Technical Artist Job at Avalanche Studios, Sweden 2026
Avalanche Studios Group is seeking a highly creative, versatile, and technically proficient Technical Artist to join our specialized incubation team in Stockholm. This role is a fixed-term engagement dedicated to the development of an unannounced, high-profile game prototype. Operating within a tight-knit, agile R&D ecosystem, you will work hand-in-hand with core gameplay programmers, designers, and animators to design, test, and shape immersive player experiences from the very foundation. Technical Artist. This specific role sits squarely at the intersection of natural art and procedural simulation. The core mandate revolves around creating hyper-believable, highly tactile player interactions. You will focus intensely on building shaders, look-development setups, dynamic material behaviors found in nature, environmental feedback loops, and highly responsive gameplay systems. As a key translator between art, engine technology, and design intent, your work will turn backend systems into intuitive, impactful, and visually striking in-world feedback that elevates player immersion. Technical Artist Job Overview The foundational administrative, geographic, financial, and structural parameters of this temporary position are organized below for clear reference. Technical Artist. Parameter Specifications & Details Company Name Avalanche Studios Group Position Title Technical Artist Department Incubation / R&D Division Job Type / Tenure Fixed-Term Contract (Tidsbegränsad anställning) Work Model Hybrid (Mandatory In-Office days: Mondays, Tuesdays, Thursdays) Primary Location Stockholm, Sweden (Södermalm District) Estimated Base Salary Range 45,000 SEK – 58,000 SEK per month (Gross/Pre-tax) Estimated Contract Value Calculated pro-rata based on final contract duration Relocation Assistance Not Available (Candidates must manage local housing and possess an existing legal right to work in Sweden) Language Requirement Full professional proficiency in written and spoken English Confidentiality Level Strict Non-Disclosure Agreement (NDA) required upon advancing past initial screening About Avalanche Studios Group :: At Avalanche Studios Group, our defining operational philosophy is simple: we create worlds beyond limits. For over two decades, our studios have pushed the technological boundaries of sandbox open-world development. Our legacy is defined by systemic player freedom, immense horizons, and explosive, emergent gameplay as seen in the Just Cause series, the brutal post-apocalyptic plains of Mad Max, and the visually stunning, biologically accurate wilderness of theHunter: Call of the Wild. Technical Artist job. Our Stockholm headquarters is located in Södermalm, globally recognized as a primary hub for game development talent. The physical office environment is intentionally designed to reflect our creative portfolio—a striking architectural blend where the lush, vibrant vegetation of theHunter encounters the raw, industrial, and corroded metal aesthetics of Mad Max. To foster high-velocity collaboration, creative brainstorming, and regular team playtesting, our hybrid workflow requires all team members to be physically co-located in the office on Mondays, Tuesdays, and Thursdays. Avalanche Studios Group operate on a foundational commitment to building an inclusive, diverse, and psychologically safe workplace. We firmly believe that the strength of our studio stems from differing perspectives and unique cultural backgrounds. At Avalanche, your heritage, gender, or sexual orientation have no bearing on your value or standing. What truly matters is your unique artistic perspective, your drive, your technical skill, and your collaborative spirit. Core Responsibilities: What You’ll Do Operating within a nimble incubation team requires a combination of self-directed technical execution, systemic pipeline planning, and open creative collaboration. Your day-to-day responsibilities will cover three main areas: 1. Prototype Development & Tactical Gameplay Feedback 2. Pipeline Architecture & Cross-Disciplinary Bridging 3. Iterative Creative Problem Solving Candidate Profile: Who You Are Required Technical Expertise Mindset & Collaboration Requirements Compensation, Contract Status, & Market Context The estimated monthly salary for a Technical Artist on a fixed-term contract ranges from 45,000 SEK to 58,000 SEK gross (before income tax), determined individually by testing results and overall technical depth. Key Local Clarifications Commitment to Diversity & Alternative Backgrounds A Direct Note on Qualifications :: Academic research indicates that individuals from under-represented demographics within the technology and interactive entertainment industries frequently hesitate to apply for roles unless they fulfill every single qualification checklist perfectly. Avalanche Studios Group explicitly rejects this rigid paradigm. Our priority centers on your creative drive, your technical curiosity, your unique problem-solving style, and your enthusiasm for building innovative prototypes. We value your continuous capacity for growth and real-world execution over a perfectly itemized resume. If you possess a deep passion for Technical Art and gameplay feel, we strongly encourage you to submit your application regardless of whether you meet every line item. Technical Artist Job at Avalanche Studios, Sweden 2026 Apply now See open roles Explore More Technical Artist jobs