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Hiring Technical Artist at Streamline Studios, Freelance

Hiring Technical Artist at Streamline Studios, Freelance thumb

Streamline Studios is building a talent pool for mid-level Technical Artists interested in remote, project-based freelance contracts. In this role, you will bridge the gap between art and engineering by developing custom tools, defining technical pipelines, and optimizing assets to ensure stellar performance across AAA games. Ideal candidates bring hands-on experience with game engines like Unreal Engine 5 or Unity, robust tool-creation capabilities in software like Houdini, Maya, or Substance, and strong communication skills. Job Summary Table : Technical Artist Attribute Details Job Title Technical Artist Company Streamline Studios (Streamline Media Group) Department Art Location Kuala Lumpur, Malaysia (Remote) Employment Type Freelancer / Talent Pool (Project-Based Contract) Minimum Experience Mid-level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software Requirements Unreal Engine 5, Unity3D, Maya, 3Ds Max, Houdini, Substance Designer, Photoshop Key Responsibilities Define technical quality standards, bridge art and engineering pipelines, build custom tools, optimize asset workflows, and support game profiling Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Role Overview Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities, we are actively seeking a talented, multi-talented Technical Artist on a freelance or contract basis. In this mid-level role, you will act as the crucial bridge between our art and engineering teams. From developing advanced materials to writing custom workflow tools, you will help unite creative vision with engineering execution to deliver fantastic, compelling gaming experiences. When a suitable project opens up, you will work independently and collaboratively to optimize pipelines, establish technical benchmarks, and ensure our assets meet rigorous performance budgets. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are meticulously defined per individual work order. Key Responsibilities 1. Delivering Excellence & Pipeline Development 2. Communication 3. Team and Personal Development Technical Requirements & Qualifications To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate proficiency across the following core requirements: Deliverables & Performance Expectations As a contractor with Streamline Studios, your performance will be evaluated against strict professional delivery metrics: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Hiring Technical Artist at Streamline Studios, Freelance Apply now See open roles Explore More Jobs

Streamline Studios hiring VFX Artist (Freelance / Contract)

Streamline Studios hiring VFX Artist (Freelance _Contract) thumb

Streamline Studios is seeking a mid-level Real-Time VFX Artist for a remote, project-based freelance contract. In this role, you will collaborate with our Creative and Art Directors to conceptualize and execute stunning 2D and 3D visual effects that elevate our projects’ artistic vision. Ideal candidates bring production-ready expertise in game engines like Unreal Engine and Unity, 3D software, particle simulations, and hardware optimization to deliver high-impact assets within technical budgets. Job Summary Table : Real-Time VFX Artist Attribute Details Job Title Real-Time VFX Artist Company Streamline Studios (Streamline Media Group) Location Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur (Remote) Employment Type Freelancer (Project-Based Engagement) Minimum Experience Mid-level Industry Video Game Development, Co-Development, and Digital Asset Production Core Software Requirements Unreal Engine 4/5, Unity3D, Maya / 3Ds Max / Blender, Photoshop / After Effects / Substance Designer Key Responsibilities Concept/design 2D/3D VFX, create impactful particle/material assets, optimize for hardware budgets, collaborate with Creative/Art Directors Core Values Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning About Streamline Studios & Streamline Media Group Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers. Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Role Overview Streamline Studios is seeking a talented, highly motivated Real-Time VFX Artist on a freelance or contract basis. In this mid-level role, you will work both independently and collaboratively with our dynamic development team to craft the best-looking, most immersive visual effects possible for cutting-edge projects. As a key Effects Artist, you are expected to conceptualize and design effects in both 2D and 3D formats, effectively conveying motion, design intent, and overall artistic direction to your leads and directors. You will collaborate closely with our Creative and Art Directors to develop visually stunning VFX that elevate our projects’ artistic vision, ensuring that every spark, explosion, spell, and environmental aura hits with maximum emotional and visual impact. This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are meticulously defined per individual work order. Please note that this is a specialized freelance contract position and not a full-time employment opportunity. Key Responsibilities 1. Conceptualization and Design 2. Asset Creation and Execution 3. Collaboration and Communication 4. Continuous Growth and Optimization Job Skills & Core Competencies To qualify for this freelance contract at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following core technical requirements: Additional Competencies In addition to the mandatory core skills, every VFX Artist must demonstrate at least 1 additional competency at Production-Ready proficiency, OR at least 2 additional competencies at beginner-level: Deliverables & Performance Expectations As a contractor with Streamline Studios, your performance will be evaluated against strict professional delivery metrics: Streamline Values We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us: Streamline Studios hiring VFX Artist (Freelance / Contract) Apply now See open roles Explore More Jobs

Lighting TD (Mid/Senior) | Atlantis Animation, spain 2026

Lighting TD (Mid_Senior) Atlantis Animation, spain 2026 thumb

Atlantis Animation—the studio behind Tara Duncan and Miraculous Ladybug—is seeking a Mid to Senior-level Lighting TD (Technical Director) to help define the visual standards for our new flagship series, Messi and the Giants. Produced in partnership with Sony Music Vision and Sony Pictures Television Kids, this project demands a unique blend of technical precision and artistic flair. As a Lighting TD, you won’t just be lighting scenes; you will be the technical backbone of the department, building the tools and workflows that empower our artists to push the boundaries of episodic animation. Job Overview : Lighting TD Category Details Role Lighting TD (Technical Director) (Mid/Senior) Project Messi and the Giants Contract 8 Months (Fixed-term) Work Mode 100% On-site (Tenerife) Requirements Valid EU/Spanish Work Permit Software Focus Arnold, Python, USD, ShotGrid The Vision: Crafting a Modern Animation Epic At Atlantis Animation, we have always believed that the most sensational stories are told through a perfect alchemy of cutting-edge technology and unparalleled creative talent. Situated in the breathtaking environment of Tenerife, our studio has built a global reputation for high-quality production, having brought life to acclaimed series like Tara Duncan and Miraculous Ladybug. Today, we invite you to be a part of our most ambitious project to date: Messi and the Giants. This isn’t just another animated series; it is a captivating, epic saga that transports audiences from the familiar streets of Argentina into a fantastical alternate universe. For an animator, a technical director, or a pipeline engineer, this project represents a rare opportunity to define the aesthetic and technical soul of a high-profile, globally broadcasted Disney series. If you possess a hunger for technical challenges, a passion for unexpected narrative adventures, and that special “inner magic spark” that distinguishes true industry leaders, we want to welcome you to our studio in the Canary Islands. Your Technical Mandate In this role, you bridge the gap between creative lighting and pipeline architecture. Your work will directly impact the speed, stability, and visual fidelity of our production. Technical Requirements :: Nice to have: Proficiency in Qt, Nuke, and advanced shading techniques. Why Atlantis Animation? Location: Work in the heart of Tenerife, a studio environment known for combining world-class technology with the creative lifestyle of the Canary Islands. Project Impact: Contribute to an epic, high-profile saga currently in production for Disney. Autonomous Growth: Join a studio that values the “inner magic spark” and offers the opportunity to solve complex animation challenges in a supportive, high-energy team. Lighting TD (Mid/Senior) | Atlantis Animation Apply now See open roles Explore More Jobs

Hiring Junior Compositing Artist Needed at Able&Baker, 2026

Able&Baker

Able&Baker is thrilled to announce an opening for a Junior Compositing Artist to join our dedicated production team for our upcoming 3D animated feature film. This is an exciting opportunity to contribute to a high-profile creative project, working alongside industry-leading talent in an environment that fosters artistic growth and technical innovation. As we move into the next phase of our production, we are looking for a motivated and detail-oriented artist who is passionate about the art of compositing. The successful candidate will play a vital role in elevating the visual quality of our feature, ensuring seamless integration of CGI elements, and maintaining the highest standards of visual continuity across our sequences. Role Overview : Junior Compositing Artist The Junior Compositing Artist is responsible for delivering high-quality, final-rendered images that realize the director’s vision. You will work closely with our Lighting & Compositing Supervisor and Lead artists to refine shots, balance render passes, and ensure that every frame meets the aesthetic and technical requirements of the film. This role is ideal for an artist who thrives in a fast-paced production environment, possesses a strong eye for detail, and understands the complexities of integrating multi-layered 3D assets into a cohesive visual sequence. You will be tasked with solving technical challenges, implementing creative feedback, and maintaining continuity across complex shots. Job Summary : Junior Compositing Artist Feature Details Company Able&Baker Role Junior Compositing Artist Contract Type Temporary (2–3 Months) Location Madrid, Las Palmas, or Remote (Spain/Europe) Software Foundry Nuke Industry 3D Animated Feature Film   About Able&Baker At Able&Baker, we pride ourselves on pushing the boundaries of animation. Our studio culture is built on collaboration, creativity, and a shared commitment to storytelling. We believe that every artist brings a unique perspective to the screen, and we strive to provide the support and resources necessary for our team members to excel in their roles. Whether you are working from our offices in Madrid, our studio in Las Palmas, or remotely, you will be an integral part of a community that values craft and vision. Key Responsibilities Your daily contributions will be essential to the success of our production pipeline. Your core responsibilities include, but are not limited to: Shot Execution: Perform high-quality compositing tasks, including multi-pass integration, complex masking, color grading, and final assembly of shot elements. Pipeline Collaboration: Work in close partnership with the Lighting & Compositing Supervisor and Leads to ensure that the visual style remains consistent across all sequences. Continuity Management: Maintain meticulous shot-to-shot continuity and overall visual coherence within scenes, ensuring that light, color, and depth-of-field align with the project’s established look. Technical Workflow: Efficiently manage shot setups, utilize AOVs, and apply denoising techniques to optimize render quality while adhering to the technical specifications of our pipeline. Quality Control (QC): Actively participate in the QC process. You will be responsible for addressing technical notes, troubleshooting compositing errors, and ensuring that all final outputs are ready for review and downstream processes. Department Contribution: Participate in team meetings, share knowledge, and contribute to the ongoing improvement and development of the compositing department’s workflows and best practices.   Qualifications & Experience To be successful in this role, you should possess a solid technical foundation in compositing and a passion for animated storytelling. Professional Experience: Proven experience as a Junior Compositor within a professional animated feature film pipeline. Software Expertise: Strong, demonstrable knowledge of Foundry Nuke. Mastery of node-based compositing is essential. Technical Knowledge: A deep understanding of color theory, lighting principles, render passes, AOVs, advanced masking, and denoising techniques. You should be comfortable working within a 3D environment and understanding how geometry and lighting data inform the final composite. Soft Skills: Excellent communication and interpersonal skills. We value artists who can articulate their creative choices and accept constructive feedback with a professional, solution-oriented mindset. Production Mindset: A proactive approach to problem-solving. You should enjoy collaborating with a diverse team and be comfortable working within the constraints of a production schedule. Bonus Qualifications: While not mandatory, experience with specific feature film pipelines and a demonstrated interest in contributing to the evolution of departmental workflows will be highly regarded.   Employment Terms Contract Type: This is a temporary contract position with an estimated duration of 2–3 months. Work Location: We offer flexible working arrangements. The role can be based at our facilities in Madrid or Las Palmas, or you may work fully remotely provided you are based within Spain or the broader European region.   How to Apply If you are ready to take the next step in your career and contribute your talents to our upcoming animated feature, we want to hear from you. Please submit your application to jobs@ableandbakerstudios.com. Ensure that your email includes the following: Subject Line: Please use the exact subject line: Junior Compositing Artist CV/Resume: An up-to-date document detailing your professional experience and technical skills. Portfolio/Reel: A link to your current demo reel or portfolio showcasing your best compositing work, specifically highlighting your ability to integrate 3D assets in an animated context. At Able&Baker, we are committed to building a diverse and inclusive creative environment. We encourage all qualified candidates to apply. We look forward to reviewing your work and potentially welcoming you to the team. Able&Baker is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Reel FX Animation | Lighting and Compositing Artist (3 months)

Reel FX Animation Lighting and Compositing Artist thumb

Are you a cinematic visual storyteller with a passion for shaping mood, color, and atmosphere? Reel FX Animation is seeking a talented, technically proficient Lighting Artist and Compositing Artist to join our elite creative team in Montreal for an immersive 3-month contract. This role bridges the gap between raw 3D assets and final, breathtaking cinematic imagery. Working under the general supervision of our Lighting Supervisor, you will be responsible for creating, defining, and fine-tuning lighting setups and shadows for assigned production shots. Beyond illuminating scenes, you will actively render out passes and handle the final compositing phases to seamlessly blend elements together into cohesive, high-end animated sequences. Reel FX Animation operates as a highly collaborative, cutting-edge studio environment. We are excited to welcome our team back to our physical Montreal space with a balanced hybrid schedule. This setup requires artists to be in the studio Tuesday through Thursday each week, allowing for high-bandwidth creative collaboration, direct mentorship, and tight feedback loops with industry veterans, while offering flexibility around the remaining workdays. If you have at least one year of professional experience in an animation or VFX pipeline, a strong eye for compositional physics, and mastery over industry-standard node-based software, this is your chance to make a tangible impact on world-class animated content. Job Overview : Lighting and Compositing Artist Category Details Studio / Company Reel FX Animation Location Montreal, Quebec, Canada Work Schedule Hybrid Structure (In-Studio Tuesday, Wednesday, & Thursday) Employment Type / Duration 3-Month Temporary Contract Core Software Pipeline Katana (3D Lighting), Nuke (Compositing), Arnold (Renderer) Hierarchy / Reporting Reports to the Lighting Supervisor; collaborates with Director & Lead Lighters Hiring Priority Canadian Citizens and Permanent Residents will be given priority consideration Detailed Responsibilities as Compositing Artist As a dual-threat Lighting Artist and Compositing Artist, your daily workflow at Reel FX Animation will involve balancing technical rendering parameters with high-level artistic sensibilities. Your core duties will include: 1. Shot Illumination & Technical Execution 2. Creative Collaboration & Directorial Alignment 3. Final Compositing Operations Required Qualifications & Technical Skills To thrive in this fast-paced production environment, applicants must demonstrate a blend of artistic training, software expertise, and professional adaptability. Education & Experience Software & Pipeline Mastery Artistic & Interpersonal Competencies Additional Information & Studio Policies Role Scope: This job description highlights the primary areas of responsibility but is not meant to be all-inclusive. Selected employees may be asked to perform alternative production-related duties or expand their scope to meet the evolving needs of the organization and the specific film project. Hiring Priority: Reel FX Animation proudly supports the local Montreal digital media ecosystem. Please note that Canadian citizens and permanent residents of Canada will be treated with priority during the evaluation process. Reference Verification: Only those candidates selected for an initial interview will be contacted by our recruiting team. Due to the fast-paced nature of contract hiring, please note that you may be asked to provide verified professional references during the screening phase. Reel FX Animation | Lighting and Compositing Artist (3 months) Apply now See open roles Explore More Jobs

Previz Artist & Pipeline TD job at Digital Domain, 2026

Previz Artist & Pipeline TD job at Digital Domain, 2026

Digital Domain Vancouver is seeking a talented, multi-faceted Mid to Senior Previz Artist / Pipeline TD. This unique role is built for a technical layout specialist who understands the fast-paced, iterative rhythm of a Previz Artist and wants to take ownership of building and supporting the tools, asset workflows, and technical frameworks that make real-time storytelling possible. In this position, you will act as both a creative Previz Artist champion and a technical architect, bridging the gap between raw cinematic staging and our overarching studio technology stack. Operating fully from home within British Columbia, you will write automation scripts, optimize toolsets within Digital Content Creation (DCC) software, and troubleshoot daily layout bottlenecks. The ideal candidate has deep experience as a digital filmmaker or Previz Artist and understands how previsualization pipelines prioritize speed, quick-witted iteration, and flexible asset integration. Job Overview : Previz Artist Job Details Specification Job Title Mid to Senior Previz Artist / Pipeline TD Studio Digital Domain Vancouver Location 100% Remote (British Columbia, Canada Only) Start Date ASAP 2026 Primary Software Focus Python, Maya API, ShotGrid, Unreal Engine Department Focus Previsualization Layout & Technical Infrastructure About Digital Domain Digital Domain is an Academy Award-winning global visual effects powerhouse that has spent over three decades pushing the absolute limits of cinematic innovation. From groundbreaking live-action blockbusters to massive episodic series, our studio sits at the intersection of technology and art. Our Previsualization division is the foundational engine of our creative process, mapping out complex cinematic sequences before cameras ever roll. As our Vancouver studio scales up for an incredibly exciting slate of upcoming shows, we are looking for a hybrid talent who can step into our workflow as a core Previz Artist while designing the toolsets that power the entire layout ecosystem. Key Responsibilities as Mid to Senior Previz Artist / Pipeline TD In this role, you will directly influence the creative speed and technical agility of our previsualization pipeline: 1. Tool Development & Workflow Optimization for Previz Artists 2. Technical Support & Layout Collaboration Requirements & Qualifications We are looking for an adaptable, code-savvy individual who deeply understands the daily production realities of a Previz Artist: Core Technical Profile Location & Eligibility Mandates Previz Artist & Pipeline TD job at Digital Domain, 2026 Apply now See open roles Explore More jobs

Digital Domain hiring Senior FX Artist, Remote 2026

Digital Domain hiring Senior FX Artist, Remote THUMB

Digital Domain’s FX Team is growing! We are seeking an exceptionally talented and pipeline-proven Senior FX Artist with extensive live-action VFX film experience to join our team for an intensive, high-profile project sprint running from August 2026 through mid-February 2027. In this role, you will take ownership of complex, shot-blocking simulation setups, creating hyper-realistic natural phenomena, destructive environmental elements, and magical or sci-fi energy effects. As a Senior Artist, your primary mandate is to author high-fidelity effects that match the lighting, physics, and photographic reality of live-action plates. Operating fully from home within British Columbia, you will work closely with FX Leads and VFX Supervisors to design, optimize, and execute cinematic shots that meet the meticulous standards of premium Hollywood features. Job Overview : Senior FX Artist Job Details Specification Job Title Senior FX Artist Studio Digital Domain Location 100% Remote (British Columbia, Canada Only) Contract Window August 2026 – Mid-February 2027 Project Type Live-Action Blockbuster Feature Films / Premium VFX Primary Software SideFX Houdini About Digital Domain Digital Domain is an Academy Award-winning global visual effects powerhouse that has spent over three decades pushing the absolute limits of cinematic innovation. Founded by cinematic pioneers, our studio has been instrumental in crafting some of the most iconic visual spectacles in film history—from Titanic and The Curious Case of Benjamin Button to the sprawling, complex visual worlds of the Marvel Cinematic Universe. We sit at the cutting edge of digital artistry, blending traditional artistry with advanced machine learning, deepfake tools, and proprietary simulation software. Our FX team is renowned for creating hyper-realistic, narrative-driven simulations that seamlessly integrate with live-action plates. With an incredibly exciting slate of blockbuster shows launching into production, we are expanding our crew and looking for elite simulation artists to join our world-class legacy. Key Responsibilities as Senior FX Artist In this position, your technical expertise and artistic eye will drive the visual impact of major cinematic moments: 1. Complex Simulation Design & Execution 2. Pipeline Collaboration & Shot Leadership Requirements & Qualifications We are looking for a technical artist with a deep passion for physical simulation and a stunning live-action portfolio: Core Craft Profile Location & Eligibility Mandates Digital Domain hiring Senior FX Artist, Remote Apply now See open roles Explore More Jobs

Gameplay Combat Animator | Superseed Studios

Superseed Studios logo

  Superseed Studios is seeking an exceptionally talented and rhythmically precise Contract Gameplay Combat Animator to breathe life into our core combat systems. In this focused, project-based role, you will take ownership of creating and refining real-time combat animations that form the literal pulse of our game. We aren’t just looking for smooth motion; we are searching for an animator who understands the precise architecture of a spectacular fight sequence. The ideal collaborator is someone who can capture the raw, kinetic energy of combat, translating punchy, high-impact choreography into responsive gameplay mechanics. You must possess an elite command over keyframe animation, an intuitive grasp of weight distribution, and a deep understanding of how timing and spacing dictate the physical gratification of an attack landing. Working alongside our combat designers and technical artists, you will ensure our gameplay loops feel devastatingly punchy and look immaculately polished. Role & Contract Overview Specification Details Job Title Contract Gameplay Combat Animator Studio / Employer Superseed Studios Location / Setup 100% Remote / Global Freelance Contract Duration 4 Months (Fixed-Term Sprint) Core Animation Style Stylized, High-Contrast, Punchy Combat Technical Focus Keyframe Posing, Smears, Combat Timing Application Address contact@superseedstudios.com   About Superseed Studios Superseed Studios is an agile, independent development team dedicated to crafting high-octane, visually arresting action experiences. We believe that exceptional gameplay is rooted in tactile satisfaction—where every input from the player results in an immediate, visceral, and exhilarating response on screen. Our studio operates a streamlined, remote-first pipeline that allows top-tier global talent to collaborate dynamically without the weight of corporate bureaucracy. We are currently scaling up production on a fast-paced, action-heavy title. To help us achieve the uncompromising visual fidelity and mechanical crunch our project demands, we are looking for a specialized combat artisan to join our animation team for an intensive, high-impact 4-month contract.   Key Responsibilities as Gameplay Combat Animator During this 4-month sprint, your creative output will directly define the moment-to-moment combat feel of the project: 1. High-Impact Combat Production Kinetic Motion Design: Craft high-quality, keyframe animations for a variety of combat actions, including basic attacks, heavy strikes, weapon combos, defensive parries, and impactful hit-reactions. Stylized Visual Flair: Maximize the visual weight of every movement by skillfully integrating exaggerated smear frames, strategic hit-stops, and high-contrast posing. Gameplay Responsibility: Tailor animations specifically to support design requirements, maintaining snappy input responsiveness while preserving visual appeal and structural physics. 2. Pipeline Integration & Collaboration Frame Optimization: Manage the entire lifecycle of your animations, from rapid thumbnail blocking to polished, game-ready assets optimized for engine runtime performance. Cross-Discipline Alignment: Partner closely with Gameplay Designers to tune state transitions, frame data, and wind-up/recovery times to achieve an impeccable gameplay loop. Rapid Iteration: Absorb critical, fast-paced feedback from the Art Director and Combat Lead, executing precise revisions to maintain the project’s signature aesthetic style.   Requirements & Qualifications We want an animator who lives for action-centric gameplay and possesses a portfolio packed with explosive movement: Core Craft Profile The Combat Reel: A dedicated animation reel highlighting clear mastery over real-time combat, character physics, weapon weight, and explosive energy. An Eye for Contrast: Demonstrable understanding of how to use extreme posing, rhythmic timing variations, and exaggerated smear techniques to make combat feel violent, responsive, and sharp. Technical Foundation: Deep proficiency in modern digital animation software (e.g., Autodesk Maya) coupled with an understanding of how animations function inside real-time game engines. Production Agility: The ability to work efficiently under a fixed 4-month timeline, delivering clean, organized files that seamlessly integrate into an ongoing production pipeline.   How to Apply If you specialize in making digital characters hit hard and move beautifully, we want to see your reel immediately. Please assemble your application materials and send them directly to our talent acquisition team: Recruitment Email: contact@superseedstudios.com Required Subject Line: Gameplay Combat Animator Application – [Your Name] Submission Materials Check-list Direct Reel Link: A hyperlink to your current animation demo reel or portfolio website. ⚠️ Note: Please ensure your reel prominently features combat, melee weapon work, or stylized hand-to-hand action. Breakdowns detailing your specific contribution to each shot are highly appreciated. Professional CV / Resume: A brief breakdown of your industry experience, shipped titles, or contract history (PDF format preferred).

Storyboard Artist job at Tonko House, 2026

Tonko House logo

  Tonko House is entering an exciting development phase for a brand-new, animated comedy series. The project is a classic, character-driven “fish-out-of-water” tale, and we are seeking a exceptionally talented Storyboard Artist who can bring sharp comedic timing, expressive character acting, and inventive visual humor to our foundational story reels. As a Storyboard Artist during this vital development window, your primary mission is to breathe life, physical comedy, and mechanical charm into the project’s central relationships. Working closely with our Writer, Editor, and Showrunner, you will translate scripts into dynamic sequences that establish the pacing, tone, and comedic architecture of our universe. This is a temporary, remote contract for a seasoned artist who excels at physical gags, cinematic staging, and translating raw story outlines into unforgettable animatic sequences.   Job Overview : Storyboard Artist Job Details Specification Job Title Storyboard Artist (Development Phase) Studio / Producer Tonko House Location 100% Remote (Global Freelance Contract) Project Type Brand-New Animated Comedy Series (“Fish-out-of-Water” Concept) Contract Status Temporary / Milestone-Based Development Contract Core Software Stack Toon Boom Storyboard Pro, Adobe Photoshop Key Frameworks 2D Storytelling referenced against 3D Environment Layouts Application Method Digital Portfolio & Resume Submission   About Tonko House Tonko House is an independent, award-winning animation studio founded by Pixar alumni Robert Kondo and Dice Tsutsumi following the Academy Award nomination of their beloved short film, The Dam Keeper. We are a critically acclaimed collective dedicated to constant artistic exploration, storytelling curiosity, and creative excellence across a wide variety of visual mediums. Tonko House milestones speak to our passion for the craft: Tonko House was nominated for an Eisner Award for The Dam Keeper graphic novel, received the Grand Prize at the Annecy International Animated Film Festival for the episodic series PIG: The Dam Keeper Poems, and most recently took home both Annie and Emmy Awards for our groundbreaking Netflix Limited Series, ONI: Thunder God’s Tale. Tonko House operate on a fully remote studio model, connecting and collaborating with top-tier global talent to build meaningful, visually arresting worlds. At Tonko House, we believe stories start as seeds deep within us—join us, and let’s grow those seeds into inspiring tales together.   Key Responsibilities as Storyboard Artist In this role (storyboard artist), you will bridge physical comedic performance with technical cinematic staging: 1. Comedic Storyboarding & Sequential Acting Visual Comedy Execution: Translate scripts and showrunner notes into clear, highly expressive storyboard panels that emphasize physical comedy, situational irony, and rapid-fire comedic timing. Character-Driven Performance: Craft distinct visual personalities, bold posing, and subtle micro-expressions that amplify the humor of an eccentric character navigating a completely unfamiliar world. Structural Pacing: Establish tight screen direction, clear spatial relationships, and seamless continuity across narrative sequences, ensuring flawless transitions for the editing team during animatic construction. 2. 3D Space Integration & Cinematic Layouts Staging in 3D Environments: Utilize pre-built 3D environmental sets and gray-boxes as background references to frame dynamic camera angles, exaggerate scale disparities, and design spatial gags that heighten comedic tension. Cinematic Language Mastery: Deploy clever camera choices, focal lengths, and composition tricks to manipulate audience attention and squeeze maximum humor out of every frame. 3. Remote Synergy & Collaborative Prototyping Pitching & Iteration: Pitch rough and cleaned sequence panels to the creative leadership team over live video reviews, absorbing creative critiques and executing rapid revisions with a low-ego mindset. Pipeline Communication: Actively organize, track, and upload your sequence files within our remote studio management software, independently meeting production milestones across global time zones.   Requirements & Qualifications for Storyboard Artist Tonko House is looking for an independent Storyboard Artist with an elite comedic sensibility and strong technical foundations: Core Creative & Technical Profile Exemplary Comedy Portfolio: A sequential storyboard portfolio or animatic reel that demonstrates a profound mastery of physical comedy, acting choices, clear silhouettes, and caricature. Cinematic Pacing Mastery: A deep understanding of editing timing, staging principles, camera movement syntax, and how to control comedic tension through sequential images. 3D Layout Comfort: Comfort working alongside 3D environment layout assets, using simple 3D primitives or geometry blocks as accurate perspective guidelines. Software Proficiency: Expert command of industry-standard storyboarding software suites, specifically Toon Boom Storyboard Pro or Adobe Photoshop. Professional Mindset Remote Production Efficiency: Self-motivated, disciplined, and highly organized with file infrastructure, with a proven track record of hitting rigid deadlines independently in a work-from-home setting. Adaptable Collaboration: A highly receptive attitude toward creative alignment, director feedback, and fast-paced iterative environments where scripts evolve quickly.   Work Structure & Communication Location: 100% Remote (Open to global applicants with verified remote pipelines). Framework: Temporary, independent contractor agreement tied to the project’s development cycle. Coordination: Asynchronous and real-time collaboration managed via video reviews, Slack, and digital pipeline trackers.   How to Apply If you are ready to lend your comedic voice to a pristine, creator-driven development cycle at an independent studio, please submit your application to our recruiting portal. Application Email Address: career@moleworks.studio (Please replace with the official Tonko House job application submission channel or link if applying directly) Required Email Subject Format: Storyboard Artist Application (Development Phase) – [Your Name] Required Application Components Professional Resume / CV: A clean, organized breakdown detailing your industry tenure, shipped animation/story credits, and core software proficiencies (PDF format preferred). Sequential Portfolio Link: A direct hyperlink to your online portfolio or password-protected story reels.   ⚠️ Note: Your portfolio must explicitly prioritize sequential comedy panels, character performance sheets, or finished animatics. Please ensure any passwords or access links are clearly written in the body of your email.

Blizzard Entertainment hiring 3D Senior Animator, Irvine

Blizzard Entertainment hiring 3D Senior Animator

Blizzard Entertainment is seeking a talented and dedicated 3D Senior Animator to join our world-class Cinematics team. In this role, you will help craft the next generation of epic animated films and cinematic experiences. The ideal candidate possesses a deep passion for filmmaking and character animation, with a proven track record of animating a diverse array of characters and creatures across multiple styles—ranging from highly stylized to realistic. This position requires a mastery of body mechanics, character acting, and the 12 principles of animation, alongside a highly collaborative mindset. Job Overview : Animator Position Details Specifications Job Title Senior Animator – Temp (SFD / Cinematics) Team Name Cinematics Location Irvine, CA (Blizzard Way) Work Arrangement Hybrid (On-site / Work-from-Home) Contract Duration 6 to 12 months (dependent on project assignment) Hourly Pay Range $39.54 – $73.16 per hour Key Responsibilities as Animator High-Fidelity Animation: Deliver character and creature animation that meets or exceeds Blizzard’s industry-leading standard of quality. Cross-Functional Collaboration: Partner closely with Directors, Animation Supervisors, and Leads to develop, define, and maintain high-end cinematic sequences. Team Mentorship: Support the growth and evolution of the Cinematics team by providing constructive technical and artistic feedback. Adaptability: Thrive in a fast-paced environment, remaining agile and responsive to evolving project priorities. Position Details & Location Role Requirements for Animator Experience Knowledge & Skills Preferred Qualifications (Plus Factors) Compensation & Benefits Financial & Compensation Benefits Overview Eligible temporary full-time employees have access to a comprehensive benefits suite via Benefits for Every World, including: Blizzard Entertainment hiring 3D Senior Animator, Irvine Apply now See open roles Explore More Jobs