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REBELLION hiring Lead Animator

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Location Location: Oxford, England, United Kingdom (Hybrid options available) Employment Type: Full-time, Video Games, Art Description For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd. We’re hiring a Lead Animator to help shape an unannounced title and to be part of a major new project built by a seasoned team known for outstanding shooters.This exciting opportunity can be based out of any of our studios in Oxford, Warwick or Runcorn, offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment. We believe in the power of face-to-face collaboration and encourage working from our studios or Oxford headquarters. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs. :: Responsibilities :: Lead and mentor a team of animators, setting benchmarks and best-practice workflows for creature and character, viewport animation. Working with the creature and viewport animators, balancing creative goals with production realities and gameplay needs. Collaborate with Art, Design, Programming, Tech Animation to integrate animation seamlessly into game engines and PBR pipelines. Create high-quality, in-game animations that meet style guides and technical constraints; review and give actionable feedback. Working with production, helping to make sure the project has the correct visibility and that all work is tracked and meets the project needs. :: Requirements :: A strong understanding of creature and viewport motions (locomotion, combat, behaviours), using the core principles of animation. Mastery of industry tools such as Maya and Blender, plus solid knowledge of game-engine animation systems. Previous experience with motion capture pipelines: planning, directing, cleaning, fixing, and polishing data to a shippable standard is a plus. Strong collaboration with art direction, tech anim, and code to help guide the animators to produce shippable content. Solid understanding of data structures and production pipelines; able to diagnose and resolve animation/technical issues efficiently. Proven leadership experience: delegating tasks, mentoring animators, and maintaining team morale and performance. Clear communicator who can present direction, reviews, and status to stakeholders and external partners. :: Benefits :: We offer an extensive benefits package to our team including: 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days) Private Medical Insurance, healthcare cash plan, including dental and Vision Life Assurance, Income Protection & Critical Illness Cover Enhanced Family Leave Interest Free, Tax-Free loans Enhanced Pension Scheme EAP a range of Mental Health and Wellbeing Support Plus loads more… including a wide range of discounts, freebies, and social events! :: Right to Work Statement :: This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. :: Life at Our Oxford HQ :: Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces. Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city’s train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio. Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable! :: Inside Rebellion :: Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms. :: Find out more about us :: Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being. We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products. If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website.

Lead Animator – Join The Rebellion

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Location: Oxford, England, United Kingdom (Hybrid options available)Employment Type: Full-time, Video Games, Art About Rebellion For 30 years, Rebellion has been an independent developer and publisher of exceptional video games, founded by Jason & Chris Kingsley. Rebellion’s diverse portfolio extends beyond games to include a film studio, board games, book publishing, and the legendary comics and graphic novels of 2000AD, home to characters like Judge Dredd. We operate with complete creative freedom, fostering an open, friendly, and creative atmosphere across all our teams. Our stability, size, and expertise across multiple industries make Rebellion truly unique. We are committed to a culture of growth and inclusion, actively recruiting a diverse team and encouraging innovation from all demographics. The Opportunity We are seeking a highly skilled and experienced Lead Animator to join our team and help shape an exciting, unannounced title. This is a major new project being built by a seasoned team known for delivering outstanding shooters. This role can be based out of any of our studios in Oxford, Warwick, or Runcorn. We are open to discussing hybrid options based on individual needs. A comprehensive relocation package is available, including moving assistance, temporary accommodation, and full support for a smooth transition. Responsibilities & Collaboration Category Key Responsibilities Team Leadership Lead and mentor animators; establish benchmarks and best-practice workflows. Creative Execution Create high-quality, in-game animations; provide clear, actionable feedback. Workflow Management Balance creative goals with production realities and gameplay needs. Technical Integration Collaborate with Art, Design, Programming, and Tech Animation to ensure seamless integration into game engines and PBR pipelines. Production Support Work with production to ensure project visibility, accurate work tracking, and milestone adherence. Required Skills and Experience Requirement Category Essential Skills and Knowledge Desirable (A Plus) Animation Fundamentals Strong understanding of core animation principles for creature and viewport motions (locomotion, combat, behaviors). Experience with motion capture pipelines (planning, directing, cleaning, polishing). Technical Mastery Mastery of Maya and Blender; solid knowledge of game-engine animation systems. Strong collaborative history with art direction, technical animation, and code teams. Leadership & Pipeline Proven leadership experience (delegating, mentoring, maintaining morale); clear communicator. Problem Solving Solid understanding of data structures and production pipelines; ability to diagnose and resolve technical issues efficiently. Comprehensive Benefits Package We offer an extensive benefits package designed to support the well-being and career growth of our team members: Benefit Category Details Time Off 22 days holiday + Christmas closure (typically 4 days) & Bank holidays. (Increases with service, up to 31 days). Health & Wellness Private Medical Insurance, healthcare cash plan (including dental and vision), Life Assurance, Income Protection, Critical Illness Cover. Financial/Retirement Enhanced Pension Scheme, Interest-Free, Tax-Free loans. Support Enhanced Family Leave, Employee Assistance Programme (EAP) for mental health and well-being. Perks Wide range of discounts, freebies, social events, friendly and relaxed working atmosphere. Right to Work Statement Crucial Note: This role is only open to applicants who have the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship, either now or in the future. Applicants must demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. We encourage you to be yourself, express your creativity and talent, and join us in celebrating our unique approach to game development. If you’re ready to make your mark on a major new project, apply today to #JOINTHEREBELLION! Latest Jobs

Complex Games Inc Experienced Animator

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Studio: Frontier Developments Location: Cambridge, UK Role Type: Full-time / Hybrid (Minimum 3 days in-studio) Complex Games Inc, Frontier is an independent, award-winning developer and publisher of immersive simulation games. We seek an experienced Animator to join our team in Cambridge. If you are passionate about crafting compelling character and creature animation that elevates gameplay and storytelling, we invite you to apply. Your Contribution You will be a core contributor, translating creative vision into polished, game-ready animation assets, working within our proprietary engine and collaborating across all creative and technical disciplines. What You’ll Be Doing (Key Responsibilities) Focus Area Task Details Animation Craft Create high-quality, expressive character and creature animations using Maya. Implementation Implement and validate animations into our proprietary Cobra engine, ensuring minimal bugs. Creative Direction Take direction from the Lead Animator and Game Director to realize the creative vision. Collaboration Work seamlessly with Character Art, Code, Design, and VFX teams. Team Support Contribute to knowledge sharing, provide feedback to external partners, and support junior team members. What You’ll Bring (Required Skills) Category Requirement Experience Proven track record producing high-quality animation assets for games. Software Mastery Strong proficiency in Maya’s character animation tools. Fundamentals Excellent understanding of body mechanics, posing, timing, and acting choices. Specialization Expertise in creature animation and creating believable movement. Technical Pipeline Familiarity with animation state machines and versioning software (SVN, Perforce). Soft Skills Strong time management, communication, and basic knowledge of rigging pipelines. Bonus Skills Experience with external animation behaviour tree software (e.g., Havok, Unity, Unreal). Scripting knowledge (Python, MEL). Experience mentoring or training junior animators. What We Offer Frontier offers a competitive salary, annual bonus, and a strong focus on well-being and work/life balance, including: Relocation Support: Comprehensive relocation package available. Health & Security: Private family healthcare, life assurance. Work/Life Balance: Flexitime working hours and enhanced parental leave. Financial: Success-based annual bonus and share option schemes.    

Pixomondo |Senior Animator (VFX & Animation) – Contract

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Feature Details Studio Pixomondo (PXO), a Sony Pictures Entertainment company Location Toronto, Ontario, Canada (Hybrid) Position Type Contract (Animation/VFX) Minimum Experience 5 years of professional experience in VFX and Animation for Film and TV Eligibility Must be eligible to work in Ontario, Canada The Role To create top-notch, production-ready animations (creatures, characters, objects, vehicles) that align precisely with the project vision and client brief. 🛠️ Core Responsibilities ✅ Required Track Record & Expertise Category Requirements Experience 5+ years in VFX and Animation for Films and TV. Software Mastery Expert knowledge of Autodesk Maya (essential for VFX-intensive projects). Principles Expert knowledge of traditional animation principles for both Hard Surface and Character Animation. Technical Skills Strong understanding of animation rigging/set-up, 3D character animation, and the overall Visual Effects pipeline. Artistic Skillset Excellent artistic foundation with a strong sense of composition, fluid motion, organic movement, and storytelling through animation. Work Ethic Proactive, ability to work efficiently to meet tight deadlines, and willingness to work overtime/weekends when required. Leadership Ability to lead a creative vision and maintain excellent communication and organizational skills. 🌍 About Pixomondo (PXO) PXO, a Sony Pictures Entertainment company, is an industry leader providing Visualization, Virtual Production, and Visual Effects for premium Film and Episodic content. PXO is an Oscar, BAFTA, and Emmy-winning company with a 23-year history of iconic work, including Game of Thrones, House of the Dragon, The Boys, and John Wick: Chapter 4. We operate seven creative studios and three LED volumes globally. Pixomondo is an Equal Opportunity Employer.

MATTE – 3D Animator & Renderer

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3D Animator & Renderer Location: New York, NY (Hybrid) | Salary: $85k–$100k/year Who We Are: MATTE is a 360° creative studio focused on hype, storytelling, and design for forward-thinking brands. The Role (Hybrid Creative–Technical): Bring conceptual worlds and motion to life with a strong emphasis on photoreal rendering and motion execution across pitches, campaigns, and experiential projects. Key Responsibilities Rendering: Produce photoreal/stylized renders (lighting, texturing, look dev). Animation: Execute high-quality 3D animation (objects, environments, typography). Visualization: Create pre-vis, environment layouts, and spatial representations for experiential builds. Collaboration: Partner with Creative, Production, and Post teams for execution planning. Must Have Experience: 3–5+ years in 3D animation/rendering (studio/agency preferred). Software: Fluency in Cinema 4D, Houdini, Blender, Unreal Engine. Render Engines: Strong experience in Redshift, Octane, Arnold, or similar. Portfolio: Demonstrates photoreal rendering, animation craft, and worldbuilding. Work Style: Organized, fast-paced, and excellent collaborator. Schedule: Ability to work 4 days/week in the NYC office. Benefits Full Medical, Dental, Vision 401k with 4% match Competitive PTO and Sabbatical Program

Dneg | VFX Editor (Sydney, Australia)

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Description Position at DNEG The Editorial team at Double Negative is essential for the production of our shows. Working hand in hand with our production team, the VFX Editor is responsible for handling all editorial tasks required by a show. Production will rely on the VFX Editor to have a thorough knowledge of all cuts, keeping them updated with the latest scans while also maintaining shot and VFX databases.You’ll liaise directly with client editorial and be the editorial point of contact on behalf of the internal production and artists. You will also assist in running client session within DNEG. There is also a creative element to the role and you’ll be asked to assist the PR and HR teams with promotional material and in-house initiatives. Throughout the year, the company also requests new showreels highlighting our work on shows. Training our Editorial Assistants and Assistant VFX Editors is a core part of the role of VFX Editor. It’s important you have the ability to train, encourage and support those working beneath you and delegate work fairly to promote a rewarding training environment. Must Have At least 3-5 years experience working in a VFX Editorial Department. Demonstrate high level of proficiency in Adobe Premiere and Davinci Resolve preferred Expert understanding of all editorial tools. A firm understanding of the VFX process and terminology, LUTS and colour space. Good understanding of Film and HD video formats, files, frame rates and resolutions. Encoding/transcoding experience, sound understanding of video codecs and file formats. Experience using Adobe Media Encoder, Shotgrid and 2k playback software, such as Baselight, Framecycler or RV. Must have experience handling scan turnovers, Client Edits, publishing edit refs and reference materials Ability to QC and approve outgoing materials for Client Review and Final Delivery Strong understanding of video codecs, resolutions, and other file formats such as EXRs, JPEG and DPXs Familiarity reading count-sheets, updating frame ranges, and understanding retimes/reracks/split comps. Experience editing company showreels for marketing and bid teams Nice to Have Nuke Photoshop Fedora Linux (basic) Understand film key-code After Effects About You Problem solver Organized Ability to multi task Quick on your feet Excellent communicator Permanent Position The ideal candidate must have the right to work in Australia.   About Us We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you!

Dneg | Senior VFX Editor – Permanent Position (Sydney, Australia)

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Location: Sydney, Australia (Hybrid Remote) | Department: Editorial Join DNEG, a leading global visual effects and animation company, as a VFX Editor in our Sydney studio. This is a permanent, Hybrid Remote role requiring a highly experienced and technically proficient individual to be the editorial cornerstone for our feature film and episodic projects. 🌟 The Opportunity The Editorial team is essential to DNEG’s success. As the VFX Editor, you will work hand-in-hand with our Production teams, managing all complex editorial tasks for a show and serving as the key point of contact between our internal artists and the client. ✨ Key Responsibilities ✅ Essential Requirements (Must Have) ➕ Bonus Skills (Nice to Have) 💡 About You You are a highly organized and effective problem solver with an exceptional ability to multi-task under pressure. You are quick on your feet and possess excellent communication skills to bridge creative, technical, and client teams. ⚠️ Important Note The ideal candidate must have the right to work in Australia to be considered for this permanent position. 🌏 About DNEG DNEG is a multi-award-winning visual effects and animation company, creating world-class content across feature film, television, and multiplatform. With over 9,000 employees globally, DNEG embraces diversity and inclusivity, committed to fostering an equitable environment where everyone matters. We encourage applications from all backgrounds.

VFX Editor | Dneg (London,UK)

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Description Position at DNEG, The Editorial team at Double Negative is essential for the production of our shows. Working hand in hand with our production team, the VFX Editor is responsible for handling all editorial tasks required by a show. Production will rely on the VFX Editor to have a thorough knowledge of all cuts, keeping them updated with the latest scans while also maintaining shot and VFX databases.You’ll liaise directly with client editorial and be the editorial point of contact on behalf of the internal production and artists. You will also assist in running client session within DNEG. There is also a creative element to the role and you’ll be asked to assist the PR and HR teams with promotional material and in-house initiatives. Throughout the year, the company also requests new showreels highlighting our work on shows. Training our Editorial Assistants and Assistant VFX Editors is a core part of the role of VFX Editor. It’s important you have the ability to train, encourage and support those working beneath you and delegate work fairly to promote a rewarding training environment. Must Have At least 2-3 years experience working in a VFX Editorial Department. Demonstrate high level of proficiency in Adobe Premiere. Expert understanding of all editorial tools. A firm understanding of the VFX process and terminology, LUTS and colour space. Good understanding of Film and HD video formats, files, frame rates and resolutions. Encoding/transcoding experience, sound understanding of video codecs and file formats. Experience using Adobe Media Encoder, Shotgun and 2k playback software, such as Baselight, Framecycler or RV. Nice to Have Nuke Photoshop Fedora Linux (basic) Understand film key-code After Effects About You Problem solver Organized Ability to multi task Quick on your feet Excellent communicator About Us We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you!

VFX Editor – DNEG (London, United Kingdom)

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🎬 VFX Editor – DNEG Location: Remote, London, United Kingdom | Department: Editorial DNEG is a global leader in visual effects and animation, and we are looking for a highly skilled VFX Editor to join our essential Editorial team. Working closely with Production, you will be the editorial backbone for your assigned shows, ensuring seamless communication and accurate data management between our internal teams and the client. 🌟 The Role & Key Responsibilities As a VFX Editor, you will be crucial to the show’s success by: ✅ What You’ll Need (Must Have) ✨ Great to Have (Nice to Have) 💡 About You You are a problem solver with an exceptional ability to multi-task and be quick on your feet in a fast-paced production environment. You are highly organized and an excellent communicator, capable of training and supporting junior team members. 🤝 About DNEG DNEG is one of the world’s leading visual effects and animation companies, home to award-winning feature film, television, and multiplatform content. We are a global company with over 9,000 employees worldwide. We fundamentally believe that embracing our differences is vital to our collective success. We are committed to creating an equitable, diverse, and inclusive work environment for all our global teams. We welcome and encourage applications from all backgrounds.

Senior Matchmove Artist at Image Engine (Hybrid, Vancouver)

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In the dynamic world of high-end visual effects, bridging the gap between live-action plate photography and digital creation relies entirely on precision tracking, camera solving, and spatial reconstruction. At Image Engine, an internationally celebrated, world-class VFX studio based in Vancouver, BC, we have spent years crafting breathtaking visual effects for award-winning feature films and landmark television series—from The Mandalorian to District 9. Operating from our studio on a flexible hybrid model, our team thrives on technical rigor, artistic collaboration, and groundbreaking visual storytelling. We are seeking an experienced, highly skilled Senior Matchmove Artist to join our layout and tracking department on a 6-month contract starting in December 2025. If you possess an expert command of camera tracking pipelines, a deep understanding of on-set data, and a passion for mentoring upcoming talent, this hybrid opportunity is your chance to make an impact on global blockbusters. 🎬 Senior Matchmove Artist at Image Engine (Hybrid, Vancouver) Image Engine, a world-class VFX studio, is hiring a Senior Matchmove Artist to join our team in Vancouver, BC. We create stunning visual effects for award-winning films and TV (e.g., The Mandalorian, District 9). Role Overview: Engineering the Virtual Camera As a Senior Matchmove Artist at Image Engine, you will serve as a core technical anchor for our production pipeline. Your primary responsibility is the efficient, high-quality execution of complex matchmove shots, sequence technical setups, and advanced technical problem-solving. You will handle demanding camera tracking, precise roto-animation, shot sculpting, photogrammetry, and custom set building to ensure that digital elements lock flawlessly into live-action plates. Beyond your own shots, you will take ownership of sequence-level technical approaches, conduct personal quality control, and act as a mentor to junior artists, guiding them through difficult technical roadblocks and external outsourcing tasks.  Position Summary: This senior role is responsible for the efficient and high-quality execution of complex matchmove shots, pipeline setup, and technical mentorship. Detail Summary Location Vancouver, BC (Hybrid) Contract 6 months, starting December 2025 Salary $91,000 – $96,000/year (40 hr/week) Benefits Extended healthcare (100% premium coverage) from Day 1, Health/Wellness days. Note Must be based in BC and eligible to work in Canada 🇨🇦. Core Skills & Expertise: 5+ years of experience in a high-level Film/TV VFX Matchmove pipeline. Expert Proficiency required in Linux, 3DEqualizer, and Maya. Strong understanding of on-set photography and camera movement. Ability to troubleshoot and solve complex shots with minimal guidance. Excellent personal Quality Control and task estimation. Key Duties: Perform complex Camera Tracking, Roto-animation, and Shot Sculpting. Handle Photogrammetry and custom set building. Set up the technical approach for sequences/shows. Mentor junior artists and assist with outsourcing tasks. Join us and push the technical boundaries of visual storytelling! Perks & Benefits Robust Health Coverage: Enjoy extended healthcare with 100% premium coverage starting right from Day 1. Well-Being Support: Dedicated Health and Wellness days to maintain a healthy work-life balance. World-Class Portfolio: Collaborate with elite industry veterans on marquee Hollywood productions and cutting-edge streaming series.   Ready to Join Image Engine? If you are a seasoned matchmove expert who loves pushing the technical limits of virtual production and camera tracking, Image Engine wants to hear from you. Bring your precision and passion to Vancouver and help us shape the future of visual effects! Apply Today