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People Can Fly hiring Lead VFX Artist, Canada

People Can Fly hiring Lead VFX Artist, Canada THUMBNAIL

People Can Fly (PCF) is seeking a visionary and technically masterful Lead VFX Artist to join our Montreal team. This is a high-impact leadership role focused on one of the most iconic franchises in gaming history: Gears of War. As a Lead, you will not only push the boundaries of real-time effects in Unreal Engine 5 but also shape the culture and growth of a world-class VFX department. Whether you are operating from our Montreal creative hub or contributing through our flexible remote-work program, you will be instrumental in defining the visceral, high-fidelity visual language that defines a AAA action experience. Job Overview : Lead VFX Artist Category Details Company Name People Can Fly (PCF) Position Title Lead VFX Artist / Artiste VFX Principal(e) Project focus Gears of War: E-Day (Collaboration with Microsoft) Job Type Full-time Location Montreal, QC (Remote / Hybrid / On-site) Estimated Salary Range $120,000 – $175,000 CAD (Commensurate with experience) Department Art Minimum Experience 7+ Years in Game Dev (5+ Years in Unreal Engine) Core Technology Unreal Engine 5 (Niagara), Houdini, EmberGen About People Can Fly Founded in 2002, People Can Fly has established itself as a global leader in AAA shooter development. Our legacy includes genre-defining titles like Painkiller, Bulletstorm, Gears of War: Judgment, and the expansive sci-fi RPG-shooter Outriders. We are renowned for our deep technical expertise with Unreal Engine, often pushing the engine to its absolute limits through our proprietary “PCF Framework.” Today, our international team spans Poland, the UK, Ireland, the US, and Canada. We are currently embarked on our most ambitious chapter yet, working on Gears of War: E-Day in partnership with Microsoft, Project Echo for KRAFTON, and our original internal IP, Lost Rift. Joining PCF Montreal means joining a legacy of visceral combat and technical excellence. Your Mission: Defining the Visual Spectacle As the Lead VFX Artist, you are the architect of the “wow” moments. You bridge the gap between static concept art and a living, breathing, explosive world. You will oversee a team of artists tasked with creating everything from the subtle atmospheric dust of a crumbling ruin to the bone-crunching impact of a Lancer chainsaw. 1. Visionary Leadership & Team Growth 2. Artistic Excellence & Quality Control 3. Technical Innovation & Pipeline Optimization 4. Strategic Collaboration Requirements & Qualifications We are looking for a veteran artist who possesses the “Gears” DNA—a love for gritty realism, cinematic flair, and technical perfection. At PCF, we offer a “people-first” environment that combines the stability of a massive AAA studio with the creative soul of an independent developer. Financial & Career Growth Comprehensive Health & Wellness Unbeatable Work-Life Balance Joining People Can Fly means joining a group of people who are genuinely passionate about what they do. We don’t just “make games”; we create experiences that resonate with millions of players worldwide. In our Montreal studio, located in the vibrant heart of the city at 405 Av. Ogilvy, you will find a collaborative, ego-free environment where the best idea always wins. We are one of the few studios in the world with the expertise to handle the Gears of War mantle. As the Lead VFX Artist, you will be the one who ensures that every spark, every drop of rain, and every explosion feels “Gears.” People Can Fly hiring Lead VFX Artist, Canada Apply now See open roles Explore More VFX Jobs

People Can Fly hiring Senior Producer, Canada

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People Can Fly (PCF), a powerhouse in the independent AAA development space, is seeking a high-caliber Senior Producer to join our Montreal studio. This is a pivotal role designed for a production leader who thrives on complexity, multi-studio collaboration, and the pursuit of gaming excellence. Whether you are working from our creative hub in Montreal or contributing via our robust remote-work framework, you will be at the heart of an unannounced 2025 project that defines the next generation of action gaming. Job Overview: Senior Producer Feature Information Company Name People Can Fly (PCF) Job Title Senior Producer Project Project Echo (in collaboration with KRAFTON) Salary Range Competitive / Based on Seniority & Regional Benchmarks Job Type Full-time Work Model Remote / Hybrid Options Available Primary Locations Warsaw, Poland OR Montreal, Canada Department Production Experience Level 5+ Years Gaming (Senior/Lead level) Industry Requirement Candidates must have a background in Game Development Company Overview: The PCF Legacy Founded in 2002, People Can Fly (PCF) has established itself as one of the most prominent independent AAA game development studios in the global landscape. With over two decades of experience, we have cemented our reputation as masters of the shooter genre and pioneers in the Unreal Engine ecosystem. From the cult classic Painkiller and the adrenaline-fueled Bulletstorm to the globally acclaimed Outriders and our significant contributions to the Gears of War franchise, PCF has consistently pushed the boundaries of technical excellence and creative storytelling. Our studio is a truly international collective. We boast a diverse team of hundreds of talented specialists working across offices in Poland, the UK, Ireland, the USA, and Canada. As we continue to grow, our presence in Montreal, Canada, has become a vital hub for North American talent, mirroring the creative energy of our headquarters in Warsaw, Poland. We believe in the power of flexibility, offering remote and hybrid work models that allow the best minds in the industry to collaborate regardless of their physical geography, provided they are based within our operational regions. Currently, we are entering one of the most ambitious phases in our history. Our creative teams are firing on all cylinders across several high-profile titles: Joining PCF means more than just taking a job; it means becoming part of a legacy of innovation where your craft is perfected alongside industry leaders. Detailed Job Description: Senior Producer (Project Echo) As a Senior Producer for Project Echo, you will be at the structural heart of our development engine. This role is not merely about managing calendars or ticking boxes; it is about architectural leadership in production. You will bridge the gap between creative vision and technical execution, ensuring that our partnership with KRAFTON results in a world-class gaming experience that meets the high expectations of players globally. Whether you are joining us from the vibrant tech scene in Montreal or the historic development hub of Warsaw, your mission remains the same: to facilitate excellence. 1. Process Optimization and Facilitation You will be responsible for the health and efficiency of our internal development ecosystem. This involves identifying bottlenecks in the pipeline and implementing sophisticated, bespoke workflows that allow our developers to do their best work without unnecessary friction. You aren’t just following a process; you are refining it to suit the specific needs of a AAA production. 2. Leadership and Team Advocacy You will manage cross-disciplined teams (Art, Design, Code, QA, and Audio) totaling 20+ individuals. As a Senior Producer, you serve as both the shield and the engine for these teams. You will advocate for their needs, ensure their voices are heard by upper management, and foster a culture of high morale, psychological safety, and accountability. You will also directly manage and mentor up to three junior or mid-level producers, shaping the next generation of PCF production talent. 3. Strategic Planning and Risk Mitigation Working in tandem with other Producers and Directors, you will develop realistic, data-driven schedules. You are expected to look “around the corner” to identify dependencies and potential risks months before they become blockers. For every identified risk, you will prepare multiple solutions, weighing the pros and cons of each to present clear, actionable options to the Production Lead. 4. Stakeholder and Publisher Relations “Project Echo” is a collaborative effort with KRAFTON. You will be a primary point of contact, managing the delicate balance between internal studio goals and publisher expectations. This requires high-level communication skills and the ability to represent PCF’s interests while maintaining a productive, transparent, and professional relationship with external partners and vendors. Required Qualifications and Skills People Can Fly is seeking a seasoned veteran who understands the unique pressures and rhythms of AAA development. To be successful in this role, you must meet the following criteria: Professional Experience Technical and Methodological Expertise Soft Skills and Leadership Exclusive Benefits and Perks People Can Fly is committed to the holistic well-being of our employees. While specific local laws vary, our commitment to a premium employee experience is universal across Warsaw and Montreal. Health and Wellness Lifestyle and Environment The People Can Fly Commitment to Diversity People Can Fly is committed to an inclusive and diverse work culture. People Can Fly is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status, or any other legally protected status. We believe that the best games—the ones that truly resonate with a global audience—are made by teams that reflect the diversity of the players who enjoy them. “Project Echo” represents a significant milestone for PCF. In partnership with KRAFTON, we are building something that challenges the status quo of action games. As a Senior Producer, you aren’t just a cog in the machine; you are the one ensuring the machine runs beautifully, remains efficient, and reaches the finish line with the highest possible quality. Whether you are looking to join our foundational team in Poland or our expanding footprint in Montreal, you will find a … Read more

Art Manager job at People Can Fly, Canada

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People Can Fly (PCF), a premier global independent AAA developer with over 20 years of experience in creating genre-defining action titles, is seeking a highly organized and artistically gifted Art Manager to join our Montreal studio. This role is a critical leadership position for an Unannounced 2025 Project. You will serve as the bridge between artistic vision and production reality, managing high-level talent while ensuring that UI, Lighting, and VFX meet world-class quality standards. At PCF, we provide a collaborative environment where your managerial expertise will directly impact the next generation of action gaming. Job Overview : Art Manager Category Details Company Name People Can Fly (PCF) Position Title Art Manager Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Production / Art Experience Level 7+ Years Industry Experience + Shipped AAA Title Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Salary ranges for Art Management in the Montreal AAA sector are competitive, reflecting the candidate’s ability to manage multi-disciplinary teams and global external partners. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Leadership Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (Individual and Family) Medical Reimbursement 100% reimbursement for claims (up to $1,000 per service/year) Dental & Orthodontics Full coverage, including major dental and orthodontic care Paid Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Health & Wellness Free virtual healthcare and mental well-being sessions About People Can Fly Since our inception in 2002, People Can Fly has been a dominant force in the shooter genre. From the relentless action of Painkiller and Bulletstorm to the massive success of Outriders and our contributions to the Gears of War universe, we are masters of the Unreal Engine. With a global footprint spanning Poland, the UK, Ireland, the US, and Canada, we offer a truly international atmosphere. We are currently working on high-profile collaborations with industry-leading publishers alongside our own original self-published titles. Joining PCF Montreal means working with a passionate team dedicated to pushing the technical and artistic boundaries of game development. Detailed Job Responsibilities 1. Managerial Leadership & People Development As an Art Manager, your primary focus is the growth and morale of our talented artistic team: 2. Quality Control & Discipline Oversight You will act as the guardian of visual quality across multiple internal and external workstreams: 3. Project Strategy & Risk Management Working at the intersection of Art and Production, you will protect the health of the build: Candidate Qualifications Required Professional Experience Core Technical & Artistic Skills Leadership Competencies What We Offer: The PCF Montreal Advantage People Can Fly Montreal provides a world-class benefits package designed to support a long-term, healthy career. 1. Total Health & Dental Security 2. Financial & Future Planning 3. Holistic Well-being To apply for the Art Manager position, please ensure your application includes: Art Manager job at People Can Fly, Canada Apply now See open roles Explore More VFX jobs

Lead Lighting Artist hiring People Can Fly, Montréal

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People Can Fly (PCF), a legendary name in the AAA shooter genre with over 20 years of experience, is seeking a visionary Lead Lighting Artist to join our Montreal hub. This role is primarily focused on one of the most prestigious franchises in gaming history: Gears of War (Gears of War: E-Day), as well as our unannounced collaboration with Microsoft, Project Maverick. We are looking for a leader who can master the interplay of light, shadow, and color to drive narrative storytelling and cinematic excellence in the Unreal Engine. Job Overview : Lead Lighting Artist Category Details Company Name People Can Fly (PCF) Position Title Lead Lighting Artist (Chef d’équipe, artiste éclairagiste) Job Type Full-Time, Permanent Key Projects Gears of War: E-Day & Project Maverick Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Flexible Options) Department Art Experience Level 7+ Years Industry Experience Language Requirement Proficiency in English (Global Team Integration) Estimated Compensation & Financial Benefits Note: Leadership salaries in the Montreal AAA market reflect the high level of technical and managerial expertise required for world-class titles. Benefit Type Provision Details Annual Salary Range Competitive AAA Leadership Standard (Based on Portfolio) RRSP Matching 4% Match (100% Vested from Day 1) Health Insurance 100% Employer-Paid (Individual and Family Coverage) Claims Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental & Orthodontics Full coverage, including major dental and orthodontic work Paid Time Off 20 Vacation Days + 5 Sick Days Winter Shutdown Fully paid week off during the Winter Holiday season Virtual Health Free virtual healthcare and mental well-being for dependents About People Can Fly Since its inception in 2002, People Can Fly has been a powerhouse in the action-shooter space. With a portfolio featuring Painkiller, Bulletstorm, Outriders, and the critically acclaimed Gears of War: Judgment, we have solidified our status as one of the world’s most experienced Unreal Engine developers. Our global team spans Poland, the UK, Ireland, the US, and Canada. We are currently expanding our horizons with internal solutions like the PCF Framework and working on massive collaborations with Microsoft and Square Enix. Joining PCF means working on the front lines of AAA development, where technical mastery meets creative audacity. Detailed Job Responsibilities 1. Creative Leadership & Vision As the Lead Lighting Artist, you are the bridge between the Art Director’s concept and the final player experience. 2. Production & Technical Execution You will manage the pipeline to ensure visual beauty never compromises technical performance: 3. Cross-Discipline Collaboration Storytelling in Gears of War is a massive, multi-disciplinary effort. You will: 4. Talent & People Management As a Lead, you are responsible for the health and growth of the lighting department: Required Professional Experience Core Artistic & Technical Skills Tools & Software Montreal is one of the world’s greatest hubs for game development, and PCF is one of its most innovative studios. 1. Unrivaled Projects You won’t just be making “another game.” You will be working on Gears of War: E-Day, contributing to a franchise that defined the cover-shooter genre, and Project Maverick, an unannounced project with Microsoft that promises to push AAA boundaries. 2. The “People First” Philosophy We offer a 100% employer-paid benefits package because we believe our people shouldn’t have to worry about the basics. Our Remote Work Program is one of the most robust in the industry, allowing you to work from home across Canada while still being a core part of the Montreal culture. 3. Financial Growth & Security With 100% vesting in our RRSP program from Day 1 and a mandatory winter holiday shutdown, we provide both the financial future and the rest periods you need for a long-term, sustainable career in high-end gaming. Lead the Light At People Can Fly, we don’t just illuminate scenes; we create worlds. If you have the eye of a cinematographer and the heart of a leader, we want you to help us light the next generation of action games. Apply today and help us define the look of Project Maverick and Gears of War. People Can Fly hiring Lead Lighting Artist, Montréal Apply now See open roles Explore More Lighting Artist Jobs

People Can Fly hiring Technical Artist, Montréal 2026

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People Can Fly (PCF), an industry-leading independent AAA developer with a 20-year legacy of pushing the boundaries of the action-shooter genre, is seeking a highly skilled Technical Artist to join our Montreal studio. This role is a critical nexus between art, animation, and engineering. You will be tasked with building robust tools, automating complex pipelines, and ensuring visual excellence across an Unannounced 2025 Project. At PCF, we provide a collaborative, “People First” environment where technical innovation is the catalyst for world-class creativity. Job Overview: Technical Artist Category Details Company Name People Can Fly (PCF) Position Title Technical Artist (Artiste technique) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Tech Art Experience Level 3+ Years Experience + Shipped AAA Title Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Salary ranges in the Montreal AAA sector are competitive and reflect the candidate’s mastery of automation, shader authoring, and pipeline management. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (Individual and Family) Medical Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental Coverage Full coverage, including major dental procedures Paid Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Health & Wellness Free virtual healthcare and mental well-being sessions About People Can Fly Founded in 2002, People Can Fly has defined the shooter genre with iconic titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As a premier Unreal Engine studio, we are currently working on high-profile collaborations like Gears of War: E-Day (with Microsoft) and Project Echo (with KRAFTON), alongside our original internal IP, Lost Rift. With studios in Poland, the UK, Ireland, the US, and Canada, we offer a truly global environment. Joining PCF Montreal means working alongside industry veterans to build the next generation of visceral, unforgettable action games. Detailed Job Responsibilities 1. Tool Development & Automation The core of this role involves creating a friction-less environment for our artists: 2. Shaders, Materials & Rendering You will be the guardian of visual quality and material integrity: 3. Cross-Discipline Collaboration A Technical Artist at PCF is a consultant and a problem-solver: 4. Mentorship & Documentation As a Senior-level contributor, you will help grow the collective intelligence of the studio: Candidate Qualifications Required Technical Skills Core Competencies Preferred (Bonus) Qualifications What We Offer: The PCF Montreal Advantage Working at People Can Fly Montreal offers more than just a job; it offers a comprehensive lifestyle and career support system. 1. Total Health Security We believe our employees should never worry about their health costs. We pay 100% of your insurance premiums. Whether it’s a routine dental check-up or a specialized medical service, our plan reimburses up to $1,000 per service annually, covering both you and your dependents. 2. Financial Prosperity 3. Professional Growth People Can Fly hiring Technical Artist, Montréal Apply now See open roles Explore More VFX Jobs

People Can Fly hiring Technical Narrative Designer, Montréal

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People Can Fly (PCF), a world-class independent AAA developer with a legendary history in action-shooters, is looking for a Technical Narrative Designer to join our Montreal studio. This role is a critical bridge between storytelling and technology. You will be responsible for ensuring that complex narrative arcs, cinematic sequences, and branching dialogue are flawlessly implemented into the game engine for an Unannounced 2025 Project. If you are a scripter who loves storytelling, or a designer who thrives on technical logic, this is the role for you. Job Overview Table Category Details Company Name People Can Fly (PCF) Position Title Technical Narrative Designer (Concepteur technique narratif) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Design / Narrative Experience Level 2+ Years Professional Experience Language Requirement Proficiency in English (Global Team Collaboration) Estimated Compensation & Financial Benefits Note: Salaries are competitive and based on the standard for the Montreal AAA gaming hub. Final offers are tailored to the specific technical depth and shipping history of the candidate. Benefit Type Provision Details Annual Salary Range Competitive AAA Industry Standard (Based on Portfolio) RRSP Matching 4% Match (100% Vested from Day 1) Health Insurance 100% Employer-Paid Premiums Reimbursement 100% reimbursement for claims (up to $1,000/service/year) Dental & Orthodontics Full coverage, including major dental and orthodontics Vacation & Sick Days 20 Vacation Days + 5 Sick Days Holiday Shutdown Fully paid week off during the Winter Holiday season About People Can Fly Since 2002, People Can Fly has been a pioneer in the shooter genre. From the high-octane intensity of Painkiller and Bulletstorm to the cooperative mayhem of Outriders and the cinematic scale of Gears of War: Judgment, we have established ourselves as masters of the Unreal Engine. Our Montreal studio is a key hub in our global network, which includes Poland, the UK, Ireland, and the US. We are currently working on high-profile collaborations with major publishers alongside our own original self-published IPs. At PCF, we value technical precision as much as creative flair, and we provide a flexible environment where “People” truly come first. Detailed Job Responsibilities 1. Technical Implementation & Scripting As a Technical Narrative Designer, your primary mission is to turn a script on a page into a living experience in the engine. 2. Cross-Departmental Collaboration Storytelling in AAA games is a team sport. You will act as the “glue” between various creative departments: 3. Maintenance, Debugging & QA A great story is only as good as its execution. You will be responsible for the “polish” of the narrative experience: 4. Documentation & Workflow Improvement Help the studio grow by refining how we tell stories: Candidate Qualifications Required Professional Experience Core Technical Skills “Nice-to-Have” Bonuses What We Offer: The PCF Montreal Advantage We believe that a talented team performs best when they are well-supported. Our Canadian benefits package is designed to provide peace of mind and long-term security. 1. Comprehensive Health & Wellness 2. Financial Security 3. Creative Environment To apply for the Technical Narrative Designer position, please prepare the following: Because People Can Fly operates as a unified global team, English proficiency is required for this role. You will be interacting daily with colleagues and partners located in Europe and the United States. People Can Fly hiring Technical Narrative Designer, Montréal Apply now See open roles Explore More VFX jobs

People Can Fly hiring Senior VFX Artist (AAA Gaming), Canada

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People Can Fly (PCF), a premier independent AAA game development studio with over two decades of industry-leading experience, is seeking a high-caliber Senior VFX Artist to join our Montreal-based team. This role is pivotal for an Unannounced 2025 Project, offering the opportunity to work on cutting-edge titles like Gears of War: E-Day and original IPs. We are looking for a visionary who can bridge the gap between technical constraints and breathtaking artistic direction. Job Overview : Senior VFX Artist Category Details Company Name People Can Fly (PCF) Position Title Senior VFX Artist (Artiste Senior, Effets Visuels) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Art Experience Level Senior / Lead Potential Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Specific salary figures are often negotiated based on the candidate’s portfolio and years of experience within the AAA industry. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (No cost to employee) Health Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental Coverage Full coverage, including major dental procedures Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Founded in 2002, People Can Fly has carved a permanent legacy in the shooter and action genres. With a pedigree that includes Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders, we are recognized as one of the most proficient Unreal Engine studios globally. Our international presence spans Poland, the UK, Ireland, the USA, and Canada. We believe in a “People First” culture, providing the tools and flexibility for artists to perfect their craft while maintaining a healthy work-life balance. Joining PCF means joining a journey to build the next generation of action games for a global audience. Detailed Job Responsibilities 1. Artistic Vision & Quality Control The Senior VFX Artist is the guardian of the project’s visual signature. You will: 2. Technical Execution & Integration In this role, you aren’t just making “pretty” particles; you are building a functional system: 3. Leadership, Mentorship & Recruitment As a Senior member of the Art Department, you will: Candidate Qualifications Required Expertise The “Ideal” Candidate (Bonus Points) Working at our Montreal studio (or remotely within Canada) provides a unique blend of independent studio agility and AAA stability. Health & Well-being We understand that high-performance creative work requires rest and support. Global Growth You will be part of a global environment, interacting with colleagues from across Europe and North America. This provides unparalleled opportunities for personal development and networking within the highest levels of the game industry. Join the Flight At People Can Fly, we don’t just make games; we create unforgettable experiences. If you are a Senior VFX Artist who thrives on pushing the boundaries of what’s possible in Unreal Engine, we want to hear from you. Apply today to take your craft to new heights. People Can Fly hiring Senior VFX Artist (AAA Gaming), Canada Apply now See open roles Explore More VFX Jobs

Company 3 hiring Finishing Editor, Atlanta

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Company 3, a global leader in post-production and visual effects, is seeking a high-caliber Finishing Editor to join our premier Atlanta facility. Company 3 is the industry’s most trusted partner for high-end episodic series, feature films, and commercial content, providing a full spectrum of creative services from look development to final delivery. This role is designed for a technical expert with a refined artistic eye—someone who can bridge the gap between creative editorial and the final color-graded master. As a Finishing Editor, you are the final guardian of the project’s integrity, ensuring that every frame, VFX shot, and credit is perfectly aligned before the world sees it. Job Overview: Finishing Editor Category Details Company Name Company 3 Position Title Finishing Editor (Conform) Employment Type Full-Time Location Atlanta, GA (On-Site) Hourly Pay Range $36.00 – $46.00 USD per hour Primary Platform DaVinci Resolve Application Deadline July 10, 2026 Reporting Line Head of Production / Producers The Company 3 Legacy: Our Commitment to Excellence At Company 3, we believe that every project is a masterpiece in the making. Our artists and technologists collaborate across a global network to provide conceptual design, 3D animation, color grading, and finishing for the world’s most iconic entertainment brands. Diversity and Inclusion: Creativity has diversity at its core. We celebrate the value of each unique experience and are dedicated to fostering an inclusive culture where every employee feels empowered and safe to show up to work as their full self. We are an equal opportunity employer and provide support and accommodations throughout the application process for all candidates. Detailed Role Responsibilities The Finishing Editor is responsible for the technical and creative “conform” of high-resolution picture elements. This is a high-pressure, detail-oriented role that requires constant communication across various departments. I. Technical Conform & Mastering II. Client Relations & Quality Control (QC) III. Creative Support & Utility Candidate Profile: What You Bring We are looking for a veteran of the post-production pipeline—someone who understands the “why” behind color science and the “how” of complex media management. Experience & Core Proficiencies Soft Skills & Interpersonal Dynamics Preferred Software Knowledge Compensation, Benefits, and Rewards Company 3 provides a comprehensive package designed to support the physical, emotional, and financial well-being of our team members. Work Environment & Application Timeline This is an on-site position at our Atlanta, GA facility. Due to the nature of finishing for major studios, this role requires a presence in the studio to facilitate secure media handling and client-attended reviews. Important Dates: If you are a detail-oriented professional with a passion for the technical artistry of film finishing, we invite you to apply. Please submit your resume and a portfolio or reel link showcasing your conform and finishing work through the Company 3 Career Page. A Note on Recruitment Security: Company 3 will only contact you through official company channels. We will never ask for financial information or sensitive passwords during the application process. If you suspect fraudulent activity, please contact our HR department directly. Join Company 3 Atlanta. Help us master the stories that move the world. Company 3 hiring Finishing Editor, Atlanta Apply now See open roles Explore More Animation Jobs

Company 3 hiring Production Coordinator, United Kingdom

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Company 3, a global titan in post-production and visual effects, is seeking a high-caliber Production Operations & Production Coordinator to join our elite team at the Chancery Lane facility in London. Company 3 is the primary destination for the world’s most acclaimed filmmakers, providing a full suite of finishing services—including Color Grade, Online Editorial, Sound, and VFX—for high-end episodic television, feature films, commercials, and gaming content. This hybrid-focus role is designed for a professional who can master the technical complexities of a modern facility while simultaneously executing the organizational precision required of a Production Coordinator. You will be the vital link between our world-class artists, the Engineering department, and the external clients who trust us with their vision. Job Overview: Production Coordinator Category Details Company Name Company 3 (London) Position Title Production Operations & Production Coordinator Employment Type Full-Time Location Chancery Lane, London, United Kingdom Work Model Onsite / Shift-Based (Evenings & Weekends as required) Hours of Work 40 Hours per Week Reporting Line Operations Manager / Production Leads Key Tech Stack DaVinci Resolve, Baselight, Sohonet Pivot, Colorfront Compensation & Rewards Structure While individual offers are based on specific experience and technical proficiency, the following table outlines the expected compensation and benefits for this mid-to-senior level coordinator position in the London market. Component Estimated Range / Detail Base Salary £34,000 – £45,000 (Subject to experience) Shift Premiums Applicable for late-night/weekend coverage Pension Scheme Competitive employer-match contributions Health & Wellness Comprehensive private medical and dental options Diversity & Inclusion Active DEI programs and safe-space empowerment The Company 3 Philosophy: Creativity Through Diversity At Company 3, we believe that every pixel tells a story. Our artists combine state-of-the-art technology with world-class creativity to shape the content that moves global audiences. We understand that the most innovative ideas come from a diverse workforce. We are dedicated to fostering an equitable culture where every employee—regardless of background—feels safe and empowered to bring their authentic self to work. Comprehensive Scope of Responsibilities This role requires a unique dual-focus. You must be comfortable troubleshooting a calibrated 4K monitor one moment and managing a complex client delivery schedule the next. 1. Facility Operations & Engineering Liaison The London facility at Chancery Lane is a high-tech ecosystem. Your operational duties include: 2. Remote Session Coordination In an increasingly remote world, Company 3 leads the way in virtual collaboration. 3. Production Coordination & Client Relations As a Production Coordinator within this role, you will be the organizational heartbeat of specific projects. Candidate Requirements: Skills & Experience We are looking for a hybrid talent—someone who loves the technical “how-it-works” of post-production just as much as the “get-it-done” of project management. Industry Knowledge & Experience Technical Proficiencies Interpersonal & Adaptive Skills Hours of Work & Onsite Commitment This is an onsite, shift-based role located at Chancery Lane. Why Join Company 3 London? Joining Company 3 means more than just a job; it is an immersion into the highest level of filmmaking. You will be part of a team that: Company 3 hiring Production Coordinator Apply now See open roles Explore More Animation Jobs

Blizzard Entertainment hiring Senior Compositing /Lighting Artist

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Blizzard Entertainment, a premier developer and publisher of entertainment experiences and a subsidiary of Microsoft, is seeking a visionary Senior Lighting / Compositing Artist to join our award-winning Animation team. Blizzard is the architect of some of the most iconic universes in gaming history, including World of Warcraft, Diablo, Overwatch, StarCraft, and Hearthstone. Our mission is to forge amazing worlds and experiences that players can dive into, and we achieve this through a culture of creativity, collaboration, and artistic passion. This role is specifically tailored for an expert artist capable of delivering “epic” visual quality for both pre-rendered cinematics and real-time content. You will be part of a tight-knit team dedicated to pushing the creative bounds of digital storytelling. Job Overview: Compositing / Lighting Artist Category Details Company Name Blizzard Entertainment (Activision Blizzard / Microsoft) Position Title Senior Compositing / Lighting Artist Job Type Temporary (Approx. 2.5-month term) / Full-Time Location Irvine, California (Hybrid Eligible) Work Model Hybrid / Remote Options Available Hourly Pay Range $44.67 – $82.60 per hour (Standard U.S. Base Pay) Industry Segment Art / Animation / Cinematics Software Stack Katana, Nuke, Maya, Renderman, Redshift, Linux The Blizzard World: Our Culture and Values At Blizzard Entertainment, we pride ourselves on being more than just a game studio; we are a community of creators. Since our acquisition by Microsoft, we have continued to lead the industry in genre-defining entertainment. Our ability to build immersive worlds is enhanced by our diverse teams working in an inclusive environment. Blizzard Entertainment understand that the best art comes from a place of support and inspiration. Whether you are working on the dark, gothic landscapes of Diablo or the vibrant, hopeful future of Overwatch, you will find a team that values your unique artistic voice. We encourage women and members of under-represented groups to apply, as we believe diversity is the fuel for innovation. Detailed Role Responsibilities as Senior Compositing / Lighting Artist As a Senior Lighting Artist / Compositing Artist, you are the final eye on the pipeline. You are responsible for taking raw assets and FX and weaving them into a cohesive, cinematic masterpiece. 1. Lighting Design & Implementation You will design and implement lighting for both characters and environments. This involves more than just illuminating a scene; it requires an understanding of narrative weight. You will work to enhance the established art direction, ensuring that the light guides the player’s eye and evokes the intended emotional response. 2. Visual Quality Control & Consistency Maintaining the “look” of a sequence is paramount. You will be responsible for color balance and shot-to-shot continuity. Your goal is to ensure that every frame within a sequence feels part of a unified world, maintaining high quality-control standards for all finished work. 3. Multi-Departmental Collaboration A Senior Artist at Blizzard does not work in a vacuum. You will: 4. Technical Problem Solving In our fast-paced environment, priorities can shift rapidly. You must be able to independently troubleshoot complex multi-shot setups and adapt to proprietary lighting tools or pipeline changes on the fly. Candidate Requirements: Expertise & Skills as Senior Compositing / Lighting Artist Blizzard Entertainment is looking for a veteran of the industry—someone who has mastered the technical tools and possesses a refined artistic “gut feeling” for what makes a shot work. Experience Foundations Technical Mastery Artistic Intuition Blizzard Entertainment offers a competitive rewards package designed to promote physical, emotional, and financial well-being. While this is a temporary role, Blizzard provides a suite of benefits for “Every World.” Application Materials Required To be considered for this elite team, please provide the following: Recruitment Fraud & Equal Opportunity Stay Alert: Blizzard will only contact you through official “@https://www.google.com/search?q=blizzard.com” or “@activisionhttps://www.google.com/search?q=blizzard.com” email addresses. We will never ask for financial information or payments during the hiring process. Equal Opportunity: Blizzard Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status. We are committed to providing reasonable assistance to individuals with disabilities; if you require accommodation to apply, please contact accommodationrequests@activisionblizzard.com. Blizzard Entertainment hiring Senior Compositing / Lighting Artist Apply now See open roles Explore More Animation Jobs