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Super Spline Studios hiring Junior 3D Games Animator, UK

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At Super Spline Studios, we believe that every legendary lead animator starts with a single keyframe and a massive amount of heart. Based in the renowned game dev hub of Leamington Spa—and connected across Europe through our flexible remote network—we specialize in bringing high-quality movement to global gaming projects. We are opening a rare door for a Junior 3D Games Animator to join our tight-knit team. This isn’t just a “junior” role; it’s an apprenticeship in excellence. If you have the creative spark, a rock-solid grasp of the 12 principles, and a hunger to grow alongside industry veterans, we want to help you launch your career. Junior 3D Games Animator Job Overview Company Name: Super Spline Studios Job Title: Junior 3D Games Animator Location: Leamington Spa, United Kingdom (Office) or Remote (Europe-wide) Salary Range: Competitive Entry-Level Salary Employment Type: Permanent, Full-Time Working Hours: 4-Day Work Week with Flexible Hours Primary Toolset: Autodesk Maya Application Email: jobs@supersplinestudios.com This is an entry-level, permanent position designed for a high-potential artist who is ready to transition from student or hobbyist to professional developer. You will work under the guidance of our Lead Animator, contributing to a diverse range of projects—from stylized “squash-and-stretch” gameplay to realistic cinematic performances. You’ll be a vital part of a small, agile team where your voice is heard and your work actually makes it into the final build. We value personality in animation, so we are looking for someone who doesn’t just “move” a character, but makes them feel alive. Your Mission: Learning & Creating In this role, your primary objective is to hone your craft while delivering high-quality assets that meet our studio’s standards. You will be expected to: 1. Artistic Production Hand-Keyed Animation: Create character and creature animations that demonstrate a deep understanding of weight, timing, and appeal. Style Adaptation: Learn to switch between different artistic styles, ensuring your work fits the specific tone of each client’s project. Personality Injection: Go beyond the technical—ensure every idle, walk, or combat move tells us something about who the character is. 2. Technical Growth & Integration Maya Mastery: Use your working knowledge of Maya to build clean, efficient animation files. Engine Exploration: Under mentorship, you will learn to implement your work into game engines (Unreal/Unity), working with state machines and animation graphs. Pipeline Adoption: Quickly learn and adapt to studio-specific workflows and new animation technologies. 3. Professional Development Feedback Loop: Be a proactive team player. You should be open to receiving constructive critiques and, as you grow, comfortable offering your own insights. Self-Management: Even at a junior level, we value accountability. You’ll be responsible for meeting deadlines and communicating your progress clearly. Candidate Requirements Super Spline Studios aren’t looking for 10 years of experience; we are looking for potential. Your showreel is your strongest asset here. What You Bring to the Table The “Principles”: A demo reel that clearly demonstrates an eye for the 12 principles of animation (weight, anticipation, follow-through, etc.). Maya Proficiency: A solid working knowledge of Autodesk Maya for character animation. Passion: A genuine love for animation and video games. You should be the kind of person who breaks down frame-by-frame why a certain game’s combat feels so good. Soft Skills: Excellent communication skills and a “pleasant to work with” attitude. We are a small team, and culture fit is everything. Bonus Points: Any prior experience or “adjacent” knowledge of game engines (UE4/5 or Unity) is a significant advantage. Why Start Your Career at Super Spline? Super Spline Studios know that entry-level roles can be daunting, so we’ve built an environment that supports your growth without the “crunch” culture. The 4-Day Work Week: We believe in working smarter, not longer. Enjoy a three-day weekend every week to recharge your creative batteries. Mentorship: Work directly with senior-level talent who are invested in your career progression. Work Variety: Unlike larger studios where you might be stuck on “background birds” for a year, here you will work on gameplay, cinematics, mechanics, and more. Flexibility: Whether you prefer the energy of our Leamington Spa office or the comfort of a remote setup in Europe, we trust you to work where you’re most productive. Permanent Security: We are looking for a long-term team member to grow with us, not just a temporary contractor. How to Apply Ready to turn your passion into a career? We’d love to see what you can do. Please send a concise and friendly introductory email to jobs@supersplinestudios.com with the following: Subject Line: Junior Animator An updated Resume/CV. A link to your Showreel (highlighting your best hand-keyed work). Note: As this is a rare entry-level role, we expect a high volume of applications. Make sure your reel starts with your absolute best work!

Lead 3D Games Animator at Super Spline Studios, UK

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At Super Spline Studios, we don’t just move characters; we give them a soul. Nestled in the historic game development hub of Leamington Spa—and stretching across Europe via our robust remote network—we are a premier animation powerhouse dedicated to high-fidelity movement. Whether it’s the snap of a stylized cartoon jump or the nuanced weight of a hyper-realistic cinematic performance, we strive for excellence in every frame. We are currently looking for a Lead 3D Games Animator to steer our creative ship. This is a role for a veteran of the craft—someone who has mastered the curve editor but also understands the logistical complexity of shipping AAA and indie titles alike. If you are a mentor, a technical problem-solver, and a world-class artist, we want to help you make awesome games. Job Overview Company Name: Super Spline Studios Job Title: Lead 3D Games Animator Location: Leamington Spa, United Kingdom (Office) or Remote (Europe-wide) Salary Range: Competitive / Negotiable based on seniority Employment Type: Permanent, Full-Time Working Hours: 4-day work week with flexible hours Core Software: Autodesk Maya, Unreal Engine (4/5), Unity Application Email: jobs@supersplinestudios.com Key Responsibilities: Leadership & Artistry Your mission is two-fold: to lead the people and to perfect the pixels. You will be accountable for the animation department’s output and the professional growth of your team members. 1. Team Leadership & Mentorship Direct Supervision: Manage a team of internal animators and external freelancers, assigning workloads and ensuring all milestones are met. Mentorship: Conduct regular 1-to-1 feedback sessions, helping junior and mid-level animators hone their craft and adopt new workflows. Client Liaison: Act as the technical and creative point of contact for external clients, interpreting briefs and ensuring the final delivery exceeds expectations. Scheduling: Create realistic production schedules and take full accountability for delivery dates. 2. High-Level Animation Production Hand-Keyed Excellence: Create top-tier character, creature, and environmental animations using traditional hand-keyed techniques. Mocap Direction: Lead motion capture shoots and oversee the cleaning, editing, and implementation of mocap data into the game environment. Versatility: Seamlessly switch between art styles, ensuring “character and personality” are injected into every movement, regardless of the aesthetic. 3. Technical Integration & Pipeline Engine Implementation: Work directly within Unreal Engine 4/5 and Unity, setting up state machines, blend spaces, and animation Blueprints. Rigging & Skinning: Utilize your in-depth knowledge of Maya to troubleshoot rigs and ensure characters are optimized for the intended performance. Problem Solving: Proactively identify pipeline bottlenecks and implement new technologies to improve efficiency. Candidate Requirements Super Spline Studios is seeking a candidate who has “been in the trenches” and knows what it takes to get an animation-heavy title across the finish line. Experience & Professionalism Proven Track Record: Minimum of 7 years of industry experience in video games. Shipped titles are a must. Self-Management: Exceptional ability to manage your own time and the time of others without constant oversight. Communication: You must be a “pleasant professional”—someone who communicates clearly, takes feedback with grace, and offers constructive critiques to others. Technical Mastery Maya Expert: You should know Maya inside and out, specifically for character animation and rigging workflows. Engine Knowledge: Practical experience with state machines and animation implementation in UE4/UE5 and/or Unity. Mocap Literacy: Experience leading shoots and working with various motion capture technologies. Adaptability: A constant hunger to learn new tools and processes as the industry evolves in 2026 and beyond. What We Offer: The Super Spline Culture We believe that rested artists are better artists. That’s why we’ve built a studio culture that prioritizes your well-being and creative freedom. The 4-Day Week: We work hard, then we rest. Our four-day work week is designed to prevent burnout and give you a genuine life outside of the studio. Total Flexibility: Choose between our “relaxed” office in the heart of Leamington Spa—surrounded by fellow devs—or work from the comfort of your home anywhere in Europe. Variety of Work: One month you might be working on a high-octane FPS, the next a whimsical cartoony platformer. You will never get bored here. Professional Perks: Competitive salary, flexible working hours, and the opportunity to attend “awesome events” throughout the gaming calendar. Continuous Learning: We encourage “Hack Days” and skill-sharing sessions to ensure you stay at the top of your game. How to Apply If you have the desire to make world-class games and the leadership skills to guide a team, we want to hear from you. Please send a concise but nice introductory email to jobs@supersplinestudios.com with the following: Subject Line: Lead Animator An updated Resume/CV. A link to your Showreel (highlighting both hand-keyed and technical engine work). Note: Due to the high volume of applications, we can only respond to successful candidates.

Wolcen Studio hiring Senior Cinematic Animator

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The digital storytelling landscape is evolving, and Wolcen Studio is at the forefront of this journey. We are seeking a visionary Senior Cinematic Animator to help architect the narrative experience of our next ambitious project. This role is designed for an artist who possesses not only the technical rigor to master Unreal Engine 5 but also the soulful intuition required to bring digital characters to life through nuanced performance and cinematic flair. Job Overview Company Name: Wolcen Studio Job Title: Senior Cinematic Animator Job Type: Full-Time Location: Remote (Europe-wide) Seniority Level: Senior Required Experience: Strong experience in PC / Console Cinematic Animation Salary Range: Competitive (Based on experience) Core Technology: Unreal Engine 5 (Sequencer), MetaHumans, Autodesk Maya Reporting Structure: Reports to the Animation Director Industry: AAA Game Development Company Overview: The Wolcen Journey Wolcen Studio is a multicultural collective of developers dedicated to pushing the boundaries of the Action RPG genre and beyond. Our studio thrives on passion, innovation, and the relentless pursuit of high-quality standards. We are currently embarking on a new journey, leveraging the power of Unreal Engine 5 to create immersive, narrative-driven experiences. As a fully remote studio within Europe, we offer a modern, flexible work environment that prioritizes talent and creativity over geographical boundaries. Role Overview As a Senior Cinematic Animator, you will be a cornerstone of our narrative pipeline. Your mission is to bridge the gap between static scripts and living, breathing cutscenes. You are not just moving joints; you are crafting emotions, staging drama, and ensuring that every dialogue-driven moment resonates with the player. You will work at the heart of a collaborative ecosystem, interfacing daily with Cinematic Artists, the Narrative team, and the Animation Director. The ideal candidate is someone who is highly organized, self-motivated, and possesses a deep-seated passion for the cinematic arts within the gaming medium. Key Responsibilities High-Fidelity Character Animation Performance Crafting: Create believable, high-quality character animations by expertly blending motion capture data with meticulous hand-key animation techniques. Narrative Impact: Animate complex cutscenes and dialogue-heavy sequences, ensuring that every performance maintains stylistic consistency and hits the intended emotional beats. Facial Performance: Utilize MetaHuman workflows to deliver industry-leading facial animation that captures the subtleties of human expression. Technical Integration & Staging Unreal Engine 5 Sequencer: Work directly within the UE5 Sequencer to stage, implement, and polish cinematic content, ensuring a seamless transition from animation to engine. Cinematographic Alignment: Collaborate hand-in-hand with Cinematic Artists to align character performances with camera work, lighting, and overall storytelling objectives. Pipeline Optimization: Maintain and polish animations throughout the production cycle, resolving bugs efficiently and ensuring technical performance requirements are met. Collaborative Excellence Cross-Disciplinary Synergy: Partner with narrative, design, art, audio, and production teams to ensure a cohesive and holistic cinematic experience. Communication: Clearly communicate project progress, potential blockers, and resource needs to leads and production stakeholders. Workflow Organization: Stay organized and manage time effectively to consistently meet high-stakes production deadlines while working in a fully remote capacity. Qualifications & Technical Skills Professional Requirements Proven Track Record: Significant experience as a Cinematic Animator specifically within the PC or Console gaming sectors. Animation Foundations: A rock-solid foundation in core animation principles, including acting, posing, timing, and weight. Cinematography Knowledge: A strong compositional sense and an understanding of cinematic language and camera theory. Technical Proficiencies Unreal Engine 5: Mastery of the UE5 Sequencer is considered an essential requirement for this role. DCC Tools: Expert-level proficiency in Maya (or equivalent animation software). Advanced Workflows: Hands-on experience with MetaHumans for both body and facial performance animation. Communication: Excellent written and spoken English skills are required to facilitate clear communication within our multicultural team. Preferred “Nice-to-Have” Skills MoCap Expertise: Exposure to Xsens or MoveAI technology. Cleanup Skills: Experience in Motion Capture (MoCap) cleanup and high-end performance capture facial animation. Software Versatility: Proficiency with MotionBuilder or other specialized MoCap tools. Industry Passion: A genuine passion for storytelling and the evolving landscape of real-time cinematic pipelines. Remote Culture & Benefits At Wolcen Studio, we embrace the future of work. This position is 100% remote, allowing you to work from anywhere within Europe. We provide: Cultural Diversity: Join a team that values different perspectives and international backgrounds. Cutting-Edge Tech: Work with the latest features of Unreal Engine 5 and MetaHuman technology. Autonomy: A work environment that trusts its seniors to manage their time and deliver excellence. Narrative Focus: A project where cinematics and storytelling are prioritized as core pillars of the player experience. Application Process To join our journey, please submit the following: Professional Resume: Detailing your experience with shipped PC/Console titles. Cinematic Showreel: Highlighting your best work in character performance, dialogue animation, and UE5 implementation. Technical Breakdown: A brief explanation of your workflow regarding MoCap integration and hand-keying.

Blum Studio hiring Environment Artist, Remote

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In the competitive landscape of modern gaming, the environment serves as more than just a backdrop—it is the world in which the player lives. Blum Studio is seeking a highly skilled Environment Artist to join our elite team. We are looking for an individual who can translate artistic vision into immersive, high-performance digital spaces that push the boundaries of visual storytelling. Job Overview Company Name: Blum Studio Job Title: Environment Artist Job Type: Full-Time Work Model: Remote / Hybrid / On-site (TBD) Seniority Level: Senior / Lead Potential Required Experience: Advanced proficiency in Autodesk Maya / Autodesk 3ds Max, ZBrush, and Substance 3D Industry: AAA Game Development & Digital Media Company Overview: Blum Studio Blum Studio is a forward-thinking development house dedicated to creating world-class interactive experiences. We pride ourselves on a culture of excellence, where technical mastery meets unbounded creativity. At Blum Studio, every artist is a key contributor to our collective vision, ensuring that our environments are not only visually stunning but also technically optimized for the next generation of players. Role Overview The Environment Artist is responsible for the aesthetic and technical realization of our game worlds. You will work directly with our Art Director to define and implement an outstanding visual “look” for our environments. This role requires a versatile artist capable of executing multiple art styles, ranging from hyper-realism to stylized aesthetics. You must be equally adept at creating assets from concepts and interpreting design intentions when reference material is unavailable. Key Responsibilities 1. World Building & Look Development Creative Vision: Work closely with the Art Director and team to establish an outstanding look for our environments. Stylistic Versatility: Be capable of executing multiple art styles as required by project needs. Reference Interpretation: Demonstrate the ability to work from photo reference or concept art, as well as the ability to interpret design intention when a concept is unavailable. 2. Technical Execution & Asset Creation Advanced Texturing: Demonstrate expertise in texturing using both procedurally generated and hand-painted techniques within a PBR workflow. Optimization Mastery: Maintain a strong understanding of modularity and the use of trim sheets for optimal level building. Engine Integration: Possess experience with real-time engines and have spent a considerable amount of time “in-editor”. 3. Collaborative Production Project Goals: Communicate and collaborate effectively with team members, production, and management to ensure that project goals are defined and met on time. Atmospheric Systems: Apply a basic understanding of shaders, material creation, lighting, and environmental effects. Qualifications & Technical Skills Professional Requirements Artistic Foundations: Knowledge of traditional art principles and theory of function, form, shape, proportions, and color. Technical Problem-Solving: High proficiency in navigating complex 3D pipelines. Technical Proficiencies Modeling Tools: High level of proficiency in Maya or 3ds Max, and ZBrush. Texturing Suite: Mastery of Substance Painter. Material Design: Specialized understanding of shaders, material creation, and lighting. Real-Time Engines: Significant experience working within industry-standard game engines “in-editor”. Benefits & Perks Innovation-First Culture: Work with cutting-edge tools and a team of industry veterans. Global Collaboration: Engage with a diverse team dedicated to high-level production standards. Professional Growth: Opportunities to expand expertise in procedural texturing, material creation, and environmental effects. Application Process To apply for the Environment Artist position at Blum Studio, please provide the following: Portfolio: Highlighting PBR workflows, modular building, and engine-integrated environments. Resume: Outlining your proficiency in Maya/3ds Max, ZBrush, and Substance Painter. Breakdown: A brief description of your contribution to the projects featured in your portfolio.

Blum Studios hiring Prop Artist, Remote 2026

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In the modern gaming landscape, props are the tactile foundation of immersion. They tell the silent story of a world’s history, function, and state of repair. Blum Studios is seeking a highly skilled and meticulous Prop Artist to join our elite asset team. Blum Studios is looking for a specialist who can bridge the gap between high-concept art and technical performance, ensuring every object within our worlds—from a simple relic to complex machinery—is a masterpiece of digital craftsmanship. Job Overview Company Name: Blum Studios Job Title: Prop Artist Job Type: Full-Time / Permanent Location: Global Studio Hubs Work Model: Hybrid / On-site Options Seniority Level: Mid-Level Required Experience: 3+ years in AAA Asset Production Salary Range: Competitive (Based on experience) Reporting Structure: Reports to the Lead Prop Artist Industry: Game Development & Digital Entertainment Company Overview: The Blum Studios Ethos At Blum Studios, we believe that the soul of a game lies in the details. We are an independent development studio dedicated to pushing the technical and artistic boundaries of interactive entertainment. Our team is a collective of “Squirrels”—inquisitive, proactive, and deeply collaborative professionals who thrive on solving the unique challenges of next-gen development. With locations worldwide, we provide a multicultural, inclusive environment where artistic excellence is the standard, and every team member’s contribution is a vital part of the final player experience. Role Overview The Prop Artist is responsible for the creation of high-quality 3D assets that populate our gaming environments. You will work at the intersection of aesthetic beauty and technical optimization. Your primary mission is to take 2D concepts or real-world photo references and translate them into game-ready, three-dimensional assets that adhere to a Physically Based Rendering (PBR) workflow. This role requires a diverse skillset; you must be as comfortable sculpting organic, soft-surface forms as you are modeling precise, hard-surface mechanical objects. At Blum Studios, we don’t just “make props”; we craft the interactive elements that make our digital worlds feel lived-in, tangible, and real. Key Responsibilities 1. High-End Asset Creation Modeling Excellence: Craft compelling and visually outstanding next-gen assets, varying from stylized items to hyper-realistic machinery. Surface Diversity: Execute high-poly and low-poly modeling for both hard-surface (tools, vehicles, weapons) and soft-surface/organic (foliage, fabrics, debris) assets. Texture & Material Mastery: Author high-fidelity textures and complex materials that utilize the PBR pipeline to ensure realistic light response and material definition. 2. Technical Implementation & Optimization Engine Integration: Independently integrate assets, textures, and material instances into game engines such as Unreal Engine 5 or Unity, ensuring all shaders and LODs (Levels of Detail) are correctly configured. Performance Balancing: Maintain a strict balance between cinematic-quality visuals and the technical constraints of the game engine. You will be responsible for optimizing mesh density, texture memory, and draw calls without compromising the artistic vision. Collision & Physics: Set up appropriate collision meshes and technical parameters to ensure props interact correctly with the game’s physics engine. 3. Collaborative Production Creative Alignment: Work in close proximity with the Lead Artist and Art Director to ensure all assets align with the project’s overarching visual style and quality bar. Reference Utilization: Diligently work from provided concept art and photo references to ensure historical or stylistic accuracy. Pipeline Participation: Contribute to the refinement of the asset pipeline by documenting workflows and identifying new tools that can enhance production efficiency. Qualifications & Technical Skills Professional Requirements Industry Experience: A minimum of 3 years of experience in game development, with at least one shipped title or a portfolio of equivalent professional quality. Artistic Eye: Strong foundational skills in form, silhouette, color theory, and surface wear/weathering. Collaboration: A proven ability to work within a multidisciplinary team, accepting and implementing feedback with a proactive attitude. Technical Proficiencies Modeling Tools: Expert-level knowledge of industry-standard software, specifically 3ds Max, Maya, and ZBrush. Texturing Suite: Mastery of the Substance Suite (Painter/Designer) and Photoshop for PBR texture creation. Baking Skills: Exceptional skill in baking high-to-low poly maps (Normal, AO, Curvature, etc.) using Marmoset Toolbag or similar software. Game Engines: Deep familiarity with Unreal Engine or Unity pipelines, specifically regarding asset importing and material editor navigation. Leadership & Soft Skills Communication Excellence: The ability to articulate technical challenges and creative solutions clearly to both artistic and non-artistic stakeholders. Time Management: A self-motivated individual who can prioritize tasks effectively in a fast-paced, deadline-driven environment. Knowledge Sharing: A willingness to provide mentorship to junior artists and contribute to a culture of continuous learning. Benefits & Perks Blum Studios is committed to fostering a healthy and creative workspace for our artists: Competitive Compensation: Top-tier salary packages with performance-based bonus structures. Health & Wellness: Comprehensive medical, dental, and vision insurance for you and your dependents. Professional Growth: Paid access to art tutorials, industry workshops, and major global gaming conferences. Flexible Work: Hybrid work-from-home options and flexible core hours to maintain a true work-life balance. Studio Culture: A vibrant community with regular team-building activities, free games, and a modern, equipment-heavy studio space. Application Process If you are ready to craft the details of our next world, please submit the following: Resume: A professional PDF detailing your studio experience and technical proficiencies. Portfolio: A direct link to your digital portfolio (ArtStation preferred). We are specifically looking for high-quality renders and wireframe/texture sheet breakdowns. Introduction: A short note explaining which of your past props you are most proud of and why.

Blum Studios hiring Concept Artist, Remote 2026

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Shape the future of Blum Studios! Hiring a Concept Artist to design characters, environments, and lighting scripts. Join our elite creative team. Concept Artist Job Overview Company Name: Blum Studios Position Title: Concept Artist Job Type: Full-Time / Permanent Location: Global (Specific to Studio Hubs) Work Model: Hybrid / On-site Options Seniority Level: Mid-to-Senior Level Required Experience: 3+ years in Entertainment Design Salary Range: Competitive (Based on portfolio and experience) Industry: Game Development & Digital Entertainment Studio Overview: The Blum Studios Vision At Blum Studios, we believe that every legendary gaming experience begins with a single, powerful image. We are an independent powerhouse that joins forces with the world’s most ambitious developers and publishers to forge immersive universes. Our culture is built on the pillars of being inquisitive, proactive, and collaborative. We don’t just build games; we create living, breathing worlds. With a global footprint, we offer a diverse environment where your artistic voice is essential to our collective success. Role Overview The Concept Artist at Blum Studios is the visual architect of our projects. You are responsible for the “First Look”—the initial spark that transforms a line of dialogue or a gameplay mechanic into a tangible reality. You will work at the intersection of imagination and execution, providing the blueprint that our 3D Modelers, Environment Artists, and Animators will follow. We are looking for an artist who possesses a “narrative eye”—someone who understands that an environment is not just a backdrop, but a silent storyteller. Key Responsibilities 1. Visual Development & Ideation Holistic Concepting: Develop credible, high-quality concept art for a wide array of assets, including primary characters, creature designs, atmospheric environments, and intricate props. Inspirational Pitching: Contribute to the generation of inspirational concept and prototype art intended for pitching new game scenarios and internal IPs to stakeholders. Narrative Design: Infuse every design with “lore-friendly” details that suggest a history and function beyond the immediate visual. 2. Color, Lighting, and Mood Atmospheric Studies: Create comprehensive color scripts and lighting studies to establish the mood, tone, and emotional arc of specific game levels or cinematic sequences. Paint-overs: Provide detailed screenshot paint-overs of in-engine builds to guide the character and environment teams in achieving the desired look, feel, and lighting response. 3. Production Support Technical Orthographics: Generate clear, detailed callouts and turnarounds (front, back, side views) to ensure 3D artists have the necessary information to maintain design integrity during the modeling phase. Iterative Refinement: Work closely with Art Directors to refine visual styles through multiple iterations based on creative feedback and technical constraints. Qualifications & Technical Skills as Concept Artist Professional Requirements Robust Portfolio: A world-class portfolio demonstrating mastery in design, composition, color theory, and perspective. We look for work that showcases both “Blue Sky” imagination and grounded, functional design. Industry Experience: A minimum of 3 years of professional experience in game development, film, or a related entertainment industry. Design Fundamentals: A strong understanding of silhouette, value hierarchy, and visual storytelling. Technical Proficiencies 2D Mastery: Expert-level proficiency in Adobe Photoshop. Familiarity with other contemporary digital 2D programs is highly valued. 3D Integration (Bonus): Proficiency in using basic 3D block-outs (using Blender, ZBrush, or Maya) to establish perspective and lighting for complex concepts is a significant plus. Leadership & Collaborative Expectations Collaborative Mindset: At Blum Studios, we prioritize a “no-ego” environment. You must have an effective team-communication style and a willingness to share knowledge. Self-Motivation: You are a proactive individual who can manage your own schedule, meet project deadlines, and explore multiple solutions to a design problem with minimal supervision. Feedback Integration: You possess the ability to take critical feedback and translate it into actionable artistic improvements. Benefits and Perks Blum Studios is dedicated to the holistic well-being of our “Squirrels”: Competitive Compensation: Market-leading salary structures and performance-based bonuses. Health & Wellness: Comprehensive medical, dental, and vision insurance packages. Creative Growth: Annual stipends for professional development, including art workshops and industry conferences. Work-Life Balance: Generous Paid Time Off (PTO), inclusive parental leave, and flexible hybrid work arrangements. Community: A diverse, inclusive workplace with regular team-building events and a vibrant studio culture. Application Process To be considered for this visionary role, please submit the following: Resume: A professional PDF detailing your industry tenure and any shipped titles. Portfolio Link: A direct link to your digital portfolio or ArtStation profile. Introduction: A brief note telling us why you want to build worlds at Blum Studios.

Eleventh Hour Games hiring Lead VFX Artist (Remote) 2026

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Job Overview Company Name: Eleventh Hour Games (KRAFTON Americas) Job Title: Lead VFX Artist Job Type: Full-Time, Remote Location: Remote (Global) Estimated Salary: $120,000 – $185,000 (Based on industry standards for Lead roles) Experience Required: 7+ Years Professional VFX Experience Leadership Level: Lead / Senior Management (1+ year leadership experience required) Core Tech Stack: Unity or Unreal Engine, Shader Mastery, Real-time Particle Systems Industry: Video Game Development Executive Position Summary Eleventh Hour Games is seeking a visionary and technically proficient Lead VFX Artist to drive the visual identity of our breakout title, Last Epoch. As a core leader within our remote studio, you will be responsible for the end-to-end execution of visual effects that define the visceral combat and immersive atmosphere of our top-down action RPG (ARPG) world. This role is a unique blend of high-level creative direction and hands-on technical artistry, requiring a candidate who can mentor a growing team while personally contributing to the game’s most critical visual moments. The Studio Culture: Eleventh Hour Games Eleventh Hour Games is a fast-growing studio fueled by a singular passion: creating the next generation of top-down action RPGs. Eleventh Hour Games is the developers behind Last Epoch, a title that has built a passionate global community by focusing on deep gameplay systems and high-quality storytelling. Our mission is to empower creators to forge extraordinary games, believing that great work creates passionate people, who in turn become the creators of the future. At Eleventh Hour Games, we operate on three core pillars: Open Communication: We believe that transparency across all levels of the studio leads to better creative outcomes. Close-Knit Teamwork: Despite being a remote studio, we maintain a highly collaborative environment where every voice is heard. Ownership and Growth: We provide our team members with the opportunity to take true ownership of their work and grow alongside the studio. The Opportunity: Driving the Vision of Last Epoch As the Lead VFX Artist, you are the architect of the “feel” of our game. Visual effects in an ARPG are not merely cosmetic; they are the primary feedback loop for the player. From the explosive impact of a physical strike to the intricate swirling of a magical spell, your work ensures that combat is satisfying, clear, and immersive. You will oversee a team of talented artists, providing the mentorship and technical infrastructure they need to succeed. Simultaneously, you will collaborate with Art Direction, Design, and Engineering to ensure that every particle and shader aligns with the overarching artistic goals and technical constraints of the project. Detailed Responsibilities as Lead VFX Artist 1. Artistic Creation and Implementation Real-Time Effects: Design and implement cutting-edge real-time particle effects utilizing static textures combined with animated 2D and 3D elements. Texture Authoring: Hand-paint and author a wide variety of textures, including particle, decal, and material maps (Color, Normal, Specular, AO, Height, and Emissive). VFX Geometry: Build simple but effective 3D geometry with proper UV layouts specifically designed to support complex visual effects. Scene Integration: Place and meticulously tune effects across various game environments, cinematic sequences, and combat encounters to support narrative tone and gameplay clarity. 2. Technical Orchestration and Simulation Layering and Timing: Orchestrate multi-layered VFX events, managing precise timing and blending to ensure every impact feels believable and heavy. Complex Simulations: Create and implement simulations for dynamic gameplay elements such as elemental effects (fire, water, lightning), environmental ambience, and object destruction. Pipeline Refinement: Help establish and continuously refine the Eleventh Hour Games VFX pipeline, ensuring it remains scalable and efficient as the project grows in scope. 3. Optimization and Performance Frame-Rate Efficiency: Optimize all visual effects to ensure they run smoothly across various hardware configurations, focusing on framerate and memory management. Quality Preservation: Balance the need for high-performance optimization with the commitment to maintaining industry-leading visual quality. 4. Leadership and Collaboration Mentorship: Lead a growing team of VFX artists, providing regular constructive feedback, technical guidance, and paths for professional development. Cross-Departmental Alignment: Work in close proximity with the Engineering and Design teams to ensure VFX enhance gameplay mechanics without cluttering visual information. Consistency: Maintain a consistent visual language across the entire project while constantly pushing for creative innovation and excellence. Required Qualifications and Skills The ideal candidate for this role possesses a rare combination of deep technical knowledge and a refined artistic eye. Professional Background: At least 7 years of professional experience creating high-end visual effects within real-time game engines. Leadership Track Record: A minimum of 1 year in a leadership or people management role, with experience in mentoring junior artists or building studio-wide pipelines. Engine Mastery: Deep technical proficiency in modern game engines such as Unity or Unreal Engine. Artistic Skills: A strong sense of motion, timing, and impact, with the ability to translate conceptual reference materials into stunning real-time effects. Technical Artistry: Proficiency in shader creation, particle systems, and specialized VFX tools. Collaborative Mindset: Excellent communication skills to bridge the gap between technical engineering requirements and artistic vision. Self-Management: The ability to work independently in a remote environment with minimal oversight while simultaneously driving the output of an entire team. Preferences and Advantageous Skills Genre Knowledge: Familiarity with the specific visual requirements and combat pacing of Action RPGs (ARPGs). Live Service Experience: Understanding of live-service development pipelines and the iterative nature of post-launch content updates. Cinematic Flair: Experience with cinematic-quality VFX and using visual effects as a tool for environmental storytelling. Benefits and Inclusive Commitment Eleventh Hour Games is a part of KRAFTON Americas, an organization committed to full inclusion and equal opportunity. Remote Work Freedom: This is a fully remote role, allowing you to work from wherever you are most productive. Ownership and Impact: You will have a significant voice in the development of a major, successful title. Health and Wellness: Comprehensive benefits package (subject to regional availability). Reasonable Accommodations: KRAFTON Americas ensures that individuals with disabilities are provided with necessary accommodations during the application process and throughout their employment. To begin the interactive accommodation process, candidates are encouraged to contact the HR … Read more

Eleventh Hour Games hiring Lead Animator, Remote

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Job Overview Company Name: Eleventh Hour Games Job Title: Lead Animator Location: Remote (Must work 10 AM – 4 PM CST) Experience Required: 4+ years in the game industry, including 3+ years focused on animation Core Software: Maya, Unity, and/or Unreal Engine Seniority Level: Lead Industry: Video Game Development Eleventh Hour Games | Remote Eleventh Hour Games, the studio behind the action RPG Last Epoch, is seeking a Lead Animator to drive the vision for gameplay animation while remaining hands-on in production. This role focuses on bridging the gap between high-level creative direction and technical execution in a remote, agile indie environment. Key Responsibilities Creative Leadership: Drive the vision for gameplay animation and cinematics while staying hands-on to create high-quality assets. Project Management: Create and facilitate project schedules, manage resources, and define workflow milestones. Team Mentorship: Provide actionable feedback to the animation team and manage remote performance evaluations. Risk Mitigation: Monitor production status and team morale to identify risks and implement early interventions. Collaboration: Work closely with Design, Production, and Artists to ensure visual consistency and technical feasibility. Required Qualifications as Lead Animator Full-Cycle Experience: Proven experience managing animation teams through the entire game development cycle, from conception to shipping. Leadership Track Record: At least 2+ years of experience in a leadership or mentoring role. Technical Proficiency: Expert working knowledge of Maya, Unity, and/or Unreal Engine, along with project management tools like ClickUp. Communication: Ability to communicate openly in a remote environment and remain agile as priorities shift. Language (Preferred): Fluency in Spanish is a plus. Salary Estimate While the studio does not provide a range, similar remote Lead Animator roles in the US indie/mid-size market typically range from $110,000 to $160,000, depending on experience and location.

Room 8 Studio is hiring Cinematic Technical Artist

Room 8 Studio

Job Overview Company: Room 8 Studio Role Title: Cinematic Technical Artist Department: Cinematic Art Employment Type: Full-Time / Project-Based Cooperation Work Mode: 100% Remote Global Reach: 20+ Countries across Europe and Western Asia Core Engines: Unreal Engine / Frostbite / Unity Room 8 Studio, a global leader in external art production and game development, is seeking a visionary and technically rigorous Cinematic Technical Artist to join our elite Cinematic Art team. As a first-party partner to seven of the world’s top ten publishers—including Activision, Nintendo, Ubisoft, EA, and Xbox Game Studios—Room 8 Studio is the engine behind some of the most iconic titles in modern gaming. We operate at the bleeding edge of AAA game art, mobile porting, and film-quality animation. In this role, you will be the bridge between the artistic dream and the technical reality, ensuring that our cinematics not only look breathtaking but also function flawlessly within complex real-time environments. Compensation & Global Benefits At Room 8 Studio, we believe in “leveling up” our talent. We offer a competitive rewards package tailored to the international market, ensuring that our experts are recognized for their pivotal role in our global success. Component Details Financial Reward Competitive & Experience-Based (Tailored to regional benchmarks) Growth Potential High-level “XP” gain through direct collaboration with AAA publishers Culture Remote-first, multicultural, and inclusive environment Professional Support Dedicated communities of practice for knowledge sharing Project Variety Transition between mobile, console, and film-quality animation The Locations: A Truly Global Remote Studio We are looking for talent located within the following regions to ensure seamless synchronization with our international teams: Eligible Regions: Albania, Armenia, Bosnia, Bulgaria, Croatia, Cyprus, Czech Republic, Estonia, Georgia, Great Britain, Greece, Latvia, Lithuania, Moldova, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Turkey, and Ukraine. The Role: Architect of the Cinematic Pipeline The Cinematic Technical Artist thrives at the intersection of creativity and logic. You are the individual who navigates complex pipelines, ensures technical excellence, and supports high-fidelity content creation. Your mission is to shape the final look and feel of in-game cinematics while maintaining production workflows that are as efficient as they are stable. Key Responsibilities Scene Orchestration: Assemble, organize, and maintain highly complex animation scenes within both Game Engines (Unreal/Unity) and DCC tools (Maya/MotionBuilder). Data Management: Oversee the import, update, and lifecycle management of motion capture (mocap), performance capture, and keyframe animation data. Pipeline Troubleshooting: Act as the primary “firefighter” to resolve technical issues across the entire cinematic pipeline, from initial blocking to final render. Standards & Optimization: Rigorously ensure that all scene and asset data meet project-specific requirements and hardware performance budgets without compromising artistic intent. Workflow Innovation: Evaluate existing technical and creative workflows, proposing tool improvements and automation processes to increase studio throughput. Documentation: Author clear, concise technical documentation and user guides to empower the wider Cinematic Art team. Creative Contribution: Directly support the vision of Art and Creative Directors by identifying and resolving visual inconsistencies in animation content. What We Are Looking For: Your “Superpowers” We are seeking a proactive, organized, and driven professional who views a technical limitation not as a barrier, but as a puzzle to be solved. Core Requirements Engine Proficiency: Deep experience with real-time game engine workflows (specifically Unreal Engine or Frostbite), including a sophisticated understanding of draw calls, memory limits, and engine-specific quirks. DCC Expertise: High-level familiarity with Autodesk Maya and MotionBuilder, with a focus on solving asset pipeline issues and rig compatibility. Version Control: Professional experience with industry-standard version control systems such as Perforce (P4V), Git, or production tracking via ShotGrid. Proactive Mindset: A self-starter attitude with the ability to manage a wide range of asset types across a distributed remote team. The “Rockstar” Qualifications (Bonus Points) AAA Pedigree: Previous experience working on high-budget AAA titles or high-end cinematic production pipelines. Mocap Specialist: Familiarity with the intricacies of optical or inertial mocap pipelines and complex animation retargeting. Scripting Skills: Basic knowledge of Python, MEL, or Unreal Blueprints to automate repetitive tasks and build custom tools. Metahuman Expertise: Experience working with Epic Games’ Metahuman framework for high-fidelity digital humans. Problem Anticipation: A “sixth sense” for spotting potential pipeline bottlenecks before they disrupt the production schedule. Why Room 8 Studio? 1. Work with the Titans of Industry Joining Room 8 Studio means your work will be seen by millions. From supporting the latest Call of Duty or Assassin’s Creed to working on Nintendo or EA’s flagship IPs, the scale of our projects is unmatched in the outsourcing world. 2. A Culture of Belonging Our diversity is our strength. We unite outstanding talents from over 20 countries into a single, cohesive community. We share a passion for games, but we also share a commitment to treating each other with fairness and respect. 3. Level Up Your Career We don’t just offer a job; we offer a career trajectory. Working across mobile, console, and film allows you to diversify your portfolio and master different technical standards, raising your industry “XP” score significantly. Summary Checklist for Applicants Requirement Minimum Standard Experience Mid-to-Senior level in Game Dev or Cinematics Tools Unreal Engine, Maya, MotionBuilder Communication Professional English (Written & Verbal) Location Must reside in one of the 22 listed countries Portfolio Technical breakdown of scene assembly or pipeline tools How to Apply If you are a Cinematic Technical Artist who believes that the best art is built on a foundation of perfect technology, we want to see your work. Please submit your CV and Portfolio/Demo Reel. We are particularly interested in seeing examples of your troubleshooting abilities and engine-based scene organization.

Black Rose Studio is hiring Gameplay Animator, Remote

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Job Overview Company: Black Rose Studio Project Type: Unannounced Horror (Major Established IP) Role Title: Gameplay Animator Job Type: 3-Month Contract (With Full-Time Conversion Option) Location: 100% Fully Remote Experience Level: Intermediate to Senior (3+ Years Preferred) Core Engine: Unreal Engine (UE4 / UE5) Black Rose Studio is a rising force in the AA development space, currently expanding our creative team to breathe life into a terrifying new vision. We are seeking a highly skilled Gameplay Animator to join us for a critical three-month contract to develop a high-stakes Vertical Slice for an unannounced horror title. This isn’t just any horror game—this project is set within a popular, world-renowned established franchise. You will be working at the cutting edge of the genre, blending atmospheric dread with high-fidelity action. As a key contributor to our prototype phase, you will have the unique opportunity to define the physical language of a major IP. For the right candidate, this successful sprint will lead directly into a permanent, full-time role as we move into full production. Compensation & Contract Terms At Black Rose Studio, we value the specialized skill set required to create immersive horror. Our contract rates are competitive, reflecting the high-fidelity FPS requirements of a AA/AAA crossover project. Component Estimated Range / Details Monthly Contract Rate $5,500 — $8,500 USD (Dependent on seniority/portfolio) Total Project Fee $16,500 — $25,500 USD (For the 3-month Vertical Slice) Work Model Remote-first / Flexible hours based on milestone delivery Equipment Remote pipeline access provided Future Outlook Guaranteed review for Full-Time staff position upon prototype completion The Role: Crafting the Language of Fear As our Gameplay Animator, your primary focus is the Vertical Slice. You are responsible for the “feel” of the game. In a first-person horror setting, the weight of a weapon, the jitter of a flashlight, and the visceral reaction to a jump-scare are what define the player’s immersion. You will be the bridge between static meshes and a terrifying, living world. Key Responsibilities FPS Animation Excellence: Create and implement high-quality first-person animations, focusing on weapon handling, reloads, and environmental interactions. Combat Systems: Develop fluid and impactful melee and ranged combat animations that feel responsive yet grounded in the horror genre. Technical Integration: Work directly within Unreal Engine to implement animations, set up State Machines, and ensure seamless transitions. Debug & Optimize: Identify and fix technical animation issues (e.g., clipping, blending errors, or frame-rate hitches) to ensure the vertical slice is “publisher-ready.” Multidisciplinary Collaboration: Partner closely with the Creative Director to ensure the “scare factor” hits home, and coordinate with Software Engineers to align animation assets with the game’s code architecture. Requirements: The Professional Standard Black Rose Studio is looking for an animator who understands that in horror, what the player doesn’t see is just as important as what they do. You should have a reel that demonstrates weight, impact, and a mastery of the first-person perspective. Industry Experience: Ideally 3+ years of experience creating gameplay animations for AAA or high-end AA titles. Having at least one shipped title is a significant advantage. First-Person Proficiency: Strong familiarity with both melee and ranged FPS animation sets. You understand the nuances of “view-model” animation. Unreal Engine Mastery: Deep familiarity with the UE Engine (specifically Animation Blueprints and the Sequencer toolset). Problem-Solving Mindset: You don’t just “make it look pretty”; you have the ability to identify, isolate, and debug technical issues within the animation pipeline. Communication: As a remote studio, clear communication is our lifeblood. You must be able to articulate technical needs and creative ideas across multiple time zones and disciplines. The Vertical Slice & Beyond The next three months are pivotal for Black Rose Studio. The Vertical Slice serves as the definitive proof of concept for our partners and stakeholders. It is a fully playable, polished segment of the game that showcases our unique take on this famous horror franchise. By joining us now, you are getting in on the ground floor of a project with massive global reach. We are a small, focused team where every individual’s work is highly visible and impactful. If the prototype meets our quality bars, we intend to expand the team, and you will be first in line for a leadership or senior staff position. Why Join Black Rose Studio? Iconic IP: Work on a franchise that players already love, while putting a fresh, terrifying spin on it. Creative Freedom: Being a AA studio, we avoid the “corporate bloat” of larger firms. Your ideas are heard directly by the Creative Director. Remote Culture: We trust our talent. As long as the milestones are met and the quality is exceptional, you have the flexibility to work from wherever you are most inspired. Horror Specialization: Join a team that is truly passionate about the genre. We study what makes games scary and apply those psychological principles to our animation. Summary Checklist for Applicants Requirement Minimum Standard Animation Focus High-Quality FPS (Melee & Ranged) Software Unreal Engine (Advanced) Tenure 3+ Years in Game Development (Preferred) Contract 3 Months with Full-Time potential Location Remote (Global applicants welcome) How to Apply Black Rose Studio is moving fast to hit our March production start. If you are ready to help us build the next great horror experience, please submit your portfolio and CV to our recruitment portal. Mail Us – Careers@blackrosestudio.net