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MachineGames hiring Senior Environment Artist, Uppsala

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MachineGames, the award-winning studio recognized for redefining the first-person action genre with the Wolfenstein series and the critically acclaimed Indiana Jones and the Great Circle, is seeking a visionary Senior Environment Artist. In this role, you will be more than just a modeler; you will be a world-builder. We are looking for an artist who possesses a deep fascination with material definition and surface detail, someone who can translate a concept into a living, breathing space that tells a story without saying a word. You will work within a tight-knit department under the guidance of our World Art Director, collaborating across disciplines to push the boundaries of what is possible in real-time environments. Job Overview Company Name: MachineGames (MachineGames Sweden AB) Job Title: Senior Environment Artist Category / Type: Art / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Studio) Work Model: Permanent On-site (Hybrid flexibility available) Relocation Support: Full support provided (Visa / Work Permit & relocation assistance) Estimated Salary: 640,000 SEK – 790,000 SEK annually (Based on 2026 senior market data) About MachineGames Founded in 2010 by industry veterans, MachineGames is a studio that values the “craft.” We are a collective of seasoned, passionate developers who believe in fusing intense, visceral gameplay with immersive narratives. Our worlds are famous for their “tactile” feel—the sense that every lever, every stone, and every rusted pipe has a history. Our headquarters is located in central Uppsala, a vibrant university city just 40 minutes north of Stockholm. Uppsala is a unique place to live and work, offering a historical heritage reaching back to pre-medieval times alongside a cutting-edge modern tech scene. We also maintain a satellite office in Sundsvall for those who prefer the rugged beauty of northern Sweden. At MachineGames, we operate with a “no-ego” philosophy. We believe that the best creative results come from a place of mutual respect and shared accountability. Core Responsibilities As a Senior Environment Artist, you are responsible for the aesthetic and technical integrity of the game’s world. Your focus will be on high-quality material creation and cohesive environmental storytelling. 1. End-to-End Environment Pipeline Asset Creation: Design and execute high-fidelity 3D assets and modular kits that allow for varied, non-repetitive environment building. Material & Texture Focus: Lead the charge in creating photorealistic textures and PBR materials that react realistically to the game’s lighting. World Building: Take ownership of entire levels, from the initial block-out and architectural layout to final set dressing and large-scale composition. 2. Cross-Disciplinary Collaboration Level Design & Gameplay: Work hand-in-hand with Level Designers to ensure that environments are not just beautiful, but also functional, respecting gameplay flow and player movement. Tech & Lighting: Partner with the technical art and lighting teams to ensure environments are optimized for performance while maintaining the highest possible visual fidelity. VFX & Animation: Coordinate with the “action” teams to ensure environmental destruction or interactive elements are integrated seamlessly. 3. Leadership & Iteration Mentorship: Share your deep industry knowledge with junior and mid-level artists, helping to elevate the skill floor of the entire department. Artistic Refinement: Work with the World Art Director to continually revise and polish environments, incorporating drama and environmental storytelling into every corner of the map. Technical Stewardship: Stay updated on industry advancements (such as photogrammetry or procedural workflows) and help implement them into the MachineGames pipeline. Required Qualifications We are looking for an artist who has spent years honing their craft in the AAA space. Industry Experience: You have several shipped AAA titles under your belt and understand the rigors of a full production cycle. Material Mastery: A standout ability to create textures and materials that define the “look” of a world. You should be an expert in PBR workflows. Visual Hierarchy: A sophisticated understanding of composition, focal points, and how to guide the player’s eye through complex environments. Software Expertise: Expert-level proficiency in industry-standard modeling (Maya/3ds Max/Blender), sculpting (ZBrush), and texturing (Substance Suite) software. Technical Acumen: You understand performance budgets, draw calls, and memory constraints. You can make a level look like a million dollars while it runs at a rock-solid framerate. Communication: Fluency in English is required, as you will be communicating complex artistic and technical ideas to a diverse international team. Preferred Skills Photogrammetry: Experience with scan-based workflows for realistic asset creation. Level Design: A background or strong interest in the mechanical side of level design. Proprietary Engines: Experience working with idTech or other high-end proprietary game editors. Our Cultural Foundation Our studio legacy is built on a set of core values that guide our everyday work: Team over Individual: We prioritize the collective output over personal glory. Open Door Policy: Transparency and accessibility are key to our creative process. Reliability: We deliver on our promises to our players and our teammates. Actionable Feedback: We believe in honest, constructive critique to push quality higher. Accountability: We take full ownership of our successes and our mistakes. Continuous Learning: We grow by analyzing our errors and staying curious about the future of tech. Why Join Us in Sweden? Sweden is consistently ranked as one of the best countries in the world for work-life balance. Relocation Support: If you aren’t currently in Sweden, we make the transition easy. We handle the paperwork for work permits and provide financial and logistical support for your move. Health & Wellness: Access to Sweden’s world-class healthcare system and generous parental leave policies. Historical Inspiration: Work in a city where medieval cathedrals and Viking burial mounds are part of your daily scenery, providing endless inspiration for environmental art. Application Requirements To be considered, please provide a link to your digital portfolio. We are specifically looking for: Examples of full environment scenes (from block-out to final). A breakdown of material work (Substance graphs or texture sheets). Evidence of your ability to handle different architectural styles and themes. MachineGames is an equal opportunity employer. We welcome everyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

MachineGames Senior Lighting Artist, Uppsala

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Thank you for your interest in joining MachineGames, a premier game development studio located in the historic heart of Uppsala, Sweden. We are the architects behind the modern Wolfenstein saga and the creators of the critically acclaimed Indiana Jones and the Great Circle. MachineGames is looking for a Senior Lighting Artist who is as passionate about storytelling as they are about the technical artistry of real-time rendering. At MachineGames, you aren’t just placing lights; you are shaping the mood, guiding the player, and breathing life into beautifully detailed worlds. Job Overview Company Name: MachineGames (Part of the ZeniMax Media / Bethesda Softworks family) Job Title: Senior Lighting Artist Employment Type: Full-time, Permanent Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site with Hybrid flexibility Relocation Support: Full relocation support provided (Immigration, shipping, and temporary housing) Estimated Salary: 650,000 SEK – 780,000 SEK annually (Based on 2026 senior market data for Sweden) About MachineGames Founded in 2010, MachineGames has cultivated a legacy of technical excellence and a “no-ego” studio culture. We believe in the power of the team over the individual. Our developers are recognized for their unique ability to fuse intense, “crunchy” first-person gameplay with cinematic, immersive narratives. Our primary studio is located in central Uppsala, a vibrant university city just 40 minutes north of Stockholm. Uppsala offers a perfect blend of pre-medieval heritage and modern Swedish innovation. For those looking for a different pace, we also maintain a satellite office in the scenic coastal city of Sundsvall. Core Responsibilities As a Senior Lighting Artist, you will be a key stakeholder in the visual identity of our games. You will collaborate daily with art, design, and tech teams to ensure that our lighting elevates both the gameplay and the narrative. 1. Visual Storytelling & Atmosphere Gameplay & Cutscenes: Light diverse spaces, from tightly choreographed linear sequences to expansive, open-ended sandbox environments. Artistic Style: Work closely with the Art Director and Lead Artists to maintain a consistent mood and style, ensuring all work hits our high-fidelity visual targets. Versatility: Switch effortlessly between themes—from high-contrast noir to soft, muted palettes, or realistic day/night cycles. 2. Technical Implementation Environment Effects: Place and tune atmospheric effects including volumetrics, light shafts, fog, and reflection probes. Lighting Tech: Implement a mix of static (baked) and dynamic (real-time) lighting setups where appropriate for performance and visual quality. Post-Processing: Drive the final look of the game through expert-level post-processing work and color grading. 3. Research & Documentation Innovation: Research and prototype future lighting solutions to keep MachineGames at the cutting edge of real-time rendering. Guidelines: Create and maintain documentation for lighting pipelines to assist the wider team and ensure technical consistency. Required Qualifications MachineGames is seeking an artist who balances a refined aesthetic eye with a deep understanding of the technical “under-the-hood” mechanics of modern game engines. Artistic Mastery: An excellent understanding of lighting theory, color space, exposure, and Physically Based Rendering (PBR). Cinematic Insight: Familiarity with cinematography and dramaturgy. You should understand how to use light for scene blocking and to manipulate player emotion. Technical Toolkit: Professional experience with 3D graphics software (Maya, 3ds Max, or Blender) and modern game engines (Unreal, Unity, or proprietary tech). Pipeline Knowledge: Thorough understanding of baked lightmaps versus real-time global illumination and HDR workflows. Optimization: The ability to push visual quality to its limit while remaining within the performance constraints of modern hardware and production schedules. Life at MachineGames: Values & Benefits Our studio culture is built on mutual respect and a passion for the craft. We pride ourselves on a flat hierarchy and a collaborative spirit. Our Values Team Performance: We value collective success over individual ego. Open Doors: Transparency and communication are fundamental to our workflow. Accountability: We take ownership of our work and learn openly from our mistakes. Actionable Feedback: We provide clear, constructive critiques to help everyone grow. Perks & Benefits Relocation Assistance: We handle the complexity of work permits (for non-EU citizens) and provide financial support for moving your life to Sweden. Wellness & Health: Comprehensive pension and insurance packages, annual wellness days, and a wellness credit for physical activities. Studio Fika: Weekly “Fika” (the Swedish tradition of coffee and snacks) to socialize with the whole team, plus a daily in-office breakfast bar. Game Culture: Access to a deep library of Bethesda/ZeniMax titles and employee discounts. Swedish Living: Benefit from 25 days of paid vacation, generous parental leave (480 days), and subsidized healthcare/childcare. How to Apply If you are a passionate gamer who wants to push the boundaries of what is possible in real-time lighting, we want to hear from you. Please prepare a portfolio that demonstrates your ability to handle both technical challenges and artistic mood-setting. MachineGames is an equal opportunity employer. We embrace diversity and are committed to creating a respectful, inclusive workplace for all, regardless of race, gender, or background.

Junior Graphic Designer jobs at Gameloft Brisbane, 2026

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Are you a creative storyteller with a sharp eye for layout and a passion for gaming? At Gameloft Brisbane, we are looking for a high-energy Junior Graphic Designer to join our elite Creative Agency Team. This isn’t just a design job; it’s an opportunity to become a vital part of the visual engine that drives player engagement for world-class titles. If you are looking for an exciting challenge and want to work with a group of bold, talented people, then your journey starts here in the heart of Queensland. As a Junior Graphic Designer, you will play a crucial role in adapting and creating compelling design and marketing assets. From user acquisition campaigns and social media graphics to branding initiatives and exclusive merchandise, your work will be seen by millions of players globally. Joining us for this Gameloft Brisbane job means you will be leveling up your skills under the guidance of industry veterans in a studio that values innovation and creative precision. Junior Graphic Designer Job Overview Company: Gameloft Location: Brisbane, Queensland, Australia (Hybrid) Job Type: Permanent / Full-Time Position: Junior Graphic Designer Salary Range: $65,000 – $85,000 AUD (Based on experience) Experience Level: Junior (1–2 years professional experience) Primary Software: Adobe Photoshop, Adobe Illustrator, Adobe InDesign Work Model: Hybrid (Modern studio in Brisbane) Key Focus: User acquisition, social media creatives, and brand design Studio Mascot: Mr. Hendricks (The Studio Dachshund) Core Responsibilities for Junior Graphic Designer Jobs at Gameloft Brisbane 1. Design and Asset Production In this Gameloft Brisbane job, you will be responsible for the end-to-end creation of marketing assets. You will adapt and create designs for various needs, including high-impact banners, app store assets, and promotional materials for cross-platform campaigns. You will work closely with the Creative Lead and Senior Designers to develop core branding materials such as logos, infographics, and event visuals. Your goal is to ensure all designs are perfectly optimized for their intended platform, whether it’s a digital mobile screen or a physical print format. 2. Communication and Feedback Integration Design at Gameloft is a collaborative process. You will participate in creative meetings, contribute fresh ideas, and incorporate feedback from leads, internal teams, and global licensors. You must be able to adapt quickly to input from marketing, legal, and licensing teams to ensure the final output aligns with strict project requirements. Your ability to take constructive criticism and turn it into a better final product is essential for the success of our Creative Agency. 3. Brand Consistency and IP Guidelines Working with world-famous IPs requires a high degree of discipline. You will learn and adhere to specific artistic and licensing guidelines, ensuring brand consistency across every single asset you produce. You will maintain a cohesive visual and narrative style across all campaigns, ensuring that the player experience remains seamless regardless of which platform they are using to engage with our games. 4. Organization and Innovation Efficiency is key to meeting tight deadlines. You will manage and organize design files to ensure they are properly archived and accessible for future use. Beyond the day-to-day, you are expected to stay updated on industry trends, design tools, and emerging technologies. We want you to propose creative solutions that improve the quality and engagement of our marketing materials, keeping Gameloft at the forefront of the gaming industry. What You Need to Succeed Professional Experience: 1–2 years of professional experience in graphic design (agency or in-house experience is highly preferable). Technical Proficiency: Expert knowledge of Adobe Photoshop, Illustrator, and InDesign. Familiarity with Adobe After Effects and Premiere is considered a major plus. Design Fundamentals: A deep understanding of typography, color theory, layout, composition, and branding. Artistic Sensibility: A strong sense of creativity and a passion for constantly exploring new techniques and visual styles. Detail Oriented: Strong attention to detail and organizational skills, with the ability to handle multiple projects simultaneously. Application Requirement: An online portfolio and/or demo reel must be included with your application to be considered. The Gameloft Brisbane Lifestyle We believe that the keys to success are a great studio culture and finding a balance in everything we do. This Junior Graphic Designer job in Brisbane offers an incredible lifestyle in one of Australia’s most beautiful cities. Flexibility: A hybrid work model that supports your work-life balance. Wellness & Health: Private health insurance, fitness subsidies, and access to mental health support. Extra Time Off: Enjoy additional paid leave, including your Birthday, a Christmas shutdown, Volunteer leave, and Women’s health leave. Studio Perks: A stunning rooftop terrace with river views, a dedicated relaxation space with a massage chair, and Friday social drinks with game tournaments. Fuel for Creativity: Free coffee from a commercial espresso machine, daily snacks, and a light breakfast provided at the studio. Why Join the Gameloft Creative Agency? The Creative Agency at Gameloft Brisbane is more than just a marketing department—it is a powerhouse of visual innovation. When you join our team, you aren’t just making “ads”; you are creating the first point of contact between a player and their next favorite game. We provide a clear pathway for career growth, moving from Junior to Senior Designer as you master the art of game marketing. We work on cross-platform titles that reach diverse audiences across the globe. This means you will have the opportunity to experiment with different art styles, from hyper-realistic textures to vibrant, stylized character designs. We provide the latest hardware and software tools, ensuring that your creative flow is never interrupted by technical limitations. Living and Working in Brisbane If you are relocating for this Junior Graphic Designer job, you are in for a treat. Brisbane is a booming hub for the creative industries. With its sub-tropical climate, outdoor culture, and growing tech scene, it is the perfect place to build a career in gaming. Our studio is located in a prime spot with river views, giving you the perfect backdrop for inspiration. Our Transparent Recruitment Process We value your time and your talent. Our process for hiring our next … Read more

Lead VFX Artist Unreal Engine Jobs Brisbane: Lead at Gameloft

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Are you a master of the elements, capable of turning raw code into cinematic spectacle? At Gameloft Brisbane, we are looking for a visionary leader to fill one of our most critical Lead VFX Artist Unreal Engine Jobs Brisbane. This is more than a production role; it is a chance to shape the visual soul of our games and lead a world-class team in the heart of Queensland. As a Lead VFX Artist, you will collaborate with the Art Director and Game Designers to establish the visual style of our projects. From highly stylized magic to gritty, photoreal environmental effects, your work will define the immersion of our players. Joining us for this Gameloft Brisbane job means working with bold, talented people on cross-platform titles that reach millions. Job Overview Company: Gameloft Location: Brisbane, Queensland, Australia (Hybrid) Job Type: Permanent / Full-Time Position: Lead VFX Artist Experience Level: Mid-Senior to Lead Work Model: Hybrid (Studio based in Brisbane) Primary Engine: Unreal Engine (Niagara) Key Software: Autodesk Maya, Adobe Photoshop, Adobe After Effects Culture Highlight: Rooftop terrace & Friday game tournaments Core Responsibilities for Lead VFX Artist Unreal Engine Jobs Brisbane 1. Leadership & Team Mentorship In this Gameloft Brisbane job, you are a mentor first. You will lead and inspire a team of VFX artists, providing the technical guidance and creative feedback necessary for their professional growth. You are responsible for managing production schedules and allocating resources effectively to hit every milestone with precision. 2. Visual Direction & Engine Integration You are the bridge between art and technology. You will: Establish Visual Style: Work with Game Designers to ensure all VFX align with the overall artistic vision. Seamless Integration: Collaborate with programmers and animators to ensure effects are optimized and function perfectly within the Unreal Engine. Niagara Mastery: Utilize Unreal’s Niagara system to create cutting-edge effects that push the boundaries of real-time rendering. 3. Creative Execution & Innovation We expect our Leads to be hands-on creators. You will conceptualize and animate a wide range of effects—from environmental atmospheres and UI elements to complex creature abilities and vehicle dynamics. You will also stay updated on emerging technologies to continuously innovate our in-house tools and processes. What You Need to Succeed Proven Leadership: Experience leading art teams and projects through full development cycles. Technical Expertise: Exceptional proficiency with Unreal Engine (Niagara) and 3D software (preferably Maya). Artistic Range: Ability to create effects ranging from highly stylized to hyper-realistic. Cross-Disciplinary Skills: Proven ability to collaborate with design, art, and engineering teams. Detail Oriented: A keen eye for timing, weight, and color, with a thorough understanding of VFX pipelines. The Gameloft Brisbane Lifestyle We believe that a great studio culture is the key to great games. This Gameloft Brisbane job offers more than just a paycheck—it offers a lifestyle in one of Australia’s most beautiful cities. Balance: A flexible hybrid work model and additional leave (Birthday, Christmas, Volunteer leave). Wellness: Private health insurance, fitness subsidies, and a dedicated relaxation space with a massage chair. Community: Friday social drinks, game tournaments, and a rooftop terrace with stunning river views. The Perks: Subsidised parking, free commercial espresso, and daily snacks. The Guard: You’ll be protected by our studio mascot, Mr. Hendricks the Dachshund! Why Join the Gameloft VFX Journey? The gaming industry is evolving, and real-time VFX is at the forefront of this revolution. By securing one of the Lead VFX Artist Unreal Engine Jobs Brisbane, you aren’t just taking a seat at a desk; you are taking a seat at the table where the future of interactive entertainment is decided. We value innovation, “outside the box” thinking, and the courage to fail and try again until the result is perfect. Our studio in Brisbane is a melting pot of global talent. Whether you are a local expert or looking to relocate to the sunny shores of Queensland, you will find a supportive community ready to welcome you. We provide the tools, the technology (including high-end workstations and the latest Unreal builds), and the creative freedom you need to produce your best work ever. Our Recruitment Process We believe in transparency. Once you apply for this Gameloft Brisbane job, our talent acquisition team will review your portfolio—focusing specifically on your Niagara work and leadership history. Successful candidates will move through a series of interviews with our Art Director and technical leads, followed by a cultural fit session where you can meet the team (and Mr. Hendricks!). We aim to move quickly because we know top-tier talent doesn’t stay on the market for long. How to Apply If you are ready to take on the most exciting Lead VFX Artist Unreal Engine Jobs Brisbane has to offer, we want to see your reel. Show us your best Niagara work, your leadership experience, and your passion for real-time effects.

Gameloft Brisbane | Senior VFX Artist, Brisbane

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Gameloft Brisbane is inviting a visionary and technically accomplished Senior VFX Artist to join our premier creative hub in Queensland. Known for a culture that balances high-octane AAA development with the incomparable lifestyle of sunny Brisbane, our studio is a place where bold ideas meet world-class execution. As we continue to push the boundaries of cross-platform gaming, we are seeking an artist who views real-time effects not merely as “polish,” but as a fundamental pillar of gameplay, atmosphere, and player feedback. In this role, you will leverage Unreal Engine 5 and the Niagara framework to craft immersive experiences that range from grounded realism to high-fantasy spectacle. Join us in a studio where your craft is guarded by our mascot, Mr. Hendricks the Dachshund, and your office overlooks the stunning Brisbane River. Job Overview Company Name: Gameloft (Brisbane Studio) Job Title: Senior VFX Artist Industry: Video Game Development (PC, Console & Mobile) Location: Brisbane, Queensland, Australia Work Model: Hybrid Employment Type: Permanent Contract Seniority Level: Mid-Senior Level Required Experience: 5+ years in Game VFX Primary Engine: Unreal Engine (Niagara) Reporting Structure: Reports to the Art Director / Lead VFX Artist Salary Range: Competitive (Commensurate with seniority and portfolio) Company Overview: Great Culture, Great Games At Gameloft Brisbane, we operate on the core belief that legendary games are born from a healthy, inspired studio culture. We have cultivated an environment where the “crunch” mentality is replaced by sustainable creativity and a genuine work-life balance. Our Brisbane studio is a center of excellence for cross-platform development. We take pride in our ability to deliver high-fidelity visual experiences across a variety of hardware. Located in a state-of-the-art facility featuring a rooftop terrace with river views, we offer our team the tools, the space, and the support to innovate. When you join Gameloft, you aren’t just joining a company; you’re joining a global family of creators dedicated to making play meaningful. Role Overview The Senior VFX Artist is a high-impact role responsible for shaping the visual “feel” of our upcoming titles. You will be the bridge between static art and dynamic gameplay, creating everything from ambient environmental particles to explosive combat abilities. This position requires a rare combination of artistic “feel”—knowing the exact timing of an impact—and technical prowess—understanding how to optimize complex shaders for cross-platform performance. You will work in a highly collaborative environment, partnering with designers to ensure mechanical clarity and with programmers to ensure technical stability. Key Responsibilities Visual Direction & Style Aesthetic Alignment: Collaborate closely with the Art Director and Lead Artist to establish and maintain a cohesive visual style for all real-time effects. World Building: Conceptualize and animate a diverse array of effects, including atmospheric elements (fog, rain, wind), environmental destruction, and magical or sci-fi abilities. Consistency & Quality: Conduct regular reviews of your work to ensure it aligns with the overall artistic vision and meets the high-quality benchmarks expected of a Gameloft title. Technical Integration & Innovation Engine Implementation: Utilize Unreal Engine’s Niagara system to build scalable, performance-oriented effects. Cross-Discipline Collaboration: Work with the Engineering team to integrate VFX into the game’s core systems and with the Animation team to sync effects with character movements. R&D & Tooling: Stay at the forefront of industry trends. Actively participate in the development of in-house tools and shaders to streamline the VFX pipeline. Optimization: Manage particle counts, draw calls, and texture memory to ensure a smooth experience on both high-end PC/Console and optimized mobile hardware. Leadership & Mentorship Process Documentation: Clearly document VFX pipelines and technical guidelines for the benefit of the wider art team. Knowledge Sharing: Act as a technical resource for mid-level and junior artists, contributing to a culture of continuous learning and professional growth. Required & Preferred Qualifications Technical Skills & Expertise Unreal Engine Mastery: Expert-level proficiency in Unreal Engine, with a specific focus on the Niagara particle system and Material Editor. 3D & 2D Software: Proficiency in Maya (preferred) or 3ds Max for asset creation, and Adobe Photoshop/After Effects for texture and sprite sheet generation. Pipeline Knowledge: A thorough understanding of modern VFX pipelines, including simulation, baking, and real-time implementation. Artistic Versatility: The ability to pivot between highly stylized “hand-painted” effects and gritty, naturalistic simulations. Observation & Detail: A keen eye for physical movement—understanding how fire, water, and debris behave in reality to better interpret them in-game. Professional Background Experience: A minimum of 5 years in a professional game development environment, specifically focused on VFX. Platform Knowledge: Prior experience shipping titles on PC or Console platforms is highly advantageous. Collaborative Mindset: A proven ability to work across disciplines, accepting and providing constructive feedback to achieve the best results for the project. Perks & Benefits We offer a market-leading benefits package designed to support your life inside and outside the studio: Work-Life Balance: A flexible hybrid work model, plus unique leave options including Birthday Leave, Christmas Shutdown, Volunteer Leave, and Women’s Health Leave. Health & Wellbeing: Private health insurance, fitness subsidies, and access to mental health support. We even have a dedicated relaxation space with a massage chair. Family Support: Paid parental leave and childcare assistance to support your growing family. Financial & Career Growth: Competitive salary, generous employee referral bonuses, and ongoing learning and development opportunities. Studio Culture: Subsidised car parking, a stunning rooftop terrace, Friday social drinks with game tournaments, and free daily snacks/breakfast. The “Gobo” Essentials: High-end commercial espresso machine for your caffeine needs and exclusive Gameloft-branded merchandise. Application Process To apply for the Senior VFX Artist position in Brisbane, please ensure your application includes: VFX Showreel: A link to your current reel is essential. We are looking for work that demonstrates a variety of effects and technical complexity. Resume/CV: A detailed history of your production experience and shipped titles. Breakdown: A brief document or overlay explaining your specific contributions to the pieces shown in your reel.

Gameloft | 3D Motion Designer (Mid-Senior), Saigon

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Gameloft Saigon, a pioneer in the Vietnamese gaming landscape and a cornerstone of Gameloft’s global creative engine, is seeking a highly creative and technically proficient Mid-Senior 3D Motion Designer. Since its inception in 2004, our Saigon studio has been instrumental in delivering world-renowned titles to millions of players. As the industry evolves toward cross-platform excellence on Mobile, PC, and Console, we are looking for a storyteller who can blend 2D and 3D artistry to create the next generation of high-impact marketing visuals. This is an invitation to join a vibrant, intercultural team of bold and talented professionals. If you possess a passion for visual effects, a deep understanding of gaming trends, and the technical “know-how” to bridge the gap between in-game assets and cinematic marketing trailers, your journey begins here. Job Overview Company Name: Gameloft (Saigon Studio) Job Title: Mid-Senior 3D Motion Designer Industry: Video Game Development / Digital Marketing Location: Ho Chi Minh City, Vietnam Work Model: Hybrid Employment Type: Fixed-Term Contract Seniority Level: Mid-Senior Level Required Experience: 4+ years in Motion Design or Video Production Reporting Structure: Reports to the Marketing Creative Lead Salary Range: Competitive (Based on experience & portfolio) Company Overview: Pioneering Gaming in Vietnam Gameloft Saigon is more than a development house; it is a legacy studio that has been shaping the gaming industry in Vietnam for over two decades. Under the leadership of Studio Manager Adrian Lăscăteu, the studio has transitioned from a mobile-first pioneer to a multi-faceted hub of expertise. Today, we house major business units ranging from PC and Console game development to specialized gamification solutions for global brands. Our culture is built on the pillars of innovation, adaptability, and intercultural collaboration. We provide a space where local talent and international experts work side-by-side on world-class IPs. At Gameloft Saigon, you aren’t just an employee; you are an essential part of an amazing journey that connects players across the globe. Role Overview The Mid-Senior 3D Motion Designer occupies a critical position within our marketing and creative ecosystem. The primary objective of this role is to produce high-quality marketing videos that attract, engage, and acquire players in an increasingly competitive global market. This is a “full-lifecycle” creative role. You will be responsible for the entire video production process—beginning with conceptual brainstorming and in-game “camera” capture, moving through 3D animation and compositing, and concluding with final delivery. The ideal candidate possesses a “generalist” mindset with a specialist’s eye for detail. You must be able to navigate the technicalities of 3D asset preparation and rendering while maintaining a high-level focus on visual storytelling and brand consistency. Key Responsibilities End-to-End Video Production Creative Ownership: Lead the full production cycle for video advertisements and promotional content. This includes storyboarding, capturing high-quality in-game footage, and post-production. Motion Graphics Excellence: Design and animate sophisticated 2D and 3D motion graphics that elevate the production value of our marketing assets. Visual Effects (VFX): Implement impactful visual effects and particle systems to enhance gameplay footage and create “hero” moments in video ads. Content Optimization & Strategy Multi-Platform Adaptation: Optimize video content for various distribution channels, ensuring that formats and aspect ratios are tailored for social media, app stores, and partner platforms. Brand Guardianship: Act as a steward for our internal and partner Intellectual Properties (IPs). Ensure all video materials adhere strictly to brand guidelines and visual bibles. Trend Analysis: Stay at the forefront of the gaming and motion design industry. Proactively suggest new creative directions based on emerging technologies and market trends. Collaboration & Communication Stakeholder Management: Collaborate effectively with internal game teams, marketing managers, and external stakeholders to incorporate feedback and refine creative assets. Deadline Management: Operate with independence in a fast-paced environment, ensuring all project milestones are met without compromising the studio’s high quality standards. Required & Preferred Qualifications Professional Requirements Proven Track Record: A minimum of 4 years of professional experience in motion design, video editing, or a related field within the gaming or creative agency sectors. Storytelling Mastery: A strong portfolio or demo reel is mandatory. We are looking for candidates who demonstrate a sophisticated sense of pacing, composition, and visual narrative. Language Proficiency: Strong English communication skills (written and verbal) are essential for collaborating within our intercultural studio environment. Gaming Passion: A genuine love for video games. You should understand player psychology and what visual cues trigger engagement in a gaming context. Technical Skills Adobe Creative Suite: Expert-level proficiency in After Effects, Premiere Pro, and Photoshop is required. 3D Toolsets: Strong knowledge of 3D software such as Blender, Maya, or 3ds Max is a major advantage. You should be comfortable with 3D animation, lighting, and rendering workflows. Asset Preparation: Ability to prepare and optimize 3D assets for use in motion graphics pipelines. Compositing: Advanced skills in multi-pass rendering and compositing to create seamless transitions between 3D elements and captured footage. Benefits and Perks Joining Gameloft Saigon means gaining access to a comprehensive suite of benefits designed to support your professional growth and personal lifestyle: Vibrant Work Environment: Work in a modern, industrial-style studio in the heart of Saigon, surrounded by a diverse and talented international team. Hybrid Flexibility: A balanced work model that combines the collaboration of on-site presence with the flexibility of remote work. Professional Development: Opportunities to work on world-renowned titles and expand your skill set across Mobile, PC, and Console platforms. Cultural Integration: Regular team-building activities, studio events, and a chance to be part of a studio that values “Xin chào” (Hello) and community. Competitive Package: A compensation structure designed to attract top-tier mid-senior talent in the Vietnamese market. Application Process To be considered for this exciting opportunity at Gameloft Saigon, please follow these steps: Submit Portfolio: Provide a link to your current demo reel or digital portfolio. Applications without a portfolio will not be reviewed. Resume Submission: Attach a detailed CV highlighting your experience with 3D motion design and video production for gaming. Creative Review: Shortlisted candidates will be invited for a creative interview and may be asked to complete a short … Read more

Studio Gobo | Lead Lighting Artist – AAA Character Action Title, Brighton

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Studio Gobo, a powerhouse in the AAA gaming industry and a key member of the Keywords Studios family, is seeking a visionary Lead or Principal Lighting Artist. Based in the creative hub of Brighton, UK, our studio is the engine behind some of the world’s most recognizable titles, having collaborated with industry titans like Guerrilla Games, Ubisoft, and Disney on projects such as Hogwarts Legacy, LEGO Horizon Adventures, and Redfall. As a Lead or Principal Lighting Artist, you will hold one of the most influential creative positions in the studio. You are responsible for the final “look” of the game, using light to define atmosphere, narrative depth, and emotional resonance. Whether you are establishing the stark shadows of a dark fantasy corridor or the vibrant bloom of a heroic landscape, your work will be the lens through which millions of players experience our worlds. Job Overview Company Name: Studio Gobo (Part of Keywords Studios) Job Title: Lead / Principal Lighting Artist Industry: Video Game Development (AAA Console) Location: Brighton, United Kingdom Work Model: In-Office / Hybrid Options Available Employment Type: Full-Time, Permanent Seniority Level: Lead / Principal (Management & Individual Contributor) Required Experience: 5+ years in AAA Games, Film, or TV Reporting Structure: Reports to the Art Director Salary Range: Competitive (Based on seniority and portfolio) Company Overview: The Studio Gobo Culture Studio Gobo isn’t just a place to work; it’s a community of world-class creators. We have been recognized seven times by GamesIndustry.Biz as one of the Best Mid-Sized Game Studios to work for in the U.K. We pride ourselves on an “industrial-chic” studio space that fosters creativity and a culture that prioritizes the well-being and growth of our team members. From in-house chefs preparing world-famous free lunches to a dog-friendly policy and active social clubs, we believe that the best games are built by people who are inspired, respected, and supported. Role Overview In this pivotal role, you will lead the lighting strategy for a high-profile AAA character action console game. You are the architect of tone and visibility. You will translate the Art Director’s vision into a technical reality, ensuring that lighting not only looks stunning but also reinforces gameplay interactions, readability, and traversal. You will be the primary point of contact for lighting, both internally and when collaborating with external clients, ensuring that every asset and environment meets the highest aesthetic and performance standards. Key Responsibilities Artistic Leadership & Vision Aesthetic Standards: Work closely with the Art Director and Environment Team to establish technical and aesthetic standards for lighting, sky set-ups, and cinematic style. Visual Communication: Use color scripts, mood boards, and corrective paint-overs to communicate lighting concepts to the wider team and clients. Atmospheric Mastery: Create and maintain all lighting elements, including dynamic, prebaked, interior, and exterior setups, to define the mood and tone of game worlds. Gameplay Integration: Use lighting as a functional tool to guide the player, reinforce gameplay cues, and ensure visual clarity during high-octane action. Technical Execution & Optimization Pipeline Development: Partner with Technical Artists and Engineering teams to develop, document, and maintain a stable and efficient lighting pipeline and project workflow. World Lighting: Take direct responsibility for placing, tweaking, and balancing light sources across all game levels. Post-Processing Excellence: Oversee color grading, exposure, SSAO, Global Illumination (GI), and other post-process effects to polish the final image. Shading & Materials: Tune surface shading and textures in collaboration with the environment team to improve the perception of light and material response. Management & Mentorship Project Scheduling: Manage your own tasks and assist in scheduling the lighting department’s work to meet tight production deadlines. Quality Assurance: Ensure the vision remains consistent across all lighters on the project, providing feedback and mentorship to maintain a unified visual language. Point of Contact: Act as the technical and artistic liaison for clients, ensuring all authored content follows strict brand and technical guidelines. Required Qualifications & Technical Skills Professional Experience: Several years of production lighting experience on successful AAA game, TV, or film projects. Artistic Foundation: An exceptional understanding of composition, color theory, color space, and lighting principles. Technical Proficiency: Deep knowledge of PBR (Physically Based Rendering) workflows, real-time rendering technologies, and the relationship between shaders/materials and light. Engine Expertise: Prior experience with current-generation console hardware (PS5/Xbox Series X). Proficiency in Unreal Engine is a distinct advantage. Tool Mastery: Expert-level skills in industry-standard 3D packages, Photoshop, After Effects, or equivalent lighting/compositing software. Cinematography: A strong understanding of dramaturgy, scene blocking, and camera technology to enhance narrative storytelling. Benefits and Perks Studio Gobo provides an industry-leading benefits package designed to support every aspect of your life: Financial Security: Generous team project bonuses, an Employee Share Purchase Plan (ESPP), and a matching company pension scheme. Health & Wellness: Full private medical (BUPA) and dental insurance, group life insurance, and a £50/month health and wellbeing allowance. Work-Life Balance: 25 days of annual leave (plus bank holidays), bonus anniversary holidays, and a dedicated Christmas studio closure. Relocation Support: Comprehensive Visa and Relocation packages for you and your family to make the move to Brighton seamless. The “Gobo Perks”: Free world-famous Friday lunches, an in-house cereal bar, soft drinks/beer/wine fridges, and a dog-friendly studio environment. Professional Growth: A generous annual budget for conferences like GDC, SIGGRAPH, and UnrealFest. Application Process To apply for this Lead / Principal position, please submit a comprehensive application including: Professional Portfolio/Reel: A link to a digital reel demonstrating your lighting work in a real-time environment. We are looking for technical mastery and artistic versatility. Detailed CV: Highlighting your experience with AAA titles and your leadership history. Cover Letter: Briefly explaining your approach to lighting for character action games and why you are interested in joining Studio Gobo.

Studio Gobo is hiring Senior VFX Artist, Brighton

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Studio Gobo, a premier name in the AAA gaming space and a proud member of the Keywords Studios family, is looking for an exceptional Senior VFX Artist. Based in the vibrant seaside city of Brighton, our studio has contributed to some of the world’s most iconic franchises, including Hogwarts Legacy, Redfall, and LEGO Horizon Adventures. As a Senior VFX Artist, you will be at the forefront of visual storytelling. We believe that VFX is the heartbeat of a game—it’s what makes a spell feel powerful, a character interaction feel tactile, and an environment feel alive. You will join a world-class team that values technical mastery as much as artistic flair, working in an award-winning environment recognized seven times by GamesIndustry.Biz as one of the Best Places to Work in the U.K. Senior VFX Artist Job Overview Company: Studio Gobo (Part of Keywords Studios) Position: Senior VFX Artist Location: Brighton, United Kingdom (On-site / Hybrid Options) Employment Type: Full-Time, Permanent Experience Level: Senior (2+ years as Senior in AAA) Estimated Salary Range: £55,000 – £78,000 GBP (Based on experience and portfolio) Core Technology: Autodesk Maya, Unreal Engine, Houdini The Role: Crafting the Spectacle A Senior VFX Artist at Studio Gobo is more than a technician; you are an architect of “wow” moments. Your work will span the entire spectrum of game effects, ensuring that every frame of the player experience is polished to a AAA standard. Core Responsibilities Bespoke Effect Creation: Design and implement original, industry-leading VFX for high-end consoles. This includes everything from subtle ambient particles (dust motes, falling leaves) to massive, impactful cinematic set-pieces. Gameplay Integration: Partner with the Combat and Character teams to create VFX that communicate gameplay mechanics clearly while maintaining a high level of visual impact. Pipeline Innovation: Collaborate with Technical Artists and Engineers to build and maintain an efficient, state-of-the-art VFX pipeline. You will be expected to push the boundaries of what is possible in real-time rendering. Prototyping & Pre-Vis: Use your technical knowledge to pre-visualize and prototype cutting-edge techniques, ensuring our projects stay at the forefront of the industry. Technical Documentation: Create clear guidelines for VFX creation and implementation, ensuring the wider team understands the technical constraints and the “how-to” of our custom tools. Artistic Leadership: Act as a champion for the VFX department. Constantly look for opportunities to enhance the game’s depth and atmosphere through your work. Technical Requirements & Skills as Senior VFX Artist Studio Gobo is looking for an artist who has spent years honing their craft on large-scale console projects. Your reel should demonstrate not just “explosions,” but an understanding of timing, weight, color theory, and technical optimization. Industry Experience: At least 2+ years of production experience specifically in a Senior VFX role within the games industry, with a track record of shipping cutting-edge AAA console titles. Software Mastery: Advanced proficiency in Maya and modern game engines. While we work across various tech, Unreal Engine experience is a distinct advantage. Technical Depth: A thorough understanding of shaders, materials, and the modern rendering pipeline. If you know how to squeeze every bit of performance out of a GPU while keeping things pretty, you’ll fit right in. Houdini Expertise: Experience with Houdini for procedural VFX and simulation is a major plus and will set you apart from other candidates. Artistic Eye: An exceptional drive for quality and a keen eye for detail. You should understand the principles of staging and the importance of “secondary” effects that ground a scene. Collaborative Spirit: A creative problem-solver who can take direction, give constructive feedback, and work harmoniously with designers, animators, and coders. Why Brighton & Studio Gobo? Brighton is the creative capital of the UK south coast, known for its inclusive culture, tech hubs, and beautiful coastline. Studio Gobo mirrors this energy, offering a workspace that is as much about community as it is about work. Unrivaled Benefits & Perks Studio Gobo believe that the best games are made by the best people, and we invest heavily in your well-being and growth. Financial & Security: Generous Bonuses: Project-based team bonuses that reward your hard work. Pension & Insurance: Employer-matched NEST pension, BUPA Private Medical Insurance, and Private Dental cover. Ownership: Employee Share Purchase Plan (ESPP) to share in the company’s success. Relocation Support: Comprehensive Visa and Relocation packages for qualified international candidates. Growth & Development: Conference Budget: Annual budget to attend GDC, UnrealFest, SIGGRAPH, or THU. Inspire & Motivate: Internal training opportunities and workshops to keep your skills sharp. Work-Life Balance: Generous Leave: 25 days paid annual leave plus 8 bank holidays. You also earn an extra day for every year of service! Health Allowance: £50/month for healthy activities of your choice. Volunteer Time: One paid day per year to volunteer for a non-profit. Studio Life: The Kitchen: Free breakfasts (cereal bar), locally roasted coffee, and our famous Friday Studio Lunch cooked by our in-house chefs (vegan and GF options included!). Social Scene: Dog-friendly office, board game nights, D&D clubs, yoga, and even a bouldering club. Friday Show & Tell: Grab a drink from our beer/wine fridge and see what the rest of the team has been building. How to Apply If you are a Senior VFX Artist who wants to work in a spacious, “industrial-chic” studio where your dog can sit by your desk and your work will be seen by millions of players worldwide, we want to see your reel. Please ensure your application includes: A link to your current VFX reel (ArtStation, Vimeo, or personal site). A breakdown of your contributions to the projects shown. Your current CV highlighting AAA console experience.

Senior Texturing Artist | Brown Bag Films, Dublin 2026

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Senior Texturing Artist Job Overview Company Name: Brown Bag Films Job Title: Senior Texturing Artist Job Type: Full-time, Fixed-Term Contract (12 Months) Office Location: Dublin Work Model: Hybrid (Minimum 2 days per week in-studio) Seniority Level: Senior Required Experience: Proven experience in Animation, VFX, or Games (Unreal Engine required) Salary Range: €43,000 – €55,000 per annum Reporting Structure: Reports to Art Director & CG Supervisor Industry: Animation / CG Production Brown Bag Films is a world-renowned, award-winning animation studio where our motto is more than just a tagline: “We Love Animation™.” We believe that the heart of any great production is the artist, and we strive to create a collaborative environment where high-quality, engaging content for kids and families can flourish. From our state-of-the-art studio in Dublin, we produce stories that resonate globally. We are currently seeking a highly skilled and technically proficient Senior Texturing Artist to join our CG team. This role is essential to the visual richness of our productions, ensuring that every character, environment, and prop meets the Art Director’s vision while maintaining peak technical performance within the pipeline. Company Overview Since its inception, Brown Bag Films has established itself as one of the most creatively driven studios in the industry. With multiple Emmy® and Academy Award® nominations, our work speaks for itself. We prioritize a culture of inclusivity, artistic growth, and technical innovation. As a Senior Texturing Artist at our Dublin Studio, you will be part of a team that values your creative input and provides the tools necessary to produce world-class animation. Role Overview The Senior Texturing Artist is a cornerstone of the Look Development phase. Your primary objective is to create high-quality textures and shaders that fulfill the artistic and narrative goals set by the Art Director. You will navigate the intersection of art and technology, adhering to strict technical specifications and project constraints while pushing the boundaries of visual excellence. Beyond asset creation, you will play a pivotal role in department growth—maintaining best practices, developing documentation, and mentoring junior team members to ensure the collective output of the studio remains industry-leading. Key Responsibilities Asset Creation & Look Development Advanced Surfacing: Create complex textures and shaders for characters, props, and environments using a professional toolset including Unreal Engine, Maya, and Substance Painter. Visual Interpretation: Translate the Art Director’s visual direction into technical reality, ensuring every asset supports the project’s narrative goals. Pipeline Integration: Collaborate closely with Lighting and Compositing teams to ensure shaders are optimized for final look requirements and render efficiency. Technical Approvals: Perform rigorous technical reviews on assets produced both internally and by external vendors to ensure consistency and quality. Workflow & Technical Leadership Process Optimization: Develop and maintain efficient surfacing workflows, shader libraries, and comprehensive documentation to streamline production. Troubleshooting: Act as a high-level problem solver for artistic and technical issues related to surfacing and rendering performance. Strategic Collaboration: Work with technical teams to ensure rendering performance is optimized without sacrificing visual quality. Project Scoping: Liaise with Production to help scope tasks, schedule resources, and manage project budgets effectively. Mentorship & Quality Control Team Development: Provide consistent mentorship and constructive feedback to junior artists, fostering a culture of continuous learning. Dailies & Reviews: Participate in animatic reviews, early visual development, and daily critique sessions to elevate the work of the wider team, including overseas partners. Time Management: Monitor and log task duration diligently, escalating potential bottlenecks to Production promptly. Required Qualifications & Experience Professional Track Record: Proven experience in texturing for high-end animation, VFX, or games. Engine Expertise: Mandatory experience working within Unreal Engine. You should be comfortable navigating its real-time rendering capabilities. Look Dev Mastery: Demonstrated experience in look development and the creation of comprehensive shader libraries. Industry Knowledge: A thorough understanding of current industry tools, workflows, and surfacing best practices. Legal Requirement: Candidates must possess the right to work in Ireland for the duration of the 12-month contract. Technical Skills & Competencies Artistic Excellence: Advanced texture painting and shading skills with a keen eye for detail, color, and material properties. Shader Engineering: Deep experience with layered shaders in both Unreal Engine and Maya. Efficiency Strategies: Strong ability to implement optimization and reuse strategies to maintain performance across large-scale productions. Collaborative Communication: Ability to interpret visual direction and communicate technical needs clearly to Art Directors, CG Supervisors, and external vendors. Leadership & Professionalism Expectations As a Senior member of the CG department, you are expected to: Stay current on emerging tools and industry trends, bringing fresh innovation to the studio. Lead by example in terms of organization, documentation, and technical discipline. Be a proactive voice in early visual development, helping to define the look of a show before it hits full production. Benefits & Perks Competitive Salary: A salary range of €43,000 to €55,000, reflecting the seniority and specialized nature of the role. Hybrid Working Model: A flexible arrangement combining the focus of home-based work with two days of collaborative studio time in Dublin. Creative Environment: Join an artist-centric studio that celebrates the craft of animation and values every individual’s contribution. Global Reach: Contribute to high-profile projects viewed by millions of families worldwide. Application Process To apply for the position of Senior Texturing Artist, please submit: A professional CV/Resume highlighting your experience in Unreal Engine and CG animation. A Portfolio or Demo Reel showcasing advanced texturing and shading work (specifically looking for layered shaders and look development examples). Confirmation of your eligibility to work in Ireland. Brown Bag Films is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Brown Bag Films hiring Storyboard Revisionist, Dublin 2026

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Job Overview Company Name: Brown Bag Films Job Title: Storyboard Revisionist Job Type: Full-time, Fixed-Term Contract (9–12 Months) Office Location: Dublin Work Model: Hybrid (Minimum 2 days per week in-studio) Seniority Level: Mid-Level / Professional Required Experience: Prior experience in storyboard revisions for animation Salary Range: €33,000 – €36,000 per annum Reporting Structure: Reports to Director and Production Management Industry: Animation / Media Production Brown Bag Films is a world-renowned, creative-led animation studio where our motto is more than just a tagline: “We Love Animation™.” We believe that the heart of any great production is the artist, and we strive to create a collaborative environment where high-quality, engaging content for kids and families can flourish. From our state-of-the-art studio in Dublin, we produce award-winning stories that resonate globally. We are currently seeking a dedicated and technically proficient Revisionist to join our production team. This role is essential to the refinement of our visual storytelling, ensuring that every frame meets the director’s vision and our studio’s high standards of excellence. Company Overview Since its inception, Brown Bag Films has established itself as one of the most creatively driven studios in the industry. With multiple Emmy® and Academy Award® nominations, our work speaks for itself. We prioritize a culture of inclusivity, artistic growth, and technical innovation. As a Storyboard Revisionist at our Dublin Studio, you will be part of a team that values your creative input and provides the tools necessary to produce world-class animation. Role Overview The Storyboard Revisionist occupies a vital position within the production pipeline, bridging the gap between initial storyboards and the final animatic. Your primary objective is to deliver high-quality storyboard revision panels on schedule, ensuring that all creative notes from the Director and Post-Production departments are executed with precision. You will be responsible for maintaining the visual continuity and stylistic integrity of the series. This role requires a blend of artistic flair, technical discipline, and the ability to work collaboratively within a fast-paced production environment. Key Responsibilities Creative Revision & Artistic Fidelity Note Interpretation: Respond efficiently to creative notes and translate revisions during the storyboard review and animatic process. You must be able to take direction and pivot quickly based on feedback. Stylistic Consistency: Adhere strictly to the established quality and style of the show. You are responsible for ensuring that all drawings remain “on-model” and consistent with the project’s visual language. Visual Storytelling: Interpret scripts and translate narrative beats into visual forms that enhance the storytelling, focusing on clarity of action and emotional resonance. Technical Execution & Pipeline Support Deliverables: Undertake revisions and diligently update the revisions tracker to ensure the production team has real-time visibility into progress. Folder Management: Organize and update storyboard production folders regularly, ensuring that all assets are easily accessible and correctly versioned. Reference Utilization: Proactively ensure all required reference material—such as character sheets, background designs, and props—is available and utilized for every panel. Time Bidding: Provide accurate time bids for assigned tasks to assist the production team in maintaining a realistic and efficient schedule. Communication & Collaboration Department Liaison: Maintain regular, proactive communication with the Director and Post-Production teams to provide updates on progress and upcoming delivery deadlines. Cross-Departmental Coordination: Communicate with the Previz department as necessary to ensure a smooth transition of storyboards into the 3D environment. Approval Logistics: Issue clear approval communications to the Director and Post-Production departments once revisions are finalized. Required Qualifications & Experience Professional Track Record: A background in producing storyboard revisions on several previous productions. We are looking for candidates who can demonstrate a history of successful deliveries. Industry Experience: A strong understanding of the animation production schedule and the critical nature of deadlines within a professional studio environment. Artistic Foundation: A good understanding of acting and animation posing, alongside a solid grasp of cinematography, staging, and composition. Collaborative Spirit: A proven track record of working effectively with production teams and Directors. Legal Requirement: Candidates must possess the right to work in Ireland for the duration of the 9–12 month contract. Technical Skills & Competencies Drawing Proficiency: Excellent drawing skills with the ability to maintain high quality even when working under tight deadlines. Software Mastery: Proficiency in industry-standard digital software is mandatory, specifically Storyboard Pro and Adobe Photoshop. 3D Integration: Experience with 3D animation pipelines is highly desirable, as it aids in understanding how storyboards translate to a CG environment. Problem Solving: The ability to provide feedback to Production regarding recurring issues in board deliveries and assist in identifying practical solutions. Education: An Animation Qualification is considered a significant advantage. Leadership & Professionalism Expectations While this is a revisionist role, we value professionals who take ownership of their craft. You are expected to: Be proactive in improving current studio practices and revision workflows. Demonstrate a high level of self-management and the ability to multi-task across different episodes or sequences. Act as a positive influence within the team, fostering a culture of mutual respect and creative excellence. Benefits & Perks Competitive Compensation: A salary range of €33,000 to €36,000, commensurate with experience. Hybrid Working Model: Benefit from a flexible working arrangement that combines the focus of home-based work with the collaborative atmosphere of our Dublin studio (2 days per week). Creative Growth: Opportunities to work on world-class IP and learn from some of the best directors and artists in the animation industry. Dublin Studio Life: Work in the heart of Dublin’s creative community in a studio that genuinely puts its people first. Application Process To apply for the position of Storyboard Revisionist, please submit the following: A comprehensive CV/Resume detailing your production experience and credits. A Portfolio or Demo Reel that clearly showcases your storyboard revision work, specifically highlighting your ability to match various show styles and your proficiency in digital drawing. Confirmation of your eligibility to work in Ireland. Brown Bag Films is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.