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Animation Supervisor Job at DNEG , Montréal 2026

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DNEG Animation is seeking a visionary and technically grounded Animation Supervisor to join our world-class team in Montréal. This is a pivotal leadership role designed for an industry veteran who excels at bridging the gap between high-level artistic intent and the complex technical execution required for modern feature-length animation. As an Animation Supervisor, you will be the backbone of the production’s creative engine, supporting the Animation Director while mentoring Leads and Animators to reach new heights of cinematic excellence. Whether we are crafting the stylized world of The Cat in the Hat or the high-octane energy of The Angry Birds Movie 3, your expertise will ensure our characters move with purpose, personality, and technical precision. Job Overview: Animation Supervisor Feature Details Company Name DNEG Animation Position Title Animation Supervisor (Feature Animation) Location Montréal, Quebec (Hybrid Remote) Employment Type Full-Time, Permanent Department Performance (Animation, Creature, and FX) Salary Range $135,000 – $155,000 CAD per annum Union Status IATSE (Position will be covered by a collective agreement) The Vision of DNEG Animation At DNEG, we don’t believe in a “house style.” We believe in quality. Our portfolio ranges from the painterly, ground-breaking aesthetics of Entergalactic and Nimona to the charm of The Garfield Movie. As an Animation Supervisor, you are not just a manager; you are a guardian of this craft. You will work in a collaborative, ego-free environment where the goal is always to push the boundaries of what is possible in digital storytelling. Job Purpose & Key Responsibilities The Animation Supervisor acts as the primary lieutenant to the Animation Director. You are responsible for the “macro” and “micro” of the department—overseeing multiple Leads and their respective teams while ensuring that every frame aligns with the Director’s vision. 1. Artistic & Technical Leadership Pre-Production Excellence: Partner with the Animation Director during the early stages of a film to conduct animation tests and influence rig development. You ensure that the characters are physically capable of the performances required by the script. Style Consistency: You are the “eye” that ensures continuity across the show. Whether a character is performing a subtle emotional beat or a complex action sequence, you ensure the movement remains “on-model” and stylistically coherent. Inter-Departmental Liaison: You serve as the vital bridge between Animation and the “downstream” and “upstream” departments, including Rigging, Layout, and CFX. You identify technical bottlenecks before they become production delays. 2. Team Management & Operations Managing Leads: You provide the guidance and structure that allows Animation Leads to manage their own sub-teams effectively. You are accountable for the department’s overall output and morale. Creative Realization: You interpret the high-level vision of the VFX/CG Supervisors and translate it into actionable, clear briefs for the artists. Workflow Optimization: You are responsible for adhering to and improving department workflows. This includes staying current with the latest pipeline technologies and developing documentation to standardize processes. Productivity & Bidding: You will collaborate with Production Supervisors to bid on shots, cast the right animators to the right sequences, and manage the schedule to ensure milestones are met without compromising quality. 3. Dailies & Quality Control Constructive Feedback: You will run departmental dailies, providing concise, actionable notes that help artists grow while keeping the production on track. Approval Management: You are the final gatekeeper for work moving to the next department. You must ensure all submissions meet the rigorous standards of DNEG and the client. VFX Supervisor Interaction: You attend show-level dailies with the VFX Supervisor, representing the Animation department and ensuring their feedback is communicated clearly back to the crew. 4. Talent Development & Mentorship Cultivating Growth: Beyond the immediate needs of the show, you are a mentor. You identify the strengths and weaknesses of your team, helping them reach their long-term career goals. Culture Building: You play a key role in maintaining a positive, inclusive, and high-energy studio culture. Performance Tracking: You provide detailed feedback for performance reviews and help identify rising stars within the organization. Required Qualifications & Skills To be successful in this role, you must possess a rare blend of artistic “soul” and technical “grit.” We are looking for candidates who meet the following criteria: Extensive Feature Experience: Minimum of 7+ years of professional experience animating at a high level within Feature Animation. Proven Leadership: You must have served as a Lead Animator on at least three (3) completed feature-length productions. Technical Mastery: Expert-level knowledge of Autodesk Maya. You should have a deep understanding of the inner workings of a modern animation pipeline. Anatomy & Physics: A profound understanding of human/animal anatomy and muscle dynamics is essential, especially for creature-heavy projects. Communication Skills: The ability to explain complex movement or technical concepts to both artistic and non-technical stakeholders is vital. Organizational Prowess: Experience with scheduling, shot bidding, and casting is required to manage the logistical side of a large-scale feature. Why Join DNEG Montréal? DNEG Montréal is a global hub for animation and visual effects, and DNEG is at the center of that ecosystem. By joining our team, you gain: Global Impact: Work on iconic IP like The Cat in the Hat and Angry Birds. Hybrid Flexibility: We balance the need for in-person collaboration with the flexibility of remote work. Inclusive Environment: We are committed to E.D.I. (Equity, Diversity, and Inclusion). We believe our different backgrounds make our animated worlds richer and more authentic. Union Benefits: As this role becomes unionized under IATSE, you will benefit from structured support, clear terms of employment, and collective bargaining power. The Application Process We value your time and your craft. When applying, please ensure your portfolio or demo reel highlights: High-end acting and performance (subtle and broad). Action and body mechanics. Examples of work where you have led or supervised a team (if available). DNEG is an equal opportunity employer. We welcome and encourage applications from all backgrounds, regardless of experience or disability. If you require any adjustments during the recruitment process, please let us know.

Senior Character Artist at Ubisoft Montréal

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Ubisoft Montréal is seeking a visionary and highly skilled Senior Character Artist to join the development team for Assassin’s Creed Invictus. This is a prestigious opportunity to contribute to one of the most iconic franchises in gaming history. As a Senior Artist, you will be at the forefront of character creation, setting the visual benchmark for realism, historical authenticity, and technical excellence. Senior Character Artist – Job Overview Company: Ubisoft Montreal Project: Assassin’s Creed Invictus Role: Senior Character Artist Location: Montréal, Québec, Canada Employment Type: Full-time Contract Status: Permanent Position Work Model: Office-based Estimated Salary Range: $85,000 – $125,000 CAD (depending on experience & seniority) 💰 Core Software Requirements:ZBrush / Maya / 3ds Max / Substance Painter / Marvelous Designer Company Description Ubisoft Montréal is a global creator, publisher, and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The Montréal studio is the heart of many of these creations, providing a collaborative environment where diverse perspectives drive innovation. Joining Ubisoft means becoming part of a community that thrives on pushing the boundaries of what is possible in digital entertainment. Job Description & Core Mission as Character Artist As a Senior Character Artist for Assassin’s Creed Invictus, your role transcends mere asset creation. You are a visual storyteller and a technical leader. You will be responsible for crafting high-fidelity, realistic characters that define the aesthetic of a flagship AAA title. This role requires a master-level understanding of human anatomy, historical costuming, and the technical constraints of modern game engines. You will produce “Hero” characters—protagonists or key NPCs—that serve as the gold standard for the rest of the production team. Beyond your individual contributions, you will act as a pillar for the character art department, mentoring junior talent and refining the pipelines that allow the studio to ship world-class assets at scale. Detailed Responsibilities as a Character Artist 1. High-End Character Production Hero Asset Creation: You will be tasked with creating the most complex characters in the game. This involves everything from high-poly sculpting in ZBrush to optimized low-poly modeling and intricate texturing. Monetization & Premium Outfits: A key aspect of Invictus involves developing premium outfits and skins. You will design and execute high-value cosmetic assets that meet the visual expectations of a global player base while maintaining the game’s internal logic and style. Artistic Translation: You will work closely with the Art Director to translate concept art and historical references into 3D assets that feel grounded, believable, and technically sound. 2. Technical Leadership & Pipeline Innovation Setting Benchmarks: Your work will serve as the “visual bar.” You will establish the quality standards for materials (skin, cloth, hair, metal) that other artists will follow. Workflow Optimization: You will identify bottlenecks in the character art pipeline and suggest tools or procedural methods (e.g., using Marvelous Designer for realistic cloth simulation) to improve efficiency without sacrificing quality. Cross-Department Collaboration: You will interface with the Rigging, Animation, and Technical Art teams to ensure that your characters are not only beautiful but also move realistically and perform efficiently within the game engine. 3. Mentorship and Team Growth Guidance: You will provide constructive feedback to junior and intermediate artists, helping them level up their sculpting and texturing skills. Knowledge Sharing: You will document your processes and conduct internal workshops to share best practices regarding new software updates or specialized techniques. Qualifications: What You Bring to the Team Professional Experience AAA Track Record: You must have a proven history of shipping high-quality, realistic characters for major titles. Experience with the Assassin’s Creed franchise or similar open-world realistic games is a significant advantage. Portfolio Excellence: A world-class portfolio is mandatory. We are looking for high-fidelity renders that demonstrate a mastery of skin shaders, intricate clothing layers, and realistic hair/grooming. Technical Proficiencies Sculpting & Modeling: Expert-level command of ZBrush for organic sculpting and Maya or 3ds Max for hard-surface elements and retopology. Texturing & Shading: Advanced knowledge of PBR (Physically Based Rendering) workflows using Substance Painter and Designer. Cloth Simulation: Proficiency in Marvelous Designer to create believable garments that account for weight, fold patterns, and material thickness. Anatomy: A deep, fundamental understanding of human and animal anatomy, proportions, and silhouettes. Soft Skills Communication: The ability to articulate artistic choices and technical constraints to non-artistic stakeholders. Adaptability: The gaming industry moves fast. You should be comfortable pivoting based on playtest feedback or changes in art direction. Collaborative Spirit: A desire to work in a multidisciplinary environment where the “best idea wins.” Why Join Ubisoft Montréal? Ubisoft Montreal is a global hub for video game development, and Ubisoft is at its center. Working on Assassin’s Creed Invictus offers the chance to define the future of a legendary franchise. Culture of Diversity: We believe that different backgrounds lead to better games. Professional Development: Access to world-class training, internal summits, and the latest hardware. Life in Montréal: Enjoy a vibrant, bilingual city known for its festivals, culinary scene, and high quality of life. How to Apply To be considered for this role, please submit the following: Updated CV: Highlight your specific contributions to shipped AAA titles. Portfolio Link: This is the most critical part of your application. Ensure it features high-resolution breakdowns of realistic character work, showing both the high-poly sculpt and the final in-game result. Cover Letter (Optional): Tell us why you are passionate about the Assassin’s Creed universe and what unique perspective you bring to the character art team.

Senior FX Artist – Outpost VFX (Montreal) 2026

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Outpost VFX is looking for a visionary Senior FX Artist to join our Montreal studio. We don’t just build simulations; we create “movie magic” that defines the visual language of high-end cinema and episodic television. At Outpost, we believe that the way we work—with respect, personal connection, and a focus on well-being—directly shapes the quality of the work we produce. If you are a Houdini master looking for a studio that values your human potential as much as your technical prowess, we want to meet you. Senior FX Artist Job Overview Company Name: Outpost VFX Job Title: Senior FX Artist Location: Montreal, Canada Department: FX (Effects) Employment Type: Full-Time Job Status: Live & Active Primary Software: Houdini Salary Range: Competitive / Experience-based (Approx. $105,000 – $150,000 CAD) Benefits: Health, Dental, Paid Time Off, Professional Development The Outpost Difference: Why Join Us? Our Philosophy In an industry often characterized by high pressure, Outpost stands apart by prioritizing its people. We believe in making people matter. We strive to create a creative sanctuary where every artist feels valued and respected. While we are an ambitious, rapidly growing global entity, we refuse to lose the “boutique” feel that fosters personal connections and mutual support. We celebrate our collective successes because we know that no great shot is made in isolation. What’s In It For You? High-End Projects: You will contribute to stunning visual effects for major film and episodic projects, pushing the boundaries of what is possible in hyper-real environments. Continuous Growth: Gain access to premium online training platforms and our bespoke internal learning and development resources. We don’t just want you to do the job; we want you to hone your craft and master new techniques. Career Advancement: As a growing team, we offer clear pathways for progression. Whether you want to move into Lead roles or explore a different technical niche, we work with you to achieve your personal goals. Culture: You will work alongside some of the most talented, friendly, and genuine individuals in the VFX community. The Role: Senior FX Artist As a Senior FX Artist at Outpost, you are a technical architect and a digital artist rolled into one. You will be responsible for creating complex, large-scale simulations that seamlessly integrate into live-action footage. From the subtle drift of atmosphere to the violent chaos of a cinematic explosion, your work provides the “wow” factor that audiences remember. Beyond shot production, a Senior Artist at Outpost is a pillar of the department. You are expected to innovate by creating robust tools and workflows that benefit the entire team. Furthermore, your experience will be vital in mentoring junior and mid-level artists, helping them navigate technical hurdles and develop their artistic eyes. Key Responsibilities Simulation Excellence: Design and execute high-end FX simulations including fire, smoke, water, particles, and rigid body dynamics (RBD). Hyper-Realism: Ensure all FX work meets the highest standards of photorealism, matching the lighting, scale, and physical properties of the plate photography. Tool Development: Develop Houdini digital assets (HDAs) and procedural workflows to streamline production and ensure consistency across sequences. Collaboration: Work closely with VFX Supervisors and CG Supervisors to interpret creative briefs and provide technical solutions for complex shots. Mentorship: Act as a technical resource for the FX team, providing guidance on simulation setups and troubleshooting. Pipeline Integration: Ensure all FX elements are delivered in a way that facilitates smooth lighting and compositing stages. Essential Skills & Experience We are seeking a candidate who lives and breathes Houdini, but who also understands the “why” behind every simulation. Houdini Mastery: You should have an expert-level command of Houdini. Whether it’s Pyro, FLIP, Vellum, or POPs, you know how to manipulate data to get the desired result. Artistic Sensibility: You possess a strong sense of timing, weight, and scale. You understand the physics of the real world and know how to bend them for cinematic effect. VFX Pedigree: Significant experience working on high-level VFX projects (Feature Film or High-End Episodic). You understand the rigors and standards of a professional pipeline. Problem-Solving: The ability to look at a complex creative request and break it down into a logical, technical execution plan. Coding Knowledge: Proficiency in VEX or Python is a significant advantage, allowing you to go beyond the shelf tools and customize your setups. The Outpost Culture & Commitment Equality and Diversity At Outpost, we believe that our strength lies in our differences. A diverse team brings diverse perspectives, which are essential for challenging norms and pushing creative boundaries. Equal Opportunity Statement: Employment at Outpost is based strictly on talent and potential. We do not discriminate based on age, gender, race, ethnicity, disability, or sexual preference. We are committed to a special environment built on mutual respect and inclusion. Life in Montreal Outpost VFX Montreal studio is located in the heart of one of the world’s most vibrant VFX hubs. You will enjoy a hybrid work model that respects your time while providing the collaborative energy of a physical studio. Montreal offers a unique blend of European charm and North American innovation, making it an ideal home for world-class artists. How to Join the Team If you are ready to create stunning visual effects in an environment that actually cares about your well-being, we want to hear from you. The Process: Application: Submit your resume and a link to your latest demo reel. Review: Our FX department and talent team will review your work, focusing on your technical setups and artistic execution. Conversation: If there’s a match, we’ll reach out for a chat. We don’t just want to interview you; we want to discuss our culture and see if we’re the right fit for your career journey. Contact Information: Ready to apply? You can do so through our careers portal or reach out directly to talent@outpost-vfx.com for more information. Summary Table of Benefits Feature Description Work-Life Balance Emphasis on sustainable hours and celebrating successes. Learning Access to internal L&D and online platforms. Community A supportive, non-hierarchical creative environment. Innovation Opportunities … Read more

Senior Compositor – Outpost VFX (Montreal)

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Outpost VFX is seeking a highly skilled and creatively driven Senior Compositor to join our growing team in Montreal. At Outpost, we don’t just create world-class visual effects for film and high-end episodic television; we build a culture where artists are treated as individuals, not just numbers. If you are looking for an environment that balances technical excellence with a supportive, human-centric philosophy, we want to hear from you. Senior Compositor Job Overview Company Name: Outpost VFX Position Title: Senior Compositor Location: Montreal, Quebec, Canada Employment Type: Full-Time Work Model: Hybrid (Studio + Remote) Department: Compositing Software Focus: Nuke Salary Range: Competitive / Based on experience (Approx. $95,000 – $135,000 CAD) Job Status: Live & Active *Note: Final salary is determined based on the candidate’s portfolio, years of experience, and specific technical expertise. Who is Outpost VFX? What’s different about Outpost? The VFX industry is often known for its “grind,” but at Outpost, we choose a different path. We believe in making people matter. Our mission is to build a creative environment where everyone feels valued, treated with respect, and empowered to make a positive difference every single day. While we are ambitious and growing rapidly across our global studios, our primary focus remains on nurturing personal connections. We support one another, mentor our juniors, and always make time to celebrate our collective successes. We are constantly innovating—not just in our renders, but in how we improve the experience for our team, our clients, and the wider community. What’s in it for you? Joining Outpost means more than just having a seat at a desk. You will: Contribute to high-end episodic and feature film productions for major global studios. Help shape a positive studio culture that we aim to spread throughout the VFX industry. Access premium training via online platforms and our bespoke internal learning and development resources. Find a clear path for career progression, whether you want to move into Lead roles, Supervision, or explore different departments. Work alongside a diverse group of incredibly talented, friendly, and genuine individuals. The Role: Senior Compositor As a Senior Compositor, you are a master of the final image. You sit at the critical intersection of live-action cinematography and computer-generated artistry. Your role is to seamlessly blend 2D and 3D elements into visual effects shots that not only meet the technical requirements of the brief but also realize the creative vision of the client and the VFX Supervisor. You are responsible for the aesthetic integrity and technical quality of every frame you deliver. At the Senior level, we look for artists who don’t just execute notes but anticipate challenges, suggest creative solutions, and set a standard of excellence for the rest of the team. Key Responsibilities Seamless Integration: Combine 2D elements, 3D renders, and live-action footage into photorealistic shots using Nuke. Creative Problem Solving: Collaborate with the Compositing Supervisor and VFX Supervisor to evaluate the best technical and creative approaches for difficult sequences. Technical Mastery: Perform complex tasks including 2D/3D tracking, matte extraction (keying), rotoscoping oversight, CG element integration, and sophisticated color grading. Quality Control: Maintain the overall look, color balance, and quality of assigned shots to ensure consistency across an entire sequence. Mentorship: Assist in the development of Mid and Junior level compositors by sharing knowledge and providing constructive feedback on their work. Workflow Optimization: Identify and help implement more efficient workflows within the compositing pipeline. Key Skills & Qualifications We are looking for an artist with a “can-do” attitude and a deep passion for the craft of compositing. The ideal candidate will possess: Technical Proficiency: Advanced knowledge of Nuke is essential. You should be comfortable with deep compositing, 3D projections, and complex gizmos. The “Artist’s Eye”: A strong understanding of light, color, and composition. You must be able to judge photorealism accurately and understand how elements should sit within a physical space. Communication: The ability to understand and apply complex shot notes from supervisors and clients effectively. Collaboration: A team-player mindset. We value artists who are approachable and willing to help their peers solve technical hurdles. Experience: Ideally 5+ years of experience in a professional VFX studio environment, with a portfolio (demo reel) showcasing high-end film or episodic work. Important Details & Company Values Hybrid Work Model Outpost VFX Montreal operates on a hybrid basis. We believe in the power of face-to-face collaboration and the social benefits of being in the studio, but we also value the flexibility and work-life balance that remote work provides. We work with our employees to find a rhythm that suits both the project needs and personal well-being. Equal Opportunities At Outpost, we believe our strength lies in our differences. Embracing diverse perspectives allows us to challenge norms and create a truly special environment. Our Commitment: Outpost is an equal-opportunity employer. Employment is based solely on talent and potential. No candidate will receive less favorable treatment based on age, gender, race, ethnicity, disability, sexual preference, or any other factor that does not impact your ability to do the job. Professional Development We don’t want you to stay in the same place forever (unless you want to!). We provide: Internal L&D: Dedicated resources to help you learn new software or techniques. Career Mapping: Regular check-ins to discuss your goals and how we can help you reach them. How to Apply If you think Outpost sounds like the right fit for the next chapter of your career, we would love to hear from you. Apply Online: Use the application portal linked on our careers page. Direct Inquiry: If you have questions about the role, the Montreal studio, or our culture, feel free to reach out to our recruitment team at talent@outpost-vfx.com. The Next Step: Once you apply, our talent team will review your reel and experience. If there is a match, we will invite you for an initial chat to learn more about your aspirations and tell you more about the exciting projects we have in the pipeline for 2026.

Beenox | 3D Artist Intern (Assets/Props),Canada

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This is a fantastic opportunity. Beenox is a powerhouse in the industry—working on Call of Duty is essentially the “big leagues” for a 3D artist. To make this look professional and comprehensive, I’ve expanded the technical expectations, cultural context, and industry standards to reach the depth you’re looking for. This is a fantastic opportunity. Beenox is a powerhouse in the industry—working on Call of Duty is essentially the “big leagues” for a 3D artist. To make this look professional and comprehensive, I’ve expanded the technical expectations, cultural context, and industry standards to reach the depth you’re looking for. Job Overview Company Name: Beenox (An Activision Studio) Location: Quebec City, Quebec, Canada Job Type: Internship (Summer 2026) Category: Art and Animation Application ID: R026545 Language Requirement: Bilingual – French & English 🇫🇷🇬🇧 Estimated Salary: $22.00 – $32.00 CAD per hour About the Studio: The Beenox Legacy Founded in Quebec City and expanded into Montreal, Beenox has spent over two decades cementing its reputation as a leader in AAA development. While we are currently a cornerstone of the Call of Duty ecosystem—handling everything from Warzone seasons to the PC optimization of flagship titles—our pedigree includes legendary names like Crash Bandicoot, Tony Hawk’s Pro Skater, and Spider-Man. Working here means joining a culture of technical excellence and creative bravery. We believe that the best games are made when every team member, from senior leads to summer interns, has the agency to contribute to the final vision. The Role: 3D Asset & Prop Artistry As a 3D Artist Intern, your primary focus is the “tactile” world of the game. In a franchise like Call of Duty, props aren’t just background dressing; they provide cover, tell a story of a lived-in world, and must hold up under the scrutiny of 4K resolution and high-speed gameplay. Core Responsibilities Asset Creation & Pipeline Integration: You will develop high-quality 3D assets, following the pipeline from high-poly sculpting to low-poly baking and PBR (Physically Based Rendering) texturing. Topological Integrity: Ensure that game levels maintain topological and event-driven continuity. This involves understanding how assets interact with the game engine’s physics and lighting systems. Narrative Support: Collaborate with the Narrative and Level Design teams to ensure that environmental props contribute to the “environmental storytelling.” A desk in a bombed-out office should tell a different story than a desk in a high-tech laboratory. Technical Optimization: Video games are a balance of beauty and performance. You will be tasked with ensuring your assets meet strict budget requirements for polygons and texture memory without sacrificing visual fidelity. Cross-Departmental Synergy: Support various departments to achieve the final “look” of a level, participating in feedback loops and creative critiques. Desired Candidate Profile We are looking for an 3D artist who is as much a technician as they are a creator. The ideal candidate doesn’t just “make models”; they understand how those models live within a complex digital ecosystem. Educational & Technical Requirements Academic Standing: You should be a current student or recent graduate in Digital Arts, 3D Animation, Game Design, or a related field. Software Mastery: While the job description is tool-agnostic, proficiency in the following is highly advantageous: Modeling: Autodesk Maya, 3ds Max, or Blender. Sculpting: ZBrush (for high-fidelity organic and hard-surface details). Texturing: Substance Painter and Designer (PBR workflow is essential). Engine Experience: Basic knowledge of Unreal Engine, Unity, or proprietary AAA engines. Bilingualism: Due to our location in Quebec and our global collaboration with Activision studios (Infinity Ward, Treyarch, Sledgehammer), advanced proficiency in both French and English is required. Soft Skills & Culture Fit Constructive Communication: We value “vocal” creatives. You should have a natural tendency to share opinions and offer solutions during the creative process. Adaptability: The AAA environment moves fast. You should thrive in dynamic settings where project needs can shift rapidly. The “Gamer” Lens: A deep passion for video games helps you understand the why behind design choices—like why a certain prop needs a specific collision box for better player movement. Why Quebec City? Quebec City is one of the most vibrant tech and art hubs in North America. Known for its European charm and high quality of life, it offers a unique backdrop for a summer internship. The cost of living remains competitive compared to other major Canadian hubs, and the “Silicon Valley of the North” vibe ensures you are surrounded by industry peers and networking opportunities. Compensation and Benefits Beenox provides a competitive internship package designed to attract top-tier talent. Benefit Type Description Hourly Wage Competitive rates adjusted for the Quebec market and year (2026). Mentorship Direct 1-on-1 guidance from Senior and Lead Artists. Equipment Access to high-end workstations and industry-standard software. Social Events Studio-wide mixers, “Lunch and Learns,” and gaming tournaments. Portfolio Growth Opportunity to have your name in the credits of a major AAA title. Application Process To be considered for the Summer 2026 cohort, candidates should prepare a comprehensive digital portfolio. We aren’t just looking for finished renders; we want to see your process. What to include in your portfolio: Wireframes: Show us your topology and how you optimize your meshes. Texture Sheets: Demonstrate your understanding of PBR maps (Albedo, Normal, Roughness, Metallic). High-Poly to Low-Poly Bakes: Show your ability to capture intricate detail within a game-ready budget. Hard Surface Work: Since this is for Call of Duty, evidence of hard-surface modeling (machinery, crates, architectural elements) is highly valued. Note on Diversity: Beenox is an equal opportunity employer. We value diversity and are committed to creating an inclusive environment for all employees. We encourage applications from all backgrounds to help us build worlds that reflect the diversity of our global player base.

3D Animator | Framestore Montreal

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Framestore is a multi Oscar-winning creative studio that stands at the epicenter of cinematic innovation. We have collaborated with the world’s most visionary storytellers to craft images that define modern cinema. From breathtaking creatures to high-octane action sequences, our mission is to set new standards for visual effects. We are currently seeking a talented 3D Animator to join our Montreal team. At Framestore, we don’t just move models; we create performances. We are looking for an artist who understands the soul of a character and the physics of the natural world. Whether you are working on a hero character or secondary environmental elements, your goal is to produce story-driven, compelling animation that resonates with audiences globally. Job Overview Company Name: Framestore Position Title: 3D Animator (Film) Employment Type: Full-Time Work Mode: Hybrid (Montreal-based) Location: Montreal, Quebec, Canada Department: Animation Primary Software: Autodesk Maya Estimated Compensation At Framestore, we value the expertise and creative input of our animators. Salary offers are competitive and reflect the candidate’s level of experience and portfolio quality. Seniority Level Annual Gross Salary (CAD) Junior Animator $58,000 – $75,000 Mid-Level Animator $78,000 – $105,000 Senior Animator $108,000 – $145,000+ Primary Responsibilities Performance & Action: Collaborate with the Animation Lead and Supervisor to produce high-quality animation that creates compelling, story-driven moments. Asset Management: Animate both primary hero characters and secondary environmental elements. Feedback Integration: Submit shots for regular review and follow through with creative notes and technical feedback with a positive, iterative mindset. Deadline Adherence: Work efficiently within a team structure or independently to meet strict show deadlines and delivery schedules. Tech Evolution: Keep pace with internal tools, software updates, and proprietary technology used within the Framestore pipeline. Qualifications & Skills The Essentials Artistic Foundation: A proven understanding of performance, acting, and character “soul.” Physicality: Deep knowledge of physical motion, weight, balance, and the mechanics of body movement. Creature Work: A strong grasp of animal and creature anatomy and believable movement patterns. Software Mastery: Expert-level proficiency in Autodesk Maya. Pipeline Awareness: A solid understanding of 3D rigs, typical rigging setups, and the general VFX pipeline. Soft Skills: Excellent organization, communication, and interpersonal skills. You must be a team player who is open to direction and adaptable to change. Nice to Have Traditional Arts: A background in traditional animation, drawing, or illustration. Technical Edge: Working knowledge of Mel/Python scripting, Modeling, or Rigging. Motion Capture: Previous experience working with and cleaning up MoCap data. Pressure Management: The ability to stay focused and deliver high-quality work during crunch periods or tight deadlines. Why Join Framestore Montreal? Hybrid Work Culture We offer a hybrid working model that allows you to balance the creative energy of the studio with the focus of your home office. This flexibility ensures you can produce your best work in the environment that suits the task. Inclusion and Equity Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, and sexual preferences. We don’t just accept diversity; we celebrate it. We aim to encourage and support every employee to achieve their full potential. Accessibility Our Montreal studio is built with universal access in mind: Step-free entry for all employees and visitors. Accessible toilets on-site. Quiet spaces available for focus, neurodiversity support, or personal well-being. Professional Growth Working at Framestore means being at the cutting edge. You will have access to: In-house training and mentorship from industry legends. The chance to work on some of the world’s most recognizable film franchises. Internal “knowledge-sharing” sessions to expand your technical and artistic reach. What if you don’t have every skill? We want to hear from you anyway! Our requirements are guidelines, not hard rules. If your skills are transferable and you are passionate about visual storytelling, we encourage you to apply. Applying gives you the chance to be considered for current roles or future opportunities that might be a perfect match for your specific talent. How to Apply We are looking for your unique perspective. To apply, please prepare: A Showreel: This is the most important part of your application. Focus on quality over quantity, highlighting your best character and creature work. A Resume: Clearly listing your technical proficiencies and any previous film credits. Breakdown Sheet: Briefly explaining what you did in each shot of your reel.

Squeeze Animation | Rigging Artist all levels, Canada 2026

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At Squeeze Animation, we believe that the invisible magic of a great character lies in its skeleton. As an award-winning animation studio based in the heart of Quebec’s creative hub, we are known for pushing the boundaries of movement and technical innovation. We are currently looking for Rigging Artists of all levels (Junior, Mid, Senior) to join us for a high-profile video game animation project. If you possess a blend of mathematical precision, technical mastery, and an artistic eye for anatomy, we want you to help our animation team propel characters to the highest industry standards. Job Overview Company Name: Squeeze Animation Studios Job Title: Rigging Artist (Junior / Mid / Senior) Location: Montreal or Quebec City, Canada Work Model: On-site / Hybrid / Remote (within Quebec) Contract Duration: Staggered starts (May / June / July) until October 2, 2026 Employment Type: Temporary Contract Eligibility: Must be eligible to work in Canada (Citizen, PR, or Open Work Permit) Core Software: Autodesk Maya, Python, mGear, Unreal Engine Key Responsibilities Your mission is to bridge the gap between a static model and a living, breathing character. You will be expected to: Complex Rigging: Create and maintain high-fidelity rigs and skins using Maya, ensuring they meet the specific needs of the project’s visual signature. Pipeline Optimization: Contribute to the improvement of the rigging production pipeline and assist other departments with technical bottlenecks as needed. Cross-Department Collaboration: Work closely with Modeling and Animation teams to ensure rigs are optimized for both aesthetic appeal and performance. Technical Troubleshooting: Proactively identify and resolve complex technical issues, ensuring the “mechanics” of the characters (pistons, gears, muscles) function flawlessly. Quality Control: Constantly iterate on rig quality, staying open to constructive criticism and ensuring all technical requirements are met within deadlines. Candidate Requirements We are seeking problem-solvers who thrive at the intersection of art and logic. Technical Skills & Experience Experience: Between 3 to 8 years of rigging experience in the 3D animation or video game industry (level assigned based on experience). Software Mastery: Expert knowledge of Maya and Python scripting. Specialized Tools: Solid experience with the mGear framework and Unreal Engine (specifically the Ragdoll dynamic tool). Knowledge of the Vetala plugin is a strong asset. Anatomical Knowledge: A deep understanding of facial, body, and quadrupedal anatomy, as well as muscular systems and mechanical movements. Education: Relevant degree or diploma in 3D Animation, Multimedia, or Programming. Personal Attributes The “Squeeze” Spirit: You are a team player who is autonomous, proactive, and detail-oriented. Communication: Able to explain complex technical concepts clearly to non-technical departments. Reliability: A proven track record of respecting project deadlines and maintaining rigor under production pressure. What We Offer Working at Squeeze Animation Studio means joining a culture of constant ingenuity. We provide a collaborative environment where your technical contributions directly impact the fluidity and “feel” of high-end game animation. Location Flexibility: Choose your setup. Work from our vibrant Montreal or Quebec City offices, adopt a hybrid schedule, or work 100% remotely from anywhere within the province of Quebec. High-End Projects: Work on a cutting-edge video game project utilizing the latest in real-time and pre-rendered technology. Collaborative Innovation: Be part of a team that values your input on pipeline improvements and technical advances in muscle simulation. How to Apply If you are ready to help us squeeze Animation every bit of potential out of our characters, we want to see your portfolio! Please ensure your demo reel highlights: Complex mechanical or anatomical rigging. Experience with mGear and Maya/Python workflows. Integration of rigs into Unreal Engine.

Epic Games (Psyonix) – FX Outsource Artist, 2026

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Epic Games is a global leader in the interactive entertainment industry, responsible for some of the world’s most successful games and the revolutionary Unreal Engine technology. At the heart of our mission is a commitment to innovation, community, and the empowerment of creators worldwide. We are currently seeking a high-caliber FX Outsource Artist to join our team in Montreal, supporting the creative vision of Psyonix (the creators of Rocket League). In this role, you will act as a vital link between our internal creative leadership and our global network of external partners. You will not only oversee the production of stylized real-time effects but also mentor remote teams to ensure they meet the “Epic” quality bar. This is a unique opportunity for an artist who balances technical mastery with exceptional communication and leadership skills. Role Snapshot & Benefits Epic Games provides a comprehensive and industry-leading environment for its employees. The following table outlines the key logistics and the “Epic Life” benefits package associated with this position. Job Overview Company Name: Epic Games (Psyonix) Position Title: FX Outsource Artist Department: Art & Animation Location: Montreal, Canada Job Type: Full-Time Salary Details: Competitive (Based on experience and market location) Primary Engine: Unreal Engine 5 Focus Area: Stylized real-time FX and outsource management The “Epic Life” Benefits Package: Healthcare: 100% employer-paid benefits for employees and dependents (Medical, Dental, Vision). Financial Security: Retirement savings plan with a competitive employer match, life insurance, and AD&D. Mental Well-being: Access to Modern Health (free therapy/coaching) and a robust Employee Assistance Program (EAP). Support: Weekly indemnity (Short-term disability) and long-term disability insurance. The Mission: Elevating Global Collaboration As an FX Outsource Artist, your primary responsibility is to supervise and support the creation of real-time effects by our outsourcing vendors. You are the “front-line” for creative feedback, ensuring that every spark, explosion, and trail aligns perfectly with the game’s aesthetic and technical requirements. You will spend your time documenting pipelines, creating “gold-standard” examples, and providing paintovers or block-outs that clarify the visual direction for external artists. This role is about fostering enthusiasm and maintaining a high level of technical rigor across remote teams. Key Responsibilities 1. Creative Supervision & Feedback Visual Alignment: Work with Art Leads and Directors to establish the visual direction for all FX being created externally. Actionable Feedback: Provide clear, professional, and timely creative feedback on work submitted for review. Problem Solving: Use your expertise in weight, timing, and motion to critique and improve the quality of external assets. Paintovers & Block-outs: Create simple visual guides or paintovers to bridge the gap between written notes and artistic execution. 2. Documentation & Pipeline Support Asset Packaging: Collect and package all necessary files, photo references, and video guides to send to external partners. Standard Setting: Generate detailed documentation and technical examples of art asset production to ensure external vendors understand Psyonix’s specific engine requirements. Training: Train outsource artists in Psyonix-specific techniques and best practices to ensure seamless integration into the project. 3. Stakeholder Management Internal Synergy: Relay creative goals and technical constraints between internal level designers, game designers, and production teams. Licensed Content: Work with internal stakeholders and IP owners to secure approvals for licensed assets, ensuring brand integrity is maintained across all FX. Culture: Foster a sense of enthusiasm and inclusion within remote teams, making them feel like a true extension of the Epic family. Candidate Profile Epic Games is looking for a world-class artist who is as comfortable in a technical shader graph as they are in a high-pressure production meeting. Technical Requirements Proven Track Record: Experience shipping AAA titles across multiple platforms. Artistic Style: High-quality production experience with an emphasis on stylized art and stylized realism. Portfolio: A strong portfolio demonstrating executed real-time FX (particles, shaders, and dynamic elements). Software Mastery: * Expert knowledge of Unreal Engine 5. Proficiency in Substance Painter, Perforce, and major 3D modeling packages. Experience with Houdini, Shotgrid (Flow), or Miro is a significant plus. Professional Competencies Communication: Exceptional ability to critique and mentor through written and visual feedback loops. Self-Driven: Highly organized and capable of managing complex tasks autonomously. Technical Intuition: A keen understanding of technical hurdles and the ability to make choices that further art quality without compromising game performance. Collaboration: A “customer-focused” team player who thrives in a collaborative, high-pressure environment. About Epic Games Epic Games spans 25 countries with 46 studios and over 4,500 employees. For over 25 years, we have been at the forefront of the industry, creating games and engine technology that bring environments to life like never before. Unreal Engine is now embraced not only by game developers but also by creators in media, entertainment, automotive, and architectural design. We deeply value diverse teams and an inclusive work culture. As an Equal Opportunity employer, we strive to build teams of world-class talent that reflect the global community we serve.

Hiring Game Designer at Ubisoft Montréal, 2026

Hiring Game Designer at Ubisoft Montréal, 2026

Job Overview Company Name: Ubisoft Job Title: Game Designer (Systems and Balancing) Industry: AAA Video Game Development / Specialized Production Location: Montréal Work Model: Office-Based Employment Type: Full-Time, Permanent Seniority Level: Professional / Intermediate Reporting Structure: Reports to Assistant Game Director / Design Lead Salary Range: Competitive (Commensurate with experience) Core Platforms: PC and Console Engine: Unity Ubisoft Montréal – Montréal, QC, Canada Ubisoft is a global leader in the interactive entertainment industry, dedicated to creating original and memorable gaming experiences that resonate with millions of players worldwide. From the stealth-action of Assassin’s Creed to the tactical precision of Rainbow Six, our teams push the boundaries of innovation. At Ubisoft Montréal, we believe that diverse perspectives are the key to thriving teams and games. We are currently seeking a highly analytical and creative Game Designer specializing in Systems and Balancing to join a specialized, multidisciplinary team in the heart of Montréal. Company Overview: The Ubisoft Montréal Legacy Ubisoft Montréal is the crown jewel of Ubisoft’s global creative network. As the largest development studio in the world, it provides a unique ecosystem where high-budget AAA production meets the agility of specialized, innovative teams. We offer an environment where “creating the unknown” is not just a slogan but a daily practice. By joining our Montréal team, you will have access to world-class resources, a community of industry veterans, and a culture that prioritizes creative risk-taking and technical excellence. Role Overview As a Game Designer (Systems and Balancing), you will serve as the mathematical and logical architect of the gameplay experience. Your primary mission is to design, implement, and fine-tune the core systems that dictate player progression, game pacing, and overall difficulty. This role is deeply rooted in systems balancing, ensuring that every variable—from weapon damage and enemy health to currency drop rates and XP curves—works in perfect harmony. You will operate within a small, agile, multidisciplinary team, acting as a bridge between high-level game direction and the granular technical implementation of gameplay loops. Your work ensures that the game feels fair, rewarding, and consistently engaging, particularly within the challenging frameworks of the roguelite/roguelike genres. Key Responsibilities 1. Systems Design & Mathematical Balancing Architect and balance core gameplay elements, including playable character archetypes, weapon statistics, ability cooldowns, and enemy/boss behavior. Create and refine complex progression curves, managing the flow of experience points, level-up milestones, and reward pacing to prevent player stagnation or power creep. Manage the in-game economy, meticulously balancing currencies, item costs, and resource scarcity to maintain long-term engagement. 2. Implementation & Technical Integration Take hands-on ownership of the balancing pipeline by implementing tuning changes directly within the Unity engine. Build and maintain robust balancing tools and spreadsheets (Excel) that allow for rapid simulation and adjustment of game variables. Collaborate with the Programming team to develop or improve internal tools that streamline the balancing process. 3. Data-Driven Iteration Analyze quantitative data from playtest reports and qualitative player feedback to identify friction points or exploits. Translate complex player insights into actionable design tasks, prioritizing changes that have the highest impact on the “fun factor” and game stability. Iterate rapidly through a “test-validate-refine” cycle, ensuring that every adjustment is backed by logic and empirical testing. 4. Cross-Discipline Collaboration Work in lockstep with Level Designers to ensure that encounter difficulty is synchronized with player power levels. Partner with Assistant Game Direction to uphold the creative vision while ensuring technical feasibility and systemic health. Regularly play the build and provide constructive, high-level feedback on the overall user experience and “game feel.” Required Qualifications & Technical Skills Professional Requirements Genre Expertise: A profound understanding of roguelite and roguelike design pillars, specifically game loops, procedural progression, and build variety. Systems Mastery: Proven experience in designing and balancing complex game systems and progression models. Communication: Bilingual proficiency in French and English (written and verbal), with the ability to articulate complex technical concepts to non-designers. Collaboration: A proven track record of working effectively within small, cross-functional teams where flexibility is paramount. Technical Toolkit Advanced Excel: Mastery of Excel (including complex formulas and data modeling) is essential for this role. Unity Engine: Direct experience with Unity is highly preferred; otherwise, the candidate must demonstrate an exceptional ability to learn new engines rapidly. Documentation: Ability to create “best-in-class” design documentation that is both readable and technically exhaustive. Leadership & Mindset While this is a professional-level design role, we expect a high degree of self-drive and ownership. You are expected to: Operate with Autonomy: Manage your own tasks and priorities within a fast-paced, iterative environment. Foster Quality: Act as a guardian of the player experience, never settling for “good enough” when a system can be further optimized. Mentorship: Be willing to share your balancing methodologies with the wider design team to elevate studio-wide standards. Benefits and Perks Ubisoft Montréal offers a comprehensive package designed to foster long-term career satisfaction and personal well-being: Competitive Compensation: Market-leading base salary with annual performance reviews and profit-sharing. Health & Wellness: Comprehensive medical/dental coverage, an on-site health clinic, and mental health support programs. Professional Growth: Access to Ubisoft’s internal “Academies,” global design workshops, and a massive library of learning resources. Studio Culture: A vibrant workspace in the Mile-End district, featuring social clubs, gaming zones, and team-building events. Relocation Support: Assistance for qualified candidates moving to the Montréal area. Application Process To be considered for this role, please submit the following: Professional CV: Highlighting your specific contributions to shipped titles or systems-heavy projects. Portfolio/Website: A link showcasing your systems design work. We are specifically looking for balancing documentation, mathematical models, or playable prototypes that demonstrate your logic.

Hiring VFX Artist – Far Cry Ubisoft Montréal

Hiring VFX Artist – Far Cry Ubisoft Montréal

Job Overview Company Name: Ubisoft Job Title: VFX Artist (Far Cry) Industry: AAA Video Game Development Location: Montréal Work Model: Office-Based Employment Type: Full-Time, Permanent Seniority Level: Professional / Intermediate Required Experience: Demonstrated experience in real-time VFX for games Salary Range: Competitive (Commensurate with experience) Reporting Structure: Reports to VFX Lead / Creative Leadership Project: Far Cry Ubisoft Montréal – Montréal, QC, Canada Ubisoft is a global leader in the gaming industry, dedicated to creating original and memorable experiences that push the boundaries of entertainment. Our Montréal studio, the largest in the world, is the birthplace of legendary franchises like Assassin’s Creed, Rainbow Six, and the chaotic, breathtaking world of Far Cry. We are currently seeking a technically gifted and artistically driven VFX Artist to join our production team and help define the next chapter of immersive, high-octane gameplay. Company Overview: The Heart of Innovation At Ubisoft Montréal, we believe that diverse perspectives are the fuel for innovation. Our studio is a vibrant ecosystem where creativity meets cutting-edge technology. As a member of the Far Cry team, you will be part of a legacy known for its systemic gameplay, lush environments, and explosive action. We provide an environment where you are encouraged to “create the unknown,” supported by a global network of experts and a culture that values both individual talent and collective success. Role Overview As a VFX Artist on the Far Cry project, you will be responsible for creating the visceral, high-impact effects that define the franchise’s identity. Your work will bridge the gap between environmental storytelling and gameplay feedback. From the subtle movement of smoke and the complex simulation of water interactions to the high-stakes spectacle of fire and explosions, you will bring life and weight to the digital world. This role requires a unique fusion of aesthetic sensibility and technical problem-solving. You will design real-time effects that not only look stunning but also enhance gameplay readability and player immersion, all while operating within the rigorous technical constraints of a modern AAA game engine. Key Responsibilities 1. Real-Time Effect Creation Design and implement high-quality environmental and gameplay-driven effects using complex particle systems and original textures. Develop assets for smoke, fire, weather patterns, explosions, and fluid simulations that align with the Far Cry art direction. Create and refine textures and shaders specifically tailored for real-time visual effects. 2. Technical Integration & Optimization Integrate VFX into the game engine, ensuring that all effects are optimized for performance across target platforms. Balance visual fidelity with gameplay “readability,” ensuring that effects provide the necessary feedback for player actions without cluttering the frame. Debug and troubleshoot technical issues related to VFX performance and engine compatibility. 3. Cross-Disciplinary Collaboration Partner with Creative Leadership to understand the high-level vision and establish VFX priorities for each development milestone. Collaborate with Programming teams to assess technical needs and contribute to the evolution of proprietary VFX tools and pipelines. Work alongside Gameplay Designers to ensure that effects effectively communicate game states (e.g., weapon impacts, character status, environmental hazards). 4. Iteration & Community Engagement Utilize playtest data and peer feedback to iteratively improve the quality and impact of visual effects. Adapt to evolving project needs and adjust effects based on cross-team requirements to enhance the overall player journey. Where applicable, respond to post-launch feedback to refine and polish effects for the global community of players. Required Qualifications & Technical Skills The ideal candidate possesses a robust portfolio that demonstrates both artistic flair and a deep understanding of the technicalities behind real-time rendering. Core Qualifications: Artistic Fundamentals: Expert-level understanding of lighting, composition, color theory, and proportion. Real-Time VFX Experience: Proven track record of creating impactful visual effects for gameplay-driven titles. 3D & 2D Workflow: Hands-on experience with 3D modeling, texturing, and lighting, paired with proficiency in 2D art tools (e.g., Photoshop) and compositing software. Mathematical Proficiency: A firm grasp of basic vector math (dot products, cross products, etc.) as applied to particle behavior and VFX systems. Technical Stack: Game Engines: Extensive experience working within professional game engines (e.g., Unreal, Unity, or proprietary tech). Procedural Tools: Familiarity with tools like Houdini for VFX authoring is a significant asset. Shaders: Experience in shader creation and optimization (HLSL/GLSL or node-based editors) is highly desirable. What You Bring to the Team Collaborative Spirit: An ability to receive feedback with an open mind and adapt your work to meet the needs of a large-scale production. Detail-Oriented Mindset: A commitment to the small details that create a sense of realism and physical weight in a game environment. Problem-Solving Ability: A proactive approach to identifying and resolving technical constraints before they impact the pipeline. Benefits and Perks Ubisoft Montréal offers a comprehensive benefits package designed to support our employees’ professional and personal lives: Competitive Compensation: Market-leading salary, annual reviews, and profit-sharing opportunities. Health & Wellness: Comprehensive medical, dental, and vision insurance, alongside mental health support and wellness programs. Professional Growth: Internal training programs, access to international conferences, and global mobility opportunities. Studio Environment: On-site services, social clubs, and team-building events in the heart of Montréal’s vibrant “Plateau” district. Hybrid/Flexibility: While primarily office-based for Far Cry production, we offer flexibility to ensure a sustainable work-life balance. Application Process To be considered for this high-impact role, please provide a professional application package: Detailed CV: Highlighting your experience in AAA development and specific VFX technical skills. Demo Reel / Portfolio: This is a mandatory requirement. Your reel must showcase both environmental and gameplay-driven effects. Breakdown: Please include a brief breakdown of your process for at least two pieces in your portfolio, explaining the technical and artistic choices you made.