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Cinetism Inc. hiring Senior Paint / Prep Artist, Freelance

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  Cinetism Inc. is looking for an experienced Senior Paint / Prep Artist to join its VFX team for ongoing feature-film and high-end cinematic VFX projects. This is a remote freelance opportunity for artists with a strong eye for clean-up, reconstruction, tracking, texture continuity and invisible visual effects. The ideal candidate understands that excellent Paint / Prep work should feel completely natural and invisible to the audience. The goal is not simply to remove unwanted elements, but to reconstruct the image in a way that preserves the original photographic quality, including lighting, texture, grain, perspective, motion blur and lens characteristics. As a Senior Paint / Prep Artist, you will work independently on technically challenging shots, preparing clean and seamless plates for downstream compositing and ensuring that all work meets professional VFX production standards.   Job Overview : Senior Paint / Prep Artist Job Detail Information Company Cinetism Inc. Job Title Senior Paint / Prep Artist Department VFX / Paint & Prep Industry Film & Visual Effects Location Remote Employment Type Freelance / Project Based Experience Required 6+ years Primary Software Foundry Nuke Additional Software Silhouette preferred Project Type Feature Film / High-End VFX Work Arrangement Remote Specialisation Paint, Prep, Clean-Up & Reconstruction Engagement Project-Based / Ongoing Opportunities Application Email careers@cinetism.com   The Job Role as Senior Paint / Prep Artist As a Senior Paint / Prep Artist, you will be responsible for preparing live-action plates and removing unwanted elements while preserving the natural photographic characteristics of the original footage. Your work may involve removing wires, rigs, markers, crew members, reflections, production equipment and other unwanted elements. You may also be required to reconstruct backgrounds, environments and surface details that have been obscured by objects or production elements. The role requires a strong understanding of image reconstruction and the ability to make changes that remain completely invisible in the final shot. You should be comfortable working with both straightforward cleanup and complex frame-by-frame paint tasks where careful attention to detail is required. You will work closely with Supervisors, Leads and other VFX artists while maintaining clean, organised and production-ready scripts.   Key Responsibilities You will perform a wide range of professional Paint / Prep tasks, including the removal of wires, rigs, markers, production equipment, crew members, reflections and unwanted objects from live-action plates. You will create clean plates and reconstruct obscured backgrounds and environments while maintaining the original texture, lighting and photographic characteristics of the footage. This may involve frame-by-frame paint, patching, tracked cleanup and the reconstruction of complex foreground or background areas. You will use point, planar and camera tracking techniques to support efficient cleanup workflows and rebuild texture and detail across moving surfaces. Particular attention must be given to maintaining consistency across moving-camera shots and long frame ranges. Your work should preserve grain, sharpness, motion blur, perspective, surface detail and overall photographic consistency. You will prepare completed plates for downstream compositing and ensure that scripts remain clean, organised and easy to review. You will also respond efficiently to Supervisor and client feedback and deliver production-ready shots within agreed deadlines.   Required Qualifications Candidates should have 6+ years of professional Paint / Prep experience and strong production-level knowledge of Foundry Nuke. You should have extensive experience with professional paint, cleanup and image-reconstruction workflows and be comfortable handling technically challenging shots independently. A strong understanding of tracking and image reconstruction is essential, along with a good knowledge of grain, image texture, photography and lens characteristics. You should be able to reconstruct backgrounds convincingly while maintaining continuity across the shot. Experience with Silhouette will be considered an advantage, particularly for artists who have worked across both paint/prep and roto-related workflows. The ideal candidate will have strong attention to detail, excellent problem-solving ability and the ability to consistently meet professional VFX production deadlines. Previous experience working on feature films or high-end episodic VFX projects is highly desirable.   Preferred Experience Experience with wire and rig removal, marker removal, beauty work, reflection removal and crew removal will be highly valued. Additional experience creating complex clean plates, working on moving-camera shots and reconstructing heavily occluded backgrounds will be beneficial. Experience with projection-based cleanup and long-duration shots is also an advantage. Artists who have worked on creature and character preparation, large-format footage or high-resolution production material are encouraged to highlight this experience in their applications. Image Reconstruction & Quality Senior Paint / Prep Artists must understand that professional cleanup is about much more than simply removing an unwanted object. Every modification should maintain the visual characteristics of the original plate. This includes preserving lighting, texture, grain, perspective, motion blur, lens characteristics, surface detail and natural photographic imperfections. When reconstructing an area of a frame, you should be able to analyse surrounding information and create believable replacement detail that matches the original environment. The final result should appear as though the unwanted element was never present. This requires careful observation, technical precision and a strong understanding of how photographic images are captured and processed. Production Environment The role will involve feature-film and cinematic VFX projects within a professional remote production environment. Artists may work on individual shots or larger sequences where consistency across multiple frames is essential. The position is offered on a freelance and project-based basis, with the possibility of ongoing opportunities for artists who consistently deliver high-quality work and meet production requirements. You should be comfortable working within an established VFX pipeline and understand how Paint / Prep work supports downstream compositing and other departments.   Collaboration & Production Although this is a remote position, strong communication and reliability are essential. You will collaborate with VFX Supervisors, Leads, Production and other artists throughout the project. You should communicate clearly about shot progress, raise potential technical or creative issues early and respond professionally to feedback. You will also be expected to manage your workload effectively and deliver assigned shots according to agreed schedules. Scripts and project files should remain clean, organised and production-ready so that they can be reviewed or continued by other members of … Read more

Senior Roto Artist | Cinetism Inc, Freelance

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  Cinetism Inc. is looking for an experienced Senior Roto Artist to join its team for ongoing feature-film and high-end VFX projects. This is a remote freelance opportunity for artists with a strong understanding of professional roto workflows and the ability to create precise, stable and production-ready mattes for complex shots. The ideal candidate will have a strong eye for detail and be capable of maintaining accurate shapes, natural motion, clean edges and consistent mattes across long and technically challenging frame ranges. You should be comfortable working with characters, props, costumes, hair, environmental elements and complex overlapping objects while ensuring that your work meets downstream compositing requirements. The role requires a strong understanding of anatomy, perspective, motion, edge treatment and motion blur, along with the ability to work independently within an established VFX production pipeline.   Job Overview : Senior Roto Artist Job Detail Information Company Cinetism Inc. Job Title Senior Roto Artist Department VFX / Roto Industry Film & Visual Effects Location Remote Employment Type Freelance / Project Based Experience Required 6+ years Primary Software Silhouette Additional Software Nuke preferred Project Type Feature Film / High-End VFX Work Arrangement Remote Specialisation Rotoscopy / Matte Creation Engagement Project-Based / Ongoing Opportunities Application Email careers@cinetism.com The Job Role as Senior Roto Artist As a Senior Roto Artist, you will be responsible for creating accurate and production-ready roto mattes for a wide range of VFX shots. Your work may involve isolating characters, props, costumes, hair, environmental elements and other objects required for downstream compositing and visual effects work. You should be able to analyse footage carefully, understand how subjects move through a shot and create shapes that maintain accurate volume, perspective and edge quality throughout the frame range. The role requires particular attention to complex movement, changing silhouettes, overlapping elements, partial occlusions and motion blur. You will work independently on assigned shots while maintaining communication with Supervisors, Leads and other members of the VFX team. You should be comfortable receiving feedback and making revisions efficiently while maintaining the required level of quality.   Key Responsibilities You will create precise and consistent roto mattes for characters, props, environments and other VFX elements. This includes producing clean shapes across complete frame ranges and ensuring that the mattes accurately follow the movement and changing form of the subject. You will track moving subjects and articulated body parts, maintaining correct shape volume and perspective throughout the shot. Complex elements such as hair, fur, clothing, accessories and overlapping objects must be handled carefully to achieve accurate separation. Your work may include creating logical matte structures for downstream compositing, preparing mattes for both motion-blurred and hard-edge workflows, handling partial occlusions and difficult intersections, and maintaining consistent edge quality throughout the shot. You will also be expected to work efficiently on long-duration shots, review mattes at production resolution, follow established naming conventions and maintain organised scripts. All assigned work should be delivered to the required production standard and within agreed deadlines.   Required Qualifications Candidates should have 6+ years of professional Roto or VFX experience and strong production experience using Silhouette. Experience with Nuke will be considered an advantage, particularly for artists who understand how roto mattes are used within downstream compositing workflows. You should have an excellent understanding of human and object movement, anatomy and perspective, along with a strong eye for edge quality, shape consistency and motion blur. The successful candidate should be able to maintain stable and accurate roto across long frame ranges and handle technically challenging footage without compromising quality. Strong attention to detail, independent working ability and the ability to meet professional production deadlines are essential. Previous experience working on feature films or high-end episodic VFX projects is highly desirable. Preferred Experience Experience with creature and animal roto will be highly valued, particularly where complex anatomy, fur, fast movement or difficult silhouettes are involved. Additional experience with hair and fur, fast-action footage, heavily motion-blurred shots, complex overlapping characters, crowd sequences and long-duration shots will be beneficial. Experience creating green-screen support mattes, working with stereo footage or handling high-resolution production material will also be considered an advantage. Candidates should be comfortable adapting their roto approach depending on the requirements of each shot and the needs of downstream departments. Roto Quality & Production Standards Senior Roto Artists are expected to understand that different shots require different roto approaches. Some shots may require extremely detailed mattes with careful edge treatment, while others may require efficient and stable shapes designed specifically for downstream compositing operations. You should be comfortable working with motion-blurred roto, where shapes need to account for the photographic movement of the subject, as well as non-motion-blurred or hard-edge roto where precise geometric separation is required. You may also be required to create detailed holdout mattes and multiple object or character mattes within the same shot. Logical separation of mattes is important because the final work may be passed directly to compositors and other downstream departments. When applying, candidates should clearly mention their experience with both motion-blur and hard-edge roto workflows.   Project Environment The position will involve feature-film and cinematic VFX projects within a professional remote production environment. Artists may work on individual shots or larger sequences where maintaining consistency across multiple frames and related shots is essential. The work may involve a variety of live-action footage and VFX requirements, including character isolation, creature work, environmental elements, green-screen material, complex action and high-resolution footage. The role is offered on a freelance and project-based basis, with the possibility of additional or ongoing opportunities for artists who consistently deliver high-quality work and meet production requirements. Collaboration & Production Although this is a remote position, strong communication and reliability are essential. You will collaborate with VFX Supervisors, Leads, Production and other artists throughout the project. You should communicate clearly regarding shot progress, raise potential issues early and respond efficiently to Supervisor feedback. You will also be expected to manage your workload effectively and deliver assigned shots according to agreed schedules. Following established production workflows, naming conventions and … Read more

Senior Matchmove Artist | Cinetism Inc, Freelance

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  Cinetism Inc. is looking for an experienced Senior Matchmove Artist to join its VFX team for ongoing feature-film and high-end cinematic VFX projects. This is a remote freelance opportunity for an artist with strong technical knowledge of camera tracking, object tracking, lens distortion, survey data and real-world camera behaviour. The successful candidate will be responsible for accurately recreating live-action camera movement and object motion within a 3D environment, creating reliable matchmove setups that allow CG elements to be integrated seamlessly into production footage. You should be comfortable analysing technically challenging plates, identifying the most appropriate tracking approach and delivering clean, accurate and production-ready scenes. The role requires a strong understanding of camera optics, photography, perspective, scale and 3D coordinate systems, along with the ability to work independently within an established VFX pipeline.   Job Overview : Senior Matchmove Artist Job Detail Information Company Cinetism Inc. Job Title Senior Matchmove Artist Department VFX / Matchmove Industry Film & Visual Effects Location Remote Employment Type Freelance / Contract Experience 6+ years Primary Software 3DEqualizer preferred Additional Software Maya Project Type Feature Film / High-End VFX Work Arrangement Remote Specialisation Camera Tracking / Object Tracking / Matchmove Engagement Project-Based / Ongoing Opportunities Application careers@cinetism.com The Job Role : Senior Matchmove Artist As a Senior Matchmove Artist, you will play an important role in establishing the camera and object data required for downstream VFX departments. Your work will provide the foundation for layout, animation, FX, lighting, compositing and other stages of production. You will solve complex 3D camera tracks from live-action plates and recreate the movement and characteristics of the original production camera within a 3D environment. You will also perform object and geometry tracking, reconstruct basic scene geometry where required and ensure that cameras, objects and environments are accurately aligned. The role requires the ability to work with production information such as survey data, camera reports, lens information and reference photography. You should be comfortable handling challenging footage, including low-parallax shots, handheld photography, long-lens material and shots affected by significant lens distortion. Key Responsibilities as Senior Matchmove Artist You will be responsible for solving complex camera tracks and creating accurate production-ready matchmove setups from live-action footage. This includes performing 3D camera tracking, object tracking and geometry-based solving, as well as reconstructing basic scene geometry when necessary to achieve reliable results. You will calculate and manage lens distortion, work with variable focal lengths and challenging camera movements, and use available survey data, camera reports and reference photography to accurately establish the relationship between the camera and the production environment. You may also create witness-camera or secondary-camera setups when required and perform basic rotomation for tracking and camera-solving purposes. Maintaining correct scale, orientation and coordinate systems throughout the scene will be essential. You will be expected to deliver clean and organised scenes that can move efficiently into downstream departments. You will also troubleshoot difficult tracking problems, respond efficiently to Supervisor and client feedback and maintain consistency across shots and sequences.   Required Qualifications Candidates should have 6+ years of professional VFX Matchmove experience and strong production experience using professional camera-tracking software. Experience with 3DEqualizer is preferred, along with a good working knowledge of Maya. You should have a strong understanding of camera optics, photography and lens distortion, including focal length, filmback, camera parameters and perspective. Experience with object tracking, geometry-based solving and camera reconstruction is essential. The ideal candidate should be able to analyse difficult plates, identify tracking challenges and determine the most effective solving approach. Strong technical accuracy, attention to detail and problem-solving skills are required, along with the ability to work independently and meet production deadlines. You should also be comfortable working within an established VFX pipeline and communicating effectively with Supervisors, Leads and other departments.   Preferred Experience Experience working on feature films and high-end cinematic VFX will be highly valued. Additional experience with creature and character shots, vehicle tracking, complex handheld photography, long-lens shots and drone or aerial footage will be advantageous. Candidates with experience handling multi-camera sequences, difficult lens-distortion workflows and large-scale environment reconstruction are particularly encouraged to apply. Experience delivering matchmove data for complex CG integration and maintaining consistency across multiple shots will also be beneficial. Production Environment This position will involve feature-film and cinematic VFX projects within a professional remote production environment. You may work on individual shots as well as sequences where consistency between cameras, objects and environments is critical. The successful artist should understand how accurate matchmove data affects downstream departments and should therefore deliver scenes that are clean, organised, correctly scaled and ready for further production work. The role offers project-based and freelance opportunities, with the possibility of ongoing work depending on project requirements, availability and performance.   How to Apply Interested candidates should submit an updated Resume / CV and Matchmove Showreel demonstrating their strongest camera-tracking and object-tracking work. Applications should also include a breakdown of your contribution to the reel, years of professional experience, software proficiency, current location and time zone, availability and expected daily or weekly freelance rate. Please provide a direct and accessible link to your showreel and clearly identify your individual contribution to collaborative projects. Application Details Email: careers@cinetism.com Subject: Senior Matchmove Artist Application – Your Name Please include your CV, Matchmove Showreel, reel breakdown, software experience, availability and expected rate in your application. Join Cinetism Inc. If you are an experienced Matchmove Artist with a strong eye for technical accuracy and a passion for solving challenging VFX shots, Cinetism Inc. would like to hear from you. This opportunity is ideal for an artist who understands that accurate camera and object tracking provides the foundation for successful CG integration. If you can solve complex plates independently, deliver clean production-ready scenes and work effectively within a professional VFX pipeline, you can become an important part of the team’s ongoing feature-film and cinematic work. Cinetism Inc. | Senior Matchmove Artist | Remote | Freelance / Contract | Feature Film VFX

Senior Compositor | Cinetism Inc

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  Cinetism Inc. is seeking an experienced and highly skilled Senior Compositor to join its VFX team for ongoing feature-film and cinematic VFX projects. This is a remote freelance opportunity for a compositor with a strong understanding of photorealistic image integration, cinematic lighting, colour, atmosphere, depth and photographic detail. The successful candidate will be responsible for creating polished, production-ready final composites by combining live-action plates, CG renders, matte paintings, roto, paint and other VFX elements. You will take ownership of assigned shots from turnover through final delivery while working closely with VFX Supervisors, Leads and other artists. Cinetism Inc. is an independently owned, artist-driven VFX studio with operations associated with Montreal and Pune. The studio works across VFX and animation, including cinematic and feature-film projects. We are looking for artists who understand that excellent compositing is more than simply combining layers. A strong Senior Compositor should be able to analyse a plate, understand its photographic characteristics and make informed creative and technical decisions that result in a believable final image.   Job Overview : Senior Compositor Job Detail Information Company Cinetism Inc. Job Title Senior Compositor Department VFX / Compositing Industry Film & Visual Effects Location Remote Job Type Freelance / Contract Experience Required 6+ years Primary Software Foundry Nuke Project Type Feature Film / Cinematic VFX Work Arrangement Remote Specialisation Photorealistic Compositing Engagement Project-based / Ongoing opportunities Application Email careers@cinetism.com Application Subject Senior Compositor Application – Your Name   About the Role As a Senior Compositor at Cinetism Inc., you will play an important role in bringing complex VFX shots to their final cinematic quality. You will be expected to work independently on assigned shots while maintaining close communication with Supervisors, Leads and the wider production team. The role involves integrating multiple visual elements into convincing final images while preserving the photographic qualities of the original footage. You may work on shots involving CG characters, creatures, digital environments, set extensions, matte paintings, atmospheric effects, digital doubles, green-screen footage and complex multi-pass renders. Senior Compositors should be comfortable handling technically demanding shots and solving problems without compromising the creative intent of the sequence. You will also be responsible for keeping your Nuke scripts clean, organised and production-ready throughout the life of a shot.   Key Responsibilities Compositing & Shot IntegrationAs a Senior Compositor, you will be responsible for creating high-quality, photorealistic final composites for feature-film VFX projects. You will seamlessly integrate CG elements into live-action plates and combine live-action footage, CG renders, matte paintings and other VFX elements to create convincing final shots. You will work with complex multi-layer compositing setups, integrate multiple CG render passes and AOVs, maintain visual consistency across individual shots and sequences, and accurately match colour, exposure, contrast and lighting between different elements. You will also recreate realistic depth, atmosphere and environmental interaction to ensure seamless integration. Nuke & Technical WorkYou will use Foundry Nuke to build and maintain professional compositing scripts and efficiently manage complex node-based workflows. Your responsibilities will include advanced keying, roto, tracking, paint and cleanup, as well as creating and managing 2D and 2.5D compositing setups. You may also work with camera projections, multi-pass CG integration and holdout workflows when required. You will be expected to troubleshoot technical compositing challenges, maintain clean and organised node structures, and ensure all Nuke scripts remain production-ready throughout the project.   Shot Ownership Cinetism Inc. is looking for Senior Compositors who can take full ownership of their assigned shots, from initial turnover through Supervisor review and final delivery. You should be able to analyse each shot, identify potential creative or technical challenges and develop an effective approach that results in a polished, production-ready composite. You will be expected to work confidently through Supervisor and client feedback, making revisions efficiently while preserving the original creative intent of the shot. A strong understanding of production priorities is essential, including knowing when additional refinement is required and when a shot has reached the appropriate quality for review or final delivery.   Required Qualifications as Senior Compositor Candidates should have 6+ years of professional VFX compositing experience, with strong production-level expertise in Foundry Nuke. Previous experience working on feature films, episodic productions or other high-end cinematic VFX projects is highly desirable. You should have an excellent understanding of photorealistic compositing, along with strong knowledge of colour, lighting, photography and image formation. A solid understanding of CG render passes and AOV workflows is required, as well as professional experience with keying, roto, paint, tracking, projections and 2.5D compositing techniques. The role also requires a strong understanding of live-action and CG integration, excellent attention to detail and the ability to work independently within established production schedules. Candidates should be comfortable working within a professional VFX pipeline, managing deadlines and collaborating effectively with Supervisors, Leads, Production and other artists. Preferred Experience Additional experience with creature and animal integration, digital doubles, complex CG environments, set extensions and green-screen or blue-screen compositing will be considered an advantage. Experience integrating atmospheric and environmental effects, digital matte paintings and complex multi-pass CG renders is also highly valuable. Candidates with experience in camera projections, advanced cleanup and paint work, feature-film VFX sequences, cinematic action sequences and photorealistic environment integration are particularly well suited to this position. A strong understanding of how creatures, characters and CG elements interact naturally with live-action environments will be beneficial for the type of cinematic work involved. What Makes a Strong Candidate? The ideal candidate will combine advanced technical compositing expertise with strong artistic judgement. You should be able to analyse a shot and identify the elements that prevent it from feeling believable, then determine the appropriate creative and technical solutions required to improve it. A strong visual eye for composition, lighting, colour, perspective, scale, depth, atmosphere, edge quality, texture, lens behaviour, motion and photographic consistency is essential. Understanding these elements will allow you to integrate CG and live-action imagery in a way that feels natural rather than visually separate. You should also be comfortable researching photographic and cinematic references and experimenting with … Read more

Storyboard Supervisor | Titmouse, Vancouver, 2026

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  Length of Project: July 2026 – February 2027 Compensation: $1943.5/wk – $2200/wk CAD, commensurate with experience and skill level Hours per week: 40 Reports to: Line Producer, CCO, VP of Production Work Location: 31 W 3rd Ave, Vancouver, BC V5Y 3T8 Format: Hybrid/Onsite (Candidates must be eligible to come into the Titmouse office in Vancouver)   The Storyboard Supervisor is responsible for leading the  storyboard team, ensuring the delivery of high-quality storyboards that align with the  project’s creative vision. The Storyboard Supervisor/Storyboard Director works closely  with the Director and/or Supervising Director to execute the creative vision of the show  while working within the schedule and budget for the series. Titmouse is seeking an experienced Storyboard Supervisor / Storyboard Director to lead the storyboard team for an upcoming horror animated series. This role is responsible for ensuring the delivery of high-quality storyboards that support the project’s creative vision, tone, pacing, emotional beats, and production requirements. The Storyboard Supervisor will work closely with the Director, Supervising Director, creative leads, and production team to guide storyboard artists, provide constructive feedback, maintain visual consistency across episodes, and ensure storyboards are delivered on schedule and within budget. Applicants should submit relevant horror storyboard samples with their application.   Job Overview : Storyboard Supervisor / Storyboard Director Category Details Job Title Storyboard Supervisor / Storyboard Director Series Genre Horror Company Titmouse, Inc. Project Length July 2026 – February 2027 Compensation $1,943.50 – $2,200 CAD per week, commensurate with experience and skill level Hours 40 hours per week Work Location 31 W 3rd Ave, Vancouver, BC V5Y 3T8 Work Format Hybrid / Onsite Eligibility Requirement Candidates must be eligible to work from the Titmouse office in Vancouver Reports To Line Producer, CCO, VP of Production Union Coverage If the work is performed within the geographical jurisdiction of the collective bargaining agreement, it will be covered by that agreement     Key Responsibilities as Story Supervisor The Storyboard Supervisor will lead and support a team of storyboard artists, ensuring all storyboard work aligns with the show’s visual style, creative direction, tone, pacing, and emotional beats. This role works closely with the Director, Supervising Director, creative leads, animation, layout, editorial, and production teams to ensure storyboards are clear, consistent, and production-ready. The supervisor will provide constructive feedback, oversee revisions, maintain continuity across sequences and episodes, solve creative and technical challenges, and assist in presenting storyboard work to directors, producers, and other stakeholders.   Required Skills and Qualifications The ideal candidate has extensive experience as a Storyboard Artist, with at least 2 years of experience in a supervisory, directing, or leadership role. They should have a strong understanding of storytelling, shot composition, pacing, character emotion, animation principles, and visual storytelling. Proficiency in Storyboard Pro or similar storyboard software is required, along with familiarity with animatics and animation production pipelines. Strong communication, leadership, organization, and problem-solving skills are essential, as this role requires overseeing multiple episodes in a fast-paced production environment.   Required Work Habits The successful candidate must demonstrate professionalism, reliability, flexibility, and strong teamwork. They should communicate clearly, ask for clarification when needed, stay organized, meet deadlines, and maintain a respectful and cooperative attitude with staff and external contacts. The candidate is also expected to follow company policies, contribute to a positive work environment, manage time responsibly, and maintain confidentiality regarding financial, legal, creative, and proprietary matters.   Application Requirements Applicants should submit a resume and portfolio highlighting relevant storyboard, supervisory, animation, and production experience. Portfolios should include work that demonstrates strong visual storytelling, staging, pacing, character emotion, and horror storyboard samples. Experience with Storyboard Pro or similar storyboard and animatic tools should also be included. About the Role This role is ideal for an experienced storyboard professional with strong leadership skills and a solid understanding of horror storytelling. The successful candidate will guide the storyboard team, collaborate with directors and production leadership, and help ensure the series’ creative vision is executed clearly, consistently, and on schedule.  

Montreal Jobs : 3D Rigging Artist (Mid) at Squeeze Studio

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    Company: Squeeze Animation Studios  Location: Montréal / Québec, Quebec, Canada Work Model: On-site, Remote, or Hybrid Department: Rigging Contract Type: Temporary Contract Contract Duration: 3 Months Start Date: July 7, 2026 Expected End Date: October 2, 2026   Squeeze studio is hiring a Mid-Level Rigging Artist for a temporary 3-month contract on an exciting video game animation project. This role is a strong opportunity for talented rigging professionals looking for creative and technical Montréal jobs in the animation and gaming industry. The selected candidate will help design, build, and maintain high-quality rigs that allow animation teams to bring characters to life with precision, flexibility, and strong artistic control. This position requires a combination of technical mastery, mathematical understanding, creative thinking, and artistic sensitivity. At Squeeze studio, rigging artists play an important role in supporting animation quality and production efficiency. The successful candidate will work closely with animators, modelers, and other technical artists to create rigs that meet high industry standards and support smooth character performance.   Montréal Jobs Overview : Rigging Artist — Mid-Level Job Details Information Job Title Rigging Artist — Mid-Level Company Squeeze Studio Location Montréal / Québec, Quebec, Canada Work Model On-site, Remote, or Hybrid Department Rigging Contract Duration 3 Months Start Date July 7, 2026 Expected End Date October 2, 2026 Industry Video Games / 3D Animation Experience Required 3 to 8 Years Main Software Maya, Python, Mgear, Unreal Engine Eligibility Must be eligible to work in Canada     Work Location This position offers flexibility depending on the candidate’s situation. The role may be performed on-site, hybrid, or remotely from within the province of Quebec. Candidates must be legally eligible to work in Canada. This includes Canadian citizens, permanent residents, or individuals holding a valid open work permit. For professionals searching for flexible Montréal jobs in animation, gaming, and technical art, this opportunity at Squeeze studio offers the chance to contribute to a high-quality video game animation project while working with a skilled production team.   Key Responsibilities As a Mid-Level Rigging Artist, you will be responsible for creating and maintaining complex rigs and skins using Maya. You will ensure that each rig is functional, efficient, animator-friendly, and suitable for the visual and technical requirements of the project. Your main responsibilities will include: Creating and maintaining complex character rigs and skins in Maya. Collaborating closely with animation and modeling teams to deliver optimal rigging solutions. Supporting the animation team with rigs that allow strong movement, deformation, and control. Contributing to the optimization of the rigging production pipeline. Assisting other departments when rigging or technical support is required. Working efficiently within project deadlines and technical requirements. Adapting to different visual styles and production needs. Solving complex technical issues in a proactive and creative way. Continuously improving rig quality, workflow, and production efficiency.   Required Skills and Experience The ideal candidate should have 3 to 8 years of professional rigging experience in the 3D animation or video game industry. A relevant college or university education in 3D animation, multimedia, programming, or a related field is preferred. Candidates should have strong knowledge of Maya and Python, along with good experience using the Mgear tool. Experience with Unreal Engine, especially dynamic tools such as Ragdoll, is also important. Knowledge of the Vetala plugin will be considered an asset. The role also requires a good understanding of anatomy, including facial anatomy, body mechanics, quadruped movement, and the muscular system. Candidates should also understand mechanical systems such as pistons, gears, and other technical structures used in rigging and animation. Experience with muscle simulation, pre-rendered production pipelines, and animation workflows will be highly valuable.   Candidate Profile Squeeze studio is looking for a rigging artist who is technical, creative, and reliable. The ideal candidate should be able to work independently while also collaborating effectively with different departments. You should be: A strong team player. A clear communicator. Detail-oriented and rigorous. Able to solve complex technical problems. Creative and proactive. Open to constructive feedback. Able to respect deadlines and production requirements. Autonomous and well organized. Passionate about animation, rigging, video games, and character performance.   Why Apply? This role is ideal for candidates looking for Montréal jobs in the video game and animation industry. It offers the opportunity to work on a specialized project, collaborate with experienced creative teams, and contribute to high-quality character animation. If you have strong rigging experience, solid knowledge of Maya and Python, and a passion for building exceptional character rigs, this temporary contract with Squeeze studio could be the right next step in your career.   Apply for the Role Qualified candidates who are eligible to work in Canada are encouraged to apply for this Mid-Level Rigging Artist position at Squeeze studio. This is a great opportunity for professionals exploring Montréal jobs in rigging, 3D animation, technical art, and video game production.  

Jobs in montreal canada : CFX Artist at Zero VFX 2026

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    Jobs in montreal canada Zero VFX is seeking a talented, technically adept Senior CFX Artist for a fixed-term, hybrid contract position within its Montreal 3D department. In this role, you will bridge the gap between technical execution and artistic performance by creating high-quality hair, fur, muscle, skin, and costume layers for photorealistic live-action projects. Collaborating closely with CG and VFX Supervisors. you will run dynamic simulations, prepare production grooms, execute shot sculpting, and provide basic rigging support to seamlessly anchor digital characters into live-action plates. This mid-to-senior level role requires a strong technical-artistic hybrid background with a minimum of 3 years of VFX studio experience, deep production knowledge of SideFX Houdini on Linux, and a solid understanding of body mechanics. Due to regional funding and compliance structures, all candidates must reside in Quebec and be legally authorized to work in Canada. (Note: Embracing a human-centric philosophy, Zero VFX maintains a strict ethics policy and does not utilize artificial intelligence at any stage of its recruitment process.)   jobs in montreal canada Overview : CFX Artist Attribute Enterprise Specification Department Montreal 3D Work Architecture Hybrid (Montreal-based studio access paired with remote infrastructure) Employment Structure Fixed Term Contract Financial Compensation $45.00/hr – $65.00/hr CAD Core Ecosystem SideFX Houdini, Linux OS Architecture Secondary Pipeline Toolsets Houdini VEX, Python Scripting, MEL Scripting (Highly valued assets) Experience Benchmark Mid to Senior Tier (Minimum 3+ years within an active VFX studio environment) Regulatory Requirements Current residency in Quebec and full legal eligibility to work within Canada   About Zero VFX & Our Cultural Philosophy At Zero VFX, we believe that world-class visual effects are born from the perfect intersection of raw artistic passion, technical precision, and an unyielding respect for the human element of production. Our studio has built its reputation on delivering stunning, hyper-realistic imagery for some of the most compelling stories in modern feature films and episodic television. We don’t just build pixels; we craft cinematic experiences that resonate with audiences globally. We purposefully reject the industry trend toward the automation of human creativity. Our team thrives on collaborative problem-solving, open artistic dialogue, and a supportive, inclusive studio culture. When you join Zero VFX, you are not merely a resource on a production tracker—you are an essential creative partner whose unique voice, technical expertise, and artistic perspective directly shape the final image on screen. Detailed Position Overview & Objective Zero VFX is expanding its core character and creature development department. We are seeking an exceptionally talented, highly autonomous, and technically adept CFX Artist to join our Montreal 3D team on a fixed-term contract basis. This is a premium, performance-driven role designed for a seasoned technical artist who possesses a deep, intuitive understanding of physical mechanics, biological systems, and cinematic storytelling. In this position, you will step beyond the boundaries of standard rigging and simulation. You will be responsible for bringing the complex layer of secondary anatomy to life, crafting the dynamic hair, fur, muscle, skin, and clothing elements that ground digital characters flawlessly into live-action plates. Working in close alignment with our CG Supervisors, VFX Supervisors, and internal production leads, you will serve as a crucial bridge between raw character animation and realistic environmental interaction. This role demands an artist who is equally comfortable executing subtle, micro-expression fabric and hair movement as they are staging high-octane, physically complex muscle and skin deformation sequences. Key Responsibilities & Daily Deliverables As a CFX Artist at Zero VFX, your day-to-day responsibilities will span a diverse range of artistic and technical challenges: High-Fidelity Creature Asset Creation: Author complex, high-quality hair, fur, muscle, skin, and costume layers for photorealistic live-action projects. You will translate creative briefs and concept art into deeply detailed, anatomically accurate, and cinematically compelling dynamics that satisfy the director’s and client’s exact vision. Advanced Simulation & Shot Sculpting: Run stable, complex dynamic simulations and prepare technical grooming setups in production. You will execute precision shot sculpting on a per-frame basis when necessary to correct simulation errors, eliminate intersections, and preserve aesthetic beauty. Plate Integration & Motion Matching: Work masterfully with both keyframed character animation and matchmoved plate data. You will ensure that simulated elements perfectly match filmed real-world surfaces, physical interactions, and spatial lighting environments, while generating entirely new digital components based on creative briefs. Secondary Rigging & Technical Support: Provide basic rigging solutions for supporting assets, including vehicles, props, and structural scene elements. You will execute simple rig adjustments, corrections, or custom tool creation specifically geared toward driving and facilitating smoother, more predictable downstream CFX simulations. Proactive Technical & Artistic Problem Solving: Actively analyze production bottlenecks and simulation challenges. You will proactively ideate, develop, and communicate optimized technical and artistic approaches, ensuring your workflow remains efficient, scalable, and stable. Cross-Departmental Collaboration: Actively engage with your peers across the animation, asset creation, core FX, and general CG teams. You will openly share technical expertise, provide constructive critique, and engage in collaborative workflows to elevate the studio’s collective output. Quota & Schedule Management: Consistently deliver high-quality shot simulations and assets that meet established production quotas and tracking metrics. You will maintain absolute transparency with show production coordinators and managers regarding your daily schedules, workflow velocity, and milestone deadlines.   Required Technical Qualifications & Essential Skills To excel within our fast-paced, high-end production pipeline, candidates must demonstrate the following baseline qualifications: VFX Studio Pedigree: A minimum of 3 years of continuous, verifiable professional creature effects (CFX) experience working directly inside a fast-paced visual effects studio environment handling live-action film or high-end episodic series. Technical-Artistic Hybrid Background: A proven technical background balanced by a strong track record of executing highly artistic tasks. This training must manifest as an advanced, deep-seated comprehension of physical weight, balance, timing, body mechanics, human/animal anatomy, and cinematic storytelling techniques. Software Mastery: Advanced, production-proven mastery of SideFX Houdini. You must demonstrate comprehensive knowledge of Houdini’s native grooming frameworks, Vellum solvers, hair/wire systems, and character effects workflows. Operating System Proficiency: Comprehensive familiarity and comfort working within a native Linux desktop environment. You should … Read more

Montreal Jobs : 3D Animator (VFX) at Zero VFX

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Montreal Jobs : Zero VFX is seeking a talented, mid-to-senior 3D Animator for a fixed-term, hybrid contract in Montreal, QC. Working within the Montreal 3D department, you will create hyper-realistic character and hard-surface animations for high-end episodic and feature film projects. This role bridges the gap between artistic performance and technical pipeline execution, collaborating closely with CG and VFX Supervisors to achieve the client’s vision. Montreal Jobs Overview: 3D Animator (VFX) Location: Montreal, Quebec (Hybrid) Department: Montreal 3D Employment Type: Fixed Term (Contract) Compensation: $45.00/hr – $65.00/hr CAD Company: Zero VFX Project Types: Episodic & Feature Films   About the Role 3D Animator Zero VFX is looking for a talented 3D Animator to join our team in Montreal on a fixed-term basis. In this role, you will bring characters and hard-surface assets to life, blending hyper-realistic performances with technical precision. You will work closely with CG and VFX Supervisors to deliver stunning visuals for high-end film and episodic projects. Key Responsibilities as 3D Animator Character Performance: Craft hyper-realistic character animations from scratch (ex nihilo) that align with the client’s creative vision. Rotomation & Takeovers: Blend matchmoved/rotomation data seamlessly with keyframe animation for complex, impossible-to-shoot stunts. Hard Surface & FX Support: Animate vehicles, props, and secondary objects, either as final elements or to drive dynamic FX simulations. Collaboration & Pipeline: Work proactively with the CG and Animation teams to solve technical/artistic bottlenecks and optimize workflows. Production Delivery: Meet scheduling quotas and maintain transparent communication with the production team regarding timelines and deadlines.   Required Technical Qualifications & Essential Skills To excel within our fast-paced, high-end production pipeline, candidates must demonstrate the following baseline qualifications: VFX Studio Pedigree: A minimum of 3 years of continuous, verifiable professional animation experience working directly inside a fast-paced visual effects studio environment handling live-action film or high-end episodic series. Artistic Foundation: A formal educational background in traditional hand-drawn animation, classical illustration, sculpture, or fine arts. This foundational training must manifest as an advanced, deep-seated comprehension of weight, balance, arcs, staging, timing, body mechanics, human anatomy, and subtle acting principles. Software Mastery: Advanced, production-proven mastery of Autodesk Maya. You must know the software inside and out, specifically regarding graph editor optimization, camera positioning, and complex animation layers. Operating System Proficiency: Comprehensive familiarity and comfort working within a native Linux desktop environment. You should be comfortable navigating terminal environments and standardized studio asset-management architectures. Pipeline Comprehension: A solid, working knowledge of 3D asset construction, specifically relating to structural rigging systems, blend shapes, skinning constraints, and basic modeling principles. You must be able to evaluate a rig’s performance capabilities and articulate specific technical needs to the rigging department. Professional Atributes: Outstanding professional communication skills, a proactive team-first mindset, and an intrinsic ability to juggle multiple tasks while prioritizing critical shot fixes. You must be receptive to rigorous creative direction and maintain the psychological agility required to embrace sudden script or design changes gracefully.   What You Bring (Requirements) Experience: Minimum 3+ years of animation experience within a VFX studio environment. Artistic Core: A strong background in traditional animation or fine arts, with an elite understanding of body mechanics, acting, and storytelling. Tech Stack: Expert knowledge of Autodesk Maya and familiarity working in a Linux environment. Pipeline Knowledge: A solid understanding of rigging and modeling workflows. Soft Skills: Highly collaborative, self-motivated, adaptable to feedback, and excellent at multitasking under deadlines. Nice-to-Haves Experience with Houdini. Scripting skills in Python or MEL.   Logistics & Compliance Location & Funding: Due to regional funding structures, applicants must currently reside in Quebec and be legally eligible to work in Canada. Our Commitment to Tech Ethics: As part of our commitment to a fair and human-centric hiring process, Zero VFX does not use AI at any stage of our recruitment process. Zero VFX is an Equal Opportunity Employer. Accommodations for candidates with disabilities or medical needs are available upon request.   We thank all applicants for their interest in Zero VFX, however only those candidates selected for interviews will be contacted. As part of our commitment to a fair and thoughtful hiring process, we do not use AI at any stage of our hiring process. Must be legally entitled to work in Canada as specified and, where applicable, must have a valid work permit that allows the candidate to fulfill the requirements of the role. Zero VFX is an Equal Opportunity Employer and is committed to providing employment in accordance with the Quebec Charter of Human Rights and Freedoms. Accommodations for candidates with disabilities or medical needs are available upon request during the recruitment process, in accordance with applicable laws and regulations.   (Note: Zero VFX is a human-centric employer and does not use AI at any stage of the recruitment process.)

Embassy hiring Mid DMP Artist (Digital Matte Painter), Vancouver

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The Embassy is currently seeking a highly skilled and creative Mid-Level DMP Artist to join our award-winning 2D department. We are looking for a well-rounded professional who is passionate about crafting immersive environments for high-end film, television, and advertising projects. Located in the heart of Vancouver’s Digital District, The Embassy is an independent, Oscar-nominated creative studio specializing in live-action production, post-production, and animation. Our team works with global production companies, agencies, and brands, delivering visual effects that have garnered accolades from the Oscars, VES, Cannes, D&AD, and more. Employment Overview : Mid-Level DMP Artist Category Details Company Name The Embassy Visual Effects Inc. Position Title Mid Digital Matte Painter (DMP Artist) Department 2D Job Type Fixed-Term Contract Location Vancouver, British Columbia (Hybrid) Experience Level Mid-Level (3+ Years) Eligibility Must be a BC Resident and legally eligible to work in Canada Compensation & Salary Table The Embassy provides competitive hourly rates based on the candidate’s level of experience and technical proficiency. Role Level Hourly Rate (CAD) Weekly (40 hrs) Annualized Equivalent Mid-Level Entry $32.31 $1,292.40 $67,204.80 Mid-Level Established $38.00 $1,520.00 $79,040.00 Mid-Level Senior Range $43.71 $1,748.40 $90,916.80 Your Role and Impact As a Mid DMP Artist, you hold a vital role in our pipeline, responsible for creating photorealistic digital matte paintings and environments that serve as the backbone for cinematic world-building. Your work will involve seamlessly integrating these paintings into live-action footage and CG elements. Key Responsibilities: Environment Creation: Design and execute high-quality digital matte paintings for various shots, including expansive environments, complex set extensions, and nuanced atmospheric effects. Collaborative Development: Partner closely with the VFX Supervisor, Compositing Supervisor, and other department leads to develop and maintain the visual look of the production. Technical Execution: Work from a variety of sources, including concept art, reference images, and on-set photography, to ensure every integration is seamless and believable. Pipeline Consistency: Maintain a high standard of style and quality consistency across all assigned shots, ensuring that your work fits perfectly within the broader project aesthetic. Optimization: Ensure all images and assets are optimized for performance and smooth integration within the studio’s VFX pipeline. Workflow Management: Meet rigorous project milestones and deadlines while delivering high-quality work within the established budget. Technical Troubleshooting: Identify and resolve technical issues independently or in collaboration with the technical team. Professional Growth: Stay informed on the latest DMP techniques, software updates, and emerging technologies to keep our studio at the cutting edge. Qualifications & Technical Requirements as DMP Artist We are looking for an artist who possesses a deep understanding of the fundamental principles of art—perspective, composition, lighting, and color—and can apply them to complex digital environments. Required Experience: A minimum of 3+ years of proven experience as a DMP Artist within a professional production environment (Commercials, Film, or TV). A strong portfolio or demo reel that demonstrates a high level of artistic skill and technical proficiency in creating photorealistic environments. Software Proficiency: Expert Knowledge: Adobe Photoshop, Nuke, and Maya. Preferred Tools: Experience with Blender, Mari, or equivalent software suites. Advanced Assets: Professional experience with 3D projection and camera mapping techniques. Rendering (Asset): Knowledge of rendering software such as Redshift, Houdini, or Karma is considered a significant advantage. Soft Skills: Communication: Excellent verbal and written communication skills. Teamwork: The ability to take direction positively and collaborate effectively within a diverse team of artists. Organization: Strong organizational skills with the ability to multitask in a high-pressure, deadline-driven environment. What We Offer At The Embassy, we believe that our greatest asset is our people. We strive to provide a supportive environment where creativity thrives and work-life balance is prioritized. Collaborative Culture: Join a fun, independent studio where every artist’s voice is heard. Flexible Hybrid Work: Benefit from a work model that balances the social aspects of the studio with the convenience of working from home. Comprehensive Benefits: Eligible employees receive a robust benefits package and “float days” for personal time. Studio Socials: We host a weekly Friday Happy Hour to celebrate our wins and unwind as a team. Important Application Details The Embassy Visual Effects Inc. is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Geographic Requirements: At this time, we are only accepting applications from individuals who are: Legally eligible to work in Canada. Currently residing in British Columbia or willing to establish BC residency for the full duration of the contract. How to Apply: Ready to grow your career with a unique, Oscar-nominated VFX studio? Submit your resume and a link to your current demo reel today. We look forward to seeing your work and exploring how you can contribute to our next award-winning project!

Happy Camper Media Hiring Compositor, Canada

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Happy Camper Media is seeking a talented and detail-oriented Compositor to join its team for the production of an exciting 2D animated film project. Based in Quebec City, the studio is offering a multi-month contract opportunity for artists passionate about animation, visual storytelling, and cinematic image creation. This role is ideal for compositing professionals who enjoy combining artistic creativity with technical precision. As a Compositor, you will play a critical role at the final stage of production by assembling animation, backgrounds, effects, and lighting into polished final shots that align with the artistic direction of the project. The studio offers a collaborative and inspiring environment where artists can grow professionally while contributing to a high-quality animated production. If you enjoy working closely with animation, FX, and art teams to create visually immersive scenes, this opportunity could be an excellent fit for your career. Job Overview: Compositor Category Details Company Name Happy Camper Media Position Compositor Industry Animation / Film Production Project Type 2D Animated Film Job Type Multi-Month Contract Location Quebec City Department Compositing / Post-Production Experience Level Mid-Level to Senior Work Environment Studio-Based Collaborative Team Software Skills Required Toon Boom Harmony, Adobe After Effects Language Requirements English and/or French Application Materials Resume / CV and Portfolio or Demo Reel Estimated Salary Range Experience Level Estimated Salary Junior Compositor CAD $50,000 – CAD $65,000 per year Mid-Level Compositor CAD $65,000 – CAD $80,000 per year Senior Compositor CAD $80,000 – CAD $95,000+ per year Compensation may vary depending on experience, portfolio quality, project duration, and technical expertise. About the Role The Compositor holds a key position within the animation production pipeline. You will be responsible for integrating multiple visual elements into seamless final images that enhance storytelling and maintain artistic consistency throughout the film. Your work will include balancing lighting, color correction, depth, effects integration, and camera simulation to ensure that every shot appears natural, immersive, and visually polished. You will collaborate with art directors, animators, and FX artists to deliver cinematic-quality scenes that meet both creative and technical expectations. This role requires strong artistic judgment, technical problem-solving skills, and the ability to work efficiently in a fast-paced production environment. Key Responsibilities Image Integration & Visual Harmonization Assemble all visual elements including: Character animation Backgrounds and environments Lighting passes Effects layers Additional graphic elements Ensure all components blend naturally into a cohesive final image. Maintain consistency in visual style, atmosphere, and cinematic quality. Ensure no visual element appears artificially layered or disconnected. Color, Lighting & Atmosphere Adjustments Adjust color balance, brightness, contrast, and overall color grading. Match characters and effects to the mood and environment of each scene. Enhance depth and realism through lighting refinements. Apply shadows, reflections, and atmospheric effects when needed. Ensure the final composited image aligns with the production’s artistic direction. Effects Integration & Camera Simulation Create or integrate visual effects such as: Rain Smoke Sparks Motion blur Environmental particles Simulate realistic camera effects including: Depth of field Lens blur Film grain Virtual camera movement Build cinematic pans, zooms, and parallax movements according to the director’s vision. Improve scene dynamism and visual immersion. Technical Problem Solving Identify and correct visual artifacts and compositing errors. Fix integration issues resulting from earlier production stages. Solve rendering and optimization problems efficiently. Ensure shots meet technical specifications for delivery. Maintain organized project files and efficient workflows. Collaboration Across Departments Work closely with: Art Directors Animators FX Artists Production Teams Technical Departments Participate in production reviews and feedback sessions. Ensure strong communication between departments to maintain smooth workflows. Contribute creative and technical ideas that improve shot quality. Required Skills & Qualifications Technical Skills Applicants should demonstrate proficiency in: Toon Boom Harmony Adobe After Effects Lighting and color correction workflows Layer integration and compositing techniques Visual effects integration Rendering optimization A strong understanding of animation production pipelines and post-production workflows is essential. Artistic Skills Successful candidates should possess: Excellent artistic sensibility Strong understanding of visual storytelling A sharp eye for detail and image quality Knowledge of cinematic composition and atmosphere Ability to maintain consistency across sequences Professional Skills The ideal candidate will also demonstrate: Strong organizational and time-management abilities Ability to work effectively within a team environment Adaptability in fast-paced production settings Creative problem-solving capabilities Strong communication and collaboration skills Continuous interest in evolving animation technologies and workflows Why Join Happy Camper Media? Happy Camper Media provides artists with an engaging and supportive workplace where creativity and collaboration are encouraged. Team members have the opportunity to contribute to ambitious animated productions while developing their artistic and technical skills alongside experienced industry professionals. Key benefits of joining the studio may include: Opportunity to work on a professional 2D animated film Creative and collaborative studio culture Exposure to professional animation pipelines Career growth opportunities in compositing and post-production Hands-on experience with cinematic storytelling workflows Networking opportunities with talented animation professionals Inspiring production environment in Quebec City Ideal Candidate Profile This role is well suited for professionals who: Are passionate about animation and visual storytelling Enjoy combining artistic creativity with technical precision Thrive in collaborative production environments Have strong compositing and image-finishing skills Can maintain quality while meeting deadlines Want to contribute to high-quality animated productions Application Process Interested candidates are encouraged to submit: An updated resume or CV Portfolio or compositing demo reel Examples of relevant animation or film work Technical and software experience details Candidates with production experience in animated films, television, or cinematic projects are highly encouraged to apply. Final Thoughts The Compositor position at Happy Camper Media offers an exciting opportunity to contribute to the creation of a visually engaging 2D animated film. This role combines creativity, storytelling, technical expertise, and collaboration in a dynamic production environment. If you are passionate about compositing, cinematic imagery, and animation production, this opportunity in Quebec City could be an excellent next step in your professional journey.