and English What You’ll Do: From Spark to Specification As a Senior artist, your role is a blend of pure creative exploration and technical precision. You are the bridge between a writer’s description and a 3D modeler’s mesh. 1. High-Fidelity Conceptualization You will create detailed, stylized character art concepts that define the visual identity of our world. Your deliverables must provide sufficient clarity and detail to serve as the definitive reference for the Character Art team, ensuring there is no ambiguity during the 3D production phase. 2. Iteration and Visual Problem Solving The BioShock aesthetic is complex and unique. You will: Quickly iterate on detailed line art designs to find the perfect silhouette and costume. Sketch explorative thumbnails in both 2D and 3D to test various proportions and vibes. Create detailed paintovers for 3D visualizations to help the modeling team push the limits of the character’s design in a real-time environment. 3. Narrative and Gameplay Integration Character design at Cloud Chamber is never “just for show.” You will: Partner with the Narrative team to ensure characters reflect the world’s history and themes. Collaborate with the Design team to explore how character silhouettes and proportions impact gameplay pacing and player readability. Storyboard key character interactions or pitches to help the wider team visualize emotional beats and action sequences. 4. Supporting the Pipeline Beyond the character sheet, you will: Assist in creating marketing art and high-end 2D assets for in-game use. Proactively identify visual or pipeline bottlenecks before they affect the production schedule. Continuously propose visual innovations that evolve the Art Direction within the project’s technical constraints. What We’ll Do Together We are champions of progress. At Cloud Chamber, you will work in a constructive environment where Design, Art, Narrative, and Engineering meet. We will bridge the gap between artistic vision and technical limitations by staying current on the latest industry technologies. Together, we will ensure that every environmental and character concept supports the “BioShock feel” while remaining functional for a world-class AAA game. Skills & Experiences: The DNA of our Artists The Essentials Education: A Degree in Fine Art or equivalent professional experience. Industry Tenure: 5+ years of professional experience in game development, with at least one shipped AAA title in a Concept Art role. Anatomical Mastery: Excellent fundamentals in human and animal anatomy, even when applying stylized proportions. Stylistic Versatility: The ability to faithfully recreate popular and commercial art styles from multiple historical eras while innovating fresh, new ideas. Software Proficiency: Expertise in 2D illustration packages, specifically Photoshop and Illustrator. AAA Pipeline Knowledge: A deep understanding of how concept art feeds into the larger production pipeline, specifically for 3D character modeling and rigging. The Bonus Points 3D Skills: Proficiency in 3D modeling packages (Maya, 3ds Max, ZBrush, etc.) to help block out concepts or create 3D thumbnails. Animation Knowledge: An understanding of how character designs will eventually move and deform. Who You Are: A Force Multiplier We aren’t just looking for a portfolio; we are looking for a teammate. A Solid Communicator: You can articulate complex visual ideas clearly and deliver constructive, empathetic feedback to your peers. A Positive Force: You seek opportunities to integrate your work across disciplines, contributing to a supportive and healthy team environment. Resilient and Adaptable: You maintain high standards of quality even under pressure or when priorities shift in a fast-paced development cycle. An Active Listener: You build trust-based relationships and navigate organizational complexity with tact and emotional intelligence. A Proactive Owner: You drive your tasks forward autonomously while maintaining a critical eye for detail and organization. Language & Location Requirements Cloud Chamber Montréal is a multicultural hub. To ensure success: French Proficiency: Required for local collaboration and integration within the Quebec-based studio environment. English Proficiency: Required to effectively collaborate with our partner teams based in the United States and other global offices. Why Join Cloud Chamber? The Project of a Lifetime: Work on one of the most beloved and critically acclaimed franchises in gaming history. Creative Freedom: Join a studio that values “learning through play” and encourages artistic risk-taking. Comprehensive Benefits: Competitive salary, health insurance, and retirement plans through the 2K network. A Culture of Ownership: Every artist at Cloud Chamber is an owner of the project’s quality and success. The Montréal Life: Work in a city known for its world-class gaming ecosystem, incredible food, and vibrant cultural scene. How to Apply We want to see your vision. Please submit: A Portfolio: Showcasing your stylized character designs, line art iterations, and high-fidelity concept pieces. A Resume: Highlighting your AAA experience and technical skills. A Brief Cover Letter: Telling us why BioShock inspires you and how you contribute to a positive team culture. Cloud Chamber is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, or disability status.

HB Studios hiring Senior 3D Animator, Canada

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HB Studios is not just a developer; we are the architects of the world’s most prestigious digital golf experience. As the driving force behind the acclaimed PGA TOUR 2K franchise, we pride ourselves on delivering “AAA” quality to millions of players across Console and PC platforms. Our studio, located in the historic and picturesque town of Lunenburg, Nova Scotia, combines a serene, balanced lifestyle with the high-octane energy of top-tier game development. HB Studios is currently searching for a Senior 3D Animator who possesses a rare blend of technical precision and artistic soul. In this role, you will be the primary engine of character personality. Your work will bridge the gap between realistic human movement and the compelling, stylized performances that define our high-fidelity sports simulations. If you have a passion for human body mechanics, a mastery of motion capture, and a desire to see your work on the world stage, HB Studios is your next home. Job Summary Category Details Company Name HB Studios (A 2K Studio) Position Title Senior 3D Animator Location Lunenburg, Nova Scotia, Canada (Remote Options Available) Employment Type Full-time, Permanent Experience Level Senior (4–6+ Years) Primary Platforms Console and PC Core Software Maya, MotionBuilder, Unity Salary Range $85,000 – $115,000 CAD per year (Estimated based on seniority and regional industry standards) The Role: Breathing Life into the Digital Athlete As a Senior member of our animation team, you are responsible for more than just moving joints—you are responsible for the “feel” of the game. You will craft and maintain top-quality character animations that provide the immersion required for a world-class sports title. The successful candidate must be equally comfortable working with hyper-realistic human motion and stylized character performances. You will act as a technical and artistic pillar, ensuring that our characters don’t just move, but that they possess the mannerisms, weight, and fluid locomotion expected of professional athletes. Main Duties and Responsibilities 1. Motion Capture & Retargeting At the “AAA” level, data is our foundation. You will be responsible for: Processing and retargeting complex animation data onto various game assets and character skeletons. Utilizing industry-standard workflows to ensure that motion capture (MoCap) data is cleaned and composed into realistic human motion for both in-game gameplay and cinematic sequences. Polishing MoCap transitions to ensure that the blend between “real” data and hand-keyed animation is imperceptible to the player. 2. Character & Prop Rigging Animation doesn’t exist without a robust technical skeleton. You will: Animate intricate props using complex rig and constraint systems. Ensure that character rigs are optimized for performance while maintaining the fidelity required for high-end deformation and skinning. Apply hand-keyed facial animation to polish “solved” data or layer facial clips over MoCap to achieve emotive, realistic performances. 3. Pipeline & Engine Integration We work within a highly optimized Unity pipeline. Your duties include: Working directly within the game engine to ensure all assets are in a “build-ready” format. Setting up, maintaining, and troubleshooting Animation Controllers, flow graphs, and state machines that dictate how characters react to player input. Maintaining a high level of quality while adhering to strict technical constraints, balancing aesthetic goals with hardware performance limits. 4. Technical Collaboration You will serve as a bridge between art and engineering. Collaborate with Software Engineers to implement, troubleshoot, and debug complex animation systems. Participate in team and department-wide meetings to drive the evolution of our production methods. Advocate for and help develop new tools and techniques that streamline the animation pipeline. 5. Creative Alignment & Professionalism Respond to creative direction with an open mind, refining animations based on direct input from the Creative Director, Art Director, and Animation Leads. Meet rigorous project deadlines set by Producers, ensuring that the aesthetic vision of the game is consistently met. Mentor junior staff and follow company-wide art practices to maintain a cohesive studio style. Required Skills, Knowledge, and Experience The Essentials Proven Experience: Typically, a minimum of 4 to 6+ years of experience in professional game animation, preferably on “AAA” or high-fidelity titles. Human Mechanics: An expert-level understanding of anatomy, weight, and the mechanics of the human body. Software Mastery: Strong proficiency in Maya, MotionBuilder, and Unity. Technical Literacy: Knowledge of rigging and skinning characters, as well as building and maintaining animation state machines. Facial Expertise: Significant experience with facial animation and facial rig manipulation. Project Management Tools: Familiarity with Shotgrid, Jira, and Confluence for tracking tasks and documentation. The “Bonus” Skills Technical Animation: Experience in tool creation (Python/MEL) or a deep understanding of the math behind animation systems. Sports Enthusiast: A natural interest in sports mechanics (specifically golf) can provide a significant advantage in understanding the nuances of player movement. Why Join HB Studios? The Project: PGA TOUR 2K You will be working on one of the most recognizable sports franchises in the world. The challenges of animating golf—from the physics of the swing to the subtle emotional reactions on the green—provide a unique canvas for an animator to showcase their skills in realism. The Location: Lunenburg, Nova Scotia Our studio is located in a UNESCO World Heritage site. Lunenburg offers a lifestyle that is rare in the high-pressure world of game dev: Nature at Your Doorstep: Incredible access to the Atlantic coast, hiking, and outdoor adventure. Cultural Depth: A vibrant local arts scene and historic charm. Work-Life Balance: We believe that the best work is done by people who have the time to live their lives. Remote Work Flexibility While we love our studio home, we understand the modern landscape. This position is open to remote work within Canada for the right candidate, allowing you to contribute to a world-class project regardless of your physical location. Professional Benefits Comprehensive Health & Dental: Robust coverage for you and your family. Retirement Savings: Competitive RRSP matching programs. Paid Time Off: Generous vacation packages and studio-wide holidays to ensure you stay refreshed. Career Growth: As part of the 2K family, you have access to global resources, training, and opportunities for advancement across the entire organization. How to Apply If … Read more

Sharkmob is hiring HR Specialist, Sweden

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Sharkmob was founded in 2017 with a singular mission: to create AAA-quality games that push the boundaries of multiplayer experiences. With our first title, Bloodhunt, and our upcoming tactical extraction shooter, Exoborne, we have established ourselves as a premier developer in the Unreal Engine ecosystem. However, our greatest achievement isn’t just our code—it’s our people. Sharkmob operate under the philosophy that a game studio is only as strong as its crew. In Malmö, we have built a workplace where “having fun” is a core value, not just a poster on the wall. We are an international, inclusive, and highly collaborative group. As our current HR Specialist prepares for parental leave, we are seeking a dedicated professional to step into this vital role for the next 12 months. This is more than a “fill-in” position; it is an opportunity to be the heartbeat of our operations during one of the most exciting phases of our studio’s growth. Job Summary Category Details Company Name Sharkmob Position Title HR Specialist Location Malmö, Sweden Job Type Full-time, Temporary (12-month Parental Leave Cover) Target Start Date Mid-August 2026 Application Deadline May 17, 2026 Salary Range SEK 45,000 – SEK 58,000 per month (Commensurate with experience) Primary Systems HiBob, TeamTailor, Simployer The Role: A Hands-On HR Partnership As our HR Specialist, you will be the “go-to” person for our employees and managers alike. Working closely with the HR Manager, you will handle the full spectrum of people operations. This is a broad, Generalist-style role that requires a high degree of autonomy, a service-minded attitude, and a deep understanding of the Swedish labor market. Your mission is to ensure that while we build complex digital worlds, our physical world—the studio—runs like a well-oiled machine. You will manage the lifecycle of our employees, from their first interview to their long-term career development and benefits administration. Core Responsibilities as HR Specialist 1. Talent Acquisition & Onboarding While Sharkmob have a dedicated recruitment team for specific high-volume needs, you will own and support the full recruitment process for various departments. Partner with hiring managers to define role requirements. Utilize TeamTailor to manage the candidate pipeline and ensure a world-class candidate experience. Oversee the onboarding process, ensuring new “sharks” feel welcomed and integrated from day one. 2. Payroll & Benefits Administration Accuracy and reliability are paramount here. You will: Coordinate monthly payroll processes in collaboration with our external payroll partner. Administer our comprehensive benefits package, including pensions (tjänstepension), health insurance, and wellness grants (friskvårdsbidrag). Act as the primary contact for all employee queries regarding pay and benefits. 3. Work Environment & Compliance Sweden has some of the most robust labor laws in the world, and we take our responsibility seriously. Ensure full compliance with Swedish Labour Law (MBL, LAS, etc.). Drive and support work environment initiatives (Arbetsmiljö) to ensure the physical and mental well-being of our crew. Maintain and update internal policies and employee handbooks. 4. Systems & Process Improvement We don’t believe in “doing things the way they’ve always been done.” Utilize and optimize our HR tech stack, including HiBob (HRIS) and Simployer. Identify bottlenecks in our HR workflows and implement smarter, more efficient ways of working. Manage the HR inbox, providing timely and empathetic support to all internal stakeholders. 5. Coaching & Advisory You will act as a trusted advisor to our managers, helping them navigate: Employee relations and conflict resolution. Performance management and feedback loops. Strategic team planning and organizational changes. Requirements: Who You Are Professional Background Experience: You possess a minimum of 5-7 years of experience in an HR Specialist, Generalist, or Human Resources Business Partner (HRBP) role. Legal Expertise: You have a solid, working knowledge of Swedish Labour Law. You are comfortable navigating union discussions and statutory requirements. Education: A Bachelor’s degree in Human Resources, Business Administration, or a related field is required. Language: As we are a global studio, professional fluency in English is essential. Swedish is a significant advantage for dealing with local authorities and vendors. Technical Skills Hands-on experience with modern HRIS and ATS platforms. If you have worked with HiBob, TeamTailor, or Simployer, you will be able to hit the ground running. Proficiency in the Microsoft Office suite (specifically Excel for payroll coordination). Soft Skills Service-Minded: You genuinely enjoy helping others succeed. Structured: You can manage a diverse workload without letting details slip through the cracks. Proactive: You don’t wait for a problem to arise; you anticipate needs and act on them. Discretion: You handle sensitive and confidential information with the utmost integrity. Why Join Sharkmob? The Environment Working in the gaming industry is unlike any other field. You are surrounded by artists, engineers, and storytellers. The energy in the Malmö studio is palpable, especially as we move toward the launch of Exoborne. The Benefits (The “Sharkmob Perks”) Six Weeks of Vacation: We value rest as much as we value work. Wellness Grant: A generous annual allowance for fitness and health activities. Parental Leave Top-Up: Since you’ll be covering a parental leave, you’ll appreciate that we are a family-friendly employer that supports parents. Social Events: From studio-wide parties to smaller team-building activities, we make sure our “fun” value is lived daily. Relocation Support: While this is a temporary role, we offer assistance for those moving within Sweden to join us. Additional Information & Application Process Duration: This is a fixed-term contract for 12 months, covering a parental leave. Start Date: We prefer a handover period starting in mid-August. Objective Hiring: To ensure we find the best fit regardless of background, we use objective testing. If you move forward in the process, you will be invited to complete: A Personality Test. A Logical Ability Test. How to Apply Please submit your CV and Cover Letter in English via our career portal. In your cover letter, please highlight your experience with Swedish labor law and any HR systems you have mastered. Last Day to Apply: May 17, 2026. Final Thought: Become a Part of Our Crew At Sharkmob, we are committed to building … Read more

Sharkmob is hiring Build Engineer, Sweden

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Job Summary Category Details Company Name Sharkmob Position Title Build Engineer Location Malmö, Sweden Employment Type Full-time, Permanent Relevant Experience Junior to Mid-Level (Open to various backgrounds) Salary Range SEK 42,000 – SEK 65,000 per month (Commensurate with experience) Technical Focus CI/CD, Unreal Engine 5, Automation, Source Control Introduction: Revolutionizing the AAA Pipeline At Sharkmob, we believe that the quality of a game is intrinsically linked to the quality of the tools and pipelines used to create it. We are currently deep in the development of Exoborne—a tactical, open-world extraction shooter that demands a robust, high-performance infrastructure. To support this vision, we are looking for a Build Engineer who is passionate about eliminating developer friction and optimizing the “inner loop” of game creation. Whether you are a seasoned DevOps professional or a promising engineer early in your career with a fascination for automation, we want to hear from you. Your work will directly impact our ability to iterate faster, test smarter, and ultimately ship a world-class gaming experience. The Role: Engineering the Engine’s Delivery You will join our Engineering Team, a multidisciplinary group that serves as the technical backbone of the studio. As a Build Engineer, your primary objective is to make the process of building, packaging, and publishing the game as invisible and stable as possible. You are the mechanic for the factory that builds the game. Key Areas of Impact Pipeline Design: You will collaborate with Lead Engineers to architect CI/CD flows that handle the massive data requirements of an Unreal Engine 5 project. Tooling Innovation: We aren’t afraid to move away from “the way things have always been done.” You will have the agency to select, build, or extend tools to solve unique bottlenecks. Friction Reduction: Every minute an artist or programmer waits for a build is a minute lost to creativity. You will hunt down inefficiencies and automate manual tasks to give that time back to the team. Core Responsibilities as Build Engineer Automated CI/CD Workflows: Design and maintain the pipelines that compile code, cook assets, and run automated tests. You’ll ensure that every “push” to source control is validated and ready for the next stage of production. Release Management: Manage the packaging and publishing process for various platforms (PC and Console), ensuring stability across multiple environments. Unreal Engine 5 Integration: Work within the UE5 ecosystem to extend engine functionality, specifically focusing on build scripts (UAT/UBT) and automated testing frameworks. Custom Tooling Development: Develop internal utilities using C# or Python to simplify complex workflows for the wider dev team. Infrastructure as Code (IaC): Assist in managing build agents and server configurations, ensuring the infrastructure is scalable and reproducible. Cross-Team Collaboration: Act as a service-minded partner to all departments, helping troubleshoot build errors and educating the team on best practices for source control and automation. Professional Requirements as Build Engineer The Essentials A Curious Mindset: You are naturally inclined to ask “How can we make this faster?” You have a background in DevOps, QA, platform engineering, or a related field (even if through personal projects). Programming Proficiency: Solid skills in C# or Python. You should be comfortable writing clean, maintainable code for automation scripts and internal tools. Version Control Mastery: Direct experience with Perforce (Helix Core) or Git. You understand branching strategies and how they intersect with build pipelines. CI/CD Familiarity: Hands-on experience with tools like Jenkins, GitHub Actions, or TeamCity. We value your understanding of the core concepts (triggers, artifacts, agents) over a specific number of years. Communication: You are an effective communicator who can translate technical pipeline issues into understandable language for non-technical teammates. The “Nice to Haves” (Bonus Points) The Gaming Bug: Previous experience in the games industry is a major plus but not required. Engine Knowledge: Familiarity with Unreal Engine 4/5 and its specific build tools. Monitoring & Observability: Experience with solutions like Datadog or Grafana to track build health and server performance. Configuration Management: Experience with Ansible, Chef, or Puppet for automated environment setup. Who We Are: The Sharkmob Culture Sharkmob was founded by a group of industry veterans who wanted to do things differently. Since 2017, we have grown into a studio that balances high-end AAA ambitions with a flat, approachable organizational structure. We are based in Malmö, Sweden, a city known for its vibrant game dev scene and high quality of life. At Sharkmob, we value: Shared Ownership: We want you to feel like a part-owner of the project. Your ideas matter. Diversity: Our crew comes from all over the world, bringing a wide range of perspectives that help us make better games. The Long Game: We prioritize sustainable development. We want you to be healthy, happy, and productive for years to come. The Perks: Why Join the Crew? Financial & Security Performance Bonuses: Annual bonuses based on personal performance. Profit Sharing: A 10% profit-sharing scheme where the crew directly benefits from the studio’s success. Pension & Insurance: Comprehensive pension plans and private health insurance. Paid Overtime: We respect your time. Any overtime required is fully compensated. Health & Balance Six Weeks Vacation: We offer more than the standard to ensure you have plenty of time to recharge. Wellness Allowance: SEK 5,000 annually for gym memberships, massages, or sports, plus one hour of exercise during work hours every week. Parental Leave: Sweden offers world-class parental leave (480 days), and we fully support our team in taking that time. Work Environment Flexible Hours: Start your day in a way that fits your life. Central Office: Located in a renovated, modern space in central Malmö with ergonomic desks and equipment tailored to your needs. Social Life: Frequent team events, from gaming tournaments to studio-wide celebrations. Relocation Support: Moving from abroad? We provide comprehensive help to get you settled in Sweden. Malmö: Your New Home Malmö is the perfect blend of a big city and a cozy town. It is one of the most international cities in Europe, located just a 35-minute train ride from Copenhagen. As an engineer here, you’ll be … Read more

Sharkmob is hiring Senior Gameplay Animator, Sweden

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Founded in 2017, Sharkmob is a studio driven by a singular ambition: to take multiplayer gaming to new heights. Based in the creative heart of Malmö, Sweden, we operate on the belief that a healthy work environment is the secret ingredient to a legendary game. We don’t just “crunch” out products; we foster a culture of shared ownership where every developer—regardless of tenure—is empowered to make smart decisions and lead with a positive attitude. We are a diverse crew of industry veterans and hungry young creatives. Having successfully launched Bloodhunt, we are now deep in the development of Exoborne, a high-stakes, open-world tactical shooter set in an apocalyptic United States. We need a Senior Animator who is ready to tackle the complexities of this ambitious project and help us define the future of the genre. Job Overview Category Details Company Name Sharkmob Position Title Senior Animator (Gameplay) Location Malmö, Sweden Job Type Full-time, Permanent Tech Stack Unreal Engine 5 (UE5) Project Exoborne (AAA Tactical Extraction Shooter) Salary Competitive (Based on seniority & Swedish market standards) Core Values Shared Ownership, Professionalism, and Fun The Role & Responsibilities As a Senior Animator, you will be a cornerstone of our Character Visualization team. You aren’t just pushing keyframes; you are an architect of the player experience. You will collaborate daily with VFX artists, Tech Animators, and Game Designers to ensure every movement in our world feels grounded, responsive, and exhilarating. 1. Technical Implementation & UE5 Mastery We are an Unreal Engine 5 studio. You will be responsible for: Setting up and maintaining complex Animation Graphs and State Machines. Integrating character systems that react dynamically to the environment (IK, Motion Warping, etc.). Ensuring the performance and optimization of animations for a high-intensity multiplayer environment. 2. Motion Capture Direction Authentic movement is vital to the realism of Exoborne. You will take a lead role in: Directing MoCap sessions, working with actors to capture the nuance of survival and combat. Translating raw data into polished, high-fidelity gameplay assets that maintain the character’s personality. 3. Mentorship & Leadership Being “Senior” at Sharkmob means being a force multiplier for the team. You will: Mentor junior and mid-level animators, helping them refine their technical and artistic craft. Contribute to the evolution of our animation pipeline, identifying new tools or workflows that increase quality and efficiency. Requirements: What You Bring We are looking for a professional who balances artistic flair with technical rigor. To thrive in this role, you should possess: AAA Experience: You have shipped at least one major AAA title on PC or Console as a gameplay animator. You understand the rigors of a full production cycle. Engine Confidence: You are highly proficient in Unreal Engine 5 (or a similar high-end proprietary engine) and understand the relationship between animation logic and game design. The Art of the “Feel”: You have a deep understanding of weight, timing, and responsiveness—knowing exactly how to make a character feel “right” in the player’s hands. Collaborative Spirit: You thrive in a team where coworkers “enable” each other. You believe that setting your colleagues up for success is just as important as your own tasks. Passion: You have a genuine love for games, mechanics, and the storytelling power of movement. Why Malmö? Why Sharkmob? Sharkmob isn’t just a place to work; it’s a place to grow. We offer: A Supportive Culture: We value professionalism but never at the expense of fun. We work hard because we love what we do, not because we’re forced to. Relocation Support: We are looking for the best talent globally and offer assistance to help you make your home in the beautiful, coastal city of Malmö. State-of-the-Art Tools: Access to the latest technology and a dedicated MoCap department to bring your visions to life. The Project: Exoborne Joining us now means helping shape Exoborne. This project requires high-level problem-solving: how does a character move through apocalyptic forces of nature? How does an “Exo-suit” impact the weight of a jump? You will be at the forefront of answering these questions. How to Apply If you’re a talented animator who values teamwork, trust, and creativity, we want to hear from you. Please submit your showreel (demonstrating gameplay animation), a CV, and a short note about why you’re a fit for Sharkmob.

Alt.vfx hiring Rigging TD / CG Generalist, Brisbane

Alt.vfx hiring Rigging TD_CG Generalist, Brisbane

Alt.vfx, a global leader in visual effects and an award-winning Australian creative powerhouse, is currently seeking a highly skilled and adaptable Rigging TD / CG Generalist to join our Brisbane team. This is a unique opportunity to contribute to a diverse slate of high-profile projects across feature films, premium television series, and world-class commercial campaigns. At Alt.vfx, we pride ourselves on a culture of innovation and technical excellence. As a Rigging TD/Generalist, you will occupy a critical role in our pipeline, ensuring that our animators have the sophisticated tools they need to bring extraordinary characters and creatures to life. You will work alongside a world-class crew in an environment that encourages creative problem-solving and the implementation of cutting-edge technology. Position Quick-Reference Guide Feature Details Company Name Alt.vfx Position Title Rigging TD / CG Generalist Primary Location Brisbane, QLD (On-site) Job Type Fixed Term Contract / Freelance Salary Range $110,000 – $145,000 AUD (Commensurate with experience) Primary Software Autodesk Maya, MEL/Python Department Character Setup & Asset Management Application Contact recruitment@altvfx.com The Role: Engineering Movement and Performance The position of Rigging TD at Alt.vfx is a blend of technical engineering and artistic intuition. You are responsible for building the digital “skeletons” and control systems that dictate how a character deforms, moves, and expresses emotion. Whether it is a photo-real animal for a high-end TVC or a complex hero character for a feature film, your work defines the physical possibilities of our digital assets. In this dual-focus role, you will also act as a CG Generalist, assisting with the broader management of assets as they transition through the studio’s pipeline. You will be a key collaborator, working under the guidance of the Senior Rigger and maintaining a tight loop with the Animation Team to ensure all rigs are intuitive, performant, and robust. Key Responsibilities and Production Goals 1. Advanced Character Setup Your primary focus will be the creation and maintenance of high-performance rigs: 2. Motion Capture & Retargeting As motion capture becomes increasingly central to modern VFX, you will: 3. Asset Management & Pipeline Integration Beyond character setup, you will ensure the studio’s “engine” runs smoothly: 4. Innovation and AI Workflows Alt.vfx is at the forefront of the technological shift in visual effects. You will: Candidate Requirements: Technical and Artistic Excellence We are looking for an artist who understands that a great rig is one that “disappears” for the animator. You should be as comfortable discussing anatomy as you are discussing code. Educational & Professional Foundation Technical Proficiencies Soft Skills & Collaboration Life at Alt.vfx Brisbane Our Studio Environment Located in our flagship Brisbane office, you will work in a high-tech, collaborative space designed to foster creativity. Our Brisbane studio is the heart of our technical operations, providing a supportive environment where you can learn from some of the best Senior TDs and Leads in the industry. The Crew You will be joining a world-class crew that has a reputation for “doing the impossible.” At Alt.vfx, we value the unique perspectives of our artists and encourage a culture where everyone is empowered to suggest improvements to our workflows and tools. The Work From ground-breaking commercials that win Lions at Cannes to blockbuster film sequences for major Hollywood studios, the variety of work at Alt.vfx ensures that no two days are ever the same. You will be challenged, but you will also be supported by a production team that understands the complexities of the rigging process. Detailed Compensation & Benefits Category Description Salary Range $110,000 – $145,000 AUD (Based on experience level and technical portfolio). Flexible Engagement Options for both Fixed Term Contracts and Freelance daily/weekly rates. Mentorship Direct collaboration with the Senior Rigger and Animation Leads. Career Path Opportunities to move into Lead Rigging or Pipeline TD roles as the studio expands. Tools & Tech Access to high-performance workstations and proprietary AI-assisted rigging tools. Alt.vfx hiring Rigging TD / CG Generalist, Brisbane Apply now See open roles Explore More Jobs

3D Storyboard Supervisor | Blue Zoo Animation Studio, UK

3D Storyboard Supervisor Blue Zoo Animation Studio, UK

Blue Zoo Animation Studio is looking for a creatively bold and narratively driven 3D Storyboard Supervisor to lead the visual development of an exciting new 3D production. This is a critical leadership role responsible for bridging the gap between a written script and a dynamic on-screen performance, ensuring that the unique charm, tone, and humor of our storytelling are preserved throughout the pipeline. As a B Corp certified studio, Blue Zoo is committed to high standards of social and environmental performance, transparency, and accountability. We don’t just aim to create world-class animation; we aim to create a world-class environment for the artists who make it. This role is a Regional Opportunity, specifically seeking talent based in the UK but outside the London M25 area, as part of our commitment to supporting the vibrant creative communities across the British regions. Job Overview: 3D Storyboard Supervisor Entity Details Company Name Blue Zoo Animation Studio Position 3D Storyboard Supervisor Vacancy Type Fixed-Term Contract (Mid-June 2026 – Oct 2026) Location UK Regional (Strictly Outside M25) Estimated Salary £55,000 – £70,000 Per Annum (Pro-rata; DOE) Work Mode Flexible / Hybrid / Remote (UK Based Only) Primary Software PanelForge & Storyboard Pro Certification B Corp Certified Studio The Mission: Translating Vision to Sequence The 3D Storyboard Supervisor is the guardian of the show’s visual narrative. You will lead a team of talented Storyboard Artists and Revisionists, guiding them from the initial thumbnailing phase through to final clean-up. Your goal is to ensure that every sequence not only looks fantastic but functions perfectly within the technical constraints of a 3D animation pipeline. You will work as a close collaborator with the Directors and the Editor, acting as the primary point of technical and narrative alignment for the story team. Whether you are refining a character’s comedic beat or troubleshooting a complex action sequence in PanelForge, your leadership will define the “soul” of the production. Key Responsibilities as 3D Storyboard Supervisor & Day-to-Day Impact 1. Creative Leadership & Team Management 2. Narrative & Technical Oversight 3. Production & Client Liaison Candidate Profile: Qualifications & Experience Blue Zoo Animation Studio is looking for a storyteller who understands that “how” a story is told is just as important as the story itself. You should have a portfolio that demonstrates not just great drawing, but an expert grasp of cinematography and 3D space. Core Requirements (Must Have) Bonus Points The Blue Zoo Experience: Why Join Us? Blue Zoo Animation Studio is more than just a studio; it is a community of creators who believe that a happy artist is a productive artist. Our B Corp status means we are legally committed to social and environmental responsibility. Award-Winning Culture Wellbeing & Benefits Contractual & Eligibility Details About Blue Zoo Animation Studio Founded in 2000, Blue Zoo Animation has grown into the UK’s largest dedicated CG animation studio. With a world-class reputation for creating bold, fun, and characterful animation, we have collected a shelf full of BAFTAs, an Annie, and an Emmy. Our mission is to produce work we are proud of, which in turn makes a small contribution to a happier world. As a B Corp, we evidence our ethical commitment through 170+ rigorous metrics, ensuring our staff and community are at the heart of everything we do. 3D Storyboard Supervisor | Blue Zoo Animation Studio, UK Apply now See open roles Explore More Jobs

3D Layout Artist job at Blue Zoo Animation Studio, UK

3D Layout Artist job at Blue Zoo Animation Studio, UK

Blue Zoo Animation Studio is seeking a visually gifted and technically proficient 3D Layout Artist to join our team for an expansive and high-end CG TV series. This role is a perfect match for a digital cinematographer who lives for visual storytelling, camera choreography, and the art of the perfect frame. At Blue Zoo, you won’t just be placing assets; you will be the architect of the viewer’s perspective, bridging the gap between storyboards and final animation. As a B Corp certified studio, we offer a unique environment where your creative growth is balanced with a genuine commitment to ethical standards and employee well-being. This position is a UK-based opportunity, welcoming talent from across the country to join our London hub or work remotely via our flexible hybrid model. Job Overview : 3D Layout Artist Entity Details Company Name Blue Zoo Animation Studio Position 3D Layout Artist Vacancy Type Fixed Term Contract Location London / Hybrid / UK Remote Salary Range £35,000 – £50,000 Per Annum (Pro-rata; DOE) Eligibility Must have Right to Work in the UK Primary Software Autodesk Maya & Adobe Photoshop Studio Status B Corp Certified & Multi-BAFTA Winning The Mission: Visual Storytelling & Previsualisation The 3D Layout Artist is a pivotal role in our pipeline. You are the first to translate 2D vision into 3D space. Working alongside the Director and Animation Supervisor, you will take episodic animatics and breathe life into them through rough and polished layouts. You are responsible for the staging, blocking, and cinematography that define the series’ visual language. You will navigate the intersection of technical pipeline management and high-level artistic composition. Your goal is to create scene setups that are not only visually stunning but also technically “clean” and ready for our animators to take to the finish line. Key Responsibilities & Day-to-Day Impact 1. Scene Construction & Staging 2. Cinematography & Camera Development 3. Pipeline Collaboration Candidate Profile: What We Are Looking For 3D Layout Artist Blue Zoo Animation Studio is looking for an artist who watches films with an eye for the “how” and “why” behind every shot. You should have a deep-rooted passion for filmmaking and a portfolio that demonstrates a mastery of the digital camera. Core Requirements (Must Have) Bonus Points (Standing Out) The Blue Zoo Experience: Why Join Us? Blue Zoo Animation Studio is more than just a studio; it is a community of creators who believe that a happy artist is a productive artist. Our B Corp status means we are legally committed to social and environmental responsibility. Our Culture of Excellence Comprehensive Benefits About Blue Zoo Animation Studio Founded in 2000, Blue Zoo has grown from a small group of friends into the UK’s leading dedicated CG animation studio. Our work spans from beloved preschool series to high-octane advertising and cinematic short films. We pride ourselves on creating “bold, fun, and characterful” animation. Our commitment to diversity and inclusion means we invite everyone to “bring their whole selves to work,” fostering an environment where fresh perspectives are celebrated and respected. 3D Layout Artist job at Blue Zoo Animation Studio, UK Apply now See open roles Explore More Jobs

Mid-Level 3D FX Artist | Blue Zoo Animation Studio

Mid-Level 3D FX Artist Blue Zoo Animation Studio

Blue Zoo Animation Studio is looking for a passionate, technically adept, and highly creative Mid-Level 3D FX Artist to join our world-class team. This role is a fantastic opportunity for an artist who thrives on the challenge of creating dynamic simulations—ranging from photorealistic elements to highly stylized, abstract effects—within an award-winning, ethical production environment. As a 3D FX Artist at Blue Zoo, you will be part of the UK’s first major B Corp certified animation studio. We don’t just care about the final pixels on the screen; we care about the people who create them. This role is specifically designated for Regional Talent based in the UK but outside the London M25 area, supporting our mission to build a diverse and geographically inclusive creative workforce. Job Overview: 3D FX Artist Entity Details Company Name Blue Zoo Animation Studio Position Mid-Level 3D FX Artist Department Advertising & Specialist Projects Location UK Regional (Strictly Outside M25) Salary Range £38,000 – £52,000 Per Annum (Dependent on skills & experience) Work Mode Flexible / Hybrid / Remote (UK Based Only) Primary Software Houdini & Maya Studio Status B Corp Certified & Multi-BAFTA Winning The Mission: Dynamics, Simulation, and Visual Mastery In the world of high-end advertising and short-form animation, the “FX” are often the stars of the show. Whether it’s the perfect splash in a beverage commercial, a stylized explosion of color for a brand launch, or complex environmental simulations for our award-winning short films, the FX department is where the magic happens. As a Mid-Level FX Artist, you will be expected to bridge the gap between technical execution and artistic vision. You will work closely with Directors and Art Leads to ensure that every simulation—be it fire, smoke, water, or something entirely abstract—complements the character animation and enhances the overall storytelling. Key Responsibilities & Day-to-Day Impact 1. Simulation & Technical Execution 2. Pipeline & Workflow Integration 3. Delivery & Professionalism Who We Are Looking For Blue Zoo Animation Studio is seeking a FX artist who possesses a “detective’s mind” for troubleshooting and an “artist’s soul” for composition and movement. Core Requirements (Must Have) Bonus Points (Standing Out) The Blue Zoo Experience: Why Join Us? Blue Zoo Animation Studio is more than just a studio; it is a community of creators who believe that a happy artist is a productive artist. Our B Corp status means we are legally committed to social and environmental responsibility. Our Culture of Excellence Comprehensive Benefits About Blue Zoo Animation Studio Founded in London in 2000, Blue Zoo has grown from a small group of friends into the UK’s leading dedicated CG animation studio. Our work spans from beloved preschool series to high-octane advertising and cinematic short films. We pride ourselves on creating “bold, fun, and characterful” animation. Our commitment to diversity and inclusion means we invite everyone to “bring their whole selves to work,” fostering an environment where fresh perspectives are celebrated and respected. Mid-Level 3D FX Artist | Blue Zoo Animation Studio Apply now See open roles Explore More Jobs