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Camera Animator at Pixel Toys – Leamington Spa, 2026

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Job Overview Company Name: Pixel Toys Job Title: Cinematics Camera Animator Industry: Game Development (Mobile / AAA) Department: Art Employment Type: 6-Month Fixed Term Contract Location: Leamington Spa Work Model: Hybrid (Studio & Remote) Seniority Level: Mid-Level Required Experience: Demonstrated experience in Layout, Previz, or Cinematics Salary: Competitive (Based on experience) Reporting To: Lead & Principal Animators Pixel Toys – Leamington Spa, Warwickshire (Hybrid) Pixel Toys is an award-winning developer located in the historic “Silicon Spa” hub of Leamington Spa. For over a decade, we have consistently pushed the boundaries of mobile and VR gaming, delivering high-fidelity experiences that rival console quality. Our portfolio includes acclaimed titles such as Warhammer 40,000: Freeblade and Warhammer Age of Sigmar: Realm War. Pixel Toys currently at an exhilarating turning point as we develop a brand-new game that is unlike anything we have ever attempted before. To bring this vision to life, we are seeking a highly creative and technically proficient Cinematics Camera Animator for a 6-month fixed-term contract. Company Overview: The Pixel Toys Mission Based in the heart of Leamington Spa, we has spent over ten years redefining what is possible on mobile devices. Our mission is to combine the accessibility of mobile gaming with the depth and visual fidelity typically reserved for PC and console titles. As a forward-thinking and innovative studio, we are constantly exploring new technologies to make our games more engaging and immersive for a global audience. At Pixel Toys, we take pride in our progressive, inclusive, and collaborative environment. Pixel Toys believe that great art is born from a culture where everyone can be themselves and is valued for their unique contributions. We are looking for a motivated individual who shares our passion for gaming and our commitment to technical and artistic excellence. Role Overview as Camera Animator As a Cinematics Camera Animator, you will play a pivotal role in shaping the narrative and visual impact of our upcoming cutting-edge mobile title. This is a highly specialized position focused on crafting dynamic, high-quality camera sequences that elevate the player experience from a standard game to a cinematic masterpiece. You will step into a fast-paced production environment, working closely with our Lead and Principal Animators. While your primary focus is the “lens”—camera work, framing, and layout—you will also contribute to in-game and cinematic character animation. Your work will serve as the bridge between gameplay and storytelling, ensuring that every transition is seamless and every sequence is emotionally resonant. Key Responsibilities as Camera Animator 1. Cinematic Storytelling & Layout Design and execute compelling camera sequences that align with the game’s narrative and visual direction. Utilize Layout and Previz techniques to block out scenes and iterate on cinematic timing. Focus on framing, focal lengths, and camera movement to guide the player’s eye and enhance key story moments. 2. Animation Integration Collaborate with the animation team to integrate character performances with camera movements for a cohesive cinematic experience. Perform “quick fixes” and polishing on in-game and cinematic animations when necessary to maintain top-tier quality standards. Ensure all cinematic assets are optimized for mobile performance without sacrificing visual fidelity. 3. Technical Implementation & Troubleshooting Implement and test camera sequences within the Unity engine, ensuring they function correctly across various mobile hardware specifications. Troubleshoot technical issues related to camera clipping, transitions, and engine-specific constraints. Maintain a structured and organized workflow, ensuring all files and assets meet studio naming conventions and pipeline requirements. 4. Cross-Disciplinary Collaboration Work in lockstep with Art Leads to ensure the cinematic style remains consistent across the entire project. Communicate effectively with technical artists and programmers to ensure camera tools are functioning as intended. Qualifications & Technical Skills as Camera Animator The ideal candidate for this role is an artist who possesses the soul of a cinematographer and the technical precision of a game developer. Required Skills: Deep Understanding of Cinematography: You must have a strong eye for composition, lighting, and dynamic camera work. Animation Principles: A solid grasp of weight, timing, and squash-and-stretch is essential, even when focusing on camera work. Previz/Layout Experience: Proven professional experience in Layout, Previz, or Cinematics for games, television, or film. Unity Proficiency: Hands-on experience working within the Unity engine (or a similar game engine) is required for this role. 3D Generalist Knowledge: Broad CG knowledge and 3D generalist skills to assist with scene setup and minor asset adjustments. Preferred Qualifications: Mobile Experience: Familiarity with the specific constraints and opportunities of developing high-fidelity visuals for mobile/tablet platforms. Passion for Media: A genuine enthusiasm for TV, film, and modern game development trends. Adaptability: The ability to pivot between creative experimentation and technical polish within a fixed-term production cycle. Benefits and Perks at Pixel Toys as Camera Animator Pixel Toys offers a progressive work environment with a benefits package that supports both your professional growth and personal well-being: Competitive Salary: Reviewed annually to ensure we attract and retain top talent. Generous Leave: 25 days of annual leave (excluding bank holidays), plus up to 3 additional “Duvet Days” for long service. Health & Wellness: Private Medical Insurance (including optical and dental) and quarterly wellness days featuring on-site massages and health initiatives. Financial Protection: Company Pension scheme and Death in Service benefit. Culture & Socials: Regular studio socials, including legendary summer and Christmas parties. Flexibility: Flexi-time working hours and a hybrid work model to support a healthy work-life balance. Application Process Recruitment at Pixel Toys is based on a combination of skills, professional experience, and alignment with our mission and values. Portfolio Review: Your application must include a portfolio or showreel showcasing your cinematography, camera animation, and layout skills. Initial Interview: A conversation with our recruitment team to discuss your background and interest in the role. Technical Assessment: (If applicable) A task designed to demonstrate your proficiency in camera work and animation. Final Interview: A technical and cultural fit interview with the Lead and Principal Animators.

Pixel Toys hiring Lead Unity Programmer, Leamington 2026

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Job Overview Company Name: Pixel Toys Job Title: Lead Unity Programmer Location: Leamington Spa (Hybrid) Department: Programming Employment Type: Full-Time, Permanent Experience Level: Manager / Supervisor Salary: Competitive (Reviewed Annually) Core Tech Stack: Unity Engine, C# Industry: Game Development (Mobile & VR) Pixel Toys – Leamington Spa, Warwickshire (Hybrid) Pixel Toys is an award-winning developer located in the historic “Silicon Spa” hub of Leamington Spa. For over a decade, we have consistently pushed the boundaries of mobile and VR gaming, delivering high-fidelity experiences that rival console quality. Our portfolio includes acclaimed titles such as Warhammer 40,000: Freeblade and Warhammer Age of Sigmar: Realm War. Pixel Toys currently at an exhilarating turning point as we develop a brand-new game that is unlike anything we have ever attempted before. To steer this ambitious journey, we are seeking a visionary Lead Unity Programmer to guide our engineering team and set the technical gold standard for our studio. The Vision: Why This Role Matters As the Lead Unity Programmer, you are the technical heartbeat of our development cycle. This is not just a management role; it is a position of strategic influence. You will step in at a critical stage where your leadership will directly determine how we squeeze every ounce of performance out of the latest mobile and tablet hardware. You will act as the vital link between high-level creative vision and technical reality. Working shoulder-to-shoulder with other discipline Leads and Directors, you will ensure that the final product reaches the peak of visual fidelity and user experience without compromising on stability or performance. Detailed Responsibilities: Your Impact Your mission is to lead a talented team of engineers toward the delivery of a best-in-class mobile experience. 1. Strategic Technical Leadership You will partner with Product Owners, Designers, and Artists to translate ambitious creative concepts into flawless technical implementations. You are responsible for setting the “gold standard” for code quality and technical processes across the project, ensuring the architecture is robust and scalable. 2. Roadmap & Planning In collaboration with the production team, you will define the technical roadmap. This involves: Crafting thorough technical plans that align with project milestones. Ensuring the project remains on track, within budget, and at the highest quality level. Proactively identifying technical risks and engineering creative solutions to mitigate them. 3. Mentorship and Team Growth You are an inspiring mentor first and a manager second. You will: Motivate your team to excel and push their individual boundaries. Provide constructive, actionable feedback through code reviews and one-on-ones. Foster a culture of continuous learning and innovation, staying open to new methodologies in an ever-evolving industry. 4. Hands-on Innovation While your focus is leadership, you remain a creative problem solver at heart. You will actively drive technical implementations, ensuring that the team utilizes modern coding methodologies and remains agile during fast-paced prototyping and feature iteration. Candidate Profile: Who You Are Pixel Toys looking for a seasoned engineering leader who balances deep technical expertise with high emotional intelligence. You should be a role model who empowers those around them. Technical Requirements Unity & C# Mastery: Extensive professional experience with Unity and a deep understanding of C# for mobile platforms. Proven Leadership: Previous experience in a Lead or Supervisory role, successfully commanding small-to-mid-sized engineering teams. Modern Methodologies: A solid grasp of SOLID principles, design patterns, and Agile development. Mobile Optimization: Deep knowledge of the technical hurdles inherent in mobile development, including memory management, thermal constraints, and GPU profiling. Soft Skills and Mindset Exceptional Communication: The ability to bridge the gap between technical and non-technical disciplines with ease, clarity, and a positive attitude. Proactive Problem Solving: You don’t wait for solutions to appear; you actively seek out bottlenecks and drive the team toward resolution. Passion for Excellence: A genuine drive to stay at the cutting edge of game technology while simultaneously refining your leadership craft. The Pixel Toys Culture: What We Offer At Pixel Toys, we have cultivated a progressive, inclusive, and collaborative environment. Pixel Toys believe that a happy team makes better games, which is why we provide a suite of benefits designed to support your life both inside and outside the studio. Comprehensive Benefits Package Financial Security: Competitive salary reviewed annually, a discretionary bonus scheme, and a company pension plan. Health & Wellbeing: Private Medical Insurance (including optical and dental), quarterly wellness days (on-site massages), and a Death in Service benefit. Work-Life Balance: 25 days of annual leave (plus bank holidays), “Duvet Days” for long service, and flexi-time working hours. Studio Culture: Regular social events, including legendary summer and Christmas parties. Growth: Dedicated budgets for staff training and professional development to keep your skills sharp. Why Leamington Spa? Leamington Spa is widely recognized as the heart of the UK’s games industry, affectionately known as “Silicon Spa.” By joining Pixel Toys, you join a massive community of developers in a beautiful, historic town. Our hybrid working model allows you to enjoy the creative energy of our town-centre studio while maintaining the flexibility of working from home. Mission Fit: We value skills and experience, but we also look for a “mission fit.” We want people who are passionate about gaming and excited to join us on an ambitious journey to create world-class entertainment. Next Steps If you are ready to lead a high-performing team and build the next generation of mobile gaming, we want to hear from you.

Hiring Senior VFX Artist at CD PROJEKT RED, Poland 2026

CD PROJEKT RED

Job Overview Company Name: CD PROJEKT RED Project: The Witcher 4 Job Title: Senior VFX Artist Employment Type: Full-time Location: Warsaw Work Model: Hybrid / In-Office (Remote within Europe possible for select candidates) Salary Range: 20,100 – 31,790 PLN Gross Monthly Experience Level: Senior (Demonstrated AAA experience) Core Technology: Unreal Engine (Niagara), PBR, Shaders Language Requirement: Proficient Written and Spoken English Position Overview as Senior VFX Artist CD PROJEKT RED is looking for a world-class Senior VFX Artist to join our team in the creation of The Witcher 4, the inaugural title in a bold new saga for the franchise. This is a rare opportunity to help define the visual language of a next-generation RPG using Unreal Engine 5. As a Senior Artist, you will be a key contributor to the “Polaris” project, responsible for crafting breathtaking real-time effects that bridge the gap between high-fantasy storytelling and technical performance. We are seeking a professional who balances a masterful artistic eye for motion and composition with the deep technical knowledge required to navigate complex shaders and simulations. If you thrive in a collaborative, high-stakes environment where “good enough” is never the standard, we want to see your work. Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers—this is our mission. CD PROJEKT RED is a studio founded on the belief that video games are a unique form of art capable of delivering profound narrative experiences. We are a global team of “Rebels” who value independence, creative risk-taking, and technical innovation. Based in Warsaw with a truly international workforce, we offer a culture that encourages curiosity and knowledge-sharing. Whether it’s through our Beyond the Game blog or our internal workshops, we ensure that every team member has the insights and tools they need to evolve alongside our ambitious projects. Role Overview as Senior VFX Artist The Senior VFX Artist is a high-impact role within the art department. You will be responsible for the full lifecycle of visual effects—from initial concept and prototyping to final polish and optimization. In The Witcher 4, VFX are not just decorative; they are essential to environmental storytelling, combat feedback, and cinematic immersion. You will collaborate across disciplines, working with Gameplay Designers to ensure readability, Level Artists to enhance atmosphere, and Engineers to ensure that your effects remain performant on next-gen hardware. As a Senior member of the team, you will also be expected to own entire systems and contribute to the evolution of our technical workflows. Key Responsibilities as Senior VFX Artist Creative Production & Implementation Real-Time Creation: Design and implement high-quality VFX for gameplay mechanics (magic, combat), environmental atmosphere (weather, ambient life), and cinematic sequences. Technical Artistry: Build complex materials and shaders within Unreal Engine that adhere to PBR (Physically Based Rendering) standards. System Ownership: Take full ownership of impactful, self-directed tasks, ensuring that assets meet both the Art Director’s vision and the project’s technical constraints. Collaboration & Technical Strategy Cross-Disciplinary Synergy: Partner with Designers and Engineers to identify and solve technical hurdles, ensuring VFX are “stunning yet performant.” R&D and Innovation: Proactively research and prototype new tools, workflows, and techniques within the Niagara framework to push the boundaries of real-time visuals. Planning & Estimation: Work closely with Leads and Producers to provide accurate task estimations and align your work with project milestones and schedules. Mentorship & Feedback Quality Advocacy: Maintain a sharp eye for detail, composition, and motion, providing constructive feedback to peers and helping to elevate the team’s collective output. Self-Directed Excellence: Operate with a proactive mindset, managing your time and resources effectively while remaining open to iterative feedback. Qualifications & Technical Skills as Senior VFX Artist Professional Requirements Game Development Track Record: Proven experience in the video game industry, with a deep portfolio specifically highlighting real-time VFX for AAA games. Unreal Engine Mastery: Advanced skills in Unreal Engine, particularly with the Niagara particle system. Core Fundamentals: A solid understanding of real-time rendering, lighting, shaders, and PBR workflows. Simulation & Optimization: Expertise in real-time simulations and the technical knowledge required to profile and optimize effects for console and PC performance. Preferred (Nice to Have) Procedural Workflows: Experience with procedural content creation using SideFX Houdini. Technical Scripting: Familiarity with Blueprints in Unreal Engine for complex VFX triggering and logic. Application Requirement Portfolio: A portfolio demonstrating excellence in VFX (motion, timing, color theory, and technical implementation) is mandatory. Applications without a link to a portfolio or demo reel will not be considered. Benefits & Professional Growth CD PROJEKT RED is committed to providing an environment where our “Rebels” can thrive both personally and professionally: Relocation Support: We provide a comprehensive package including flights, a company apartment for your first month, pet relocation, and shipping of belongings. We also handle legalization and tax settlements. Health & Well-Being: Includes life insurance, a medical expense budget (for those outside Poland), and free mental health support. Paid Leave: 20 to 26 days of holiday, plus paid sick leave and a unique Menstrual Leave policy (one extra day off per month). Flexible Life: Flexible start times (8–10 AM CET) and a dog-friendly office. Professional Growth: Internal workshops, external training budgets, and knowledge-sharing initiatives are standard for every employee. Studio Perks: Onsite gym with a climbing wall, yoga classes, healthy canteens, and regular social events/gatherings. Application Process Portfolio Review: Our VFX leads will evaluate your reel for artistic quality and technical proficiency. Initial Interview: A discussion with our recruitment team regarding your background and project interests. Technical Interview: An in-depth conversation with the VFX team about workflows, Unreal Engine, and problem-solving. Final Stage: Meeting with project leadership and HR to discuss relocation and contract details.

Hiring Lead Sound Designer at CD PROJEKT RED, Poland 2026

CD PROJEKT RED

Job Overview Company: CD PROJEKT RED Role: Lead Sound Designer Project: The Witcher 4 (Project Polaris) Location: Warsaw, Poland Work Model: Hybrid / In-office (Relocation required) Employment Type: Full-time Salary: 31,800 – 43,725 PLN gross per month Experience: 7+ years professional experience + 2+ years leadership Core Tech: Unreal Engine 5, Wwise Industry: AAA Game Development / RPG Bonus: Long-term incentive program (Stock Options) A senior leadership role responsible for shaping the audio vision and sound design for the next Witcher saga. Position Overview CD PROJEKT RED is seeking a world-class Lead Sound Designer to join our Warsaw studio and spearhead the sonic evolution of the next chapter in the legendary Witcher saga. As we transition into a new era of development with Unreal Engine 5, we are looking for a visionary audio leader to drive the sound design team, define the acoustic identity of the Continent, and deliver a breathtaking, narrative-driven RPG experience. This is a high-impact leadership role that requires a rare combination of technical mastery, aesthetic sensitivity, and the ability to inspire a multidisciplinary team. If you have a passion for crafting immersive soundscapes that resonate with millions of players, we invite you to help us redefine the future of interactive audio. Company Overview Our mission is simple yet ambitious: to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. CD PROJEKT RED is a studio built by gamers, for gamers. We are known for our “rebel” spirit, our commitment to artistic independence, and our drive to push the boundaries of storytelling. Located in a vibrant, international campus in Warsaw, our team is a melting pot of global talent. CD PROJEKT RED provide a workspace where your ideas are valued, your growth is supported, and your work contributes to some of the most respected intellectual properties in entertainment history. Role Overview The Lead Sound Designer for The Witcher 4 is responsible for the holistic audio vision of the project. You will bridge the gap between creative intent and technical implementation, ensuring that every clashing sword, rustling forest, and magical incantation feels authentic to the Witcher universe. You will report to the Audio Director and manage a team of dedicated sound artists, fostering a culture of excellence and innovation. Your work will span the entire production lifecycle, from early system design in UE5 and Wwise to the final, cinematic mix that brings our trailers and gameplay to life. Key Responsibilities as Lead Sound Designer Strategic Leadership & Team Management Audio Direction: Lead the Sound Design team in defining and maintaining aesthetic continuity. You will ensure the audio remains true to the “Witcher” DNA while utilizing next-gen technology to evolve the soundscape. Mentorship & Coaching: Support and coach team members to achieve high-quality results. You will be responsible for their career development, providing regular feedback and fostering a supportive team environment. Production Planning: Plan, track, and execute audio milestones, sprints, and roadmaps in coordination with Producers to ensure timely delivery of assets. Technical & Creative Excellence Sound Design & Mixing: Design, implement, and mix original, high-fidelity sound effects that enhance the narrative and gameplay. Audio System Design: Collaborate with programmers to design innovative audio systems within Unreal Engine 5 and Wwise, ensuring the sound engine is as advanced as the visual engine. Cross-Discipline Collaboration: Partner with Music, Voice-Over, and Gameplay teams to create a unified and immersive sonic experience. Technical Advocacy Innovation: Stay at the forefront of game audio technology, exploring new methods for spatialization, procedural audio, and dynamic mixing. Quality Control: Set the bar for technical and creative quality, ensuring that all audio assets are performant and impactful. Qualifications & Skills for Lead Sound Designer Required Experience Industry Tenure: Minimum of 7 years of professional experience in the video game industry, with credits on multiple shipped AAA titles. Leadership Track Record: At least 2 years of experience in a leadership role (Lead, Supervisor, or Director level) specifically within sound design. Artistic Competence: A stellar portfolio or demo reel demonstrating expertise in sound design for realistic, narrative-driven projects. Technical Proficiency: Deep knowledge of Wwise and modern game engines (UE5 experience is a major plus). Soft Skills Communication: Exceptional verbal and written English skills; the ability to communicate complex audio concepts to non-audio stakeholders. Collaboration: A proactive, problem-solving approach to design obstacles and cross-disciplinary challenges. Timeline Management: Proven ability to coordinate with multiple teams and manage large-scale project timelines. Desired (Nice to Have) Experience with Spatial Audio (Atmos, 3D Audio, HRTF). Background in Performance Capture audio integration. Experience in planning and executing large-scale Field and Foley recording sessions. Benefits & Professional Growth CD PROJEKT RED is committed to providing a world-class environment for its “Rebel” employees: Relocation Package: We cover flight tickets, provide a company apartment for your first month, assist with moving your family and pets, and ship your belongings. Legalization & Tax Support: We handle the paperwork for your legalization and tax settlements so you can focus on your craft. Health & Well-being: Private medical care (with dental), life insurance, cancer prevention screenings, and free psychological/psychiatric support. Growth & Perks: Training, lectures, and online courses are available to all. Enjoy a dog-friendly office, an onsite gym with a climbing wall, and no dress code. Incentives: Competitive salary plus eligibility for our long-term stock option program after a vesting period. Application Process To apply, please submit your CV along with a link to your portfolio or demo reel. CD PROJEKT RED is looking for work that demonstrates not just technical skill, but a deep understanding of how sound serves storytelling in a fantasy RPG context.

Lead Concept Artist at CD PROJEKT RED, Poland 2026

CD PROJEKT RED

 Lead Concept Artist Job Overview • Role: Lead Concept Artist• Project: Project Orion (Sequel to Cyberpunk 2077)• Location: Warsaw (Relocation required)• Work Model: Hybrid (On-site presence required)• Experience: 8+ years in concept art + 2+ years in leadership• Salary: 29,900 – 41,030 PLN gross/month• Industry: AAA Game Development / RPG• Bonus: Long-term incentive program (Stock Options) Core Role:Lead the visual direction and concept development for environments, characters, and world-building elements for the next Cyberpunk universe title while guiding a team of artists. Position Overview CD PROJEKT RED is seeking a visionary and highly experienced Lead Concept Artist to join our Warsaw studio. This is a defining role within Project Orion, the highly anticipated follow-up to Cyberpunk 2077 and the next major chapter in the Cyberpunk franchise. As the Lead Concept Artist, you will be the creative heartbeat of a dedicated team, bridging the gap between high-level art direction and granular production. You will lead a specialized pod of artists in crafting world-class characters, immersive environments, and intricate hard-surface designs that define the dark future. This role requires a master-level artist who is equally passionate about hands-on creation and the professional development of their peers. Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers—this is our mission. CD PROJEKT RED is a global leader in the interactive entertainment industry, known for pushing the boundaries of narrative complexity and visual fidelity. Our culture is built on passion, rebel spirit, and an uncompromising commitment to quality. At our Warsaw campus, we foster a truly international environment where creativity thrives, and every team member has the opportunity to leave a lasting mark on gaming history. Role Overview The Lead Concept Artist is a dual-impact role: you are both a master craftsperson and a strategic leader. Reporting to the Art Director, you will be responsible for translating abstract narrative themes into tangible, breathtaking visual designs. You will mentor a small, elite team, setting the bar for aesthetic quality while ensuring that every character and environment contributes to a cohesive sense of worldbuilding. This role is pivotal in maintaining the “Cyberpunk” aesthetic—grounded, gritty, and technologically advanced—while evolving it for the next generation of hardware and player expectations. Key Responsibilities Creative Leadership & Mentorship Team Guidance: Lead, motivate, and mentor a team of concept artists. You will play a central role in building a healthy team culture and helping your peers achieve professional growth. Support & Feedback: Provide daily artistic support through direction, paintovers, sketches, and constructive feedback to ensure all work meets the project’s high standards. Setting the Bar: Establish clear design goals and deliverables, focusing the team on achieving high-quality work that serves as a visual North Star for the rest of the production. Art Production & Design Visual Development: Create character, environment, and hard-surface designs that emphasize worldbuilding and storytelling. Core Fundamentals: Apply expert-level knowledge of composition, lighting, color theory, and anatomy to create grounded yet futuristic concepts. Documentation: Produce clear creative documentation and briefs to ensure alignment across disciplines (3D, Lighting, Level Design). Ideation: Proactively generate fast sketches, storyboards, and mood paintings to explore narrative beats and atmosphere during early production phases. Cross-Disciplinary Collaboration Artistic Consistency: Partner closely with the Art Director to define and maintain the game’s established vision and aesthetic direction. Pipeline Optimization: Proactively solve production risks, improve concept-to-engine workflows, and ensure the team operates with maximum efficiency. Brainstorming: Lead and participate in cross-disciplinary reviews to ensure that concept art effectively informs gameplay, UI, and environmental storytelling. Qualifications & Skills Required Expertise Industry Experience: At least 8 years of professional experience as a concept artist, with a significant track record of working on at least one shipped AAA title. Leadership Tenure: Minimum 2 years in a leadership or senior mentorship role within a creative environment. Artistic Foundations: A solid background in traditional art, industrial design, or illustration. You must demonstrate mastery over form, lighting, and perspective. Technical Toolset: Excellent proficiency in 2D and 3D design software (e.g., Photoshop, Blender/ZBrush for blockouts, and paintover workflows). Genre Knowledge: An in-depth understanding of the Cyberpunk genre, sci-fi tropes, and RPG mechanics. Soft Skills Communication: Exceptional verbal and written English skills. You must be able to articulate complex creative ideas to stakeholders and remote collaborators across different time zones. Problem-Solving: A proactive mindset regarding pipeline bottlenecks and a drive to constantly improve the “how” of art creation. Benefits & Professional Growth CD PROJEKT RED provides an industry-leading benefits package designed to support the “Rebels” behind our games: Relocation & Integration Full Relocation Support: Including flight tickets, a company apartment for the first month, and shipping of personal belongings. Legalization & Tax: Full assistance with work permits and tax settlements. Language Support: Polish lessons provided for you and your spouse/partner. Health & Well-being Private Healthcare: Comprehensive plans including dental care and unlimited rehabilitation. Mental Health: Access to free psychological and psychiatric care. Paid Leave: 20 to 26 days of holiday plus paid sick leave and unique menstrual leave (one extra day off per month). Parental Support: RED Parents Network, childcare benefits, and summer camps for children. Perks & Studio Life Onsite Facilities: A well-equipped gym with a climbing wall, yoga/boxing classes, and a dog-friendly office policy. Social Culture: Regular studio gatherings, a cafeteria platform with vouchers, and a casual “no dress-code” environment. Growth: Access to workshops, lectures, e-learning, and knowledge-sharing initiatives. Application Process To apply, please submit your CV and a link to your portfolio. We are specifically looking for portfolios that demonstrate: Realistic and sci-fi concept art. High-fidelity mood paintings and key-frames. 3D blockouts, paintovers, and industrial design sketches.

Integration Software Engineer – DICE Stockholm,2026

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Integration Software Engineer Job Overview Company: Electronic Arts / EA DICE Job Title: Integration Software Engineer (Release) Employment Type: Temporary (with Benefits – EU & Malaysia) Location: Stockholm / Gothenburg Work Model: Hybrid (3 days onsite per week) Seniority Level: Mid-Level Experience Required: 2+ years of professional experience Salary: Competitive (Commensurate with experience) Reporting To: Foundation Technology Lead Industry: Video Game Development / Software Engineering Job Overview DICE (Digital Illusions Creative Entertainment), the premier Electronic Arts studio, is seeking a meticulous and highly capable Integration Software Engineer to join our Foundation Technology Engine team. In this critical role, you will be a guardian of the build pipeline, ensuring that the code powering the next generation of the Battlefield franchise remains stable, performant, and ready for deployment. This position is ideal for a generalist engineer who thrives at the intersection of software development, systems automation, and large-scale project coordination. Company Overview Electronic Arts (EA) is a global leader in digital interactive entertainment, creating immersive experiences that connect millions of players worldwide. Within the EA family, DICE stands as a beacon of technical innovation. Located in Stockholm and Gothenburg, we are the creative force behind the Battlefield series—a franchise that has defined the first-person shooter genre for over two decades. The Battlefield universe is expanding. With the upcoming launch of Battlefield 6 and the dawn of Battlefield REDSEC, our studio is collaborating with world-class teams at Criterion, Motive, and Ripple Effect. This “connected universe” is built upon our proprietary DNA and powered by the Frostbite engine. At DICE, we believe in the power of diversity and inclusion, providing a space where your technical contributions directly impact the future of global entertainment. Integration Software Engineer – Role Overview The Integration Software Engineer sits within the Foundation Technology Engine team. This team is the backbone of our development process, building the tools and workflows that empower hundreds of engineers and content creators across multiple continents. As a Release Engineer within this team, your primary mission is to maintain the health of our continuous integration (CI) systems. You will not only react to build alerts and performance regressions but also proactively develop new policies and procedures to streamline our integration pipeline. This role requires a “Swiss Army Knife” approach to engineering: you must be comfortable diving into unfamiliar codebases—whether in C++, C#, Groovy, or Python—to diagnose defects, resolve merge conflicts, and ensure that every build meets our rigorous quality standards. Key Responsibilities Pipeline Management & Build Production CI Monitoring: Act as the first line of defense by reacting to continuous integration alerts. Perform preliminary analysis of build failures and dispatch issues to the appropriate specialized engineering teams. Toolchain Optimization: Maintain and enhance the build production toolchain to reduce iteration times and increase developer productivity across the franchise. Release Integration: Manage the complex flow of code from development branches into release branches, ensuring that new features and bug fixes are integrated without compromising build stability. Technical Analysis & Debugging Data-Driven Problem Solving: Analyze automated test results and version control records to pinpoint the root cause of regressions or integration “breaks.” Cross-Language Debugging: Engage with diverse codebases to identify defects. You will be expected to read and understand logic across a variety of languages including C++, C#, and various scripting environments. Quality Assurance: Collaborate closely with testing teams to ensure that the “Build of the Day” is always functional and ready for internal playtests. Policy & Process Development Integration Strategy: Assist in the design and implementation of new integration procedures and policies that accommodate a distributed, multi-studio development model. Documentation: Maintain meticulous records of integration results, procedures, and known issues to ensure knowledge sharing across the Foundation Technology team. Qualifications & Technical Skills Required Qualifications Experience: Minimum of 2 years of professional software engineering experience, specifically within a Release Engineering or Integration Engineer discipline. C++ Proficiency: Strong generalist skills in C++, with the ability to navigate complex, large-scale systems. Version Control: Comprehensive experience with professional version control systems (e.g., Perforce, Git, or SVN), including branching and merging strategies. Scripting Mastery: Proficiency in at least one major scripting language, such as Python or PowerShell, to automate repetitive tasks and extend CI functionality. Technical Skill Set (Nice to Have) Build Systems: Direct experience with build automation tools (e.g., Jenkins, TeamCity, or internal proprietary systems). Development Environment: Familiarity with Visual Studio, including a working knowledge of the C++ compiler and linker processes. Problem Solving: A proven track record of debugging unfamiliar code and successfully identifying defects in a high-pressure environment. Work Model & Culture This is a Temporary – Full Time position that includes a comprehensive benefits package. We operate on a Hybrid model, requiring three designated days per week in our Gothenburg or Stockholm offices to foster collaboration and team synergy. At DICE, we value: Flexibility: The capacity to pivot between high-level policy work and deep-dive technical debugging. Communication: The ability to translate complex technical failures into actionable reports for other engineering teams. Inclusion: Contributing to a positive, feedback-driven culture where every engineer’s voice is valued. Benefits and Perks Comprehensive EU/Malaysia Benefits: Access to health and wellness programs tailored to our regional employees. Cutting-Edge Tech: Work with Frostbite, one of the most advanced proprietary game engines in the world. Collaborative Environment: Join a multi-studio effort involving Criterion, Motive, and Ripple Effect. Hybrid Flexibility: A structured office presence that respects personal focus time. Application Process Technical Review: Our engineering leads will review your CV and GitHub/Portfolio for relevant C++ and scripting experience. Initial Screen: A brief conversation with our talent team to discuss your background in release engineering. Technical Assessment: An interview focused on your problem-solving approach, version control knowledge, and debugging skills. Team Interview: A final round to meet the Foundation Technology team and discuss the integration challenges of the Battlefield franchise.

Hiring Lighting Artist at DICE, Stockholm, 2026

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Lighting Artist Job Overview Company: Electronic Arts / EA DICE Job Title: External Development Lighting Artist Employment Type: Full-time (Regular Employee) Location: Stockholm Work Model: Hybrid Seniority Level: Mid–Senior Experience Required: 3+ years shipping AAA titles (Current Gen) Salary: Competitive / Market-leading Reporting To: Art Director / Lead Lighting Artist Industry: Interactive Entertainment / Game Development Job Overview DICE (Digital Illusions Creative Entertainment), the Stockholm-based studio behind the legendary Battlefield franchise, is seeking a technically adept and artistically gifted External Development Lighting Artist. As we embark on our most ambitious project to date—a connected Battlefield universe—we are looking for a specialist who can bridge the gap between internal vision and external execution. This role is unique in its focus on Co-development (Co-dev), requiring a professional who can maintain visual consistency and technical excellence across global partner studios while contributing hands-on to the lighting of immersive, large-scale environments. Company Overview Electronic Arts (EA) is a global leader in digital interactive entertainment, developing experiences that inspire millions. At the heart of our creative engine is DICE, a studio world-renowned for its technical prowess and the creation of the Battlefield series. Battlefield is a storied franchise that has defined the first-person shooter genre for over two decades. Today, four world-class teams—Criterion, DICE, Motive, and Ripple Effect—have united under a single banner to build the future of the franchise. Powered by Battlefield Central Technology (BCT), we are unlocking the potential of our unique DNA to create a connected universe. At DICE, we believe in the power of diversity and welcome creators from all backgrounds to help us push the boundaries of digital art, design, and technology. Role Overview The External Development Lighting Artist is a pivotal member of the Codevelopment Map Team. This role is designed for a lighting specialist who thrives in a collaborative environment and possesses a deep passion for world-building. You will not only be responsible for the “final look” of our maps but will also serve as a primary creative conduit between DICE and our global external partners. Your mission is to establish shared visual goals, provide clear creative alignment, and ensure that every environment—whether produced internally or by a partner studio—meets the uncompromising quality standards of the Battlefield brand. You will balance artistic “high-impact” lighting tasks with the strategic guidance of external teams, ensuring that performance and gameplay needs are met without sacrificing visual fidelity. Key Responsibilities External Partner Management & Direction Daily Collaboration: Act as the primary point of contact for global co-development teams, providing daily feedback, visual briefs, and technical support to ensure creative alignment. Quality Assurance: Review external lighting submissions across levels and cinematics, identifying growth opportunities and providing the guidance necessary to deliver assets on time and to specification. Strategic Oversight: Identify high-impact areas of maps where specialized lighting intervention can significantly elevate the player experience and project alignment. Technical & Creative Implementation Lighting Craft: Execute high-quality real-time lighting using PBR (Physically Based Rendering) principles, focusing on mood, atmosphere, and gameplay clarity. Workflow Innovation: Collaborate with engine, graphics, and tools teams to design and implement new workflows and lighting techniques within the Frostbite engine. Performance Optimization: Ensure all lighting setups are optimized for current-gen consoles (PS5/Xbox Series X) and high-end PCs, navigating the technical constraints of complex multiplayer environments. Leadership & Cross-Disciplinary Integration Internal Mentorship: Support the internal lighting team by sharing knowledge, mentoring junior artists, and enhancing the studio’s overall technical capabilities. Stakeholder Alignment: Work closely with Art Directors, Lead Lighters, and Level Designers to ensure lighting supports mission-critical gameplay and performance targets. Knowledge Sharing: Contribute to an inclusive, feedback-driven culture by documenting workflows and sharing expertise generously across the franchise. Qualifications & Technical Skills Mandatory Requirements Proven Track Record: At least 3 years of experience in a lighting role for AAA titles, specifically shipping on current-generation hardware. Artistic Eye: A mastery of lighting fundamentals, including color theory, materials, cinematography, and photography. You must be able to interpret complex reference and concept art accurately. Engine Proficiency: Deep knowledge of real-time rendering engines (e.g., Frostbite, Unreal Engine 5, or Unity), with a focus on PBR shading and optimization. Technical Specializations Capture & Calibration: Experience with reference capture for lighting, including HDRI capture, calibration workflows, and the authoring of skydomes. Color Grading: Familiarity with HDR color grading approaches and software, such as DaVinci Resolve. Software Toolset: While not mandatory, knowledge of image editing or mastering software (Photoshop, Nuke) is highly beneficial. Multiplayer Expertise: A solid understanding of the specific technical considerations for multiplayer games, including layout constraints and collision. Leadership Expectations While this role focuses on external development, leadership qualities are essential. You are expected to: Lead by Example: Demonstrate a “technical artist” mindset—passionate about the mechanics of light as much as the aesthetics. Proactive Communication: Raise potential issues or proposed solutions to Art Directors early in the production cycle. Appetite for Leadership: While 3+ years of experience is the baseline, we are looking for individuals with the appetite to lead small teams or sub-sections of the franchise’s lighting efforts. Benefits and Perks At DICE, we take care of our people so they can focus on making great games. Hybrid Work: Enjoy the best of both worlds with a balanced office and home-working model. Global Community: Work within a truly international team where diverse perspectives are celebrated. Professional Growth: Benefit from EA’s global scale with access to world-class tools, training, and career development opportunities. Competitive Package: We offer a robust benefits package including health insurance, pension contributions, and performance-based bonuses. Application Process To be considered for this role, please submit your application through the EA Careers portal. Portfolio Review: Your portfolio should demonstrate a strong grasp of PBR lighting and the ability to light large-scale, complex environments. Initial Screen: A brief interview with our talent acquisition team to discuss your background and interest in co-development. Technical Interview: A deep dive into your lighting workflow and technical problem-solving skills with members of the DICE Lighting Team. Final Interview: A meeting with the Art Director and External … Read more

HIRING Cinematic Animator – DICE Stockholm

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Cinematic Animator Job Overview Company: Electronic Arts / EA DICE Job Title: Cinematic Animator Employment Type: Full-time (Regular Employee) Location: Stockholm Work Model: Hybrid Seniority Level: Experienced / Mid–Senior Experience Required: 5+ years in AAA Game Development or Film Salary: Competitive (Based on experience) Reporting To: Cinematic Animation Director Industry: Computer Games / Interactive Entertainment Job Overview DICE (Digital Illusions Creative Entertainment), the premier Electronic Arts studio behind the Battlefield franchise, is looking for a world-class Cinematic Animator to join our Stockholm-based team. In this role, you will be a key architect of narrative immersion, responsible for breathing life into characters and creating high-stakes cinematic sequences that bridge the gap between player agency and epic storytelling. Utilizing our cutting-edge Frostbite engine and advanced motion-capture workflows, you will help define the visual and emotional core of our most ambitious project to date. Company Overview Electronic Arts (EA) is a global leader in digital interactive entertainment, creating next-level experiences that inspire millions of fans across the globe. At EA, creativity thrives where new perspectives are invited and ideas matter. We are more than a developer; we are a community that makes play happen. DICE, located in the heart of Stockholm, is a creative studio defined by its commitment to technical excellence and inclusive collaboration. DICE is the stewards of the Battlefield legacy, and our mission is to push the boundaries of digital art and technology. Our team is fueled by passion, driving innovation that makes a tangible difference for our players. At DICE, we offer an inclusive space where you can be yourself, grow professionally, and contribute to a team dedicated to making a meaningful impact on the gaming landscape. Role Overview DICE is seeking an experienced Cinematic Animator who specializes in the intersection of high-fidelity character performance and seamless gameplay integration. As a member of the Cinematic Animation Department, you will work at the forefront of narrative delivery, creating AAA-quality cinematics, in-game presentations, and narrative-driven gameplay moments. The ideal candidate is a self-motivated expert in motion and performance capture, capable of navigating complex character scenes with technical precision and artistic flair. You will be expected to collaborate deeply with the Game Design and Narrative teams to ensure that our storytelling is not just watched, but felt. This role requires a sophisticated understanding of animation principles and a drive to master the internal tools that make DICE a leader in the industry. Key Responsibilities Performance & Motion Authoring Mocap Integration: High-level authoring and refinement of motion-capture and performance-capture data. You will take raw data and elevate it to meet the exacting standards of a DICE production. Character Artistry: Create complex, multi-character scenes that demonstrate an expert understanding of weight, silhouette, and emotional nuance. Technical Excellence: Consistently apply core animation principles—squash and stretch, anticipation, and timing—to ensure all character movements feel grounded and authentic within the Battlefield universe. Cinematic Design & Narrative Staging and Composition: Apply a solid understanding of cinematic language, including camera framing, lens choice, and shot composition, to direct the player’s eye and enhance narrative impact. Seamless Transitions: Work closely with the Design department to create “seamless” transitions where gameplay flows naturally into cinematics and back again, maintaining immersion without breaking the player’s experience. In-Game Storytelling: Develop scripted narrative moments that occur during active gameplay, ensuring high-quality animation is maintained even outside of traditional cutscenes. Production Collaboration Mocap Preparation: Assist in the preparation of motion-capture shoots, including script breakdown, asset readiness, and on-set performance assessment to ensure the data captured meets technical and creative requirements. Iterative Development: Actively participate in the “fail fast, learn fast” culture by sharing work-in-progress early and often, seeking peer feedback to elevate the collective quality of the project. Pipeline Contribution: Learn and contribute to the evolution of DICE’s internal workflows, providing insights on how to improve animation technology and implementation efficiency. Qualifications & Technical Skills Professional Experience Industry Tenure: Minimum of 5 years of professional experience in animation, with a documented focus on cinematics and narrative-driven gameplay. AAA Pedigree: A background in delivering high-fidelity assets for major interactive titles or high-end film/TV projects. Portfolio Excellence: A demo reel that showcases expert-level performance capture work, facial animation, and a keen eye for cinematic staging. Technical Skill Set Expert Tool Knowledge: Mastery of Autodesk Maya and MotionBuilder is mandatory. You should be comfortable moving fluidly between these packages for different stages of the animation pipeline. Engine Implementation: Advanced experience with real-time engine implementation. While Frostbite experience is highly valued, proficiency in Unreal Engine, Unity, or Godot is expected. Facial Animation: Experience in multi-character scenes with complex facial animation and lip-syncing is considered a significant advantage. Self-Directed Learning: A proven ability to learn proprietary software and complex technical pipelines quickly and independently. Leadership & Cultural Expectations While this is a production-focused role, we expect our experienced animators to act as cultural pillars within the studio: Mentorship: Willingness to share knowledge and best practices with junior members of the animation team. Proactive Problem Solving: A self-motivated approach to identifying bottlenecks and proposing creative solutions. Collaborative Spirit: The ability to work across disciplines (Design, Narrative, Tech Art) to find the best solution for the game, putting the player experience first. Benefits and Perks DICE and Electronic Arts are committed to providing a world-class employee experience: Hybrid Work Model: A flexible approach that balances the creative energy of our Stockholm studio with the focus of remote work. Health & Wellness: Comprehensive healthcare coverage, mental health resources, and fitness reimbursements. Relocation Assistance: For qualified candidates, we offer comprehensive support to help you and your family transition to life in Stockholm. Innovation Time: Opportunities to explore new tech and workflows during dedicated R&D periods. Community: A diverse, international workplace where we celebrate our differences and share a common love for gaming. Application Process Online Application: Submit your CV and a link to your portfolio/reel. Portfolio Review: Our Cinematic Animation Director will evaluate your work for technical skill and artistic alignment with the DICE style. Initial Interview: A conversation with our recruitment team … Read more

DICE (Electronic Arts) is hiring Senior Cinematic Artist

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Senior Cinematic Artist Job Overview Company: Electronic Arts / EA DICE Job Title: Senior Cinematic Artist Employment Type: Full-time (Regular Employee) Locations: Stockholm / Guildford Work Model: Hybrid Seniority Level: Senior / Lead Experience Required: 7+ years in AAA Games or Film/TV VFX Salary: Competitive (Based on experience) Reporting To: Senior Director of Cinematics Industry: Computer Games / Interactive Entertainment Job Overview DICE (Digital Illusions Creative Entertainment), an Electronic Arts studio, is seeking a visionary and highly technical Senior Cinematic Artist to join our award-winning team in Stockholm or Guildford. This is a pivotal role dedicated to crafting the next generation of the Battlefield franchise. As a Senior Cinematic Artist, you will bridge the gap between narrative intent and technical execution, pushing the boundaries of what is possible in real-time storytelling. Company Overview At Electronic Arts, we exist to inspire the world to play. We are a global leader in digital interactive entertainment, developing and delivering games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. DICE, a cornerstone of the EA Studios family, is the creative powerhouse behind the world-renowned Battlefield series. With world-class offices in Stockholm and Gothenburg, we pride ourselves on a culture of inclusion, innovation, and technical excellence. Our team is a collective of digital artists, designers, and engineers who share a singular passion: pushing the envelope of the Frostbite engine to create immersive, high-fidelity experiences that resonate with millions of players worldwide. At DICE, your ideas are not just heard—they are the fuel for our next breakthrough. Role Overview The Senior Cinematic Artist is a “Generalist Plus” role designed for a storyteller who possesses both the soul of an artist and the mind of a technician. You will join a high-performing pod of experts focused on enhancing the visual storytelling of our most ambitious Battlefield project to date. In this capacity, you will own the cinematic pipeline from “whitebox” previs to final-pixel polish. You are expected to be a master of cinematic language—understanding how camera placement, lighting, and pacing can evoke emotion and drive gameplay. Beyond individual contribution, you will act as a cornerstone of the department, mentoring junior talent and collaborating directly with the Cinematic Director and Level Designers to ensure a seamless transition between gameplay and narrative sequences. Key Responsibilities Cinematic Production & Implementation End-to-End Execution: Drive the creation of cinematic content from initial shot layout and previs through to final rendering and VFX integration within the Frostbite engine. Interactive Scripting: Utilize visual scripting and proprietary tools to trigger interactive moments and cinematic events, ensuring they synchronize perfectly with game mechanics. Technical Prototyping: Partner with the technical art team to explore new workflows, prototype cinematic sequences, and stress-test the limits of real-time rendering. Visual Excellence: Ensure every frame meets the “world-class” standard expected of a DICE title, focusing on composition, lighting, and high-fidelity animation. Leadership & Mentorship Pod Leadership: Serve as a lead within a multidisciplinary pod structure, coordinating efforts across animation, lighting, and design to deliver cohesive PVE and PVP experiences. Talent Development: Actively mentor junior and mid-level artists, providing constructive feedback and helping them refine their craft and technical efficiency. Workflow Optimization: Evaluate current cinematic pipelines and propose strategic improvements to increase throughput and creative freedom for the entire team. Strategic Collaboration Creative Alignment: Work in lockstep with the Cinematic Director to translate the high-level vision into actionable production tasks. Interdisciplinary Integration: Liaise with Level Designers and Gameplay Engineers to ensure that cinematics enhance, rather than disrupt, the player’s flow and immersion. Qualifications & Experience Mandatory Requirements Proven Track Record: A minimum of 7 years of professional experience in a cinematic-focused role within AAA game development or high-end Film/TV VFX. Portfolio: A comprehensive reel demonstrating a sophisticated understanding of camera composition, cinematic timing, and visual storytelling. Industry Context: Deep experience working within a commercial studio environment, managing deadlines, and navigating complex production pipelines. Foundational Skills: Expert-level proficiency in 3D skillsets, specifically in shot layout, staging, and character animation. Technical Proficiency Core Software: Advanced knowledge of Autodesk Maya and Motion Builder for layout and animation workflows. Engine Experience: While Frostbite experience is a plus, a high degree of proficiency in modern real-time engines (Unreal Engine, Unity, etc.) is essential. Creative Suite: Mastery of the Adobe Creative Suite, with a focus on Premiere Pro for editing, Photoshop for texture/matte work, and After Effects for compositing. Lighting & Rendering: A strong eye for lighting, whether within a game engine environment or a standard 3D package (Arnold, V-Ray, etc.). Leadership & Soft Skills Priority Management: The ability to “paint with broad strokes”—rapidly proving out a concept before committing to high-detail polish. Communication: Strong interpersonal skills with the ability to articulate technical constraints to creative leads and creative goals to technical leads. Adaptability: A passion for learning new software and a proactive approach to solving production bottlenecks. Benefits and Perks We believe that a creative team thrives when they are supported both professionally and personally. EA and DICE offer a robust benefits package, including: Health & Wellbeing: Comprehensive medical, dental, and vision insurance plans, alongside wellness programs and mental health support. Work-Life Balance: Our hybrid work model provides the flexibility to balance office collaboration with home-based productivity. Professional Growth: Access to internal training, industry conferences, and a clear career progression path within EA Studios. Relocation Support: Comprehensive assistance for eligible candidates moving to Stockholm or Guildford. The Perks: Employee stock purchase plans, generous paid time off, and, of course, free EA games and merchandise. Application Process To apply, please submit your updated CV and a link to your digital portfolio or demo reel. Please ensure your reel highlights your specific contributions to the projects shown (e.g., layout, lighting, or animation). Initial Screening: Our talent acquisition team will review your portfolio for technical and artistic alignment. Portfolio Review: A deep dive into your work with our Cinematic Leadership team. Technical & Cultural Interviews: A series of discussions focused on your technical workflow, leadership philosophy, and fit within the DICE culture. Final Decision: Successful … Read more

Creature FX Artist at Rodeo FX, Montreal 2026

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Creature FX Artist Job Overview Company: Rodeo FX Job Title: Creature FX Artist Job Type: Full-Time Location: Montreal, QC, Canada Work Model: Hybrid (Minimum 3 days per week in-studio) Seniority Level: Mid-Level Required Experience: Minimum 2 years in a professional VFX environment Salary Range: Competitive, commensurate with experience Reporting Structure: Reports to CFX Lead and VFX Supervisors Industry: Visual Effects, Animation, and Advertising Company Overview Rodeo FX stands as a premier pillar of the global visual effects industry, an Oscar-winning independent studio that has consistently been recognized for its creative excellence and workplace culture. Repeatedly honored as one of Montreal’s Top Employers and recipient of the Employer of the Year award at the 2022 Mercuriades, the studio serves as a vital creative partner to the world’s most renowned storytellers. With a workforce of nearly 800 artists operating across studios in Montreal, Quebec City, Toronto, Los Angeles, and Paris, Rodeo FX has left an indelible mark on cinematic history. Rodeo FX ’s portfolio includes high-profile contributions to critically acclaimed series such as Stranger Things, The Lord of the Rings: The Rings of Power, and Avatar: The Last Airbender, as well as blockbuster features like Dune: Prophecy and Venom: The Last Dance. At its core, Rodeo FX is a company founded by artists for artists, driven by a mission to provide a stimulating and caring environment where creative freedom and high-quality resources converge to foster professional growth. Role Overview The Creature Effects (CFX) Artist at Rodeo FX is a pivotal role within the 3D department, tasked with the sophisticated challenge of bringing digital characters and creatures to life through photo-realistic simulations. This position requires a unique blend of technical precision and artistic intuition to handle the complex deformations that define high-end visual effects. The successful candidate will be responsible for the development and execution of robust setups for hair, fur, clothing, feathers, muscles, and skin. Beyond the technical execution of shots, the Creature FX Artist acts as a technical architect, ensuring that every organic movement aligns with the creative vision of the project while remaining optimized for a high-pressure production pipeline. This role offers the opportunity to contribute to industry-defining projects while collaborating with some of the most talented supervisors and artists in the field. Key Responsibilities Your primary focus will be the creation of robust simulation setups for organic and non-organic materials, including fabric, feathers, and skin. You will launch these simulations and refine them based on feedback from daily reviews, ensuring that every movement feels natural and grounded in the project’s reality. This involves a mix of technical setup and artistic shot modeling to support complex deformations. Beyond asset creation, you are expected to manage your time effectively to meet production deadlines. This requires a high degree of autonomy and the ability to prioritize tasks according to shot progress. You will identify and resolve technical issues quickly, performing rigorous quality control on your work before it moves further down the pipeline for final review. Creative and Technical Quality Creative quality at Rodeo FX means producing simulations that are aesthetically consistent with the visual style of a film or series. You must be able to adapt your approach to fit specific narrative constraints while proposing elegant solutions to complex creature challenges. Your work should always aim for the highest level of realism while remaining optimized for rendering and performance. From a technical standpoint, you are responsible for ensuring that all setups are clean, robust, and easy for other artists to use. You will diagnose simulation errors and troubleshoot pipeline bottlenecks with precision. Maintaining this balance between creative beauty and technical stability is essential for the success of the department and the overall studio output. Communication and Collaboration Success in this role depends on proactive communication with other departments such as Modeling, Rigging, and Animation. You will engage in technical exchanges to ensure that assets are prepared correctly for CFX work. Keeping production leads informed about the status of your tasks and any potential risks to the schedule is a daily requirement of the role. You will also be an active participant in technical discussions and shot reviews. By sharing your insights and listening to feedback from peers, you contribute to a culture of collective improvement. We value artists who are not just focused on their own shots but are invested in the success of the entire team and the quality of the final frames. Professional Development At Rodeo FX, we believe in continuous learning and the sharing of knowledge. As a CFX Artist, you will contribute to the documentation of new tools and techniques developed within the department. You will stay updated on industry trends, software updates, and innovative simulation methods to keep our pipeline at the cutting edge of the industry. We encourage our artists to participate in the development of internal tools and best practices. By collaborating on workflow improvements, you help make the production process smoother for everyone. This role offers significant opportunities for growth as you adapt to evolving technologies and take on increasingly complex creature challenges. Required Qualifications The ideal candidate will have at least two years of professional experience in a CFX role within a VFX environment. You must demonstrate advanced proficiency in Houdini, particularly with a strong command of the VEX language. A solid portfolio showcasing your ability to simulate hair, clothing, and muscle systems is a mandatory requirement for this position. Additionally, you should have a working knowledge of Nuke for the purposes of presenting and reviewing your work. Strong organizational skills and the ability to work autonomously under tight deadlines are critical. We look for artists who are methodical, detail-oriented, and possess a collaborative mindset that fits well within our studio culture. Preferred Assets While not strictly required, a working knowledge of Python scripting is considered a significant asset for this role. Candidates who have experience with Flow or have participated in the development of internal pipeline tools will be given strong consideration. An understanding of diverse simulation solvers and a … Read more