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Fatshark hiring Game Designer, Stockholm

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At Fatshark, we are more than just a development studio; we are a collective of 190 passionate creators dedicated to the art of visceral, cooperative combat. Best known for the award-winning Warhammer: Vermintide series and our latest hit, Warhammer 40,000: Darktide, we pride ourselves on building world-class AAA experiences in an approachable, fun, and passion-driven environment. As we continue to expand the grim-dark universe of Darktide, we are seeking a highly motivated Game Designer to join our Live Team. This isn’t just about maintaining a game; it’s about evolving a living ecosystem. You will be the architect of long-term player engagement, ensuring that the citizens of Tertium always have new goals to strive for and epic rewards to claim. Job Overview Company Name: Fatshark (Fatshark AB) Job Title: Game Designer (Live Team) Location: Södermalm, Stockholm, Sweden (On-site / Hybrid) Salary Range: Competitive base + paid overtime + bonus program Employment Type: Full-Time, Permanent Work Model: 4 days office / 1 day remote (Onboarding 100% on-site) Start Date: ASAP Department: Design & Game Writing Role Overview: Game Designer (Live Service) The Live Team is the heartbeat of Fatshark. As a Game Designer in this specialized unit, your mission is to ensure the long-term health and vitality of Warhammer 40,000: Darktide. You will own the player’s journey post-launch, designing everything from limited-time live events to the intricate balance of the in-game economy and premium store (MTX). You aren’t afraid to iterate. If a system isn’t serving the player experience, you will lead the charge in rebuilding or refining it. You will work in the trenches with Art, Code, and Production to ensure every new feature feels like a seamless part of the Warhammer mythos. Your Mission: The Architecture of Engagement In a live service environment, the game is never “finished.” Your role is to keep the experience fresh, fair, and rewarding for millions of players. Key Responsibilities Live Event Orchestration: Design, implement, and maintain engaging live events that break the mold and offer players unique challenges. Economy & MTX Management: Oversee the premium store and microtransaction systems, ensuring they provide value while maintaining game integrity. System Evolution: Design flexible reward structures, currencies, and progression systems that keep players invested for years, not just weeks. Tuning & Balancing: Constantly gather player feedback and data to adjust game systems, economies, and difficulty curves. Technical Problem Solving: Adapt your designs to technical and production constraints, collaborating with programmers to optimize features for a smooth live experience. Documentation & Vision: Create clear design documentation and communicate the “why” behind your systems to the broader development team. The Ideal Candidate Profile Fatshark is looking for a designer who understands the psychology of play and the technical rigor required to run a massive multiplayer game. Required Qualifications Industry Experience: 3+ years of professional experience developing gameplay systems for released titles (AAA experience is highly preferred). Systemic Thinking: A proven track record of designing and maintaining large-scale, complex gameplay systems. Self-Sufficiency: You are a proactive problem solver with a strong sense of initiative. You don’t wait for a task; you find the improvement. Collaboration Skills: Exceptional ability to work across disciplines (Art, Code, Production) to ensure technical and aesthetic integration. Analytical Mind: A keen eye for identifying trends and potential improvements to the long-term health of a live game. Bonus Points (The “Shark” Advantage) Shipped Titles: Having at least one AAA game under your belt. Multiplayer Expertise: Strong knowledge of cooperative gameplay loops and player dynamics. Technical Skills: Experience with LUA, visual scripting, or general programming. Domain Knowledge: A deep interest in Warhammer 40,000 lore or experience with Darktide/Vermintide 2. Academic Background: Education in game design theory or ludology. Why Join the Fatshark Shoal? Located in the creative heart of Stockholm, Fatshark offers an environment where your voice actually matters. Fatshark avoid rigid hierarchies in favor of a playful, inclusive workplace where the best idea wins. Our Premium Benefits Package Financial Wellbeing: We provide an occupational pension, a performance-based bonus program, and—crucially—paid overtime. Work-Life Harmony: Regulated flex time allows you to balance your passion for games with your personal life. Health & Wellness: Comprehensive health benefits, regular health check-ups, and a supportive atmosphere. Growth & Culture: Participate in our recurring Hack Weeks, where you can step away from your daily tasks to innovate and experiment with your co-workers. Relocation Support: We love global talent. If you’re moving to Sweden, we offer a relocation package to make your transition to Stockholm as smooth as possible. Social Life: From studio-wide parties and team-building events to our famous dog-friendly office, we make sure work feels like home. Life in Stockholm Fatshark’s office is situated in central Stockholm, a city known for its incredible quality of life, vibrant tech scene, and beautiful archipelago. As part of our team, you’ll enjoy a workspace that encourages social interaction and creative friction, all while being a short walk from the city’s best cafes and parks. Application Details Fatshark is reviewing applications continuously and aim to fill this permanent role as soon as possible. Our onboarding process is conducted fully in-person to ensure you are properly integrated into the team and the Darktide workflow. Our Hybrid Policy: To maintain our collaborative culture, we work from the office 4 days a week, with the flexibility to work from home on one day (typically Fridays).

Unreal CG Asset Lead at Brown Bag Films, Dublin 2026

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At Brown Bag Films, we believe that the heart of every great animation is the artist behind the screen. As a multi-award-winning studio known for global hits like Doc McStuffins, Vampirina, and Karma’s World, we have spent decades pushing the boundaries of what is possible in children’s media. We are currently embarking on an ambitious new chapter, transitioning from traditional Maya pipelines to cutting-edge, in-engine animation workflows. To help lead this charge, we are seeking a visionary Unreal CG Asset Lead to join our Dublin studio. This is more than just a job; it is an opportunity to define the future of real-time storytelling in one of the world’s most renowned animation hubs. CG Asset Lead Job Overview Company Name: Brown Bag Films Job Title: Unreal CG Asset Lead Location: Smithfield Square (Hybrid) Salary Range: €54,000 – €69,000 per year Contract Type: Fixed-Term (12-Month Contract) Position Type: Full-Time Working Model: Hybrid (Minimum 2 days per week in studio) Right to Work: Candidate must have legal right to work in Ireland 🇮🇪 As the Unreal CG Asset Lead, you will be the primary technical and creative bridge between our asset department and the Unreal Engine. You will be responsible for planning, executing, and optimizing high-quality CG assets that thrive in a real-time environment. Your role involves both high-level strategy—working alongside the CG Supervisor to design build workflows—and hands-on leadership, where you will tackle complex technical challenges and mentor the next generation of real-time artists. The Core Mission In this role, you aren’t just managing assets; you are innovating the way those assets interact with the world of real-time rendering. You will ensure that every model, texture, and rig is optimized for the Unreal Engine, maintaining the high visual standards Brown Bag is known for while unlocking the speed and efficiency of a real-time pipeline. Primary Responsibilities Lead & Innovate: Drive the development of CG assets with a focus on Unreal Engine workflows. You will lead the charge in establishing how we build, optimize, and integrate assets for maximum performance. Hands-on Creation: While you are a leader, you remain an artist at heart. You will actively contribute to asset creation, setting the gold standard for the rest of the team. Strategic Collaboration: Work closely with the CG Supervisor and Production Management to design advanced asset build strategies that meet the specific needs of our current project. Technical Problem Solving: Act as the primary troubleshooter for Unreal Engine integration. When an asset breaks or performance dips, you are the person who finds the solution. Documentation & QC: Maintain the technical integrity of the pipeline by approving ‘Asset Launch Notes’ and ‘Call-Outs’ via Shotgrid. You will be responsible for the final Quality Control (QC) before assets are published. Mentorship: Grow the team’s capabilities by mentoring junior and mid-level artists in Unreal Engine best practices and studio-specific technical workflows. Candidate Requirements Brown Bag Films looking for a technical powerhouse with a creative eye—someone who understands that the soul of an asset is just as important as its poly count. Expertise & Knowledge Pipeline Mastery: You possess an expert-level understanding of CG asset build pipelines, specifically regarding how assets transition from traditional software into Unreal Engine. Real-Time Optimization: You know how to balance visual fidelity with real-time performance, ensuring assets run smoothly during animation and rendering phases. Professional Experience Leadership Track Record: You have previously held a Lead position (or equivalent) supervising assets for long-format animation, VFX, feature films, or AAA game development. Project Experience: Extensive experience in CG asset creation and Unreal-based shot production is essential. Team Management: Proven ability to lead a diverse team, manage technical tickets, and prioritize tasks under production deadlines. Technical Toolkit Unreal Engine Mastery: Advanced knowledge of real-time rendering, performance profiling, and pipeline integration. Software Proficiency: Strong skills in Maya, Substance Painter, ZBrush, Houdini, and Photoshop. Production Tools: Proficiency in Autodesk Shotgrid for project tracking and RV Media Player for real-time reviews. Why Join Brown Bag Films? Located in the vibrant Smithfield Square, our Dublin studio is a hub of creativity and innovation. We offer a culture where “We Love Animation™” isn’t just a slogan—it’s the way we work. As the industry moves toward real-time rendering, Brown Bag is at the forefront of this transition. For an Unreal CG Asset Lead, this means working on projects that utilize the latest features of Unreal Engine 5 (including Lumen, Nanite, and advanced Control Rig setups). You will be part of a team that values work-life balance while delivering world-class content for global audiences. Benefits & Environment Collaborative Culture: Work with some of the industry’s most talented directors, supervisors, and artists. Professional Growth: Access to mentorship initiatives and learning paths to keep your skills at the cutting edge. Innovative Projects: Be a part of the transition to real-time pipelines that are reshaping the animation industry in 2026. Are you ready to lead the future of real-time animation? If you have the technical mastery of Unreal Engine and the leadership experience to guide a world-class team, we want to hear from you.

Wargaming | Senior Marketing 3D Artist, Cyprus

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Wargaming is searching for a visionary Senior Marketing 3D Artist to help define the visual identity and public face of our upcoming AAA blockbuster, World of Tanks: HEAT. While our character and environment artists build the world players live in, the Marketing 3D Artist builds the world players dream about. You will be responsible for creating the iconic imagery that will grace global storefronts, massive physical billboards, and digital campaigns seen by millions of players worldwide. This role is based at our global headquarters in Nicosia, Cyprus, where you will work under the direct mentorship of our Art Director. You will be part of an elite strike team dedicated to pushing the boundaries of what “tank combat” looks and feels like in the modern gaming era. Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (Unannounced AAA Title) Job Type: Full-Time, Permanent Seniority: Senior Level (5+ years experience) Location: Nicosia, Cyprus Work Mode: On-site (Relocation & immigration support provided) Estimated Salary: €65,000 – €90,000+ (Based on 2026 Cyprus senior artist benchmarks) Banking Partner: Eurobank (Special employee benefits) The Project: World of Tanks: HEAT World of Tanks: HEAT is the next massive leap for Wargaming. It is a high-octane, hero-driven tactical experience that blends the mechanical complexity our fans love with a fresh, cinematic aesthetic. As the Senior Marketing 3D Artist, you aren’t just making ads; you are telling the story of the “Agents” and their experimental machines. Your work will be the first thing a new player sees, making you a critical architect of the game’s commercial and cultural success. Core Responsibilities 1. High-Impact Key Art & Visuals You will lead the creation of “Key Visuals”—the definitive images used for game covers, major announcements, and global reveal campaigns. This involves: Compositional Mastery: Crafting high-drama scenes that communicate both the action and the narrative stakes of HEAT. Advanced Rendering: Using 3D software to set up complex lighting and high-fidelity renders that go beyond in-game quality for promotional use. Post-Production: Utilizing Photoshop for advanced matte painting, color grading, and effects to bring a “theatrical poster” quality to every asset. 2. Multichannel Marketing Assets Your work will span the entire digital and physical landscape: Social & Web: Designing high-engagement banners for YouTube, Twitter, and TikTok. Trailer Support: Contributing to storyboards and creating high-resolution assets used in cinematic trailers. Storefronts: Ensuring our presence on Steam, Epic Games Store, and console marketplaces is visually superior to the competition. 3. In-Game Branding & Live Ops You will also bridge the gap between marketing and the game world: Branded Environments: Designing billboards and in-world advertising elements that make the game world feel lived-in. Battle Pass & Events: Creating the “Hero Images” for seasonal events, Battle Passes, and limited-time game modes to drive player retention. 4. Strategic Research & Collaboration Market Analysis: Staying ahead of the curve by analyzing trends in AAA gaming, cinema, and digital art. Cross-Team Synergy: Working with the Marketing Team to ensure your creative vision aligns with strategic business goals and brand guidelines. What We Are Looking For Required Professional Experience 5+ Years of Experience: A proven track record in marketing art or visual development within the AAA games or high-end entertainment industry. Technical Software Expertise: Expert-level command of Adobe Photoshop and industry-standard 3D suites (Maya, Blender, or 3ds Max). Render Pipeline Knowledge: Proficiency in high-end rendering engines (Octane, Redshift, Arnold, or V-Ray) to produce marketing-ready output. Language: Professional English proficiency (Upper-Intermediate or higher) is mandatory. Artistic & Soft Skills Brand Sensitivity: An innate understanding of how to protect and elevate a multi-billion dollar brand identity. Versatility: The ability to work from a rough 2D sketch all the way to a final 3D-composed masterpiece. Independence & Speed: The ability to self-manage complex tasks in a fast-paced environment where deadlines are often tied to major global events. Standout “Bonus” Skills Engine Integration: Experience with Unreal Engine 5 or Unity to pull assets directly from the game for high-end rendering. Traditional Arts: A background in traditional painting or sketching to help with rapid ideation and storyboarding. Live-Service Expertise: Prior experience creating seasonal branding for successful “Games as a Service” (GaaS) titles. Comprehensive Benefits in Nicosia Joining Wargaming means moving to the heart of the Mediterranean. Our Nicosia headquarters is a state-of-the-art facility designed for comfort and creativity. Health & Wellness: * Premium Private Health Care for you and your family. iFeel mental well-being program. Onsite Gym & Spa: Professional facilities available during and after work hours. Time Off: 21 days annual leave (increasing to 25 based on tenure). Paid Personal Days: 5 days for whatever you need. Special leave for Birthdays, Marriage, and Compassion. Professional Growth: Fully covered English and local language courses. Access to internal education programs and seniority awards. Perks & Culture: Personal Gaming Account: Access to the full suite of Wargaming titles with exclusive internal benefits. Onsite Canteen: Subsidized gourmet meals. Social Clubs: From board games to football, we have a club for every interest. Discounts: Broad range of employee discounts at local Nicosia establishments. Relocation Support We understand that moving to a new country is a big step. Wargaming provides a comprehensive relocation package that includes: Flight tickets for you and your immediate family. Shipping allowance for personal belongings. Dedicated immigration specialists to handle your work permit and residency. Temporary accommodation and assistance in finding your permanent home in Cyprus. How to Apply Please submit your CV and Portfolio in English. Portfolio Requirements: We are specifically looking for examples of Key Art (not just character models). Show us how you handle composition, lighting, and typography. Include “Before & After” shots of your 3D renders vs. final Photoshop-polished assets. Next Step: Would you like me to provide a detailed breakdown of the cost of living in Nicosia to help you understand how this salary compares to your current location?

Wargaming | Senior 3D Character Artist , Cyprus

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Wargaming is searching for an exceptional Senior 3D Character Artist to join our elite development team in Nicosia, Cyprus. This isn’t just another production role; it is a foundational position on our most ambitious project to date: World of Tanks: HEAT. In this role, you will be responsible for defining the human face of a franchise known for its machinery. You will breathe life into the “Agents”—the elite commanders and operators who bring a hero-driven narrative to the visceral world of armored warfare. If you are a master of digital clay, a wizard of realistic textures, and a mentor at heart, we want to help you relocate to the sunny shores of Cyprus to build the future of AAA gaming. 3D Character Artist Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (New AAA Project) Position Type: Full-Time, Permanent Seniority Level: Senior / Lead-track Primary Location: Nicosia, Cyprus Work Mode: On-site (Relocation & immigration support available) Estimated Salary: €65,000 – €85,000+ (Based on experience & 2026 market rates) Language Requirement: English (Upper-Intermediate or higher) The Project: World of Tanks: HEAT World of Tanks: HEAT is a departure from the traditional simulation-heavy roots of the franchise. It introduces a faster, more stylized aesthetic where environment storytelling and “Agent” personality are as critical as the tanks themselves. As a Generalist, your influence will span from the vast, war-torn vistas of our exterior maps to the intricate UI backgrounds that players interact with every day. You will be the bridge between narrative intent and final 3D execution. Core Responsibilities 1. High-Impact Environment Design Your primary focus will be the creation of sprawling, atmospheric exterior environments. You will design maps that balance tactical readability with aesthetic beauty. This includes: Developing color scripts and lighting keys to establish the mood of different combat zones. Creating detailed “paint-overs” of greybox levels to guide the 3D Environment Team. Ensuring the architecture and natural elements feel grounded in the HEAT alternate-history lore. 2. Prop & Interactive Object Design Every object in the game world should serve a purpose. You will design: Tactical Props: Interactive elements that players use for cover or traversal. Hero Assets: High-detail objects that anchor a location’s narrative (e.g., experimental tech, abandoned military installations). Technical Callouts: Providing clean, orthographic views for 3D modelers to ensure technical accuracy. 3. Narrative & Marketing Visualization As a Senior Generalist, your work extends beyond the game engine: Storyboarding: Visualizing key narrative sequences and cutscenes to align the animation and cinematic teams. Marketing Key Art: Producing high-end promotional imagery and visual assets for trailers to capture the public’s imagination. UI/UX Collaboration: Designing background elements and icons that provide a seamless, thematic user experience. 4. Iteration & Mentorship Artistic Leadership: Help define the visual “North Star” for the project. Feedback Loop: Proactively iterate on designs based on feedback from the Art Director and Technical Artists to ensure assets are both beautiful and functional. Cross-Disciplinary Synergy: Working with Level Designers to ensure that “cool concepts” don’t break “good gameplay.” Candidate Profile: What We Are Looking For Essential Experience Industry Veteran: 5+ years of experience in a concept art role within the gaming industry, preferably with at least one shipped AAA title. Digital Mastery: Expert-level proficiency in Adobe Photoshop, Procreate, or equivalent digital painting suites. Foundational Art Skills: A deep understanding of perspective, lighting, anatomy, and color theory. Conceptual Agility: The ability to pivot between different styles—from gritty realism to stylized “near-future” aesthetics—depending on the project’s needs. Technical & Soft Skills 3D for 2D: Experience using Maya, Blender, or ZBrush to create block-outs. We value artists who use 3D tools to solve perspective and lighting problems efficiently. Engine Awareness: A basic understanding of how Unreal Engine or similar tools handle lighting and assets. Collaborative Mindset: Excellent communication skills in English; you must be able to explain the “why” behind your artistic choices. Life at Wargaming Nicosia Our Cyprus headquarters is a multicultural melting pot of talent from over 40 countries. We provide an environment where you can do the best work of your career while enjoying a Mediterranean lifestyle. Premium Benefits & Wellness Health & Balance: 21–25 days of annual leave, plus “Personal Days,” Birthday Leave, and Marriage Leave. Medical: Comprehensive Private Health Care and the iFeel mental health support program. Onsite Perks: Access to a private gym, spa facilities, and a subsidized canteen serving high-quality local and international cuisine. Financial Perks: Special benefits through Eurobank and various local employee discounts at restaurants and bars. Professional Development Personal Gaming Account: Get fully loaded access to our live games. Education: Fully covered English courses and continuous learning opportunities to master new software and techniques. Relocation: We offer a “soft landing” package including flight tickets, shipping, and dedicated immigration experts to handle all paperwork for you and your family. How to Apply To be considered, please submit a portfolio that showcases the process, not just the final result. We want to see your sketches, your 3D block-outs, and how you solve visual problems. Note: Please submit your CV and Portfolio in English. Next Step: Would you like me to draft a high-impact “Cover Letter” template tailored for this Senior Concept Artist role at Wargaming?

Senior Concept Artist Generalist | Wargaming, Cyprus

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Wargaming is thrilled to announce a strategic expansion of our flagship franchise. We are looking for a Senior Concept Artist Generalist to join our elite development hub in Nicosia. This is your chance to enter on the ground floor of World of Tanks: HEAT, a groundbreaking AAA title that reimagines tactical armored combat through a lens of high-fidelity, hero-driven gameplay. Reporting directly to the Art Director, you will serve as the visual architect for the game’s atmosphere. We aren’t just looking for someone who can paint a pretty picture; we need a world-builder—someone who can translate abstract gameplay mechanics into tangible, immersive environments and props that tell a story before a single shot is fired. Concept Artist Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (New AAA Project) 🎮 Position Type: Full-Time, Permanent Seniority Level: Senior / Lead-track Primary Location: Nicosia, Cyprus Work Mode: On-site (Relocation & immigration support available) Estimated Salary: €65,000 – €85,000+ (Based on experience & 2026 market rates) Language Requirement: English (Upper-Intermediate or higher) The Project: World of Tanks: HEAT World of Tanks: HEAT is a departure from the traditional simulation-heavy roots of the franchise. It introduces a faster, more stylized aesthetic where environment storytelling and “Agent” personality are as critical as the tanks themselves. As a Generalist, your influence will span from the vast, war-torn vistas of our exterior maps to the intricate UI backgrounds that players interact with every day. You will be the bridge between narrative intent and final 3D execution. Core Responsibilities 1. High-Impact Environment Design Your primary focus will be the creation of sprawling, atmospheric exterior environments. You will design maps that balance tactical readability with aesthetic beauty. This includes: Developing color scripts and lighting keys to establish the mood of different combat zones. Creating detailed “paint-overs” of greybox levels to guide the 3D Environment Team. Ensuring the architecture and natural elements feel grounded in the HEAT alternate-history lore. 2. Prop & Interactive Object Design Every object in the game world should serve a purpose. You will design: Tactical Props: Interactive elements that players use for cover or traversal. Hero Assets: High-detail objects that anchor a location’s narrative (e.g., experimental tech, abandoned military installations). Technical Callouts: Providing clean, orthographic views for 3D modelers to ensure technical accuracy. 3. Narrative & Marketing Visualization As a Senior Generalist, your work extends beyond the game engine: Storyboarding: Visualizing key narrative sequences and cutscenes to align the animation and cinematic teams. Marketing Key Art: Producing high-end promotional imagery and visual assets for trailers to capture the public’s imagination. UI/UX Collaboration: Designing background elements and icons that provide a seamless, thematic user experience. 4. Iteration & Mentorship Artistic Leadership: Help define the visual “North Star” for the project. Feedback Loop: Proactively iterate on designs based on feedback from the Art Director and Technical Artists to ensure assets are both beautiful and functional. Cross-Disciplinary Synergy: Working with Level Designers to ensure that “cool concepts” don’t break “good gameplay.” Candidate Profile: What We Are Looking For Essential Experience Industry Veteran: 5+ years of experience in a concept art role within the gaming industry, preferably with at least one shipped AAA title. Digital Mastery: Expert-level proficiency in Adobe Photoshop, Procreate, or equivalent digital painting suites. Foundational Art Skills: A deep understanding of perspective, lighting, anatomy, and color theory. Conceptual Agility: The ability to pivot between different styles—from gritty realism to stylized “near-future” aesthetics—depending on the project’s needs. Technical & Soft Skills 3D for 2D: Experience using Maya, Blender, or ZBrush to create block-outs. We value artists who use 3D tools to solve perspective and lighting problems efficiently. Engine Awareness: A basic understanding of how Unreal Engine or similar tools handle lighting and assets. Collaborative Mindset: Excellent communication skills in English; you must be able to explain the “why” behind your artistic choices. Life at Wargaming Nicosia Our Cyprus headquarters is a multicultural melting pot of talent from over 40 countries. We provide an environment where you can do the best work of your career while enjoying a Mediterranean lifestyle. Premium Benefits & Wellness Health & Balance: 21–25 days of annual leave, plus “Personal Days,” Birthday Leave, and Marriage Leave. Medical: Comprehensive Private Health Care and the iFeel mental health support program. Onsite Perks: Access to a private gym, spa facilities, and a subsidized canteen serving high-quality local and international cuisine. Financial Perks: Special benefits through Eurobank and various local employee discounts at restaurants and bars. Professional Development Personal Gaming Account: Get fully loaded access to our live games. Education: Fully covered English courses and continuous learning opportunities to master new software and techniques. Relocation: We offer a “soft landing” package including flight tickets, shipping, and dedicated immigration experts to handle all paperwork for you and your family. How to Apply To be considered, please submit a portfolio that showcases the process, not just the final result. We want to see your sketches, your 3D block-outs, and how you solve visual problems. Note: Please submit your CV and Portfolio in English. Next Step: Would you like me to draft a high-impact “Cover Letter” template tailored for this Senior Concept Artist role at Wargaming?

Lead 3D Character Animator – Wargaming (Nicosia, Cyprus) | World of Tanks: HEAT (AAA)

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Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (AAA Hero-Driven Tactical Shooter) Job Type: Full-Time, Permanent Location: Nicosia, Cyprus (Headquarters) Work Mode: Hybrid (4 days onsite / 1 day remote) Relocation: Full relocation and immigration support provided Estimated Salary: €75,000 – €105,000+ (Based on 2026 lead-level benchmarks in Cyprus) Wargaming is seeking a visionary 3D Character Animation Team Lead to spearhead the animation department for our latest AAA breakthrough, World of Tanks: HEAT. This is a rare opportunity to join a project at its foundational stage, defining the kinetic language of a hero-driven tank action game that blends tactical depth with high-velocity gameplay. As the Team Lead, you won’t just be managing a team; you will be the architect of movement for our “Agents”—unique heroes who operate high-tech, experimental machines in an alternate post-WW2 timeline. You will bridge the gap between technical constraints and artistic ambition, ensuring that every turret rotation and character emote feels visceral, responsive, and grounded in the game’s high-stakes reality. The Project: World of Tanks: HEAT World of Tanks: HEAT represents the next evolution of the Wargaming franchise. Unlike traditional armored warfare, HEAT introduces Agents—specialized characters with unique battlefield roles and progression paths. The game features fast-paced 10v10 and 5v5 modes (such as “Plant & Defuse”) where character-to-vehicle interaction is paramount. Your work will define how these Agents interact with their machines, ensuring a seamless blend of human personality and mechanical power. Core Responsibilities 1. Creative Execution & Integration Character & Vehicle Synergy: Design and oversee the creation of high-fidelity animations for both humanoid Agents and complex mechanical vehicles. Cinematic Quality: Lead the development of in-game cutscenes and “hero moments” that showcase Agent abilities and narrative beats. Engine Integration: Drive the implementation of animation assets into the game engine (Unreal Engine or proprietary technology), ensuring performance optimization without sacrificing visual fidelity. 2. Technical Leadership & Pipeline Innovation Pipeline Optimization: Evaluate and refine the animation production workflow. You will identify bottlenecks and implement new tools—including AI-assisted cleanup and procedural rigging—to keep the team agile. Mocap Mastery: Oversee the Motion Capture (Mocap) pipeline, from directing sessions to supervising the integration of raw data into polished character performances. Technical Standards: Establish the rigging standards for vehicles, props, and characters, ensuring they meet the 2026 industry standards for real-time graphics. 3. Team Mentorship & Management People Development: Act as a mentor to junior and mid-level animators, fostering a culture of continuous learning and artistic growth. Cross-Department Collaboration: Work in lockstep with the Art Director, Technical Artists, and Level Designers to maintain a cohesive visual identity across the game. Deadline Management: Oversee the animation roadmap, ensuring milestones are met with the highest quality standards while maintaining team well-being. What We Are Looking For Required Qualifications 5+ Years of Experience: Proven track record in 3D character animation within the gaming industry, specifically using Maya. Technical Proficiency: Deep understanding of rigging, skinning, and the unique challenges of vehicle-based animation. Leadership Experience: Experience leading a team or a major sub-project within a AAA production. You must be able to inspire and provide constructive, actionable feedback. Real-Time Expertise: Comprehensive knowledge of real-time rendering limitations and the ability to optimize animations for 2026-grade hardware (PS5, Xbox Series X/S, and high-end PC). Language: Professional fluency in English is required for global collaboration. Standout Skills AAA Pedigree: Having a shipped AAA title in your portfolio is highly advantageous. Versatility: Secondary skills in 2D animation, VFX, or sound design that allow you to communicate effectively across disciplines. Innovation: A passion for experimenting with emerging tech like VR/AR animation or AI-driven motion synthesis. Comprehensive Benefits & Perks Wargaming Nicosia is more than just an office; it is a creative hub designed to support the lifestyle of world-class developers. Time Off: 21 days annual leave (scaling to 25), plus 5 personal days, Birthday leave, and Marriage/Compassionate leave. Health & Wellness: * Premium Private Health Care for you and your dependents. iFeel Program: Comprehensive mental well-being support. Onsite Gym & Spa: Professional-grade facilities located within the headquarters. Career Growth: Fully covered English language courses and internal education stipends. Lifestyle: * Subsidized onsite canteen and free “refreshment zones” on every floor. Personal Gaming Account: Access to the full library of Wargaming titles with exclusive internal perks. Discounts at local Nicosia restaurants, bars, and retail partners. Why Join Wargaming in Nicosia? Located at the crossroads of Europe, Africa, and Asia, Nicosia offers a high quality of life with 300+ days of sunshine a year. Wargaming provides full support for your move, including flights, shipping, and legal assistance for your family’s residency. You will be joining a multicultural team of over 5,000 employees worldwide, all dedicated to delivering legendary experiences to over 200 million players. Are you ready to lead the charge in the next generation of tank warfare? How to Apply: Please submit your CV and a link to your Animation Portfolio/Showreel in English. We are looking for reels that demonstrate a strong understanding of weight, physics, and character personality. Watch this breakdown of Wargaming’s animation philosophy This video provides a deep dive into the “Foundations of HEAT,” showcasing the specific art style and kinetic energy expected for this AAA project. Watch Here 

MachineGames hiring Senior UI/UX Programmer, Uppsala

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MachineGames, the award-winning studio recognized for redefining first-person action through the Wolfenstein series and the critically acclaimed Indiana Jones and the Great Circle, is looking for a Senior UI/UX Programmer to join our world-class engineering team. In this role, you won’t just be building menus; you will be the architect of the player’s gateway to our worlds. We believe that a seamless, immersive UI is critical to narrative storytelling. You will be responsible for the architecture and implementation of UI/UX features where quality and end-user experience are the guiding stars. Working closely with designers, artists, and engine programmers, you will carry features from early concept to final polish, ensuring that every interaction feels visceral and intuitive. Job Overview Company Name: MachineGames (Part of ZeniMax Media / Bethesda Softworks / Xbox Game Studios) Job Title: Senior UI/UX Programmer Category / Type: Engineering / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site (Hybrid flexibility available) Relocation Support: Comprehensive support provided (Visa / Work Permit & moving assistance) Estimated Salary: 700,000 SEK – 850,000 SEK annually (Based on 2026 senior engineering benchmarks) About MachineGames Founded in 2010, MachineGames is a studio of seasoned, passionate developers recognized for a unique creative vision. We specialize in fusing intense gameplay with immersive narratives within beautifully detailed worlds. Our studio culture is famously “down-to-earth” and free from big egos. We believe in the power of the team and maintain a transparent, collaborative environment where every voice matters. Our headquarters is located in central Uppsala, a vibrant university city just 40 minutes north of Stockholm. With a historical heritage reaching back to pre-medieval times, Uppsala offers a high quality of life, blending ancient charm with modern innovation. Core Responsibilities As a Senior UI/UX Programmer, you report to the Lead UI Programmer and serve as a technical pillar for the UI department and the studio at large. 1. Architecture & C++ Implementation System Design: Architect and implement UI/UX features that are stable, high-performance, and highly usable. Code Excellence: Build and maintain well-engineered C++ code, ensuring that the final player experience matches the vision of the UX design team. Guideline Stewardship: Maintain the high level of quality for UI and gameplay systems available in current and future MachineGames productions. 2. Cross-Functional Collaboration Interdisciplinary Liaison: Collaborate with directors, designers, and artists to discuss technical constraints and determine the possibilities for various features. Problem Solving: Identify, communicate, and resolve UI-related issues, taking the needs of multiple stakeholders into account. Tooling Support: Act as a pillar for other teams, testing features and finding ways to make the everyday work of designers and artists easier and more efficient. 3. Leadership & Mentorship Code Review: Participate in and lead code reviews to maintain studio standards for clean, professional, and well-commented code. Tutoring: Mentor and guide more junior team members, leading by example and fostering a culture of continuous improvement. Process Innovation: Constantly look for ways to improve internal processes. You are someone who isn’t satisfied with the status quo and proactively suggests solutions to technical challenges. Candidate Qualifications We are looking for a self-propelled engineer who can bridge the gap between technical logic and artistic intuition. Professional Experience: Minimum of 1 shipped AAA title credited as a Senior UI/UX Programmer or equivalent seniority. C++ Mastery: Excellent C++ skills with a focus on writing clean, professional, and maintainable code. Mathematical Foundation: A solid understanding of linear algebra as it applies to 2D and 3D UI rendering and transformations. Framework Expertise: Demonstrated experience in writing software using modern UI/UX frameworks within a game engine environment. Soft Skills: High-level communication skills (English). You must be an active listener who can provide constructive feedback and collaborate across different time zones and disciplines. Independence: You are self-motivated and capable of driving features forward with minimal supervision. Our Cultural Foundation Our studio’s success is built on six core values that guide our daily interactions: Team Performance: We prioritize the collective success of the studio over individual accolades. Open Door Policy: We encourage transparency and accessibility at every level of the organization. Reliability: We deliver what we promise to our colleagues and our players. Actionable Feedback: We believe in clear, constructive critiques to help everyone grow. Ownership: We practice personal accountability for our code and its impact on the game. Learning from Failure: We view mistakes as an essential part of the iterative process and an opportunity to improve. Why Join Us in Sweden? Sweden offers one of the best qualities of life globally, and MachineGames ensures your relocation is stress-free. Full Relocation Support: We handle the heavy lifting for non-EU citizens, including work permit applications and moving logistics. Work-Life Balance: Benefit from 25+ days of paid vacation, world-class healthcare, and a culture that respects your time outside the office. Historic Inspiration: Work in a city where 1,000 years of history meet a modern, international lifestyle. How to Apply If you are a passionate programmer who wants to build the interfaces that guide players through the next generation of AAA immersive games, we want to hear from you. Please submit your CV and any relevant portfolio links showcasing your UI architecture or implementation work. MachineGames is an equal opportunity employer. We embrace diversity, equity, and inclusion in everything we do.

MachineGames hiring Render Programmer, Uppsala 2026

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MachineGames, the acclaimed developer behind the modern Wolfenstein saga and the critically lauded Indiana Jones and the Great Circle, is seeking an experienced Render Programmer to push the boundaries of real-time visuals. In this role, you will be a key architect of the visual experience. We are looking for an engineer who thrives at the intersection of high-level artistry and low-level hardware optimization. You will build, optimize, and maintain GPU-driven rendering systems that bring our immersive, narrative-driven worlds to life. If you have a passion for profiling performance, identifying bottlenecks, and ensuring that cutting-edge visual features scale across a wide range of hardware, you belong in our engine room. Job OVerview Company Name: MachineGames (Part of ZeniMax Media / Bethesda Softworks / Xbox Game Studios) Job Title: Render Programmer Category / Type: Engineering / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site Relocation Support: Comprehensive support (Visa / Work Permit & moving assistance) Estimated Salary: 700,000 SEK – 880,000 SEK annually (Based on 2026 senior engineering benchmarks) About MachineGames Since our inception in 2010, MachineGames has been recognized for a unique creative vision: the ability to fuse visceral, intense first-person gameplay with deeply immersive narratives. We are a studio of seasoned, passionate developers who value a “down-to-earth” approach. Our culture is free from big egos; we believe the best technology is born from collective effort and a shared commitment to excellence. Our primary studio is located in central Uppsala, a vibrant university city just 40 minutes north of Stockholm. Uppsala offers a rare combination of pre-medieval historical heritage and a cutting-edge modern tech scene, providing a stable and inspiring environment for world-class game development. Core Responsibilities As a Render Programmer, you will take ownership of the rendering pipeline, working closely with artistic departments to ensure our games look as good as they play. 1. System Architecture & Implementation GPU-Driven Systems: Design and implement new rendering systems from the ground up, balancing the need for extreme visual quality with strict performance requirements. Hardware Scalability: Ensure that all rendering features are robust and performant across a diverse range of hardware configurations and console platforms. Feature Development: Participate in high-level discussions regarding new features, providing technical feasibility assessments and innovative solutions. 2. Profiling & Optimization Bottleneck Identification: Use industry-standard profiling tools to find and eliminate performance bottlenecks in both the CPU and GPU. Continuous Improvement: Stay at the forefront of rendering research, evaluating new techniques (such as Ray Tracing, Frame Generation, or advanced Upscaling) and determining how they can be integrated into our proprietary technology. 3. Cross-Disciplinary Collaboration Artistic Support: Collaborate daily with the Lighting, VFX, and Environment Art departments to provide the tools and shaders necessary to realize their artistic vision. Technical Guidance: Take full ownership of your code, providing documentation, guidance, and support to the artists and designers who utilize your systems. Candidate Qualifications We are looking for a self-motivated team player with a strong work ethic and a deep understanding of modern graphics pipelines. Professional Experience: You must have at least one shipped AAA title credited as a Render Programmer (or equivalent seniority). Programming Mastery: Strong C++ skills are essential. You should be comfortable writing high-performance, maintainable, and thread-safe code. Shader Languages: Proficient in HLSL or GLSL, with a deep understanding of the graphics pipeline and modern GPU architecture. Mathematics: Excellent 3D math skills (linear algebra, trigonometry, and calculus) as applied to computer graphics. Profiling Tools: Comfortable using tools such as PIX, Nsight, or RenderDoc to diagnose and fix rendering issues. Communication: Excellent oral and written communication skills in English are required to navigate our international team environment. Preferred Skills Education: A BS in Engineering, Computer Science, Mathematics, or comparable professional experience. Proprietary Tech: Prior experience working with idTech or other high-end proprietary game engines is a significant advantage. Low-Level Knowledge: Experience with modern graphics APIs (Vulkan, DirectX 12, or console-specific APIs). Our Cultural Foundation Our studio’s success is built on six core values that guide our daily interactions: Team Performance: We prioritize the collective success of the studio over individual accolades. Open Door Policy: We encourage transparency and accessibility at every level of the organization. Reliability: We pride ourselves on delivering what we promise to our colleagues and our fans. Actionable Feedback: We believe in providing clear, constructive critiques to help everyone grow. Ownership: We practice personal accountability for our code and its impact on the final product. Learning from Failure: We view mistakes as an essential part of the iterative process and an opportunity to improve. Life in Sweden & Benefits Moving to Sweden offers a world-class quality of life, and MachineGames is committed to supporting your transition. Relocation Package: We provide comprehensive assistance for non-EU citizens, including work permit applications, travel, and logistics support. Work-Life Balance: Benefit from Sweden’s famous work-life balance, including 25+ days of paid vacation and generous social benefits. Historical Inspiration: Work in a city where Viking history meets modern innovation, all while being a short train ride away from the capital. Application Requirements To apply, please provide your CV and a Cover Letter in English. We are specifically interested in hearing about the technical challenges you have overcome in previous rendering projects and your philosophy on balancing visual fidelity with performance. MachineGames is an equal opportunity employer. We embrace diversity, equity, and inclusion in everything we do and welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

MachineGames hiring Senior AI Programmer, Uppsala

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MachineGames, the award-winning developer behind the modern Wolfenstein saga and the critically acclaimed Indiana Jones and the Great Circle, is looking for a Senior AI Programmer to help define the intelligence and behavior of our next generation of characters. In this role, you will be a vital part of a high-caliber engineering team dedicated to pushing the boundaries of immersion. We aren’t just looking for someone to write code; we are looking for an architect of experience—someone who understands how NPC behaviors, navigation, and decision-making systems translate into a “crunchy,” satisfying, and narrative-rich gameplay loop. If you are a C++ expert with a passion for creating believable adversaries and companions, we want to hear from you. Senior AI Programmer Job Overview Company Name: MachineGames (MachineGames Sweden AB) Job Title: Senior AI Programmer Category / Type: Engineering / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site (Hybrid flexibility available) Relocation Support: Full support provided (Visa / Work Permit & moving assistance) Estimated Salary: 720,000 SEK – 900,000 SEK annually (Based on 2026 senior engineering benchmarks) About MachineGames Founded in 2010 by industry veterans, MachineGames has a legacy of fusing intense first-person action with deep, cinematic storytelling. We are part of the ZeniMax/Bethesda family and operate with a “down-to-earth” philosophy. Our studio is free from big egos; we believe that the best technology is built through collaboration, honesty, and a shared commitment to quality. Our headquarters is located in the heart of Uppsala, a historic university city just 40 minutes north of Stockholm. Uppsala offers a unique blend of pre-medieval heritage and modern Swedish innovation, providing an inspiring and stable environment for long-term career growth. Core Responsibilities As a Senior AI Programmer, you will report to the Lead Game Programmer and act as a subject matter expert in artificial intelligence while maintaining the versatility of a generalist engineer. 1. Architecture & Implementation High-Performance Code: Architect and implement AI features in C/C++ that are optimized for CPU, GPU, and memory efficiency. System Development: Beyond AI, you will extend and debug tools, physics, animation, and gameplay code, ensuring all systems respect platform constraints and design intent. Problem Solving: Construct elegant solutions for unforeseen design challenges in a timely manner, ensuring the project stays on track without sacrificing quality. 2. Quality & Code Stewardship Code Review: Review code written by programmers across the studio, providing insightful feedback to improve maintainability and performance. Clean Code: Write professional, well-commented, and maintainable code that serves as a standard for the rest of the team. Mentorship: Help guide and mentor less experienced team members, fostering a culture of technical excellence. 3. Proactive Innovation Tooling: Modify and extend the tools pipeline as necessary to empower designers and animators. Emerging Tech: Proactively suggest and implement new technologies and tools that can improve our internal workflows and the final player experience. Candidate Qualifications We are looking for a seasoned programmer who understands the “full stack” of a modern AAA game engine. Industry Experience: You must have at least one shipped AAA title credited as a Senior AI Programmer (or equivalent seniority) and experience with at least one or two full development cycles. C++ Mastery: Exceptional problem-solving and debugging skills in C++. You should be comfortable diving deep into complex codebases. Mathematics: A strong grasp of 3D mathematics (linear algebra, trigonometry, etc.) as it pertains to game development and character movement. AI Specialization: Demonstrated experience using Havok products (Physics/AI) is essential. Independence: The ability to take ownership of large-scale tasks and work independently while remaining a collaborative team player. Preferred Skills Companion AI: Specific experience designing and implementing complex player companions. Advanced Systems: Experience working with Utility-based AI or Hierarchical Task Network (HTN) systems. Engine Experience: Prior experience with idTech or other high-end proprietary engines is a significant advantage. Our Cultural Values Our everyday work is driven by six core principles: Team Performance: We value the success of the group over individual ego. Open Door Policy: We practice transparency and accessibility across all levels of leadership. Reliability: We deliver what we promise to our colleagues and our players. Actionable Feedback: We provide clear, constructive critiques to help each other grow. Ownership: We take responsibility for our code and our contributions. Continuous Learning: We view mistakes as an essential part of the iterative process. Why Move to Sweden? Sweden is renowned for its high quality of life, and MachineGames ensures your transition is seamless. Relocation Package: We support non-EU citizens with work permit applications and provide financial assistance for your move. Work-Life Balance: Benefit from 25+ days of paid vacation, world-class healthcare, and a culture that respects your time away from the keyboard. Historic Uppsala: Live in a city where 1,000 years of history meet a vibrant, modern lifestyle. How to Apply If you are a passionate programmer who wants to build the brains behind the industry’s most immersive characters, we want to hear from you. Please submit your CV along with any relevant code samples or technical blog posts that showcase your AI expertise. MachineGames is an equal opportunity employer. We welcome everyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

MachineGames hiring Production Director, Uppsala

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MachineGames, the acclaimed studio behind the modern Wolfenstein series and the critically lauded Indiana Jones and the Great Circle, is seeking a visionary Production Director. This is a high-impact leadership role within our studio. As the head of the Production Department, you will be the driving force behind our development cycles, ensuring that our unique blend of intense first-person gameplay and immersive, narrative-driven worlds is delivered to players with the highest degree of craftsmanship. You will lead a talented team of Producers, reporting directly to the Executive Producer and working in close alignment with the Game Director to transform creative vision into operational reality. Job OVerview Company Name: MachineGames (Part of ZeniMax Media / Bethesda Softworks / Xbox Game Studios) Job Title: Production Director Category / Type: Production / Regular Full-Time Location: Uppsala, Sweden (HQ) Work Model: Permanent On-site Relocation Support: Comprehensive support provided (Visa, immigration, and relocation assistance) Estimated Salary: 950,000 SEK – 1,250,000 SEK annually (Based on 2026 director-level market benchmarks) About MachineGames Since our founding in 2010, MachineGames has established a global reputation for storytelling excellence. We are a studio built by seasoned developers who value a “down-to-earth” approach, free from big egos. We believe that great games are the result of a healthy, transparent, and highly collaborative environment. Located in Uppsala, a vibrant city just 40 minutes north of Stockholm, our studio sits in a location rich with pre-medieval history and academic energy. We provide a workspace where team performance is valued over individual accolades, and where every mistake is viewed as a vital step in the learning process. Core Responsibilities The Production Director is responsible for the health, velocity, and delivery of our internally developed projects. Your mission is to build the framework that allows our creative teams to thrive while maintaining strict adherence to quality and timelines. 1. Strategic Leadership & Roadmapping Vision Alignment: Work closely with the Executive Producer and Game Director to assess the project’s core requirements and ensure the production strategy aligns with the creative vision. Roadmap Definition: Establish high-level timelines, key milestones, and main deliverables for major projects. Execution: Define and refine production strategies to meet budget, time, and quality constraints. 2. Resource & Capacity Management Strategic Planning: Manage the project’s capacity plan. You will decide the optimal balance between internal hiring and external partner contracting to meet production demands. Risk Mitigation: Proactively identify and predict risks to project health. You are expected to develop robust contingency plans to address technical, creative, or logistical hurdles before they impact delivery. 3. Process & Performance Tracking Reporting: Create and oversee production reporting processes. You will ensure leadership has clear visibility into team velocity, progress toward goals, and overall project health. Milestone Delivery: Do what is necessary to ensure game builds for each milestone are delivered on time and at the defined quality bar. 4. Team Development & Mentorship Departmental Growth: Lead and guide the production department, fostering a culture of collaboration and high performance. Craftsmanship: Actively build the skills of the production team, mentoring producers to improve their management techniques and industry knowledge. Candidate Qualifications We are looking for a seasoned leader with a deep understanding of the intricacies of AAA game development and a passion for story-driven experiences. Industry Tenure: 10+ years of professional production experience within the video game industry. Leadership Track Record: At least 7+ years in a leadership role, with 2+ years as a Principal/Lead Producer or Production Director. Experience shipping at least one major title end-to-end is strongly preferred. Methodological Expertise: Mastery of various development methodologies, including Scrum, Kanban, and Waterfall, and the wisdom to know when to apply each. Tool Proficiency: Working experience with industry-standard project management tools such as Jira, Hansoft, and similar platforms. Communication Excellence: You must be an experienced presenter and fluent in English, capable of navigating ambiguous, highly collaborative environments with stakeholders across all disciplines. Genre Affinity: A passion for or experience in developing story-focused, immersive games. Our Values: The MachineGames Culture Our everyday work and long-term goals are driven by six core principles: Team Performance: We value the collective output over individual ego. Open Door Policy: We practice transparency and encourage communication at all levels. Reliability: We deliver what we promise to our colleagues and our players. Actionable Feedback: We provide clear, constructive critiques to foster growth. Ownership: We practice personal accountability for our work and our impact. Growth Mindset: We view mistakes as opportunities to refine our process. Life in Sweden & Benefits Joining MachineGames means moving to a country renowned for its social safety net and quality of life. Relocation Excellence: We offer full support for you and your family, including work permit applications, moving logistics, and initial housing assistance. Uppsala Living: Enjoy a city that is walkable, safe, and family-friendly, offering a perfect blend of historic charm and modern amenities. Comprehensive Benefits: Benefit from 25+ days of paid vacation, generous parental leave, and a robust wellness program designed to keep you healthy and inspired. How to Apply If you are an experienced production leader who thrives in collaborative, high-stakes environments, we want to hear from you. Please provide a detailed CV highlighting your shipped titles and your philosophy on modern game production. MachineGames is an equal opportunity employer. We embrace diversity, equity, and inclusion, and we welcome applicants of all backgrounds, genders, and ages into our family.