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Playground Games hiring Senior Cinematic Animator

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Job Details at a Glance: Detail Information Location Leamington Spa, Warwickshire Work Model Hybrid Remote (Contract Position) Studio Playground Games (First-Party Xbox Game Studio) Project Fable (Action RPG Reboot) Experience Required 5+ years in animation; track record on ≥2 published titles Key Skill Focus Motion Capture Cleanup, Realistic Facial/Body Performance Relocation Assistance Available As a first-party Xbox Game Studio, Playground Games is passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our talented team to create a new classic in the action RPG genre. We are looking for an expert, highly experienced Senior Cinematic Animator to join our team in Leamington Spa on a contract basis. The Role: Senior Cinematic Animator You will work closely with our Cinematics team to produce top-tier cutscenes and bespoke animation content. You will drive creative vision from pre-visualization through final polish, enhance narrative through cinematic storytelling, and ensure your animations are seamlessly integrated within our proprietary engine. We are looking for an animator who is passionate about storytelling, excels at conveying emotion through performance, and has a deep understanding of both facial and body performance. Key Responsibilities: What You’ll Bring Highly Desirable Skills (Pluses) Perks & Logistics More Jobs

Netflix Animation Studios is Hiring — Character Animator (Onsite, Vancouver, Canada)

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Location & Work Type Detail Description Location Vancouver, British Columbia Work Type Hybrid (Minimum of 3 days per week Onsite) About Netflix Animation Studios (NAS) Netflix Animation Studios is dedicated to entertaining the world with bold, immersive animated feature films that are timeless and impactful. We are committed to paving the way for the future of animation by building a diverse and talented global community. We are seeking skilled Character Animators to join us on our next Animated feature film. We value artists who bring a unique perspective and personal style to their creations. The Role We are looking for Character Animators who possess a strong command of acting, appeal, entertainment, weight, movement, anatomy, and dialogue. Key Responsibilities Qualifications & Requirements Essential Skills & Experience Category Requirements Technical Proficiency Proficiency in Maya or equivalent industry-standard software. Industry Experience 2+ years experience working in animated feature films, VFX, TV, or games. Core Animation A strong understanding of the 12 principles of animation, coupled with an excellent sense of story, pacing, continuity, and appeal. Portfolio A reel no more than 2 minutes in length, showcasing your strongest animation performances with believable expressions, emotional depth, weight, physics, and entertainment. Professional Attributes Compensation NAS carefully considers a wide range of compensation factors. Compensation is determined based on market indicators, job family, background, location, skills, and experience. Component Detail Typical Market Range (Total Compensation) $80,000 – $160,000 CAD Stock Options Not offered as part of the total compensation package. Latest Jobs

Blue Zoo Animation Studio hiring Storyboard Artist

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Job Details Role Storyboard Artist Location London, NW1 7AA Salary (Estimated) £39,948 per year Start Date January 2026 Work Options Flexible, Hybrid, and Remote Options Available About Blue Zoo Animation Studio Blue Zoo is a multi-award-winning animation studio in the UK, established in 2000. Known for creating bold, fun, and characterful animation, we are the largest dedicated CG animation studio in the UK, with a shelf full of BAFTAs, an Annie, and an Emmy. We are proud to be the first major animation studio in the world to receive B Corp certification, verifying our commitment to improving the lives of our employees, customers, suppliers, and community. We foster a culture of wellbeing, flexibility, and diversity, believing that respect and inclusion are key to making great work and a small contribution to a happier world. Opportunity Overview Blue Zoo is looking for a talented and experienced Storyboard Artist to join our team, starting in January 2026. This role is open to discussion for flexible, hybrid, or remote working options. Our Storyboard Artists are essential in bringing narrative, staging, character, and comedy to life. You will work closely with the Director and Supervisor to create coherent, dynamic, and narrative-driven boards. Day-to-Day Responsibilities Essential Qualifications Must Haves Bonus Points Why Join Blue Zoo? Latest Jobs

Sphere Entertainment Co hiring Senior Unreal Artist

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Job Details Location Burbank, CA Position Type Full-time Req ID 26502 Pay Range $155,000—$171,620 USD Company Description Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company, home to Sphere, a next-generation entertainment medium powered by cutting-edge technologies. Sphere redefines the future of entertainment, starting with the first venue in Las Vegas, which opened in September 2023. We are committed to delivering world-class, first-of-its-kind experiences and innovation. Opportunity Overview Sphere Entertainment Co. is seeking an experienced and progressive Senior Unreal Artist to join the Exo Sphere Creative Design Services (CDS) Production team. This pivotal role involves the development of technology and final content displayed on the monumental Exo Sphere. The ideal candidate is an integral part of our Production and Creative team, responsible for executing visual content across a gamut of immersive experiences and advertisements. You must value design, storytelling, animation, and innovation, and enjoy pushing creative boundaries to visualize the unseen. You will work closely with Creative Directors, VFX Supervisors, and project leadership to deliver world-class content for a large-scale venue. Key Responsibilities Essential Qualifications Latest Jobs

CG Generalist – Harbor Picture Company

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📍 Location: London, United Kingdom (Hybrid) 💼 Experience: Intermediate #️⃣ Job ID: 11021 Harbor Picture Company is seeking a talented and highly motivated Intermediate CG Generalist to join our award-winning Creative Advertising team in London, UK. If you thrive in a collaborative, fast-paced environment and have expertise across the entire 3D pipeline, we want to hear from you! About the Role As a CG Generalist, you will be a key contributor to high-quality visual effects content, working under the VFX Supervisor, 3D. This hybrid role involves leveraging your skills to create stunning visuals for leading global film, television, and advertising projects. Key responsibilities include: Creating high-quality assets and finalizing shots. Developing shot-specific lighting and complex look development. Generating animations and robust FX (effects). Implementing efficient 3D workflows to optimize production. Collaborating closely with the wider creative team across film crafts. What We’re Looking For We need a versatile professional with a broad skillset who is ready to tackle technical and creative challenges. 🛠️ Essential Software Experience: Maya, Houdini, and Nuke ZBrush, Substance Painter, Mari, Adobe Suite Experience with USD/Solaris is a plus. 🌟 Key Skills: Strong organizational and time management skills. Excellent problem-solving and troubleshooting abilities. Ability to adapt to various artistic styles and project requirements. A proactive team player who thrives in a high-paced, detail-oriented environment. About Harbor Harbor is a leading global production and post-production company committed to protecting the creative intent of filmmakers. We believe in the power of cross-collaboration, bringing all disciplines under one roof to achieve extraordinary results. We prioritize talent, artistry, innovation, and maintaining a supportive, inclusive workplace. If you’re ready to contribute your artistry and technical expertise to captivating visual stories, apply today!

Harbor Picture Company hiring CG Generalist

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Job Details Job Function Production Location London, United Kingdom Brand Harbor Picture Company Experience Level Intermediate Workplace Type Hybrid Posted Date 10/17/2025 Job ID 11021 Company Description Harbor Picture is a leading global production and post-production company specializing in creative and technical services for the film, television, and advertising industries. We collaborate with the world’s leading movie studios, advertising agencies, and award-winning filmmakers to create outstanding motion pictures and compelling stories across all visual platforms. Founded on the principle of protecting the creative intent of filmmakers, Harbor integrates all disciplines under one roof for an elevated creative experience. This cross-collaboration is the core of our work. We are committed to continuous growth, innovation, and maintaining a supportive and respectful environment where the well-being and teamwork of our staff are top priorities. We are driven by ambition and excited by the future of visual storytelling. Overview Harbor is seeking a talented and highly motivated CG Generalist to join our Creative Advertising team. Reporting to the VFX Supervisor, 3D, the CG Generalist will be crucial in creating high-quality visual effects content for various projects. This role requires a broad range of technical skills and creativity and may involve end-to-end responsibilities, including: Key Responsibilities Demonstrate proficiency and expertise across various stages of the 3D pipeline. Create assets and shots that consistently meet project requirements and high-quality artistic and technical standards. Collaborate effectively and communicate clearly with the wider production team and all stakeholders. Develop and implement efficient 3D workflows to optimize production and project delivery. Actively participate in dailies, reviews, and client meetings, offering creative and technical input. Provide technical and creative solutions to address complex production challenges. Proactively undertake additional responsibilities as needed to ensure project success. Qualifications Technical Skills Core Competencies Skills across modeling, texturing, look development, rigging, animation, FX, and/or rendering. Strong organizational, communication, and time management skills. Professional experience with Maya, Houdini, and Nuke. Team player with a dependable, flexible, and positive attitude. Experience with ZBrush, Adobe Suite, Substance Painter, Mari, USD/Solaris, and other industry-standard software. Takes direction well and exercises exceptional attention to detail. Proactive in learning proprietary tools and new techniques. Ability to function well in a high-paced environment and work effectively under pressure. Strong problem-solving skills and the ability to troubleshoot technical issues quickly. Exceptional interpersonal skills and the ability to adapt to various artistic styles and project requirements. Additional Information Diversity and inclusion are core principles at Harbor Picture Company. We are committed to building an inclusive culture that encourages, celebrates, and supports our wonderfully diverse employee group—whatever their age, gender identity, race, sexual orientation, physical or mental ability, or ethnicity. We believe that diversity and inclusion fuel our creativity and innovation. We strive to create a culture and environment where everyone feels empowered and comfortable bringing their full, authentic selves to work. We are committed to providing reasonable adjustments for employees with disabilities and for candidates in our application process. If you require assistance or an adjustment due to a disability, please contact us. Latest Jobs

Ubisoft hiring Lighting Artist (6-month contract)

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Lighting Artist (6-Month Contract) Ubisoft Toronto is seeking a highly skilled and passionate Lighting Artist to join our team in Toronto, ON, Canada. This is a full-time, 6-month fixed-term contract opportunity with a Hybrid work model, offering flexibility while collaborating closely with the team. As a Lighting Artist, you will be pivotal in shaping the game’s atmosphere, guiding player attention, and enhancing the overall visual experience for our memorable gaming titles. What You’ll Do You will be responsible for designing and implementing high-quality lighting that masterfully balances artistic direction, narrative goals, gameplay needs, and technical constraints: What You Bring to the Team Expertise Category Required Qualifications Artistic & Visuals Strong artistic understanding of lighting, colour, and image composition. Technical Skills Experience with both real-time and pre-rendered lighting techniques. Filmic Knowledge Familiarity with cinematic, filmic, and colour grading techniques, and a knowledge of photography principles. Related Skills Skills in shading, textures, special effects, image processing, or other related fields. Workflow & Soft Skills Understanding of game production workflows and collaboration within cross-functional teams. Initiative, resourcefulness, adaptability, and sharp attention to detail with creative problem-solving abilities. Additional Information About Ubisoft: Ubisoft is a global leader in gaming, renowned for creating original and memorable gaming experiences like Assassin’s Creed, Rainbow Six, and Just Dance. We champion innovation and diverse perspectives to push the boundaries of entertainment. Work Model: This role follows a Hybrid work model, balancing time spent collaborating with your team on-site in Toronto with the opportunity to maintain a healthy work-life balance through remote work. How to Apply: Please send us the following: Latest Jobs

GS Studio (Game Space Studio) – Senior Rigger

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GS Studio is looking for a Senior Rigger to join us on an ambitious journey — developing a large-scale open-world MMORPG for PC and consoles, powered by cutting-edge technologies and brought to life by a passionate international team of industry veterans. ‍Responsibilities‍ Design bone structure for 3D models, carry out rigging and skinning to meet the needs of the project’s animators. Adjust bones whenever necessary. Ensure good use of project’s naming convention. Ensure that rigging/skinning final results meets the project’s standards. Keeping track of bugs and troubleshooting errors when they occur. Iterate to improve your work based on feedback from independent teams. Requirements Rigging is made in Maya. Creature rigging experience. Experience with console titles. Experience with mocap integration. Ability to work collaboratively within a team environment. Proactive on problem-solving and resourcefulness. Good communication skills. Good level of spoken and written English ‍ Working conditions‍ Tool developer Mgear knowledge Knowledge in physics or dynamics. Good portfolio based on personal work or non-NDA projects. Knowledge of game engines is a plus. Remote-first setup: work from anywhere. We also have a great office in Cyprus 😉 Flexible schedule: we follow an 8-hour workday, but you organize your routine around our core hours (11:00–17:00 GMT+2). Time off that matters: 22 paid vacation days, paid sick leave, and national holidays in your country. Plus, extra personal days when life calls. Fair compensation: your salary matches your skills and experience, with transparent conditions and additional pay for extra hours. No micromanagement: you’ll work in a transparent, supportive team where your voice is heard. Room for creativity: we value new ideas and encourage you to bring them into the game. ‍

Gs Studio hiring – Senior Rigger

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Gs Studio – Senior Rigger (Open-World MMORPG) Work Model: Full-TimeLocation: Remote (Work from Anywhere) Are you ready to build the character foundations for an ambitious, large-scale Open-World MMORPG? We are a passionate international team of industry veterans leveraging cutting-edge technology to create a massive title for PC and consoles. We are seeking a proactive and skilled Senior Rigger to join our fully remote setup. The Mission: What You’ll Do You will be crucial in ensuring that all 3D characters, creatures, and assets are production-ready and meet the technical and artistic needs of our animators. Essential Requirements Technical Proficiency Experience & Collaboration Rigging expertise in Maya. Proven experience with creature rigging (highly required). Experience developing rigs for console titles. Practical experience with mocap integration workflows. Strong ability to work collaboratively within a team environment. Excellent level of spoken and written English. Proactive approach to problem-solving and high resourcefulness. Good communication and interpersonal skills. Nice-to-Haves (Working Conditions) Why Join Our Team? We are a remote-first studio committed to empowering our team members with flexibility and support: Latest Jobs

Animation Supervisor (Film) – Framestore

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Framestore is a multi Oscar-winning creative studio dedicated to collaborating with the greatest storytellers in film. We combine exceptional talent and pioneering technology to deliver visually stunning and innovative creative solutions that redefine visual effects in cinema. We are seeking an experienced Animation Supervisor to join our team in Montreal, Quebec, Canada. Work Model: Hybrid About the Role The Animation Supervisor is the creative and technical leader responsible for the overall quality, consistency, and compelling nature of all animation on a project. You will ensure every performance aligns perfectly with the Director’s vision, working at the intersection of artistic excellence and technical pipeline efficiency. Key Responsibilities Category Focus and Duties Team Management Manage, train, and mentor the animation team. Provide clear examples and benchmarks for quality and performance. Creative Direction Work with Animation Leads to ensure high-quality, compelling, story-driven, and action-packed moments fitting the film’s style and pacing. Quality & Delivery Take overall responsibility for the quality of work across the entire team. Ensure adherence to show milestones and critical deadlines. Pipeline & Technical Collaborate with Rigging and Pipeline departments to provide suggestions and feedback for improving character setup, rig functionality, visual quality, and tool development. Production Liaison Work closely with Production and Leads to maintain continuous communication regarding team progress and schedule adherence. Client Interaction Attend client reviews and lead daily reviews with the animation team. Innovation Continuously research and become familiar with new tools, software, data, and motion capture technologies. Required Qualifications Skill Area Requirements Leadership Previous experience supervising/leading a team (essential). Excellent organization, management, and interpersonal skills. Technical Expertise A thorough knowledge of Maya. A demonstrable understanding of rigs, typical rigging set-ups, animation pipelines, and transferring data between tools. Artistic Foundation A strong grasp of physical motion, weight, balance, texture, and form. Knowledge of human and animal anatomy, complemented by life drawing skills. Workflow Previous experience working with motion capture data. Collaboration A demonstrable commitment to creative collaboration with a team and across other departments. Professionalism Reliable, good timekeeping, ability to meet deadlines, strong problem-solving skills, and adaptability. Why Framestore? Framestore is a place where creativity and technology converge to redefine the possible. Join our multi Oscar-winning studio and contribute to cutting-edge visual effects for some of the biggest films in the world. Location: Montreal, Quebec, Canada (Hybrid) Application Process To apply for this role, please complete the linked application form or submit your resume and portfolio directly to recruiters@framestore.com with the subject line: Animation Supervisor – Montreal. Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.