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Embassy hiring Mid DMP Artist (Digital Matte Painter), Vancouver

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The Embassy is currently seeking a highly skilled and creative Mid-Level DMP Artist to join our award-winning 2D department. We are looking for a well-rounded professional who is passionate about crafting immersive environments for high-end film, television, and advertising projects. Located in the heart of Vancouver’s Digital District, The Embassy is an independent, Oscar-nominated creative studio specializing in live-action production, post-production, and animation. Our team works with global production companies, agencies, and brands, delivering visual effects that have garnered accolades from the Oscars, VES, Cannes, D&AD, and more. Employment Overview : Mid-Level DMP Artist Category Details Company Name The Embassy Visual Effects Inc. Position Title Mid Digital Matte Painter (DMP Artist) Department 2D Job Type Fixed-Term Contract Location Vancouver, British Columbia (Hybrid) Experience Level Mid-Level (3+ Years) Eligibility Must be a BC Resident and legally eligible to work in Canada Compensation & Salary Table The Embassy provides competitive hourly rates based on the candidate’s level of experience and technical proficiency. Role Level Hourly Rate (CAD) Weekly (40 hrs) Annualized Equivalent Mid-Level Entry $32.31 $1,292.40 $67,204.80 Mid-Level Established $38.00 $1,520.00 $79,040.00 Mid-Level Senior Range $43.71 $1,748.40 $90,916.80 Your Role and Impact As a Mid DMP Artist, you hold a vital role in our pipeline, responsible for creating photorealistic digital matte paintings and environments that serve as the backbone for cinematic world-building. Your work will involve seamlessly integrating these paintings into live-action footage and CG elements. Key Responsibilities: Environment Creation: Design and execute high-quality digital matte paintings for various shots, including expansive environments, complex set extensions, and nuanced atmospheric effects. Collaborative Development: Partner closely with the VFX Supervisor, Compositing Supervisor, and other department leads to develop and maintain the visual look of the production. Technical Execution: Work from a variety of sources, including concept art, reference images, and on-set photography, to ensure every integration is seamless and believable. Pipeline Consistency: Maintain a high standard of style and quality consistency across all assigned shots, ensuring that your work fits perfectly within the broader project aesthetic. Optimization: Ensure all images and assets are optimized for performance and smooth integration within the studio’s VFX pipeline. Workflow Management: Meet rigorous project milestones and deadlines while delivering high-quality work within the established budget. Technical Troubleshooting: Identify and resolve technical issues independently or in collaboration with the technical team. Professional Growth: Stay informed on the latest DMP techniques, software updates, and emerging technologies to keep our studio at the cutting edge. Qualifications & Technical Requirements as DMP Artist We are looking for an artist who possesses a deep understanding of the fundamental principles of art—perspective, composition, lighting, and color—and can apply them to complex digital environments. Required Experience: A minimum of 3+ years of proven experience as a DMP Artist within a professional production environment (Commercials, Film, or TV). A strong portfolio or demo reel that demonstrates a high level of artistic skill and technical proficiency in creating photorealistic environments. Software Proficiency: Expert Knowledge: Adobe Photoshop, Nuke, and Maya. Preferred Tools: Experience with Blender, Mari, or equivalent software suites. Advanced Assets: Professional experience with 3D projection and camera mapping techniques. Rendering (Asset): Knowledge of rendering software such as Redshift, Houdini, or Karma is considered a significant advantage. Soft Skills: Communication: Excellent verbal and written communication skills. Teamwork: The ability to take direction positively and collaborate effectively within a diverse team of artists. Organization: Strong organizational skills with the ability to multitask in a high-pressure, deadline-driven environment. What We Offer At The Embassy, we believe that our greatest asset is our people. We strive to provide a supportive environment where creativity thrives and work-life balance is prioritized. Collaborative Culture: Join a fun, independent studio where every artist’s voice is heard. Flexible Hybrid Work: Benefit from a work model that balances the social aspects of the studio with the convenience of working from home. Comprehensive Benefits: Eligible employees receive a robust benefits package and “float days” for personal time. Studio Socials: We host a weekly Friday Happy Hour to celebrate our wins and unwind as a team. Important Application Details The Embassy Visual Effects Inc. is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Geographic Requirements: At this time, we are only accepting applications from individuals who are: Legally eligible to work in Canada. Currently residing in British Columbia or willing to establish BC residency for the full duration of the contract. How to Apply: Ready to grow your career with a unique, Oscar-nominated VFX studio? Submit your resume and a link to your current demo reel today. We look forward to seeing your work and exploring how you can contribute to our next award-winning project!

Happy Camper Media Hiring Compositor, Canada

Happy Camper Media logo

Happy Camper Media is seeking a talented and detail-oriented Compositor to join its team for the production of an exciting 2D animated film project. Based in Quebec City, the studio is offering a multi-month contract opportunity for artists passionate about animation, visual storytelling, and cinematic image creation. This role is ideal for compositing professionals who enjoy combining artistic creativity with technical precision. As a Compositor, you will play a critical role at the final stage of production by assembling animation, backgrounds, effects, and lighting into polished final shots that align with the artistic direction of the project. The studio offers a collaborative and inspiring environment where artists can grow professionally while contributing to a high-quality animated production. If you enjoy working closely with animation, FX, and art teams to create visually immersive scenes, this opportunity could be an excellent fit for your career. Job Overview: Compositor Category Details Company Name Happy Camper Media Position Compositor Industry Animation / Film Production Project Type 2D Animated Film Job Type Multi-Month Contract Location Quebec City Department Compositing / Post-Production Experience Level Mid-Level to Senior Work Environment Studio-Based Collaborative Team Software Skills Required Toon Boom Harmony, Adobe After Effects Language Requirements English and/or French Application Materials Resume / CV and Portfolio or Demo Reel Estimated Salary Range Experience Level Estimated Salary Junior Compositor CAD $50,000 – CAD $65,000 per year Mid-Level Compositor CAD $65,000 – CAD $80,000 per year Senior Compositor CAD $80,000 – CAD $95,000+ per year Compensation may vary depending on experience, portfolio quality, project duration, and technical expertise. About the Role The Compositor holds a key position within the animation production pipeline. You will be responsible for integrating multiple visual elements into seamless final images that enhance storytelling and maintain artistic consistency throughout the film. Your work will include balancing lighting, color correction, depth, effects integration, and camera simulation to ensure that every shot appears natural, immersive, and visually polished. You will collaborate with art directors, animators, and FX artists to deliver cinematic-quality scenes that meet both creative and technical expectations. This role requires strong artistic judgment, technical problem-solving skills, and the ability to work efficiently in a fast-paced production environment. Key Responsibilities Image Integration & Visual Harmonization Assemble all visual elements including: Character animation Backgrounds and environments Lighting passes Effects layers Additional graphic elements Ensure all components blend naturally into a cohesive final image. Maintain consistency in visual style, atmosphere, and cinematic quality. Ensure no visual element appears artificially layered or disconnected. Color, Lighting & Atmosphere Adjustments Adjust color balance, brightness, contrast, and overall color grading. Match characters and effects to the mood and environment of each scene. Enhance depth and realism through lighting refinements. Apply shadows, reflections, and atmospheric effects when needed. Ensure the final composited image aligns with the production’s artistic direction. Effects Integration & Camera Simulation Create or integrate visual effects such as: Rain Smoke Sparks Motion blur Environmental particles Simulate realistic camera effects including: Depth of field Lens blur Film grain Virtual camera movement Build cinematic pans, zooms, and parallax movements according to the director’s vision. Improve scene dynamism and visual immersion. Technical Problem Solving Identify and correct visual artifacts and compositing errors. Fix integration issues resulting from earlier production stages. Solve rendering and optimization problems efficiently. Ensure shots meet technical specifications for delivery. Maintain organized project files and efficient workflows. Collaboration Across Departments Work closely with: Art Directors Animators FX Artists Production Teams Technical Departments Participate in production reviews and feedback sessions. Ensure strong communication between departments to maintain smooth workflows. Contribute creative and technical ideas that improve shot quality. Required Skills & Qualifications Technical Skills Applicants should demonstrate proficiency in: Toon Boom Harmony Adobe After Effects Lighting and color correction workflows Layer integration and compositing techniques Visual effects integration Rendering optimization A strong understanding of animation production pipelines and post-production workflows is essential. Artistic Skills Successful candidates should possess: Excellent artistic sensibility Strong understanding of visual storytelling A sharp eye for detail and image quality Knowledge of cinematic composition and atmosphere Ability to maintain consistency across sequences Professional Skills The ideal candidate will also demonstrate: Strong organizational and time-management abilities Ability to work effectively within a team environment Adaptability in fast-paced production settings Creative problem-solving capabilities Strong communication and collaboration skills Continuous interest in evolving animation technologies and workflows Why Join Happy Camper Media? Happy Camper Media provides artists with an engaging and supportive workplace where creativity and collaboration are encouraged. Team members have the opportunity to contribute to ambitious animated productions while developing their artistic and technical skills alongside experienced industry professionals. Key benefits of joining the studio may include: Opportunity to work on a professional 2D animated film Creative and collaborative studio culture Exposure to professional animation pipelines Career growth opportunities in compositing and post-production Hands-on experience with cinematic storytelling workflows Networking opportunities with talented animation professionals Inspiring production environment in Quebec City Ideal Candidate Profile This role is well suited for professionals who: Are passionate about animation and visual storytelling Enjoy combining artistic creativity with technical precision Thrive in collaborative production environments Have strong compositing and image-finishing skills Can maintain quality while meeting deadlines Want to contribute to high-quality animated productions Application Process Interested candidates are encouraged to submit: An updated resume or CV Portfolio or compositing demo reel Examples of relevant animation or film work Technical and software experience details Candidates with production experience in animated films, television, or cinematic projects are highly encouraged to apply. Final Thoughts The Compositor position at Happy Camper Media offers an exciting opportunity to contribute to the creation of a visually engaging 2D animated film. This role combines creativity, storytelling, technical expertise, and collaboration in a dynamic production environment. If you are passionate about compositing, cinematic imagery, and animation production, this opportunity in Quebec City could be an excellent next step in your professional journey.

Jobs in navi mumbai : FX Artist at After Studios, 2026

After Studios logo

After Studios is a premier creative powerhouse dedicated to pushing the boundaries of visual storytelling. We specialize in high-end post-production, visual effects (VFX), and animation for major motion pictures, high-impact television commercials, and digital media. Our team is a collective of visionaries, technical wizards, and artists who thrive on turning the impossible into the breathtaking. As the industry continues to expand, we are actively looking to grow our talent pool. For those specifically looking for jobs in Navi Mumbai and the greater Mumbai metropolitan area, After Studios offers a central hub for innovation and professional development. We are currently seeking a passionate, technically skilled, and creatively driven FX Artist to join our dynamic team. If you have a knack for simulating the elements and a portfolio that showcases your ability to breathe life into digital environments, we want to hear from you. Job Overview & Quick Reference Feature Details Company Name After Studios Job Title FX Artist (Mid-Level) Employment Type Full-Time / Permanent Location Mumbai / Navi Mumbai Region Experience Required 1 to 2 Years in a professional VFX environment Primary Software Houdini, Maya, Nuke Annual Salary Range ₹6,00,000 – ₹10,00,000 (Based on experience & reel) Application Contact hr@silvercloudstudios.in Detailed Job Description As an FX Artist at After Studios, you will be at the heart of our creative pipeline. You are not just a technician; you are a digital alchemist. Your role involves the conceptualization and execution of complex procedural simulations that define the “wow factor” of a project. Whether it’s a subtle wisp of smoke in a dramatic film scene or a cataclysmic explosion for a high-octane commercial, your work will be seen by millions globally. With the rise of specialized creative sectors, finding high-quality jobs in Navi Mumbai has become a priority for many artists. We provide a space where local talent can engage with international-level projects without the need for a massive commute, offering a balanced professional lifestyle within the bustling media landscape of Maharashtra. Key Responsibilities 1. Simulation and Technical Execution Your primary focus will be the creation of high-quality visual effects including, but not limited to, fire, smoke, water, dust, debris, and explosions. You will utilize procedural workflows to ensure that effects are not only visually stunning but also scalable and art-directable. You must have a deep understanding of fluid dynamics, particles, and rigid body dynamics. 2. Seamless Pipeline Collaboration VFX is a team sport. You will work closely with the CG Supervisor and leads from other departments. Lighting: You will provide high-quality caches and renders that integrate perfectly with the lighting department’s setups. Compositing: You will ensure that your FX passes contain all necessary AOVs and depth information for Nuke artists to finalize the shot. Assets/Animation: You will coordinate with modelers and animators to ensure that collision geometry is optimized and that simulations react realistically to character movements. 3. Optimization and Tool Development In a fast-paced studio environment, efficiency is key. You will be responsible for optimizing your FX setups to meet strict render budgets and technical constraints without sacrificing visual quality. This includes managing heavy data caches and troubleshooting complex node networks in Houdini. 4. Creative Problem Solving Every project presents a unique set of challenges. You are expected to bring a “can-do” attitude to the table, finding creative workarounds for technical limitations and contributing ideas during look-development phases to enhance the director’s vision. Candidate Requirements & Qualifications We are looking for an artist who balances technical proficiency with a keen artistic eye. As you browse for jobs in Navi Mumbai or Mumbai, you will find that After Studios sets a high bar for excellence. Experience: A minimum of 1 to 2 years of professional experience in the VFX industry. We value candidates who have worked on a variety of formats, from feature films to short-form advertising. Software Proficiency: Houdini: This is our primary tool for FX. You should be comfortable with SOPs, DOPs, and VEX. Maya: Proficiency in Maya for general CG tasks and integration is essential. Nuke: A solid understanding of the compositing process to pre-comp your own work and ensure it sits well in the shot. Artistic Sensibility: You must have a strong sense of timing, weight, and scale. Realism is our benchmark; you should be able to reference real-world physics to ground your digital simulations. Communication: Excellent verbal and written communication skills are required for effective collaboration within the team and with supervisors. The Evolving Landscape of VFX Careers The demand for skilled FX artists is at an all-time high. When professionals search for jobs in Navi Mumbai, they are often looking for stability and a platform that allows them to work on “A-list” content. After Studios prides itself on being a premier destination for talent in the region. Visual effects have transitioned from being a post-production “add-on” to a fundamental part of the storytelling process. As an FX Artist, you are responsible for the physical laws of the digital world. If a character falls into water, you determine how that water splashes, how the droplets catch the light, and how long the ripples persist. This level of detail requires an artist who is part physicist and part painter. Why Join After Studios? At After Studios, we believe our people are our greatest asset. We foster a culture of continuous learning and innovation. For those living in the satellite cities, we are proud to offer opportunities that compete with the best jobs in Navi Mumbai, ensuring that the talent residing in all parts of the Mumbai Metropolitan Region has access to top-tier career paths. Cutting-Edge Projects: Work on high-profile Indian and international projects that challenge your skills and build your portfolio. Growth Opportunities: We provide a clear career path with mentorship from industry veterans. We encourage our artists to experiment with new techniques and software. Vibrant Work Culture: Located in the heart of the media industry, our studio offers a collaborative environment where creativity is celebrated and hard work is rewarded. Health & Wellness: Comprehensive health insurance plans … Read more

People Can Fly is seeking Senior Technical Animator, Poland

People Can Fly is seeking Senior Technical Animator thumb

People Can Fly is seeking a visionary Senior Technical Animator to join our world-class Animation Department. This role is a cornerstone of Project Florence, where you will bridge the gap between artistic intent and technical execution. As a studio with over two decades of heritage in the AAA shooter genre, we are looking for a technical expert who thrives on optimization, innovation, and the relentless pursuit of high-fidelity character movement within Unreal Engine Job Overview: Senior Technical Animator Category Details Company Name People Can Fly (PCF) Project Name Project Florence Job Title Senior Technical Animator Employment Type Full-time Location Warsaw, Poland (Hybrid/Remote options available) Salary Range Competitive AAA Industry Standard (Commensurate with seniority and 5+ years experience) Core Tech Stack Unreal Engine, Autodesk Maya, Python, Physics Simulations (Cloth/Hair) Department Animation About People Can Fly Founded in 2002, People Can Fly has solidified its reputation as a powerhouse in the global gaming industry. We are the architects behind some of the most visceral and mechanically polished shooters in history, including Painkiller, Bulletstorm, and Gears of War: Judgment. Most recently, we captivated millions with Outriders, proving our ability to blend deep RPG mechanics with intense action. We aren’t just a studio; we are a global collective. With hundreds of specialists across Poland, the UK, Ireland, the US, and Canada, we leverage a diverse range of perspectives to push the boundaries of the Unreal Engine. Currently, our teams are hard at work on: When you join PCF, you aren’t just taking a job—you are joining a legacy of technical excellence and creative audacity. The Mission: Senior Technical Animator As a Senior Technical Animator, you are the architect of the character pipeline. You aren’t just skinning models; you are building the systems that allow those models to breathe, react, and move with life-like precision. You will be responsible for the “guts” of our characters, from the intricate facial rigs that convey emotion to the complex physics setups that handle capes, hair, and armor in real-time. Core Responsibilities Required Qualifications & Expertise We are looking for a veteran who has seen the “trenches” of AAA development and emerged with a portfolio of success. Professional Experience Artistic & Technical Foundational Skills Soft Skills The “Nice to Haves” While not mandatory, candidates possessing the following will be given priority: Comprehensive Benefits & Perks People Can Fly believes in taking care of its people. Whether you are based in Poland or working from our UK hub, we offer a robust package designed to support your health, growth, and work-life balance. Poland Office (Warsaw/Remote) UK & International Support Why Project Florence? Project Florence represents a new chapter for People Can Fly. It is a project that demands technical innovation and artistic bravery. By joining this team, you will be at the forefront of defining the “feel” of our next great title. You will work in an environment that values candor, creativity, and craftsmanship. We don’t just build games; we build the technology that makes games possible. If you are a Technical Animator who is tired of the status quo and wants to contribute to a studio that is constantly evolving, we want to hear from you. Application Process To apply, please ensure your portfolio includes: People Can Fly is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Join us in Warsaw or from the comfort of your home. Let’s build the next generation of action games together. Detailed Breakdown of Technical Expectations 1. The Maya-to-Unreal Pipeline The Senior Technical Animator is the primary guardian of the bridge between our DCC (Digital Content Creation) tools and the game engine. You will be expected to: 2. Advanced Rigging Logic We expect more than just “biped” rigs. Project Florence may involve: 3. Unreal Engine Implementation Your work doesn’t end in Maya. In Unreal Engine, you will: 4. Leadership & Vision As a “Senior” member of the team, your influence extends beyond your own desk. You will: People Can Fly is seeking Senior Technical Animator, Poland Apply now See open roles Explore More Jobs

CD PROJEKT RED is hiring Senior Narrative Designer, USA

CD PROJEKT RED is hiring Senior Narrative Designer, USA

CD PROJEKT RED is a studio built on a singular, defiant vision: to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. We don’t just build games; we craft immersive, mature experiences that linger in the mind long after the screen goes dark. As we embark on Project Orion—the highly anticipated follow-up to Cyberpunk 2077—we are expanding our Boston, MA hub. We are looking for a Senior Narrative Designer who thrives at the intersection of storytelling and technical implementation. This isn’t just about coming up with “cool ideas”; it’s about the architectural challenge of translating complex emotional arcs into living, breathing gameplay systems within the neon-soaked, high-stakes reality of the Cyberpunk universe. Position Overview : Senior Narrative Designer Category Details Company Name CD PROJEKT RED (North America) Project Project Orion (The Sequel to Cyberpunk 2077) Job Type Full-Time Location Boston, MA, USA Work Mode Hybrid (Office/Remote flexibility) Annual Salary Range $118,800 – $196,000 USD Application Deadline August 5, 2026 The Role: Narrative Design vs. Writing It is vital to clarify the distinction of this role within our studio ecosystem. At CD PROJEKT RED, Narrative Designers are the architects of experience. Important Note: This role does not include primary scriptwriting or dialogue authorship. Instead, it is focused on narrative-driven emotional design and technical implementation. You will take the raw narrative vision and “visualize” it into the game engine. You are the bridge between the Writer’s script and the Player’s agency. Your goal is to ensure that every quest, every NPC interaction, and every open-world event feels grounded, emotionally resonant, and technically seamless. Key Responsibilities 1. World Building & Quest Architecture 2. Technical Implementation 3. Collaborative Leadership Qualifications & Requirements We are seeking a veteran of the industry who understands that “Cyberpunk” is as much a feeling as it is a genre. Comprehensive Benefits & Culture We believe that to create world-class art, our team needs to feel supported, respected, and inspired. Our Boston office offers a competitive suite of benefits designed for modern life. Health & Well-being Lifestyle & Growth CD PROJEKT RED is hiring Senior Narrative Designer, USA Apply now See open roles Explore More CD PROJEKT RED Jobs

Bardel Entertainment hiring CG Supervisor, Canada

Bardel Entertainment hiring CG Supervisor, Canada

For over 35 years, Bardel Entertainment has stood as a cornerstone of the global animation industry. Based in the creative heart of Vancouver, we have evolved from a boutique craft studio into a powerhouse of technical and artistic innovation. At Bardel, we are grounded in the creative roots of animation, but our eyes are always on the horizon—pursuing fresh ideas, cutting-edge techniques, and emerging technologies. Our philosophy is simple: through creativity and collaboration, we can accomplish anything. We empower our teams to experiment, learn, and push the boundaries of what is possible in televised animation. We are currently seeking a high-caliber CG Supervisor to oversee the creative and technical execution of an upcoming TV Featurette. This is a role for a “hands-on” leader—someone who can architect a high-level technical vision while being equally comfortable “on the box” solving complex production hurdles alongside their team. Executive Role Overview : CG Supervisor (TV Featurette) Category Details Company Name Bardel Entertainment Position CG Supervisor (TV Featurette) Job Type Full-Time, Permanent Location Vancouver, British Columbia, Canada Work Model Hybrid (On-site for Onboarding & Quarterly “Rush Weeks”) Salary Range CAD $2,200 – $2,500 per week Industry 3D Animation & Television Production The Mission: Technical Artistry at Scale As a CG Supervisor at Bardel, you are the ultimate bridge between creative intent and technical reality. You will partner directly with Directors, Production Managers, and Department Leads to ensure that the visual style remains consistent, the quality remains elite, and the delivery milestones are met without friction. This position is not purely administrative. We are looking for a technical maven who understands the intricacies of the animation pipeline from asset creation to final render. You will own the workflow, evolve the tooling, and act as the final line of defense against technical bottlenecks. Success in this role means pipelines run efficiently, artists feel empowered, and the final output exceeds the expectations of our global partners. Key Responsibilities 1. Creative & Technical Direction 2. Pipeline & Workflow Ownership 3. Hands-On Problem Solving 4. Leadership & Mentorship Technical Requirements & Qualifications To thrive at Bardel, you must possess a deep “domain expertise” in high-quality animated television production. Experience & Proficiency Leadership & Soft Skills Compensation & Comprehensive Benefits Bardel recognizes that the best talent requires the best support. Our compensation and benefits packages are designed to provide security and flexibility for our team members. What Success Looks Like In this role, success is measured by the health of the pipeline and the morale of the team. You will know you are succeeding when: Why Join Bardel? Bardel Entertainment is more than just a production house; it is a community of artists and technologists who genuinely love the craft of animation. We offer a creative and relaxed atmosphere where teamwork drives our success. Our studio in Vancouver provides a unique blend of tradition and modernity, surrounded by a thriving local industry and breathtaking natural beauty. If you are a CG Supervisor who loves the “box” as much as the “boardroom,” and you are ready to help us shape the future of televised animation, we want to hear from you. Bardel Entertainment hiring CG Supervisor, Canada Apply now See open roles Explore More Jobs

Rebellion is hiring VFX Artist job, Oxford, England

Rebellion is hiring VFX Artist job, Oxford, England THUMB

#JOINTHEREBELLION! For over three decades, Rebellion has stood as a beacon of independence and innovation in the global entertainment landscape. Founded by Jason and Chris Kingsley, our organization has evolved from a premier game development studio into a multifaceted creative empire. Beyond our award-winning video games, we operate a world-class film studio, develop immersive board games, publish best-selling books, and manage the legendary 2000AD comic stable—home to icons like Judge Dredd. Rebellion is currently looking for an experienced and visionary VFX Artist to join our expanding team. This is a rare opportunity to contribute to a major, unannounced large-scale project developed by the same seasoned team that redefined the tactical shooter genre. As a VFX Artist at Rebellion, you won’t just be adding “sparkles” to a scene; you will be the architect of atmosphere, destruction, and immersion. Job Overview & Quick Reference: VFX Artist To help you understand the core of this opportunity, we have summarized the essential details in the tables below. Company Information Property Details Company Name Rebellion Industry Video Games & Multi-media Entertainment Founded 1992 Headquarters Oxford, England Founder(s) Jason Kingsley & Chris Kingsley Job Summary Category Details Job Title VFX Artist Job Type Full-Time, Permanent Working Model Hybrid / On-site (Oxford, Warwick, or Runcorn) Project Type Large-scale AAA Tactical Shooter Engine Focus Asura (Proprietary Engine) Salary & Financials Component Details Annual Salary £40,000 – £60,000 (Based on experience level) Relocation Comprehensive package provided Pension Enhanced Pension Scheme Loans Interest-free & Tax-free loans available Company Overview: The Rebellion Legacy Rebellion is one of Europe’s largest independent game developers. Our independence is our greatest strength; it allows us to pursue creative risks and maintain total control over our intellectual properties. Whether we are building the next entry in the Sniper Elite series or launching a fresh, innovative title like Atomfall, our focus remains on high-quality gameplay and technical brilliance. Our proprietary engine, Asura, is the heartbeat of our technical prowess. It allows us to tailor our tools specifically to the needs of our artists, ensuring that our games look and play unlike anything else on the market. Joining our VFX team means you will be working at the cutting edge of real-time effects, supported by a studio that values longevity, stability, and artistic freedom. The Role: VFX Artist As a VFX Artist, you will be integrated into a passionate team of specialists responsible for the entire visual effect spectrum. In our pipeline, VFX isn’t limited to just particles. Your work will encompass: Key Responsibilities Your daily workflow will involve a blend of creative design and technical optimization. 1. High-Quality Effect Design 2. Technical Refinement & Optimization 3. Cross-Disciplinary Collaboration Required Skills & Experience We are looking for an artist who possesses a balance of “artistic flair” and “technical grit.” Experience Requirements Level Criteria Portfolio Accomplished real-time VFX portfolio demonstrating timing and clarity. Studio Experience Previous professional roles, internships, or high-level personal projects (Mods/Jams). Technical Know-how Familiarity with source control systems (e.g., Perforce or Git). Technical Proficiencies Employee Benefits & Perks Rebellion is a “people-first” studio. We provide an extensive benefits package to ensure our team is supported both professionally and personally. Benefit Category Features Time Off 22 days holiday + Christmas Closure (4 days) + Bank Holidays. Health Private Medical Insurance, Dental, and Vision coverage. Support Life Assurance, Income Protection, and Critical Illness cover. Family Enhanced Family Leave (Maternity/Paternity). Wellbeing Employee Assistance Programme (EAP) for mental health. Discounts Wide range of retail discounts and social event freebies. Work Culture and Environment At Rebellion, we pride ourselves on an open, friendly, and creative atmosphere. We are “Big Indie”—large enough to work on massive AAA titles, but small enough that every voice is heard. Career Growth Opportunities Joining the VFX team at Rebellion is not just a job; it’s a career path. Why Candidates Should Apply Rebellion is hiring VFX Artist job, Oxford, England Apply now See open roles Explore More VFX Artist Jobs

Rebellion hiring Lead UI Artist, Oxford, UK

Rebellion hiring Lead UI Artist, Oxford, UK thumb

#JOINTHEREBELLION! For 30 years, Rebellion has remained a fiercely independent titan in the global gaming industry. Founded by Jason and Chris Kingsley, our studio has grown into a multi-media powerhouse. We don’t just develop world-class games like the Sniper Elite series and the recent breakout success Atomfall; we also operate our own film studios, publish award-winning books, and own the legendary 2000AD comic stable, home to Judge Dredd. Rebellion is currently seeking a visionary Lead UI Artist to spearhead the interface and user experience design for a suite of exciting, unannounced AAA titles. This is a leadership role designed for a creative professional who understands that UI is the vital bridge between a player’s intent and the game’s world. You will lead a multidisciplinary team of UI artists, technical designers, and UX specialists in a collaborative, riverside environment in the heart of Oxford. Executive Position Summary: Lead UI Artist Category Details Company Name Rebellion Project Status Multiple Unannounced AAA Titles Job Type Full-Time, Permanent Location Oxford, England, United Kingdom (Riverside HQ) Work Model On-site Salary Range £60,000 – £80,000 per annum (Estimated based on UK Lead benchmarks) Relocation Full Package (Moving assistance, temporary housing, and support) Key Tools Figma, Adobe XD, Illustrator, Sketch Right to Work Permanent UK Work Authorization Required (No sponsorship available) The Mission: Defining the Player Journey At Rebellion, we believe that User Interface is never “solved” by a single perspective. It is a harmonious blend of data-driven psychology, artistic flair, and technical implementation. As the Lead UI Artist, you will be the guardian of this harmony. You will join a multidisciplinary leadership team to shape the aesthetic vision and functional implementation of the UI for our upcoming projects. What sets this role apart is the sheer creative freedom offered by Rebellion’s independent status. You will have the opportunity to build a UX strategy from the ground up for brand-new IPs, ensuring that every menu, HUD element, and interaction feels intuitive, immersive, and visually stunning. Key Responsibilities as Lead UI Artist 1. Strategic Leadership & Vision 2. Performance & Mentorship 3. Creative & Technical Oversight Technical Requirements & Qualifications for Lead UI Artist Rebellion is looking for a veteran who is as comfortable discussing color theory and iconography as they are discussing heatmaps and user flow diagrams. Core Essentials: Desirable Pluses: Benefits & Rebellion Life Rebellion is a stable, people-focused studio. We recognize that our success is built on the talent of our team, and we offer a comprehensive benefits package to reflect that: Life at the Oxford HQ Our riverside headquarters is located just a short walk from Oxford’s historic city center. Working here means immersing yourself in a city famous for its architectural beauty, green spaces, and world-class educational history. Our Culture: Inside Rebellion Whichever team you join, we are proud of our open, friendly, and creative atmosphere. As a large independent developer, we have complete creative freedom over our titles. We foster an inclusive culture where you are encouraged to be yourself and express your unique talent. We believe that a representative team—spanning different cultures, genders, ethnicities, and neurodiversities—makes better products. We are people-focused and will support you in every way to ensure you can be the best at what you do. Rebellion hiring Lead UI Artist, Oxford Apply now See open roles Explore More Jobs

Rebellion required Mid-Level Animation Programmer (C++)

Rebellion required Mid-Level Animation Programmer thumb

#JOINTHEREBELLION! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world’s most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Executive Job Summary: Executive Job Summary Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 – £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels “robotic” and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won’t just be “hooking up” animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development 2. Tooling and Content Collaboration 3. Documentation and Peer Support Required Technical Qualifications We are seeking a programmer who is passionate about the “how” and “why” of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Rebellion required Mid-Level Animation Programmer (C++) Apply now See open roles Explore More Jobs

Rebellion is seeking Lead Lighting Artist, UK

Rebellion is seeking Lead Lighting Artist, UK thumb

Rebellion has spent three decades as a fiercely independent force in the global entertainment landscape. Founded by Jason and Chris Kingsley, we are the architects behind world-class video games, a high-tech film studio, immersive board games, and the legendary 2000AD comics featuring Judge Dredd. Rebellion is currently seeking a visionary Lead Lighting Artist to join our centralized art team in Oxford. Unlike a standard project-specific role, this is a studio-wide leadership position. You will act as the master of atmosphere across our entire portfolio, overseeing the warm glow of a campfire in one project and the oppressive, flickering neon of a dystopian city in another. This role is about setting the gold standard for lighting quality, consistency, and technical innovation across all Rebellion titles. Job Summary: Lead Lighting Artist Category Details Company Name Rebellion Role Nature Centralised Leadership (Supporting Multiple Projects) Job Type Full-Time, Permanent Location Oxford, England, United Kingdom (Riverside HQ) Work Model On-site Salary Range £65,000 – £85,000 per annum (Estimated based on UK Lead benchmarks) Relocation Comprehensive Package (Moving assistance & temporary housing) Engine Focus In-house Proprietary Engine Right to Work Permanent UK Work Authorization Required (No sponsorship available) The Mission: Sculpting with Light At Rebellion, we believe lighting is the most powerful tool for storytelling. It guides the player’s eye, reinforces the narrative stakes, and defines the emotional resonance of every scene. As the Lead Lighting Artist, you will be the primary architect of these environments. Using our proprietary in-house engine, you will work across projects at various stages of development—from early pre-production mood boards to final gold-master optimization. This is a scintillating opportunity for a veteran artist who thrives on variety. You will not be locked into a single aesthetic; instead, you will adapt your skills to match the diverse creative visions of our various Art Directors, ensuring that whether it is an awe-inspiring sunset or a lonely, rain-slicked lamppost, the quality remains world-class. Key Responsibilities 1. Artistic Vision & Ownership 2. Technical Leadership & Pipeline Innovation 3. Mentorship & Collaboration Requirements & Qualifications We are looking for a rare blend of artistic “flair” and technical “grit.” The ideal candidate is a veteran who understands the science of light as well as the art of it. Core Essentials: Desirable Pluses: Benefits & Employee Wellbeing Rebellion is a stable, people-focused studio that recognizes the importance of a healthy work-life balance. We offer an extensive benefits package: Life at the Oxford HQ Our riverside headquarters is located just a short walk from Oxford’s historic city center. Oxford offers a unique blend of tradition and modernity—boasting world-renowned architecture, lush green spaces, and a vibrant cultural scene. Our Culture: Inside Rebellion As one of the UK’s largest independent developers, we enjoy a level of creative freedom that is rare in the AAA space. We aren’t beholden to external shareholders; we make the games we want to play. We foster an inclusive culture where neurodiversity, gender, ethnicity, and all backgrounds are celebrated. We believe that a representative team makes better products. We work in our own way, with sensibly managed projects and a focus on long-term stability. If you want to work in an environment where your voice is heard and your artistic talent is truly harnessed, Rebellion is the place for you. Rebellion is seeking Lead Lighting Artist, UK Apply now See open roles Explore More Lighting Artist Jobs