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Happy Camper Media Hiring Compositing Lead, Canada

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Happy Camper Media is inviting experienced compositing professionals to join its creative team for the production of an exciting 2D animated feature project. Based in Quebec City, the studio is searching for a talented Compositing Lead who is passionate about storytelling, visual quality, and team leadership. This opportunity is ideal for candidates who want to contribute to a high-quality animated production while working alongside a collaborative team of local and international artists. The selected candidate will oversee the compositing department, ensure visual consistency across all shots, and guide artists toward delivering exceptional final imagery that aligns with the creative vision of the project. Happy Camper Media offers a stimulating and artist-friendly environment where creativity, teamwork, and technical excellence are highly valued. If you are looking for a multi-month contract in the animation industry and have strong leadership experience in compositing, this role could be the perfect next step in your career. Job Overview : Compositing Lead Category Details Company Name Happy Camper Media Position Compositing Lead Industry Animation / Film Production Project Type 2D Animated Film Job Type Multi-Month Contract Work Location Quebec City Department Compositing & Post-Production Experience Level Senior / Lead Level Work Environment Collaborative Studio Environment Languages Required English and French Software Requirements Toon Boom Harmony, Adobe After Effects Application Requirement Updated CV with relevant compositing experience Estimated Salary Range Experience Level Estimated Salary Mid-Level Compositor CAD $65,000 – CAD $80,000 per year Senior Compositor CAD $80,000 – CAD $95,000 per year Compositing Lead CAD $95,000 – CAD $120,000+ per year Salary may vary depending on production budget, contract duration, portfolio quality, leadership experience, and technical expertise. About the Role Compositing Lead The Compositing Lead plays a critical role in the visual finishing process of the animated production. You will be responsible for combining animation, backgrounds, lighting, effects, and other visual elements into polished final shots ready for delivery. As the lead of the compositing department, you will supervise artists, review work, maintain visual consistency, and ensure the project meets both artistic and technical standards. You will also collaborate closely with production managers, technical directors, VFX teams, editors, and animation supervisors to guarantee smooth workflows and efficient delivery schedules. This position requires a balance of artistic sensitivity, technical expertise, leadership ability, and strong organizational skills. Key Responsibilities Supervision of Compositing & Image Finalization Oversee the complete compositing workflow from initial integration to final output. Ensure all shots maintain consistency in lighting, depth, shadows, effects, and color grading. Review and approve composited shots before final delivery. Make artistic and technical adjustments to achieve the desired visual quality. Ensure that every scene aligns with the director’s vision and the overall artistic direction. Team Leadership & Mentorship Lead, mentor, and support compositing artists throughout production. Assign tasks and prioritize workloads based on production schedules. Conduct regular reviews and provide constructive artistic feedback. Help team members improve technical and creative skills. Participate in onboarding, recruitment, and artist evaluations when necessary. Promote positive team communication and collaboration. Collaboration Across Departments Work closely with production management and technical directors. Coordinate with departments including: Animation Layout Visual Effects Editing Art Direction Resolve technical and artistic issues efficiently. Attend production meetings and contribute to workflow planning. Communicate progress updates and potential challenges to management. Pipeline Optimization & Technical Standards Ensure all files meet studio naming conventions and technical requirements. Maintain organized project structures and optimized workflows. Identify recurring technical problems and suggest practical solutions. Collaborate on pipeline improvements, scripting tools, and process optimization. Support efficient rendering and compositing practices. Production Scheduling & Deadline Management Organize workloads to meet production deadlines. Adjust priorities when urgent production changes occur. Monitor team progress and identify risks early. Report delays or technical issues promptly. Maintain high visual standards while working under tight schedules. Required Skills & Qualifications Technical Skills Candidates should demonstrate strong expertise in the following areas: Advanced knowledge of: Toon Boom Harmony Adobe After Effects Strong understanding of: Lighting Color theory Visual composition Depth integration Effects compositing Experience working within animation production pipelines. Knowledge of rendering workflows and technical optimization. Leadership & Communication Skills The ideal candidate should possess: Previous experience leading or supervising compositing teams. Excellent communication abilities in both English and French. Strong organizational and time-management skills. Ability to provide constructive and professional feedback. Confidence in making operational decisions within production guidelines. Positive leadership qualities that encourage teamwork and efficiency. Personal Qualities Successful candidates are expected to demonstrate: Attention to detail Professionalism Creative problem-solving Adaptability under pressure High level of autonomy Collaborative mindset Reliability and accountability Passion for animation and storytelling Why Join Happy Camper Media? Working at Happy Camper Media provides an opportunity to contribute to an ambitious animated production in a creative and supportive environment. Artists and technicians collaborate closely to bring visually engaging stories to life while maintaining a healthy and inspiring workplace culture. Benefits of joining the team may include: Opportunity to work on a professional animated feature production Collaborative and artist-driven environment Creative leadership opportunities Career growth in animation and post-production Exposure to high-quality industry pipelines Networking with experienced animation professionals Working in the vibrant creative community of Quebec City Ideal Candidate Profile This role is best suited for professionals who: Have several years of compositing experience in animation or film production Enjoy mentoring artists and leading creative teams Can balance artistic quality with technical efficiency Thrive in deadline-driven production environments Understand both creative storytelling and technical workflows Want to contribute to a collaborative studio culture How to Apply Interested candidates should submit: An updated CV or resume Portfolio or demo reel showcasing compositing work Examples of leadership or team supervision experience Relevant production credits, if available Applicants are encouraged to highlight projects demonstrating expertise in compositing, lighting integration, visual effects, and final image polishing for animated productions. Final Note If you are passionate about animation, compositing, and cinematic storytelling, this opportunity at Happy Camper Media offers a chance to play a major role in shaping the visual quality of an exciting 2D animated film production. With leadership responsibilities, … Read more

Electronic Arts hiring Senior Concept Artist, Canada

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Electronic Arts (EA) and the powerhouse team at Ripple Effect are seeking a world-class Senior Concept Artist to help define the next era of the Battlefield franchise. This role is a cornerstone of the visual development pipeline, tasked with shaping the visual identity of immersive worlds, high-tech hardware, and iconic characters for the most ambitious launch in franchise history. As a Senior Artist within the newly unified Battlefield Studios—a collaborative force including DICE, Criterion, and Motive—you will lead by example, utilizing a hybrid workflow of 2D illustration and 3D modeling to establish a photo-realistic creative vision. This is a chance to leave your mark on a storied franchise with over 100 million players and a legacy of uncompromising tactical warfare. Job Overview: Senior Concept Artist Category Details Company Name Electronic Arts (EA) Studios – Ripple Effect Franchise / Project Battlefield Universe (Inc. Battlefield 6 & REDSEC) Job Title Senior Concept Artist Location Vancouver (Great Northern Way), BC, Canada Work Model Hybrid (Studio Presence & Remote Flexibility) Employment Type Full-time / Regular Employee Reporting Line Art Line Director Compensation & Comprehensive Benefits as Senior Concept Artist Electronic Arts believes that world-class talent should be met with world-class support. The compensation package is holistic, focusing on financial, emotional, and physical well-being. Component Estimated Range / Details Annual Salary Range $114,300 – $156,200 CAD (BC Specific) Vacation 3 weeks per year (starting), plus 10 sick days Family Leave 100% base salary top-up for Maternity (12 wks) & Parental (4 wks) Retirement Competitive Retirement Plan for regular full-time employees Insurance Extended Health, Dental, Vision, Life, and Disability coverage EA Perks Complimentary games, mental well-being support, and learning space The Mission: Defining the Connected Battlefield Universe The Battlefield franchise is entering its most expansive chapter yet. We are building a connected universe that spans across multiple titles, including the highly anticipated Battlefield 6 and the groundbreaking Battlefield REDSEC. At Ripple Effect, our culture is built on the idea that “everyone is part of the story.” We are a team where creativity thrives and ideas matter. As a Senior Concept Artist, you won’t just be drawing assets; you will be problem-solving the “unknown.” You will partner with Creative and Design Directors to explore new locales, tactical hardware, and character archetypes that stay true to the unique DNA of Battlefield—all-out warfare, destruction, and immersion. Detailed Job Description for Senior Concept Artist The Senior Concept Artist is a “Lead by Doing” role. You are not responsible for administrative tasking; instead, your primary focus is the creation of high-fidelity visual targets that inspire the entire development team. You will use every tool at your disposal—from classical painting and photobashing to 3D block-outs in Unreal Engine or Blender—to prove that a concept works both aesthetically and functionally. Key Responsibilities 1. Visual Target & Mood Creation Creative Vision: Develop “hero” illustrations that establish the mood, tone, and lighting for new maps and environments. Stylistic Evolution: Collaborate with Art Directors to refine style guides, ensuring that every asset produced—whether in-house or externally—feels like it belongs in the Battlefield universe. 2. Asset Design & Readability Blueprint Ready: Create detailed, readable designs for characters, props, weapons, and vehicles. Your work must be clear enough for 3D Environment and Character Artists to translate into game-ready assets without ambiguity. Industrial Design: Apply a functional, “tacticool” lens to hardware. If you design a vehicle or a weapon, it should look like it functions realistically within the game’s world. 3. Level & Environment Partnership Paint-overs: Work directly with Level Designers to provide paint-overs of existing “grey-box” or low-poly geometry. This helps environment artists understand the final intended texture, story, and detail of a space. Research & Iteration: Conduct extensive research into military locales, modern architecture, and futuristic hardware to ensure authenticity. 4. External & Leadership Support Vendor Collaboration: Draft creative briefs for external partner studios. You will provide constructive artistic feedback and “redlines” to ensure their work meets EA’s quality bar. Stakeholder Communication: Support senior leadership by creating high-impact visuals for milestone reviews and stakeholder presentations. You are the visual storyteller for the project’s progress. Qualifications: What You Bring to Ripple Effect Professional Experience Industry Veteran: A minimum of 5+ years of professional experience in the video game industry specifically as a Concept Artist. Production Knowledge: You understand the “how” of game development. You know where your work fits into the pipeline and have strong instincts for estimating how long a task will take. Artistic Mastery Foundational Excellence: An elite-tier portfolio that demonstrates a mastery of anatomy, perspective, color theory, and cinematic lighting. The “Battlefield” Eye: A demonstrated interest in (and aptitude for) military hardware, tactical gear, and industrial shape language. Hybrid Workflow: Expert: Adobe Photoshop (Painting/Photobashing). Proficient: 3D DCC tools such as Blender, Unreal Engine, or Cinema4D. Using 3D to establish perspective and lighting in your concepts is a mandatory part of our workflow. Leadership & Mindset Documentation: A willingness to document your process and create guides that help others. Collaborative Spirit: You thrive when working with Leads of other disciplines (VFX, Lighting, Design) and have a genuine desire to mentor and develop junior artists. Resilience: You view feedback as a tool for improvement and are comfortable iterating through multiple versions of an idea to find the “perfect” solution. Why Vancouver & EA Ripple Effect? Located at Great Northern Way, our Vancouver studio is a hub for innovation in one of the most beautiful cities in the world. Adaptive Environment: Our hybrid model allows you to balance the energy of the studio with the focus of your home environment. Growth Opportunities: EA is a global company. We provide the space for you to experiment, learn new tools, and move across projects as your career evolves. Inclusive Culture: We are an equal opportunity employer that values adaptability and curiosity. We celebrate diverse perspectives and believe they are key to creating games that resonate globally. How to Apply Are you ready to define the future of the FPS genre? Required Application Materials: Resume: Detailing your 5+ years of … Read more

Cloud Chamber | Senior Rendering Programmer, Canada

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At Cloud Chamber, we are dedicated to crafting the next entry in the legendary BioShock franchise. Our goal is to create evocative, immersive, and deeply meaningful experiences that resonate with players long after the screen goes dark. We believe that the foundation of a great game is a culture of open collaboration, where every developer is empowered to take ownership and push the boundaries of what is technically possible. We are seeking a Senior Rendering Programmer to join our Montréal studio. This is a rare opportunity to be at the forefront of visual innovation, helping us push Unreal Engine 5 to its absolute limits. You will be a key architect of the visual experience, translating high-level art direction into the cutting-edge shaders, systems, and rendering code that will define the atmosphere of the next BioShock. Job Summary Category Details Company Name Cloud Chamber (A 2K Studio) Position Title Senior Rendering Programmer Location Montréal, Quebec, Canada Project The next BioShock Employment Type Full-time, Permanent Experience Level Senior (5+ Years) Salary Range $120,000 – $165,000 CAD per year (Commensurate with experience & technical expertise) Language Requirements Proficiency in French and English (for Quebec-based candidates) The Role: Engineering the Visual Frontier As a Senior Rendering Programmer, you aren’t just writing code; you are a visual storyteller using the language of mathematics and low-level APIs. You will work in lockstep with our Lead Rendering Programmer, Art Directors, and Technical Artists to bridge the gap between creative concept and real-time performance. Your expertise will be vital in modifying core engine shaders, developing bespoke rendering technologies, and integrating complex third-party solutions. You will be the “go-to” expert for solving rendering-based challenges and ensuring that our game maintains peak performance without compromising its rich, stylized aesthetic. Core Responsibilities 1. Technical Vision & Execution Shader Development: Modify and extend core shaders to achieve the unique visual signature of the BioShock universe. System Architecture: Design and develop new rendering technologies and systems within the Unreal Engine 5 framework. Translation of Art: Take abstract concepts from concept art and Art Direction and translate them into efficient, high-performance rendering code. 2. Optimization & Debugging Performance Profiling: Utilize graphics debugging tools to identify and resolve performance bottlenecks. Visual Fidelity: Debug complex visual issues, ensuring that lighting, shadows, and post-processing effects behave predictably across all supported platforms. Hardware Efficiency: Work with low-level graphics APIs to squeeze every bit of power out of the latest generation of gaming consoles and PC hardware. 3. Tooling & Pipeline Innovation Content Production: Create and maintain tools and efficient pipelines that empower artists to produce high-quality assets with minimal technical friction. Integration: Evaluate and integrate third-party solutions to enhance our rendering capabilities. 4. Leadership & Mentorship Team Growth: Act as a mentor to junior and mid-level programmers, sharing your knowledge of graphics programming best practices and industry trends. Collaborative Problem Solving: Effectively communicate with the Art and Design teams to find performant solutions to creative requests. Skills & Experiences: The Technical Blueprint Professional Background Education: Bachelor’s degree in Computer Science, Mathematics, or a related technical discipline. Industry Tenure: 5+ years of experience in game development or a related field. Track Record: Must have shipped at least one AAA title on Console and/or PC. Seniority: Previous experience in a senior role focused specifically on Graphics or Rendering. Technical Expertise Language Proficiency: Expert-level knowledge of C and C++. Math Mastery: Strong foundation in 3D Mathematics (Linear Algebra, Calculus, Trigonometry). API Mastery: Deep experience with modern GPUs and low-level graphics APIs (DirectX 12, Vulkan, or platform-specific APIs) on the latest generation of platforms. Engine Knowledge: Strong familiarity with Unreal Engine technology is highly desired, particularly regarding its rendering pipeline. Profiling Tools: Expert use of tools like Pix, RenderDoc, Nsight, or internal engine profilers. The “Bonus” Toolkit Pipeline Exposure: Familiarity with how tools like Houdini, Substance Painter, and Z-Brush interact with a modern graphics pipeline. Who You Are: A Cultural Force Multiplier At Cloud Chamber, we value how you work as much as what you build. A Positive Force: You are a reliable teammate who looks for opportunities to integrate work across disciplines. An Expert Communicator: You can explain complex rendering concepts to a non-technical audience and deliver difficult feedback with empathy. Resilient & Proactive: You are a self-motivated individual who stays effective under pressure and adapts quickly to changing priorities. An Active Listener: You build trust-based relationships and are highly open to feedback and direction. A Technical Owner: You drive your tasks forward autonomously while maintaining a critical eye for detail and organization. Why Join Cloud Chamber Montréal? The Studio Culture Cloud Chamber are a “learn through play” studio. We believe that the best innovation happens when teams feel safe to experiment, fail fast, and try again. We push ourselves to be better every day, but we never lose sight of the fact that we are making games for players to enjoy. Life in Montréal Montréal is a global epicenter for game development. Our studio is located in a city that blends European charm with North American innovation. You will be part of a thriving creative ecosystem with access to world-class culture, cuisine, and technology. The Perks & Benefits World-Class Project: Contribute to the return of one of the most prestigious franchises in gaming history. Comprehensive Health Care: Full medical, dental, and vision coverage. Retirement Planning: Competitive RRSP matching to help you secure your future. Work-Life Integration: Flexible hours and a commitment to maintaining a healthy work-life balance. Professional Development: Budget for conferences, courses, and certifications to keep your rendering skills at the cutting edge. Application Process Cloud Chamber want to see your technical artistry. Submit your Resume: Highlighting your AAA shipping experience and specific contributions to rendering systems. Provide Code Samples or Portfolio: If possible, show us your shaders, performance optimizations, or rendering tech demos. Language Check: For candidates in Quebec, please ensure your application demonstrates proficiency in both French and English. Cloud Chamber is an equal opportunity employer. We welcome applications from all qualified individuals regardless of race, … Read more

Cinesite Montreal hiring Production Coordinator, 2026

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Cinesite is not just a studio; it is a global powerhouse of imagination. With over 30 years of history at the forefront of the film and television industry, we have established ourselves as a premier destination for world-class visual effects and feature animation. Our portfolio spans from iconic blockbusters to award-winning independent gems, all unified by a commitment to cutting-edge artistry and technical excellence. At Cinesite, we operate as a collective. We believe that the best work is born from an environment where excellence, expertise, and individual expression are not just encouraged but valued by every member of the team. We are currently seeking a highly organized, passionate, and experienced Production Coordinator to join our Montreal team. This is a chance to work behind the scenes of the next great animated feature, helping to turn creative visions into cinematic reality. Job Overview: Production Coordinator (Animation) Category Details Company Name Cinesite Position Title Production Coordinator – Animation Department Production Location Montreal, Quebec (Hybrid) Employment Type Fixed Term (Contract) Experience Level Experienced (5+ Years in Feature Animation) Work Model Hybrid (Studio/Home flexibility) Compensation and Salary Structure Cinesite offers competitive remuneration packages tailored to the candidate’s level of experience, the complexity of the assigned department, and the specific requirements of the production cycle. Estimated Salary Table Note: Actual offers may vary based on specific project budgets and the candidate’s portfolio of work. Level Experience Estimated Annual Range (CAD) Hourly Equivalent (Approx.) Intermediate Coordinator 5-6 Years $65,000 – $78,000 $31.25 – $37.50 Senior Coordinator 7-9 Years $78,000 – $92,000 $37.50 – $44.20 Lead Coordinator 10+ Years $92,000 – $105,000+ $44.20 – $50.50+ The Script: Your Daily Responsibilities As a Production Coordinator at Cinesite, you are the glue that holds a specific department together. Whether you are assigned to Assets, Layout, Animation, or Lighting, you are the primary point of contact for artists and the vital link to production management. Your day-to-day “script” involves: 1. Workflow and Schedule Management Target Setting: Prepare and administer the department’s master schedule. You will be responsible for translating high-level production goals into granular assignments, targets, and weekly quotas. Tracking: Update and maintain asset management systems (e.g., F-Track, ShotGrid) to ensure the real-time status of every shot or asset is accurate. Prioritization: Actively manage the flow of work, ensuring artists have the resources they need to hit their deadlines without bottlenecks. 2. Strategic Communication Stakeholder Liaison: Act as a conduit between the Department Manager, Production Manager, and the creative crew. You ensure that the “why” behind the “what” is communicated clearly to the team. Daily Reporting: Provide daily status updates to production leadership, highlighting wins and identifying potential risks before they become delays. Meeting Facilitation: Lead department “dailies” and “weeklies,” taking concise notes, tracking action items, and ensuring the feedback loop between supervisors and artists is closed. 3. Technical and Administrative Support Breakdowns: Perform detailed script and storyboard breakdowns to identify necessary assets and shot elements early in the process. Resource Management: Ensure that the artists have the technical specifications and reference materials required for their specific tasks. Mentorship: Onboard and train Production Assistants (PAs), serving as a mentor to help grow the next generation of production talent. Your Credits: Requirements and Qualifications To thrive in this role, you must possess a blend of technical knowledge and interpersonal finesse. We are looking for a candidate who brings the following “credits” to the table: Professional Experience Longevity: Minimum of 5 years of professional experience specifically within Feature Animation. Experience in VFX or episodic animation is valued, but a deep understanding of the feature pipeline is essential. Pipeline Knowledge: A solid grasp of the CG pipeline (from Pre-vis through to Comp). We have a strong interest in candidates with an affinity for “front-end” departments or Simulation. Soft Skills and Competencies Communication: Exceptional verbal and written communication skills in English (French is a significant asset in the Montreal studio). Emotional Intelligence: The ability to give and receive constructive feedback with empathy and professionalism. Adaptability: The animation world is fluid. You must be able to pivot strategies quickly in a fast-paced, evolving environment. Initiative: A “problem-solver” mindset—you don’t just report problems; you come to the table with potential solutions. Technical Proficiencies Software: Advanced knowledge of Microsoft Excel (pivot tables, complex formulas) and experience with industry-standard Asset Management Systems (F-Track, ShotGrid/Shotgun). Organization: High-level multitasking capabilities with a rigorous attention to detail. The Filmmaking Experience: Life at Cinesite Choosing a career at Cinesite means more than just taking a job; it’s about joining a community. We strive to provide a “filmmaking experience” that is as rewarding for our staff as the final product is for the audience. A Culture of Inclusion We are a studio that celebrates diversity. We believe that different perspectives lead to better storytelling. Our Montreal studio is a melting pot of global talent, and we work hard to ensure every voice is heard. Balance and Well-being The industry is known for its intensity, but at Cinesite, we actively promote a healthy work-life balance. We offer: Hybrid Flexibility: Work where you are most productive—at home, in our state-of-the-art Montreal studio, or a mix of both. Health and Wellness: Access to telemedicine (Dialogue), mental health support, and even on-site wellness activities like yoga and massage. Personal Time: We offer personal days and a unique “Floating Celebration Day” so you can take time off for what matters most to you. Growth and Development We don’t want you to stay in the same place. We provide the tools, mentoring, and training necessary to help you reach your full potential. Whether you want to move into Production Management or explore a more technical route, Cinesite supports your journey. Spotlight on Benefits We offer a comprehensive benefits package designed to support your physical, mental, and professional health: Comprehensive Health Coverage: Including an Employee Support Program. Inflow Program: Specialized support for neurodiversity (ADHD). Tech and Gear: We provide all the necessary equipment and materials for a seamless home-office and studio-office setup. Social Connectivity: Frequent “Wrap Parties,” team-building events, … Read more

Hiring 3D Animator job at SHED

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SHED is seeking a visionary 3D Animator to join our elite team of specialists for an upcoming slate of high-end advertising projects. At SHED, we don’t just move objects; we breathe life into stories. We are looking for an artist who understands that animation is the soul of the narrative—someone who can translate storyboards into evocative performances that resonate with audiences on an emotional level. This is a temporary contract position starting in June 2026, offering the chance to collaborate with a diverse group of global artists in a studio environment that prizes commitment, mutual aid, and direct communication. Job Overview: 3D Animator Category Details Company Name SHED Job Title 3D Animator Location Montreal, Canada (Remote/Hybrid options may vary) Employment Type Temporary Contract Start Date June 2026 Primary Industry Advertising, Film, and Television Core Software Autodesk Maya, Studio Library Project Scale Collaborative teams of 5 to 30 artists Compensation and Professional Growth SHED offers a competitive salary structure tailored to the fast-paced world of advertising and high-end visual effects. Final remuneration is determined by the candidate’s portfolio, technical proficiency, and specific experience in cartoon-style or photorealistic animation. Role Level Estimated Weekly Rate (CAD) Focus Areas Intermediate $1,600 – $2,100 Character acting, object animation, and layout. Senior $2,200 – $2,800+ Complex performance, pipeline improvements, and mentoring. Note: As this is a contract position, specific benefits and project-based bonuses will be discussed during the interview phase based on the duration of the engagement. The Mission: Your Responsibilities As a 3D Animator at SHED, you are the primary storyteller. You will be tasked with interpreting the narrative spirit of a shot and conveying it through the nuanced gestures and facial expressions of our characters. 1. Performance and Acting Character Artistry: Create compelling character acting and animate 3D objects with a focus on emotion and narrative intent. Interpretation: Take static storyboards and transform them into dynamic 3D layout scenes. Reference Work: Shoot or research your own animation references to ensure authenticity in movement and weight. 2. Technical Execution Pipeline Integration: Export high-quality alembics for the lighting and simulation departments, ensuring a smooth handoff. Layout and Composition: Create layout scenes including character, environment, and camera placement to establish the visual foundation of a shot. Continuity: Maintain strict continuity of actions and character traits from shot to shot across the entire project. 3. Collaboration and Pipeline Development Rigging Liaison: Work closely with the rigging team to provide feedback on character setups and controls. Proactive Improvement: Be involved in departmental decisions and recommend continuous improvements to our animation pipeline. Progress Reporting: Provide supervisors and producers with clear, analytical progress reports and prepare presentation materials for client approvals. What We Are Looking For We want to meet artists who are passionate about the “why” behind a movement. You should be an expert at balancing the technical constraints of a rig with the artistic needs of the script. Academic Background: A degree in a 3D animation program is required. A degree in a traditional 2D animation program is considered a significant asset. Professional Experience: Proven experience in film, advertising, or television. Specific experience in cartoon-style animation projects is highly valued. Core Principles: A masterful understanding of the 12 principles of animation: posing, timing, weight, squash and stretch, and lip sync. Technical Knowledge: While Maya and Studio Library are your primary tools, knowledge of Shotgrid and Rigging fundamentals will help you excel in our environment. Analytical Approach: The ability to execute corrections requested by supervisors or the director in an analytical and efficient manner. Environment and Working Conditions At SHED, you will be part of a specialized group of animation professionals. Depending on the scale of the production, you will either take full responsibility for specific sequences or collaborate with colleagues located around the world. We believe in a healthy work environment. We value: Commitment: Dedication to the craft and the final output. Mutual Aid: A culture where artists help each other overcome technical and creative hurdles. Direct Communication: Flat hierarchies where your voice matters and your recommendations are heard. Whether you are looking to sharpen your skills within a specific discipline or are eager to take on new technical challenges, SHED provides the perfect playground for your creativity. How to Apply If you are a 3D Animator ready to bring world-class advertising projects to life, we invite you to apply for this June 2026 opening. Required Application Materials: Portfolio/Demo Reel: Showcasing strong character performance, timing, and weight. Resume: Detailing your experience in advertising or feature film. Shot Breakdown: A clear document explaining your specific contributions to each shot in your reel. Join SHED and help us define the next generation of visual storytelling.

3D Modeling Artist | Rodeo FX, canada

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Rodeo FX, an Oscar®-winning creative powerhouse and a recurring recipient of the “Montreal’s Top Employers” award, is seeking two elite Senior 3D Modeling Artists to join our 3D Assets department. This is a high-impact, temporary contract focused on the creation of photorealistic CG doubles for some of the most anticipated projects in the film and television industry. As a Senior Artist at Rodeo FX, you will join a legacy of excellence that includes recent Emmy® nominations for Stranger Things and The Lord of the Rings: The Rings of Power, as well as a 2023 VES award for Love, Death and Robots. We are looking for masters of anatomy and topology who can translate complex concepts, photo references, and scan data into seamless, production-ready digital humans and creatures. Job Overview: 3D Modeling Artist Feature Description Company Name Rodeo FX Department 3D Modeling Artist Job Title Senior Organic Modeling Artist Job Type Full-Time (Temporary Contract) Location Montreal, Canada Work Model Hybrid (3 days per week on-site at the Montreal studio) Start Date May 11, 2026 Legal Status Canadian Citizenship, PR, or Open Work Permit Required Compensation and Benefits Structure Rodeo FX provides competitive compensation packages that reflect Montreal’s status as a global VFX hub and the high level of expertise required for senior-level organic modeling and digital double work. Salary Table (Estimated Market Rates) Role Level Location Weekly Rate (CAD) Monthly Rate (CAD) Senior Modeling Artist Montreal $1,950 – $2,550 $7,800 – $10,200 The Rodeo FX Advantage Elite Partnerships: Collaborate with the industry’s greatest storytellers, including Marvel, Disney, HBO, and Netflix. High-Profile Slate: Contribute to massive productions such as Blue Beetle, Monarch: Legacy of Monsters, and Rebel Moon. Award-Winning Culture: Work within a studio celebrated for its creative environment and recognized as the 2022 Mercuriades “Employer of the Year.” Advanced Pipeline: Gain exposure to a robust, world-class pipeline involving AI integration, procedural modeling, and high-end photogrammetry. Detailed Job Responsibilities The Senior Organic Modeling Artist is responsible for the technical and aesthetic foundation of a character’s performance. Your work directly impacts the success of the Rigging, Animation, and LookDev departments. 1. Mastery of Organic Craft You will be tasked with modeling complex 3D assets—specifically photorealistic digital doubles—based on concept art, high-resolution photo references, or raw scan data. This requires an expert-level understanding of human and animal anatomy, including skeletal structure, muscle flow, and skin tension. 2. Technical Excellence and Topology A “pretty” model is only useful if it functions. You will: Build clean, optimized topologies that allow for extreme deformation during animation. Ensure all models comply with strict production standards and internal nomenclature. Correct artifacts and maintain perfectly laid-out UVs to facilitate high-end texturing and shading. 3. Creative Interpretation Even when references are partial or absent, you must have the artistic intuition to accurately reproduce volumes and proportions. Whether the project calls for grit-filled realism or a highly stylized aesthetic, you must pivot your technique to match the project’s visual language. 4. Collaborative Workflow & Communication In a studio of nearly 900 artists, communication is vital. You will: Actively participate in dailies, translating artistic feedback into technical execution. Document non-standard technical decisions to ensure work traceability for the departments that follow. Coordinate with the Rigging and Creature FX teams to ensure the mesh meets their specific requirements for simulation and movement. 5. Mentorship and Evolution Senior artists are expected to lead by example. You will share your unique techniques and workflows during informal internal sessions and stay at the forefront of the industry by exploring emerging tools like Marvelous Designer, Wrap, and AI-assisted modeling methodologies. Candidate Qualifications Rodeo FX is looking for seasoned professionals with a meticulous eye for detail and a rigorous approach to their work. Professional Experience: A minimum of 6 years of modeling experience specifically within a high-end VFX environment. Core Software Mastery: Expert-level proficiency in Autodesk Maya and ZBrush. Anatomical Expertise: A profound understanding of volumes, proportions, and organic details. Pipeline Integration: A solid understanding of how a model travels through the pipeline, from initial scan to final render. Professional Rigor: The ability to manage tight deadlines independently while maintaining a positive, collaborative attitude. Technical Assets: Familiarity with Houdini or procedural modeling workflows. Experience with Wrap, Mush, or Marvelous Designer for clothing and skin work. Knowledge of photogrammetry and scan-cleanup processes. Diversity, Equity, and Inclusion (DEI) At Rodeo FX, we believe that diversity is the heartbeat of creativity. We are committed to fostering an inclusive and equitable workplace where unique perspectives are valued. We encourage applications from all qualified candidates, regardless of background, as we believe a diverse team leads to more innovative storytelling and superior visual work. AI Transparency & Privacy Rodeo FX utilizes modern, AI-supported tools to assist in the recruitment process, including application analysis and interview transcription. These tools are used solely to enhance the efficiency of our human recruitment team; all final hiring decisions are made by our experienced managers. Your personal data is protected in accordance with our Privacy Policy and Quebec’s data protection regulations. How to Apply If you are a Montreal-based artist ready to push the boundaries of digital human creation, we want to see your work. Portfolio/Reel: Please provide a portfolio showcasing high-end organic modeling, specifically focusing on topology and digital doubles. Location Check: Confirm you are based in Montreal and meet the legal requirements to work in Canada. Submission: Apply through the official Rodeo FX Careers portal for the Senior Organic Modeling Artist position.

Rodeo FX hiring Lighting Lead, 2026

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Rodeo FX, an Oscar®-winning creative powerhouse and repeatedly recognized as one of Montreal’s Top Employers, is seeking a visionary Lighting Lead to join our 3D department. Following our recent success and nominations for the Emmy® Awards for Stranger Things, Avatar: The Last Airbender, and The Lord of the Rings: The Rings of Power, we are looking for a leader who can maintain our trajectory of excellence. As a Lighting Lead, you are the bridge between technical optimization and cinematic artistry. You will be tasked with guiding a team of talented artists to deliver world-class renders for major studio partners including Netflix, Disney, Marvel, and HBO. This role requires a sophisticated blend of artistic intuition, technical rigour in Houdini, and the empathetic leadership necessary to mentor the next generation of VFX talent. Job Overview: Lighting Lead Feature Description Company Name Rodeo FX Department 3D / Lighting Job Title Lighting Lead Job Type Full-Time (Contract Basis) Location Montreal, Canada Work Model Hybrid (Minimum 3 days per week on-site) Contract Duration April 6th, 2026 – July 3rd, 2026 Key Projects Dune: Prophecy, Silo Season 2, Sonic 3 Compensation and Benefits Structure At Rodeo FX, we recognize that our artists are our most valuable asset. Compensation is determined by a combination of years of leadership experience, technical mastery of the Houdini/USD pipeline, and the specific requirements of the current production slate. Estimated Salary Table Note: Specific rates are negotiated based on the candidate’s portfolio and professional history. Role Level Location Weekly Range (Estimated CAD) Monthly Range (Estimated CAD) Lighting Lead Montreal $1,850 – $2,400 $7,400 – $9,600 The Rodeo FX Experience Award-Winning Environment: Work in a studio recognized by the 2022 Mercuriades Awards as Employer of the Year. Creative Partnership: Collaborate directly with top-tier storytellers and directors from the world’s biggest streaming platforms and film studios. Inclusive Culture: Join a workplace where diversity is a core value, fostering a wide range of perspectives to drive creative innovation. Cutting-Edge Tech: Gain experience with high-end tools and AI-supported recruitment and production workflows. Detailed Job Responsibilities The Lighting Lead is a multifaceted role requiring excellence in four key pillars: Creative Quality, Technical Infrastructure, Leadership, and Optimization. 1. Creative Quality & Visual Direction You are responsible for the “final look” of the 3D assets before they move into compositing. Narrative Lighting: Translate complex visual directions into lighting that supports the story’s emotional beat and narrative arc. Consistency: Ensure that lighting remains consistent across entire sequences, maintaining the “visual grammar” established by the Supervisors. Artistic Value: Provide creative “plus-ing”—adding subtle visual adjustments that elevate a shot from good to Oscar-worthy. 2. Technical Quality & USD Pipeline Rodeo FX utilizes a sophisticated pipeline that demands technical precision. USD Integration: Leverage Universal Scene Description (USD) to manage complex scene data efficiently. Tool Development: Contribute to the creation and testing of templates within Houdini, ensuring the team has a stable foundation to work from. Documentation: Maintain the project “Wiki,” ensuring that shot-specific nuances or technical workarounds are recorded for the entire team. 3. Leadership & Team Management As a Lead, your success is measured by the success of your team. Mentorship: Identify the development needs of junior artists and provide the training necessary to help them reach the next level of their careers. Feedback Loops: Conduct daily briefings and provide constructive, calm, and supportive feedback during dailies or 1-on-1 sessions. Production Liaison: Monitor the team’s workload and proactively flag potential bottlenecks or imbalances to Production management. 4. Optimization & Efficiency In high-end VFX, render time is a precious resource. Scene Weight: Work to reduce scene complexity and optimize render performance without sacrificing visual fidelity. Pipeline Evolution: Identify stages in the lighting workflow where time can be saved and collaborate with the Pipeline team to validate new scripts or tools. Candidate Qualifications We are seeking a professional who remains calm under the pressure of tight deadlines and high-profile deliveries. Experience: 3 to 5 years specifically in a Lead capacity within a VFX environment. Software Mastery: Advanced proficiency in Houdini. Extensive experience with Karma and Arnold render engines. Workflow Knowledge: A deep understanding of the integration between CG lighting and 2D compositing, including color pipeline considerations (ACES/OCIO). Project Management: Proficiency in ShotGrid for tracking tasks and sharing information across departments. Leadership Style: A positive, natural leadership ability. You should be someone who inspires confidence and guides the team through technical hurdles with patience. Valued Assets: Ability to write Python scripts for workflow automation. Advanced knowledge of Look Development (LookDev). Experience creating complex lighting templates for large-scale environments. The Rodeo FX Commitment to Diversity and Privacy Diversity, Equity, and Inclusion At Rodeo FX, we believe that different perspectives are the fuel for creativity. We are committed to creating an inclusive workplace where every team member feels embraced. We encourage applications from all qualified individuals regardless of background. Modern Recruitment & AI Transparency To ensure a smooth and efficient hiring process, Rodeo FX may utilize AI-based tools for tasks such as interview transcription and preliminary analysis. These tools are designed to support our human recruiters, not replace them. All final hiring decisions are made by our dedicated recruitment team and hiring managers. Your data is handled with the utmost care according to our Privacy Policy, even when processed by third-party providers outside of Quebec. The Montreal Advantage Joining our Montreal studio means working in the heart of one of the world’s most vibrant VFX hubs. Montreal offers a unique blend of European charm and North American innovation, making it a premier destination for digital artists. With our Hybrid model, you will enjoy the collaborative energy of our award-winning studio space while maintaining the flexibility of remote work two days a week. How to Apply If you are ready to lead a team at an Oscar-winning studio and contribute to the next generation of cinematic masterpieces, we want to see your portfolio. Portfolio/Demo Reel: Highlighting Lead-level lighting work and a clear understanding of Houdini-based workflows. Leadership Philosophy: Be prepared to discuss your approach to mentoring and … Read more

Senior Technical Animator at Behaviour Interactive, 2026

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Behaviour Interactive, the largest independent Canadian gaming studio and the visionary team behind the global phenomenon Dead by Daylight, is seeking a powerhouse Senior Technical Animator. Join our Art Tools Development team to bridge the gap between creative vision and technical execution. In this role, you will leverage your deep mastery of Unreal Engine to optimize our global animation pipelines and build the proprietary tools that empower our artists to deliver world-class character performances. Job Overview: Senior Technical Animator Category Details Company Name Behaviour Interactive Job Title Senior Technical Animator Contract Type 6-Month Contract (Potential for Extension) Location Montreal / Remote (Hybrid Options Available) Core Tech Stack Unreal Engine (Animation Module), C++, Python Experience Level Senior (5+ Years Technical Animation) Salary Range (Est.) CAD: $95,000 – $145,000 (Pro-rata/Experience Dependent) Department Art Tools & Technology The Mission: Empowering Creativity through Technology At Behaviour Interactive, we believe that great animation starts with great tools. As a Senior Technical Animator, you aren’t just a user of the engine; you are its architect. You will investigate the friction points in our production workflows and engineer high-performance solutions that allow our animators to stay “in the flow.” From custom rigging systems to procedural animation logic, your work ensures that our characters move with the weight, personality, and technical stability our players expect. Core Responsibilities 1. Tool Engineering & Pipeline Architecture In-Engine Development: Design and build custom tools that allow animation teams to work natively within Unreal Engine, maximizing features like Control Rig and Sequencer. Pipeline Optimization: Identify structural weaknesses in the animation data flow and propose architectural solutions to increase production speed. Automation: Develop Python and C++ scripts to automate repetitive tasks in rigging, skinning, and asset exporting, allowing artists to focus on craft. 2. Technical Problem Solving Diagnosis & Debugging: Act as the primary technical point of contact for the animation department, resolving complex bugs related to engine implementation and rigging. Hardware/Software Integration: Maintain connectivity and synchronization between motion capture hardware, external DCCs (Maya/Blender), and the Unreal ecosystem. Performance Profiling: Monitor and optimize animation budgets (bone counts, draw calls) to ensure fluid performance across all gaming platforms. 3. Leadership & Documentation Technical Documentation: Write clear, professional guides for all internal tools and pipeline protocols. Cross-Team Collaboration: Serve as a translator between the Animation and Programming teams, ensuring technical requirements are met without compromising artistic intent. Knowledge Sharing: Mentor junior and mid-level technical artists on best practices within Unreal’s animation module. What We Are Looking For Technical Requirements Industry Experience: At least 5 years of professional experience in technical animation for AAA games or high-end VFX. Unreal Engine Mastery: Expert-level knowledge of Unreal Engine’s animation systems (Anim Blueprints, State Machines, Retargeting, and Sequencer). Coding Proficiency: Strong command of C++ and Python for tool development and engine-level customization. Artistic Fundamentals: A deep understanding of rigging, skinning, deformation, and the 12 principles of animation. Professional Mindset Innovation-Driven: A constant desire to stay updated on technological advancements (AI, proceduralism, etc.) and apply them to the pipeline. Communication: The ability to explain complex technical concepts to non-technical team members clearly and effectively. Adaptability: The agility to thrive in a fast-paced environment and deliver high-quality results within a 6-month project window. Life at Behaviour Joining Behaviour Interactive means joining a community of over 1,300 creators. We value transparency, excellence, and the human touch in everything we do. Inclusive Culture: We foster a workspace where every voice is heard. While we utilize AI tools to assist in administrative efficiency (like initial resume sorting), our hiring decisions remain 100% human-driven. Innovation Hub: Be at the forefront of the industry, working on legendary IPs and original titles. Comprehensive Benefits: Competitive compensation, a culture of work-life balance, and the opportunity to work with the latest in game-dev technology. How to Apply Ready to define the next generation of animation tools? Please submit your CV and a Technical Demo Reel highlighting your tools, scripts, or rigging work. Note on AI: Behaviour may use AI tools to support parts of the hiring process. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are made by our team of experts.

Cloud Chamber hiring Senior Technical Animator, Canada

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Cloud Chamber, a premier studio under the 2K (Take-Two Interactive) umbrella, is looking for a “technical wizard” to join our world-class development team in Montréal, Quebec. As we craft the next entry in the iconic BioShock series, we need a Senior Technical Animator who can bridge the gap between artistic intent and systemic execution. This role is centered on shaping advanced animation systems and perfecting runtime character performance. You will be a key contributor to building scalable technical solutions and animation workflows that support deeply immersive gameplay. We are looking for a mentor and a problem-solver who thrives on understanding the “why” behind the “how,” ensuring that the richly imagined worlds we create feel alive, responsive, and believable. Job Overview: Senior Technical Animator Category Details Company Name Cloud Chamber (A 2K / Take-Two Studio) Position Senior Technical Animator Location Montréal, Quebec, Canada Job Type Full-Time, Regular Employee Primary Project The Next BioShock (Unannounced Title) Work Model Hybrid / Studio-Based Primary Tech Unreal Engine (Animation Blueprints / Motion Matching) Compensation & Strategic Benefits Cloud Chamber provides a “Total Rewards” package designed to attract and retain the industry’s best talent in the competitive Montréal gaming hub. Financial Rewards Annual Salary Range: For a Senior-level Technical Animator in Montréal, the base pay typically scales with experience and technical mastery. Incentive Programs: Eligibility for annual performance-based bonuses and 2K/Take-Two incentive structures. Role Level Experience Estimated Annual Salary (CAD) Senior Technical Animator 6 – 10 Years $105,000 – $145,000 Lead / Principal Tech Anim 10+ Years $150,000 – $185,000+ Comprehensive Wellness & Perks Health & Family: Premium medical, dental, and vision coverage for employees and their dependents. Retirement: RRSP matching programs to support long-term financial health. Time Off: Generous vacation allowance, paid holidays, and sick leave to ensure a healthy work-life balance. Studio Culture: A culture that “learns through play,” encouraging autonomy, ownership, and constant professional growth. Role Responsibilities: Engineering Immersion As a Senior Technical Animator, you are the architect of character believability. Your work ensures that every movement feels seamless and grounded within the game world. 1. System Architecture & Implementation Runtime Performance: Author and maintain complex Animation Blueprints, Blend Trees, State Machines, and Sequencer assets within the game engine. Procedural Innovation: Develop and maintain procedural runtime solutions, including IK (Inverse Kinematics), Retargeting, Ragdoll physics, and Cloth simulation. Locomotion Excellence: Tune and troubleshoot Motion Matching systems to ensure fluid, high-fidelity character movement that responds dynamically to player input. 2. Workflow & Optimization Pipeline Streamlining: Use Python or MEL to script tools that automate repetitive tasks and reduce the manual workload for the animation team. Performance Budgeting: Ensure all animation assets and systems are highly optimized for runtime performance without sacrificing visual quality. Troubleshooting: Act as the primary point of contact for resolving complex animation issues in both Maya and the game engine. 3. Mentorship & Documentation Knowledge Sharing: Take pride in mentoring junior and mid-level animators on technical workflows, tool usage, and industry best practices. Standardization: Create high-quality written or video documentation to aid in information sharing across the studio. Active Leadership: Take an active role in the structure and organization of animation systems within the editor to maintain a clean and efficient project hierarchy. Detailed Requirements & Qualifications We are seeking a candidate who balances a “proactive mindset” with deep technical proficiency. Technical Prerequisites AAA Track Record: Previous experience in professional game development, with at least one shipped AAA title in a technical animation or character TD capacity. Graph Mastery: Thorough knowledge of implementation and maintenance for Animation Graphs and State Machines. Systemic Understanding: Deep knowledge of procedural solutions like Motion Matching, Distance Matching, and real-time physics integration. Scripting Prowess: Proficient in Python or MEL to aid in pipeline automation and tool development. Artistic Sensibility: An understanding of fundamental animation principles (timing, weight, anticipation) and how to apply them to systemic, blended motions. The “Cloud Chamber” Persona The Force Multiplier: You are a reliable, positive influence who actively seeks opportunities to integrate work across disciplines (Art, Design, Audio, and Code). The Communicator: Ability to articulate complex technical ideas clearly to diverse audiences and deliver constructive feedback with empathy. The Self-Starter: You take strong ownership of your tasks and can navigate ambiguity or fast-changing priorities with a critical eye for detail. The Lifelong Learner: Highly open to feedback and direction, with a genuine desire to learn new skills and produce quick, quality revisions. Who We Are: The Cloud Chamber Mission At Cloud Chamber, we strive to make BioShock games that move people—evocative, immersive, and meaningful experiences that stay with players long after the credits roll. We believe that great games are born from great collaborations. Our studio culture is built on: Open Collaboration: Working constructively across all departments to realize creative ambitions. High Standards: Pushing for progress and staying current on technological advancements. Inclusive Excellence: We are an equal opportunity employer and value diversity. We do not discriminate on the basis of race, religion, gender identity, sexual orientation, age, or disability status. Application & Submission Requirements Ready to help us bring the next BioShock to life? Please submit the following: Professional Resume: Detail your industry experience, shipped titles, and specific technical contributions. Portfolio / Demo Reel: Show us your technical wizardry. We are looking for: Examples of in-engine animation setups (Blueprints/State Machines). Tool/Scripting showcases (Python/MEL). Implementation of procedural systems (IK, Cloth, Motion Matching). Work Breakdown: A brief explanation of the “how” and “why” behind the pieces in your reel. Cloud Chamber Montréal is committed to building a supportive and respectful company culture. We look forward to seeing how you can help us push the boundaries of what is possible in interactive entertainment.

Rodeo FX is hiring Senior Animation Artist, 2026

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Rodeo FX, an Academy Award-winning creative powerhouse and repeatedly voted one of Montreal’s Top Employers, is currently seeking elite Senior Animation Artists for high-priority freelance contracts. Known for delivering world-class visual effects for the industry’s most prestigious storytellers—including Netflix, Disney, Marvel, and HBO—Rodeo FX is a hub for innovation and hyper-realistic digital artistry. This specific project requires a master-level understanding of creature performance, specifically focusing on flying creature animation. If you are a seasoned animator with a sharp eye for weight, timing, and the nuanced mechanics of flight, this is an opportunity to contribute to some of the most anticipated titles in modern cinema and television. Job Overview: Senior Animation Artist (Freelance/Contract) Category Details Company Name Rodeo FX Job Title Senior Animation Artist (Freelance) Employment Type Contract / Freelance (Travailleur autonome) Location Montreal, QC (Remote work available within Canada/QC) Project Duration Immediate start through early June (Possibility of extension) Estimated Day Rate $450 – $700 CAD per day (Commensurate with seniority)* Core Software Autodesk Maya Specialization Flying Creatures & Hyper-Realistic Performance *Note: As a freelance/contract position, final rates are negotiated based on the artist’s specific portfolio, years of AAA experience, and the complexity of the assigned shots. About Rodeo FX: A Legacy of Excellence Rodeo FX is more than a VFX house; it is a creative partner to the world’s best directors. With nearly 900 artists across Montreal, Toronto, Quebec City, Los Angeles, and Paris, the studio has earned its reputation through a meticulous dedication to the craft. Recent & Iconic Achievements: Award-Winning Heritage: Oscar®-winning independent company and recipient of the 2023 VES Award for Love, Death and Robots Volume 3. Emmy® Nominations: Recognized for groundbreaking work on Stranger Things (Season 4), The Witcher, and The Lord of the Rings: The Rings of Power. Current Slate: Artists are currently working on high-octane projects such as Blue Beetle, Monarch: Legacy of Monsters, and Zack Snyder’s Rebel Moon. Joining Rodeo FX as a freelancer allows you to plug into a sophisticated pipeline while maintaining the autonomy of a professional contractor. Detailed Job Description: The Mission The Freelance Animation Artist is responsible for delivering high-end, hyper-realistic performances. Your work will provide the “soul” for digital assets, ensuring they move with credibility, emotion, and physical accuracy. 1. Mastery of the Craft You will be expected to deliver polished animation that serves both the director’s creative intent and the technical specifications of the Rodeo FX pipeline. Core Principles: Demonstrate an expert grasp of timing, weight, arcs, and posing. Creature Mechanics: This project places a heavy emphasis on flying creatures. You must understand the physics of lift, drag, and wing skeletal mechanics to create believable aerial movement. Versatility: While creatures are a focus, you should be equally adept at animating mechanical objects or stylized characters when required. 2. Creative Storytelling & Performance Rodeo FX values artists who go beyond the brief. You are expected to: Interpret Direction: Use reference materials (nature documentaries, mocap, or live-action plates) to build nuanced performances. Propose Originality: Offer motion choices that enhance the storytelling. If a creature’s movement can better convey its “mood” or “intent,” your creative input is welcomed. Feedback Integration: Work in a highly iterative environment, using feedback from Leads and Supervisors to sharpen the final output. 3. Technical Precision & Pipeline Health As a Senior Artist, your technical “hygiene” must be impeccable to ensure smooth handoffs to Lighting and FX. Clean Delivery: Ensure all animation curves are clean, and files are functional and export-ready. Troubleshooting: Proactively identify and flag rigging issues or scene-related bottlenecks before they impact production. Standardization: Maintain strict adherence to naming conventions and file structures within Maya and ShotGrid. Candidate Requirements: What You’ll Bring We are looking for a veteran who can “hit the ground running.” Because of the immediate start date and the senior nature of the work, the following qualifications are required: Professional Experience: A minimum of 6 years in a high-end VFX or animation studio environment. Flying Creature Expertise: A demonstrable portfolio featuring realistic flying creatures (dragons, birds, mythical beasts, etc.) is essential for this project. Technical Mastery: Strong proficiency in Maya. Familiarity with custom rigging tools or Python scripting is a major asset. Analytical Eye: A deep understanding of body mechanics and facial performance. Workflow Tools: Experience with ShotGrid (formerly Shotgun) for production tracking is preferred. Mindset: An autonomous, proactive, and positive attitude. You must be able to manage your own deadlines while working remotely. Diversity, Inclusion, and Culture At Rodeo FX, diversity is a core value, not just a policy. The studio is committed to creating an inclusive and equitable workplace where different perspectives are embraced. We believe that a variety of backgrounds strengthens our creativity and allows us to deliver better work to our global clients. Whether you are working from our Montreal headquarters or from your home office, you are part of a community that values your unique insight. The Freelance Advantage at Rodeo FX Remote Flexibility: High-level remote setup support for artists working within Quebec or across Canada. High-Visibility Projects: Add “Oscar-winning studio” and major franchise titles to your professional credits. Collaborative Environment: Even as a freelancer, you will participate in dailies and creative reviews, ensuring you are never working in a vacuum. Possibility of Extension: While the initial contract runs through June, Rodeo FX consistently looks to retain top-tier talent for long-term project cycles. Application Instructions To be considered for these immediate openings, please ensure your application includes: A Current CV: Outlining your years of experience and specific studio credits. A Targeted Demo Reel: Your reel must show realistic creature animation. Please highlight any flying creature work prominently. Availability: Confirm your ability to start immediately or within the early April to June window. Rodeo FX is an equal opportunity employer and encourages applications from all qualified individuals. If you require any accommodations during the recruitment process, please let our team know.