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Creature FX Artist at Rodeo FX, Montreal 2026

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Creature FX Artist Job Overview Company: Rodeo FX Job Title: Creature FX Artist Job Type: Full-Time Location: Montreal, QC, Canada Work Model: Hybrid (Minimum 3 days per week in-studio) Seniority Level: Mid-Level Required Experience: Minimum 2 years in a professional VFX environment Salary Range: Competitive, commensurate with experience Reporting Structure: Reports to CFX Lead and VFX Supervisors Industry: Visual Effects, Animation, and Advertising Company Overview Rodeo FX stands as a premier pillar of the global visual effects industry, an Oscar-winning independent studio that has consistently been recognized for its creative excellence and workplace culture. Repeatedly honored as one of Montreal’s Top Employers and recipient of the Employer of the Year award at the 2022 Mercuriades, the studio serves as a vital creative partner to the world’s most renowned storytellers. With a workforce of nearly 800 artists operating across studios in Montreal, Quebec City, Toronto, Los Angeles, and Paris, Rodeo FX has left an indelible mark on cinematic history. Rodeo FX ’s portfolio includes high-profile contributions to critically acclaimed series such as Stranger Things, The Lord of the Rings: The Rings of Power, and Avatar: The Last Airbender, as well as blockbuster features like Dune: Prophecy and Venom: The Last Dance. At its core, Rodeo FX is a company founded by artists for artists, driven by a mission to provide a stimulating and caring environment where creative freedom and high-quality resources converge to foster professional growth. Role Overview The Creature Effects (CFX) Artist at Rodeo FX is a pivotal role within the 3D department, tasked with the sophisticated challenge of bringing digital characters and creatures to life through photo-realistic simulations. This position requires a unique blend of technical precision and artistic intuition to handle the complex deformations that define high-end visual effects. The successful candidate will be responsible for the development and execution of robust setups for hair, fur, clothing, feathers, muscles, and skin. Beyond the technical execution of shots, the Creature FX Artist acts as a technical architect, ensuring that every organic movement aligns with the creative vision of the project while remaining optimized for a high-pressure production pipeline. This role offers the opportunity to contribute to industry-defining projects while collaborating with some of the most talented supervisors and artists in the field. Key Responsibilities Your primary focus will be the creation of robust simulation setups for organic and non-organic materials, including fabric, feathers, and skin. You will launch these simulations and refine them based on feedback from daily reviews, ensuring that every movement feels natural and grounded in the project’s reality. This involves a mix of technical setup and artistic shot modeling to support complex deformations. Beyond asset creation, you are expected to manage your time effectively to meet production deadlines. This requires a high degree of autonomy and the ability to prioritize tasks according to shot progress. You will identify and resolve technical issues quickly, performing rigorous quality control on your work before it moves further down the pipeline for final review. Creative and Technical Quality Creative quality at Rodeo FX means producing simulations that are aesthetically consistent with the visual style of a film or series. You must be able to adapt your approach to fit specific narrative constraints while proposing elegant solutions to complex creature challenges. Your work should always aim for the highest level of realism while remaining optimized for rendering and performance. From a technical standpoint, you are responsible for ensuring that all setups are clean, robust, and easy for other artists to use. You will diagnose simulation errors and troubleshoot pipeline bottlenecks with precision. Maintaining this balance between creative beauty and technical stability is essential for the success of the department and the overall studio output. Communication and Collaboration Success in this role depends on proactive communication with other departments such as Modeling, Rigging, and Animation. You will engage in technical exchanges to ensure that assets are prepared correctly for CFX work. Keeping production leads informed about the status of your tasks and any potential risks to the schedule is a daily requirement of the role. You will also be an active participant in technical discussions and shot reviews. By sharing your insights and listening to feedback from peers, you contribute to a culture of collective improvement. We value artists who are not just focused on their own shots but are invested in the success of the entire team and the quality of the final frames. Professional Development At Rodeo FX, we believe in continuous learning and the sharing of knowledge. As a CFX Artist, you will contribute to the documentation of new tools and techniques developed within the department. You will stay updated on industry trends, software updates, and innovative simulation methods to keep our pipeline at the cutting edge of the industry. We encourage our artists to participate in the development of internal tools and best practices. By collaborating on workflow improvements, you help make the production process smoother for everyone. This role offers significant opportunities for growth as you adapt to evolving technologies and take on increasingly complex creature challenges. Required Qualifications The ideal candidate will have at least two years of professional experience in a CFX role within a VFX environment. You must demonstrate advanced proficiency in Houdini, particularly with a strong command of the VEX language. A solid portfolio showcasing your ability to simulate hair, clothing, and muscle systems is a mandatory requirement for this position. Additionally, you should have a working knowledge of Nuke for the purposes of presenting and reviewing your work. Strong organizational skills and the ability to work autonomously under tight deadlines are critical. We look for artists who are methodical, detail-oriented, and possess a collaborative mindset that fits well within our studio culture. Preferred Assets While not strictly required, a working knowledge of Python scripting is considered a significant asset for this role. Candidates who have experience with Flow or have participated in the development of internal pipeline tools will be given strong consideration. An understanding of diverse simulation solvers and a … Read more

3D Environment Modeler at KRAFTON Montréal

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Job Overview Company: KRAFTON Montréal Job Title: 3D Environment Modeler Job Type: Full-Time / Permanent Location: Montréal, Québec, Canada Work Model: True Hybrid (Remote, On-site, or Flexible within Québec) Seniority Level: Mid-to-Senior Level Required Experience: Proven AAA Game Development Experience Salary Range: Competitive (Commensurate with experience) Reporting Structure: Reports to Art Director / Lead Environment Artist Industry: Video Game Development (AAA) Company Overview: Crafting Memorable Legacies KRAFTON Montréal is a premier game development studio founded on the expertise of industry veterans. We are currently anchored by a monumental mission: the development of a high-profile AAA title based on an acclaimed intellectual property. Set in a dark, enthralling medieval fantasy world, this project is a third-person action-adventure RPG characterized by deep narrative roots and strategic gameplay mechanics. At KRAFTON Montréal, we don’t just build games; we cultivate an ecosystem where creativity and respect intersect. KRAFTON Montréal studio culture is defined by three core pillars: Memorable Experiences, Professional Pride, and Mutual Respect. We believe that the best art emerges from an environment where team members have true ownership over their work—from the initial conceptual spark through the final polish of production. As we expand our team, we are looking for dedicated artists who wish to leave their mark on a project destined to become a staple of the fantasy genre. KRAFTON Montréal Role Overview KRAFTON Montréal is seeking a highly skilled and artistic 3D Environment Modeler to join our world-building team. In this role, you will be a primary architect of immersion, responsible for modeling and texturing the intricate environmental objects that populate our medieval fantasy world. You will work in lockstep with the Art Direction and Design teams to ensure that every asset—from humble village props to massive fortress components—contributes to a cohesive, stunning, and technically sound gameplay environment. The ideal candidate possesses a rare blend of traditional artistic sensibility and modern technical mastery. You must be comfortable working within the Unreal Engine 5 ecosystem, utilizing cutting-edge technologies like Nanite to push the visual fidelity of our world without sacrificing performance. This is an opportunity to contribute to a project where “close enough” is never the standard, and where your work will be seen by millions of players worldwide. Key Responsibilities I. High-Fidelity Asset Creation Advanced Modeling: Author high-quality 3D environment assets (props, architectural elements, and set dressing) in accordance with project design documents and art direction. Texturing Excellence: Create photorealistic, PBR-compliant textures that reflect the grit and atmosphere of a medieval fantasy setting, utilizing industry-standard tools like Substance Painter. Baking & Optimization: Execute flawless high-poly to low-poly baking workflows, ensuring that every detail from a ZBrush sculpt is captured efficiently in the game-ready mesh. Collision Geometry: Design and implement accurate collision models to ensure seamless player interaction and physics stability within the game world. II. Engine Integration & Technical Implementation UE5 Pipeline: Take full ownership of the integration process, importing models and textures into Unreal Engine 5 and configuring them within the engine’s architecture. Performance Tuning: Optimize assets to meet strict technical guidelines, identifying and fixing geometry or texture-related issues that could impact framerate or memory overhead. Nanite Workflow: Leverage Nanite technology to maximize geometric detail while maintaining optimized draw calls and processing efficiency. III. Collaborative World-Building Artistic Alignment: Collaborate closely with Level Artists and the Art Director to ensure that environment assets support the narrative and aesthetic goals of each specific biome or location. Cross-Disciplinary Synergy: Work alongside Game Designers and Animators to ensure that environmental objects support gameplay functionality, hitboxes, and potential interactive elements. Iterative Design: Proactively participate in art reviews, providing and receiving constructive feedback to elevate the collective quality of the project. Required Qualifications Technical Expertise DCC Proficiency: Solid, professional-level knowledge of major 3D modeling software suites, including 3ds Max, Maya, or Blender. Sculpting Mastery: Proven experience with ZBrush for high-resolution organic and hard-surface sculpting. Texturing Stack: Advanced skills in Substance Painter and a deep understanding of the Physically Based Rendering (PBR) workflow. Baking Techniques: A comprehensive understanding of “baking” methodologies (Normal maps, AO, Curvature, etc.) to bridge the gap between high-poly detail and low-poly performance. Artistic Foundations Fundamentals of Art: A deep-seated understanding of form language, silhouette, color theory, and composition. You should be able to look at a concept and understand not just what to build, but how it fits into the weight and history of a medieval world. AAA Standards: A proven ability to create stunning, high-end visuals that meet the benchmarks of current-generation AAA gaming. Professional Competencies Resourcefulness: The ability to find creative solutions to technical or artistic hurdles. Adaptability: Comfort working in a dynamic studio environment where technical targets and creative visions evolve. Communication: Strong interpersonal skills and the ability to work effectively within a multidisciplinary team. Preferred Qualifications & “Pluses” Unreal Engine 5 Specialist: Direct experience with UE5’s specific features, particularly Nanite and Lumen. Fantasy Genre Passion: A personal interest in medieval history, architecture, or fantasy literature/gaming. Pipeline Innovation: Experience in identifying and recommending workflow improvements to the environment art pipeline. Benefits and Perks: Empowering Your Life KRAFTON Montréal is committed to providing world-class working conditions that empower our team members both professionally and personally. True Hybrid Flexibility: We trust our team. You choose your work environment: 100% remote (within the province of Québec), a few days in-studio, or full-time on-site at our Montréal location. Financial Security: Generous employer contributions to the RRSP program to help secure your future. Comprehensive Health & Wellness: Premium health and dental coverage from day one, including telemedicine services for you and your family. Time to Recharge: A generous allotment of personal and wellness days in addition to standard vacation time, acknowledging the importance of mental health and work-life balance. Sustainable Commuting: An OPUS Grant (public transit subsidy) to encourage green commuting for those visiting the studio. Inclusive Culture: A workplace that proactively prohibits discrimination and harassment, fostering a safe space for all identities, backgrounds, and orientations. Application Process  To be considered for this role, candidates must follow a specific submission protocol: Portfolio Requirement: … Read more

Senior Character Rigger at Ubisoft, 2026

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Job Overview Company: Ubisoft Project (Working Title): March of Giants Role Title: Senior Character Rigger Location: Montreal, Quebec, Canada (Office-based) Job Type: Full-Time / Permanent Primary Pipeline: Maya to Unreal Engine 5 Core Languages: Python / Blueprints Specialization: MOBA / Hero-based character rosters Ubisoft, a global titan in the interactive entertainment industry, is the creative force behind legendary franchises such as Assassin’s Creed, Rainbow Six, and Far Cry. At our Montreal studio—one of the largest and most influential game development hubs in the world—we are embarking on a monumental new project: [March of Giants]. This title represents a bold step forward in character-driven, MOBA-style gameplay, demanding a level of technical sophistication and scalability that only the industry’s finest can provide. We are seeking a Senior Character Rigger who possesses the technical precision of an engineer and the aesthetic eye of an artist. In this role, you will be the architect of movement, bridging the gap between static 3D models and living, breathing heroes. If you thrive on the challenge of building massive rosters of diverse characters and optimizing them for peak real-time performance in Unreal Engine, your next great journey begins here. Salary & Compensation Table (Montreal Market Data 2026) Ubisoft Montreal offers a comprehensive compensation package that reflects the city’s status as a premier tech hub. The following figures represent the competitive tiers for Senior-level technical roles within our studio. Compensation Component Range / Details Annual Base Salary $105,000 – $138,000 CAD (Based on experience) Performance Bonus Annual discretionary bonus based on studio/project goals Relocation Support Comprehensive relocation packages for international talent RRSP Contribution Competitive studio matching program Health & Dental Premium coverage starting from day one Vacation & Personal Days 4+ weeks starting, plus winter holiday shutdown Detailed Responsibilities: The Mechanics of Giants As a Senior Character Rigger for March of Giants, you are responsible for the structural integrity and expressive potential of our entire character roster. This is a high-impact role that requires a deep understanding of the Maya-to-Unreal ecosystem. 1. Rig Architecture & Control Systems Animator-Centric Design: Build high-quality, intuitive character rigs in Maya that empower our animation team to push the boundaries of performance. Scalable Frameworks: Develop rigging solutions that can be applied across a large roster of diverse characters (humanoid, creature, and mechanical) to maintain production efficiency. Control Rig Development: Utilize Unreal Engine’s Control Rig and Animation Blueprints to create procedural and interactive movement logic. 2. Advanced Deformation & Skinning Skinning Excellence: Develop efficient skinning and deformation systems that preserve volume and maintain anatomical correctness during extreme ranges of motion. Hybrid Systems: Design facial rigging systems utilizing joint-based, blendshape, or hybrid approaches to achieve maximum expressiveness for hero characters. Technical Troubleshooting: Identify and resolve deformation artifacts or flipping issues before they reach the engine. 3. Pipeline Engineering & Optimization Unreal Integration: Ensure a “clean export” workflow, managing the ingestion of skeletal meshes and animation data into Unreal Engine with zero data loss. Python Scripting: Write and maintain Python-based tools to automate repetitive rigging tasks, manage naming conventions, and streamline the export pipeline. Real-Time Performance: Optimize rigs for real-time performance, balancing bone counts and influence limits to ensure a smooth 60 FPS experience on console and PC. Collaborative Problem-Solving: Partner with Tech Art and Engineering to establish best practices and solve systemic pipeline bottlenecks. Professional Qualifications Ubisoft Montreal is looking for a veteran rigger who has navigated the complexities of AAA production cycles. Essential Requirements: Professional Experience: A minimum of 5 years of experience as a Character Rigger in the games industry, with at least one shipped AAA title. Maya Mastery: Expert-level knowledge of Maya’s rigging toolset, including nodes, constraints, and Matrix-based workflows. Engine Proficiency: Proven experience delivering production-ready assets into Unreal Engine and building logic within Blueprints. Scripting Skills: Proficiency in Python for rigging automation and tool development. Anatomical Knowledge: A strong understanding of human and animal anatomy, body language, and the physics of movement. Desirable Technical Assets: MOBA/Hero Experience: Prior experience supporting a large roster of characters with unique silhouette and gameplay requirements. Technical Artistry: A solid understanding of vertex shaders, physics assets, and cloth simulation (Chaos/Cloth) within Unreal Engine. Leadership: Experience mentoring junior riggers or leading a sub-team through a specific production phase. Life at Ubisoft Montreal Joining Ubisoft Montreal means becoming part of a community that has defined the modern gaming era. Our studio is located in the heart of the Mile End, a vibrant, creative neighborhood that mirrors the energy of our teams. Innovation First: We provide the space to experiment with new tech. Whether it’s AI-assisted rigging or procedural deformation, we want you to push the envelope. Diverse Perspectives: We believe that a diversity of backgrounds leads to better games. You will work with talent from every corner of the globe. Sustainable Growth: We are committed to a healthy work-life balance, offering flexible hours and wellness programs to ensure our teams thrive both in and out of the office. The “Giants” Project: This is a rare opportunity to be part of a “Ground Floor” team building a new competitive IP with the full backing of Ubisoft’s global resources. Application Requirements To be considered for the Senior Character Rigger position on March of Giants, please provide: Technical Portfolio: A demo reel or portfolio showcasing your best rigs. We are looking for clean deformation, intuitive control schemes, and examples of complex mechanical or organic rigging. (Please provide a password if the link is protected). Comprehensive CV: A detailed history of your education, professional experience, and the specific titles you have contributed to. Code/Scripting Sample: (Optional but encouraged) A small sample of Python code used for a rigging tool or automation.

Modeling Artist – Reel FX Animation (Montreal)

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Job Overview Company Name: Reel FX Animation Location: Montreal, Quebec, Canada Position Type: Full-time Department: Modeling Work Mode: Hybrid (In-studio Tuesday through Thursday) Experience Level: Minimum 1 year in feature film, commercial, or games The Opportunity: Crafting Digital Worlds at Reel FX Reel FX Animation is inviting talented Modeling Artists to join our Montreal studio as we return to our vibrant, collaborative workspace. This role is essential for the creation of high-quality hard surface and organic assets for CG animation production. As a Modeling Artist, you are the digital sculptor responsible for building clean, animation-ready geometry that serves as the foundation for the entire production pipeline. At Reel FX, we pride ourselves on a culture that values the personal connections made during our in-studio days. If you have a passion for transforming 2D designs into appealing 3D models and enjoy working in a fast-paced feature animation environment, we want to hear from you. Core Responsibilities: From Concept to Mesh The Modeling Artist is tasked with a wide range of creative and technical duties to ensure assets are both visually stunning and technically sound. 1. Digital Sculpting and Asset Creation Sculpting Mastery: Use ZBrush and Maya to sculpt and model high-quality 3D assets. Asset Variety: Model a diverse range of assets, including characters, props, vehicles, and environments. Design Translation: Accurately translate 2D designs into appealing, production-ready 3D models. Final Delivery: Ensure final production meshes are delivered in Maya. 2. Technical Optimization and Pipeline Readiness Clean Topology: Create clean, efficient quad-based topology suitable for subdivision at render time. Rigging Preparation: Prepare models for the rigging department, which includes maintaining consistent point order. Facial Animation: Produce blendshapes for facial animation when required by the production. UV Layouts: Produce and maintain organized UDIM UV layouts for the surfacing department. 3. Production Collaboration Directive Follow-through: Follow the direction of the Supervising Modeler to ensure all assets match the approved design. Feedback Implementation: Address supervisor and downstream department notes in a timely and professional manner. Schedule Management: Meet production schedules while maintaining consistent output quality. Qualifications: Technical and Artistic Requirements To succeed as a Modeling Artist at Reel FX, you should possess a blend of formal training and hands-on industry experience. The Skills You’ll Need: Education: A degree or diploma in Fine Arts, Animation, or a related field, or equivalent professional experience. Industry Tenure: A minimum of 1 year of experience in feature film, commercial, or game production focused on modeling. Anatomical Knowledge: A strong understanding of anatomy, form, proportion, and character appeal. ZBrush Expertise: Expert-level skills in ZBrush sculpting workflows. Maya Proficiency: Advanced proficiency in Maya polygonal and subdivision surface modeling. Attention to Detail: A strong attention to detail in both hard surface and organic modeling tasks. Studio Environment and Professional Expectations Working as a Modeling Artist at Reel FX Montreal means participating in a dynamic production environment that prioritizes excellence. Collaborative Community: Our Tuesday through Thursday in-studio requirement is designed to foster teamwork and creativity. Pipeline Awareness: Modeling is the first step in the 3D pipeline; your ability to provide clean geometry directly impacts the success of the Rigging, Surfacing, and Animation teams. Adaptability: As part of a growing organization, employees may be required to perform other duties to meet the ongoing needs of the project. Industry Context: The Role of a Modeling Artist in 2026 In 2026, the demand for Modeling Artists has expanded as feature animation reaches new heights of visual complexity. At Reel FX, we utilize industry-standard workflows like UDIM UV layouts and quad-based topology to ensure our assets are compatible with the latest rendering technologies. A Modeling Artist today must be as comfortable with the technical requirements of a rig-ready mesh as they are with the artistic nuances of a character’s silhouette. Additional Information and Application Status Priority Hiring: Canadian citizens or permanent residents of Canada will be treated in priority for this role. Selection Process: Only selected candidates will be contacted for an interview. Documentation: You may be asked to provide professional references as part of the hiring process. Conclusion As a Modeling Artist at Reel FX, you have the opportunity to bring unique characters and expansive worlds to life for a global audience. You will work alongside a team of genuine, talented individuals in a studio that values your creative input and technical growth. If you have a passion for sculpting and a commitment to quality, we invite you to apply

Modeling Lead – Reel FX Animation,Montreal 2026

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Job Overview Company Name: Reel FX Animation (Montreal) Location: Montreal, Quebec, Canada (Hybrid Mode) Position Type: Full-Time Company: Reel FX Animation (Montreal) Experience Required: Minimum 4 years in Feature Film, Commercial, or Video Games The Opportunity: Leading the Sculptural Vision at Reel FX Reel FX Animation is calling for a highly skilled and visionary Modeling Lead to join our Montreal studio. As a studio that thrives on creativity and technical excellence, we are looking for an artist who can bridge the gap between high-level directorial vision and production-ready assets. The Modeling Lead is a critical role that ensures the technical and artistic quality of the modeling department, overseeing the creation of everything from complex hard-surface environments to soulful organic characters for feature animation. In this role, you will be a primary pillar of our creative community, acting as the main point of contact for technical problem-solving and artistic guidance. If you have a passion for sculpting, a deep understanding of the full asset pipeline, and the leadership skills to mentor the next generation of artists, Reel FX is the place to grow your career. Detailed Job Summary The Modeling Lead is responsible for the overall output of the modeling department, ensuring that every asset—whether hard surface or organic—meets the highest standards of feature animation. You will work in close collaboration with the Modeling Supervisor and the Director to translate creative concepts into 3D forms that are optimized for the animation pipeline. This role requires a sophisticated balance of high-end digital sculpting ability, technical pipeline knowledge, and empathetic team leadership. Core Responsibilities As the Modeling Lead, your daily contributions will impact the visual fidelity of our films. Your responsibilities include: 1. Artistic Leadership & Mentorship Lead a Team: Act as the primary point of contact for the Montreal-based modeling team, offering artistic guidance and solving technical roadblocks. Mentor Artists: Provide constructive feedback to junior and mid-level artists regarding topology, anatomy, and stylistic consistency. Artistic Quality: Perform high-level sculpting and modification of 3D meshes to set the quality bar for the project. 2. Technical Excellence & Workflow Pipeline Integration: Collaborate deeply with the Rigging and Surfacing departments to ensure assets flow smoothly through the production pipeline. Topology & UVs: Maintain a clear and expert understanding of UV layouts and texture maps and their specific effects on mesh creation. Problem Solving: Perform visual and analytical problem-solving in 3D space to resolve technical glitches or design challenges. 3. Production Management Deadline Management: Consistently meet production deadlines while ensuring all assigned modeling tasks are completed in a timely manner. File Organization: Ensure all working files are efficiently organized and comply with studio standards. Task Management: Utilize ShotGrid (Flow Production Tracking) for task management and status updates. Guidance Follow-through: Follow the Modeling Supervisor’s directions to ensure all models are accurate and effective for the film’s needs. Qualifications and Technical Requirements Reel FX Animation is seeking a Modeling Lead who possesses a rare combination of traditional art skills and modern digital proficiency. Educational & Experience Requirements: Education: A degree or diploma in fine arts, a recognized animation program, or equivalent professional work experience. Experience: A minimum of 4 years of experience in Feature Film, Commercial, or Video Game production, with a specific focus on modeling. Technical Skills: Software Mastery: Expert proficiency in Maya and Zbrush is mandatory. Asset Pipeline: A strong understanding of the full asset pipeline, including modeling, rigging, texturing, and look-development. Stylistic Range: Demonstrated ability to model stylistically diverse assets, ranging from cartoon/stylized characters to photorealistic environments. Traditional Arts: Experience with traditional sculpture, drawing, and/or painting is considered a significant plus. Professional Competencies: Eye for Detail: A great eye for proportions and detail in both hard-surface models and organic characters. Problem Solver: A creative problem solver who is organized and critical of their own work. Communication: The ability to communicate complex creative and technical thoughts and ideas clearly to both artists and supervisors. High-Pressure Environments: The ability to multi-task, prioritize, and thrive in a deadline-oriented, high-pressure environment. Working at Reel FX Montreal The Montreal studio operates on a hybrid model, currently bringing the team together in-studio from Tuesday through Thursday to foster collaboration and community. We value the diversity of our talent and prioritize Canadian citizens and permanent residents in our selection process. At Reel FX, we believe in a culture of constant learning and mutual respect. The Modeling Lead is not just a title; it is a commitment to the craft and to the people who make our animated worlds come to life. Additional Information & Selection Process Equal Priority: Please note that Canadian citizens or permanent residents of Canada will be treated in priority. References: Professional references may be requested during the selection process. Contact: Only selected candidates will be contacted for an interview. Flexibility: This job description is not exhaustive; employees may be required to perform other duties to meet the ongoing needs of the organization. Conclusion The role of Modeling Lead at Reel FX Montreal is an invitation to leave your mark on the next generation of animated classics. If you have the aesthetic eye of a sculptor and the technical mind of a pipeline TD, we want to hear from you. Join us in Montreal and help us transform directors’ visions into production-ready masterpieces.

Reel FX Animation Rigging Artist

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Rigging Artist: Key Details Company: Reel FX Animation Location: Montreal, QC (Hybrid: Tuesday – Thursday In-Studio) Job Type: Full-Time / Permanent Experience Level: Mid-Level (Minimum 2 years of Rigging Artist experience) Primary Software: Autodesk Maya (Expertise in Dependency Graph/Utility Nodes) Coding Requirements: Python (Must), MEL (Working knowledge), C++ API (Plus) Education: Bachelor’s Degree (BA) or equivalent professional experience Hiring Priority: Canadian Citizens and Permanent Residents The Opportunity: Become Our Next Rigging Artist Reel FX Animation is searching for a visionary and technically-proficient Rigging Artist to join our premier studio in Montreal. At Reel FX, we don’t just move models; we breathe life into characters that captivate audiences worldwide. As a Rigging Artist on our team, you are the vital architect sitting at the intersection of aesthetic beauty and technical functionality. Under the direct mentorship and supervision of the Rigging Supervisor, the Rigging Artist is responsible for the skeletal structures and deformation systems of characters, vehicles, and props. We are looking for an individual who views rigging not just as a technical necessity, but as a craft that defines the physical possibilities of a story. If you possess a deep passion for biomechanics and a mastery of digital puppet-making, this Rigging Artist role is your platform to shine. Core Responsibilities of the Rigging Artist The role of a Rigging artists at Reel FX is multifaceted, requiring a blend of artistic intuition and programmatic precision. Your primary duties will include: Advanced Asset Setup: As a Senior Artist, you will set up complex characters and props using sophisticated skeletons and deformers. You will ensure that every asset is prepared to handle the rigorous demands of a feature-quality animation pipeline. Technical Direction & Pre-Production: You will provide critical technical direction on models before they reach the rigging phase. A proactive  Artist ensures that geometry meets the technical requirements for high-level skinning, preventing bottlenecks later in the production. Collaborative Design: You will work in lockstep with the Animation department. A successful Rigging Artist designs rigs that allow for the full range of motion and nuanced acting required by the script, ensuring the control structures are logical, intuitive, and easy for animators to manipulate. Pipeline Innovation: Communication is key. You will regularly discuss the need for custom tools and scripts with the Rigging Supervisor and Technical Directors. As an Artist, you will assist in the planning and development of these tools to streamline the studio’s workflow. Performance Optimization: You will be responsible for creating rigs that are not only expressive but also optimized for real-time interaction, allowing animators to work efficiently without technical lag. Required Qualifications for the Rigging Artist To excel as a Rigging Artist at Reel FX, candidates should meet the following educational and professional criteria: Education: A Bachelor’s Degree (BA) from an accredited four-year college or university in Animation, Computer Science, or a related field, or equivalent professional experience. Industry Experience: A minimum of 2 years of experience as a Rigging Artist (or equivalent) in a professional studio environment. Software Mastery: Expert-level knowledge of Autodesk Maya is essential. You must demonstrate a profound understanding of the Maya dependency graph and the application of utility nodes. Scripting Skills: Proficiency in Python is a mandatory requirement for any modern Rigging Artist. A working knowledge of MEL is also required. Candidates who understand the C++ API will have a distinct competitive advantage. Biological Understanding: A strong grasp of human and animal form, including deep knowledge of biomechanics, is vital for a Rigging Artist to create believable deformations. The Animator’s Perspective: You must possess a general understanding of the principles of animation. We need a Rigging Artist who can “think like an animator” to anticipate how a rig needs to move and perform under pressure. Work Environment & Culture Joining Reel FX as a Rigging Artist means joining a community of creators. We are excited to be back in our Montreal studio from Tuesday through Thursday, fostering a hybrid environment that balances the creative energy of in-person collaboration with the flexibility of modern work-life balance. As a Rigging Artist, you will be part of a culture that values innovation, technical excellence, and the relentless pursuit of great storytelling. We prioritize Canadian citizens and permanent residents for this role, ensuring our Montreal studio remains a hub for local and national talent. Apply to Join the Team If you are a Rigging Artist who is ready to tackle the challenges of feature-level character setup and tool development, we invite you to apply. Please provide a portfolio or demo reel that showcases your technical range, specifically highlighting your skinning capabilities, control rig logic, and any custom scripting tools you have developed. Reel FX is an equal opportunity employer. While we thank all applicants for their interest in the Rigging Artist position, only those selected for an interview will be contacted. Professional references may be requested during the vetting process.

fx artist jobs canada Multiple Positions at Rodeo FX Montreal

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Job Overview Rodeo FX artist Jobs Canada : Key Information & Opportunity Points Company Name: Rodeo FX Job Title: FX Artist (Junior, Intermediate, and Senior levels available) Location: Montreal, Canada (Hybrid Mode – 3 days on-site/2 days remote) Employment Type: Contract (Multiple positions with varying lengths and flexible start dates) Department: 3D / FX Primary Software: Advanced mastery of Houdini (specifically Pyro, FLIP, RBD, Vellum, and SOPs) Secondary Software: Knowledge of USD, Solaris, Nuke (compositing basics), and Arnold/Karma (rendering) Legal Status Requirement: Must be a Canadian Citizen, Permanent Resident, or hold a valid Open Work Permit Salary Range (2026 Estimates): Ranges from $65,000 – $80,000 for Juniors to $120,000 – $160,000+ for Seniors, depending on expertise Project Portfolio: Opportunity to work on major productions for Netflix, HBO, Disney, Marvel, and Amazon Studios Core Responsibilities: Designing complex simulations (fire, smoke, fluids, destruction) while ensuring cache optimization and setup stability Technical Assets: Experience with VEX, Python, and Flow Production Tracking (ShotGrid) is highly preferred Company Reputation: Independent, Oscar®-winning studio and repeatedly voted “Employer of the Year” Diversity & Inclusion: Strong commitment to an equitable workplace where unique perspectives are embraced to strengthen creativity Recruitment Transparency: Utilization of AI tools for administrative tasks, but all final hiring decisions are made 100% by human recruitment teams Rodeo FX, an independent, Oscar®-winning creative powerhouse, is officially expanding its visual effects department. We are currently seeking talented FX Artists of all seniority levels (Junior, Intermediate, and Senior) to join our Montreal studio. This is a premier opportunity for those searching for fx artist jobs canada, offering the chance to work with one of the world’s most prestigious VFX houses on high-profile projects for Netflix, HBO, Disney, Marvel, and Amazon Studios. As a company founded and led by artists, Rodeo FX prioritizes creativity, technical innovation, and a supportive work culture. This role offers the perfect blend of high-end cinematic challenges and a balanced hybrid work environment in one of the world’s leading VFX hubs. Please note: We currently have multiple open roles across all levels of seniority, with varying contract lengths and flexible start dates throughout the year. Company Description: A Legacy of Excellence Repeatedly voted one of Montreal’s Top Employers and recipient of the “Employer of the Year” award, Rodeo FX is a global leader in visual effects. With a team of nearly 900 artists across studios in Montreal, Québec City, Toronto, Los Angeles, and Paris, we have crafted some of the most iconic moments in modern cinema. Our portfolio includes an Oscar® and multiple Emmy® nominations for work on Stranger Things, The Witcher, and The Lord of the Rings: The Rings of Power. We are the creative partners of choice for the world’s best storytellers, recently delivering visuals for John Wick: Chapter 4, Black Adam, and Love, Death and Robots Volume 3. The Role: FX Artist The FX Artist at Rodeo FX designs and executes complex simulations that bring the impossible to life. Whether it’s the fluid grace of magic or the chaotic destruction of an environment, your work defines the visual impact of the scene. Key Responsibilities Simulation Mastery: Create high-end simulations using Houdini (Pyro, FLIP, RBD, Vellum). Develop optimized setups that are scalable across multiple shots. Creative Excellence: Interpret the artistic vision of the CG Supervisor. Propose innovative solutions that align with the narrative pace and visual style. Technical Rigor: Ensure all simulations are technically solid, respecting internal pipeline conventions. Utilize USD and Solaris to manage complex scenes. Communication: Provide realistic time estimates and flag potential delays early. Maintain fluid communication with Production and Leads. Qualifications & Skills To stand out in the pool of candidates for fx artist jobs canada, you should possess: Experience: A minimum of 5 years in a VFX studio environment (recommended for intermediate/senior roles). Houdini Expert: Deep knowledge of procedural workflows and the core Houdini toolsets. Rendering & Comp: Basic understanding of Nuke and experience rendering with Arnold or Karma. Pipeline Literacy: Familiarity with USD, Solaris, and asset management systems. Artistic Eye: A strong sense of physics, motion, and visual rhythm. Assets: Experience with Python or VEX scripting and knowledge of Flow Production Tracking (ShotGrid). Work Arrangement: The Hybrid Balance Rodeo FX believes the best work happens when artists have the freedom to thrive. Our Montreal studio operates on a Hybrid Mode: In-Studio: Employees are present at the studio 3 days a week to foster collaboration and mentorship. Remote: The remaining days offer flexible work-from-home arrangements. Location: Candidates must be based in (or willing to relocate to) Montreal, Canada. Why Choose Rodeo FX? Artist-Led: Founded by an artist, we prioritize the creative journey. Innovation: We stay at the forefront of USD-based pipelines and technical advancements. Diversity: We celebrate different perspectives, believing they strengthen our creativity. Growth: With multiple seniority levels open, we provide clear paths for professional development. Recruitment & Privacy Rodeo FX uses modern tools to streamline recruitment. We may utilize AI-based tools for administrative tasks like interview transcription. However, we guarantee that human decision-making is the final authority. All hiring decisions are made by our recruitment team and hiring managers. How to Apply If you are pursuing fx artist jobs canada and want to join a world-class team, we want to see your work. Ensure your demo reel highlights your best work in RBD, Pyro, and Fluid simulations.

Rodeo FX Jobs Montreal: Freelance Animation Artist (Remote)

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Job Overview Rodeo fx jobs montreal Company Name: Rodeo FX Job Title: Animation Artist (Freelance / Travailleur autonome) Location: Montreal, QC (Remote eligibility within Canada/Quebec) Employment Type: Contract / Freelance (Project-based) Estimated Salary/Rate: Senior market rates in Montreal typically range from $45.00 to $75.00 CAD per hour for experienced freelancers (approximately $90,000 – $140,000 CAD annually, depending on contract consistency and specialized creature/facial expertise) Department: Animation Primary Software: Autodesk Maya (Expert level required) Secondary Tools: ShotGrid (Shotgun) and knowledge of rigging fundamentals Minimum Experience: 6+ years in a high-end VFX or Animation studio environment Project Scope: High-profile work for Netflix, HBO, Disney, Marvel, and Amazon Studios on titles like Stranger Things, The Witcher, and Rebel Moon Core Skills: Mastery of body mechanics, hyper-realistic facial animation, and the ability to animate from live-action reference Technical Responsibilities: Delivering polished, production-ready animation curves, maintaining naming conventions, and troubleshooting rig issues Creative Responsibilities: Interpreting creative direction to build expressive performances and proposing original motion choices to enhance storytelling Communication: Active participation in dailies, providing realistic time estimates, and flagging technical roadblocks proactively Company Culture: Multi-award-winning independent studio (Oscar® and VES winner) repeatedly voted one of Montreal’s Top Employers Work Style: High autonomy, collaborative mindset, and ability to manage tight deadlines effectively Diversity & Inclusion: Strong commitment to an equitable workplace where unique creative perspectives are embraced Recruitment Process: Utilization of AI-based tools for transcription and preliminary analysis, though final hiring decisions remain 10 If you are scouting for rodeo fx jobs montreal, you have likely realized that Rodeo FX is more than just a visual effects house—it is a cornerstone of the global creative industry. Headquartered in the heart of Montreal’s vibrant creative district, Rodeo FX has repeatedly been recognized as one of “Montreal’s Top Employers” and was named “Employer of the Year” at the 2022 Mercuriades Awards. This Freelance Animation Artist position offers a unique entry point into a studio that has contributed to Oscar®-winning films and Emmy®-nominated series. Whether you are a local resident or an artist seeking remote opportunities, this role provides the chance to work with a team of nearly 900 elite artists crafting visuals for the biggest storytellers in the world. Salary & Compensation Analysis One of the most frequent inquiries regarding rodeo fx jobs montreal is the compensation structure. As a freelance role, the salary is typically calculated via an hourly or daily rate. Based on industry data for the Montreal VFX market in 2026: Average Hourly Rate: For an artist with the required 6+ years of experience, rates typically range from $40.00 to $70.00 CAD per hour. Weekly Earnings: Highly skilled senior freelancers often command between $1,600 and $2,200 CAD per week, depending on the complexity of the project (e.g., hero creature animation vs. background assets). Contract Nature: As a Travailleur autonome (Freelance), you are responsible for your own tax withholdings and benefits. However, the premium paid for freelance expertise often offsets these costs compared to permanent salary roles. Annual Projections: While freelance work is project-dependent, a Senior Animation Artist working consistently in Montreal can expect an annual earning potential between $85,000 and $125,000 CAD. Why Choose Rodeo FX? When searching for rodeo fx jobs montreal, you are looking at a company that is a creative partner to Netflix, HBO, Disney, Marvel, Amazon Studios, and Sony. Their recent portfolio includes high-stakes projects like: Stranger Things (Season 4) The Witcher (Season 2) The Lord of the Rings: The Rings of Power (Season 1) John Wick: Chapter 4 Love, Death and Robots (2023 VES Award Winner) By joining the Rodeo FX community, you aren’t just a “contractor”—you are a collaborator in a culture that values agility, kindness, and extreme creativity. Core Responsibilities: Mastering the Art of Motion As a Freelance Animation Artist, your mission is to deliver hyper-realistic performances. Rodeo FX is known for “invisible” VFX and stunning creature work, meaning your attention to detail must be second to none. 1. Craft & Performance Polish & Precision: You must deliver animation that is production-ready, requiring minimal oversight. This includes mastering weight, arcs, and timing to create a sense of reality. Versatility: You will be expected to jump between realistic creature locomotion and nuanced facial acting for humanoids or stylized characters. 2. Creative Storytelling Reference Interpretation: You will analyze reference footage (live-action or animal) and translate those mechanics into the digital rig. Contribution: You are encouraged to propose motion choices that enhance the shot’s emotional impact. Rodeo FX values artists who think like cinematographers and actors. 3. Technical Excellence Maya Proficiency: You must have an expert-level grasp of Autodesk Maya. Pipeline Integrity: Maintain strict naming conventions and file structures. Your work must be “downstream-friendly” for Lighting and FX departments. Troubleshooting: Actively work with the Rigging team to identify limitations in character rigs and propose technical fixes. Qualifications & Requirements To qualify for this tier of rodeo fx jobs montreal, candidates must demonstrate a high level of professional maturity: Minimum Experience: 6+ years in a professional VFX or Animation studio. Technical Portfolio: A demo reel that showcases a strong understanding of body mechanics, weight, and facial nuance. Independence: As a freelancer, you must be highly autonomous, managing your deadlines and deliverables with minimal hand-holding. Communication: Fluent professional communication in English (French is an asset in the Montreal studio but often not a hard requirement for technical animation roles). Tools: Proficient in Maya; experience with ShotGrid is highly preferred for tracking shots and feedback. The Freelancer Experience at Rodeo FX Rodeo FX has built a robust “Freelancer Community.” Unlike many studios where contractors feel isolated, Rodeo integrates its freelance talent into the creative fabric of the project. Remote Work Dynamics The studio utilizes high-end remote desktop solutions to ensure that latency is minimized. This allows you to work from your home setup while accessing the immense processing power of the Rodeo FX render farm and servers. Dailies & Feedback You will participate in regular virtual dailies. The culture is built on “Stay Collaborative” and “Stay Cool”—meaning feedback is direct, constructive, and … Read more