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Illusorium Studios hiring Senior Matte Painter, spain, 2026

Illusorium Studios hiring Senior Matte Painter, spain, 2026 thumb

Illusorium Studios is expanding its core environment team in Madrid. We are actively seeking a talented, highly resourceful Senior Matte Painter specializing in 3D animation productions to join our studio. Your core mission in this role will transcend basic asset creation; you are here to design, paint, and project expansive digital backgrounds for both 2D and 3D scenes that establish the scale, atmosphere, and emotional depth of our worlds. As a Senior Matte Painter, you will be trusted to safeguard the fragile equilibrium between high-end artistic quality, technical layout efficiency, and grounded common sense. (That phrase sounds pleasant on paper, but when a complicated production deadline rolls around and environment layers aren’t projecting cleanly onto shifting 3D geometry, you quickly realize just how vital common sense truly is). spain jobs. This is a highly collaborative, production-hardened role suited for an experienced veteran who is technically self-sufficient, naturally curious, and determined to lift the capabilities of the entire environment and layout group. We want someone who is decisive in real-world production setups and eager to build tools, processes, or solutions that make the work better for the whole team. spain jobs. Job Overview : Matte Painter Job Detail Information Company Illusorium Studios Department Environment & Concept Art Department Role Senior Matte Painter Location Madrid, Madrid, Spain (On-site / Studio-based) Employment Type Full-time, Permanent Contract (Indefinite / Contrato Indefinido) Core Software Autodesk Maya, Adobe Photoshop, & Digital Painting Suites Language Requirement English (B2 level or higher) Reference Code ART Company Overview At Illusorium Studios, we don’t just build pixels; we craft visual narratives driven by two uncompromising pillars: creative ambition and technical excellence. We operate as a high-performance visual effects and animation hub where artists gather to push the envelope of what digital media can achieve. We don’t believe in cutting corners or coasting on “good enough.” Our studio is a collaborative playground built for seasoned professionals who take profound pride in their craftsmanship and genuinely enjoy the process of doing things exceptionally well. We recognize that the ultimate success of an animation pipeline depends on the sanity, stability, and intelligence of the team operating it. That is why we purposefully design an environment that balances intense, high-end production with operational maturity. We prioritize working with individuals who exhibit sound professional judgment, an innate attention to detail, and a structured ability to solve complex production problems without escalating every creative bottleneck into a high-risk crisis. At Illusorium Studios, your ideas are not just welcomed—they are actively sought out. We value innovators who look at a broken pipeline, an unstable projection setup, or a repetitive asset workflow and propose a systematic way to improve it for everyone. We want you to build a body of work here that you will proudly showcase the moment the project premieres. Key Responsibilities as Matte Painter Your day-to-day contributions at Illusorium Studios will balance high-fidelity digital painting with complex 3D projection setups and cross-departmental alignment: 1. Digital Background Production & 3D Camera Projection 2. Pipeline Integration & Workflow Optimization 3. Cross-Departmental Troubleshooting Role Requirements as Matte Painter We are searching for a technical and artistic veteran who understands the unique cadences of a real-world, fast-moving production environment. Required Qualifications & Experience Essential Soft Skills What We Offer & Studio Culture Illusorium Studios hiring Senior Matte Painter, spain, 2026 Apply now See open roles Explore More Jobs

Spain Jobs : 3D Animator job at Illusorium Studios

Spain Jobs 3D Animator job at Illusorium Studios thumb

Spain jobs: Illusorium Studios is expanding its core character performance team in Madrid. We are actively seeking talented, resourceful 3D Animators at Mid and Senior levels to join our studio. Your core mission in this role will transcend basic keyframing; you are here to recreate complex human and creature emotions, translating them seamlessly into digital character movement that connects with an audience on a visceral level. As a Mid/Senior 3D Animator, you will be trusted to safeguard the fragile equilibrium between high-end artistic quality, computational efficiency, and grounded common sense. (That phrase sounds pleasant on paper, but when a complex delivery window approaches and character rigs behave unpredictably, you quickly realize just how vital common sense truly is). This is a highly collaborative, production-hardened role suited for an artist who is technically self-sufficient, naturally curious, and determined to lift the capabilities of the entire animation group. For professionals searching for premier Spain jobs in the entertainment sector, this position offers the chance to work closely with Animation Leads, Technical Directors, and supervisors to refine internal procedures and ensure data flows smoothly across the entire studio ecosystem. spain jobs. Job Overview : 3D Animator Job Detail Information Company Illusorium Studios Department 3D Animation Department Role 3D Animator (Mid to Senior Levels) Location Madrid, Madrid, Spain (On-site / Studio-based) Employment Type Full-time, Temporary Contract (with potential for extension) Primary Software Autodesk Maya Industry Categories Spain Jobs / VFX & Animation Production Reference Code ANIM3D Company Overview At Illusorium Studios, we don’t just build pixels; we craft visual narratives driven by two uncompromising pillars: creative ambition and technical excellence. Operating as a high-performance visual effects and animation hub in the heart of Spain’s booming creative industry, we provide a collaborative playground where artists gather to push the envelope of digital media. We don’t believe in cutting corners or coasting on “good enough.” Our studio is built for professionals who take profound pride in their craftsmanship and genuinely enjoy the process of doing things exceptionally well. spain jobs. We recognize that the ultimate success of an animation pipeline depends on the sanity, stability, and intelligence of the team operating it. That is why we purposefully design an environment that balances intense, high-end production with operational maturity. Within the landscape of Spain jobs, Illusorium Studios stands out as a workplace that prioritizes professional judgment, an innate attention to detail, and a structured ability to solve complex production problems without escalating every creative bottleneck into a high-risk crisis. At Illusorium, your ideas are actively sought out. We value innovators who look at a broken pipeline or a repetitive manual asset task and propose a systematic way to improve it for everyone. We want you to build a body of work here that you will proudly showcase the moment the project premieres globally. spain jobs. Key Responsibilities as 3D Animator Your day-to-day contributions at Illusorium Studios will balance high-fidelity character performance with pipeline troubleshooting and cross-departmental communication: 1. High-Fidelity Character & Object Animation 2. Pipeline Optimization & Tool Development 3. Cross-Departmental Troubleshooting Role Requirements We are searching for a technical and artistic professional who understands the unique cadences of a real-world, fast-moving production environment.spain jobs. Required Qualifications & Experience Essential Soft Skills What We Offer & Studio Culture Spain Jobs : 3D Animator job at Illusorium Studios Apply now See open roles Explore More Jobs

2D Animation Artist job at Hampa Studio, Remote

2D Animation Artist job at Hampa Studio, Remote

Hampa Studio is seeking talented 2D Animation Artists across all seniority levels—from promising Juniors to veteran Seniors—to join our creative family for upcoming high-profile animated projects. Operating under a 100% remote freelance contract framework within Spanish territory, this role collaborates under the direct guidance of the Animation Supervisor and Project Director. Daily responsibilities center on utilizing Toon Boom Harmony to translate storyboards and animatics into expressive, high-quality traditional 2D character animations. Tailored for disciplined team players with an exceptional command of perspective drawing, weight, and timing, this position offers an empathetic, work-life balanced studio culture dedicated to producing cinematic storytelling and pushing the boundaries of European animation. Job Overview : 2D Animation Artist Job Detail Information Company Hampa Studio Department 2D Area Role 2D Animation Artist (Junior, Mid, and Senior Levels) Location Fully Remote (🚨 Must be a resident in Spanish territory 🚨) Employment Type Contract / Freelance Availability Software Focus Toon Boom Harmony Technique Traditional 2D Animation / Digital Traditional Company Overview At Hampa Studio, we are far more than a conventional animation production house—we are a tight-knit creative family deeply committed to excellence, artistic integrity, and technological innovation. Creativity and raw passion are the true driving forces behind every frame we produce, every character we design, and every narrative we bring to life. We believe that animation has the unique power to transcend borders, capture hearts, and shape imaginations. If you share our profound love for cinematic storytelling, if you are drawn to the challenge of creating impossible, breathtaking worlds from scratch, and if you strive to push the boundaries of visual art, then there is only one question left to ask: Are you ready to accept the challenge and join us on this extraordinary journey? Our definitive vision is to establish Hampa Studio as one of the preeminent, leading animation studios in Europe. To achieve this ambitious milestone, we are assembling a collective of world-class artistic talent operating within a highly collaborative, 100% remote freelance ecosystem. While we chase artistic excellence, we understand that great art cannot exist without a healthy foundation. Work-life balance is a fundamental, core pillar of our operational philosophy. We work tirelessly to cultivate and maintain a transparent, highly empathetic, and deeply communicative studio culture where every artist, regardless of their physical location or seniority level, feels valued, heard, and inspired. Position Overview Hampa Studio is expanding its production capabilities for a diverse roster of upcoming animated projects, including high-profile television series and feature-length animated films. To support this growth, we are seeking professional 2D Animation Artists across all seniority levels—from promising, highly motivated Juniors eager to prove their potential, to seasoned, veteran Seniors who possess years of battle-tested production experience. Operating under the direct supervision of the Animation Supervisor and the Project Director, you will be responsible for translating creative concepts into high-quality, expressive 2D animations that elevate the entire project to the next level. This role demands a unique fusion of vibrant imagination, technical execution, and an uncompromising foundation in the core principles of traditional animation. Whether you specialize in subtle, nuanced character performances or dynamic, high-energy action sequences, your work will directly define the visual identity and emotional resonance of our upcoming stories. Because this is a remote freelance contract position, we are looking for self-motivated individuals who thrive in autonomous environments but remain deeply connected to the broader team dynamic via digital collaboration tools. Key Responsibilities as 2D Animation Artist As a 2D Animation Artist at Hampa Studio, your daily and weekly workflow will encompass a wide array of creative and technical responsibilities tailored to your specific experience level: 1. Animation Production & Creative Execution 2. Pipeline, Organization & Delivery 3. Collaboration & Communication Role Requirements We welcome applications from artists at various stages of their professional careers. The core criteria for selection focus heavily on your portfolio’s demonstration of movement, draftsmanship, and technical proficiency. Required Qualifications & Technical Skills Required Soft Skills Preferred (Nice-to-Have) Qualifications The following skills are not mandatory requirements, but they will give your application a distinct advantage: What We Offer & Studio Culture 100% Remote Flexibility: Enjoy the complete freedom and comfort of working from your dedicated home studio anywhere within Spain, saving time and commuting costs while delivering world-class art. Empathetic Studio Culture: Work within a production environment that genuinely values human well-being, transparent communication, and psychological safety. We believe happy artists make unforgettable films. Professional Growth: Gain exposure to diverse, high-caliber international projects that will challenge your artistic limits, enrich your portfolio, and expand your professional network across the European animation industry. A Creative Family: Join a community of passionate, like-minded creators who celebrate artistic expression, mutual respect, and collaborative innovation. 2D Animation Artist job at Hampa Studio, Remote Apply now See open roles Explore More Jobs

Sony Pictures Imageworks hiring Associate Technical Director

Sony Pictures Imageworks hiring Associate Technical Director thumb

Sony Pictures Imageworks , The Associate Technical Director (ATD) is a collaborative, service-oriented role dedicated to supporting and optimizing Sony Pictures Imageworks’ compositing and 2D pipelines. Reporting directly to the VFX and CG Supervisors, the ATD acts as a vital technical bridge between creative artists and core pipeline engineering teams. Daily responsibilities center on building, maintaining, and deploying artist-facing tools, custom Python scripts, and Nuke gizmos within the studio’s proprietary asset management systems. Tailored for an analytical problem-solver who enjoys direct studio support, this position focuses on diagnosing production bottlenecks, automating repetitive workflows, and providing front-line technical troubleshooting to ensure artists can reliably deliver high-quality final images under tight deadlines. Job Overview : Associate Technical Director Job Detail Information Location Vancouver, British Columbia, Canada Company Sony Pictures Imageworks Canada Inc. Address 658 Homer Street, Suite 405, Vancouver, BC, V6B 2R4 Position Type Project-based, Full-Time Language of Work English Anticipated Salary $26.44 – $36.32 / hour Land Acknowledgement Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation. Position Overview as Associate Technical Director Sony Pictures Imageworks is seeking an analytical, service-oriented Associate Technical Director (ATD) to join our Vancouver studio. Reporting directly to the VFX and CG Supervisors, the ATD plays a critical role in supporting the development, stability, and optimization of the studio’s compositing and 2D pipelines. This position focuses on building, maintaining, and troubleshooting artist-facing tools and workflows. As an ATD, you will act as a vital bridge between creative artists, supervisors, and core pipeline engineering teams. Your objective is to resolve daily technical production hurdles, improve workflow efficiencies, and ensure reliable pipeline support for final image development. This is a highly collaborative role ideal for an individual who enjoys hands-on problem-solving and empowering artists to deliver world-class visual effects. Key Responsibilities as Associate Technical Director 1. Tool Development & Pipeline Support 2. Technical Troubleshooting & Artist Assistance 3. Knowledge Management & Collaboration Role Requirements Required Technical Skills Required Collaborative Skills Nice-to-Have Qualifications The following skills are advantageous but not mandatory for consideration: Cultural Core Values We actively look for candidates who mirror our studio’s internal culture: Compensation, Benefits & Application Requirements Salary Determination The anticipated base salary for this position is $26.44 to $36.32 per hour. The final hourly rate offered will depend on individual applicant qualifications, total years of relevant production experience, education level, certifications, and technical proficiencies. Comprehensive Benefits Per company policy, full-time employees receive a competitive package including: Submission Requirement To be considered for this technical role, you must provide a demo reel and breakdown illustrating your relevant artistic or technical experience, explicitly highlighting the technical nuances, toolsets, or workflows you have built or supported. Sony Pictures Imageworks hiring Associate Technical Director Apply now See open roles Explore More jobs

CD PROJEKT RED hiring Junior Motion Capture Specialist

CD PROJEKT RED hiring Junior Motion Capture Specialist

CD PROJEKT RED is seeking a highly motivated and detail-oriented Junior Motion Capture Specialist to join our expanding team at our Boston hub. This is a foundational role established during an exciting period of growth, as we continue to build and refine the motion capture infrastructure for our highly anticipated upcoming projects. This position is embedded within the Shared Development Services (SDS) group—a collaborative, cross-studio collective of technical and creative experts supporting multiple major productions simultaneously. In this hands-on role, you will be deeply involved in the entire lifecycle of motion capture, spanning from meticulous session preparation and studio management to highly technical post-processing workflows. Furthermore, you will actively support senior team members in enhancing our optical stages, tracking systems, and proprietary toolsets. This role offers an exceptional entry point into high-end AAA game development, providing you with direct mentorship, exposure to industry-leading pipelines, and the opportunity to make a tangible impact on the realism and cinematic quality of our character animations. Job Overview : Motion Capture Artist Job Detail Information Location Boston, MA, USA (Hybrid / In-Office) Position Type Full-time, Permanent Department Shared Development Services (SDS) Project Portfolio Multiple Triple-A (AAA) Productions Estimated Salary Range $62,300 – $92,400 USD annually Company Overview At CD PROJEKT RED, our mission is definitive and unwavering: to create revolutionary, story-driven role-playing games (RPGs) that leave an indelible mark on the hearts of gamers worldwide. As the creators of critically acclaimed universes like The Witcher and Cyberpunk 2077, we pride ourselves on pushing the boundaries of interactive narrative, technical innovation, and artistic expression. We believe that extraordinary games are born from an environment of shared passion, mutual respect, and creative freedom. Our team thrives on collaboration, transparency, and a collective drive to challenge the status quo of the gaming industry. To dive deeper into who we are, explore our vibrant culture across our social media platforms, tune into our official YouTube channel, and visit our Beyond the Game Blog—where we regularly share behind-the-scenes insights, technical deep-dives, and personal stories straight from our developers. Key Responsibilities as Motion Capture Artist As a Junior Motion Capture Specialist, your daily responsibilities will span across production assistance, technical data processing, studio maintenance, and collaborative pipeline development. 1. Shoot Preparation and Stage Operations 2. Motion Capture Data Processing 3. Studio Infrastructure and Maintenance 4. Pipeline Optimization and Innovation Role Requirements The ideal candidate possesses a foundational understanding of motion capture methodologies and a passion for refining the technical processes that bring virtual characters to life. Required Qualifications Preferred (Nice-to-Have) Qualifications Please note that the following skills are highly valued but are not strict prerequisites for application. Compensation and Working Structure Comprehensive Benefits & Well-Being Package We believe that our team members do their best work when they are healthy, supported, and balanced. To ensure a thriving workplace, we offer a premier array of benefits designed to support your physical, mental, and financial well-being. Health & Comprehensive Wellness Time Off & Work-Life Balance Financial Security & Perks Studio Life & Professional Growth CD PROJEKT RED hiring Junior Motion Capture Specialist Apply now See open roles Explore More Jobs

3D Animator, Bethesda Game Studios, Canada

3D Animator, Bethesda Game Studios, Canada thumb

3D Animator job overview : Welcome to Bethesda Game Studios, the award-winning development team behind some of the most iconic, critically acclaimed, and genre-defining franchises in interactive entertainment history, including Starfield, The Elder Scrolls, and Fallout. At Bethesda, we don’t just build games; we create massive, living worlds that players inhabit for thousands of hours. Our studio culture is built on the belief that groundbreaking creativity flourishes when our people are supported, valued, and inspired. We are committed to offering our employees a thoroughly well-balanced home and work life. We achieve this by providing highly competitive salaries, a generous and comprehensive benefits program, and creative studio environments located in some of North America’s most vibrant and culturally rich cities. With a definitive goal of cultivating a workforce and studio culture as fun, diverse, and inclusive as our global player base, we proudly welcome applicants with unique skillsets, varied experience levels, and diverse backgrounds. If you are deeply passionate about making a meaningful, lasting contribution to some of the most significant, widely anticipated games in the industry, we want to hear from you! Job Overview : 3D Animator Job Attribute Details Position Animator (First-Person Focus) / Animateur(trice) Studio Bethesda Game Studios (Developer of Starfield, Fallout, The Elder Scrolls) Location Options Rockville, MD | Austin, TX | Dallas, TX | Montreal, QC Department Art (Animation) Base Salary Range $70,000 – $155,000 / year (Dependent on primary work location) Core Software Maya, 3ds Max, or Blender (Required); MotionBuilder (Asset) Key Qualifications 3D Animation training, strong hand-keyed principles, attention to detail Bonus Skills First-person animation, motion capture, creature animation, animation graphs Union Representation Yes (Represented by the Communication Workers of America – CWA) The Role: Animator (First-Person Focus) Bethesda Game Studios is seeking a talented, expressive, and technically proficient First-Person Animator to join our elite core Art Department. In this role, your craft will directly dictate the physical feel, immersion, and tactile feedback of our game worlds. You will focus heavily on the mechanics, weight, and subtle nuances of first-person gameplay perspective—ensuring that every weapon draw, spell cast, object interaction, and traversal mechanic feels incredibly responsive, punchy, and visually flawless. We will consider exceptional candidates for placement across any of our four primary Bethesda Game Studios physical office locations: This position is a prominent part of a collective bargaining unit and is proudly represented by the Communication Workers of America (CWA), ensuring a structured, fair, and advocate-supported workspace. Core Responsibilities 1. High-Fidelity Asset Creation & Artistic Execution 2. Cross-Disciplinary Collaboration & Communication 3. Mentorship & Pipeline Support Qualifications: What Makes You S.P.E.C.I.A.L. To thrive in our pipeline, candidates should possess a blend of artistic excellence, robust technical comprehension, and an exemplary collaborative spirit: Preferred & Bonus Skills While not strictly mandatory, candidates possessing the following credentials will stand out significantly: Compensation, Financial Rewards & Benefits Expected Salary Range The typical base pay range for this position at the start of employment is expected to be between $70,000 – $155,000 per year. Location-Based Pay Variations: ZeniMax Media maintains tailored base pay structures for various work locations across the United States and international offices. This enables us to compensate our staff competitively and consistently within distinct geographic job markets. The broad range displayed above reflects potential U.S. base pay; your specific base pay will depend squarely upon your primary designated work location, role complexity, individual skill sets, and verified relevant experience. Base pay structures are evaluated and updated annually. Additional Rewards & Perks At ZeniMax, core dedication is rewarded. Eligible roles have access to performance-based financial incentives, including: Comprehensive U.S. Benefits Package For personnel based out of our United States offices (Rockville, Austin, Dallas), our premium benefits tier includes: 3D Animator, Bethesda Game Studios, Canada Apply now See open roles Explore More Jobs

Singing Frog Studio hiring Production Coordinator, 2026

Singing Frog Studio hiring Production Coordinator, 2026

Singing Frog Studio, an established and innovative animation studio with over 15 years of experience producing 2D, 3D, and VR projects, is seeking an organized and proactive Production Coordinator for a hybrid position based out of Outremont, Quebec (with full remote options within the province). Reporting directly to the Production Management team and collaborating closely with departments like the compositing team, you will act as the crucial link between artists, supervisors, and management. Responsibilities include tracking project documentation, maintaining shot lists, setting artist targets, organizing meetings, and taking detailed notes. The ideal candidate has a minimum of 2 years of coordination experience in 3D animation or VFX, is highly proficient in ShotGrid and Excel, and possesses strong communication and risk-mitigation skills to ensure deadlines are met seamlessly. Job Overview : Production Coordinator Job Attribute Details Position Production Coordinator / Coordinateur(trice) de Production Studio Singing Frog Studio (15+ years in 2D, 3D, and VR) Location Outremont, Quebec, Canada Work Model Hybrid / Full Remote (Must reside within the province of Quebec) Department Production (Collaborating heavily with Compositing/Artists) Experience Level Mid-level (Minimum 2 years in 3D Animation or VFX production) Core Software ShotGrid & MS Excel (Required), FTrack (Asset) Core Function Shot tracking, meeting organization, schedule management, artist advocacy About Singing Frog Studio For over 15 years, Singing Frog Studio has been masterfully guiding projects through every stage of production. From captivating feature films to compelling animated series, our portfolio spans 2D, 3D, and immersive Virtual Reality (VR) platforms. We are a dynamic, innovative, and deeply passionate animation studio dedicated to bringing stories to life through breathtaking visuals and narratives that resonate globally. At Singing Frog, we don’t just follow industry standards—we actively push the boundaries of what animation can achieve. Our team thrives on a culture of open collaboration, boundless creativity, and an unyielding commitment to high-quality craftsmanship. The Role: Production Coordinator We are seeking an organized, proactive, and detail-oriented Production Coordinator to join our Production department. Reporting directly to the Production Management team and collaborating closely with our departments (such as the compositing team), you will act as the vital connective tissue between management, supervisors, and artists. Your primary focus will be keeping schedules on track, ensuring clear communication, and removing roadblocks so our creative teams can thrive. This position offers a flexible Hybrid work model. You can collaborate with us directly from our studio space in Outremont, Quebec, or work entirely remotely from anywhere within the province of Quebec, Canada. Key Responsibilities 1. Project Tracking & Documentation 2. Schedule Coordination & Goal Setting 3. Communication & Problem Solving Skills & Qualifications Experience & Tool Proficiency Soft Skills & Adaptability How to Apply 1. Prepare Your Application Materials 2. Submit Your Application Singing Frog Studio typically manages its recruitment through direct email or professional networks. You can submit your application via the following channels: Singing Frog Studio hiring Production Coordinator, 2026 Apply now See open roles Explore More Jobs

Unity VFX Artist job at Singing Frog Studio, 2026

Unity VFX Artist job at Singing Frog Studio, 2026 thumb

Singing Frog Studio, an innovative animation studio with over 15 years of experience in 2D, 3D, and VR productions, is seeking a talented and versatile Unity VFX Artist for a hybrid contract position based out of Outremont, Quebec (with the option for full remote work within the province). In this role, you will bridge the gap between artistic vision and technical execution by designing, simulating, and optimizing high-quality realistic or stylized visual effects—such as fire, water, smoke, and impacts—for characters, environments, and objects. The ideal candidate possesses a proven track record in VFX for film, animation, or gaming, exhibits expert proficiency with creation tools like Houdini, and brings strong problem-solving and collaborative skills to a multidisciplinary team. Having hands-on experience with the Unity engine for real-time effects integration is considered a major asset for this role as you help maintain visual harmony and performance standards across the studio’s diverse portfolio. Job Overview : Unity VFX Artist Job Attribute Details Position Unity VFX Artist / Artiste FX Unity Studio Singing Frog Studio (15+ years in 2D, 3D, and VR) Location Outremont, Quebec, Canada Work Model Hybrid / Full Remote (Must reside within the province of Quebec) Employment Type Contractor Core Software Houdini (Required) & Unity (Major Asset) Key Output Realistic and stylized simulations (fire, water, smoke, dust, impacts) About Singing Frog Studio :: For over 15 years, Singing Frog Studio has been a cornerstone of the animation industry in Quebec, masterfully guiding projects through every single phase of production. Our portfolio spans captivating feature films and compelling animated series across 2D, 3D, and immersive Virtual Reality (VR) platforms. We are a dynamic, innovative, and deeply passionate animation studio dedicated to bringing stories to life through breathtaking visuals and narratives that resonate globally. At Singing Frog, we don’t just follow industry standards—we actively push the boundaries of what animation can achieve. Our team thrives on a culture of open collaboration, boundless creativity, and an unyielding commitment to high-quality craftsmanship. If you are looking for an environment where your artistic voice is valued and your technical skills are challenged, you will find your home here. The Role: Unity VFX Artist (Contractor) We are seeking a talented, versatile, and forward-thinking Unity VFX Artist to join our dedicated Visual Effects department. In this role, you will bridge the gap between artistic vision and technical execution. You will be responsible for designing, simulating, and implementing a wide array of visual effects that ground our stories, elevate our action sequences, and breathe life into our environments. This is a Contractor position offering a flexible Hybrid work model. You can collaborate with us directly from our beautiful studio space in Outremont, Quebec, or work entirely remotely from anywhere within the province of Quebec, Canada. Core Responsibilities 1. Conceptualization & Effect Creation 2. Optimization & Technical Pipeline Integration 3. Artistic Consistency & Quality Assurance Skills & Qualifications Required Technical Expertise Problem-Solving & Soft Skills Unity VFX Artist job at Singing Frog Studio, 2026 Apply now See open roles Explore More Jobs

Atlantis Animation hiring Senior Pipeline Developer, Spain

Atlantis Animation hiring Senior Pipeline Developer, Spain thumb

Based in the beautiful Canary Island of Tenerife, Atlantis Animation is seeking a highly skilled Senior Pipeline Developer for a full-time, fixed-term employee contract of up to 10 months. In this critical technical role, you will interact with the Head of Pipeline and CG Supervisor to support the development of advanced CG workflows and improve production tools for the upcoming animated series ‘Messi and the Giants’, an epic saga co-produced by Sony and broadcasted globally by Disney. Your day-to-day responsibilities will include providing essential tools and hands-on technical support to artists, documenting workflows, and developing pipeline features across a software stack that includes Maya, Nuke, and Houdini. The ideal candidate brings a minimum of five years of senior-level professional experience, advanced Python scripting skills, and strong production experience with Houdini, Nuke integration, and USD-based workflows. This role offers a unique flexible location framework, allowing you to work either 100% on-site in our Tenerife studio or remotely, provided you are officially registered as a resident in Tenerife for the duration of the contract. Job Overview : Senior Pipeline Developer Key Specification Details Position Senior Pipeline Developer Location On-Site or Remote (Tenerife / Canary Islands, Spain) Employment Type Full-Time, Fixed-Term Employee Contract Duration Up to 10 Months (To start as soon as possible) Industry Animation, Visual Effects, Systems Engineering, Technology Core Software Stack Autodesk Maya, Substance Painter, Arnold, Nuke, Houdini, and Toon Boom Harmony Key Technical Requirements Advanced Python scripting, Maya’s API, and USD-based workflows Project Background ‘Messi and the Giants’ (Co-produced by Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management for Disney) About Atlantis Animation Based in the breathtaking, sun-drenched capital of Santa Cruz de Tenerife, Atlantis Animation is an animation hub where cutting-edge software engineering meets world-class creative artistry. Our mission is to push the boundaries of high-quality animated series and feature films. By pairing an exceptional global team of technical developers and creative artists with the unique strategic advantages of the Canary Islands, we have established ourselves as a premier destination for major international broadcasters and global streaming giants. Our portfolio speaks to our dedication to technical stability, pipeline innovation, and storytelling. Atlantis Animation proudly produced the sensational series Tara Duncan and the globally acclaimed Miraculous Ladybug (Season 5), both of which have captivated millions of viewers on Disney Channel and Disney+. We are currently deeply involved in our next monumental production: the highly anticipated animated series ‘Messi and the Giants’. Co-produced alongside industry titans Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this epic saga is broadcasted by Disney. The series follows a young boy named Leo who is suddenly transported from his home in Argentina into a fantastical, dangerous, and awe-inspiring alternate universe. If you love technical animation challenges, thrive on optimizing complex data flows, and feel you have that special inner magic spark to support an international studio infrastructure, we want to hear from you! Position Overview as Senior Pipeline Developer Atlantis Animation is seeking a skilled, collaborative, and highly organized Senior Pipeline Developer to join our technology team. In this role, you will play a vital part in supporting the development of advanced CG workflows across all production departments and contribute directly to improving our pipeline tools. Day-to-day, you will act as a key technical resource, providing essential support to artists, resolving studio bottlenecks, and helping ensure technical consistency across the entire production. Strong communication skills are absolutely essential for this position, as the Senior Pipeline Developer will interact regularly with both technical engineers and non-technical creative team members. We are specifically looking for a professional with deep, hands-on production experience in Houdini, Nuke, Python scripting, and Universal Scene Description (USD) workflows. Flexible Location Framework While we prefer to welcome you on-site at our beautiful studio in Tenerife, remote work may be considered under specific conditions. Remote candidates must either: Key Responsibilities As our Senior Pipeline Developer, your day-to-day operations will span across three core areas: Artist Support & Department Interaction, Core & Project-Level Development, and Documentation & Pipeline Standardization. 1. Department Interaction & Technical Guidance 2. Core & Project-Level Development 3. Documentation & Standardization Candidate Profile & Requirements as Pipeline Developer The ideal candidate is a blend of a highly capable software tools developer and a empathetic problem solver. You understand the unique pressures of an active animation pipeline and can communicate technical solutions to artists without using confusing jargon. Educational & Professional Experience Technical Skills Soft Skills & Logistics What We Offer at Atlantis Animation Senior Pipeline Developer job at Atlantis Animation, Spain Apply now See open roles Explore More VFX Jobs

Lighting Artist Job at Atlantis Animation, Spain

Lighting Artist Job at Atlantis Animation, Spain thumb

Based in the beautiful Canary Island of Tenerife, Atlantis Animation is seeking passionate Mid and Senior-level Lighting Artists for an 8-month, full-time, on-site contract. In this key role, you will help define and deliver the visual quality for the upcoming animated series ‘Messi and the Giants’, an epic saga co-produced by Sony and broadcasted globally by Disney. Working closely with creative leads and supervisors, you will interpret creative briefs, light and render keyshots and sequences, and troubleshoot technical render issues in a fast-paced environment. The ideal candidate brings a proven professional track record on fully 3D animated series or feature films, strong mastery of industry-standard tools like Arnold and Nuke, and excellent collaboration skills to work alongside the compositing and production teams. This position offers a unique chance to work on a high-profile global IP while enjoying life in Tenerife, backed by a secure, fixed-term employee contract. Job Overview : Lighting Artist Key Specification Details Position Lighting Artist (Mid or Senior Level) Location Santa Cruz de Tenerife, Canary Islands, Spain (100% On-Site) Employment Type Full-Time, Fixed-Term Employee Contract (No Freelance / Remote) Duration 8 Months Industry Animation, Visual Effects, Entertainment Core Software Arnold and Nuke Project Background ‘Messi and the Giants’ (Co-produced by Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management for Disney) Main Responsibilities Candidate Profile & Requirements Experience & Seniority Technical & Artistic Skills Soft Skills & Logistics What We Offer Global Footprint: The chance to contribute to a major international animated IP backed by Sony and Disney. Incredible Environment: Live and work in the capital of the Canary Islands, known for its exceptional climate, culture, and scenery. Legal Protections: A secure, fixed-term employee contract offering standard Spanish social security benefits, legal protections, and paid time off. Lighting Artist Job at Atlantis Animation, Spain Apply now See open roles Explore More Lighting Artist Jobs